#yeah if you have a picture of your

1 messages · Page 1 of 1 (latest)

crisp mauve
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no because since all loco must be able to go to any station with a single click, they all "pass by" all other stations.

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the rail already branches

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@cerulean slate

cerulean slate
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ah ok then i misunderstood what you were saying

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so when you call a train to your station, what is it being blocked by? That's what I'm confused about

crisp mauve
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But my system is badly designed, I guess there are other metro system

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I want the train to be ready

cerulean slate
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What do you mean by "all loco just be able to go to any station with a single click"? it sounds to me like you want to call any of these trains to a specific station

crisp mauve
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like this. for example this train always stops at metro_recycler

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but I have another train like this, except he "stops" with this condition at metro_flasks

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so obviously they "bother" each other

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This UI is nice since I can go to a station with a single click, and once I exit the train returns to its station

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I think one solution would be to duplicate all stations, that way they can't block each other

cerulean slate
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why is the blue train in the green train's branch in that situation? like what made it go there

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or is it because the schedule is hardcoded? so it has to go through green before it can come to blue?

crisp mauve
crisp mauve
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since trains cycles stations

cerulean slate
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ok so

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i think one solution

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a possible solution is to have only the blue station in blue train's schedule, green station on green station's schedule, etc

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if the trains have to go to another station, you use interrupts to achieve this

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that way the trains are not "set in their ways" via the schedule, a train will never get blocked by another one parked at another station

crisp mauve
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no tips and tricks for interrupts

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in the UI

cerulean slate
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yeah you might have to just play around and figure it out, or read / watch a video about it online

crisp mauve
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I mean "metro" as in "subway", just to transport the player

cerulean slate
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interrupts essentially let your train's schedule be dynamic, so they won't go to a station unless certain conditions are met

cerulean slate
crisp mauve
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Duplicating stations seems simpler... I don't understand interrputs, I guess I will write a question on the discord forum or elsewhere to see if somebody has done that already.