Hey, I'm somewhat uninformed to all of this so I acknowledge the answer to my question might be relatively simple, or a completely circus, I simply don't know.
So here's the premise: I'm designing missile turrets that shoot nukes. Problem is, I need a way for said missile turrets to only shoot one nuke at a time, and not 17. So the turret would only shoot once when the enemy reaches the maximum range of the missile turret, then the turret would run out of ammo and it would stop shooting. This is to prevent the missile turret from shooting the nukes at the enemy as the enemy approaches and closes the distance, ending up shooting nukes too close to friendly structures.
So we're looking at some kind of contraption that inserts 1 nuke into the turret, then when the turret shoots and runs out of ammo, it would start a process that feeds another single unit of nuke into the turret. There would need to be a short delay between the missile turret shooting the nuke and the next nuke being inserted into it to prevent it shooting straight away at the same enemy, so something simple like linking a couple chests where the nuke gets passed from one to another before finally reaching the turret would work. I just don't understand circuit networks well enough to make such a device.
Any info regarding circuit networks would be greatly appreciated! ๐