#Speculations

1 messages · Page 11 of 1

tropic basin
#

the reddit comments are weird to parse. I read them 3 times total and got to different conclusions every time

#

What I understood last time I read them, there's infinite researches, one of which doesn't need space science
and there's productivity researches, none of which require space science

#

Also I like that we have one infinite research that doesn't even need space science, so you have more choises of what you want to do at each stage of the game.
and
Exactly, doesn't need space science ever.
All of the productivity researches are like that.

#

those two statements do not really make sense without the distinction between infinite and productivity

stray wharf
#

Those last two sentences make more sense if you assume that each sentence is addressing a separate question from the comment being replied to:

Doesn't [steel prod] need space science period or is there a point that it will require space science?

Exactly, doesn't need space science ever.

Is it same with productivity for RCU? Is it 5 Nauvis packs indefinitely?

All of the productivity researches are like that.

crystal dune
#

Maybe I’m weird for feeling this way, but… Does anyone else feel like there may be too few new techs? As in, full techs that require science packs. And I don’t mean too few unlocks, I mean the fact that single techs often unlock very many things at once. Quite different from how 1.1 does it, if you think about it. For example, I barely see any techs that unlock individual recipes for the foundry and EMP. Most if not all of their recipes are just unlocked by trigger techs. Does anyone else find this odd?

open abyss
#

If you only look at the tech from localization doc and assume it's a complete list, yes

crystal dune
#

I’m assuming it’s a mostly complete list

#

A few things are surely missing

open abyss
#

I'm assuming it's missing quite a lot

stray wharf
crystal dune
#

I don’t mean those intermediates

#

I mean, you need those to make science packs to begin with

#

I mean things like ore melting, or crafting various things with extra prod in the EMP

open abyss
#

But what do you unlock with those science packs

#

That list seems to have almost none of science researched tech

crystal dune
#

Well, that’s in good part because old techs that were moved are not on that list

#

So artillery, T3 modules, spidertrons, etc. etc. are all missing

#

Making the list seem quite a lot smaller than it really is

open abyss
#

I sure hope 1.1 tech is not the only stuff unlocked with new science

crystal dune
#

Well, duh it’s not

#

We know about plenty of new fancy things

#

And the science packs associated with most of them

open abyss
#

Not that much compared to what was moved to the new planets

#

I expect there's more that we don't know

crystal dune
#

There may be a bit

#

But I wouldn’t expect anything major

weary widget
#

theres still that shovel arm mech suit thing we don't know anything about

crystal dune
#

Right, that elusive “mech armor” which makes you “become one with the machine”

viscid ferry
crystal dune
#

It was implied to have an equipment grid at least comparable to power armor 2

#

By one of the achievments

#

It’s also always referred to as an armor, while the spidertron is always grouped with vehicles

tropic basin
crystal dune
#

But not that singificantly

stray wharf
#

If Mech Suits have a grid of similar size to power armor 2, I doubt that they will be researched much beforehand. Unless there is some particular limitation with them.

crystal dune
#

To me it sounds like they added some other benefit to it that isn’t grid size because quality already covers that

#

What that benefit could be? No idea

open abyss
#

Walking over pipes clearly

weary widget
#

jetpack?

crystal dune
#

Who knows

stray wharf
# weary widget jetpack?

By that point, Spidertrons and Remote view make your personal location more or less irrelevant.

crystal dune
#

Well, we don’t know what’s before what

open abyss
#

Could be still somewhat useful for aquilo but I doubt they'd make jetpack just for one planet

crystal dune
#

The cryptic hint in the demolisher fff makes me think it’s a Fulgora unlock

#

Not on Vulcanus, not on Gleba because it already has spidertrons, and not on Aquilo either because it can be obtained before Vulcanus

viscid ferry
#

could still be useful for outposting if it can be remotely controlled and is unlocked earlier than the spidertron

desert coral
#

We still dont 100% know if fulgora doesnt have enemies last I heard too

crystal dune
#

I hope (cope) that it does

weary widget
#

at least for how I like to play I'd get a lot out of it. ignoring the ores and biters, this is how the terrain will be configured for my SA playthrough (except on maximum scale), a jetpack would make exploring new islands/continents easier

crystal dune
#

That seems very specific…

weary widget
#

put more generically, maps with a lot of water

desert coral
crystal dune
#

You could get a spidertron, and just pepper small dots of landfill to walk across

#

A spider only needs a single tile to stand, its legs have pretty good reach, and it can fit a few exoskeletons

#

Ok this gave me a really funny mod idea
Now that landfill is removable, what if there was a mod that let the engineer automatically place landfill under his feet and then immediately delete it as he steps to the next tile

tropic basin
#

call the mod "Jesus"

stray wharf
tropic basin
#

We know that, it has been mentioned in the minable landfill FFF. I don't think that was a technical question though.

grand fox
#

do we know if the player has to be on the first landing pad deployment, or if it can be done through remote view?

tropic basin
#

engineer has to set up the landing pad afaik

stray wharf
#

Well, you don't have to place the landing pad specifically. But you do have to place infrastructure that can do the placement later.

tropic basin
#

Yeah, you said it better

#

short story: engineer has to go down the first time around

tardy quarry
#

imagine its only slightly bigger than current mk2 armor and they nerfed the mk2 armor grid size

stray wharf
tardy quarry
#

better armor not just have larger grids

#

they have better resistance

stray wharf
#

Resistances only matter if you're getting hit. By the time Spidertrons and Artillery are on the table, you're not in a position to be hit by stuff.

tardy quarry
#

then no point for armor at all

grand fox
#

Could have a special trait like you don't slow down when shooting, or walk over pipes for all the squeakthrough diehards ^^

tardy quarry
#

how dare u saying that the resistance of my ear is not important

stray wharf
tardy quarry
#

what’s the point of running super fast when everything can be managed remotely

grand fox
#

hm we still don't know what the demolisher dust clouds protect against do we

tardy quarry
#

exoskeleton maybe

grand fox
#

we know it applies a max speed cap to exo's, but I'm pretty sure the FFF said they also interact with something else we hadn't seen yet

tardy quarry
#

might be mech armor new feature

#

flying?

grand fox
#

jetpack would be my guess

#

could also be forced inaccuracy/misschance to artillery that goes through dust

tardy quarry
grand fox
#

but I agree adding Tier 3 armor with no special perk would seem odd given how beefy legend PAmk2 would be

tardy quarry
#

if it can fly it would be especially useful on Aquilo to cross ocean

stray wharf
#

My overall point is that having 3 tiers of power armor does not make sense with quality. You can't justify a third tier of power armor by just saying "better resistances"; there are too many good ways to work around not having those.

tropic basin
#

Can you justify a third tier Assembling Machine? trianglepupper

grand fox
#

more module slots ^

stray wharf
red crow
#

Factory Grid inside Mech Armor would be wild and would fit the term "become one with the machine"

covert cipher
#

i irregular grid with builtin unremovable component

shrewd citrus
#

I like the shrek suit

grand fox
#

Mech armor functions as jump clone and you can free swap between any active one?

#

You thought you struggled for one legendary armor, now make 4 more

tardy quarry
#

I don’t see why more grid is not needed even we already have quality mk2 armor. With how powerful a group of spidertrons can be, why there’s no need to get a even bigger grid if its just for the engineer

#

quality power armor mk2 do have a lot of grid. That is, however, not a reason to stop the devs to add a power armor with even more grids

#

At least I don’t see anything broken with this addition and if the mech armor can make u fly it would be a great addition

stray wharf
tardy quarry
#

tool belt

#

something I saw in the translation site

#

tool belt equipment that probably expands your inventory

#

also shields

#

power and batteries for those shields

#

even more PLD because they are nerfed

#

u never have enough grid size that’s it

#

funny to see someone posting ‘we have too much grid’ trianglepupper

weary widget
tardy quarry
#

also keep in mind that quality_legendary only comes after Aquilo

crystal dune
#

To me this sounds like their grid sizes are comparable, if not equivalent

#

Wait is that the wrong achievement

#

Hold on

weary widget
#

2 different achievements I believe

crystal dune
#

I mixed these two together in my head

weary widget
#

all good. I wonder if the mech armor "does" anything other than have more grid space. although even if thats all it does, its still a nice upgrade

tardy quarry
#

one guess is that u can fly

crystal dune
#

I’m fully expecting it to do something extra

viscid ferry
#

I don't think they added an entire mech armor for more grid space

tardy quarry
#

basically ignore all obstacles and ocean

crystal dune
#

I mean, if it was just more grid, it would be called power armor mk3

#

Another mk3 item already exists, that line was already crossed

weary widget
tardy quarry
#

if u can fly it’s probably much easier to fly with the mech armor than riding a spidertron

#

because its probably faster

#

and spiders don’t cross water

viscid ferry
#

I'd guess so, it has to fill some space that the spidertron doesn't

crystal dune
#

The spider is a unit and a vehicle, this is an armor

viscid ferry
#

is that confirmed? a mech suit could easily be a vehicle

#

ah I see the achievements says "equiping" aswell

viscid ferry
#

yeah same, i wonder if it will change the SPM meta

restive linden
# tardy quarry flying?

There was a line in the translation that was an error message saying something like “cannot interact with this when flying “

stray wharf
wild swallow
#

yeah you have to look on the website not the white text black screen download thing

stray wharf
#

That's all Mech Armor does? It flies? Even if that's an early planet tech, how long will you use it before it just stops mattering? Remote view already takes a lot away, and Spidertrons do the rest.

wild swallow
#

how do you know that its talking about mech armor

wild swallow
stray wharf
#

After railguns that start at 10k damage, do we really need orbital bombardment weaponry? Artillery might be considered "seismic" damage.

grand fox
#

could be unused and was previously a vulcanus turret reward

desert coral
#

Seismic relates to earth and crust

silent meadow
#

so, the pieces are finally here together.. about the ||mysterious back hoe suit, called "Mech suit"|| but what tis the purpose of such it..

desert coral
#

That and we havent heard of a vulcanus turret

grand fox
#

could be scrapped

desert coral
#

Whos to say it is scrapped?

grand fox
#

could also be like a... quasi storyline research for that last area

desert coral
#

They havent mentioned everything

#

Yeah

#

I doubt theyd put something scrapped into translation

grand fox
#

right, endgame is ||shattered planet|| which could make sense why you're researching seismic stuff

silent meadow
#

i find it interesting that the ||3 achievements for the shattered planet gos from 10km to 60km is it survivability to go there?||

desert coral
#

I could also see it relate to vulcanus
What with that demolisher and how it hits you with attacks from the ground

grand fox
#

but it could just be fluff research like the SpaceEx mod (not SE) where it has very expensive final techs you have to complete before you can get the victory screen

#

test firing the weapon and you have to collect data before they'll let you return home empty handed ^^

#

99% it's bs but this is the wild speculation channel

hybrid briar
#

The Weapon?

desert coral
#

I still feel like it has to relate to vulcanus though,

silent meadow
#

like the demolisher's weapon?

agile river
#

seismic sounds like the demolishers damage type

desert coral
#

Yeah

open abyss
#

If it is related to vulcanus it's probably demolisher's damage new type

#

But I don't know why it needs a new one, why not just give it explosive

grand fox
#

the entry was for an ammo item which is weird, I don't know about how enemies are coded under the hood but I assume they don't have projectile counts

desert coral
#

I mean,
We gotta remember that they arent telling us everything
We dont know what the research tree is like

They likely still kept some surprizes
Like a seismic weapon

open abyss
#

Or it's something scrapped

#

I heard the doc was updated, are tungsten pipes and other gleba plants still there?

stray wharf
desert coral
#

If its scrapped, then what would be the point in giving us the translation mention?

desert coral
#

I doubt theyd just keep it in translation though

open abyss
#

But they did

#

All 12 gleba plants

desert coral
#

Thats fair

#

Didnt notice that

open abyss
#

Anything interesting?

#

Besides apparently flying armor

#

2.0 adds base game achievements?

restive linden
#

What was the changes to the doc

shrewd citrus
crystal dune
#

Because of this I think mech armor is on Fulgora

#

And not later

tardy quarry
#

I think mech armor on Fulgora is reasonable

#

it makes traveling on Aquilo between islands much easier

tardy quarry
#

we think u can fly with it

open abyss
#

But do you really need flight on fulgora

#

I assume you'd mainly need it for vulcanus or aquilo, fulgora should be relatively easy to traverse

tardy quarry
#

I think u mainly need it on Aquilo

timid wing
#

oil oceans sound very easy to traverse yep

tardy quarry
#

so it doesn’t really matter gameplay wise where it is unlocked

#

as long as it’s before Aquilo

#

thematically Fulgora fits

#

I do wonder what’s the recipe tho

#

mk2 armor needs T2 modules in the recipe

#

if mech armor needs T3 modules it means it need techs from multiple planets

#

say it needs speed3 and eff3

#

speed3 is on Vulcanus and eff3 is on Gleba

timid crescent
#

Techs that need multiple planets is the stuff I'm super interested in right now

#

Looking forward to tomorrow

tardy quarry
#

perhaps it needs speed3,eff3 and supercapacitors so requires all three planet unlocks

crystal dune
#

The demolisher thing made it sound like it could be unlocked before you come to Vulcanus

open abyss
#

I still think eff3 is space science unlock

#

Using u235 for it would make sense as well

crystal dune
#

But we know it uses fusion cells

open abyss
#

Do we?

tardy quarry
#

things may have changed

crystal dune
#

Well, that could be said about anything that was revealed

tardy quarry
#

Gleba do need more toys so perhaps they gave it two modules

#

but I do like the eff from uranium theory

#

I just don’t believe it will be in the game anymore

#

I hope Im wrong tho

crystal dune
#

No, not uranium

#

Lithium

tardy quarry
#

wut

#

Aquilo?

crystal dune
#

Fusion cells, not fission cells

#

The blue ones

tardy quarry
#

eff3 can’t be from the final planet

crystal dune
#

Maybe they can entity_ghost

open abyss
#

I mean it can, but that's a bit late no?

tardy quarry
#

theres no way

#

yeah

open abyss
#

Especially if you already unlocked fusion

timid crescent
#

Unless they buffed/changed efficiency I guess

open abyss
#

I feel like if there was a change to efficiency we'd have fff about it

timid crescent
#

There's going to be a lot that we didn't get an FFF about

shrewd citrus
tardy quarry
#

no not what I mean

#

I mean the fusion cell in eff theory

#

tbh I think lower tier modules deserve to have different recipes

#

different recipe between eff, speed, prod and quality modules

crystal dune
#

Meh

#

I see no need for it

tardy quarry
#

cheaper eff module makes it feels smoother

crystal dune
#

In fact, if it wasn’t for quality, I would even prefer the IR3 approach

tardy quarry
#

no need but nice to have

timid crescent
#

Quality would work fine with the IR3 approach

crystal dune
#

Oh, but the new T3 recipes wouldn’t

tardy quarry
timid crescent
#

You could make it work, just include the unique ingredient as a part of the writing recipe, and return it on the formatting recipe

timid crescent
#

I would say that's also valid

tardy quarry
#

I kinda hope u make eff modules as the ‘basic version’ and u add more ingredients to make it into other versions

#

eff modules are quite expensive interms of what they provide

timid crescent
#

The T1 ones aren't

crystal dune
#

They’re already “cheaper” in the sense that the lower tiers provide a good enough benefit most of the time

#

Like, the higher tiers are needed only when paired with other modules

#

And there’s very rarely an overlap between “can use speed/prod modules” and “wants to conserve power”

#

It’s usually one or the other

#

New buildings having more module slots will help T1s even more, all of them will be able to easily reach -80% with just T1s

tardy quarry
timid crescent
#

It's not just about getting power, it's about cutting pollution as well

tardy quarry
#

these unique advantage only become valid with extreme world settings

#

otherwise it really doesn’t matter that much

#

also talking about pollution on other planets

open abyss
#

Energy is more expensive on other planets though

tardy quarry
#

not really

crystal dune
#

Efficiency modules will feel much more at home in a world where you can land on a planet with power-hungry buildings immediately at your disposal, but no power production set up yet

open abyss
#

Maybe not significantly but still

tardy quarry
#

Id say it’s cheaper tbh

crystal dune
tardy quarry
#

Vulcanus u have 4x solar and 500C steam from ground

timid crescent
#

The difference between being able to run 1 foundry and 5 foundries will make a difference on vulcanus before you're able to kill demolishers and blow up cliffs for more solar

tardy quarry
#

500C steam is no joke

late sentinel
#

steam though

timid crescent
#

shrug T1 modules are cheap, might as well stick it in there if no other modules are going in them

tardy quarry
#

T1 modules are not cheap

crystal dune
#

They kind of are

late sentinel
#

t1 modules are very cheap for what they do

crystal dune
#

15 greens and 15 reds for -80% power consumption
80% of a foundry or EMP is a lot of power

tardy quarry
#

unless u play the game super casually engithink I usually always find better use for my red chips

#

like for roboports and nuclear reactors

viscid ferry
#

I saw module calculations last week that showed T1 modules pretty much pay themselves off within minutes no matter where you put them

#

prod specifically it was i think

crystal dune
#

Yeah speed and eff don’t “pay themselves off”

late sentinel
#

t1 modules are really solid

crystal dune
#

Modules are what eats all your red chips by way of sheer quantity alone

#

Like, how many roboports do you need just for contruction coverage

#

Not super many

late sentinel
#

I priority split it to modules

#

so any excess red ciruit production makes some modules

tardy quarry
#

eff modules questionable

#

it also depends on where u put them

#

miners for example is quite a big sink for eff modules

#

while refineries and chem plants are the place where u can save the most power by using eff

#

then its assembler mk2

crystal dune
#

Mk2 can’t even reach -80%

tardy quarry
#

still u save more power per module than in other places

late sentinel
#

true, eff modules questionable

#

speed and prod t1 are lowkey busted though

tardy quarry
#

speed 1 is close to okay but I think a small reduce in cost would be nice

late sentinel
#

you play with old beacons you wouldn't get it trianglepupper

tardy quarry
#

true

crystal dune
#

Oh, right, I almost forgot about the “full prod and speed actually saves you more power than eff” thing

#

That’s kind of an underlying problem

late sentinel
#

yeah, that doesn't apply at t1.

tardy quarry
#

efficiency_module : 5 electronic_circuit 2 advanced_circuit
quality_module : 5 electronic_circuit 3 advanced_circuit
speed_module : 5 electronic_circuit 4 advanced_circuit
productivity_module : 5 electronic_circuit 5 advanced_circuit

late sentinel
#

this would be more of a pain in the ass than helpful imo

tardy quarry
#

efficiency_module : 2 electronic_circuit 2 advanced_circuit
quality_module : 3 electronic_circuit 3 advanced_circuit
speed_module : 4 electronic_circuit 4 advanced_circuit
productivity_module : 5 electronic_circuit 5 advanced_circuit

olive seal
#

Alright, we've had a great time in this channel, but sadly it will end today

misty falcon
#

The channel should stay for 2.1 speculations and general FFF speculations

timid crescent
violet path
#

thats crazy isnt it

#

just one more week

#

seems so unreal now that its almost here

#

or maybe im just too hyped for a video game

warm anvil
#

Damn, reading this .ini file is crazy lmao

timid crescent
#

You should check out the changes to base.ini as well

#

There's some pretty cool stuff

#

Powerful offensive vehicle capable of mounting various weapons.
Was changed to:
Powerful offensive vehicle capable of mounting various weapons and equipment.

warm anvil
#

Can I crtl f search here?

silent meadow
#

top right is discord's search system. you can filter channels too

crystal dune
#

I never thought I’d see the day

#

Mainly because I didn’t really want to see it

timid crescent
#

Tank getting a nice upgrade

#

Some other text implies that other vehicles will be remote drivable, not just trains/spidertrons

crystal dune
#

Could you show me that

#

I’m not finding anything

crystal dune
#

Either the search really sucks or that was removed

#

I’ll try again

#

Ah, I found it in core

#

Not base

#

It appears to be car only

#

There is a message for “this vehicle cannot be driven remotely”

#

Which I presume will pop up if you try it on the tank

timid crescent
#

If it's a part of core it's likely a prototype definition thing, in which case it would apply to both the tank and the car

#

i.e. the tank is a car

timid wing
#

yep the tank is a CarPrototype

timid crescent
#

yeye

#

We'll have to see what 'equipment' it can take

violet path
#

pog

#

remote controlling an army of tanks

#

imagine

timid crescent
#

And how much it can have as well

viscid ferry
#

Tank with roboport for early remote expansion?

#

It would feel balanced at least

violet path
#

do we know if qual spidertron has bigger grid?

viscid ferry
#

Yeah i believe it does, don't quote me on that though

crystal dune
#

It does

#

It was in 375

viscid ferry
#

Actually a tank with roboport feels like the last piece of the puzzle for full remote view before the spidertron

crystal dune
#

I don’t think there was any puzzle to speak of

viscid ferry
crystal dune
#

Fulgora was the specific case

#

And that’s just incentive to go to Gleba

viscid ferry
#

👍

tardy quarry
#

I would imagine the tank will have very limited grid size

#

say 2x8

#

so no exoskeleton

#

and quality may have no effect on its grid size

#

and u can’t RTS control a group of tank, u can only manually drive one tank remotely

#

last prediction before everything spoils: tank has equipment grid size of 2x8 and the grid size do not scale with quality so u can never use exoskeleton or portable fission/fusion in it

misty falcon
#

8 minutes to speculation results

tardy quarry
#

see a tank in the b roll

#

it must act as an early spidertron

viscid ferry
#

Not really a reason to use it on Fulgora otherwise

honest summit
#

I think we all know already that the endgame is || make as many standard pistols as possible ||

tardy quarry
#

a major disadvantage of tank compared to spidertron is that u can easily crash your base when u try to move around trianglepupper

misty falcon
# tardy quarry

That's from our team's base. One of our dudes really likes tanks so he sent them all planets as a care package 😄

timid crescent
#

I would hazard a guess that the RTS remote doesn't work on tanks either

tardy quarry
viscid ferry
# tardy quarry say 2x8

2x8 was what i was thinking aswell, no exoskeleton, no fusion reactor. So still big incentive for the spidertron

timid crescent
#

That's just incentive for a quality_rare tank instead ChibiSmug

misty falcon
#

Imagine legs on a tank 😄

tardy quarry
misty falcon
#

That sounds hilarious tbh

timid crescent
tardy quarry
#

just for tank

honest summit
#

tanks need love lol

#

1.0 tanks are kinda just like... forest-travel devices

tardy quarry
misty falcon
#

It's time.

#

OK

#

Tank has room for legs

weary widget
#

it flies! mech suit flies!

misty falcon
#

Tank is remote driveable

#

Tank has no radar

weary widget
tardy quarry
#

OMG legs for tank 🤣

viscid ferry
misty falcon
viscid ferry
#

Nice

misty falcon
#

Tanks are the "early game spidertron" now

weary widget
#

how big is the grid for mech armor?

crystal dune
#

What science is mech armor at?

misty falcon
#

Very

#

10x12 IIRC

#

Mech armor is.... fulgora pack!

timid wing
hidden dune
#

Argh, the wait is unbearable

hidden dune
#

So you don't need roboports all over your base to make remote view work!

weary widget
covert cipher
#

I can see detaild recipes and tech cost somewhere?

misty falcon
misty falcon
#

@tardy quarry Original bioflux was removed, and Jelly-Yum was renamed to bioflux. So unfortunately, it's only in the game in spirit 😦

tardy quarry
#

no.

#

what’s the new AG science recipe

misty falcon
#

Same, just uses the jelly-yum recipe

#

Original bioflux needed biter eggs

#

IIRC

sand saddle
#

yeah

#

and spoiled in 10 minutes

#

and you had to get it to aquilo

crystal dune
#

You got your wish

tardy quarry
#

biter eggs?

#

🤯

#

u mean pentapod eggs right?

misty falcon
#

No, biter eggs! Seen in the latest FFF

tardy quarry
#

waaaat

#

🤯

misty falcon
#

There's biter eggs and pentapod eggs

tardy quarry
#

u need AG science for biter eggs tho

misty falcon
#

Of course 🙂

crystal dune
tardy quarry
#

pentapod egg in sicence lets gooooooo

misty falcon
#

Ah in science yea pentapods

#

but for productivity_module_3 you need biter eggs

tardy quarry
#

okay

misty falcon
#

And what do you need for efficiency_module_3 ? Guess

open abyss
#

Uranium?

#

Guess not

misty falcon
#

Something from gleba

open abyss
#

I was excited for more uranium sinks

tardy quarry
#

jelly?

open abyss
#

Pentapod eggs

tardy quarry
#

bioflux?

misty falcon
#

IIRC, it actually is spoilage

tardy quarry
misty falcon
#

Like you speculated

open abyss
#

Can't you farm spoilage with fish on nauvis?

misty falcon
#

In general, @tardy quarry were almost always spot on

tardy quarry
#

I guess eff3 is actually that useless so they use spoilage trianglepupper

misty falcon
#

Had to be something cheapish 😄

weary widget
#

what about speed_module_3 ?

tardy quarry
#

or tungsteel

#

more likely tungsten carbide

misty falcon
#

Yep

#

You were right about metal bacteria

tardy quarry
#

I kinda feel Gleba needed ores from fruits

#

Quite happy I was right about predicting there will be Gleba rework fff and then Aquilo fff

grand fox
misty falcon
#

It was there last time, for nutrients

grand fox
#

Oh, I thought it got renamed to a generic fuel value given the .ini mining

misty falcon
#

No yummy in the inis?

grand fox
#

at least not in the spage-age.ini the first night it was up

misty falcon
#

IMHO bioflux should also have yummy value, as it's digestable by biter nests

misty falcon
#

But sorahn showed you yummy here 😄

grand fox
#

yummy value has been a running joke in my household for a month now, i'd be sad if it wasn't ^^

misty falcon
#

It's there

#

Like Sorahn's image

#

But it's indeed not in the inis

grand fox
#

wonder if it's due to being part of entity stats

misty falcon
#

It's in core.cfg

#

It sucks to have a chronic migraine and not being able to play ever 😄

late sentinel
misty falcon
#

IKR?!

crystal dune
#

Wait a minute

#

About efficiency 3

#

Were we technically sort of right all along

#

When we said it’s a Nauvis module

#

Because fish can turn into spoilage

#

Meaning it can be made with 100% locally sourced ingredients

#

I’m kidding of course, I still think the main determining factor is technology

#

But it’s funny how it ended up that way

tardy quarry
#

the fish module!!!

crystal dune
#

Honestly the Nauvis farming chain so so very comical to me

#

After subjugating many alien worlds and commiting unspeakable monstrosities
Engineer guy retires to a peaceful life of farming trees and fish

crimson bough
#

What do we speculate on now

misty falcon
#

2.1

tardy quarry
#

idea: nuclear rocket fuel as an alternative recipe for rocket fuel engithink

#

which give more use for u235

#

say light oil + u235 = rocket fuel

#

tbh I hope cryogenic science take u235. So u put your u 235 into science that unlocks fusion before fission power becomes useless

crystal dune
#

It doesn’t

#

Womp womp

#

Biolabs and synth spawners do take it though

tardy quarry
#

well its just a setup cost tho

#

I also hope u need bioflux instead of biter eggs to craft prod module 3 so its a bit easier

crystal dune
#

Nah, I think it’s perfect the way it is

tardy quarry
grand fox
#

This seems the place for it; since tanks are remote controllable and have grids, a "combat bot deployer" equipment for player/tanks/spidertrons would be super cool for 2.1

crystal dune
#

I’m seriously wondering when you would ever use remote tanks. Genuinely, what is their use case? What good is a base extending tool that can’t actually work outside your base? If any testers read this: What purpose did it serve in you guys’ playthroughs? Am I missing something?

grand fox
misty falcon
#

We had 8-10 players in the team so expanding was done by hand

#

But it can clear nests around the base I guess, even though it doesn't have radar

crystal dune
grand fox
#

I mean for an experienced player yeah it's a low chance

misty falcon
#

You will want to expand your ore patches at some point

#

and full bot coverage isn't always an option

grand fox
#

though more possible Iguess with biter eggs and such

#

you might get biters in super awkward places

misty falcon
#

You need something to build your train tracks and outposts

crystal dune
#

How are they on Fulgora though

#

Is it even possible to use them there?

#

You can’t radar creep over tar

shrewd citrus
grand fox
#

I do wonder how much you can cheese it through, you can place BP's through fog of war and in theory drive through blind

crystal dune
#

Can you?

#

I can understand sending spidertrons through it, they have their waypoints

#

Tank driving is manual

grand fox
#

spiders have radars so it's moot for them

misty falcon
#

especially with quality_any

crystal dune
#

I guess I may be overestimating the distance between islands

#

You can probably always take a roundabout route through a few close ones, leaving lightning rods+radars on solid ground

grand fox
#

now I def want to try blind driving a tank and then just spamming a radar+solar BP blindly once I know i've hit a ledge ^^

tardy quarry
#

I think radars have fair range which is way longer than large power pole ranges, and islands are not too faraway, just a bit further than larger power pole ranges

misty falcon
#

jelly-yum + biter eggs, IIRC

#

so productivity_module_3 was 2 way round trip

hidden dune
#

Efficiency only needs spoilage?

#

And blue circuits?

misty falcon
hidden dune
#

Thanks!

#

How is Tungsten Carbide made?

late sentinel
misty falcon
#

And calcite I think

hidden dune
#

Where can you get ice and carbon, other than from asteroids?

misty falcon
#

Ice from ammoniacal ocean

late sentinel
#

carbon is made from soul burn

misty falcon
#

Carbon from spoilage or coal

misty falcon
late sentinel
#

I still can't believe I just randomly told you about the event in dms and you were like 'what event?!'

weary widget
#

how do you control the tank, with the RTS tool or something else?

hidden dune
#

Remote control like trains

#

RTS only for spidertrons

crystal dune
misty falcon
#

Maybe

#

Coal and acid is carbon

timid crescent
# misty falcon

Efficiency modules needing spoilage is so stupid I love it

stray wharf
# misty falcon

It seems pretty clear that the developers are in on the joke of efficiency modules being kinda bad at this point.

late sentinel
#

what can you do about it

tardy quarry
#

just make eff modules cheaper in general no_spoilers

misty falcon
#

Combine eff with other stuff

#

Lets say 7 quality_module_3 and 1 efficiency_module_3

hybrid briar
#

give eff modules a tiny prod multiplier which adds across themselves but the sum multiplies with any productivity effects present

and the efff modules would still be able to broadcast from beacons

#

the highest yield for the most expensive stuff would then require you to use prod + eff not because of a penalty for speed but because the eff would be getting even more material out of the prod

#

you could think of it as the eff giving a discount on the input cost

#

similar to how the big mining drill decreases ore depletion, or the biolab only costing half the science input per cycle of output

crystal dune
#

Overkill

hybrid briar
#

but without having to do fractions of inputs, just augmenting the output prod

shrewd citrus
#

space and fulgora are the two big places

#

and folks are severely underestimating how power-starved fulgora is

#

to the point where people were complaining that they "had to" carpet 70% of their island with accumulators just for the base to work

#

and efficiency modules are extremely valuable

#

power is "free" only on Nauvis and Vulcanus

#

because of 1. Nuclear power and 2. Sulfuric acid steam

#

it's gonna be a very long time until you get fusion and during that time, efficiency rules

crystal dune
#

Especially if you decide to be cheeky and use big miners/foundries on Fulgora

#

You will definitely need to -80% those

honest summit
#

(e.g. steam turbines from burning the infinite heavy oil)

misty falcon
#

Boilers using solid_fuel from scrap is viable. The limit is water. But lightning and quality accumulators is good

tardy quarry
#

I do think eff modules becomes a lot better with SA introducing more power hungry machines and space/power constrained scenarios

crystal dune
#

With 1.1, you always have buildings with power consumption appropriate for your production

#

In spage, with new planets, not so much

#

You can bring incredibly power hungry stuff to a freshly starting planet

shrewd citrus
tardy quarry
honest summit
#

Yeah my question was "if you're running out of space, why not use a constant power source like nuclear or first gen steam"

shrewd citrus
#

you can mitigate this to an extent with a platform processing ice above, but that requires several techs

shrewd citrus
tardy quarry
#

I think a bigger issue is that early on u cannot connect power network across islands

shrewd citrus
#

actually, that's a misconception

honest summit
#

Having played an extensive 0 seconds of spage, my thought would be something like ice harvesting platform in orbit + occaisional nuclear fuel shuttle from nauvis -> power?

shrewd citrus
#

there are large archipelagos of big islands that are easy to connect

#

but they have 0 scrap

tardy quarry
#

Id say hybrid power might work

shrewd citrus
#

but the thing is, the more you build, the more power hungry you are, and the more of your space wants to be eaten up by accumulators

tardy quarry
#

how big do u have to build reasonably before u unlock Aquilo stuff

crystal dune
#

Gleba has normal water, Vulcanus already has nuclear-level power locally

honest summit
tardy quarry
#

I saw some SA base from Youtube and they all seem to be bigger that what they need to be

honest summit
#

Apparently you can get a big chunk of the way through all 3 tier-2 planets without utility_science or production_science

#

but you kinda have to slum it, I assume

tardy quarry
#

theres even an achievement for not unlocking utility_science production_science before getting a planet tech researched

crystal dune
#

Missing out on damage upgrades and destroyer bots from yellow would make Gleba and Vulcanus pretty tough

#

And I don’t even have to explain why you really want elevated rails

tardy quarry
#

also did they make any of the rocket_fuel low_density_structure processing_unit recipe easier? like faster crafting speed or any

crystal dune
#

Nope

#

That’s what new buildings are for

#

Rev up those fish farms

tardy quarry
#

I saw in a Youtube video that rocket_fuel produced from assembler mk3 (without modules) are suspiciously fast

tardy quarry
#

like 15s or something instead of 30s per rocket fuel

tardy quarry
honest summit
#

beacons?

tardy quarry
#

Join us as we embark on an interstellar journey in Factorio Space Age! 🚀
In this first episode of our Let's Play series, we dive into the exciting new Space Age expansion and work on constructing our first space platform. Follow along as I navigate the new challenges, new planets, resources, enemies and technologies in the expansion.

*This seri...

▶ Play video
honest summit
#

Can you see quality in alt view?

tardy quarry
#

yes

honest summit
#

(of buildings etc)

tardy quarry
#

this is before space platform unlocked

#

and the base doesn’t have quality at all

honest summit
#

huh

tardy quarry
#

its like outputting rocket fuels every 12s

#

normalize it by the assembler speed of 1.25 we get crafting time of 15s for rocket fuel

#

instead of 30s in 1.1

#

it aslo means they made solid fuel recipe work faster otherwise there’s not enough chem plants to support those rocket fuel assemblers?

honest summit
#

yeah that would make sense

#

btw I noticed that the FFF about space platforms seems super out of date now

tardy quarry
#

found it

#

decreased the crafting time of rocket ingredients

honest summit
#

Specifically:

  • You can walk around on the space platforms now?
  • There's no "space science in space" distinction from early space science?
tardy quarry
#

decreased crafting time of solid fuel

tardy quarry
honest summit
#

Yeah in the tech tree I found it looks much simpler now

tardy quarry
#

yeah

honest summit
#

get rockets, unlock platforms by launching one, unlock space science by harvesting an asteroid?

tardy quarry
#

u unlock space science by crafting an asteroid catcher?

#

or building an asteroid catcher?

#

or catching an asteroid as u suggested

honest summit
#

so yeah rip this progression

tardy quarry
#

😅

#

rip skipping space science in space by launching stupid amount of satellites

honest summit
#

I guess it's over a year old so, fair haha

#

I'm significantly more weirded out by being able to walk around on space platforms

void basin
#

when was the translation file updated

honest summit
#

or that biter eggs can hatch on space platforms??

tardy quarry
#

I think they can still hatch

honest summit
#

but I guess the drag eggs to the 💣 planet was a more interesting challenge than the realism of biters should probably die immediately in space

#

yeah you and biters can both walk around, the part where you just hang out in a hub is seemingly gone, based on some gameplay videos that released today

tardy quarry
#

imagine the biters spawn in the hub and immediately destroy your platform

honest summit
#

Plot of the next Alien(s) movie...

hearty aurora
hidden dune
#

We are no longer safely strapped to the hub

#

what did that ancient fff post imply the interrupt^2 were for?

honest summit
#

aquilo hard freeze or stuff spoiling I assume

#

May have originally been for fulgora lightning but I don't think trains take damage from that anymore

hidden dune
#

Isn't that weird, that the coldest planet has no solid resources, other than chunks of ice in ammonia ocean?

crystal dune
tardy quarry
viscid ferry
#

i'll start: even further improvements to fluids

hearty aurora
#

"We reworked the rework of the rework of fluids and now they work the same as Satisfactory" 💀

tardy quarry
#

we removed legs for tank trianglepupper

viscid ferry
#

also Kovarex said something about adding a way to send signals between surfaces. If that's not added by monday it could be a 2.1 feature

barren oasis
#

Didn't they already rework the reworked fluids?

misty falcon
#

Well you can know the state of fluids by reading Raiguard's user note

tardy quarry
#

what is this?

viscid ferry
#

is that the heater?

open abyss
#

Recycler

honest summit
late sentinel
tardy quarry
#

technically recycler is a furnace

#

so 😅

undone spade
viscid ferry
undone spade
#

Oh

#

F

crystal dune
#

Nah, all planets sharing the same radar net would be terrible

#

There has to be a way to separate them

covert cipher
#

configure in radar

undone spade
#

One could have checkboxes in each radar saying "do share your network values with radars in planet X" and all radars of planet X that listen to the emitting planet receive the info

#

Would that work?

#

That radar could even change its direction to point somewhere else 👀

tardy quarry
#

Id say landing pad center act as interplanetary radar is okay

misty falcon
#

Oh something no one talked about... this is astro toilet

tardy quarry
tardy quarry
#

The last fff: Space Age is Ready

#

we will finally get a proper trailer

late sentinel
#

We haven't seen one yet

restive linden
#

How come the platform slows down when thrusters stop?

grand fox
#

lets say gun turrets just really have that much kick firing on the final few asteroids

tawny snow
#

honestly with all the crap flying around on space I would not be surprised if the answer was drag

crimson bough
narrow vale
honest summit
#

Magic 🪄

honest summit
#

The same magic that lets an ostensibly human person build a nuclear reactor with their bare hands in 8 seconds.

narrow vale
misty falcon
#

Cosmic rays?

narrow vale
#

Well, then again the Engieer's spacecraft isn't made of basically thin foil (unlike ours, which are), so it just bounces those off I assume.

misty falcon
#

We don't fly that fast

winged pivot
#

and it's not dust that does that, but particles

narrow vale
#

Ah, thank you.

#

Ye

honest summit
#

None of the space physics makes any sense because it's not supposed to. It's designed to be fun and an interesting logistics challenge.

desert coral
#

"When my craft gets hit, no one bats an eye
But when the james web telescope gets hit
Everyone loses their mind"

restive linden
winged pivot
# restive linden Wouldn’t that like disintegrate the platform

PBS Member Stations rely on viewers like you. To support your local station, go to:http://to.pbs.org/DonateSPACE

Sign Up on Patreon to get access to the Space Time Discord!
https://www.patreon.com/pbsspacetime

Space is pretty deadly. But is it so deadly that we’re effectively imprisoned in our solar system forever? Many have said so, but a few...

▶ Play video
crystal dune
#

Oh, just remembered this

#

I guess it was kind of a fail

#

But I wasn’t expecting anything else anyway

#

Though, if you really stretch it…
You could say that all the resources on Aquilo come from “fountains”

#

And that level is called “Secret Fountain”

restive linden
#

I always see those yt videos “shooting a grain of sand at earth at the speed of light and it’s devastating

tardy quarry
#

My ear fff, finally dogchamp

tawny snow
#

they kept you waiting right until the end lmao

tardy quarry
#

my ear is already spoiled by now no_spoilers

misty falcon
#

To be fair, I expected it to come in the very last FFF with the trailer 😄

wild sluice
#

I speculate that the new armor will be awesome

tardy quarry
#

u don’t need to speculate shoob

grand fox
#

"We have one more thing that none of the testers have really seen in the works […] It might drop first patch after release.” resume speculation

fallow flint
weary widget
#

last bullet point in OP

fallow flint
#

Aye thank you!

hidden dune
#
  • I'm sure there will be some sort of easter egg at the end of route to Prometheus
crystal dune
#

Like, anything

#

Literally anything

hidden dune
viscid ferry
#

I knew they would do a surprise feature, just like 1.0

plain ermine
#

What are you all going to speculate about after the release?

plain ermine
hidden dune
viscid ferry
radiant quiver
#

Promised biter dating sim secret level

tawny snow
#

you already date the biters, you buy them dinner (bioflux) and then they... uhhh... I don't want to continue this analogy anymore

crystal dune
#

Biter dating sim will be an in-universe dating sim that the engineer just runs on the biolab’s neural hardware

tawny snow
#

basically the matrix but for biters at this point

undone spade
# weary widget https://www.reddit.com/r/factorio/comments/1g6xy3v/you_are_not_ready_spoilerfree...

I have a (mini)problem
From yesterday, my browser can't find reddit website. I simply assumed reddit was down for everybody but now I'll look for a solution.

I use firefox and am located in switzerland.
NOTE: here is the list of all things I tested while writing the message
Edge also can't find it
My phone can't find it
My phone actually can find but only trough mobile data...
I need to talk to ask the owner of the wifi-box (I just got by my parents)

weary widget
#

It could very well be your internet connection. Reddit is pretty good with uptime.

#

Maybe some kind of parental lock is on your internet? Not too sure.

undone spade
#

well idk if reddit got blocked by wifi intentionnaly or not
But all the rest of internet work (that I know of)

(my messages got quite off-topic I know; originaly I wanted to ask you about the content of the reddit post but I'll read it on phone)

weary widget
#

If everything works but reddit there's some deeper issue going on I think. Perhaps continue this on #offtopic if you need more help.

undone spade
#

I'll just close the topic here:
My dad blocked wifi-acces to reddit something like eight years ago; and since I discovered reddit only after moving away from home I just discover this lol
Let's speculate about Factorio again

undone spade
# grand fox "We have one more thing that none of the testers have really seen in the works [...

Could it be that flying ennemy of https://factorio.com/blog/post/fff-367 ?

Factorio

Hello, long time no talk, we've got some catching up to do... Almost 1 year ago (FFF-365) we said "we don't think that [the expansion] will take less than a year to develop". Well it has been less than a year and it is not finished, so we kept our word on that :). But while it might not be finished, there is a still a lot we have done so far.

#

They explicitely said it was not there; but what if?

weary widget
#

could be an enemy, could be a new weapon, could be new graphics for stuff. it could be anything

undone spade
#

Oh and it will not be present at release

tawny snow
#

rip jelly bros, gone but not forgotten, would have made for a rad biolab

covert cipher
#

rip jellyyum

crystal dune
#

I really believe cooking/baking Gleba items in furnaces was a hilarious concept and it’s a shame it’s gone dead

#

Now even burning spoilage into carbon is done in a biochamber instead of a furnace

#

Somehow

#

But tbf this one might have been for technical reasons

#

Because spoilage would have been both a fuel and a smeltable

misty falcon
#

Likely

crystal dune
#

It looked like it did work at some point, but I did only see it in like 10 seconds of footage

#

So maybe it was a lot more jank than that footage let on

wanton igloo
static root
#

After all this time... Biter dating sim ?

#

Pentapod dating sim even ????

open abyss
#

I had a dream about what this feature could be and it made a lot of sense

#

Unfortunately I forgot

hidden dune
sand saddle
olive seal
tardy quarry
static root
sturdy oriole
#

I speculate..... Expansion tomorrow

tawny snow
#

no way

desert coral
#

We sure? Theres a chance it might be monday instead

sturdy oriole
#

I speculate.... Expansion today

ripe gyroBOT
#

The expansion will release in 6725.8 inserter swings

chilly cloak
#

... it counts down

#

ah it stopped counting down

hidden dune
#

It does it for 30 seconds

viscid ferry
#

Have fun today everyone. It was fun speculating with you guys the last year 👌

misty falcon
#

We'll still speculate on 2.1 😄

chilly cloak
#

you can still speculate for 5 mins more

hidden dune
#

I speculate...You all are downloading the expansion

tardy quarry
#

I will never forget the days waiting for may ear reveal, no need to wait anymore… no_spoilers

#

and no need to wait to play Space Age anymore!

late sentinel
#

@tardy quarry do you have it installed

tardy quarry
#

no I’m not at home 😢

#

need to finish working today

#

so I still need to wait ChibiYelling

ripe gyroBOT
#

The expansion has already been released, go play it!

desert coral
#

I speculate space age will be accessible via my computer

hearty aurora
#

What will this weeks's FFF be about? shoob

timid crescent
#

Release and sales/player numbers, probably

fast night
#

And that one new feature no one has discovered yet trianglepupper

misty falcon
#

Getting top selling and 7th played on Steam is nice

tawny snow
#

tripling your all time player peak is also kinda nice

misty falcon
#

Very

#

It's the top poster for the Steam store right now

#

Unfortunately a bit pixelated

undone spade
misty falcon
#

Revenue

weary widget
#

They deserve every penny... it'll be interesting to see what they choose to invest that in next, since Factorio is evidently coming to a close sooner than later (for now at least)

narrow vale
misty falcon
#

They won't.

#

Wube said they want to make a whole new game in a different genre

#

some time in the future

hidden dune
#

I wonder if they will make it follow the same lore

#

Imagine a Factorio RTS

tardy quarry
#

a Factorio RPG

narrow vale
tardy quarry
#

Factorio survivor trianglepupper

quiet gyro
#

I predict that this friday's FFF will be about how the launch went trianglepupper

misty falcon
#

Yeah like 3 versions already and a ton of long tail bugs

thorn arrow
#

What about a Factorio Visual Novel?

misty basalt
#

In Factorio 3.0, we will have 3 layer of train rails

tardy quarry
#

stack train wagon

desert coral
#

Every new whole number update
They add a layer of rails

misty falcon
static root
#

Factorio 8.0 - 32 track directions, 8 track layers

hybrid briar
#

Factorio 360?

hidden dune
leaden socket
#

Maybe it's no longer Factorio Friday Facts

misty falcon
#

This week's FFF will definitely be about the release, some sales numbers, amount of bugs found and patched. Possible talking about some feedback e.g. requiring double click for choose stuff after quality....

misty falcon
#

Solutions are being discussed btw e.g. single click and you have to select quality first

viscid ferry
#

That seems like the best and simplest solution

open abyss
#

Logistic request already have quality selection at the bottom of the window, don't know why they didn't do the same for ghosts

misty falcon
#

For ghosts you can alt-shift-mousewheel

#

Or in general that works

hidden dune
thorn arrow
#

I hope it's not getting closed before I finish it beelzebubsweat /hj

misty falcon
#

I don't think it's planned to get closed...

thorn arrow
#

I was thinking of websites/links of some old games you had as on CD disk, that don't work anymore.
But true, it's just got out and I plan to finish Space Age before the end of time

hidden dune
young breach
hidden dune
thorn arrow
#

You can look at their bases, platforms and other stats

hidden dune
#

Though bases are only in the map view

weary widget
misty basalt
misty falcon
weary widget
#

cool thanks

young breach
misty falcon
#

So today the speculation for me is:
"We released! Thank you for the <some number> of sales! We solved a lot of bugs and working furiously on more. And here's a little treat: Galaxy of Fame."

young breach
#

some insight in some weird bugs that got fixed would be nice

undone spade
misty falcon
#

Called it

misty falcon
#

True, but I called more things 😛

#

Obvious as they may

hidden dune
#

Well, sales amount was obvious

#

And I called GoF earlier

#

Any speculations for the next FFF?

#

I speculate that GoF will recieve some updates and they will be mentioned in FFF

misty falcon
#

Next FFF may be future plans and or technical stuff

viscid ferry
wild sluice
#

I'm not surprised

lament basin
#

I still find it very interesting how they completely removed the alternate of Space Science. Because back in 381 they mentioned how satellites could be launched to gain 10-30 per launch till you create them in space.

A few days ago I was wondering what happened to all that about them lol

#

But I’m not complaining

#

Does seem a bit like an unnecessary step

tawny gulch
#

It was very unnecessary. The new way is so much better.

#

I just watched my brothers build their first space platform and once they remembered to look at the tech tree, the trigger techs guided them through the process pretty nicely.

tropic basin
#

I haven't played it with Satellites and Uranium, but I do very much like the current implementation. Straight to Space Science and guides us to space factories.

tawny gulch
#

I still miss the uranium, but I've made my piece with that.

open abyss
#

Maybe one day we can have u238 in yellow science

tardy quarry
#

I hope we have a new robotics facility that makes engines, electric motors, bot frames, inserters, turrets etc. with 50% prod

crystal dune
misty falcon
#

I wanted stack size increase for my inserters, but didn't want to do oil yet. I went to the field with a pumpjack and a solar panel, just to unlock it

tardy quarry
#

yeah I did the same lol

#

just put down a pumpjack and don’t touch oil for a long time

tropic basin
#

Bring a tank to get a headstart for when you actually want to start Oil.

#

oh wait, that's locked behind Oil :/

misty falcon
#

Personally I think non-bulk inserter stack size research should not be locked behind bulk inserters

#

At least the 1->2 which is a huge boost

tropic basin
#

I think it should be that way. Hulk Inserter is the hand stack size inserter, other inserters only get increased hand stack size as side effect/free bonus.

misty falcon
#

For me the "other inserters" is the main bonus ^^;;

timid crescent
#

Early on the difference between a 2 hand size fast inserter and a 4-6 hand size bulk inserter just isn't super meaningful in most cases

#

especially for how expensive bulk inserters are relative to fast inserters

tardy quarry
#

tbh I hope bulk inserters are unlocked behind all the regular inserter hand size upgrades

#

tech progress will be automation_science logistic_science : regular inserter hand size upgrade 1->2 and 2->3, then bulk_inserter unlocks with hand size of 4
chemical_science : upgrage bulk_inserter hand size to 6, then production_science upgrade to 10 then utility_science upgrade to 12

#

the player though process would be: ‘hey I want more inserter throughput’ -> ‘oh nice heres this upgrade tech that boosts all my inserters, and I can do 2 levels.’ -> ‘hum I want more’ -> ‘oh I need bulk inserter which gives me more hand size at the start and the following upgrades only apply to them’

misty falcon
#

Anything for today?

tropic basin
#

Landmine nerf trianglepupper

tardy quarry
#

lmao I’ll wait for it

#

tbh one way to nerf is to decrease their explosion effect radius

#

one of the main reason why my landmine ship works is because the landmines can be triggered 2-3 tiles away from the center so asteroids can trigger the landmines before they touch the space platform tile

tardy quarry
#

me too

tropic basin
#

we have cannon turrets

#

I can't even quote the "we have <thing> at home" meme
Cannon turrets are so OP, they straight up delete stuff instead of dealing damage

tardy quarry
#

can they delete asteroids

tropic basin
#

Yes. Damage is at least 10k, huge asteroids have 5k health and 3k resistance.
Except the Huge Promethium Asteroid. It has 10k health and 3k resistance. weird

#

ah, they all have twice as much health

#

a single railgun damage upgrade rectifies that trianglepupper

hidden dune
#

Do you mean railgun?

tropic basin
#

yes

#

that it uses electricity to propel the projectile is not important
big chunk of metal comes out the barrel, it's a cannon

chilly cloak
#

time to speculate a bit I guess

#

Vulcanus: 0.7071 FAU
Nauvis: 1 FAU
Gleba: 1.2247 FAU
Fulgora: 1.5811 FAU
Aquilo: 2.2361 FAU
SSE: 17.3205 FAU

#

if 1FAU = 1AU then vulcanus would be comparable to venus and fulgora would be comparable to Mars

tawny gulch
#

It's really easy to discover the exact numbers by looking at the prototype definitions 😛

#

Each space location is defined by a distance and orientation, not x/y coordinates.

tropic basin
#

that sounds like polar coordinates

chilly cloak
tawny gulch
#

The orbital transfer lines are linear interpolations in polar coordinates

chilly cloak
#

ive used magnitude and gravity to calculate some more stuff relative to nauvis

#

Masses:
Vulcanus: 9 FM
Nauvis: 1 FM
Gleba: 2.42 FM
Fulgora: 0.648 FM
Aquilo: 1.5 FM
Volume:
Vulcanus: 3.375 FM^3
Nauvis: 1 FM^3
Gleba: 1.331 FM^3
Fulgora: 0.729 FM^3
Aquilo: 1 FM^3
Densities:
Vulcanus: 2.6667 FM/FM^3
Nauvis: 1 FM/FM^3
Gleba: 1.8182 FM/FM^3
Fulgora: 0.8889 FM/FM^3
Aquilo: 1.5 FM/FM^3

#

the star would have have the volume of 1000 Nauvis's

#

it would theoretically be possible to get nauvis's volume and hence mass through the stars colour if the star is correctly scaled

tropic basin
chilly cloak
tropic basin
#

It sure is there. But if the transfer lines are actually linearily interpolated, then they should curve outwards a bit.
I wanted to check whether that's true and by how much the curve deflects from a straight connection.

chilly cloak
#

they can curve if you move the planets on the star map

#

they act a bit like a spiral if you do it far enough

tardy quarry
#

I tested the interrupt in interrupt, its only meaningful when u have an interrupt that has more than one stops

#

and when an interrup interrupts an interrupt the interrupt that’s being interrupted is cleared completely

#

trianglepupper I hope I wrote it clearly

#

basically, interrupt in interrupt still only works when the train decides to leave a station. It is not triggered in the middle of a route

agile river
#

same as all interrupts then

hidden dune
tardy quarry
#

you didn’t interrupt my speculation on train interrupt interrupting interrupts trianglepupper

tardy quarry
hidden dune
#

I meant normal interrupts

#

Interrupts in interrupts are just 2nd level interrupts, which have priority over normal interrupts

tardy quarry
tardy quarry
tardy quarry
# tardy quarry

interrupt^2 can trigger when the train leaves station C, which normal interrup cannot

hidden dune
#

Okay, can you explain normal interrupts to me, like I'm a six year old girl?
Please:>

tardy quarry
#

when a train leaves a station, it checks the interrupt schedule one by one and the first one that satisfies the condition is triggered. Once triggered the train will add temporary schedual(s) based on how the interrupt was defined

hidden dune
#

Oh, so interrupt can add several temporary stations

And on these temporary stations, only 2nd level interrupts can add another temporary stations, normal can't

tardy quarry
#

yes

#

that’s what I call long interrupts

hidden dune
#

Can interrupt in interrupt interrupt an interrupt in interrupt?

tardy quarry
#

I think they do

hidden dune
#

Oh, that's neat

tardy quarry
#

not too sure tho

#

didn’t test it

hidden dune
#

Would make sense for their name

#

They are called interrupts in interrupts, not 2nd level interrupts

tardy quarry
#

imagine if u have a long interrupt^2 that triggers itself before it finishes

hidden dune
#

Before I thought interrupts can only add 1 temporary station

tardy quarry
#

also a thing is

#

when an interrupt is triggered, it clears any existing temporary schedules

hidden dune
#

Huh?

tardy quarry
# tardy quarry

so after the train finished station E, it doesn’t continue to go station D

hidden dune
tardy quarry
#

tho I still don’t know why we would need to use long interrupts at all

hidden dune
#

Though A unload still should be covered by a general unload interrupt, so not the best example

hidden dune
tardy quarry
#

the thing is u can define it using two interrupts

#

1: go to pickup if needed
2: go to dropoff based on what u have

#

I fail to see what kind of long interrupt can’t be just defined using multiple short interrupts

hidden dune
#

And two short interrupts is better, because it won't be broken by intettupt^2

tardy quarry
#

yup

hidden dune
tardy quarry
hidden dune
#

Maybe D still counts as "In interrupt"

tardy quarry
#

nah

hidden dune
#

But the devs definitely used them for something

tardy quarry
#

I think many devs also have no idea why they needed it

#

perhaps only Kovarex

#

or Klonan

shrewd citrus
# tardy quarry perhaps only Kovarex

it was kovarex, and apparently it was to do with handling spoilage

none of the other devs really knew what he was referring to at the time, nor did anyone else use them for spoilage in the first place 😄

hidden dune
misty falcon
#

Not for spoilage, but for generic stations on fulgora handling overflows to go to recycle

tardy quarry
#

I still don’t get why its needed tho because its equivalent to normal interrupts if u don’t do long interrupts

tropic basin
#

Interrupts in interrupts have been mentioned in FFF-389
where it says

There is some very specific case where this is a crucial thing to have, but it is on a planet we didn't reveal yet, so more on that later :) .
Fulgora has been FFF-398

misty falcon
#

I don't understand it either. I asked Kovarex at the LAN, which prompted him to show me and a couple of guys his 200kSPM base

tropic basin
#

He showed you and you still don't understand? trianglepupper

#

Must be one esoteric use case.

tardy quarry
#

well actually I have and idea where it could be useful: space platform schedule. Because if the destination is not to an adjacent planet it may not follow the route u want, which means u may want to use long interrupts to define a specific space route