#Sushi Mechanics?

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queen cairn
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You're starting to grasp "twobelts"

summer zinc
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its more the extension of thyme's idea for me. like his very first step of the tutorial works, but it's not the "best" or most compact way to do something. so now im trying to further extend the logic to the wagon

queen cairn
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The waste is you're splitting a bluebelt into 1/7th, 7 times

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There's multiple facets to that

summer zinc
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and im merging /consolidating blue belt from a wagon in the first place so its a lot of unnecessary steps

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if im not consuming a bluebelt of science theres no need to form/make a full yellow/red/blue belt

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just to split it off again

queen cairn
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If you need a 7th of a bluebelt, half a yellowbelt will do

summer zinc
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but i still need the blue belt sushi for lab to reduce the number of beacons

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its just the inputs dont need to be blue

queen cairn
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Yup

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These colors are specifically chosen

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Not that you need them, just that they're sufficient

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2/7ths is less than a yellowbelt at 1/3rd. 4/7ths is not

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The only rate control you actually need are the two belts right before the last splitter, to make it so it's taking 1/3rd of the y/w, and 2/3rds of the other

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one third of a 50-50 and 2/3rds of a 25-25-25-25 gives you 1/6th of each.

summer zinc
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can i rely on inserters to be rate control?

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have not thought very deeply into whether i need all the different splitters if i just assume inserters are working full time to supply at whatever is the prevailing rate a stack inserter works on a yellow belt

queen cairn
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You can rely on some very weird rate controls with A-B sushi. Jouster's the master of that, I've merely dabbled

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But yeah if there's room on the belt stuff can place

summer zinc
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1 stack inserter 24/7 unloading into a red belt = almost exactly 1/7 of a bleu belt

queen cairn
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If there isn't room, it won't. This is a combo of rate and A-B

summer zinc
queen cairn
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you'd have to recycle through the chest

summer zinc
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im just talking purely rates for now i dont know how it would work in practice

queen cairn
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I'm not stoked but you prolly could do that. I don't think I've seen it before

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Prioritizing recycle would be tough

summer zinc
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yea im not 100% sure how recycle will work with this. also how to protect vs input starvation

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i assume i have to link all 7 train station chests together (and their outserters)

queen cairn
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The other thing I see is that inserters can only put items on one side of a belt

summer zinc
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only enable if all 7 stackserters have enough to grab to make it 1/7 of a belt? idk if this will mean i can skip splitters, or i would still need a splitter for it

queen cairn
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But actually the more I think about it the more I like it

summer zinc
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๐Ÿ˜‰

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im just spitballing for now. i have to do a draft to actually see if theres any merit to this idea

queen cairn
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If you're rate controlling with inserters you can minimize recycling

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If you don't allow it to flow when even one is missing, that avoids most recycling

summer zinc
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you basically only "need" 7 stackserters to make one sushi belt in this theoretical idea

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im still not sure if this protects from overload or not

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or whether backpressure from main sushi belt can take care of this

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still not sure how to merge all the 7 different stackserter belts into one since they will presumably be also a medium distance apart

queen cairn
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I was looking for a railcrime but I guess sushicrime will have to do

summer zinc
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i tried to draw the whole idea purely on paint but i couldnt do it. guess it will have to wait

fiery portal
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what even is a sushicrime? That's like saying fraudcrime, it's all crime to begin with

queen cairn
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Blue collar crime?

fiery portal
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sawdust in the carbeurator?

queen cairn
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Railcrime feels like blue collar crime, it's just track and signals. Sushi crime feels like white collar crime, you gotta have something going already

summer zinc
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is this new method i cooked up strictly inferior to other methods? trying to see the cons of this 'cut out the middleman' (aka splitter). also trying to see potential problems but its hard without the actual thing running

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or its unnecessarily overengineered? i think 2 paralel belts (one with 5 sciences, the other with purple+black sideload) would be a decent compromise for simplifying things. black/purple is only consumed when particular research is being used except for follower bot

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so it probably doesnt warrant overcomplicating things, but reducing the number of input belts to feed labs can be a boon (imo) for beacon builds

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and 8 beacons is somewhere in the middle ground where you can have two easy parallel input belts cutting through without spaghettifying everything

queen cairn
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I think your math was wrong somewhere but the concept may still work

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Yeah conceptually, you're on the right track

summer zinc
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unload onto a red belt, not a blue belt i think

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blue belt is a lot more than the red, red is so close it almost seems too coincidental

queen cairn
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redbelt is slightly too fast

summer zinc
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ive no clue

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hmm ok. thanks for the quick draft. that was exactly something i had in mind

queen cairn
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Even onto a YB starts to back up, which is immediate fail state

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It's very close though

summer zinc
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too fast = will splitters take care of it, or risk overload?

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interesting

queen cairn
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Stack size 7 onto a YB has the tinies of gaps

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Stack size 8 slowly backs up. I think 7's the best you get

summer zinc
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why is backing up a fail state? without the clip of it failing im not sure what causes the whole thing to lock

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tiniest of gap i can potentially write off as a tradeoff for simplicity, key is still whether it works as one consistent sushi belt and how easy/difficult it is to protect against the more common fail states

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im technically only feeding 11.8 labs for follower robot research anyway off one blue belt sushi'd at 1/7 each

queen cairn
summer zinc
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that is pretty nice to look at

queen cairn
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Shit you can clean up the design further. great job!

summer zinc
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also very nice with just 1 splitter use

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any downsides you can think of to this approach?

queen cairn
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Hella concept dude

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Recycling's a bitch still

summer zinc
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pog

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yea i havent really thought about how to handle the output end of the belt

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i might be able to reduce the complication if i separate purple and black. since those two are the main culprits

queen cairn
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The main main issue is 7 item sushi

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6 is kinda trivial

summer zinc
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thanks a lot for translating my word vomit into something usable. will be nice to troubleshoot when i get back

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oof

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yea recycling is always a bitch with sushi

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have to wonder if chest defence is sufficient if its just the 5 non-purple/black sciences

queen cairn
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6 is nice and easy, that's mix and recycle

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6 is belt rates, 2x3

summer zinc
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as expected things would not be so easy the first time around. mockup using pseudo train wagons from the theoretical infinity chests model

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seems like its the classic two lanes not moving in lockstep problem, but not 100% sure

summer zinc
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maybe some number of splitters is necessary for a better / more seamless way to merge the 7 inserters together...idk

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pardon the extra two chest+inserter per train - i thought i'd try and do all 3 sushi belts at once but clearly that was not feasible and i should have stuck with just 1 working sushi belt first ๐Ÿคฃ

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im guessing looping the exit end back to the individual wagons should be the end of my worries?

queen cairn
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It's funny that being nonspecific is pointing at being hyper specific. Stack inserter with hand size limit of 7 with a yellow belt is slightly under on rates, but 8 is over

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Redbelt is way over

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8 hand size isn't a lot more, but it's barely enough. If you get your rates correct it should fit on a blue belt and you can sideload.

summer zinc
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one of the weird thing about applying rates to belts is that you really need to account lane-by-lane not just purely the belt "as-a-whole"

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blue belt can transport 4500/min but really it is 2250 /lane/min. trying to do something like 2500 + 2000 on two sides of the belt technically fits within 4500/min but will fail spectacularly because of the lane limitation

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what implication does handsize 7 have on saturation of a sushi belt? especially if im trying to do a 5-item science sushi instead of 7?

queen cairn
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Twobelts is twobelts. Rates is just rates

summer zinc
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the thing about the gaps being present means that i can use faster belts on the unload?

queen cairn
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And yeah good shout on the sides thing

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switching to 8, doesn't matter if there's room on the other lane, that's too fast

summer zinc
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wonder how many splitters i need to do a smoother job as opposed to this sideloading. you had one earlier setup that used more splitters

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this one

queen cairn
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Not sure what's with the timing, I ignored it

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It's either at rate or it isn't

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If you want to mess with that you can, as long as you don't mess with the rates you're fine

summer zinc
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just recalled that belt weaving is a thing so i might just do it instead and call it a day if this seems particularly overengineered

fair gull
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My kind of sushi is not intended to be used with a return belt. You can do it, but all the unsorting back into pure imputs kind of defeats its purpose.
Since Labs don't have a fixed consumption ratio, it's more optimal to just sideload the correct amount onto a looped belt.

queen cairn
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+1 labs is honestly the easiest defense for belt end, I think

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Overconsume, you don't end up with dregs

summer zinc
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Yeh im starting to realise that sushi is not really necessary for lab science. Wrong tool

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Belt weaving seemed simple enough no need to overcomplicate with unnecessary splitters and more footprint

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I do need to think about how to unload two wagons evenly though. Or maybe just stick to one wagon

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It seems just 1 inserter might be enough for what i need for 1k spm to unload

fiery portal
summer zinc
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i guess this is the part where shoehorning sushi is necessary to extract maximum challenge

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im gonna stick to low tech for now to get to the rest of the game

queen cairn
summer zinc
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im re-designing a new red chip factory with the new knowledge i gained the past 2-3 weeks (or has it been a month?) and damn its gonna look very different. i wonder how that would play out

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the part where 1 inserter can fill the role of filling 15-25% of a blue sushi belt is kind of tripping my head a little bit

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i need about another 200 more red chip machines and i think its finally go time

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somehow i dont think its possible to use DI to have 1 wire machine feeding 8 RCs in a 12beacon setup right?

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i could make it 1 copper_cable : 4RC but that would mean twice as many AM3 making wires and more beacons/t3 modules. or maybe i just belt

queen cairn
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DI in 12 beacon is super hard

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You must handoff, unless I'm sorely mistaken, which might be the case. I'm like 99% sure

summer zinc
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isnt it borderline impossible? best case is chest handoff

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i dont see how i can squeeze another am3 between 12 beacons

queen cairn
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If it's possible, i would love to see it lol

summer zinc
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theres just no space for another 3x3. it must occupy where a beacon will go

queen cairn
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There might be something here

summer zinc
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maybe an 11 beacon ๐Ÿค”

queen cairn
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But I don't see it even so

summer zinc
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nah that's too much of a meme even for me

queen cairn
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That asm is taking up a beacon spot

summer zinc
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yea it might be doable on 11 beacon

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idk if its worth โ„ข๏ธ tho

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might as well go the whole hog if im gonna try for pollution minimisation. 12 beacon everything, see how much pollution i produce for 1kSPM just as a reference point. then i make tradeoffs from there in future saves

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its getting very tedious and samey though with 12 beacon everything

queen cairn
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lol it's still only 10

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There's a tile though, maybe

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I guess I can get it to 11

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I think the other machine will always take up one beacon slot, if 12 was possible with a DI, then 13 beacons would be possible.

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Same size, sameish locality constraints

summer zinc
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yea looks absolutely horrible

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my only rationale that 11 was possible is cause the AM is same sized as a beacon so it could theoretically take the place of one beacon but i dont think thats how it works in practice

queen cairn
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That is how it works

summer zinc
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now im not too sure what tradeoff i need to make for chest handoff 1 wire machine to 4 RC (far from optimal ratio by about 100%, should be 8 RC) as opposed to just belting it

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i dont need that many wire machines cause i intend to belt the plastic and GC as opposed to making it on-site (big mistake from very very first sushi version)

queen cairn
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I know I sounded crazy when I said GC and RC are actually one of the biggest hurdles for megabasing, but fr, wire's a bitch

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it gets so bad when you try to do volume

summer zinc
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yea i put it off for so long because i couldnt deal with moving that much wires

queen cairn
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I down beaconed my wires and GCs for DI

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They're only 3 beacon, RC is at 8

summer zinc
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the tradeoff for DI is usually more machines (making wires) and therefore more beacons right?

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what is the main benefit for DI in this scenario?

queen cairn
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Not necessarily. I have no extra wire beacons and the beacons on the RC have excellent sharing

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Compact helps with beacon sharing

summer zinc
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im thinking just "more belts" that is spread across more stacks

queen cairn
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Also I'm not belting wires

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I'm not belting GC either

summer zinc
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oh right you make the GCs together with RCs

queen cairn
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Idle machines are "good" for ups, or rather, they aren't so big a penalty. Decreasing beacon counts with DI can be optimal

summer zinc
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im just gonna isolate the main stuff like GC and RC. definitely UPS unfriendly since theres so much "double logistics" but its just easier to move/produce

queen cairn
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This is why factorio is eternally interesting to me. Even if I get the theory cooked(I do not have it cooked lol), in practice, i still have to make interesting choices

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I chose to import plastic there

summer zinc
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yea i think importing plastics is typically a no brainer

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the input materials are just too differnet to make sense making it with the rest. GC+RC together is the real headache. there is a lot of overlapping materials

queen cairn
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lol I found these oils after I had already planned GC here, now I'm bummed

summer zinc
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but belting everything to make it fit the ratio is nearly impossible with the way wires expand the volume of a belt of copper plates

queen cairn
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I have coal and water too. That was a better RC spot

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But yeah b/c all the circuits are that way, you can really limit what you're moving on the tracks

summer zinc
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need to make some important tradeoffs at some point. whether its DI or outsourcing GC production

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or something else entirely. not sure

queen cairn
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Yeh, this ratio is also 1:1:1:1

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Or very close, you can DI this way reasonably well

summer zinc
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i might just do GC import just to see which works better for me

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but still on the fence of belting copper wires vs 1:4 chest handoff

queen cairn
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It's honestly not terrible either

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These are big questions tbh

summer zinc
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ya i just made BC another outsourced production facility. its just easier to handle right now, i cant do the belting properly. sushi helped a bit but not all the way

queen cairn
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It's just such a tight ratio....

summer zinc
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im not sure if theres an easy way to compare DI vs. belt approaches for beacon average for a required X number of machines. just for purposes of (1) reducing beacon/t3 module production cost; (2) reducing power cost (3) total number of belt/inserters?

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guess i have to do it the hard way and try to make two different blueprints and count the required beacons

queen cairn
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Yeah investment cost is a static at least, so you can calculate payoff time

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DI will almost always save inserters

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I am saving wire inserters here, though I have almost double the GC machine count that I need, so I'm only saving one GC inserter. 1 out to belt 4 in, versus 4 direct, and assemblers on standby half the time

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Probably different solutions are optimal for different things

summer zinc
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if you unload into a splitter is it both output belts give 18 i/s or you need to merge both belts for it to work?

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i never understood what the exact benefit unloading into splitter gives. like its faster, but whats the terms and conditions?

summer zinc
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trying to reduce the number of steps from wagon to sushimaker by applying the knowledge so far

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Thought Process: 0.25 express_transport_belt worth of electronic_circuit / plastic_bar works out to a rate of ||(4500/60/4 =)|| 18.75 item/second each. I think a stack inserter unloading into a blue splitter should be able to deliver within this amount, if not, I am slightly undersupplying 0.24XXX belt worth of plastic+GC which is totally fine, as 23 RC machine will not be able to consume more than that amount

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I also only need to supply 950 copper plates per minute to make the necessary copper wire to fill TWO lanes (represented by splitter to two different sushi belts). Works out to about 15.8 item/second. Well doable by one stack inserter.

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need 192 advanced_circuit machines, works out to 24x8. so i need 8 sushi belts. 2 wagons, so 1 wagon can have 4 inserters. i don't really have a compact way to fit all 4 inserters-->splitter-->sushi on same side of wagon, so im thinking to use two sides of wagon instead

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Also i guess i should move the splitter over here to reduce the number of blue belts. no point having so many parallel ones.

queen cairn
summer zinc
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1 splitter > 1 inserter in UPS cost?

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also isnt the right picture gonna get stuck

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the left version unloads better i/s than the right, surely

queen cairn
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Left is slightly higher but it's pretty close, and both are more

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It's not 100% clear to me that splitters are worse than 2 inserters, but if you're doing something you don't need to be doing, that is worse. If you don't need the i/s, it's an additional unnecessary thing

summer zinc
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well. the step it avoids is having 2 inserters giving me 18.75 i/s as opposed to doing the same job with 1 inserter+1splitter

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i dont know which method is the most UPS-efficient to get me 18.75 i/s but i figured the less objects i use to move said 18.75 to the final belt the better. running 4 inserters to 1 full blue belt, then splitting it 4 ways and rate-limiting it like my very original approach was the rudimentary way to guarantee 18.75 i/s without jamming

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my task now is to cut out all the middlemen (aka rate limiter, splitters, sushi makers etc.) and go to the source and see how i can do it with as few "steps" as possible

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ultimately i just need to extract 8 proportions of 18.75 i/s from 2 wagons, without the belt jamming during input starvation or output full scenarios. not sure what other scenarios might cause issues.

queen cairn
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Yeah, if you find yourself needing 16-18 i/s from one inserter, it's a decent tool. But if you only need 13, you don't need it

fair gull
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I'm not entirely sure where the inserter places the items. It must be in the buffer zone of the splitter, rather than its input side.

summer zinc
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yea shortly after asking i just tested all 3 setups to see for myself by comparing the chest count after a certain amount of time

queen cairn
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It's input side and generally it clears out

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Both sides is fastest but one side is faster

fair gull
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this mainly goes into transport lines and how to optimise UPS with them, but there's a section that talks a bit about how splitters work.

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oh, splitters only have 8 transport line segment, I thought it's 12

queen cairn
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It's very close to the same

fair gull
summer zinc
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very close is how close though ๐Ÿค”

queen cairn
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The internal buffer on the splitter is large enough, there's a teleporty thing that happens, the items go to the out

summer zinc
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15 vs 18 i/s is a big deal

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its the only raeson im considering abusing it

queen cairn
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They're both over 18

summer zinc
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that straight belt one is only 13 i/s or so right?

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cant believe the difference is so huge honestly

fair gull
summer zinc
queen cairn
queen cairn
summer zinc
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honestly the eyetest makes it look like the farther half of splitter wasnt getting utilised at all lmao

queen cairn
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lol there's a fucker hiding in there but you can barely see him

summer zinc
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of course when i need something like 20-25 i/s to fill a lane then it would make sense to just use actual 2 inserters to two belts instead of this splitter trick

queen cairn
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Yeah, there's a range from 14~18 where it's useful, but that's it

summer zinc
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for now im juuuuust straddling the line of barely enough with the splitter so i figured why not

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thats as far as it goes

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any more and it doesnt make sense to use this niche trick

summer zinc
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seems like now is a good time to revisit what we learnt

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why is the asteroid belt jammed? i need to loop it back?

fair gull
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It's not jamed, it's simple backpressure

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the top splitter can not put more of the filtered item on the left (in direction of flow) output, so it cannot take in more items

summer zinc
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Is the best way to deal with asteroid backpressure to chuck it into the void?

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Feels counterintuitive, the inserter throwing will be fighting against the collectir

fair gull
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na, stuff that is tossed away won't be collected

fair gull
summer zinc
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chuck* into the void not chunk sorry. 6am brain at work

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found a small solution with some probably inefficient use of combinators

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the rework certainly didnt help things

fiery portal
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Better to just not pick them up to begin with

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Grabbers can take a filter

summer zinc
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ya that was my thought

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i think i implemented a rough version of that but it involves a probably inefficient amount of combinators

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since i need to transmit the raw information that i have >X iron ore, or Y iron asteroid, and reduce it to -1 iron asteroid to cancel out the constant combinator that is telling it to filter FOR the iron asteroid?

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or is there a better way to do this

fiery portal
summer zinc
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one constant for 3 items, and 3 negators for the 3 different asteroids right?

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or is there a way to condense the 3 different item negation filter settor into one?

fair gull
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I haven't tried it with filters yet, but you should be able to do any amount of signals with a single constant combinator and a single arithmetic combinator now
the improved circuit stuff is amazing. give me a second, I'll show you

summer zinc
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i'll bet those that know how to use it think it's amazing. for me it's too drastic a change when i was just getting the hang of rudimentary functions

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this is what im working with

fair gull
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that is one way to do it
btw you don't need those Accumulators. It's always "day" in space.

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You could argue it's for demand spikes, but you can place more solar panels instead

fair gull
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Here's how you can set requests with a constant combinator and an arithmetic combinator. This also works with filters, as signals < 0 are ignored for that:

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It turned out to be a bit more cumbersome for asteroid collection that it would have been for logistics requests or similar, because I wanted to stockpile some amount of iron/carbon/ice, but the filters are for asteroid chunks.
The inserters into the crushers disable when the desired iron/carbon/ice amounts are reached, resulting in asteroid chunks to be in the hub.
Constant combinator has desired amount of chunks as output on the green wire.
Arithmetic combinator does EACH green minus EACH red, output EACH
output goes to where_is_the_catch
any asteroid chunk you want more of has a positive signal, everything else is negative

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this has a bit of delay though, not sure it's optimal for this use case
this works for any situation where you want calculate required items from desired amount and current stockpile though

summer zinc
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2x2 accumulator beats 3x3 solar panels

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the output of negativ asteroid chunk, will it lead it a positive or negative filter signal?

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i.e. in your picture, -1 signal iron asteroid chunk, is the same as 0 signal? for purpose of set filter

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is there a useful thread for people to discuss early game space platform ideas/strategies that isn't parroting what certain content creators say is ideal

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im running a few preliminary tests right now to see the viability of space platforms as a way to generate pollution-free steel

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to support my purple/yellow science, since i basically beelined rocket for TINS+Lazy bastard achievement run

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im wondering at what point it becomes not so great, cost wise, to keep making more and more orbital space platforms to generate steel as opposed to mining what's on nauvis. and at some point i will start to colonise the other planets too. currently about 8 hours into game

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im struggling to even do some basic math because of the randomness of the asteroids

fair gull
summer zinc
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my furnaces are not running 100% of the time, so i think the 2nd image, i could reduce cost of platform even more by trimming furnaces

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can the circuit signals determine whether it is a black or white list? or its entirely entity-based

fair gull
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If you want to reduce the cost of the platform, you can send up Copper instead of platform tiles, and make the Steel up there. That also gives you twice as many tiles per rocket, and that before any productivity buff.

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the grabbers cannot do black/white filtering, no? so it's whitelist by default

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for the purpose of filter signals, values >0 are used for the filter, values <= 0 are ignored
this is the same for "set recipe"

summer zinc
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that is interesting food for thought

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but how cost effective is sending copper up?

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cant neglect the cost of building 1 rocket for the sake of building idk 383 platform tiles

fair gull
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In a single rocket, you can send up 1k Copper, which is enough to make 2 rockets worth of platform tiles.

summer zinc
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also the first furnace will take a while to get running and establish the rest of it, i reckon

fair gull
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it's not free, you pay with other things than steel instead
it's slower, might need an extra rocket initially (for the ASM, possibly prod mods), ..

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Prod mods for the ASM making Copper Wire would help a lot

summer zinc
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yea its definitely not free, the calculation is a little too difficult for my calculator-addicted brain

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prod1s?

fair gull
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yeah, doesn't get any better than that while you're setting up the platform that's supposed to make the space science needed to research module 2s

summer zinc
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yea i just researched mod2s

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but i dont know if i should take some minor hits and research automation3 for ASM3s to send into space as well

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to craft that initial second space platform

fair gull
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ASM-III consume more power than ASM-II

summer zinc
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together with mod2s, cause those are probably huge power drains

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might need a ton of space

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also how many copper plates (or wires) can you ship up in a rocket?

summer zinc
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ah sorry i must have missed it alt tabbing so much between game and checking my trusty pocket calculator and discord

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this happens when i removed one too many furnace ๐Ÿ˜ฆ

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i dont understand why a smaller setup with fewer furnaces could outperform the bigger platform with more furnaces ๐Ÿค”

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is it because of the asteroid collector bigger surface area?

fair gull
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more collector area means more collection

summer zinc
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i ran this setup for 10 hours and this one is significantly worse, at 37.5 steel per minute

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now im wondering how to create a better optimised platform while minimising my cost

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this isn't straightforward like mining, also is there a better place to be posting and discussing this for better visibility

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i found the main #space-age and #space channel to be too full of unhelpful people

fair gull
summer zinc
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i checked the power graphs it wasnt power starved but more importantly iron ore starved

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the furnaces were active roughly half the time which lead me to cut the fat in the former picture

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also i need a better way to be signalling these inserters ๐Ÿ˜ญ

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they need to hold off unloadin the asteroid chunks unless i need iron, but i must b doing it wrong

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currently i just read the cargo hub content for iron ore

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but this just leads to cargo hub oversaturating with ore

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but then this leads me to think i need one more furnace stack?

fair gull
summer zinc
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ya indeed it has the same amount of collectors which leads to my confusion

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i have to guess that is a surface area issue and not a power issue

fair gull
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the surface area is the same, no?

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there's also inserter speed and hub being potentially overfilled, but the most likely reason is brownout

summer zinc
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thats the part im confused about i dont know why the 37.5 blueprint is running so slow

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i fastforwarded it for 10 hours though

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it has many peaks and troughs

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some windows of unluckiness the furnaces were completely inactive

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im gonna run the reduced furnace count platform again just to make sure it wasnt a fluke

fair gull
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running the simulation for 10 hours smooths out any effect the RNG may have

summer zinc
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and maybe run for 10 hours

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yea that was the idea

fair gull
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You did run both configurations for 10 hours, right?

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Or are you comparing apples and oranges?

summer zinc
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i ran the first one for 10 hours, yes

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second one, i ran for about 2.5 hours, then i ran into the clogging issue

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i fixed it up with a decider combinator for now

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hopefully no issues

summer zinc
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it ran into bug so i needed to de-bug, then re run the test again

fair gull
summer zinc
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theres a bit of a lag effect when it comes to this

summer zinc
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saves me some marginal cost yet again to reduce the size of the platform

fair gull
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the grabber has an inventory, which will lead to huge hysteresis effects

summer zinc
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whats that effect

fair gull
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part of designing a smooth running factory is making it react quickly to state changes
buffers slow down the reaction time

summer zinc
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yea need a simplification of that wall of text, lol

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im way too dumb to understand that

fair gull
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The grabber outserter enables when there's not enough chunks in the hub, placing chunks on the belt.
But it takes a while for the chunks to reach the hub, so more get placed on the belt.

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This creates unstable behaviour.

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Instead you always want the grabeber outserter to place chunks on the belt, and limit insertion into the hub instead. This way, the feedback is instant. No instability.

summer zinc
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ok i can get behind that

fair gull
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But you have to separate the Steel from the chunks for that to work.

summer zinc
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how about if i set the threshold to be tighter

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the hub has a lot of available space

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so this instability, as long as it never crosses a threshold, will be fine, correct?

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it is ping ponging around roughly this mark right now

fair gull
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No, the instability is inherent to the design. You can reduce it with tighter paramters, but it's still there.
It may be enough to control the platform though.

summer zinc
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i suspect i can even put more furnaces in since all collectors are full

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i suppose this almost 6-8 hour testing window is sufficient to conclude i am overproducing or at least stable to produce 45 steel per minute?

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it hasnt changed, much different compared to the other setup weirdly

fair gull
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that production graph doesn't get more stable

summer zinc
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seems like user error in that particular "underperforming" blueprint, couldnt replicate the stats

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ya it was user error ๐Ÿคฃ

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no inserter for left side asteroid chunk collector

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is it possible to produce copper in space?

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i saw someone mention recycling but looking at the tech tree in game i dont get any

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nvm found it under advanced XYZ processing instead

fair gull
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It's a Gleba unlock. Also reduces the Iron yield.

summer zinc
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reduces the iron yield?

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u mean permanently?