#Space Age Pricing
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Not cheap, but enough good content to make it worth it
Just like the Elden Ring DLC which is the size of a whole game, Factorio DLC doubles the game's official content
They should introduce hourly subscription pricing. 50 cent per hour. Sounds extremely cheap and will lure in people, only to trap them and turn the devs ultra rich
I think it's very reasonable - it's about the price of a full solid game, which it is
Same
2.0 <<<333
Just 7 months
yeah to be more serious, factorio itself would still be a bargain at twice the price - now they're giving us more content, again for a pretty low price in today's game market
with all expansion lol. so 14
I expected it to be 20 to 25 USD compared to the game's 35 USD price.
They said it'll be 30$ a year ago, because it has new content as much as the base game
My question is how much play time will Spage age add to the current so I can maybe gauge the price from that
40-400 hours just for the campaign
Make an alternative form of payment, selling organs for SE
And a ton more for elevated rails and quality and spoilage and mods
yeah I understand the general intuition of "DLC should be cheaper than the base game" but my reaction was the opposite: I forgot that factorio was only 35$ and was surprised when I found out today
I know at least one person who will get stuck playing with elevated rails for a week before progressing further
You?
My dear simp will buy my the DLC anyway so we can play together but it'll be like $70 for us both lol
No, I'll get overwhelmed with all the new stuff, quit from choice paralysis when I reach space and have to pick a planet, and come back half a year later to lose a couple hundred hours to the game
I think Factorio is a great game and DLC will bring a lot more interesting stuff to the base game however even though the game's price is on spot (for me), the DLC's price will make it less accessible to people. I play games with mods but have never played Factorio with them. I was waiting for this DLC to come so that I can start again for the last year. I think there is a lot of people like me, excluding the enthusiasts in this community, who were waiting for the DLC. Which might lead to people stop playing the game completely if they are not exposed to mods.
Any non-free price will always exclude some people, sadly
How bout a Spage age demo dlc >:3
The demo was the free taste for me afterall
It'll absolutely help decide if people think it's for them
Don't need to be much, just be some scenarios
I also think the price is pretty fair we get a lot of new content new fabrication methods and new ways to build a factory also you have to think about it that a regular game price today is around 60-70$/β¬ so with 30-35 you are on a pretty good stand in my opinion.
I mean it surly is still a lot of money but if I think what I spent money in games I played 20 or 40 hours while factorio I already played thounds of hours and what I see about SA I will also probably play thounds of hours (really like the new planets) I think it is completly fine.
It is pretty good pricing, but I just despise the practice of "Oh pay (amount of money) to play the game, but if you want to play the FULL game you need to spend (another amount of money)" and its kinda why im a bit peeved by this
Most likely i'll still save up and buy it but like, I primarily play the game with friends and unfortunately they dont seem to be on the same boat on the whole 'paying 35 dollars for an expansion' thing
Also comparing the pricing of the expansion and game to the pricing of triple A titles is flat out ridiculous
well SA is not the full game thats the thing the full game is planned to be factorio and SA is "just" a large dlc and not the planned full game
(Still I know what you mean)
In the beginnings I even think they never planned to make it that big it just was going like that out of passion and then you somehow have to pay your people so somehow they have to generate money from the content they produce and work they have.
The garbage quality of AAA games aside these huge companies dump literal millions into making their games, and price their games accordingly to expect alot of profit from their investment into the development of the game. Hence why triple A games are so expensive, they literally milk it as much as they can without being priced too high as that people simply wont buy the game
So the game + the expansion being about the same price as a triple A title is quite uhh, steep (atleast for people like me)
Although this is mostly a subjective opinion
But AAA games are made by studios and publishers who release like 2-4 games per year (or at least 1 per year) thats a huge difference to 1 game and 1 dlc/game in 8+ years
Everyone values prices differently i suppose
Considering the amount of stuff in the expansion, I think the price is fair
It's doubling the game basically
Thats definitely true it always is different depending in what situation you are and how much money you have spare in general.
I dont shame anyone who thinks twice about if he will buy it or not as I said it is still a lot of money even if I think it is fair priced and than you also get some nice QoL stuff in the base game which also could let it feel good to play even if there is nothing crazy new.
At first, the price shocked me, but then I calculated it and realized that for my country the price in Rubles is 1200, while $35 is 3k RUB. I suppose I should be ashamed to complain..
Not fully, a big company alone would only make like a triple AAA game about once or twice a year at most (with some exceptions like EA making sport formula games for the 20th sequential year in a row), and they sink a huge chunk of their funds into the games they make with hopes of revenue.
Factorio is a great game, and the 35 dollar price i think is worth it if the consumer knows what theyre buying. But I still find little justification to price expansions this high
Although one thing I hear frequently is ''with the amount of content in the expansion, I think the price is fair'' which I'll need to find out once the expansion rolls out because uhh, I dont exactly know whats in the expansion and whats in 2.0
- You already paid for the base game
- The DLC is as big as the base game
- You give double the amount for shittier games
Expansion is 4 new planets (each with their own supply chain), Space plateform, Elevated rails, Quality
look at the FFF-418 and you get a good grasp
- You give double the amount for shittier games
no i dont i cant afford them π
- You're 3 months out
its over
how mcuh does factorio cost in your country Makki
Not necessarily about SA pricing but imo
factorio isn't worth 35$ if they're here for only doing one rocket run
same for DLC; although I haven't played it yet I don't think people would be satisfied with the price if they're just gonna play dlc once and move on
the reason it is worth the money is of how you can keep optimizing things and design stuffs even after finishing a run
also, I think many people have the view of modding community as a somewhat separated small part from the game. But I would say in factorio, mods are what factorio really worth the money, considering them not only being free but also giving you few magnitude of vanilla experience.
I have bought 100 EUR games that I stopped playing after 10 hours. I paid 20 or 25 EUR for Factorio almost a decade ago and I'm nearing my 4000th hour. 35 EUR is very fair. I would easily pay 50 EUR for it.
I mean in the end there is no problem with waiting after release and watch some videos to see if it is worth for you I think no one wants to push you buying something you can not afford or think it is not worth your time π
just dropping my thought since it's related to pricing
17 minute video, will prob see it soon!
130 riyals
in terms of $/h it's worth it even for a single rocket run, if you're comparing to most games
eh probably because 'most games' sucks and only few of them get to be played few dozens of hours
Even if you do a single rocket run, you'll take, dunno, 40 or 50 hours (you can go much faster, but not on your first run). 35 for 40-50 hours ? It's a really good price.
(But video games in general are one of the cheapest hobby I know.)
sure, doesn't change the fact that Factorio is in a pretty elite tier of $/h if you like the game (and you have a 5hr demo to make sure it suits you)
I have given over 5k β¬ in LoL (when I still had money to spend and was pretty much addicted) so tell me about having stuff that is not worth the money π
In comparison to that a 200β¬ dlc would be worth but not affordable or realistically worth for the most people π
Another concern I have is, then whats in 2.0 ? Cuz theres gonna be a major update and then a paid expansion
I think if you're reading FFFs 1-2 hours after their release, you can justify spending $35 in 3 months time for ~60-80hrs of entertainment, probably pretty good entertainment ROI across other activities
So its gonna be like, is there gonna be alot of features that was in 2.0 thats gonna be in the SA instead?
No
that means that base game will get some features that were meant to be in there (in base game) and there is SA
well just saying I (me) wouldn't pay 35$ for 50 hour experience
But that's personal preferences so yeah
Some unlocks are shuffled around if you play SA (cliff explosive is... the lava planet I think, as an example), but if you play without SA it's going to be the same game
there's a breakdown in the FFF, I think only elevated rails are a "standard" feature that won't be in 2.0
2.0 is (as far as I saw it) mostly updates to old systems that were to clunky or where new ideas came during the development of SA but nothing that was planned in 2.0 was shifted to SA instead more likely it was the other way stuff that were developed for SA were in some ways shifted to 2.0 because it is an overall nice system update (like the fluid system)
everyone can decide how they spend their money ofc, but I think you'd be in the minority here. going to the movies for 3 hours costs minimum $15 across Europe/US, more like $30 when I was living in London
kinda regional stuff but alright
I've spent more on some nights out with friends, at a restaurant, a concert, and many more things, that don't even come close to the time spent in Factorio.
35$ is a very fair price for a quality game/dlc.
Heck, some games sell 70$ skins inside their 80$ games :p
keep in mind that "going to the movies/concerts" might not even be a thing people do in some parts of the world
500$ skin in a f2p game....
True.
I think all these problems arise from the fact we're not sure if we would enjoy SA (and think it is worth the money) in the first place
I've said it before I'll say it again, there should be a short demo for SA for those who have factorio
Hell who knows I might be disappointed at it even after reading all that FFF
since I'm not the one playing it
I myself cannot realistically say i will or wont buy SA unless it comes out and i can see it, cuz for example being told what youre gonna experience in a rollercoaster is not the same thing as actually being in a rollercoaster
Only time will tell!!!!
As I said before there is no pressure to buy it on release right now so just wait and watch videos of the gameplay
I agree that a demo could help but I also understand that there are points why you dont want to have it as a developer
I know I'll buy it, I'm going to tinker with modding the quality and spoilage systems
But whether or not i'll buy it i'm still holding firm on my stance of 'oh you bought the game but you need to spend more money to buy the full content of the game', I dont like it when any oversized company does it or even indie titles
Unless the dlc is like literal fraction of a dollar of prices like hotline miami 2 or sumn then yeah thats nothing
((Although hm2 is absolutely not the same situation, where the devs do not* care about the profit of the game, whereas the factorio devs have bills to pay))
you have the full content of the game though
Would you rather buy factorio + SA as one package for 70β¬?
I think you'd be able to when the expansion releases π
Factorio is the full game SA just adds more content/gameplay beyond the full game,
im definitly buying SA, wouldve preorderd if i were able to lol
Does the full content of the game include SA?
Full game is Nauvis. Beyong Nauvis is an expansion, aka more/different gameplay
And what shall they do in their situation?
They spent a lot of work into it so it is worth like the base game
It comes of from the base game so making a new game from it is just as weird
I know what you mean as I had it with Monster Hunter: World Iceborn dlc but I think we might get away from the DLC is just an fraction expansion and therefor a fraction price to differentiate it more
DLC can be
- A fraction expansion and therefor a fraction price
- An addition to the game as big as the game and therefor for the price of a complete game
You cant say we put tons of work in it and just sell it for 5β¬ since it is labeled as DLC but if it would be standalone you can label it 50β¬ or stuff like that
But than thats just my point of view and you have yours but I dont know if in your point of view the devs would have an realistic option to satisfy you out of killing their income so you can pay less which is a hard thing to want.
(Also dont take it as critic or anything just trying to get a different view for you that might make sense in the end I still can understand everyone who says it is to much for me but than you probably can just wait for the next steam sail in 3 month winter sail isnt far I guess π )
RimWorld has relatively expensive DLC. Big with a lot of content. Shovel Knight keeps getting more expensive with every (free) expansion.
Yeah thats another thing, thats why i was never like 'they should make it cheaper' or outright free cuz that'd just be undermining the dev's work who literally work on this game for a living
Probably wont go on sale either, as factorio base game has never went on sale, the dlc probably wont either.
Its moreso a thing that, when I got the game, i originally had pirated it cuz i had no way of buying it at the time, when I got my first line of income in awhile I immediately bought the game, I knew about the future space expansion before the dlc part was confirmed so I wasnt really expecting to have to spend basically the exact same price to be able to experience what i was looking forward to
oh didnt know that thought it was on sale but guess youre right
So I guess the reason why I'm a bit upset at it is cuz it was moreso my expectation wasn't, this
Had I known which i had no way to at the time, it probably would've helped
hmm ok that makes sense but I think when I remember correctly they said from the start that the space expansion will be an expansion which you have to pay for but my mind isnt too good in remembering stuff long term so dont know π
They have said that and even said it'll cost like the base game because it doubles the content
doesn't really make sense that an expansion 3 years in the works would be released for free tbh
When was this btw
Hello, long time no talk, we've got some catching up to do... Almost 1 year ago (FFF-365) we said "we don't think that [the expansion] will take less than a year to develop". Well it has been less than a year and it is not finished, so we kept our word on that :). But while it might not be finished, there is a still a lot we have done so far.
I mean I bought the game over their website when it came available and than another time when it came to steam so I already paid two times for the base game and also will get the SA but thats also because I can afford it
(To be fair I only paid like 15β¬ all together for the base game because it was way before release very early versions where nearly no one knew it I was all alone from all the people I knew π )
"We still don't want to be specific about many things, not even the expansion name, but we can start by giving you some general idea about the scale of the project. The general goal is to make the expansion feel like as big an addition as the whole vanilla game. This is why we plan to price it at $30.00, and put in enough content to make it well worth the price."
2022-02-04. So, uh, 2,5 years ago.
When the base game was still $30
Yeah that was like a month before buying the game, reminds me
I ACTUALLY MADE A FUCKIN MEME ON THAT BRAIN ALIEN THING LMAO
When everyone was talking about it, man
Its been that long already
Quite sure we (people who bought it on the website before it was on steam) got a free steam key?
I think a newcomer will look at this game and see 70 dollars
It should be explained that it is 2 different things
yep they did I got one too but still bought it on steam because I wanted to support the developers
Ah k, nice. Thought you had a key you never used π
The lack of sales does not help
I think this is just what reviews are for
I know the devs never do sales, but maybe they can put out a base game + DLC for 50-60 instead. But personally I don't think many people would buy the DLC if they never bought the base game before.
I dont mind the lack of sales cuz like, its not a constant guarantee a game would have one lmao
Sales exist for a reason though, and that reason imo is not entirely manipulation
It's essentially a form of flexible pricing, a form of haggling
Selling them as a bundle would make it seem like you should buy the DLC straight away
Which is not the case
Yeah, a bundle seems like a penalty for buying them separately
When i think abt it, if a newer player bought the dlc with the main game, they'd prob never experience the expansion π
I don't think it should be the same price as the base, simply because it doesn't have anywhere near the same amount of content i.e. mods
Also true π Difficult topic, especially since 35 EUR/USD is peanuts for a couple of hundred of million of people worldwide, while it's extremely expensive for the rest.
I think all the mods will move to Space Age and then it's the base game that won't have the mods
They said early on that SA would contain about as much as the base game...
How do you figure? Most mods won't be Spage only
Nah the base game will still have mods cuz alot of features are still in base game π
IMO it doesn't help that the pre-space part is changed, I feel like it would be an easier sell if the base game ended with rocket and the DLC continued right there
I guess that makes sense
There will be mods that NEED the expansion and there will be mods that will be used for base game
Which is impossible because of mods
that makes the dlc too difficult
Vanilla base game was implied there.
Yeah I suppose many mods will work on either, but I would bet the big overhaul ones will go Space Age
Only RCU removal and rockets losing 
K2 is was confirmed not Spage
RCU?
SE hasn't decided yet
rocket control unit
removed from 2.0
SpaceX should need the DLC. It could extend the planets etc.
you mean space exploration need the DLC?
yea sry
Pyanodon is also keeping everything base game, except for one module (PySA)
What's difficult about this? it's just a matter of time isn't it?
And we dont know yet if some of the entities shown are only in the SA .exe as prototypes
It was confirmed that the elevated rail prototypes will only work in SA.
E said he's not sure if SE will need SA, but it won't on release
I think it's easier to see Space Age as a proper expansion if it continues at the end of a vanilla run π€·
It doesn't though
A lot of mods have compatibilty with other mods but are not required, I dont see why adding space age would be any different
It's a different run starting from 0
people don't have infinite time π I think the expansion keeps more casual players in mind who don't make factories launching a rocket every minute
and if you buy it for the planets, I understand why they make rockets cheaper and earlier to skip on purple/yellow science
they're a huge resource spike
I know, and that's what I think will add to the feeling that you should get the DLC right away
Will draining planets of resources be possible? I feel like that'd be hilarious
Though not practical
Not more than in 1.1
We should put large rockets on the planets to alter their orbits to make them super adjacent, then build bridges between
You're not expected to play RimWorld with all the expansions from the statt
Same with Oxygen Not Included expansion
I think the base game should be made cheaper π€· but gl with these devs
Playing ONI Spaced Out before base game would be a pain
Did the base game lose value? So why reduce the price
Honestly I would probably pay double.
I think it did
Most games dont have nearly as much content and are priced way higher
It stopped being the canonical experience
Well, it will, in October
I don't think it's good for Factorio to only get the people in your position though
I bet there are people out there who would pay 2000 dollars for it
but the game can't live off those people alone
unless it goes whaling
Whaling? Lets go
If Factorio base game is worth $35 without mods, then Space Age is worth $35 as well
The spirit of captain ahab lives within me
Unfortunately cant say the same until we see for ourselves
Do you find the base game worth $35 without mods?
The 130 riyals i spent on it? Well, I dont regret it if thats what you mean
The expansion is supposed to have as much new content as the base game had
CAD$45
Will they reach that? Who knows
Yeah, thats basically what I meant
I cannot in good confidence say
Its not worth it
Or
It is worth it
If ive yet to see for myself
Just wait for more reveals then
So we'll wait till it drops
Ye
Although from a developer standpoint
The price of 35$
Seems the most fair
Cuz like there were a few choices they had
Either increase the price of the main game to like, 60 or 65$ and the expansion be free, which, yeah no lmao
It would make the devs even less money because the people already playing the game would not get them anymore money
And it would shy away potential players that wouldve bought the game but wont anymore cuz of the new steep price
Its just a lose-lose for most people except current players
From what i can tell 35$ dollars for each the main game and expansion seems most realistic as much as i hate to say it
Vanilla and SA will have the same amount of mods on day 1: 0 
Not true
Raiguard and Earendel said their mods will be there day 1
And I assume also codegreen's
The modders about to literally do crunch hours for absolutely no profit just so they can make their mods available to players earlier:
I'm gonna play Vanilla at least the first playthrough with some friends
Im not too well familiar with the community but earendel sounds familiar
P sure i saw his name a few times while browsing mods
a handfull of mods are rounding errors compared to the ~8k 1.1 mods there are currently
it will take a while to get back to where we are now and I expect a lot of entirely new stuff that will require SA
Raiguard has Krastorio 2, Rate Calculator, Recipe Book etc.
Earendel made Space Exploration.
oh Rate Calculator is a must.
Both work for Wube now
Whos wube!
The developers of Factorio

Are they edible
You seem to have too many edibles already
Also my main goal in SA is seeing just how much destruction i can conjure
The factory must blow? (things away)
This comment just made my day
I remember once me and my friends were like, NEW new in the game and were playing together
We had mods that sounded fun
Included rampant arsenal
Not me just turning bitters off.
At a certain point my friend was building something
A train loading thing i believe
And i was just watching
And i had a mortar equipped on my engineer
And i didnt know 'C' can shoot at objects
So when i pressed c on accident
I targetted like the center of what he was building
And destroyed the entire thing
(We both had like a 2 second stunned pause before he threw grenades at me and killed me)
This is the wrong chat, goodness me!
To get back on topic for the rest of you to discuss later: Would you buy the space age expansion if it was 377$ ?
why that number?
Is it too low
But why specificly that number?
Good question!
Paste the glass of milk again to confuse us more! π
Nah im good !
I would... but only after others say the gameplay (+mods that require SA) is fun regardless of price
but don't you dare say then I should donate 342 dollars to wube π’
Let's auction off Space Exploration, we start it at 200 dollars and every day it drops by 10 cents
But to answer the question: I think no game is worth more than 60-70 EUR in today's economy, and I only pay that for high quality games that have replayability. But like this discussion already showed: your country, your income, ... all decide on your personal price that you are comfortable with. My take is that 377 USD is a price only rich or irresponsible people would pay. But I'm sure there are people who think the same about 60 USD and others wouldn't think that under 1k.
Imagine dynamic pricing that goes up when people buy it and goes down over time
I would never pay 70 euro for any game
I don't care about all the mental tricks people use to justify it, I'm not paying that
total playtime is a useful thing to look at, though
Its ok if you dont value your time and things you create but dont push that mentality on other people.
I think the $35 is not enough and they should set it to $99. Anyone who complains can go and cut their neighbor's grass π
(Playtime+enjoyment)/price
Total playtime is something but some hours are more valuable than other hours
I paid full price for starcraft 2 and its expansions; I've played factorio at least 10x more
Factorio is a very slow game and I can't compare it hour for hour to a polished, intense experience like Portal
That's where "enjoyment" comes in
Imma be fr i hate calculating if a game is worth it or not by how much i'll play it,
If its a game i think i'll enjoy, then i'll eventually get it, if not then i wont
if you have 350 hours in Factorio, which is likely very conservative. thats only $1 per hour.
Name 10 other games that have the coding background as factorial that can run a factory simulation with the insane amount of performance that factorio offers. So ignore the actual game play just think about the background engineering of the game itself and it's performance and think about any other game that would require such a scale of performance. There is nothing that gets even close to what factoro can do.
Easy solution, don't be poor! 
I would pay the 70β¬ a AAA game would cost for Factorio and another 70β¬ for a DLC, because its just worth that much
yeah... I'm also not sure about estimating how much the game is worth with playtime
the expansion is basically "did you like original factorio? well here's even more of it!"
Without Factorio, I wouldnt have had my job today. Factorio gave me a reason to learn programming and now I'm a Front-End Webdev
Based asf
Not really relevant to me as a player
you have to think about the target demographic as well.. its clear this game targets Engineers (software, production, etc) and clearly those are people that can afford the $70
Factorio even saved me multiple times when I was down from depression. This game is just a masterpiece.
It's not $70 though. It's 35 and then 35 more
I don't know about that, I think it's more interesting to people who may be engineering types but aren't actually engineers yet
This reminds me factorio actually made me more knowledgeable at the field im majoring in, like this assignment i did yesterday is kinda similar to how production lines would go
In my experience actual engineering kind of uses the same energy that Factorio does, so often I'll be doing it instead of Factorio
Anybody that doesnt like the 35β¬ price tag, should take a look at Elden Ring. The DLC costs 40β¬ and most people dont complain.
Its about half of the content the base game was.
Factorio Space Age is atleast as much as the base game.
Heres a hint
Elden Ring will go on sale, though
you keep mentioning Elden Ring like its the gold standard....
Jetbrains, Slack, and ??
Docker
Well FromSoftware should be the Gold Standard for AAA Studios
Yeah the fact that factorio will never be in sale is also a huge part of people worrying about pricing I suppose
It's definitely not a whim game
I haven't played Elden Ring and I don't know too much about it, but it comes off as a very meaty game
Sales aren't all about whims
I think that's fair; I've been looking at rimworld for a long time, and if it ever had a large sale, I might pick it up, but I don't know if I'd get enough out of it at full price
but factorio has a demo to combat this effect
Thanks to Haddock's Crying, The Wube Devs decided to take the work they did (3 years worth) and charge $15 a decent dlc price but you also have to buy 2 other versions of it over the next 3 years and only get access to 1/3 of it a year π
make it 1/4 for each planet
good point
I am just too curious not to ask: For anyone who does not want to buy the expansion because it is too expensive. Would you buy a Factorio 2 sequel, which is it's own game, with an improved Factorio engine + space age content, however at the price of 40 to maybe even 50 since this sequel is now significantly bigger than Factorio 1?
I'm genuinely curious what people's impressions of that idea are
Because this is what dlc's / micro transactions really look like and act... Especially the time they put into it.
nah just split it into 3 dlcs: elevated rails, quality and space-age which all cost 15β¬ independently and space-age requires you to have them all :P
I think the expansion is better because of what it means for modding
How do you improve god tier engine tbh? lol Cloud based AI π ?
0.99 USD per new technology π
Many would pay $10 for 
Microtransactions in factorio....
10 dollars for a steel chest of iron plates
and you can only research 4 technologies per day unless you pay for more
but if you buy now it's 5 dollars
$5 to air drop a ore patch
(I intentionally worded it that way to make it sound more different. What I described would literally just be the expansion, but sold as a sequel)
$10 for 
$10 for 
$15 for Spage
Anyway, I'll probably get it, I'm just worried what the 70 dollar price tag means for player acquisition
I would like other people to also be playing this
wube seems like they're doing ok, though
I think the thing is the new player acquisition is low now and we should try to encourage new players to buy the base game and only try it first. If they like it come back another day.
average people who are new to automation genre would be hesitant to buy factorio (even it's been called as the prime definition of automation game) tbh
since it has """bad graphic"""
too expensive compared to other games which goes on sale frequently
so I'd have to agree on this
so we direct them to the demo
Demo, 2.0, Spage
factorio isn't the only game that has demo... no? (I'm not familiar with other automation games)
Spage
Shapez 2 has a demo
I played Beltmatic for a bit, it was pretty good
The reason i prefer factorio over most is just how like, theres so much to do constantly
Youre constantly working to get to a certain goal
true, Shapez and Beltmatic feel more like idle games
However if i reach rockets and launch my first, i doubt i'll keep the same world
Maybe i'll keep it a bit more just to automate rocket launches but after that, i'll prob start a new world
but grow the factory must.
Cuz i dont like just doing more work just to see numbers grow, i gotta work for something like the research
But
thats fair. I have 65 world saves lol
I think ill most likely but the space age expansion solely cuz of this
Cuz even once you reach rockets
There is still much, much to do
They specifically want every planet to have a unique challenge to it
to be fair, you reach rockets a lot faster
But if you want you can really megabase there
Atm in my current world im juggling between a constant rts-style war with biters (with aai programmable vehicles) and expanding my science production facilities to get more research
2.0 had the RTS tool for easy commands
I think a lower base price than expansion price would be quite provocative
I just started last night a new playthrough mostly vanilla with a few QoL mods like Even Distribution, and Bottleneck
maybe we'll see a "game of the year" bundle with both for, say, 60 USD
And thats what i enjoy the most, once i get to the endgame it kind of gets rudimentary, so space age for me is gonna be a must which is why i'll likely get it
nah I don't like that space age font lol
Fine, because that their not going let you construct / place the font in the vanillas game. You ruined it for everyone
Unlikely. It would imply you should get them together.
Yeaaaa π
Said the same doesnβt fit
Okay yeah the image loaded and the sauce is right
That font is so odd π
Literally unplayable im leaving a negative review rn
i think a nice crisp 25 would be cool
Just add 10 and you'll get the price!
thatβs not the point man the main game is the same price
Would it be ethical to rob someone for factorio space age money
Yeah
Well the expansion has similar amount of new content compared to vanilla
So, ignoring mods, it makes sense to cost similarly
that's $0.1 per hour
It's the same size as the game (if not a smidge bigger) - why is this unreasonable?
considering it's an upgrade to the game, they should charge more for it π
it gon be 1 billion dolla
just found this video about how to buy your games cheaper lol
Factorio is probably the only game this doesn't work on.
yeah, I couldn't find a game that has no sale policy as well
I respect their no sale policy a lot.
If I was some sort of dictator of the world I would make them illegal
'sales' are just a two-tier unfair pricing system and reward a lot of bad behaviors (IE waiting to buy)
Sorry my bad, so my 2000 hours is only $0.0175 / hr
best investment ever
Even just doing a single run puts you at less than 1$/hour... Which is considered a good time/price value
If anything it's games like Hollow Knight which are criminally underpriced
I bought it for $15 thinking it's a short 10-15 hour game and it was 40 full of content.
I hope Silksong is like $40
going to see a movie is like $20 at best
The idea that space age should be cheaper than 2 trips to a movie theater is... absurd imo
I think gamers are, price wise, the most entitled and, frankly, annoying customers on the planet.
Don't compare to a movie, but rather to similar experiences
Like?
But my entire point is that gamers are expecting dramatically lower prices than any other form of entertainment
so games are precisely what I shouldn't look at
Yes, I agree that factorio is reasonably priced even compared to other games
I am just saying compared to the entire 'legacy' entertainment market, games are virtually free
I think a large part of why game monetization sucks so much is these behaviors.
I think people have trouble with Factorio because it requires "work"
Buying a "simple" game or watching a movie is a "guaranteed" enjoyment
maybe for them, but that is not true for me
So people are wary of not liking it
I 100% agree with you though - that's likely a big part of why.
That's why we need the demo, and why it should be better
doubly agreed
The thing is, for Space Age specifically, you already know you want it if you've played Factorio and liked it
almost half true
But I'm sure there's gonna be bootleg mod to be developed that replaces SA so that might attract people to buy it
I know i want space age but i had my own reservations abt the price
But its mostly a me thing with my whole value of prices among other things
For me at least, I can't think of anything else I will pay so little for and use so much.
Your keyboard and mouse π
Those probably do win slightly!
For me its a case of "does the expansion really have enough content to justify the price?" And no words can answer this question for me
My mouse is like $90 though
I have to wait till space age drops and i see reviews/footage/articles abt it
Is 'as much content as the base game' not a good enough answer?
Nope
Cuz yeah that sounds cool
But im skeptical of the validity of that claim
Its the type of question the can only be answered by myself, in my own opinion
I'm inversely skepitcal of it. I think it will take longer to master SA than it did 1.1
Oh def
I think it's likely to be a lot more fun - but a lot of that is because of 2.0 anyways.
IE I think it will be tons more fun than 1.1, but probably not as extreme compared to 2.0
2.0 is really a huge step up from 1.1
Although theres no denying just... space expansion is gonna be so fucking awesome
I have been hardcore analyzing Space Age for 10 months now, and I still can't cohesively and coherently explain all of it's systems and how they interact.
@frank thicket can probably echo this sentiment
Cause weΒ΄ve seen what they want, weβve been comoletely nitpicked from the start
I think its why people were so critical of it being paid dlc, most i heard that complained (including me) were ones who usually have difficulty getting enough money for games, they WANT space expansion but hate the extra hurdle they need to get through to get it
Cost of living is so high that $35 seems sorta like a rounding error to me. If I accidently bought Space Age, I wouldn't notice.
Maybe I shouldn't assume that every factorio player has a job though, for what it's worth.
tbh I would subscribe patreon just to read the fff
Not always a lack of job and moreso other things iswell
Even at the cheapest jobs in the US ($10-11/h) it's <4h of work to afford
IM NOT FROM THE US THOUGH !!!
but you have regional pricing in that case
I expect it to still work out to be around 4h
But I supoose there is an aire of privledge in my claims. I'm a relatively highly paid tech worker in the US.
Well its basically a case that average wages here (after converting to dollar) is 530$ per month and average rent is about 5k so gg
rent is 5k per month?!
One of the housing crisis moments of all time, yes
I don't even believe you. that would mean you're negative $4500/m
bro where do you even live π’
Saudia, basically a thing happened here where the government basically demolished like a significant number of old housing blocks to replace with new ones (they havent done that yet)
As a result the housing prices skyrocketed absurdly high
i wont get too into it
That'd be talking politics
On the bright side, space age is 0.07% of your rent
TRUE
IE as I said a rounding error
I think if you're interested you'll see the value proposition once it comes out
Yea, I'm pumped for it
I want to be a bit more careful navigating the pricing debate though; I have realized that for me it's <30m to afford it, which means I might not be in the best position to evaluate it correctly.
Its inevitable i suppose, i'd assume its different for person to person
Well, realistically my 'fair price' is like $1000+
In my case i can scrounge around for the money but i can imagine someone just flat out cant buy it
Buy 3,000 dollar pc, with triple monitors just to solely play factorio
Although youre like a software engineer so like i think you already have that unironically lmao
Technically its a business investment for you!
Explain it to the IRS theyll believe you trust me
I have contract income on top of my employment income so I actually can write it off
That's like, not a joke!
If I bought a $3000 PC I would 110% write that off
Trust me IRS accountant these rgb lights are crucial for my software development
Honestly based
You really don't have to tell them exactly
you almost say as little as "I paid X for Y"
Ye i imagine so
and if it doesn't look completely stupid, their response is 'meh'
I'm seriously considering buying one of the Ryzen X3D chips to run my megabase on though
Speaking of im going to work in software engineering in the future
Im studying it in uni
:) always happy to welcome more to the cult profession
Yep!!
Factorio I think both attracts and makes those types
Back to the price topic: would everyone buy space age expansion for 377$ (again)
That's hitting at the price where it would be 'think about it' territory
If it was really $377 I wouldn't make the argument it is underpriced anymore.
I would probably personally still buy it
But that is more a factor of relative privilege and interest than objectively fair pricing.
I would be like βdamn thatβs expensive, take my money!β
I'm in the top 20% of US earners and I've been spending at least an hour a day thinking about space age for a year. I'm just not a good person to ask such a question.
IE unfair
I wonder how much 'money' I've spent on Space Age if you count my time spent speculating as work :P @frank thicket

It would probably make me sick to my stomach if I even had the numbers to calculate such a thing
u must have spent a lot of βmoneyβ on sleeping
That's unavoidable though
every hour I sleep, I could not be working. I have to sleep.
But every hour spent here is an hour I could be writing code
so the price is 'real' in a way
although arguably dev productivity does not correlate linearly with time...
@lost lynx I guess your answer is a clear no. You would not buy it for $377
u could have spent time writing bugs if I understand a little bit of coding 
Really depends on the project though, some are definately time constrained.
If it's solving a bunch of novel problems that require lots of thinking... you basically don't get more done if you exert yourself past a certain number of hours
If it's mostly business logic and just adding a bunch of menial things (most development!) you really can work for 12h straight without losing much productivity
Splendid
@terse nebula we should make the rich pay for all our space age expansions !
not you my guy
Iβm not talking about you
And I still donβt have a way to buy it but I will find it properly, I have time
i know !
space age pricing is very reasonable IMO
just the mechanics we've been shown in FFFs more than double the size of the game realistically speaking
yes, albeit many of those are coming to 2.0
so the distance from 2.0 to SA is still only like 2x
Iβm not sure where my opinion on the pricing belongs but here it is:
I think the DLC is relatively expensive but fair. To me, a lot of games take advantage of their modern-day ability to inject new content into an existing game to squeeze money out of players. The biggest culprit being cosmetics, but also things as simple as disproportionately low amounts of content, in comparison to how much your dollar would get you in another game.
Factorioβs base game pricing vs DLC pricing being the same price is definitely controversial, as itβs usually only done by game producers with arguably less desire for quality than an average indie gamedev. As with Factorioβs pricing model to never go on sale, I think this DLC not being afraid to be βexpensiveβ relative to the base game idea because of the amount of content it provides, is a pricing model I would like to support and see more of in the future. Of course, hard to tell whether or not this has enough impact to someday down the line pioneer such trends, but I would like to allow the chance.
Personally, I see comments here and there about how itβs industry standard to discount games after a while, or have DLCs be plentiful but cheap, or bundle items together. I personally think you should simply buy what you think is fair based off content, and not by expectation of pricing based off your experiences with other modern day games.
I do recognize that I come from a position of being financially comfortable enough to be able to spare this kind of money, but things like wanting to play but not affording 35 while in school are real issues that I faced as well, and I personally plan on offering help to my IRL friends in situations like this.
yeah, I think a lot of it boils down to that there's a lot of poor-quality DLCs out there
Yeah, people are thinking 'DLC' and hearing '$35' and saying 'wtf'
add up all the DLCs for Fallout 4, for example, and it's more than the price of the base game, but with perhaps 25% of the content (and maybe one or two small new mechanics)
Sometimes you see people here justifying the price in terms of content by some arbitrary metric and such, but I personally feel the best way to help assuage these peopleβs concerns (and you should approach them with the goal of helping them, not necessarily selling SA!) would be to point them in the direction for them to learn (in the case of factorio, the FFF blogposts and now possibly steam page) and leave the ultimate decision up to them
Providing your own anecdotal experience and background is fine and proper, but itβs not a particularly good argument to me, since all it really says to me is that youβre someone who knows youβll like it and will enjoy the DLC, it doesnβt necessarily convince me that I will like it, and so anecdotal experience should only be used to supplement oneβs argument
Well not necessarily poor quality, but definitely not priced as fairly between the consumer and supplier equally. One example is battlepasses that simply provide cosmetics.
I think we need to focus on expressing the fact that this isn't a traditional DLC. This is an expansion that is almost bigger than the game itself in terms of mechanics.
No, I donβt think the DLC vs expansion label matters very much in the grand scheme of things
Well - I do! A lot of people hear "They made a DLC" and imagine an incremental increase of +15% more content.
At least personally, that is just semantics, like the difference between a grilled cheese and a melt. Sure, thereβs technically a difference, but itβs not going to convince someone who hates cheese to start eating it lol
The difference is way bigger than that, what?
Fundamentally these two just mean βmore contentβ in todayβs context, regardless of what meanings they held in the past
Elden Ring DLC is $40 and it wasn't a problem because it's a huge DLC
Wube believe in "you want to play the game? so buy and play it" vs "the game is now on sale! buy it now on a whim, even if you don't really want to play it"
Maybe a better example is Factorioβs base game being technically a mod, even though itβs not called one outside the factorio circles, itβs called vanilla/base game/main game etc.
The only thing I wish this model better addressed was financial inequality, but I donβt know of a model that doesnβt encourage impulse buying that allows the financial inequality to be less impactful
Regional pricing is one thing, wish there were a way to have student pricing etc.
Well students should spend their time studying rather than playing Factorio
Thatβs a whole different debate haha. Adults should spend their time supporting their families instead of playing factorio.
Adults should handle their finances well enough that they could spare $35 over 6 months
Of course sometimes the system is shitty like in the US with healthcare, but it's not Wube's fault
did you know that not all adults have families?
but all students have studying to do
Is this really what this argument is going to boil down to lol
I mean, the 'argument' is fundamentally centered around money
I'd consider those poor quality, honestly
Yes, I agree
I'm surprised that everyone is surprised by the SA price though
They said "$30, as that is the price of the base game"
It feels a bit to me like most people stopped reading after the ','
I do think the surprise is in part due to the DLC label
Why, itβs far from the norm and Factorioβs player base is likely bigger than just AAA gamers used to these things
Expansions are far from the norm though.
Itβs like you being surprised that people are surprised at wubeβs choice to not discount the game
What Factorio is doing is not common
it'd be interesting to see what would have happened if wube had just released it as factorio 2, for, say, 60 USD
I do too, maybe I could have worded it better
arguably that's not a fair comparison. that would need be $70
I think that would make people who bought 1.0 mad, but would somehow make people who haven't happier. (which is your point)
Releasing it as Factorio 2 for $60 would piss off all the playerbase
Factorio 2, but if you have Factorio 1 then we can give you a 50% discount.
people would probably prefer this unironically
I think we are on the same side and you may be reading into the fact that you might be βuh actually-ingβ what is meant to be a simple analogy into viewing us as being on the opposing sides
yep, this would probably do it
Itβs like me saying βeverybody has 2 armsβ and you go βbut some people have had arms amputatedβ
I think your analogy was very much a false equivalence. I am of agreement that student should be able to play the game though.
and make factorio 2 70$
after discount would be 35$
yup
easy asf
Also, let players with Factorio 1 and Factorio 2 play with each other as long as they don't use the Factorio 2 specific features
Itβs a shame that people are reflexive enough to buy things then the neurons activate at the sight of discount rather than think for a second, especially for something they can buy at any time
Please tell me what other games have you played so I can judge you thoroughlyβ¦
When*
Almost as if that's why sales exists when there a no physical shortages/overflows π
yes
Yea, speaks volumes about society at large
Personally I'm very much against selling Spage together with Factorio. It gives the false idea that they should be played together from the start
Realistically, playing spage from the start is probably fine even
most players won't know the difference lol
when i get space age i will start a new world probably
please do
I may just not play the game until then i think
so many people think they're going to use their existing save. They're all going to have a very subpar experience.
yeah because by then its just going to be hunting for new features
Even for 2.0 - it's best to restart
this is a huge update and you should take time to appreciate how they've overhauled every part of it
Even the early game is different
someone knock me off so I can wake up on october 21st
Canβt say should or should not be played together speaking broadly, but I do think its best played separately, and Iβm really trying to convince my friends who want to try it, to p,ay sooner rather than later to not be overwhelmed
If they played automation games before then I think it's ok to play together first time
if I had a friend who has already played the factory games and loves them, I'd suggest it.
If they haven't and don't know - play 1.1 first.
If they don't like it; they wouldn't have gotten to the SA stuff anyways!
I think all the games scale differently so the difference in experience can translate to difference in enjoyment
SA and 2.0 are identical up until a point
Yeah Iβm always willing to let them play on my machine but thereβs only so much you can do
They diverge even before
What are the divergences before?
Do they diverge meaningfully
e.g.
and 
Yeah that is kinda my point
So yea same until 
the divergences are not best seen as discrete, but continuous
I think red+green science is enough to know if you'll like the game.
i.e. the demo? π
the demo doesn't get to green sci does it?
it gets to green sci
though I really wish for a better demo with optional peaceful mode
it definitely does. You need to invent car in map4 and
in map5
maybe idk I played demo on 2017
oh you played the plane demo?
I don't even think there was a plane yet
plane is the previous one
when I played I remember it being a very tiny map, and doing just a few researches and that was all
I had nothing else to do
Probably you stopped after map 3 or 4
I did all the maps
must be super early one or doing only the first maps
or that map 3,4,5 didn't exist at that time
I never made a car
? ever? or just not in the demo
for a brief time the map was much more heavily scripted and ended with a huge attack wave after doing a few researches; this was planned to be a sort of style of a campaign, but then deemed not worth the investment compared to making Free Play the focus
@grizzled ice what do you mean by βsounds like an expansionβ
As easy as it is to put an elephant into a fridge
Only 3 steps needed: Open the fridge, put the elephant in it, close the fridge
As some1 that enjoys the Vanilla experience, I can't wait for the day when the DLC releases, and for it to be a honeymoon experience of childhood joy all over again. As some1 invested, I find the price to be fair.
I do agree with the others that it's becoming a bit of an expensive hobby to convince the rest of my friend group to join though~ Paying an additional 35$ is not a lot. If there are several other paid additions in the future, it'll all but be an exclusive club where newcomers will likely take a look, and decide not to partake. Honestly speaking, I'm not sure what the best decision would be to solve this. I love my indies cheap, but I also want Wube to enjoy their years worth of labor finally paying off. I have my fingers crossed that there will be answers to this with the FFFs that follow.
I think part of that is because the normal perception of a DLC is some fraction of a game's content, rather than arguably greater in content than the base game itself (disregarding arguments about "fractions can be greater than 1!" or "the base game is just the engine" etc.)
Just in case I've imagined a problem, I meant that the case where people look at The Game (tm) being The Base Game + All The DLCs rather than simply The Base Game, and in that case if every DLC is priced like The Base Game then "The Game" would scale up in price significantly faster than any other game I personally know and in all likelihood faster than almost all games out there
Being completely direct - SA is going to be the last factorio expansion.
absolutely, really interested in how they proceed afterwards.
Bugfixes and touchups for Space Age. I'd honestly be very surprised if we got another expansion of the same size and scope as Space Age after this, unless it extends to more planets or something.
I can only imagine more solar systems and go interstellar
gas giants, black hole, neutron star
That's modding territory imo
Technically itβs a mod of 1.1 right now
But I think this is off topic for this thread
Why's the price the same of the base game?
erm because they set the prices as so?
if you're saying that because it's too expensive, then you should maybe check out the FFF's been going around about the DLC
Okay and? $70 for factorio is not much
Yes
I woukd
Not the 377$ in brl, but the steam conversion
Because it has as much new content as the base game has
It pretty much doubles the content, so it's priced the same
Where can I read about thid new content
Maybe i didnt search properly
Read the FFF or watch the video on it by trupen
https://youtu.be/QHhkriF14D0?si=anpG4IUE0SiruwVy
Ready to explore the cosmos in Factorio? In this video, I break down everything you need to know about the upcoming Space Age DLC. I'll walk you through all the key details from the Factorio Friday Facts (FFF) blog posts, highlighting the new technologies, gameplay changes, and exciting interstellar adventures.
π₯Patreon: https://www.patreon.co...
Start from https://factorio.com/blog/post/fff-373 and go up to 418 which is the current
The main things are:
- Multiple planets
- Space platforms
- Many new buildings
- New mechanics on these new planets
- Elevated rails
- Quality system
Thank you
!s warn rule 1
@dememzea warned
Reason: rule 1
Duration: 30 days, 10 hours and 30 minutes
!s warn rule 1
@yorqat.com warned
Reason: rule 1
Duration: 30 days, 10 hours and 30 minutes
Reminds me of rimworld, base game is like $20, but it's like $70 with all the DLC
as far as factorio goes, I think $30/35 is fine. The nice part with factorio/ rimword is you'll know if you like the base game for the most part without buying all the DLC.
I'm okay with the DLC being somewhat more expensive than base game
Because I've already completed base game, and I know the DLC will be worth it
It's the exact same price, not more expensive.
Unless you are referring to what you historically paid for the game, of course
I was saying "what if they priced the dlc higher than base game"
Ah
I did buy the game early and paid less for that. But I'm in a good financial position, and the game has proved its worth to me, so I'll buy the dlc anyway.
sa is probably fairly priced but i'm not buying it day 1 obviously i trust wube but i'm still waiting at bare minimum a few days to find out if it's good and worth the money
That's incredibly reasonable
Kinda curious what kind of day 1 bugs will be out there too
I already have a dedicated playthrough planned every Wednesday for the game
So Iβll have at least 2 days before that for them to clean anything potentially game breaking up
But I donβt think thatβs going to stop me from buying it as soon as itβs available lol
They have a good track record with bugs, but they never had a release this huge
I'll probably buy ASAP but put off playing until I finish my current modded playthroughs
Seablock will probably take quite some time to get ported
then why buy it before you will play it
i doubt receiving the money from sa a few days earlier would meaningfully affect them
As somebody that experienced every major release of this game so far, I can say there are sometimes Day 1 bugs that break the game, but when then they are fixed in hours after report.
The first days/weeks after release had always a ton of subversion release to fix bugs, that the devs just didnt find.
The community is a master at finding bugs, which are sometimes so weird, that it just makes you scratch your head.
how is this related to pricing
Its related to the things sayed before.
I'm kinda lucky about the day 1 bugs, I have ENEM to study to, and it's on 3/11 and 10/11, so i might not even buy it before then, and will certainly not play it


