#Are there any complications on playing on a mostly dessertic map?

1 messages · Page 1 of 1 (latest)

fair gyro
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I have advanced a fair share of things in this map, but i would like to know if its just more convenient to switch to a greener map

rigid pawn
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Pollution spread would be the only real issue. Grass tiles absorb slightly more pollution than sand tiles. Although if you have enough water around, it's offset pretty decently
https://wiki.factorio.com/pollution#Production/Absorption

Grass/Dirt = -0.000018 Pollution per tile per second
Sand/Desert = -0.000015 Pollution per tile per second.

So a grass/dirt tile is about 20% more effective

kind meteor
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As long as you have resources, and biters are not extinct, should be fine.

fair gyro
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is just having 2 small iron patches in a 40+ chunk radius a problem?

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also both are beggining to run out

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i think i should restart and set higher concentration on ores

kind meteor
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Seems strange for standard map gen to produce so little iron ore. Assuming it really is 40+ chunks.