#elevated rail usecases

1 messages · Page 1 of 1 (latest)

devout fog
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im not to much of a rail guy but ive been wanting to design a rail cityblock for use in my expantion base and ive been putting it off cuz i wanna know how i could implement elevated rails into the blueprints to improve throughput/convenience
any tips/screenshots showing use of elevated rails would be greatly apreciated
sry is this is poorly worded english isnt my 1st language

neon musk
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from what i understand, the main benefit of elevated rails is either going over terrain you cant normally, such as lava or oil ocean til you can fill them. or bypassing intersection crossings partially, theres multiple designs people have done where they avoid perpendicular rails crossing

devout fog
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so mostly just higher throughput intersections?

sour saddle
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or passage over previously difficult areas

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such as leaving cliffs, or water in place

devout fog
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yeah but i was mostly considering the consequences for city blocks on nauvis so that doesnt impact me much, tho might be usefull when i start colonising my 1st planets

ancient lake
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Related question; how vulnerable are the rail pylons to hostiles?

outer latch
ancient lake
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Does the pathing not go around? Do the bitters ignore it unless enraged or blocked?

outer latch
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They may go around, but if for whatever reason they walk into it they will destroy it. Same reason they eat power poles.

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Or walls.

neon musk
wooden grove
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maybe you could build almost the entire rail network as elevated rails and build your factory below it 🙂

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assuming your factory has space slots to allow the pylons to be placed, railways can literally go across your factory instead of around or requiring the factory to be split up

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not sure if it matters much, but it would be cool