#behold, my quality mall book, with

1 messages · Page 1 of 1 (latest)

trim light
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hi, great work with that one.
kinda have 2 issues with it and trying to figure out why smile

On a recipe its crafting not enough for the next stage and gets stuck. (Artillery)
And on another one it doesnt request all mats think (Quality Module 3, missing Superconductors)

burnt hill
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not on my pc rn ill get to that later

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for the artillery im guessing its due to storage limits of requester chest

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not much i can do unless you add another requester chest

cold badger
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bp string?

trim light
burnt hill
cold badger
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Leaving the output upcapped is gonna lead to fire sales

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0eNrFlsGOmzAQhl8F+dRWsA02jhrUHvoAe+m1WiEIk8RaMKxt0o0i3r1jSCgk1kakh4gDeBh/w//bHnEkWdFArYQ0JD4Ssa6kJvHvI9FiK9PCxmRaAolJqjWUWSHkNijT9U5ICBhpfSJkDu8kDtsXn4A0wgjoCd3gkMimzEBhgv8hySd1pXFyJW1NBAZhyJ64Tw74uORPHEvhxxlVFUkGu3QvKmUzMSZhbRJTJUW1FdqIdSLB/KnUK4mNasAnQxxz86HERihtkiuZdarwwYAKFqQvqU1qzQntoLSvja1MvpMW3ytYi/py3jmcvDVpgR7ga1mpEuu0/pUvdPAla4rXQEgNCjFOQ6LBENYZkgss1Kd8c6DZgFbw1oC2X7fe4f0GnHbw05xkIwqcqG2i7qv163teeJ8MGZPolaEhlr1y5MLVH12g6Qy3ik446sDReTg6wjEHjs3DsREucuCiebhohOMOHJ+H4yPc0oFbzlyKRfuCl2OLjaVrLfYQ1Krai/zDncYmO81B5TPOBJucCduFBpn9jjSH7oCKnAzUX/2p9W3w8uiebAkmzeK2V52McakLdPgfaNtktwpygTYF1eaqSw2FT/7554eY2LIb5DZFiqNSyE/1IhGh99XDu/G+eHTh+V4dJtr77GFuDjXgtrGLbpvnDVH0MaKoUxQdi0JN9D5N7DGamFMTm0pi90mKHiMpckqKppKi+yTxx0jiTkn8Yufx+zQtH9QiFv8a43P6PlGIqrRDBzZZYaC0/Xn4e8T/rDSDwkJ+PuNoj/23+36+pKtoteJRGFEahm37FweRbVM=

here I cap the output to one stack

trim light
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ok found the issue for the Quality Module 3 smile
Its 0 Superconductors because of the long crafting and its only using 1, as in the blueprint formula used: 1*(30/60) = 0

trim light
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long crafting will break it LizzybethVR_Shrug as the requested is lower than the needed items.

burnt hill
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id say its just a change of formula

trim light
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yes

burnt hill
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but i hope logical expressions work on the formula

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if its math well ill have to figure it out haha

trim light
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only removed the *(30/p0_t) LizzybethVR_Shrug

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also added the missing quality modules in Assembler.

burnt hill
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yeah thats fine, i have that in for higher recipes so they run a lot

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lower cost rather

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formula is based on the copy paste for assembler to requester

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entity settings

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so the goal is they run nonstop

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without waiting for bots

trim light
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yep, for short crafts is good to have, but sadly doesnt work for long crafts. smile i will see that i maybe add a check, so the multi for ressources cant be lower than 1x smile

burnt hill
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its likely doing some decimals that it gets 0

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since the number is so low

burnt hill
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@trim light found a way now to include the extra calculation and having the minimum

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requiredAmount = p0_i1 + ((p0_i1 * (30 / p0_t) - p0_i1) * ((abs(p0_i1 * (30 / p0_t) - p0_i1) / (p0_i1 * (30 / p0_t) - p0_i1) + 1) / 2))

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i used that formula instead

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right side uses that formula

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left side is manually set with copy paste entity setting from assembler to requester

burnt hill
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as for the other suggestions, with the limitation, i didnt bother including them

but if you want to just update your own blueprint here is the updated formula to use in the parameter

max(p0_i1, p0_i1 * (30 / p0_t))

trim light
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thanks smile

cold badger
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a problem I've seen with the division is that recipes that are slow may round to zero for materials so i've had to wrap with max(1, x) to make sure recipes work