#Why won't my space platform unload (SOMETIMES) while on an automatic flight?

1 messages · Page 1 of 1 (latest)

storm merlin
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See the attached video. Every once in a while, a space platform will fail to unload contents that Nauvis is requesting. I've heard this can happen if all of Nauvis' cargo bays are active with other incoming shipments, but you can see that mine are all fully idle. I've watched this work perfectly sometimes, and as shown in the video I've watched it completely refuse to unload. The moment I turn off thrust and have it actually park above the planet, this behavior stops, and it unloads right away. But again, I don't always need to do this, and flyby unloads sometimes work perfectly. What gives?

fair reef
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it's all requests satisfied

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the stations requests not the planets

storm merlin
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yea sure, but i am also requesting stuff from nauvis for repairs and stuff

fair reef
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and?

storm merlin
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so how would i use that properly then?

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I want that condition there

fair reef
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the ships told to leave when IT'S requests are satisifed

storm merlin
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so why is the behavior inconsistent?

fair reef
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you could have it leave when the items in it's cargo are 0

fair reef
storm merlin
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im telling you it is. ive watched flyby deliveries work perfectly

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with no incoming requests to park the platform

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and i dont unload everything, so i cant do cargo 0

fair reef
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you also have ONE thing that can send out drop pods

fair reef
storm merlin
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but i dont always want to unload it either

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if nauvis is full

fair reef
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I'm not saying set your request to 0

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you could setup a condition like this

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ignore the and with circuit this is a stationary platform and I don't want it to leave

storm merlin
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it unloads many other things besides just science though, and again, I dont always unload everything on every flyby. if nauvis' request is full, it wont unload right?

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like im also sending stack inserters from gleba to nauvis for example. but if im low on green science but not on stack inserters, this logic wont work

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basically i just want "stay until youve unloaded everything you can at the moment"

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just inactivity then?

fair reef
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you don't have to only have ONE condition

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you can do or

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there's no reason to have constant flight

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you can do leave when you have 0 science or 0 stack inserters or 0 bioflux

storm merlin
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thats not the behavior i want. i know i can chain conditions. seems like i just need to do AND inactivity along with requests satisfied like i already have

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even 1 second is enough

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I think the confusion was that since there are no conditions related to unloading, I figured the unload checkbox would have some sort of priority, always unloading if it can, even if the conditions to leave are met right away

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and the fact that it sometimes does do that made the confusion even worse

storm merlin
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unless there is some other factor that im not considering here