#Vanilla crafting combinator [prototype]
1 messages · Page 1 of 1 (latest)
https://factoriobin.com/post/f59p7c
- still prototyping, contains infinity chest and pipes
- refer to constant combinators for the parameters
Not bad. Do you have plans for automation of the parameters? Does it thrash if you make high and low too close?
In that case, I think it just changes recipe frequently.
like if...
- iron plates is set to 100-101,
- you start making gears and insert 2, you would go below and switch to crafting it (failing to craft the gears)
- now, you start making plates, but before you finish making a plate, it inserts the plates back from the overflow into the inventory, causing it to cancel that as well, and go back to gears
- loop
From my observation, liquid is returned to the pipes after the recipe switch, as long as it has space.
I had a trashing problem like this caused by bots... maybe you dont because your ranges are wide enough or crafting is faster then the tick speed of the brain?
All the material in the system is read - storage box, inserter and foundry.
Bots can cause problems, but if you use a passive provider they can only take away and not add items to the system
aaaah, I missed that you were reading the foundry for contents and not ingredients
Or you isolate the system from bots using only steel chests, and move only wanted products into logistics chest
Requester chest for green circuits should be fine though
Yea the material void caused by the crafting process was a huge problem for us to solve when I was maintaining the v1.1 crafting combinator mod
(im building a very different system with very different goals and constraints I suspect, so don't worry about it, I was just curious to see what you had done to manage it)
have you made something like this for space platforms?
I have not reached the stage yet. I played very slowly.