#It was removed intentionally. There is a

1 messages · Page 1 of 1 (latest)

elfin jolt
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threading this just to make it less noisy

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maybe I'm dumb but I'm not seeing that

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like, I can't figure out how to switch from, say, advanced oil processing to coal liquefaction when making plastic

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oooh, ok

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right

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that is not intuitive

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mostly because the discoverability is zero

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but I get it

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elfin jolt
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yeah, I found it

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closed (with a comment) my bug report

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I'll stand by my comment that the discoverability of that is terrible because there's no indication that it's a selectable thing

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but that's probably a better place for that in the long run

compact flicker
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Everything else in the row is selectable

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I get your point though

elfin jolt
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but it wasn't 😉

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Even that button used to have a different feature

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I just removed the old feature

elfin jolt
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I think like a little down arrow overlay for things with multiple recipes would be really nice

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a visual indicator that there's "stuff" under there

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as I noted in my bug report, this is probably the best direction just an unintuitive one for people who expect things to be under the recipe detail view

compact flicker
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Yeah, I think it's confusing for existing users but better for new users. But idk, I don't want to cover up the recipe icon with anything, but I get what you're saying

elfin jolt
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as an aside, thanks for factoriolab, it's no joke the best recipe calculator

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in game, out of game, it just works and that's great

compact flicker
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I'll think about a way to make all those icons look more interactable

elfin jolt
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(there's stuff that factory planner does that you can't do for "not being in the game" reasons, but your solver is better so points)

compact flicker
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Yeah you just can't really do the math inside the game engine

elfin jolt
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I think like a really little down arrow (like an inverse caret) in the corner would be a decent visual indicator without being too cluttered

compact flicker
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I'll think about it. Every icon needs some kind of treatment if I do it, probably

elfin jolt
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especially because single recipes like plastic bars can be disabled there but you can also do a blanket disable under the item column

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you can't do a separate icon with a transparency overlay?

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(my web design skills are approximately 20 years out of date so grain of salt time)

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feels like you should be able to merge an indicator and the recipe on the fly

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(assuming you can it would also be useful for things like the machine picker when doing modded runs)

compact flicker
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I like seeing the icons clean

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I'll experiment at some point

elfin jolt
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I like the item column being clean, I think the recipe icon could do with an indicator

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but making things too busy is definitely a turnoff

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even on hover you have to actually click to see that there's stuff under there

compact flicker
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The down arrow is supposed to indicate that

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Same as the down arrow on belts, machines, etc

elfin jolt
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yeah, I guess the fact that it renders on everything is doing it a disservice

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regardless of the number of available recipes

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(I get that hiding via the items column and disabling a recipe are semantically different but it doesn't feel that way as an end user)