#Critique my starter factory

1 messages · Page 1 of 1 (latest)

sweet cliff
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I like that! You will probably need more copper, another input-lab and some cliff explosives, but I like what I see! And 4.5h is really good timd for automating blue science. What are your plans next?

valid creek
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Ur in a desert restart

cyan bone
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Madness. The bus must grow to the right. This is unplayable. 😃

jolly mantle
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Please tell me you've played before... I'm at almost 50 hours and mine doesnt look anything close to as good as this

plain plume
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I have played factorio for 700h

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Don’t feel bad at all my first bases were so bad

plain plume
plain plume
valid creek
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to Critique I'm not sure what you're aiming for—whether it's speedrunning or building a megabase—but that's not to say it's bad! but to say that depending on which it could change my view on the base

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But if I were to Critique I wouldn't have much to critique, as your build looks fine overall. You could clear the cliffs on the left to tidy things up a bit, but it’s a functional. And id offer advice but With 700 hours of gameplay, you likely don’t need advice, but if you’re aiming for a megabase, consider setting up trains to keep your copper lines filled and rushing for purple and yellow science for bots.

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Also i have 600-700hrs

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Idk if thats important

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But if you’re speedrunning, just focus on rushing. I’m not sure if the base is optimized for that, especially in the desert, and I don't know how long it took you.

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to get to that point

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If you’re an hour in, that’s really good. If not, then I’m not sure .

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Also, sorry for any grammar issues or if I sway off topic. I tend to type as I think and as I say, so it might come out a bit messy (I say this to most people).

plain plume
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No prob

astral socket
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I recommend making a bus twice as big (4) lanes and making more machines that make electronic circuits (after getting more copper)