#"first signal that passes all wait
1 messages · Page 1 of 1 (latest)
did you at least try it?
because that is basically how I use it
Well, generally I am just checking if the provider/requester is not full in the condition and then I just go to the provider station
i know it gets replaced properly when used as the circuit condition. im trying to figure out what it is doing in this particular use case
I do know that, when provided a list of items in the signal, the circuit condition would be evaulated multiple seperate times
So if you have a condition like
"signal wildcard provider is not full"
and
"signal wildcard requester is not full"
and your signal is
"1 copper, 1 iron, and 1 coal"
what can happen is it would pass if the copper provider is not full and the iron requester is not full. Meaning if given a list, that list would be evaulated per condition
So what I had to do in this scenario is iterate through each item in the signal to fix that
So you could just try that. I believe the new selector circuit can help with that?
I mean note that the signal wildcard is being replaced with the first item in the list you are sending it
For more detail, I am not exactly sure that this is the behavior. but I do know that sending a list can have unexpected behaviors and using a clock to send one item at a time fixed my LTN system for me
i figured out a way to do it without the other interrupts/parameters and i feel silly.
i got myself mixed up from different versions of the same build and didnt realize the way i changed it i didnt need those other interrupts anymore anyways and i could replace them with the signal wildcard like you said and it would fix this whole problem
basically, before i was having the signal checks be "less than 1 wagon" instead of "less than 0" where i used a constant combinator with a negative to act as a request threshold
Good luck with your system! I was able to figure out a few systems like this. I think for my sushi trains though I could send negative signals like this to automatically request the trains to go to the correct station (based off its contents). Have not tried it yet though
I got confused on what to do with reading a station signal + sending a signal to the train at the same time