#3KSPM Wagonlocked Spage
1 messages Β· Page 2 of 1
true
I like that it's encouraging people to play in an already valid space more
alr hand crafting is done i can go build
Like 98% of people pick a beacon count and then spend their time justifying it lol
handcrafting allat is wild
im not justifying the 7:8:12 lds stuff
its sad
lmao it's fun to see when someone clearly hasn't played certain types of factorio
YO whats the new pause keybind
That's the fun part for me, "Hey so here's why I picked 6-8 on my LDS build"
lol
The same logic now also applies to fluid storage tanks reading their contents and pumpjacks reading their expected resource yield.``` wow this "bug" is ancient

huh
Yeah a few years ago I did some fuckery with partial fills on fluids and it was wonky AF because of that
not regretting desert world yet
and my power is out lol
mine is less
If you guys are doing spage I might have to dip
lol
Hmm I guess I'll do biterless. I'm too focused on signalless, going to set up the vanilla railbase again with the improvements
π₯
biterless is based
i just like the challenge fr (default settings except more ore for me)
Once I did a 200% deathworld I finally understood the point of the bitters
I did a 600-600% and didn't even fight a biter
600% starting area is basically "Can you go down the efficient route?"
Yeah 600% starting area is too much, you can launch without triggering pollution attacks lol
Noice
But yeah biters should be a real threat to your existence, to the point you care about your pollution output
if im doing wagonlocked everything gotta do this achievement while i do it π―
If they aren't a threat that makes you consider pollution, they're too low
ah true, atm i dont rlly gaf π
default settings too low kek
Default settings are for new players π
shi
am i a new player? 
Eh, it might be different in spage, but I doubt it. They're not giving you trouble, so no
in 2.0 nothing changed abt biters tbh
i dont have enough prod yet for pollution to spread xd
except the achievment "pest control" fr
Default biters can give new players trouble. But if you want to actually deal with biters and have them add something to the game, they have to be a serious opponent rather than a nuisance
If you don't have a real chance of losing they aren't helping
just looks dif
this might take a while
100 minutes actually
damn i need more labs
duh lol
holy shit
wtf
3 labs def enough π―
shrugs
yeah
finally found it
new dead spawner textures
worms also
they seem to rot over time
might wanna automate automation tbh
xd
thats cool
bro i cant wait to cook 1 assembler mall that makes everything
wagonlocked (but makes anything in the world) hmmmm sounds fun
should I tweak size, too? I bumped richness from 100 to 150, frequency from 33 to 25
huh ez way to get spm now
cant wait to see 1M there
huh that frequency is pretty low lol reasonable tho
Size, yea or nay?
dont get too ahead of yourself
you couldnt even do 100k smhh
100k at 3 ups impresses almost nobody, but yeah
It's like playing chess and only caring about queening your pawns. Yep you have 9 queens, but you're checkmated.
3 ups is "You didn't even play the game" lol
Anyone can copy paste a 1k SPM a hundred times. that's not the game
W miner
lmfao and it makes experienced players laugh
thast 10SPM
idk what's funnier, that you thought it would work, or that you thought it could get built in time
Or quality.
ye
There are some major curves to solve for
curves 
Dang, nice start other than desert
how does engineer make oxidiser from iron ore
No bugs, fuckit
That's what I'm sayin
just did some basic maths
im cooked
1/5*3 is 3/5 spm for red
i have less than 1 spm for red kek
xd
lmao p sick deposit
why aint it purple now
atleast it aint 100 more lol
huh?
it looks purple here
If you don't stop posting Spage content I'm going to have to leave this channel.
oke, i though that was general knowledge bcs it was leaked for a long time there would be that
not a reason tho smh
π
lol yeah, we know you have spage. I'm not impressed by that.
i should probably make a pseudo mall
im gonna try scale a fuck ton now ig
try reach like 15 spm
gl
this is cursed
wtf are u cooking
i miss bots
:p
i did it
π₯±
game ez
π
now im going automating green science bruh
lmfao this is so bad
whats the playtime on that world?
2 hours
direct insert spaghetti
i automated green before you π₯±
I'm prolly spending too much time paused and thinking tbh. It's the same thing as always
(im part of the machine)
im watching school 
You're severely overbuilding
might wanna go and just rush fr
im just getting 1 belt of each bruh
25 mins, I'm about to move into green sci
also i have everything i need to make wagonlocked base
So overbuilt
just gonna automate some stuff
idc π
like maybe a small mall for trains inserters and belts
that was actually pretty fun of a challenge
90 mins to get locomotive
You should. Overbuilding is your biggest error lol
helps that i wasnt rlly waiting on anything at any point and was just rushing a build
ill have this for blue and space science too
Okay, build it for blue science. Building that before red science means you're that much farther from red at the start
It's a build order thing. Place a couple, research red, then place a couple more and do green.
The real question is if i should break down the whole science setup or not π€
ill do that when ill be getting the timed achievements
Yeah that's a part of minmaxing that'd do you a lot of good. It's like half the game you're ignoring by not playing min side lol
LMAO I GOT 32 spm π
also im doing 60SPM
60 to start is too much
yeah imma just let it be while i do techs and automate a psuedo mall
i thought they increased cost a little in SA, aparently not and its too easy still
Yeah that's the thing is that you have to build the next science. So the comparison to look at is how long it takes you to research all of those techs, versus how long it takes you to build the next tech
If you finish researching red before you finish building green, you had too much red sci.
im gonna need so much steel ffs
AAAAA
jinx'd it 
hmm
ayo what
very nice
lol I saw that in the patch notes, along with the pollution changes
what pollution changes
Pollution got nerfed in many ways
So that you're getting attacked by biters makes me laugh even harder
i seem pretty stinky
Shit I forgot to turn pollution off
that was first 3 biters
lol
Jouster and I worked out some super compact stuff but there was a problem with fully DI from single chest on RG
You have to make some choices
im not going to use this tech fully
why am i still trying to do full DI
i have belts
eh fuck it
1 cargo wagon for 2 mall assemblers
I MAY HAVE FCKED UP
whats wrong
Biters got your number?
i forgor to enabled expansion i think
Ah damn lol
when you select railworld then yets
oh lol
this is cursed
F
lol where did flip go?
rebinded as H
bruh
just to be safe fr
what about vertical flip
just do ctrl f
change it π€·ββοΈ
yes
take this guys cooking cap
never said im a chef
50 mins
pretty slow tbh
I shouldn't have done green sci at the same time
Penalty wasn't super bad tho b/c it's still very small
that reminds me i can just add red sci and green sci to the βwagon mallβ and have the ability to remove all the prev science
need stack size upgrades tho
okay I'm going to sushi science
I don't think I'm going to sushDI blue this time but I'll DI the blue build itself, I think.
why tho
too many splitters? 
Yeah I'm not fucking around with that many splitters this early
It's 30 spm, this doesn't matter. I'm doing 1/4th
shrugs tools are tools, they don't have to be used for every situation.
Fair, yeah it's an interesting constraint space
ight just cleared up the mines time to palce electric miners and do drill into train fr
lmfao
Gonna have an interesting blue build
i mean i could also do "belt into train"
Oh wait shit this doesn't work as is
in the sense that each wagon has a line of drills
yeahhh as interesting as non functional lol
F
lol sick, I do like how they changes some of the progression
omg I mean, I can't recommend actually doing it, but that's one of the few use cases
Instead of piping, fluids just always get an extra asm lol
perfect
oh im not gon do that kek
i misclicked and made this
new rail angles lsgo
im planning on doing 1-2 trains
AYO
this game is sick
there is a drive remotely button? oh shi
@sturdy mist do you mind if i post stuff youve yet to see cuz im ahead
Oh shit drive remotely
Honestly I can only complain about spoilers for so long lol, if it gets bad I'll just shut discord down
I haven't been in main chat all day
ah ight
same
i only popped in twice wasnt spoiled anything tho
That doesnt rlly answer my question lol
i can hold off on posting abt new 2.0 stuff
dw about it too much I guess, I'm a big kid, if I feel like it's too much I'll dip
alr alr
i didnt realize how much mats i need for a train system so now i placed my drills and furnaces back lol
this gon be a bit cursed fr
i think ill do 2 rail lines instead of just one cuz idk how to stop
<-this exact emoji with 2 way rails
have to go sleep
goodnight
@sturdy mist have fun with your world
cyaaa
i only added an iron train aswell, still need tons of mats to add steel furnace arrays
also i think i can use the ore trains as plate trains which would be cursed since you need 2 ore trains for 1 plate train
legal tho
it still going up holy
Hexas are pretty memeworthy
lmao I peeped the train channel and it's already completely... off the rails π
Ig you overbuilt GG
lol 30 spm is a lot, I square
lol incoming!
yeah engineer incoming
yeah i might wanna change my topology 
lol you're direct to training already?
wym
yeah idgaf tbh, slow asf in early game then its gonna speed up
im thinking of maybe static 2 limits
If you have chests then static 1 is so much. If not then static 2 is enough even at like 5km
fuck chests π―
The new feature that allows you to basically vanilla LTN, use empty ore trains to pick up plates
huh didnt know that exists
interupts are 2.0 from what ik
well i can legit see interupts rn
(idk wym by basically vanilla ltn)
LTN, like the mod. But vanilla.
ig you need more space there
havent used that mod so idk how it would be done in vanilla so idk the features required ig
Basically it tries to use trains more efficiently. Instead of empty trains having to head back their full distance, they can scoop something else.
Like, 4 ore trains show up, 2 ore trains return, 2 of them leave forward with plates instead.
It doesn't actually save traffic. You'll pay back that loop eventually.
"if empty go to any plates" and everything is max train amounts
huh
Effectively, empty trains just find the closest provider with an open limit
π€·ββοΈ
It really doesn't matter, you're going to pay the piper on both loops some day
imma basically just do normal furnace arrays coming off the top, but like wagonlocked ofc
yeah fr
what is "mining speed" like 1 ore per 0.5s?
It's the same work formula I think
lmao sounds about right tbh
yeah i mean im probably gonna deconstruct this when i have efurnaces lol
cuz id also have mining prod
Honestly at this point, if you're going out to belt, that's cool, but you could very well just out back to train
"oh no it's only half full!" so what lol
Yeah at this point, that's not a big deal
yeah
gimme a sec
this scheduling is gon be cursed ( i havent setup the plate requesting stuff)
lol ayyy
xd ill look too
cant find it
the one cursed thing is im not using chests so i cant do "1 train supplies everything" so i need like a train per furnace on the line TM
so imma just say fuck it and do furnace arrays for half a belt
Yeah it's not a nontrivial problem to solve
making it so i need multiple ore trains for 1 plate train
I've told you the solution before but you forgot b/c you didn't understand it π
https://cdn.discordapp.com/attachments/760455214049263646/1271517158978879631/image.png?ex=67188662&is=671734e2&hm=272f86e10832327bf7b96544967a658f9f08d1b23fc63b743ef7bb7c7db9fd08& I think it's b/c of how I describe stuff, tools in the toolbox kind of thing, "This is how to look at this thing"
Fully static limit, no buffer chests. But the way I've tried to explain it to you I don't think clicked b/c it doesn't seem related until you get it
yeah fuck drills into trains imma just add belts then inserters π
adds a swing tax but like its 2.0 and early game
now u can have ore trains that do all ores
π₯ totally
i might need to filter these cuz i got deadlocked cuz of em
ayy coal time
lsgo
ayy lsgo @sturdy mist first coal train
will be 11/s or plates per side (still needa change it into red belts)
bro wtf is that
1-spaced two way, to bidi
OH YEAH
shifting the alignment of a rail can be smaller now
L is new R is old i think
holy shit
Not really, you can't replicate old jogs
o?
nb
fsho
ah true
That'll probably save me a significant amount of time if I get to 30km again
should i load my old world and see how broken it is? lol
Part of me wants to break things up into proper subfactories
lol shouldn't be totally borked
boring fr
i probably have like 100k placed rails
20k of them probs just ctrl alt del'd
the line TM is better
lets see
uh oh
oh shit
old rails still work damn
roboports have radars now dayum
anyways imma leave that world now
too many spoilers fr
Hmm, new rails don't help the trivial intersections much
Changes literally nothing for me
Elevateds wouldn't actually change much either for me, I could save a little bit of track but I can avoid crossings altogether anyhow so like, meh.
Kinda made the trainyard concept worse, dang.
Idk maybe bidi stackers are better
shiii i forgot bidi stackers existed
i assumed stackers are inherently one directional lol
https://cdn.discordapp.com/attachments/760455214049263646/1298299426678378536/image.png?ex=67190f10&is=6717bd90&hm=8f114698be7dcce0f89a2fe5e0bda58f8fdbd0e25bdd1fe1b2250f42be91e52b& lol yeah, it's also the same thing as a passing lane. I think these concepts are generally improved
huh if you change the name of a station while its being taken by a train the train doesnt leave the station
man I can't believe I gotta wait another month to play
gonna be the longest month of my life fr
why would you need to wait a whole month?
ayyy copper and iron done now to upgrade to red belt after making new mall TM
where is train channel
why bruh
I've fucked off my promise π
wym driving theory like the exam?
π
yeah i might need a steel, furnace array
a steel train would be cool but also rlly dumb
Don't be sad, I caved last night and bought it anyway
fuck my promise
the factory must grow
Yeah, in the UK you have to do a driving theory test, so you can prove you understand the rules of the road
not bad for 30 minutes, bet I'm gonna be well slow compared to you boys
bro im 6 hrs in and only have steel automated
im not sad lol its just funny
ah ight, there is a similar thing here in thailand i just didnt do it yet lol
β€οΈ it's not about the time it takes it's about the journey
smhhhh
struggle over the easy route π€·ββοΈ
Yeah that's fair, I've put it off for ages, I'm 32 so, I could reallllly do with driving

time to automate some mall stuff and get oil cooking
plus imma get this and nades to cook some biters
show me a zoomed in view of those rail stations please? they look great
Also the crafting time for most of this is so far above 30 minutes xD how are you here at 30 minutes
i did 30 min today not total
OH YEAH
i can just loop it into itself and go "i hope this doesnt deadlock" 
if i do this it wont be BIDI trains sadly
the what
You only need 1 track for bidi trains, but you can still do mixes of w/e. Single head bidi track
Idk how you're getting back out of the station without bidi
Or the green track
fuck it single loco trains it is lol
this would help with traffic enough to do so
lol
I've yet to find a better topology
time to change the system (breaking this rail effectively turned off all the trains)
yeah
lol nice
F
bruh
how did you manage to get it that wrong
it isnt wrong per say its just diferent 
total is like 3 hours almost
updated base
Are those all inputs?
what
Oh wow it's super mixed lol
true gotta be funky to have flat loops
lol see, I was pretty sure you didn't understand the topology thing i was going on about the other day
atleast i dont have to remove the actual furnace arrays
You can set things up however, the topology itself is just a minimum expression of rails
mm ight
"does your line TM bend" π
If input and output stations are headed in the same direction you have added a twist to your loops.
cuz thats what i have to figure out how to do lol
yeah true but its hard to visualize in a base
i cant draw on my pic but like the train selected goes right down then up and to the right
a loop in a loop so its path overalps with itself
yeah see thats more understandable just isnt much "how does mixed work"
I wish it were more than "Just have it go the other way and hook up the tracks" but it's not lol
You're using the left topology, flipping one set of stations allows you to use the right topology. Draw the loop out and see how much worse it is on the left
Also this is why I express it as a topology problem, it's equivalent so you can figure stuff out with it that applies.
yeah the paths with the left topology are rlly long while right topology is short
thats one factor with my attempt at 1kspm that would have been present in higher SPMS
but since i was doing 333 spm per wagon essentially i didnt face that issue
Now imagine the not condensed version in an actual factory where it isn't 3 meters of bad, but 300
yeah
The braindead rules are super cake:
- Pick a direction of materials flow. One line is only empty trains, the other line is only full trains
- Match direction for stations. Input stations all head in one direction, output stations all head in the other, towards their proper tracks.
- Connect track and signal.
- Profit
this train has to go from top to bottom just to get back to where it is
yeah i see the problem π―
one issue π
ig ill swap provider stations instead of requester ones
nvm still same issue
Just move the curves? lol catching it now is better than catching it later
Yeah the red science line isn't hooked up yet but that's 10k red sci with no loops touching lol
signal less easier this way?
Okay but it was here that I realized "wait, why not share"
cuz signalles 
What's 3 tracks here actually doing for me
Yeah it's an abuse of trains too lol
This is belts lol
or ym the abuse of train mechanics
Using trains to haul stuff belt distance
https://cdn.discordapp.com/attachments/1284840684750241812/1298256454498783232/image.png?ex=67198fcb&is=67183e4b&hm=de41fb7716bb042ee7f740b2b38b208ec262619e54111e5d09e0870b7a762143& Here's the explanatory version with some loops overlaid
Full trains on bottom, inputs up. Empty trains on top, outputs down.
The ore trains don't compete with their plate trains.
yeah gimme a sec ill have a video version of that
I haven't done it yet but I'm sure you could alternate that
up/down/up/down/up/down
There's at least one or two weirds that would need to be handled
Hey make sure to leave yourself stacker space too @boreal oyster lol
im not gonna put stackers on this thing
imma put it on the next stations π
too much effort to add stackers atp
No stackers and no chests?
All you need is one inline stacker. It's literally just extra track
i mean stackers would be nice but then i need like +200 million trains lol
and i have steel issues atm
You don't have to fill them either
In-line single stacker
also i havent rlly planned ahead cuz then i need more space
Yeah it's not much
You have short trains. You just need to be able to hold a train in that track
You probably have the space already
dude i broke the game wtf
Can a train fit there? Cause that looks like in-line stack to me
join a vc rq i just wanna share screen https://discord.com/channels/139677590393716737/892928654630350911
look at the share screen rq
BRUH IT FIXED ITSELF
the train was spamming like "forwards" and stop
then it just fixes itself when it reaches the signal
lmao i was gonna say, that's expected behavior
You put it into a red block
By removing the signal
If you can catch something actually weird on vid, it might be a bug. What you're doing is already edge case
Or stop removing signals on red blocks? Are you asking for a crash? Lol
im an expert 
at crashes* not trains
lmfaooo
okay i think its better now
Nice, shared flat loops!
erm this doesnt seem right π
might wanna fix it
lol hey, you're the one who chose an odd train length
That doesn't happen with even train lengths
ah so 1:3 trains are clearly better
fixed it
You've got a range you can hit to begin with, and adjusting like you did is also nbd
That station could be 2 forward or 2 back and it wouldn't cause massive issues.
lol one day
nvm they are doing smth and also i might have fucked over my system cuz i flipped the train stations π
i just saw a train take the longest route ever π―
yeah okay i messed up a lil
lmao so your outputs are on the right track, headed down, correct?
Inputs left, empties up?
If you get the directionality wrong it's very bad for the trains.
If a full train needs to head up instead of down, it has a long detour. That should be avoided
https://cdn.discordapp.com/attachments/139677590393716737/1269275014440681555/image.png?ex=671998b9&is=67184739&hm=abd637266c556c44bf73acbddd7e4b2adbc615842e3aed89927eec37cb382de9& That's also why I had these baked in double U-turns all over the place. Mostly they weren't used, but when they were they saved that turnaround.
that's a bandaid though
oh I was gonna say, lmao
They still do the extra dumbloop
as soon as I unlock trains/ rail etc I'm going to need to setup a tileable blueprint
lol I've been delaying my decisions on trains, I'm not sure what I'm going to do with the build
I'm probably just going to keep it simple and scalable like I usually do
I love the idea of big trains
but lots of little trains just does it for me
Hehe, I did a bunch of work on some abstractions that are allowing no-signals so I think I should continue in that vein
Yeah man, why change if it's going well and you're invested in it
Right
I think I have the tricks to do mixed train length signalless
And there were some developments in train DI theory I need to acknowledge as well. So I guess I do need a rework
You're many layers of complexity beyond my train knowledge
Heh, there are interesting things to be found out in crazytown, but it takes some work to make it out there.
I'll try to keep things simpler for ya but I'm already trying to find "useful simplifications" for people XD
@uncut yew I think I figured out the Braindead Sandwich system finally XD
Yeah
So if i flip this i think itll be fine
I change the direction of the wrong set of stations ig
lol it took me a while to get used to it
I see no reason why you couldn't flip it, either? Do iron feeding one direction and copper feeding the other
Most of the system rules are just to give you an easy space to start so you don't have to think about it
omg pairing wagons quadruples the width of the sandwich!!!!!
That does sound pretty neat to be fair
I need to figure out a way to do "simple" rail loops, that basically take from providers, to requesters, with a periodic 'refueler' when needed
I don't know anything about the new train mechanics so that's going to be super fun to mess around with
I haven't dug into the interrupts yet either, I don't know if I'm going to, tbh
I'm sure you will at some point, maybe just not for a while
I suppose I'll have to at some point, but they are not worth it to me from a UPS cost
Far, far too high compared to my current refuelling method. They check interrupts after they finish up at every stop, I think
For a normal base that's not so bad
Even 400 trains, whoop de doo. But when you actually care about 0.5ms and have a thousand trains, it's a problem
https://cdn.discordapp.com/attachments/1284840684750241812/1297181402907017310/2024-10-19_08-54-29.mp4?ex=67199b12&is=67184992&hm=cd1bac83b5c6e135337c699dbd9524589871044df97a16aa187de6fea29ebc0a& lmao also I do not want this to be interrupted ***at all. ***
how on earth do they not crash
They all start moving at the same time
All paths through the build are the same length, they all spend the same amount of time at station.
That's a wild system
I should put my money where my mouth is, shouldn't I
"Acceleration can be mitigated!" WELP I see what I have to do
If it looks stupid but it double tiles, is it really stupid?
lol it's spot on for wagons. So silly. Yeah I think this is a thing
the this iritates me tho
where is the output tho or does that go on belts
Yeah I need to do actual math, and out to belt
If I can down-beacon the furnaces and gear asm, I can maybe shuffle stuff around and get an extra beacon on the reds
you didnt do the maths before doing it? bruh what
oh god i cant do stackers now
ig i extend the right now
and i have to extend the leftr
I checked the 1.1 numbers and they were so comfortable I figured it was fine
this is "Oh I don't need to pay attention" territory
ohhh yeah factory planner hasnt updated yet?
Oh shit flab has it
Here's 2.0 beacon count. When I knew to not worry, it was in large part because down beaconing is more effective in 2.0 than in 1.1 and it was already working in 1.1
1 beacon for gears and copper, 2 for iron. Turns out
YEET
lol
Dude I knew wagonlocked was going to get better but holy shit
i like how peaceful it is tho
so much time to just fuck around
My eyes widened when I saw the pollution changes
It's interesting that's what they chose
honestly cuz im experiencing them rn might be worth to see waht they changed
Any time wube makes decisions like that, I always take a second to see if I can figure out what they were thinking
I think with default biters, it's that they're tuning them for new player intro
The changes that were made were largely pacing
this doesnt give me much info
You can still hit those sliders if you want
It was in the 2.0 patch notes
c-f pollution in the patch notes
trynna find em π
ah ight
HMMM this is probably space age stuff
related to pollution
bruh it just barely clips it π
Turns out 10 beacon with DI is still hard
Oh I think 10 isn't doable with what I want
Wait no I can shuffle
Not enough
That's WILDIN, is it really 9 beacon cap?!?
ayo this guy just showed up as im finishing up 1 side of the rails
THE SIGNALS WORK LSGO
π
ayyyy
I've seen better, I've seen worse.
you liking the filters?
how
doesnt exist fr
Yeah it's kinda nice
saves like 2 slots in malls
lol wait a minute... this ain't it
you redesigning your build?
ayyy it works
Yeah, I have other improvements to make so I'm just doing the next iteration
finished up the rails
shiii cant wait to see what you cook up
imma go automate power so i dont have to handfeed it lol
V noice, yeah when you do multi-to-multi that way, it's just stacked loops
fr fr
i gotta add oil to this now then i can make blue science
but first
red and green
thats clean
now add the belts lol
i have belting for days
ah true
1 belt possible lol
1 gap for <9 tiles
Yeah if not for that I'd be boned
lol yeah
oh god yeah probably
gulp, no I don't
Yeah I think it's funny that the most OP weapon is given to the player first, but only in the right hands
well taught hands
automated power
imma hand feed the mall rq and go build new science
Oh yeah here we go
YOOO thats so soick
so nice to see it tile fr
btw this exists if it ever annoys you
nice, ty
ayyy
I wonder if I can do it fully with green too. Guess we gon see
Wonder if switchable asms would be good for that
Okay wait this is close
That's quite an if
ah igh paired wagons i forgot
i just thought of smth cursed with paired wagons
alternating mats on one train
iron wagon then copper wagon
true just seems rlly cursed tbh
It's SUPER cursed b/c like I said, you're either doubling or quadrupling the width of the build
ah igh
And train lengths
I guess you don't have to?
But if you've got say a 4 wagon train, and you switch to a paired design, you have to either find a solution for "every other," or double stop
start of new science settup
yeah okay im out of my depth here lol
If you alternate correctly you can single stop
Easier to see with a wagon in place that it is indeed wagon tiling.
wait that seems wrong
thats mixed wagons
wtf
It's real easy is the thing. Design double tiling on one side. Copy, h, paste one wagon down.
2 trains still but only 1 furnace supporting red science
oh this doesnt work cuz there is a buffer amount in furnaces
F
lmfao you can split wagon that but yeah you'd have to circuit regulate
I wouldn't want to do it with prod too. It's probably doable
too cursed for me and that's saying something
yeah i got high "cursed level" tolerances
in the sense that i accept too much cursed stuff sometimes
(sushi lds)
Nope, not liking this. Idk if I'mma be able to do this
Most of what's pictured here seems forced?
This is what's forcing my hand
The triangle of 6 cannot change. Which means GC goes exactly there. Woof.
lol, sure.....?
120spm π
im gonna add blue right after and i think i might be able to add yellow science to this aswell
I found a repetition at 3 but I think I need a nap lol
oh god its starting to resembler your blue circuits build
I'd have to remove beacons to multi-stop, which is probably doable
is it a sign to stop? nah
Honestly, I'm not displeased with what I have for the green science itself
Those 7 machines are locked in, I think. The rest is weird.
if it works it works is my motto π
60 actually cuz im using t1s
It definitely works, but the 3-repetition is super weird.
Oh that's not beltable either, wat happened to my beltable version
...ah
beltable if you asume "tileable" is for 14 tiles
maybe
nvm
its cuz of this
or the placement of the green science assembler
but as you said its all locked in so idk
i gtg sleep so goodnight have fun
cyaa
I don't love it
It's not good horizontal tiling but I can make the horizontal work, that's slop right now
The thing that's fucking with me is the vertical tiling. 3 is weird but if I'm going to double stop I need to have some room on the tracks anyhow
u seem to have experimented a lot so how are the new beacons
I like it a lot. Wagonlocked has been seriously powered up
Going from 8 to 10 or 12 beacon is less important, and it's more likely that a 3 beacon intermediate is enough
nice
Also the game straight up tells you if your DI is going to work or not
yes
well from this point i cant share any progress with u guys
ill need to cook my own thread again
its so steel heavy bruh
also fck trees i need grenades
I have been more stoked about builds before. But I've also been less stoked
I haven't figured out the double stop copper problem yet
thats cursed af ngl
It might be cursed but it's 100% DI from ores
ok not spoiler ||but u cant send every item in the game || thats a new one
If it wasn't for the fact that this build behaves so goddamn good I wouldn't be working in this space still
it looks so weird tho
I hella wish I could compress it but 3 wagon is fucking weird
I don't want to fuck with actual 3 wagon so I just gapped it to 4
0 spacing is officially in
New curves probably fuck chunks completely, it was barely there beforehand and curves are larger
well 2x2 or 3x3 it is
well the bridges are large
i saw some 8 way intersection on reddit tho that had 420TPM
crazy af when the record was 117 before
Here's my new fav aesthetic on 0 spaced
Not quite DDI
i hate the waiting part of the game
There is no waiting phase
If you're waiting on something you fucked up already
lol you're so modpilled you forgot how to play vanilla
This makes me irrationally happy
xd
this is cool
but u still cant copy paste the groups.....
so i still need to set every item
atleast u can do trash unrequesd
I think I like this one best
how do the new request limits work
Idk I haven't looked into it
oh i think its about quality
Vanilla LTN is super simple tho, once again Wube took the idea of LTN and did it better
Setup an interrupt for every cargo type, all trains the same
Probably pull full cargo first for UPS reasons but that's minimal
Sigma
wow, that is a lot of steel
i angered the biters
I love this QoL feature - though it's definitely missing the copy/paste mechanic we have in other areas of the game
,yes