#Critique my starter factory
1 messages · Page 1 of 1 (latest)
Ur in a desert restart
Madness. The bus must grow to the right. This is unplayable. 😃
Please tell me you've played before... I'm at almost 50 hours and mine doesnt look anything close to as good as this
I have started a new train based distribution factory and made blueprints for every outpost type so all I have to do is shift click it and attach to the train network and it works
I am good at handling biters. Just rush tank, rocket fuel, and the highest bullet dmg and speed upgrades for blue science
It was a joke (just making sure you know), and I thought you were just starting .
to Critique I'm not sure what you're aiming for—whether it's speedrunning or building a megabase—but that's not to say it's bad! but to say that depending on which it could change my view on the base
But if I were to Critique I wouldn't have much to critique, as your build looks fine overall. You could clear the cliffs on the left to tidy things up a bit, but it’s a functional. And id offer advice but With 700 hours of gameplay, you likely don’t need advice, but if you’re aiming for a megabase, consider setting up trains to keep your copper lines filled and rushing for purple and yellow science for bots.
Also i have 600-700hrs
Idk if thats important
But if you’re speedrunning, just focus on rushing. I’m not sure if the base is optimized for that, especially in the desert, and I don't know how long it took you.
to get to that point
If you’re an hour in, that’s really good. If not, then I’m not sure .
Also, sorry for any grammar issues or if I sway off topic. I tend to type as I think and as I say, so it might come out a bit messy (I say this to most people).
No prob
I recommend making a bus twice as big (4) lanes and making more machines that make electronic circuits (after getting more copper)