#Planet Order non-Railworld

1 messages · Page 1 of 1 (latest)

empty kettle
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@sinful nova Creating a thread so we can lay off the spoiler tags.

sinful nova
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yes

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thats a good idea haha

empty kettle
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I never made a full space platform factory in previous playthrough, but maybe I should consider it. I just used space platform for mining operations and shipping ore down to planet.

sinful nova
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have you unlocked aquilo? i dont want to spoil if not

empty kettle
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However, the idea of having a space platform that produces all of the "mall" items so you can just have it sit over the planet you are on and always produce your mall stuff is a pretty cool idea.

sinful nova
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it mainly has to do with aquilo

empty kettle
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My understanding is that it is much more resource constrained than the other planets, which I guess makes having a space factory all the more appealing.

sinful nova
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ah, okay

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so yeah aquilo has NOTHING

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lol

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so in terms of rocket silo ingredients

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all you can make is rocket fuel

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so i did this thing where i made 2 spaceships

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1 making LDS

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1 making Blue Circuits

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and they just shipo it down to aquilo

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its fun

empty kettle
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One issue with a space mall is the lack of lubricant and tungsten though, which means only red belts.

empty kettle
sinful nova
empty kettle
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Another reason I like Fulgora, you get a bunch of complex intermediate resources with just an array of recyclers without needing to build a massive chain of factory buildings and a big set of belts.

sinful nova
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problem is lack of steam in space (without nuclear) which disables coal liquefaction

sinful nova
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first time i went there i was like

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SO MUCH FREE STUFF

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lol

empty kettle
sinful nova
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carbon + sulfur = coal

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or smth like that

empty kettle
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Ah, yeah.

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Ugh. That is a big chain.

sinful nova
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yep

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a bit ofa pain in the ass

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but its possible

empty kettle
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(carbon + sulfur -> coal) + calcite + (iron + sulfur + (ice -> water) -> sulfuric acid) -> heavy oil -> lubricant

sinful nova
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yup

empty kettle
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That sounds miserable. 😆

sinful nova
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ngl

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it is

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hahah

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but seablock is my fav modpack

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so it was not that bad oddly enough

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the easier method is to have spaceship havest stuff from space, and set up manufactories on aquilo

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cuz aquilo has SO MUCH oil

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but having spaceship factories sound so much cooler doesn't it

empty kettle
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Alternatively, heavy oil for free on Fulgora -> Lubricant. Put it in barrels and ship up 5000 per rocket? Enough for any of: 250 express belts, 125 turbo belts, 125 express underground, 62.5 turbo underground, 62.5 express splitters, or 31.25 turbo splitters. 🤔

sinful nova
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well, you are totally correct that its more effective

empty kettle
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But both require you make trips to Fulgora.

sinful nova
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but consider :

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SELF SUSTAINING LDS AND BLUE CIRCUIT FACTORIES IN SPACE

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YOU'RE MAKING STUFF OUT OF NOTHING

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lol

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but yeah heavy oil is literally free on fulgora

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so

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haha

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its more of a silly project of mine

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and hey

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that's the fun in factorio

empty kettle
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It is interesting and I am considering trying it. If it weren't for plastic/lubricant issue I would be totally on board.

sinful nova
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yeah ngl, the oil loop is rather painful

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the other choice like i said is just shipping down copper and iron to aquilo

empty kettle
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That is really my only concern, the amount of infrastructure required to get a large enough supply of oil to actually mass produce anything.

sinful nova
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oh, its not that bad

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like, i had a 12 lds per mins and 12 blue circuit per min with 400 ton ships

empty kettle
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Stationary platform or did it travel?

sinful nova
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and that is entirely enough to supply rocket production on aquilo

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can travel

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cuz i am not building a spaceship on top of aquilo

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lmao

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i had to build it on nauvis and send it there

empty kettle
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400 tons isn't too bad. Still a pretty large undertaking.

sinful nova
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a stationary platform would just die haha

empty kettle
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Yeah.

sinful nova
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hey, it was a fun project

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but again, ill admit

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the smarter solution is to just send things down to aquilo

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lol

empty kettle
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In default (not railworld) I do wonder if Gleba is the right choice just to solve your need on Nauvis to expand.

sinful nova
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the problem tho

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is that visiting gleba starts gleba evolution

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so you have 2 planets running evolution

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which is a bit of a pain

empty kettle
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Hmm, good point. And without quality mech suit to speed up everything.

sinful nova
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but the spaceship upgrades are awesome

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you dont need a calcite hauler for when you colonize vulcanus

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you can just mine calcite from space

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the reason i wanted to play more default was cuz i didn't engage with the combat side of factorio until Space Age, and i found them pretty cool

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but there's still.... a lot of friction

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its a bit rough

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so much... busywork

empty kettle
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Yeah, I am still in the stage where I just pushed the biters way back with my new tank.

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I have not yet done the massive wall buildout. Waiting to get fully upgraded robots first I think, to speed up construction.

sinful nova
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yeah its the wall building requirement that really makes me go "do i really have to do this 😠

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lol

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its so much work compared to railworld

empty kettle
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Yeah, certainly.

sinful nova
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the other option is to build mining outposts

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but you kinda need a walled perimeter at some point

empty kettle
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Biters attack rails sometimes. 😢

sinful nova
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yeah that's the problem with outposts

empty kettle
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If biters would reliably ignore rails, then I think I would enjoy outposts a lot more.

sinful nova
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sometimes they just decide "fuck your stuff"

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lol

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also, the building destroyed sound gives me ptsd at this point

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hahhaa

empty kettle
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I'm currently trying to play without mods, but I am considering sacrificing achievements just for one mod that makes biters ignore rails and nothing else.

sinful nova
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i got most except for the speedrun ones

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i had to start over for the rush to space achievement tho

empty kettle
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I feel like biters ignoring rails would make outposts much more interesting because you could actually build outposts.

sinful nova
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that one is so stupid

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its not disabled if you MAKE the science, its disabled if you RESEARCH yellow or purple science

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WHY IS IT LIKE THAT

empty kettle
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I do wonder if you can hold back expansion with train artillery?

sinful nova
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you most likely can

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people utilize artillery wagons a lot cuz they can hold a lot of shells + they're mobile

empty kettle
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Then just a track perimeter that just pounds everything with artillery forever.

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Would be much simpler than trying to build a non-stop wall over a large area.

sinful nova
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you can have a artillery train going around, stopping for a min, firing, going around, stopping for a min, etc, and then going back up to pick shells

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seems pretty fun

sinful nova
empty kettle
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They don't fire while on the move?

sinful nova
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it all comes back to the wall

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as far as i know, nope

empty kettle
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Hmm, that is annoying.

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(never built them, because Railworld)

sinful nova
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hm, i dont think its too outrageous tho

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its artillery so makes sense it requires being stationary

sinful nova
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LOL

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until space age anyway

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i made some

empty kettle
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Could you control what the biters attack by using artillery? Then you can fire from a pillbox or something to attract biters to your pillbox.

sinful nova
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pretty neat

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that is indeed possible

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you could make a defensive fortification

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and then shoot artillery from there

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and the biters attack that

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sounds good

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id still be worried about biters who go the wrong direction tho

empty kettle
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Spread them out such that artillery ranges overlap slightly, so you don't get expansion in a gap.

sinful nova
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oh, im sure you've expeirenced this too. i swear the factorio biters avoid turret coverage

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cuz on railworld you dont need to set those up on red green science

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but on default settings

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they keep coming

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you set up turrets in a corner

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they attack just outside of the range

empty kettle
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There is remote tank control in case one lone biter slips through. I just don't trust the tank solution for defending actual attacks.

sinful nova
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yeah its not fast enough

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especially if there's attacks on two places

empty kettle
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Maybe just lots of radar towers everywhere and use your tank to pro-actively keep the biter expansion back?

sinful nova
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fren, that is a lot of work

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it defo could work

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but a set up and forget method would be more pleasant, basically

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(walls, sadly

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haha

empty kettle
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I suspect it is less work total than building all of those walls...

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Particularly if you have a very large area.

sinful nova
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...

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true

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what a catch 22 situation we find ourselves in huh

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but i guess one point in favor of walls is a high upfront cost with much less maintainance

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the other one is lower but constant

empty kettle
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Yes, but expansion isn't really very fast. So it is like "drive your tank out to destroy a base once every 10 gameplay hours or something.

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The biggest issue is just noticing biter expansion. I'm certain I'll forget until a Radar tower is destroyed.

sinful nova
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hm, true

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i guess its juts a matter of preference i guess

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but yeah, the noticing biter expansion is a bit of a problem

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those little buggers are going sneak in and then danger

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good luck on your default setting playtrhough tho

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its been fun chat

empty kettle
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Agreed. Nice to talk to someone who is going through the same thing as me, rather than people who are totally new to the game or have already beaten it many times over on default settings.

empty kettle
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In case you were curious @sinful nova, I have decided to just manually deal with expansion via tank. I drove around and placed radar outposts everywhere so I can see two full radar ranges beyond my base and mining outposts. Expansion in default settings appears to be much slower than I thought, so I think it will be trivial to deal with them before they reach my base. It isn't fully autonomous, but I think I'll just have to check in maybe once per planet, and there is a good chance I'll never need to actually remote control my tank.

sinful nova
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thats pretty good

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i went with the wall method

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lol

empty kettle
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Was it as tedious as you imagined?

sinful nova
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veyr much so