#behold, my quality mall book, with
1 messages · Page 1 of 1 (latest)
hi, great work with that one.
kinda have 2 issues with it and trying to figure out why 
On a recipe its crafting not enough for the next stage and gets stuck. (Artillery)
And on another one it doesnt request all mats
(Quality Module 3, missing Superconductors)
not on my pc rn ill get to that later
for the artillery im guessing its due to storage limits of requester chest
not much i can do unless you add another requester chest
bp string?
i uploaded it on reddit, i did a small change but i forgot what it was
https://www.reddit.com/r/factorio/comments/1gdfjzs/circuit_controlled_quality_bot_mall/
Leaving the output upcapped is gonna lead to fire sales
0eNrFlsGOmzAQhl8F+dRWsA02jhrUHvoAe+m1WiEIk8RaMKxt0o0i3r1jSCgk1kakh4gDeBh/w//bHnEkWdFArYQ0JD4Ssa6kJvHvI9FiK9PCxmRaAolJqjWUWSHkNijT9U5ICBhpfSJkDu8kDtsXn4A0wgjoCd3gkMimzEBhgv8hySd1pXFyJW1NBAZhyJ64Tw74uORPHEvhxxlVFUkGu3QvKmUzMSZhbRJTJUW1FdqIdSLB/KnUK4mNasAnQxxz86HERihtkiuZdarwwYAKFqQvqU1qzQntoLSvja1MvpMW3ytYi/py3jmcvDVpgR7ga1mpEuu0/pUvdPAla4rXQEgNCjFOQ6LBENYZkgss1Kd8c6DZgFbw1oC2X7fe4f0GnHbw05xkIwqcqG2i7qv163teeJ8MGZPolaEhlr1y5MLVH12g6Qy3ik446sDReTg6wjEHjs3DsREucuCiebhohOMOHJ+H4yPc0oFbzlyKRfuCl2OLjaVrLfYQ1Krai/zDncYmO81B5TPOBJucCduFBpn9jjSH7oCKnAzUX/2p9W3w8uiebAkmzeK2V52McakLdPgfaNtktwpygTYF1eaqSw2FT/7554eY2LIb5DZFiqNSyE/1IhGh99XDu/G+eHTh+V4dJtr77GFuDjXgtrGLbpvnDVH0MaKoUxQdi0JN9D5N7DGamFMTm0pi90mKHiMpckqKppKi+yTxx0jiTkn8Yufx+zQtH9QiFv8a43P6PlGIqrRDBzZZYaC0/Xn4e8T/rDSDwkJ+PuNoj/23+36+pKtoteJRGFEahm37FweRbVM=
here I cap the output to one stack
ok found the issue for the Quality Module 3 
Its 0 Superconductors because of the long crafting and its only using 1, as in the blueprint formula used: 1*(30/60) = 0
long crafting will break it
as the requested is lower than the needed items.
i see, have u found a fix for it?
id say its just a change of formula
yes
but i hope logical expressions work on the formula
if its math well ill have to figure it out haha
yeah thats fine, i have that in for higher recipes so they run a lot
lower cost rather
formula is based on the copy paste for assembler to requester
entity settings
so the goal is they run nonstop
without waiting for bots
yep, for short crafts is good to have, but sadly doesnt work for long crafts.
i will see that i maybe add a check, so the multi for ressources cant be lower than 1x 
@trim light found a way now to include the extra calculation and having the minimum
requiredAmount = p0_i1 + ((p0_i1 * (30 / p0_t) - p0_i1) * ((abs(p0_i1 * (30 / p0_t) - p0_i1) / (p0_i1 * (30 / p0_t) - p0_i1) + 1) / 2))
i used that formula instead
right side uses that formula
left side is manually set with copy paste entity setting from assembler to requester
here is the updated blueprint with a fix on the formula
as for the other suggestions, with the limitation, i didnt bother including them
but if you want to just update your own blueprint here is the updated formula to use in the parameter
max(p0_i1, p0_i1 * (30 / p0_t))
thanks 
a problem I've seen with the division is that recipes that are slow may round to zero for materials so i've had to wrap with max(1, x) to make sure recipes work