#Beginning Phase 2 of Galdoc's
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I only saw you make procedural texturing, but I assume the geometry is completely generated through nodes too?
check the other recent VODs, geometry nodes gallore :D
Geometry Nodes my beloved
Need more gooder lighting, but the shape is on point
Considering updating the shader for the ring scratches
Maybe using a magic texture node with a high detail?
I find the magic texture good for ring like shapes
Magic Texture node?
I did up the strength of the HDRI, but I also did something clever with the surface crack marks
I put the 'center' of the rings in a random location around the origin, so they look offset
This fellow here. Could be useful. Even if a small way. It produces a wierd circular grid like pattern.
Huh, trippy