#And how do you change this parameter
1 messages · Page 1 of 1 (latest)
@night saddle for damage/shooting speed you can add a TurretAttackModifier, AmmoDamageModifier or GunSpeedModifier to the effects of a TechnologyPrototype:
{
type = "technology",
...
{
type = "ammo-damage",
ammo_category = "flamethrower",
modifier = 0.1
},
{
type = "gun-speed",
ammo_category = "flamethrower",
modifier = 0.2
},
{
type = "turret-attack",
turret_id = "flamethrower-turret",
modifier = 0.3
}
}
But AFAIK you can't increase range this way (except for artillery).
Thank you. But I think maybe there is some crutch way to bypass this limitation through the control phase.