#Pedro is a bit of a dumdum

1 messages · Page 1 of 1 (latest)

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Howdy! I opened this Thread in order to make it easier to find answers to a few questions.

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TLDR: I've been playing Factorio for almost 2 years, but I've done so with many many many mods, overhauls, and whatnot.

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I understand how the systems in Factorio work - inputs, outputs, the concept of throughput, fluids, and so on - but much of my experience was in such heavily modded circumstances that I feel a bit unfamiliar with more vanilla Factorio.

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So I feel like I'm doing a bunch of silly mistakes that I could improve on.

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Care to lend your expertise?

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here's how my current base looks like. 8 hours into the save, Nauvis, default settings, 0 mods.

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this is how I usually set up my solar. I don't yet have bots.

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I'm aware of roboport-based blueprints that come with the ideal ratio. but until that's an option, I brute-force things a little. this is at least very easy to scale up manually.

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electricity looks good. 40 boilers was the maximum I was running on until I flipped the switch and went solar.

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starter patch. it's beginning to run quite dry, and wasn't all that big area-wise. throughput took a while to be decent, and by now it is starting to come up short, too.

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up here was my first steps into expanding my base. heavily forested area, no biters, loads of material to mine.

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I overbuilt the iron miners here on purpose because this re-feeds into the original furnace to both handle throughput and depletion.

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I also made a full blown furnace just for steel, so it took a while to automate this but it is a LOT of steel for all my needs and easily one of the resources I am least scarce on.

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2 oil fields were connected with pumps to the main oil circuit. It's currently doing basic oil refining, I haven't yet updated the build for advanced stuff but I have it researched. will be the next step in order to get bots.

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across the sea is more oil. I can't sustain my multiple refineries with this little throughput, and that's before depletion, so I'm at an oil bottleneck. expanding here soon, with a fuckton of landfil.

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plan is to connect several pipes from it to the other oil circuits using pumps and keep it "permanently defended" for the next 50 years or so using lasers and flamers, since it'll be the furthest from my base and a bit of a pollutant.

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the biggest copper patch I found. it's being used for now just to provide an excess of copper coils for red circuits. I'll use it to make a LOT of circuits in general once I belt in more iron from the north and add more miners.

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just automated E-Furnaces. I'll stockpile a few for personal use, the others are the start of the science stack.

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this region will mostly be for chemical processing and robotics. it's a desert surrounded by sea. lots of space, and little to be attacked from.

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north from there is just solar energy farms. there's an oil field there, but it's not an issue. I'm not using blueprints so it won't mess things up.

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mall, lab array, and bus segment.

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severe shortage of chemical science.

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all that red science is being used on early beacons and e-furnaces. it's fine. I'll ramp up production of circuits a lot once I can just make electric outposts and don't spend five years belting coal 😛

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this will stop at 50 of each module, so the chokehold will end soon. we're at 40 of each.

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too little oil for my spending. I'll have to update this to advanced processing.

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plenty of batteries. learning from past mistakes, I'm making multiple labs for them. my first rocket went to space using JUST ONE lab making batteries. like the total idiot I was, thinking that'd be enough, then not realizing the source of all delays.

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convenient coal patch near chem science. will stop routing when I upgrade to e-furnaces.

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Something i would like to ask is at what point do you start going for other ore patches, and how do you start automating steel. It often feels as though automating steel is not worth it until I can put a full second furnace stack going just for the iron it will consume. How do you usually handle it? I feel i take a full one to two hours between "I automated a basic mall with RG science packs" and "I added one ingredient to the bus"

past hazel
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hey

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there's like

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a lot to unpack here

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mmm

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okay

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this isn't perfect nor efficient but it seems good

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it works

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don't tell anyone but quick & functional is better than slow & perfect

cobalt mason
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i will look at here later maybe in several days

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Not in a hurry... i tried to divide my factory in blocks so that if theres major problems they are easier to spot

cobalt mason
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kinda regret but its not having any issues yet

past hazel
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it's fine to create an iron furnace stack that feeds directly into a steel furnace stack, the ratio allows it

cobalt mason
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bit annoying but works

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good luck filling a full belt though...

past hazel
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you'd scantly need a full belt of steel in all fairness

cobalt mason
past hazel
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by the time you can use that other many flaws will pop up

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I don't really understand what the problem is here

fair otter
past hazel
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besides, you could always use the resource production in it to facilitate the true base TM

cobalt mason
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oh yeah for space age i reccoment making your base with about 1/2 or 2/3 empty space on your stacks and whatnot if you build like i do

fair otter
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there's nothing more permanent than a temporary base

cobalt mason
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i'm still using a coal furnace stack.... hmmm...

past hazel
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my steel is still made in steel furnaces 🤣

sick arrow
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Heheh

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I am very averse to correction or change

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When I do a thing i like to cobsider it done and dealt with

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It's why I feel soooo reticent to build before i reach a certain "bare minimum" of tech so to speak?

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Notice the fairly large lab - i speed through science far faster than I can automate most unlocks

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Example, defenses

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I can set up belted turrets

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Thats really good

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....buuut

past hazel
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the faster you cobble something together the more you'll produce via sheer time

sick arrow
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Itll take a fuckton of belt and ammo to do that, and stump my early iron production for a while

past hazel
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your goal is to maximize uptime

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And then i expand the base

past hazel
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until then use manual gun boxes

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just put efficiency modules in your miners mkay?

sick arrow
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Sorry, interrupted by dinner

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But yes that is what i mean

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I hate putting effort into something I'll just destroy later

sick arrow
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Crazy how little they consume after 3x Eff1

past hazel
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it's not destroying it either

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materials and buildings can be resused

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and then rewards me for doing so

past hazel
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personally i skip bots quite a lot because ''belt work''

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and it do work.

sick arrow
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Actually meant to reply to the "stuff is reused"

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But notice the wooden boxes

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I put old shit there to feed assemblers with old crap i replace

past hazel
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yeah that's like

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a thing people do

sick arrow
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Oui

past hazel
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your lab set-up is insane btw

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please change

sick arrow
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Legit eases the feeling of "waste of resources and time"

past hazel
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this sounds more like a psychological issue tbh

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past hazel
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it's a video game

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how could you possibly waste stuff as long as you're having fun

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I lowley treat factorio as stress therapy

past hazel
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like, no one told you to perform
It's ok to just exist

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so true...

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only picture i can pull up of my lab setup is this

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this does not explain anything

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but it is funny

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I've been fighting severe depression for two years by now and for a while factorio (not exclusively, other games too, but factorio far and above others) was the one thing after a soul-crushing first job at a megachurch's tv studio that made me feel like I wasn't completely uncapable of doing thi gs right

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I'd legit just

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Get home
Get Radiohead going in the background
And lose myself to the logistic challenges of learning the game

past hazel
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megachurch
american spotted

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Portuguese actually

past hazel
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Why

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And i am atheist

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I joined because it was By far the best offer after leaving college

past hazel
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you got megachurches in portugal?

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Four figures
Full benefits
they even paid for gas

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past hazel
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you know

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i'd work there

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vibe.

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I quit because it just was impossible to deal woth emotionaply and morally

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It destroyed me

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It took a whole 6 months of counseling to get over it

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I am not joking when i say "I lowkey treat Factorio as a form of therapy"

fair otter
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fair otter
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hell yea

past hazel
past hazel
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Been too insecure and depressed to commit to that kind of stuff, but i started opening up a lot to tagging along gaming with others on Helldivers 2 and old friebds with Terraria

past hazel
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helldivers 2 is pog

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never expected a sequel for 1

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i've played multi factorio a good bit

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it's pretty fun

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i think it's important to have a mindset of 'good enough' for it tho

fair otter
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i feel like multiplayer factorio is very high friction to get into, but i tried it once and it felt new and quite fulfilling for the time it lasted

past hazel
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a lot of people have problems with just letting things sit even if they're not 'perfect'

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which, well
never met a STEM student with good social skills

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checks out really.

cobalt mason
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i forgot to reply so oops

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mostly due to internet issues

past hazel
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you're so real for this

sick arrow
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Oop

cobalt mason
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yea

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@cobalt mason le pst

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Oh Jani of the space age, what is your wisdom?...

cobalt mason
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Is Fulgora a good place to learn sushi belting?

cobalt mason
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i haven't visited either yet, i went to gleba

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Which is hardest?

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cobalt mason
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and did rush to space as well

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sobbing

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I do not feel tempted to gleba

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I just do not find the offerings worthwhile tbh

cobalt mason
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stack inserters! spidertrons!!! epic quality!!!

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this was pain

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Yeah but

Infinite materials? Vulcanus exists
Super suit? Fulgora tech
Spoilage? I can fish on nauvis

cobalt mason
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i'd say fulgora if you're short on circuits rn

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and want

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circuits