#Need help understanding wildcard signals and trains

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ripe shore
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I started a new save to enjoy the 2.0 and space age dlc, and am playing with my brother and enjoying my time very much and playing until the wee hours of the night as Factorio is known to be more addicting that's crack.

Anyways I was making a train network, and tried to add an interrupt that if target destination is full, go to waiting station Until {Wildcard Demand} is not full. However this doesn't seem to work and I see no resources online explaining it. Help is appreciated

rugged gust
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Interruptes are very new
But screenshots could help. As well as what specifically doesn't work

tall gale
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I followed this tutorial from KoS and have it working.
https://www.youtube.com/watch?v=cimm7VK_4fA

I did have to do an interrupt for smart unloading, otherwise the train just driving back and forth between the waiting station and the loading station

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ripe shore
ripe shore
ripe shore
ripe shore
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right so this is KOT's video, and it does seem to work for her

tall gale
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I'm pretty sure the unload also has to be an interrupt and the waiting station interrupt needs the top checkbox marked

ripe shore
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Found the solution, you have to have {wildcard>cargo} as the interrupt condition

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like, the condition doesnt matter, u just have to make it check that something isnt zero({wildcard = zero} wont work)

tall gale
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You don't need any wait conditions for the waiting station