#Pollution thread
1 messages · Page 1 of 1 (latest)
#vanilla-chat message To have the original message for posterity's sake as well
Down chain matters, for sure. But 2.7 vs 105 is worth looking at the down chain effects
Yeah, so you have to do that math to find out which one actually makes less pollution
@thorny mirage Yeah the ores are what's going to be the big one I think #vanilla-chat message
factorio planner, I think factoriolab can do that too
There's a couple variables to optimize over too, I think the miners should also be optimized for that? Putins has a design for that
All 3 module types are options
Heh yea factorio lab is a good way to go
here I'll do it right now in factorioplanner
I was looking for this design
+70% speed, -80% power I assume? I don't know the counts there
What tier of moduling on that @thorny mirage ?
Yea +70% speed and -80% power
It’s 2 t1 speed beacons, 1 t2 speed beacon, 5 eff1 beacons, and an eff1 miner.
That’s Affecting each miner
You couuuld have better modules on the miners, but probably not at the moment when you prod3 purple or yellow.
first approximation
Yea I don’t think speed moduled purp science has any chance 
I’ve looked at all this stuff in the planners many times, just long ago so lost the references
I found it unlikely too, but x50 is a big number. Purple is the most extreme version of this as well
It’s just… a misleading number idk
I can understand why you would be wrong about that, but it seems it's wrong
Yea when you look at not extreme version like furnaces, prod is still better 
Until mining prod lvl 100 or something
This is because miners are the main polluter of an eco base
Unless you megabase mining prod
I mean, calculating one step isn't misleading unless you misapply the result, but that's why we're here, I immediately mentioned the knock-offs
Yea
This might be one for Kirk's, let me start pushing buttons
But then again you told someone today that the math wasn’t in yet 
We're doing the maths rn? XD
Well it’s beeeeeen done we’re more like, checking work ;p
I don’t think Kirk’s shows pollution
That was the main reason I switched from Kirk to factorio lab long ago
Fuck, you're right. I can't use power b/c of the prod modifier. That sucks
Let's see if I can do it with flab
In fact the reason factorio lab lets you input stuff with mix of speed and eff beacons is because I talked to ilb about it bc I was running all these numbers 
factorio planner does show pollution also. I use it a lot because then I don't have to alt-tab
Yea I do factory planner in game or flab on my phone
I don't use the recipe overhauls but I think it auto-imports those too
Yep it’s a god send
And it’s matrix mode can handle the insane recipes and loops too
It’s great
yup
The chain for purple is so long, and I feel like it matters that I get the middle of the chain right
https://factoriolab.github.io/list?z=eJxFiiEOgDAQBH9zYtXdFYKGCqhB4VfhIDSQIPt2ShComUkmxwUIsqMnRmKS1WE0OFsoO5rKOWwAFFqsOEN1BMb5ZcP84fgPuap57ZTkNn0AmBsXmA__&v=10 Here's prod everything with efficient miners
Total of 7.8 p/s for one purple machine
whoops failed to copypaste correctlyChanging only the purple to Fireball's 2 speed3 10 eff3 seems to reduce it to 6.7 p/s
But also decreases i/s output
Oh I should spec it to output i/s not machines
Yea, prod sci remains in the ‘always prod’ list, I think.
Hold your horses my dude
Was that not the race? :p
https://factoriolab.github.io/list?z=eJxNTTEOg0AM-00GT5ccBzMcEtzCxO6pW1FRK3W8tzeoIOHFjpPYe16gAY6AUFU2FCITPTERszyMvlYaIhUNE4ydW4TKe3j6n8FqrA3jEZLoeY6W-59et4u8XjUcx1N2HLZLysfZfCpFvhp-jDklsw__&v=10 Just adding the furnaces to that style brings you to 5.75 pollution/items
IE it wins
Your mining prod is set to 520% rn as well 👀
Good point, perhaps that'll be important to toss on there, I'll dial it back and compare
What's a fair measure?
At the point when I’m putting prod3 on this tier recipe… I probably have 20-50% mining prod?
Somewhere in there idk
Either no purple / yellow spent yet or at most a few rockets into it
Thats one of the more complex things with these module deep dives, esp for low pollution. Is the ordering is so important of when to invest in each thing
Where my brain is at right now is that if you just go down the list of the worst pollution/s offenders, and switch those out, it seems to be having a net positive
The worst are mining drills!
Not sure what you’re thinking of
Gotta keep in mind also that the pollution output of prod + speed builds and where it comes from looks very different to a base trying to be low pollution
https://factoriolab.github.io/list?z=eJxNizEKg1AQRG-zxVS7q9.URkUrrzBVIEUkoiCk-Wd3-bFwmnkPZtZuhqksaImRmOTlMBqcCcoHTelUuGzPDwCFZsvOKhgV4xypuf7re1v0Q5FU5H1xk132IA..yWF6AuKJH4U_&v=10 Fully prod chains, eff'd miners, 6.98 pollution/item
https://factoriolab.github.io/list?z=eJxNjb0OwjAMhN8mw022k1JWkiBgYWK.CYmBigokpC55dlx-Krz48.l8HssRKvASSNMw4EAUYkPsiH04G32tNEQqEjsYe5fomiCFe776rcFabIlxDuromV4rjp92-3OU0-8Va.1izzwsWLeO6ji782K-vDOkrVsKD9fM5yk8VV7nhS9s&v=10 Speed/eff at the critical points, 5.08 pollution/item .
Prod is not the pollution king
Ah see, the mid-chain is different 😛
Yea that matters lol
Yeah that's what I'm fucking around with for sure
The speed beacon count must be different on mine too
Yea I think you gotta compare low pollution builds if u wanna look at low pollution stuffs
I suppose I only changed the assembler default
Yeha you eff'd the other furnaces too
Lol yea I ran the test much more diligently a long time ago but for some reason it’s harder to use flab on mobile now so my will is fleeting
But maybe if I try to find the desktop mode thing
I'll poke it for a bit
overlays auto-closing themselves on mobile?
that's gotten super annoying
Yeaaa
I'm planning on redoing all that but maybe I can put in a temporary fix
Jfc you still need 10 eff3 beacons to bring speed modules down to power use
2.5/9.5 didn't work
lol the pollution isn't even there, mid-chain
saving 0.5 pollution/s in steel, but costing...
0.8 in ores
About the same effect on iron itself
The only other place is maybe red chips I guess
Red chips with speed saves 1.5/minute, this is down chain with speeds
Oh let me just look at total
RED CHIPS SAVES 0.3
Also purple is 100% the worst chain to look at this for, it's the one least likely to see a benefit lol
ffs it reset to 520.
Unfortunately I gave u a bad module combo 
So I am hit 15.7 by going to 3 Speed3s on red chip
Blue prod/eff: 0.55/item https://factoriolab.github.io/list?z=eJwlyC0KgGAQBuHbbJi0u.40gxjU4hXeINoEQRAs39kVTPMw50q4HQyiF6OYbEuF40o-UKkhVCsSt73TAF5C05-ZIEtVao3.WKAprV04CTx2h78CdRlZ&v=10
Blue speed/eff: also 0.55/item lol https://factoriolab.github.io/list?z=eJwliT0OglAQBm-zxVS7y8PYWCgF0HCFrzDYmRBMTGze2eWnmUlmlifh9mYUnbiLXgw2p8IJJY2CopZUUSRh6wy4HgevO-11U7e5hoZTI0nWphb1Z5igrRf74NuBn33D.1FLHnA_&v=10
Yeaaa it’s bad module combo for assembler unfortunately
I knew something was off lol
Yeah it seems like there are a few spots in the chain where it can be worthwhile?
Took me a while to figure it out
I should've fixed that in mine, I saw there were errors and reset the defaults
No I meant on beacons
Errr no not fixed yet I’ll show u I can do less pollution per item ;p
Changing just the beacons module for assemblers to one less speed and one more eff
2.5/9.5?
Or 1.5/10.5?
The thing I was taking advantage of was mid-streams being high
1.5/10.5
Sry I gave u bad module combo
I remember lower tiers better 😅
It’s very hard to get up to eff3s, most my play has been with eff1s and a few eff2
Handful of eff3 maybe
lmao I think we all know that saving this 0.2 or 0.3 isn't worthwhile, but it's still surprising how close things are with the knock-off effects
Yea I lean prod when it’s close for sure
I could see potential uses if you had a reason for wanting pollution to be in one area as opposed to another
And tbf, it reduces pollution AT the factory, whereas miner pollution will be spread
Miner pollution is where it’s close to the biters tho ;p
lol true
The points it seems potentially useful are the slow recipes
Red circuits was notable for me
B/c that's also the one where you upgrade prod later, in the circuit chain
Probably because reducing machine count with the +40% from prod starts to actually make a difference?
I think not prodding red chips is still madness tbh xD
We're well into the rabbit hole, alice lol
But yeah maybe that's the thing to look at
I think the first machine you can make a case not to prod will be iron or copper plate furnaces
Which is mostly a question of what mining prod, and then after that, maaaaybe there could be others, as you go higher and higher mining prod
Right, I think that's also a good note. At higher mining prod levels, speed does win
Mining Prod greatly reduces the impact of that knock-off, and as you said, the majority of the pollution is in the miners
At prod 500%
Try prod 5000% just to get wild with it
Ah 500% seems like a transition ish point
Prob would want a lot more to care but still
Yeah I'm sure there's an inflection point, and it may be different for different spots in the chain. Probably is
Mining Prod 5000%, 100 purple/minute, default build
Huh? This is speed build, I must've fucked something up
AOP seems to not be pollution efficient
@thorny mirage https://factoriolab.github.io/list?z=eJxNjjsOwkAMRG.jYirbuwlJQUFSJNvAEaZAoUNCIFH67Dg00NjP85H8uMJU5Y5GzDRaTpyIhVhlc5rCqPAoX3PfhWNqji7vnh0qK81h8hwAKDQsnNMfbz-W25EzUJIr11S76NlQcYghRi7YYzwjvwozeWXCsz1dmrxNPzl9LGU_&v=10 Okay so with 5000%, there are gains with speed, 0.151 pollution/item, versus 0.176 with prod.
Not sure where the inflection point is, but I think lower in the chain is more important? Also just the pure pollution at that step
You can accept more pollution lower in the chain to save 5/s, if the down-chain is less
Wube managed to do it again. No global optimals lol
I'm pretty sure mining prod's effect behaves asymptotically? 5000 to 5010 is not as impactful as 100 to 110.
Or like a log, probably