I've been playing a FreightForwarding run for the past several weeks. I logged on now to find that it's broken. Does anyone else have this same issue, or do you know how to fix it? I opened the game no problem earlier today, got off a bit later. Then I got on again and for some reason I updated "Plutonium Energy," and clicked confirm.
I got this error and I figured Plutonium Energy updated to 2.0 and that was maybe causing an issue, so I downgraded and the problem persists. I uninstalled every mod I had and then reinstalled only the Freightf Forwarding mod packs, and I'm still getting the error. I'm running a Factorio 1.1 installation from the Factorio website on Windows. If anyone has any advice, it would be greatly appreciated.
#Freight Forwarding broken.
1 messages · Page 1 of 1 (latest)
1.1 will not install mod updates for 2.0, so that won't have been the issue
Sounds like the Plutonium Energy mod just got an update which broke compatibility
@prisma yarrow
That is what I would have thought but I tried downgrading just in case and it didn't work. Although I don't think I understand how to manually install/uninstall mods very well. Is deleting the zip folder in [game directory]/mods/ enough to uninstall? When I tried it the game still seemed to remember that those mods existed on my computer
It should be, though sometimes multiple versions may be present
The save always keeps track of what mods it was last saved with, and will ask you to sync mods before loading if the loaded mods don't match
Okay maybe that explains it. I still don't understand why downgrading Plutonium Energy didn't fix the problem though. Very weird
How did you downgrade it?
Now I'm very confused because I reinstalled some mods to try and figure this out but the mod folder is still empty
Also, did you save the game with the newer version enabled?
I downgraded by deleting the zip file in the mods folder and replacing it with the older version which I got off the mod portal
I never started the game with the new version enabled because the error gets thrown whenever I have the two mods enabled at the same time
Actually nvm, this isn't possible if it doesn't load 
Not sure what's going on then
Is it possible that the installation from the website is interacting with the mods installed on the steam version? I haven't updated to 2.0 on Steam and only recently got a manual download and moved my saves over to preserve my 1.1 installation
There was a 1.1 update to Plutonium Energy that broke compat with FF
Either revert to an older version of Plutonium Energy or delete it
1.6.4 is ok, 1.7.0 isn’t
Yes I tried to do this and it didn't work
so I think I didn't do it right
Do I need to do anything more than just swapping the zip files in the mods folder?
No
You can just delete Plutonium mod though. It isn’t at all required
Okay, is it possible that my manual install is somehow interacting with the steam install and detecting the mods on there? Because that's the only way I can make sense of this
When I delete mods from the folder they still show up on the mods page in the game and I currently have mods installed on there yet the mods folder is empty
So I am very confused
The value in the config-path.cfg is set to false which I think is what I want for a manual install
and that's the only thing I know that would cause an issue like this
To be clear, there is a mods folder in Users[me]\AppData\Roaming\Factorio that I am pretty sure steam uses and there is a mods folder that came with the game when I installed it manually
and it seems the manual installation is using the \AppData\Roaming\Factorio directory instead of the one I would like
I'm not sure how to change that
Sounds like you're in the wrong location
In config/config.ini of your standalone install set read-data=__PATH__executable__/../../data
Also see the note on that variable you changed:
#Note, that once the values in config are generated, this value has no effects (unless you delete config, or the path.read-data/path.write-data values)
Well when I downloaded the game that value was already set to false. I didn't change it. I did see it when I initially downloaded though and I thought that it would do what I wanted. I didn't see the config.ini file however and I guess that generated with the wrong values. I replaced the path.read-data and path.write data with the line from the cfg file and that fixed it
So the problem was that my game was using a different folder than intended to manage mods and that is resolved now I think