#3KSPM Wagonlocked Spage
1 messages Β· Page 3 of 1
I'm mostly working towards a rail network now
well, not now, now I'm procrastinating at work
(:
I got a meme dream wild hare situation goin on, gonna do full bidi megabase for lolz
1k spm on 2-4-2's is honestly looking peachy
yay more tech to research π
looks like you arent doing DI anymore
shii you doing 4 wagons for 1kspm now yeah thats wild
250spm per wagon is sooo easy compared to 1111 lol
right??
maybe with lds aswell lol
what diference does it make with ups tho?
longer trains will be reached faster tho
so ig thats an issue
What difference does what make, specifically?
like doing less spm per wagon
TPM/station decrease
Longer trains means more wagons per train so it's like 15 minutes between trains
oh thats true
ah true
at 100/stack that's like.. 5 ever
52 minutes between trains
That's why I was like "waitaminute these numbers are actually stupid easy to hit with a single bidi track"
lmfao rip, use a t2 I guess
nuhhuh t1 it is
plus easy 2:3 gc:copper wire
lol blue science is gonna be so big its gonna hit biters
NOOOOOOOO
cliffs
Honestly dude I'm looking at this and I'm thinking... What if I went fully nobrain
Do the basic ratio, 5-6-12 etc
What happens if I make them 8 long too
Fucked up, why's it gotta be like that
cuz sometimes things dont align well 
reeeeeee
So I have a choice
8 beacon and easy stations
or 10 beacon and I divide 3 materials into 2 chests
sick, training fluids is much better now then
Dang I think my unregulated cracking trick won't work anymore
shi how
goodnight ichy have fun
Bro how did that get there 
Wasn't paying attention, got distracted
looks round
Maybe
I'm sitting here and realizing what I've done though
5 wagons long increments, done with the basic exact ratio, on 10 beacon, is precisely a bluebelt
Regardless of that neat little alignment, which I would like to target, I'm considering what I'm doing here as well
More DI from paired wagons is kindof cool, but so is compressing materials in trains
Anyhow I'm sitting here going "wait, if this is doable on bidi, how far could I push this with actual rails"
b/c belting science to labs, also interesting, so shipping dense materials to the labs... idk it's worth a peep
I don't have to go ape-shit like I did with green. My red science design is fine, it's 10 beacon and I can repeat at 10 instead of 5, same difference, two bluebelts instead of 1.
Progress pic
I miss being able to do a single chunk intersection with a roundabout - that was great for 1-1 trains
I mean, roundabouts are almost passable lol
They're not so bad with short trains but at least they function
Yeahhhhh, for the pre-rocket early game rail network a lil roundabout is great for saving on U-Turn sections
Fuk... I guess not every tool for every job, or something
I found no improvements in green sci over my 20k build
It's kinda neat you can do enough for 12 green sci machines with such a build though
That build isn't bad, it just doesn't work exactly for my needs
lmao blackout ftw
?
Show
Why bots when trains work
too late for setting all that
Its 1 rail line for uranium bruh
Gn bro
Legit a single line no signals 2 stations and a 1-1-1-1 train with the 2 wagons in the middle being cargo and fluid
I can control the entire base of trains with ~10 combos now.
Technically it's an infinite set and +1 combo per TBT length
But I can do global sync so much easier now too... 4-20 trains because ayyylmao, 1-20 is too far.
8 bluebelt I guess?
Big brain time fr
You planning on using that?
Yeah, I'm still figuring out some topology stuff but I think I've got it hammered out
Yeh topology solved, ish
I'm not sure about RGB yet
Oh right I'm belting RGB
Nice nice
ez
I've just been reading about the absolutely insane crafting options we have now
Someone on Reddit posted about making 350+ green chips a second
With a small handful of legendary quality buildings + modules

no space age spoilers fr
you can get 700 from 1 building rn
cant wait to get on thta level
Same. I just want bots, and a new planet discovered by the end of the weekend
Not sure how fast I'm gonna try and go to rush about and do things
I'm probably just gonna play at a steady pace rather than achievement push
lol you're at 0.7 evo, 90% pollution, with the pollution/evo nerfs?!? Tf dude
kek
pov you SR latch steam
i didnt
π€·ββοΈ idk
ok idk then
thats an SR latch basically tho
my power plant trying to power my base when it takes 2x power
yeah SR latch + lack of power production smh
bruh i had 69 mod updates
lol gotta wean yourself off that modded crack bro
mainline vanilla is a hardcore enough drug
yes but i need speed
Idk probably hasting time is always bad
Slowly but surely
https://discord.com/channels/139677590393716737/1299607145523843112
imma be making this
End of an era π the first iron patch is about to run out
Aight so it's some new style, some old, but I'm happy with the ratio b/c it means I'll be precisely producing all of them together, and it's wagonlocked still
Couldn't find a better way to do green sci so that's old school, it staples right on the side of the red tho. Still need to furnace it up but that shouldn't be an issue
8 bluebelts
im so cooked
looks cool tho
wish i had a better mall 
lol narrow wagonlocked is still so funny to me
its like jumping over a hedge instead of walking around it π
ITS COOL THO CUZ IT STOPS SPAGHETTI ISSUES
yk how spaghetti isnt scaleable? it is now with this
It does but like, if you want to expand, wider is a good direction too
I got through yellow science before I put safe exit blocks on
So like, TPM's one of the constraints, but you don't need safe exit blocks if your TPM is low enough
im doing static 2 limit so i need 2x the trains lol
yee
true, but also what
You need 1/4th the trains if they're 4x as long
OHHHHH
That quarters braking distance on track
yeah true
As long as your accel is high enough you don't get traffic issues you don't need safe exit blocks
2-18 was fast enough through yellow, I had issues when I put space science on at 2-18 but I resolved it with 3-18 instead
New beacons allow 10-7 beaconing on steel, paired wagons lets you do it wagonlocked. I can't do it w/o paired
Spage acquired, DDI complete
holy shit 90 tpm
@sturdy mist im almsot done designing the automall
its just rlly cooked the final bit
Oh right I wanted to do a michigan left as well
ofc you do lmao
jfc
it keeps flickering the "power armor" and the efficiency modules to craft power armor
instead of staying on one recipe at a time
I guess it's not really a michigan left. I'll call it "Leftover" because all of the lefts are up and most of the rest aren't
leftover
lmao
who ate half your michigan and left it for tmrw
you bought space age?
YEE
GOODNIGHT PEOPLE OF THE INTERNET
@feral maple look a half working automall
i saw
and u already in editor xd
lmfao dude I can't help myself, i haven't even got back out of editor
Elevateds are fun. I think I'm almost done tho
u getting spoiled no?
im still getting used to it to seeing this and thinking its normal
dm me your steam name
and why don't you have space age?
SE asia, I forgor the country
thailand i think
Bro I just cannot stay out of the kitchen, someone stop me from cookin
DDI is unironically good for crossless multi-track
Jesus if he's from Thailand it's like 1300 if it's a direct conversion
Ah it isn't, there's some localised price reduction, but still sheesh
SA costs almost a 3rd of the countries national average salary
Lol 1/2th the price you mentioned
I dont have a job tho so thats why i cant buy it π
Im broke π― , my older bro owes me almost exactly how much SA costs
I like how you are designing intersections you will probably never use
Oh yeah, there's zero point to them lol, I'll never do them. I just like trains and intersections are actually pretty fun for me
Just look at it, that's a FOUR LANE with 209, on an unimaginably small footprint two weeks ago
Lol yeah
You basically designing extremes of 2 things
A low tpm needes
B can support high tpm
Yes, I am 1000% a minmaxer lol
I pushed those extremes on the other end so I could load the tracks with more trains
Now make it work without signals 
Lol yeahh, more trains on track instead of waiting is good
"How to mitigate acceleration completely" is a useful skill π
I mean yeah, we are engineers
Gotta ignore acceleration
going home in 1-1.5hrs WOOO
Drop me your steam name my guy
mbmb alr
bruh spage is actually kinda short ngl
but when i will try to get everything legendary that will take long
I've yet to leave Nuavis
I'm kinda over preparing, I could've left ages ago
I'm stuck in the 'just one more thing before I leave' loop
just leave and see how much you missing out on 
I AUTOMATED STEEL LSGO
i got a bus down and was setting up PRE blue science
so all i gotta do tmrw if set blue sci recipes import oil and profit
@frail ledge ||IM GOING TO SPACE BEFORE YOU
|| (space age spoiler)
not rlly much of an achievement tbh
Lmao π€£
How hard after
was it? Before space
LFG
Hmm I might be fucking up
Yeah but I must be farther from leaving than I thought
π
Optimize, as per usual.
yes but what u will do lategame
Well idk yet, still have to go to uni today before finding out
Since we all kinda have space age now we could try a multiplayer world 
Our schedules might not line up tho lol
If you have expansions on yeah
Cleared too many biters fr
That looks cool
These new intersections are so hard to decipher lmao
lol yeah it's not super clear graphically from a distance until you get real used to it
And im not taking a closer look untill i unlock elevated rails myself
Lol
lol unfortunately for me, the existence was enough for me to figure stuff out
I was already too deep on intersections years ago
βUnfortunatelyβ i mean i would say its fortune to be able to have an interest in how vehicles should merge and split on roads/rails
Btw im like 2 hrs into my new world and already almost the same progress as the first one since im not rebuilding like 3 times and having my mall deadlock lmao
3hrs in*
I mean i was stuck in burner phase for 1.5hrs in that world since i wasnt sure what counted as wagonlocked
looool
Tools are good for certain jobs but rarely all
I'm prolly gonna launch w/o trains
Its a good challenge tho
Not good for time
Thats boring, gotta train some oil to avoid messing with the new fluid system
notime
i play when u sleep
even on weekends?
no but
how do you see this?
LFG?
Me too, I'm very interested in seeing what he does with all the new buildings
type /evolution in the console
and that doesn't fuck with achievements?
lets fcking go?
ahh
you can hover over the spawner in factoriopedia for graphs
I used to play wow, and that always meant Looking for group xD
xd
you see why I was confused lmao
Shouldn't
ty π
rocket rush (spoilers for space age tech plans, no space age tech tho)
It still does 
also i play on like 5x-10x speed most of the time when im not designning
maybe thats why my save has 250 hours and i still wasnt on last planet
but ill design the platform tonight i swear
ah ight
got 2 friends into the game i wonder which dies first to trains
Any time you want to speed up time, you should be doing something instead
I built blue science before I'd researched plastic
The reason I have time paused RN is because I have a research queue but don't know what my character should be doing
I already boosted PG production, I guess I could fix copper, and I could build mall stuffs, but I don't know what I'm doing next is my problem
i am - playing cs2
||im researching silo, its like 30 mins of researching lol|| spage spoiler
rushing tech
fr
like for more stuff
building ahead* ig
Yeah I can queue silo soon, I guess I should just start building materials for it?
im rn thinking of building ahead some of this stuff
I can set up LDS and chips
yeah you need bots researched for it aswell
fucked up
uhoh iron shortage soon maybe?
look at my cursed oil setup
I can't
lmao, poor lamp π
Lmao no lamps!
this might be contender for most comments in showcase xd
lol cuz it's a conversation thread at this point
Mines also at 111 π
Mine only got to 139, I think people are scared of our bases lol
dam mine is at 949
@sturdy mist did you test that
lol I haven't gone into minspace rails yet
wdym
u can get them closer?
No, but it's difficult to lay infrastructure for signaling and movement
Well the train endeavour continues
must be horrid for UPS
not straight rails and this close xd
I would assume so but I think they fixed one train collision thing
surely right
I won't say anything for sure until I see modern data
Anything up till that point is "1.1 data"
What Mod is that you're using there?
thanks
cant want to get that OMEGA items
maybe ill try to cook tomorrow π
bruh good thing i did a littlebit of cleansing before but maybe i should prepare the trenches
Nice π€ 
xD they just keep on happening
a non complete 4 way issue
That's hilarious and sad
i dont need much tpm tho
Yeah, and I'm also going to learn how to do on-site smelting so trains only bring plates around instead of ore
smart
Deposits near each other are usually circuits of some kind
and I'm dealing with a belt lock for 3 more hours π’
make a setup that doesnt have that issue 
π
First time since playing I've ever dealt with this problem
The science isn't being shot out of the build fast enough
π
ig you need more belts carrying science
this is the thing i cant deal with tho
Ruh roh
i trust that the flamers will be fine tho
i always got an emergancy rocket tho
doesnt help me but i got it
i have to go sleep now goodnight people of the internet
sleep is irelevant
the factory must grow

I wokeup a bit late today
Apparently the class im late for is canceled today
So thats cool
Hell yea
So you lucked out to play more 
I'm attempting a second bypass lane on
til bed to squeeze some more science out
Nah lol, i only found out the class is canceled because there was no one in the 6208 classroom the class starts
I'm getting closer to no more belt lock
Ayyy finally basically what ive been suggesting lol
this piece of crap is 900spm belt locked
900spm is still a ton
Maybe not for 1xk cost
it was 1500 for about 20 minutes
my problem is all 4 of those double belts need full

I gotta say I'm having so much fun on Vulcanus
Killed my first worm last night
Only had to reload my save like 4 times

save scumming? bruhh smh
shame SHAME
fulgora is fun too
im abt to start setting up actual production lol
I don't normally do it, but losing all my ammo/ turrets, no way home, and no setup for producing more I'd have just been wasting my time xD
I've finally gotten to the point where I can properly start fleshing out the base and start producing the science pack
so hype
Fucking worms take some killing fr
FR SO HYPE to actually make a base on a new planet
havent seen them yet but id assume so for the name "demolisher"
yeah that makes sense, i was tempted to do save scumming too but on fulgora its so easy to rebuild
The only time I save scum is if the result of me dying would simply cause me to wait X amount of time as punishment for my mistake
and as I say, first time this run so, not all bad π
the foundry is such a powerful building, it's absurd
good for you
i started on the mini island on fulgrora....
i didnt know there were bigger ones
bcs i did have any close
i made mine not on my starter and so far im almost done designing it
belts 
The people using bots to solve all of their problems offend me
Belts feel more Factorio to me
And I refuse to elaborate on what that means 
ONG SAME
must use belts for sorting
Honestly it just makes my brain kick out happy signals, until the belts jam

I completely respect the use of bots for most things, but setting up a base for production etc, needs to be belts or pipes moving resources about
BELT LOCK
I'm stuck in a hyperengineering project
#combinators message Wildcard exensible dual wire multiplexer
For those times you have no way of avoiding 57 signals on copper
And also want to handle every signal except info
swishes wizard robes and a flash of sparks appears
alr then π
Tfw the pieces of your hyperengineering project are so beyond comprehension as to go unappreciated 
what are u cooking and for what purpose
True vanilla LTN
I need a combinator GPS system, right now I have to have people input X and Y
That's the multiplexer
lke give each stop an id and iterate over them
New stops register their presence and get an ID
ah
If I have 18 copper stops and 9 iron, it multiplexes over 18. If I build 18 more iron and go up to 27, it multiplexes over 27
There's a max for both wire colors.
lot smaller then i though
Yeah, bottom is red, top is green, so if you only need one you can chop it in half
The ID requesters are only 3 lol
I don't think so. I had to do a bunch of bullshit. Maybe
I don't think so b/c the wiring is specific
maybe its better for performace like this
There's a bunch of color back and forth
Yeah I'm 99.9% sure you can't combine it, damn
Tbh I'm stoked it's this small at all
*N multiplexing is tuff
3298723(copper) 27(i) is different than 3298723(copper) 28(i)
That way I can allow N copper stations to communicate on just the copper signal
Nice, yeah this whole thing was doable in 1.1 but the combination of RG wires and the single selector combo to replace a max circuit probably cut it to less than 20% of the size of a 1.1 circuit
There was a reason I always avoided it if I could, now, I think it's not so bad
Hopefully
Companion video to this: https://www.youtube.com/watch?v=_S87vHUobvQ
In this video, I struggle to formulate basic sentences for an hour and twenty minutes. Remember when I said that this would take twenty minutes? If you ever wondered how I would sound if I were locked in an asylum with no one to talk to but myself, this is probably it.
Here's ...
π
just 1 12 50
xd
Oh sweet jesus
u havnt seen it?
I don't like dosh's voice
why
Dunno
i like it
I can barely stand factorio vids anyhow
i only watch him or antielitz/nefrums
I don't like processing things at video speed
Speed is my primary problem. I have audio processing issues anyhow so if I watch at 1x I can understand, 2x not really unless I'm focused. But the information is coming in way too slow
wdym
Filler words that don't elucidate concepts for me.
Prolly it's necessary for the video's intended audience
I need a technical brief
Gimme one logic diagram and I'll have it in 20s, an hour 12 is preposterous
There's no shot his big brain is more than 120 seconds of processing for me
Oh I understand why it's all factorio vids now
They're explaining the concepts
I don't want that
they milkin the expansion
"here's how it works, and here's why it works, and here's...." Just the map plz and thank you
If you found a neat trick I'll be impressed
π no idea
Oh my god no, he's barely doing anything there
That's just a bit of destination encoding
Oh I guess it's two banks, but that's still so many combos per train
||tracking trains is the hella wrong approach, oops|||
π
I wonder if he misunderstood how trains work (probably on this count), didn't see how to use that, or just flat out concepted it wrong
he didnt have trains tho
he used remote hauler cars
?
what are u writing bruh
yh ik what that is
im gonna go get it damn it!
You actually made a multiplexer? Dayum alr
What abt trains
I couldn't figure out how to encode enough information on the wire. I did global clonal min but if I'm trying to pulse two XY destination coordinates in the same tick on the same wire... welp
Isnt a multiplexer legit just the selector combinator or do i have the wrong definition?
Ummmm
Eventually fr
Have you decided on your first planet?
It's effectively this. Each station gets it's own unique i
I did a bunch of them, that one is #8
Possiblity volcanus
Yeh, s'all good. when you're ready for it, it's a fun concept
I'mma jet soon tho
Nauvis is also a good planet ig?
What
it's like midnight already
Yeah foundries will 100% help
Achievement tho
Gn bro sleep well, let your sleep schedule be normal
Oh this is also cool
Ok makes 0 sense to me but cool
If signal is on red wire AND green wire, output only red wire value
Why isnt there yellow sci tho
B/c yellow sci isn't on the green wire
Wdym achievement mb
Oh btw @sturdy mist im still stuck on fulgora for the 3rd day so far lol
Need to make a working space ship and im almost done
Did you softlock yourself?
Nah, cant do that
Oh nice
But my old ship is destroyed
LMAO
So im making a new one out of fulgora resources lol
Luckily its the best planet for that
Rn its just an ammo factory for the asteroids lol
There is an achievement for another planets science before

only 300k till trains and 575k till auto trains
lol
this one
OHHH, yeah volcanus is a good choice cuz you dont need trains there
||elevated rails are purple sci||
production about to just yeet
didnt walk speed use to be 110%?
lmao what is going on
Btw I'mma head to bed so I'll drop as short an explanation on you as I can about what's goin on with this circuit.
So the idea is that I want to be able to have as many providers and requesters of each type as I want, and I want to be able to find which of them is geologically closest. So what I've decided to do is to have requests broadcast their X-Y coordinates. If I want to get 8 copper requests and 5 iron requests and 2 steel requests, with the XY location of each, that's very hard to do.
So I multiplex over the maximum number of stations for a given type. If there's a maximum of 18 iron providers and 15 copper requesters, I multiplex both of those separately, that's why 2 wires. It finds the highest on each wire so everything lower has a slot reserved.
Each 0 tick, a new station will let the central computer know it exists, and bump the count, as well as grabbing current maximum from the central computer and adding 1 to it, and storing it as a GUID. It's as generic as you can hope for. Each new station gets a +1 and it handles every signal in the game including the quality permutations.
if copper requester 12 is ready to request, when info=12, it broadcasts its Xy coordinates.
huh thats actually sick asf
I wish I could have stayed awake what did you need
nah its alr sleep is important
i got @uneven fiber to help out
basically had bugs infestation on main base while im stranded
lmao flamers arent part of the factory but part of the defence
i got big biters now
Are you eu?
Uh oh
im russian yeah but i live in thailand
Ah still a few hours difference
cant wait to finally have a "space hauler"
Exactly 12 hr difference
The platform?
"a few hours diference"
xD
a ship that moves stuff from fulgora back to nauvis orbit
The way to get stackable items of expected quality
dont tell devs
ima clone legendary buildings
bro this dude is a fucking genius wtf
π
That audio is awful
Turn down the background volume tho
Oh that's a funny glitch, that shouldn't have happened I wouldn't think
basically you are making a "if the created item isnt x quality dont craft it" cuz i think the stuff in the "crafting %" isnt actually used up till it makes the thing
and when you decon the building it basically drops the craft and you dont lose mats on the non good quality shi
thats why im saying this dude is a genius
one way is to check crafting progress and if its 100% when you break a building it gives the craft
Impact is low at least
Solved
so instead of giving the resources back it just makes the shitty quality building
ez
idk how to make a ticket and its a funny glitch ig
dont make ticket π
im sure someone did already when the video is out
BUT i need to autoamte it somhwo
Recursive blueprints
It's low impact because you can't automate it
You can clone purpz but you ain't building a megafactory that way
Autohotkey lmfao.
π
What is that video lol
free quality stuff
I have to do a few dungeons in WoW today, but if it don't rain im getting my trains
Goodnight people if the internet
night night π
holy i just went through some chanells and ill need to bleach my eyes
ruh roh
so many unholy builds and questions
Mfers really be out here like "no, I don't want to use all of factorio's epic train systems, I want pull trains"
u was fighting for your life in #quick-questions
I cooked up a power blueprint in Test world and tested it against its full potential
ok i may have started too big
bro what the fuck π
also prod in chem plants are you insane?
space ship
why?
power
π DAYUM bro is rich
not symmetric
π’
got me to base tho
so many belts tho
gn π
what
If you don't give parameters a symbol they act as a literal
yes
Calling item param with an empty cargo = literal
thats boring
gotta know what exactly is in excess and send it to your main base
well then id use factory planner
π€·ββοΈ
not manually typing it
didnt work for me so im making a spreadsheet

That looks complicated. I'm going to just use a circuit
in doing it cuz i find it interesting
my old system worked fine
kirk calc works with it
basically βi want x spmβ make it so you only recycle x scrap told needed and then the rest is a belt issue but voiding excess is needed fr
I'm thinking about setting up space science then going for military science, then hitting Volcanus now
Because, biters exist

lmao
While going to another planet will research still happen?
π
@sturdy mist can radars send signals across surfaces and on ships?
I don't think so
π¦
or box it!
i am collecting a group of high level engineers
LMFAO π
we got Creep GGs Ichy valoneu and most importantly Posture check π₯
What does this even do?
Idk about most importantly 
Also, have we totally hijacked the original purpose of this gameplay showcase to just hangout in?
Because this is the most commented showcase that's happened, recently or maybe even ever π
optimal science and uhh excess mats
stuff kirkcalc cant do 
LMAO yeah maybe a bit π
should probably jsut make a GC
Yeah possibly xD
"we shall wait till the mods say "nah you shouldnt be doing this""

Gameplay showcase, thread about the base. It's the same thing isn't it?
my space thus storage is limited
does it matter?
its our server inside another server

Mine is up in the 400's already too lol
yours is part 2
What is this missing
whats its for
Builder train for mining smelting outposts because I'm not doing a centralized smelter anymore
no idea if anything is missing
#579345487837003836 message we need to uncover that sercret ship @sturdy mist
that shit is insane
Jeeezus
i need to find out how he managed to put 600 thrusters there
@boreal oyster OKay so your bullshit is less bullshit now because of new curves and signal placements allowing 1-1s a pre- and post stacker
You can get some hot swaps goin
I want high consumption rates it's not for a real build, I'm actually testing something sage came up with
Push full blind delivery
It's... we'll see
have u seen the gif i sent? (link)
whar?
I forget to touch factorio grass a lot
trains help has been wild too
Sage and I might have fully generic stops cooked
It isnt bullshit to begin with smh
I like how 1-1βs with a stacker is likely better for ups since less inserter tax
GO HAVE FUN WITH THE GAME dont overfocus on trains lol
lmao fr I should but also I'm having fun
The thing is that you don't find wizard bullshit outside the editor for the most part
It's not quite fully functional but I have a constant-combo driven fully generic w/ multi item
Something's getting weirdly hung up but it's half working
Yeah that's not quite it..... dang it's very close though. The concept is there, you can do pairing
I have the madzuri fucked up too
wait the multi item bs you were refering to?
or you just did that to do that lol
Yeah like, I might actually use something like this||I won't but it's closer lol||
The drops are named "Drop" and when they need the resource on the constant, and there's a provider for that resource, and it's that resource's turn, it gets a drop
oh damn thats nice
ayo you can use radar to send signals now?
thats cool asf
Nice
removes the powerline stuff also so thats cool 
Yeah or at least gives it another role. You may still want more semi-longrange channels
you should so u cant say that u dont want spoilers π
That's my problem now
what is
Spoilers
I have a vague idea of what's coming but what I know of it still has many unanswered questions
It's funny though b/c there are a lot of times when someone asks a question and I go "lol I don't even know what you're trying to do, I don't know what the right answer is, but that answer is wrong"
50% the question is wrong lmao
thats funny
game so ez that even someone who hasnt played the new stuff knows whats right mostly
W solar designs?
It's more that it's an expansion, not a new game, and they're getting fundamentals I do know wrong lol. Just wrong approach to that style of factorio problems.
ah true
@sturdy mist i just figured out how to do advanced oil cracking without tanks
reading the refineries ingredients like what it has
Sick
It's kinda too bad we can't do unregulated anymore
I used to use pipe pressure to my advantage.
Even with ratios you might be semi-fucked, I have to mess with it
I don't have a lot of hope though
But yeah used to be, the lube machines had heavy oil b/c of pressure. I didn't have to regulate, it was fine.
F
There was heavy oil in that end of the pipes lol
have to redo a ton of wagonlocked
esp cuz the new buildings are bigger than 3x3
tada
Shit that actually happened
I was so confused
"Did they just ask for a division that does division, or am I forgetting how to english"
π
you can also have sushi input and sushi output pipes for refinery so u need only 2 pipes
only 2 pipes? nah 1
1's not impossible but don't try
The technical isn't that hard, the concept is
Also it's probably exceptionally bad lol, 1 does limit where 2 doesn't
that would be too cancer
π€
o saw it on reddit its actually viable in midgame too
I wonder what shenanigans I can try and pull off with blue science. The amount of red chips and engines required for this mess is going to be nuts
Just to put that in perspective, I had a pre-advanced oil build that required almost a 100k pet gas per minute
The ratio is close enough to 1:1:1 you might as well DI it, though at your scale that slight ratio mismatch matters more
The engines red chips and sulfur?
Engines and RC are close to 1:1:1, and it's 1 sulfur machine for a lot more than 12 blue sci machines

Fewer inserters and belts overall. Significantly fewer
For things that are actually 1:1, removing the belt is halving inserter count
@frail ledge waiting for science?

no waiting till after dinner haha
π
@sturdy mist thoughts?
Yoooooo nice DI work
I'm gonna go make some art π
undergrounds would make this build way to damn costly
lmao, there is prolly an easier way
Yeah, main bus
But as ingredients for the sci
yeah smth like that
attempting shenaniganry here
i mean the under ground belts seem pretty pointless
can just do bus tech
give some space between the belts tho for bus tech
this is so sus
lol THE BUSSSSS
it looks cool tho right?
more expensive belts wise tho ig
you can do 1 belt of each its fine
out here testing lol
x1k tho.....
oh yeah lol
might wanna account for thediferent ratios of items needed IN the bus so you dont waste belts
sooo uch for so little
I think my problem with this is how the hell do you build an 8 lane train stack
exhibit A
with super powers
this was the old bases
brought in the 3 different crafts
I wish this fucking blueprint didn't die It's code name was Galaga
DAYUM thats a big bp
sulfuric acid
5k/m w/o beacons
oh dayum wtf
That's why it was code named Galaga
That and trying to learn to train onsite smelting and moving plate not ore is complicated right now
An I/O Halfbelt for sulfur/blue sci itself allows one side to be short inserters instead of long
Not sure if that's even better but it's an option
I saw that in your print, I kinda wanted to see if I could make the insertion of sulfur in and the chem science out
Yeah you can for sure. You get longer builds, that's why it's not clear to me which is better
Ah
Longer is good in your case I think?
I'm trying to figure out something for bigger spm
ichy
you cant send signals with radars to space π’
ya
SO SAD
50
Like after that too
its always gon be 50 per rocket lol
Got it
im not gonna make a "telecomunications chest" to tell my base to get x and y
That's not bad
Yeah I think if I run into that ups issue we may have a different problem. Would it be easier to not train that
yeah rlly cheap
Trying to see how I can make a bigger spm with it is what's breaking my brain
You can effectively do some communication to ship and back but also most problems probably don't require this. I'll get launched today
AINT no way im 40W of power consumption
yeah i dont rlly need it but its good to have yaknow?
best of luck launching to space

lol
hows the 1 million science coming along?
mmmm missing solar
Haven't gotten a blueprint ready for chem yet
get on with it smh
lmao
A match the sci you already have B do 2x it
C do even bigger
Biters
Ah fuck yeah thats true
but dont you need high spm?
Yeah
cant hold off till purple sci?
My red green are 3600
Going to space for the achievement first
ah damn
ig you have to do rlly big blue sci, maybe quality and t2 modules might help make it smaller?
Wanted to try and get as many achievements as I could with this world too
2 /3 of the planets give you rlly powerful structures aswell and dont require research

1/3 of em is good for belts π―

lol "half the inserters you say"
Suddenly DI is appealing XD
Love to see it
In practice you can also ctrl-click a row if you need a handful of red chips or engines still, I've done that a few times. I only needed a handful for bots, a car, stuff like that
No kidding
Would you on site the pipe gears?

