#Circuit controlled rocket launches?
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Yeah, probably best at this point.
Circuit controlled rocket launches?
I told you why mods aren't good enough.
Yeah and I get you, I'm a vanilla purist as well
But then you just have to deal with how it is in vanilla
Or post on the forums, maybe the devs see your views and change it
As to the details of your issue, I disagree, I think it's a balance issue and I like the balance
I already spelled out why, I'm not gonna repeat myself again
I mean circuit controlled rocket silos wouldn't really affect you
I don't see how this affects balance.
Yeah I'm pretty much neutral to the idea of it
I personally don't see the point but that's just me
It's a me thing, honestly.
Me being forced to spend time manually doing something is tedious but it's almost a necessity your first space platform unless you scale massively before then
Not having that level of control bothers me, even if I don't need it.
Its reasonable but I would be interested in if any mod like that exists to try it out first
just to see what circuit is required
Automating it was a resource investment at that stage of the game for me, I could choose not to invest that or to do so
These kinds of choices of where to invest time and resources at X stage of my playthrough, I quite enjoy
And I think the balance of that, in the expansion, is very well done ๐คทโโ๏ธ
If I could cheese it with circuits I would though
I just don't see how automated mixed launches would change that balance.
And not really think about the earlier resource cost of launching rockets (which becomes negligible over time)
It would mean I would not be spending time manually loading rockets to save on my first few launches
Only thing I can think of is that it requires producing more items than you need if you don't want to do manual launches.
Factorio actively encourages you to use circuits to be more efficient look at thrusters and space ship design in general
If I could cheese it, I would cheese it
I can't cheese it though
And I feel like this was deliberate
Well there is an FFF on this very topic
And in my experience of the gameplay of the expansion this works well
do you use a lot of circuits?
I use a ton ever since I figured out how to do LTN in vanilla basically
I use them when I think they're helpful.
That's irrelevant, if I could use circuits to cheapen my first few rocket launches + automate them, I would.
Nothing too complicated, though. Mostly because I don't want to debug them.
I'd make a blueprint that works for that and then copy that blueprint to all my future playthroughs
To make the building of my first few platforms as cheap as possible
But imo it'd cheapen the balance
i find a lot of my issues are technically possible to solve but way harder without circuits
I do
or at least, signifigantly more space inefficent
This is what makes circuits fun imo ๐
The complexity of circuits is the balance. But realistically balance doesn't matter in this case imo
In my playthrough, most of the cost of those first platforms came from the foundation.
Not the rockets.
You probably built bigger than I did before going to space
i found it very irritating that the only way was a system i just dont understand, despite interfacing with it a decent amount now
Realistically a debate about balance of allowing rocket silos to be controlled via circuits just isn't interesting
Yup
though luckily the 1-to-1 circuits are very easy, like tank to pump
There'd be more well thought out replies on the forum though
I mean basically what you would need is the rocket silos to work like requester chests and send it a specific signal to launch?
points at forum again
We heard you. But some of us seeking to enjoy the discussion are already gathered here.
I mean this genuinely, you would get much better thought out responses on the forum, people there are more willing to engage in detailed discussion of exactly these types of ideas where here, the topic is more likely to die
But maybe it won't ๐