#the flowchart dictates what happens when
1 messages · Page 1 of 1 (latest)
Let me link start to down so I can touch the flag.
you can shift click to make additional bubbles
also hovering the little help icon in the corner gives some intimidating looking "tips"
because it is
It should just give you the tools in the gray area.
Like every other puzzle game.
Hiding them is such a terrible design.
yeah I agree
There we go, mouse hover on button + number changes what the button does.
That is not a common input pattern in games. :/
Apparently overshooting is okay.
looks like progress to me
Now I need loops. :/

that instruction is refering to the push blocks, not empty space
ohhh the "do nothing" is a no-op. nice I hadn't worked that out :P
yeah that looks perfect
Don't even know what the intent of this puzzle was.
Solve in 2 moves instead of 8
that's a good recreation of the 'normal' rules. but how might you take advantage of the fact that you control the rules
also, thanks for inspiring my music for the morning (your about me)
Heh, if I control the rules I'd just say "start -> win"
what kind of hint would you like?
How do I duplicate the push block?
afaik there is no way to dup the push block
Alright, then what does "old thing" mean?
does it make sense if I describe run code for thing ahead as "spawns a child thread"?
new thing is the child and old thing is the parent
so in your code, new thing is the push block and old thing is you
Not intuitive that walls are mutable.
And push blocks aren't unique.
Next I'm going to start moving water.



I broke it. @crimson yoke
I wasn't able to figure it out
I had a clever solution for that puzzle where it bugged out.
what bugged it out?
I dunno
lol
