#Ralle

1 messages ยท Page 1 of 1 (latest)

slow kernel
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To start with the old programming addage, what have you tried, what did you expect, and what happened?

lethal spire
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At first when doing this i tried out with only 2 trains and that worked, but now im at the stage where i gotta have 4 trains and thats causing some major issues. Starting to think that my design of the rails are causing more issues.

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Im gonna draw a bit on paint for ya and show you what the railsystem looks like

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and mark where i have chain signals and normal signals

pliant walrus
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Maybe just a screenshot of the rails vs a doodle?

slow kernel
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Screenshot?

pliant walrus
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Yes. Screenshot

paper bough
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Like, you already made it in game. Right?

lethal spire
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Ok , so i want 4 trains. One train is going from Iron Pickup ----> Iron Dropoff . One train from Copper Pickup2 ------> Copper Dropoff. One train from Iron Plate Pickup -----> Iron Plate Dropoff. And yes the iron is very far up and not optimized but i had another plan from the beginning and thats why it stayed there for now. Problem i have atm is letting iron dropoff know when there's a train coming from Copper Pickup2

pliant walrus
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May we recommend you 2 rail 1 way setup. Vs 2 way 1 rail

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Allows easier learning of signaling. Better throughput. And just less headaches at the cost of more rails. But small cost

paper bough
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Any well-made rail network should be able to handle nearly any number of trains (up to a point of literally filling the tracks). So knowing how many trains you want to use is kind of pointless info when it comes to signaling tracks

lethal spire
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Yeah ive been thinking about it but tought it would cause more headpain for me

pliant walrus
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2 rail is so much easier vs 2 way

paper bough
slow kernel
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Yeah, it's counter intuitive, but 2 way rails is the harder version of signaling compared to two one way rails.

lethal spire
slow kernel
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I don't think you need to rebuild at all! It looks like you've got enough space everywhere that you can just run a second rail alongside your existing one.

paper bough
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Of course, there are two mod-specific things going on in that pic lol

slow kernel
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In spirit's defense, they seem to have turned out fairly well.

lethal spire
paper bough
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Well, since Light Armor is needed for a modded science pack, I am automating Light Armor. In a single chunk because it's Ribbon Maze with 32x32 paths through the map. And using Mini Trains in order to have space to unload fluids within that single chunk as well

lethal spire
slow kernel
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It looks like the vertical rails continue off his map, so they probably came in SW/NE and took the circle around.

paper bough
lethal spire
paper bough
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Single-chunk city blocks lol

agile ingot
# paper bough Yep

sorry for messaging you here, we can take the discussion elsewhere, but I was wondering, does this mod have biters?

already what I see above (and from what you said/showed last time) it's interesting to me

but I feel I would really love it if it had varying biter strength nests guarding various resources

it would almost become like heroes of might and magic or something ๐Ÿ˜„

lethal spire
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New layout. Seems to work so far.

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Im just wondering if im doing it right here, after the train pass from top, i want the train coming from right to start going right away so i had to place another rail signal straight after the other one in order to get it working

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is that correct?

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lol even the circuit network i put up works. So the train doesnt go unless its needed.

agile ingot
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is what you want is for the train coming from the right to come up to this point and wait until it can go down?

lethal spire
agile ingot
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why do you need the top train to pass for that?

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a train coming from the right can move up to that point regardless of trains coming or not coming from the top

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if you use a rail signal instead of a chain signal at that point

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but you may have a reason why you don't want that

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I'm not sure?

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like I said I am no expert

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so I apologize if I misunderstand or give faulty advice

lethal spire
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Okay, But i just want it to stop if a train comes and it does, but as soon as the train passes it should be able to continue from right, but it stays there until the "top" train reaches next block further down. And its a waste of time for it just standing there.

agile ingot
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oh I get it now

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wait no idk if I get it

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ok look

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let's delete this rail signal you added for a moment

lethal spire
agile ingot
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right now in this picture, the trains from the right won't come if there is someone down here:

lethal spire
agile ingot
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now if you replace the chain with a rail this will happen

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(sorry I deleted the first pic cos I accidentally cut something)

lethal spire
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Yeah now it works. Hm. I just went by the logic i hear everywhere (or if i missunderstood) that always a chain before a crossing and a rail after.

agile ingot
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yes that's the thing

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doing what I posted above should only be done if you know what you are doing

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because it can lead to deadlock depending on what the railway to the right of the pic looks like

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so what does it look like?

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unless it's all 1-way

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then I think it's fine

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but I'm not sure cos I'm no expert

lethal spire
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Atm its just one train going there but im about to build more so i needed that to work

agile ingot
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we are looking here in the earlier pics yea?

lethal spire
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Yeah exactly.

agile ingot
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and what signals are here?

lethal spire
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From right , rail - rail- chain

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applied the same logic there as the first one to the left lol

agile ingot
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oh you have another one of those double rail thingies?

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gotcha

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yea I believe that is likely inadvisable as a general rule of thumb

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if the 1 rail signal is blocking in a way you don't want

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the solution is not to add another rail signal directly in front of it

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but rather to add more signals in the system or change signals depending on what you want

lethal spire
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Aah i see.

agile ingot
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if you want the train to go up to a point even if things after that point are blocked, you use a rail signal

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BUT this can lead to deadlocks depending on your system

lethal spire
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Because chain looks one more block ahead right?

agile ingot
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chain looks infinity blocks ahead

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up until it hits a rail signal

lethal spire
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oh

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aah

agile ingot
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so rail signals are the "come up to this point no matter what's going on after this point"

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and chain signals are "only start coming if everything after this point is clear (up to the next rail signal)"

lethal spire
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Could you maybe explain another issue i have? or maybe 2 rails is the best idk

agile ingot
agile ingot
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btw

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one thing

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this chat was created for your earlier discussion

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if you have new questions ask in the #train-help so ppl can see and respond

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since I am no expert

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they are more likely to give you better responses

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but I can respond to the best of my ability

lethal spire
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Think it might be easier than i first tought. But idk

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i need another train going to Copper Pickup 2 and down to Copper Dropoff but seems pretty easy now when i think of it

agile ingot
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I believe the rule of thumb is that you should aim for a railway design that allows you to add as many trains as you need

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without needing to redesign anything

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except maybe needing to add extra stations so more trains can be there at the same time

lethal spire
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Yeah my railway design is not that optimal haha. First time doing this and im about to get greyhaired from it

agile ingot
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so what is the problem atm?

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what makes it difficult to add the extra train?

lethal spire
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As i said i think it will be easier than i first tought. I think ... Haha

agile ingot
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lol ok

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in that case, godspeed!

lethal spire
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Appreciate the help mate ๐Ÿ™‚ really.

lethal spire
agile ingot
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show me

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so others can potentially chip in with more insight than I

lethal spire
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i forgot to put signal on the other side of the track so the train understands it goes two ways ...

slow kernel
lethal spire
pliant walrus
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chain signal wont let it enter the next block unless it can exit. prevents deadlocking

agile ingot
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oh oops I just realized my screenshots were wrong

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yea the chain I switched to rail should remain chain

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but you need a rail at the start of where the single rail is coming from the right

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for what I showed in the screenshots to happen