#Circuit controlled rocket launches?

1 messages ยท Page 1 of 1 (latest)

swift drift
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make a thread

sage bison
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Yeah, probably best at this point.

swift drift
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Circuit controlled rocket launches?

sage bison
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I told you why mods aren't good enough.

wide pendant
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Yeah and I get you, I'm a vanilla purist as well

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But then you just have to deal with how it is in vanilla

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Or post on the forums, maybe the devs see your views and change it

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As to the details of your issue, I disagree, I think it's a balance issue and I like the balance

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I already spelled out why, I'm not gonna repeat myself again

swift drift
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I mean circuit controlled rocket silos wouldn't really affect you

sage bison
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I don't see how this affects balance.

wide pendant
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I personally don't see the point but that's just me

sage bison
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It's a me thing, honestly.

wide pendant
sage bison
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Not having that level of control bothers me, even if I don't need it.

swift drift
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Its reasonable but I would be interested in if any mod like that exists to try it out first

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just to see what circuit is required

wide pendant
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Automating it was a resource investment at that stage of the game for me, I could choose not to invest that or to do so

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These kinds of choices of where to invest time and resources at X stage of my playthrough, I quite enjoy

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And I think the balance of that, in the expansion, is very well done ๐Ÿคทโ€โ™‚๏ธ

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If I could cheese it with circuits I would though

sage bison
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I just don't see how automated mixed launches would change that balance.

wide pendant
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And not really think about the earlier resource cost of launching rockets (which becomes negligible over time)

wide pendant
sage bison
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Only thing I can think of is that it requires producing more items than you need if you don't want to do manual launches.

swift drift
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Factorio actively encourages you to use circuits to be more efficient look at thrusters and space ship design in general

wide pendant
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If I could cheese it, I would cheese it

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I can't cheese it though

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And I feel like this was deliberate

swift drift
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Well there is an FFF on this very topic

wide pendant
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And in my experience of the gameplay of the expansion this works well

buoyant rune
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do you use a lot of circuits?

swift drift
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I use a ton ever since I figured out how to do LTN in vanilla basically

sage bison
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I use them when I think they're helpful.

wide pendant
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That's irrelevant, if I could use circuits to cheapen my first few rocket launches + automate them, I would.

sage bison
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Nothing too complicated, though. Mostly because I don't want to debug them.

wide pendant
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I'd make a blueprint that works for that and then copy that blueprint to all my future playthroughs

buoyant rune
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i mean, i was curious

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lol

wide pendant
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To make the building of my first few platforms as cheap as possible

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But imo it'd cheapen the balance

buoyant rune
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i find a lot of my issues are technically possible to solve but way harder without circuits

wide pendant
buoyant rune
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or at least, signifigantly more space inefficent

wide pendant
swift drift
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The complexity of circuits is the balance. But realistically balance doesn't matter in this case imo

sage bison
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In my playthrough, most of the cost of those first platforms came from the foundation.

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Not the rockets.

wide pendant
buoyant rune
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i found it very irritating that the only way was a system i just dont understand, despite interfacing with it a decent amount now

swift drift
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Realistically a debate about balance of allowing rocket silos to be controlled via circuits just isn't interesting

wide pendant
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Yup

buoyant rune
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though luckily the 1-to-1 circuits are very easy, like tank to pump

wide pendant
swift drift
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I mean basically what you would need is the rocket silos to work like requester chests and send it a specific signal to launch?

wide pendant
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points at forum again

sage bison
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We heard you. But some of us seeking to enjoy the discussion are already gathered here.

wide pendant
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But maybe it won't ๐Ÿ™‚