#Planet Order non-Railworld
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I never made a full space platform factory in previous playthrough, but maybe I should consider it. I just used space platform for mining operations and shipping ore down to planet.
have you unlocked aquilo? i dont want to spoil if not
However, the idea of having a space platform that produces all of the "mall" items so you can just have it sit over the planet you are on and always produce your mall stuff is a pretty cool idea.
it mainly has to do with aquilo
I restarted default settings not-railworld just before Aquilo. However, I don't mind spoilers as I have already read quite a bit about Aquillo.
My understanding is that it is much more resource constrained than the other planets, which I guess makes having a space factory all the more appealing.
ah, okay
so yeah aquilo has NOTHING
lol
so in terms of rocket silo ingredients
all you can make is rocket fuel
so i did this thing where i made 2 spaceships
1 making LDS
1 making Blue Circuits
and they just shipo it down to aquilo
its fun
One issue with a space mall is the lack of lubricant and tungsten though, which means only red belts.
I just shipped LDS from Fulgora since you basically pull them directly out of the ground.
haha, you see, you can get heavy oil from simple oil liquefaction which unlocks ALL oil products
Another reason I like Fulgora, you get a bunch of complex intermediate resources with just an array of recyclers without needing to build a massive chain of factory buildings and a big set of belts.
problem is lack of steam in space (without nuclear) which disables coal liquefaction
yeah fulgora is very unique
first time i went there i was like
SO MUCH FREE STUFF
lol
Where do you get the coal from?
(carbon + sulfur -> coal) + calcite + (iron + sulfur + (ice -> water) -> sulfuric acid) -> heavy oil -> lubricant
yup
That sounds miserable. 😆
ngl
it is
hahah
but seablock is my fav modpack
so it was not that bad oddly enough
the easier method is to have spaceship havest stuff from space, and set up manufactories on aquilo
cuz aquilo has SO MUCH oil
but having spaceship factories sound so much cooler doesn't it
Alternatively, heavy oil for free on Fulgora -> Lubricant. Put it in barrels and ship up 5000 per rocket? Enough for any of: 250 express belts, 125 turbo belts, 125 express underground, 62.5 turbo underground, 62.5 express splitters, or 31.25 turbo splitters. 🤔
well, you are totally correct that its more effective
But both require you make trips to Fulgora.
but consider :
SELF SUSTAINING LDS AND BLUE CIRCUIT FACTORIES IN SPACE
YOU'RE MAKING STUFF OUT OF NOTHING
lol
but yeah heavy oil is literally free on fulgora
so
haha
its more of a silly project of mine
and hey
that's the fun in factorio
It is interesting and I am considering trying it. If it weren't for plastic/lubricant issue I would be totally on board.
yeah ngl, the oil loop is rather painful
the other choice like i said is just shipping down copper and iron to aquilo
That is really my only concern, the amount of infrastructure required to get a large enough supply of oil to actually mass produce anything.
oh, its not that bad
like, i had a 12 lds per mins and 12 blue circuit per min with 400 ton ships
Stationary platform or did it travel?
and that is entirely enough to supply rocket production on aquilo
can travel
cuz i am not building a spaceship on top of aquilo
lmao
i had to build it on nauvis and send it there
400 tons isn't too bad. Still a pretty large undertaking.
a stationary platform would just die haha
Yeah.
hey, it was a fun project
but again, ill admit
the smarter solution is to just send things down to aquilo
lol
In default (not railworld) I do wonder if Gleba is the right choice just to solve your need on Nauvis to expand.
the problem tho
is that visiting gleba starts gleba evolution
so you have 2 planets running evolution
which is a bit of a pain
Hmm, good point. And without quality mech suit to speed up everything.
but the spaceship upgrades are awesome
you dont need a calcite hauler for when you colonize vulcanus
you can just mine calcite from space
the reason i wanted to play more default was cuz i didn't engage with the combat side of factorio until Space Age, and i found them pretty cool
but there's still.... a lot of friction
its a bit rough
so much... busywork
Yeah, I am still in the stage where I just pushed the biters way back with my new tank.
I have not yet done the massive wall buildout. Waiting to get fully upgraded robots first I think, to speed up construction.
yeah its the wall building requirement that really makes me go "do i really have to do this ðŸ˜
lol
its so much work compared to railworld
Yeah, certainly.
the other option is to build mining outposts
but you kinda need a walled perimeter at some point
Biters attack rails sometimes. 😢
yeah that's the problem with outposts
If biters would reliably ignore rails, then I think I would enjoy outposts a lot more.
sometimes they just decide "fuck your stuff"
lol
also, the building destroyed sound gives me ptsd at this point
hahhaa
I'm currently trying to play without mods, but I am considering sacrificing achievements just for one mod that makes biters ignore rails and nothing else.
ah, i had my first playthrough space age playtrhough modless
i got most except for the speedrun ones
i had to start over for the rush to space achievement tho
I feel like biters ignoring rails would make outposts much more interesting because you could actually build outposts.
that one is so stupid
its not disabled if you MAKE the science, its disabled if you RESEARCH yellow or purple science
WHY IS IT LIKE THAT
I do wonder if you can hold back expansion with train artillery?
you most likely can
people utilize artillery wagons a lot cuz they can hold a lot of shells + they're mobile
Then just a track perimeter that just pounds everything with artillery forever.
Would be much simpler than trying to build a non-stop wall over a large area.
you can have a artillery train going around, stopping for a min, firing, going around, stopping for a min, etc, and then going back up to pick shells
seems pretty fun
oh youd still need a wall, im afraid. artilleries destroying bases will trigger biter revenge attacks lol
They don't fire while on the move?
hm, i dont think its too outrageous tho
its artillery so makes sense it requires being stationary
yeah same
LOL
until space age anyway
i made some
Could you control what the biters attack by using artillery? Then you can fire from a pillbox or something to attract biters to your pillbox.
pretty neat
that is indeed possible
you could make a defensive fortification
and then shoot artillery from there
and the biters attack that
sounds good
id still be worried about biters who go the wrong direction tho
Spread them out such that artillery ranges overlap slightly, so you don't get expansion in a gap.
oh, im sure you've expeirenced this too. i swear the factorio biters avoid turret coverage
cuz on railworld you dont need to set those up on red green science
but on default settings
they keep coming
you set up turrets in a corner
they attack just outside of the range
There is remote tank control in case one lone biter slips through. I just don't trust the tank solution for defending actual attacks.
Maybe just lots of radar towers everywhere and use your tank to pro-actively keep the biter expansion back?
fren, that is a lot of work
it defo could work
but a set up and forget method would be more pleasant, basically
(walls, sadly
haha
I suspect it is less work total than building all of those walls...
Particularly if you have a very large area.
...
true
what a catch 22 situation we find ourselves in huh
but i guess one point in favor of walls is a high upfront cost with much less maintainance
the other one is lower but constant
Yes, but expansion isn't really very fast. So it is like "drive your tank out to destroy a base once every 10 gameplay hours or something.
The biggest issue is just noticing biter expansion. I'm certain I'll forget until a Radar tower is destroyed.
hm, true
i guess its juts a matter of preference i guess
but yeah, the noticing biter expansion is a bit of a problem
those little buggers are going sneak in and then 
good luck on your default setting playtrhough tho
its been fun chat
Agreed. Nice to talk to someone who is going through the same thing as me, rather than people who are totally new to the game or have already beaten it many times over on default settings.
In case you were curious @sinful nova, I have decided to just manually deal with expansion via tank. I drove around and placed radar outposts everywhere so I can see two full radar ranges beyond my base and mining outposts. Expansion in default settings appears to be much slower than I thought, so I think it will be trivial to deal with them before they reach my base. It isn't fully autonomous, but I think I'll just have to check in maybe once per planet, and there is a good chance I'll never need to actually remote control my tank.
Was it as tedious as you imagined?
veyr much so