#Transport line deconstruction

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neat latch
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I would love it if it could also decnstruct the transport lines
That sounds *awful * to implement though, so I wish you good luck if you try it.

dense raft
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Its so easy to implement.

neat latch
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So it'll deconstruct empty belts up to miners that are still active?

dense raft
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That would be difficult to implement. I would just implement if the transport line is empty & has no active miners.

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Because splitters split transport lines

neat latch
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Ah, would still be nice, but what I desire is the trimming of fields I already do manually

dense raft
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Oh wait transport lines doesnt include all the belts of that line

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WTF

neat latch
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And might I suggest deconstructing poles that are no longer powering miners (or only empty miners)

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You'll have to either check to see if it connects the entire grid to power, or just keep ones that are connected to a pole not in the selection area

dense raft
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Power poles are difficult, if I would select them then it could be easy yes

boreal quartz
dense raft
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Well I made this mod, because I hate to cleanup my bot mining setups

boreal quartz
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๐Ÿ˜‚

dense raft
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UFF

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Okay yea

boreal quartz
dense raft
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I made my mod 5 years ago?

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there were no others mod back then

boreal quartz
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Ah, a stupid question then

dense raft
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All of my mods are atleast 4 to 5 years old

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If not up to 7 years

mossy mason
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Ah, okay. I was wondering if there was an important distinction

dense raft
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Its done on_tick, that is what I hate the most.

neat latch
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AutoDeconstruct is what I use right now (I do not build big enough for UPS to become an issue)

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My only problem with it is the surrounding infrastructure stays up

boreal quartz
boreal quartz
dense raft
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Its using on_nth tick too

neat latch
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It at least unregisters itself when there's no more processing to do (though I haven't looked that far ahead to know what it's actually processing)

local function on_nth_tick()
  local _, err = pcall(autodeconstruct.process_queue)
  if err then msg_all({"autodeconstruct-err-generic", err}) end
  if not next(global.drill_queue) then
    script.on_nth_tick(17, nil)
  end
end
dense raft
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Yea, still

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I prefer to be in control.

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So for now I will release it like this and check how I will do the other stuff

neat latch
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As far as I can tell, it only uses on_nth_tick to deconstruct the miners 5 ticks after they become empty...
Does anyone understand why that would be necessary?

reef shore
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does it add pipes for ores that need fluids if there are other miners that would still need said fluid?

neat latch
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Yes, that is one of settings

dense raft
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Oh mine doesnt. Would be a idea to have that mhmm

reef shore
neat latch
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๐Ÿ‘‰ ๐Ÿ‘ˆ

reef shore
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yes, which is why I didn't reply :D

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there is no way to reply to the initial thread message unfortunately

neat latch
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Oh yeah that's weird..