#Pedro is a bit of a dumdum
1 messages · Page 1 of 1 (latest)
TLDR: I've been playing Factorio for almost 2 years, but I've done so with many many many mods, overhauls, and whatnot.
I understand how the systems in Factorio work - inputs, outputs, the concept of throughput, fluids, and so on - but much of my experience was in such heavily modded circumstances that I feel a bit unfamiliar with more vanilla Factorio.
So I feel like I'm doing a bunch of silly mistakes that I could improve on.
Care to lend your expertise?
here's how my current base looks like. 8 hours into the save, Nauvis, default settings, 0 mods.
this is how I usually set up my solar. I don't yet have bots.
I'm aware of roboport-based blueprints that come with the ideal ratio. but until that's an option, I brute-force things a little. this is at least very easy to scale up manually.
electricity looks good. 40 boilers was the maximum I was running on until I flipped the switch and went solar.
starter patch. it's beginning to run quite dry, and wasn't all that big area-wise. throughput took a while to be decent, and by now it is starting to come up short, too.
up here was my first steps into expanding my base. heavily forested area, no biters, loads of material to mine.
I overbuilt the iron miners here on purpose because this re-feeds into the original furnace to both handle throughput and depletion.
I also made a full blown furnace just for steel, so it took a while to automate this but it is a LOT of steel for all my needs and easily one of the resources I am least scarce on.
2 oil fields were connected with pumps to the main oil circuit. It's currently doing basic oil refining, I haven't yet updated the build for advanced stuff but I have it researched. will be the next step in order to get bots.
across the sea is more oil. I can't sustain my multiple refineries with this little throughput, and that's before depletion, so I'm at an oil bottleneck. expanding here soon, with a fuckton of landfil.
plan is to connect several pipes from it to the other oil circuits using pumps and keep it "permanently defended" for the next 50 years or so using lasers and flamers, since it'll be the furthest from my base and a bit of a pollutant.
the biggest copper patch I found. it's being used for now just to provide an excess of copper coils for red circuits. I'll use it to make a LOT of circuits in general once I belt in more iron from the north and add more miners.
just automated E-Furnaces. I'll stockpile a few for personal use, the others are the start of the science stack.
this region will mostly be for chemical processing and robotics. it's a desert surrounded by sea. lots of space, and little to be attacked from.
north from there is just solar energy farms. there's an oil field there, but it's not an issue. I'm not using blueprints so it won't mess things up.
mall, lab array, and bus segment.
severe shortage of chemical science.
all that red science is being used on early beacons and e-furnaces. it's fine. I'll ramp up production of circuits a lot once I can just make electric outposts and don't spend five years belting coal 😛
this will stop at 50 of each module, so the chokehold will end soon. we're at 40 of each.
too little oil for my spending. I'll have to update this to advanced processing.
plenty of batteries. learning from past mistakes, I'm making multiple labs for them. my first rocket went to space using JUST ONE lab making batteries. like the total idiot I was, thinking that'd be enough, then not realizing the source of all delays.
convenient coal patch near chem science. will stop routing when I upgrade to e-furnaces.
Something i would like to ask is at what point do you start going for other ore patches, and how do you start automating steel. It often feels as though automating steel is not worth it until I can put a full second furnace stack going just for the iron it will consume. How do you usually handle it? I feel i take a full one to two hours between "I automated a basic mall with RG science packs" and "I added one ingredient to the bus"
hey
there's like
a lot to unpack here
mmm
okay
this isn't perfect nor efficient but it seems good
it works
don't tell anyone but quick & functional is better than slow & perfect
i will look at here later maybe in several days
Not in a hurry... i tried to divide my factory in blocks so that if theres major problems they are easier to spot
half of the reason why i skipped yellow and purple science
kinda regret but its not having any issues yet
i go after ore patches when mine run dry, or i need more raw resource than the miners provide
it's fine to create an iron furnace stack that feeds directly into a steel furnace stack, the ratio allows it
a second furnace stack is perfect since the consumption rate is equal to 1 iron furnace
bit annoying but works
good luck filling a full belt though...
you'd scantly need a full belt of steel in all fairness
are you sending science labs or did you mean chemical plants making batteries
by the time you can use that other many flaws will pop up
I don't really understand what the problem is here
true until you get to a massive entangled system where something goes wrong and you gotta find and fix it (specifically crowded spaghetti bases like what i usually build)
i mean you say that but such a base can easily finish the game anyhow
besides, you could always use the resource production in it to facilitate the true base TM
oh yeah for space age i reccoment making your base with about 1/2 or 2/3 empty space on your stacks and whatnot if you build like i do
there's nothing more permanent than a temporary base
i'm still using a coal furnace stack.... hmmm...
a monument to progress
my steel is still made in steel furnaces 🤣
Heheh
I am very averse to correction or change
When I do a thing i like to cobsider it done and dealt with
It's why I feel soooo reticent to build before i reach a certain "bare minimum" of tech so to speak?
Notice the fairly large lab - i speed through science far faster than I can automate most unlocks
Example, defenses
I can set up belted turrets
Thats really good
....buuut
why?
the faster you cobble something together the more you'll produce via sheer time
Itll take a fuckton of belt and ammo to do that, and stump my early iron production for a while
your goal is to maximize uptime
And then i expand the base
just get laser
until then use manual gun boxes
just put efficiency modules in your miners mkay?
Sorry, interrupted by dinner
But yes that is what i mean
I hate putting effort into something I'll just destroy later
I did that by now
Crazy how little they consume after 3x Eff1
you're putting effort into progress
it's not destroying it either
materials and buildings can be resused
It is what i love about factorio, it challenges me to overcome my less productive mindset
and then rewards me for doing so
Actually meant to reply to the "stuff is reused"
But notice the wooden boxes
I put old shit there to feed assemblers with old crap i replace
Oui
Legit eases the feeling of "waste of resources and time"
this sounds more like a psychological issue tbh
Please tell me more about ideal lab setup
100% the case
I lowley treat factorio as stress therapy
like, no one told you to perform
It's ok to just exist
so true...
only picture i can pull up of my lab setup is this
this does not explain anything
but it is funny
I've been fighting severe depression for two years by now and for a while factorio (not exclusively, other games too, but factorio far and above others) was the one thing after a soul-crushing first job at a megachurch's tv studio that made me feel like I wasn't completely uncapable of doing thi gs right
I'd legit just
Get home
Get Radiohead going in the background
And lose myself to the logistic challenges of learning the game
megachurch
american spotted
Portuguese actually
Why
you got megachurches in portugal?
Four figures
Full benefits
they even paid for gas
IURD, it's a brazilian one ran by what i can best describe as a self-appointed mafia pope
I quit because it just was impossible to deal woth emotionaply and morally
It destroyed me
It took a whole 6 months of counseling to get over it
I am not joking when i say "I lowkey treat Factorio as a form of therapy"
sounds familiar, i don't know you, but i'd like to offer something you may already be familiar with, how about adopting stoicism? it really helps me with all sorts of things, depression included, beating the bullshit with logic
My computer was named Seneca for a reason.
hell yea
you're a nicer person than i
does that mean multiplayer would be group therapy?
I never multiplayer'd factorio
Been too insecure and depressed to commit to that kind of stuff, but i started opening up a lot to tagging along gaming with others on Helldivers 2 and old friebds with Terraria
helldivers 2 is pog
never expected a sequel for 1
i've played multi factorio a good bit
it's pretty fun
i think it's important to have a mindset of 'good enough' for it tho
i feel like multiplayer factorio is very high friction to get into, but i tried it once and it felt new and quite fulfilling for the time it lasted
a lot of people have problems with just letting things sit even if they're not 'perfect'
which, well
never met a STEM student with good social skills
checks out really.
you're so real for this
Oop
yea
what do you inquire...
Vulcanus or Fulgora first?
Is Fulgora a good place to learn sushi belting?
i haven't visited either yet, i went to gleba
Which is hardest?
Madlad
Yeah but
Infinite materials? Vulcanus exists
Super suit? Fulgora tech
Spoilage? I can fish on nauvis
yeah i'd say vulcanus if you think expanding more ore spots on nauvis is not good use of time, and potentially want a lot of materials
i'd say fulgora if you're short on circuits rn
and want
circuits