#Speculations

1 messages · Page 10 of 1

shrewd citrus
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and I can neither confirm nor deny any conclusion you reach

tardy quarry
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where is my jelly yum? đŸ€Ż

worn vigil
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im curious what pepper is scheming now

tardy quarry
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well I didn’t like it anyway trianglepupper

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jelly yum -> nutrient and two of them into AG science feels like its less interesting than automation_science

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imagine a science made of iron_plate and iron_gear_wheel

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just that iron_plate is a bit more complicated to make

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I hope they change the progression so wiggler eggs are more involved

worn vigil
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im picturing the same capture mechanic for those egg rafts

stray wharf
worn vigil
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so you cant even use the gleba landfills? what about long inserters?

stray wharf
tardy quarry
stray wharf
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It'd make sense if Wriggler egg production used bioflux and maybe nutrients. No catalyst needed.

tardy quarry
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maybe just nutrients and u make bioflux from eggs

red crow
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So we will have a continuous flow of bioflux to nauvis, as like with calcite

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And once started the bacteria process we would be able to cultivate iron and copper on nauvis

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Sounds not efficient but possible 😅

stray wharf
red crow
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Yeah if u have to much captive nests u get big problems

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Also when you refactor your nauvis smelting too foundries, no calcite shipping will really hurt you

tropic basin
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Better make a huge buffer of calcite so you won't run out.

tardy quarry
tardy quarry
tropic basin
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or that. or both.
whatever floats your boat :)

red crow
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Do you think there is something to reduce spore pollution? Like eff modules on nauvis?

grand fox
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Kind of assuming Eff modules work on any "pollution" since they're kind of the same thing behind the scenes, guess we'll see though

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whether the Agriculture Tower has module slots is the question I guess since I think that and biochambers are what generate "spores"?

tropic basin
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They reduce pollution indirectly by reducing power draw. But that is 1.1. Gleba pollution might not be affected by power draw.

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We also know whether the Ag Tower has module slots. (but I can't remember)

tardy quarry
grand fox
tropic basin
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only the prod mod has a direct pollution modifier
during the boiler phase, efficiency modules effect is twofold though:
a) reduced power consumption reduces pollution from crafting machine
b) reduced power consumption reduces pollution from boilers

grand fox
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Found it, SE's Eff modules actually do modify pollution:

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obviously doesn't apply here but I know I had that in mind from somewhere

tropic basin
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I mean, it could be a thing in 2.0. Other modules would have to affect pollution too though.

stray wharf
hybrid briar
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so which planets flip which systems on their heads and how? haha

desert coral
stray wharf
desert coral
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Huh, ok

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I wonder, does spoilage affect pollution?

stray wharf
stray wharf
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Remember how the FFF stated that biter eggs were useful for agriculture on Gleba? I'm thinking that you use a Biochamber recipe to process them into a fluid which you use with those conspicuous fluid ports on Ag towers.

wild swallow
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biter yolk

spare aurora
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as long as biter breeding doesn't require "manual" work to breed.

stray wharf
spare aurora
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i know , i was being crude.

tardy quarry
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so there will be ways to make placeable captured biter nests

desert coral
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Their own quirks.
Mmm yes
Enemie forces in a bottle

tardy quarry
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maybe the spawner as an item also spoils into biters

stray wharf
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Given that Biochambers have gone from being 40% of your production infrastructure on Gleba to more like 70-80%, is there a chance they decided to add a module slot or two? 2 slots made sense when they were just fancy oil processing machines, but since they're now miners, having at least as many slots as a standard mining drill would be nice.

open abyss
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Don't think module slots ever made sense for them since they're not electricity powered

stray wharf
open abyss
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I'm talking about it making sense logically rather than engine being able to do that

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Though gameplay wise having such a commonly used building not being able to use modules wouldn't feel great

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Unless there are other methods, like more types of fuel other than nutrients

tardy quarry
stray wharf
open abyss
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Because a module made with circuits for circuits probably isn't going to work with a mostly biological building

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Same reason why it doesn't work on burner furnaces

stray wharf
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Technically, an electric furnace has more "circuits" in it than a Foundry if you go by the recipe.

spare aurora
open abyss
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Doesn't foundry have some recipes more advanced than casting?

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Like belts

spare aurora
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yes

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it can directly make belts

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(tho i am not sure if if you need to feed it gears/intermediates seperatly)

open abyss
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So it has to have some assembling component which would require circuits

stray wharf
stray wharf
spare aurora
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either way tho, 50% prod is hard to ignore even if you have to feed it all the intermediates like normal

spare aurora
stray wharf
spare aurora
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(not to be rude) but then how do we know foudnrys have less circuits?

stray wharf
open abyss
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Is there a reason to not give it a recipe with molten metals? Won't break recycling or anything

spare aurora
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thanks, going to review that one, cause i dont remember that

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you are right

stray wharf
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Well, 30 electronic circuits are technically more overall circuits than 10 advanced circuits. I thought it was only 20, but that was concrete.

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Also, that recipe list is missing metal casting iron pipes and sticks.

spare aurora
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i was just going to say after looking at the refined concrete recipe i was supised sticks arent on there but pipes are a good candidate too

open abyss
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Wonder if there's going to be a casting recipe for engines

stray wharf
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Annoyingly, pipes aren't considered intermediates, so you can't prod them (more than the 50% base prod). Which means you can't make engine units with one foundry that switches recipes.

stray wharf
stray wharf
open abyss
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Fair, making engines straight from molten metal feels like skipping too many steps

spare aurora
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also their is moving parts inside

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seems like something you need to assemble.

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16 days to go, they days keep slowing down

keen hound
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we should start counting seconds, i'm sure that'll help 🙂

stray wharf
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Speaking of metal casting, yet another non-Foundry recipe that can be feed entirely by a single Foundry switching recipes is making refined concrete.

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Though I don't have a good idea as to how to best algorithmically program the switching in.

spare aurora
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if you are willing to suffer a buffer you can do it with time division multiplexing

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but you need a source of water

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on a timer swap the recipes

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each recipe gets a proportional amount of time (Relative to its need)

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and cycle thru

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you can also use a priority queue to build the least available bit

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just pre-code a constant combinator with the desired quantieis, build the least owned one

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using the selector combinator to drive the recipe

open abyss
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There's an option to read assembler's recipe materials, I think you're meant to use that

spare aurora
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many ways to skin the cat

fallow flint
fossil hawk
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And the devastation as mounts/upgraded trains

lunar wind
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next fff?

keen hound
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hmmm, 2 FFFs left.
Prior FFF was about a big Vulcanus feature
This FFF was about a big Gleba feature
Next FFF...

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that tracks

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some sort of cooling tower relating to Fulgora

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well actually no, prior FFF was the fluid thing

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but we can gloss over that

crystal dune
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They want testers not to talk about Aquilo

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So I’m guessing they might noy cover the Aquilo building in a fff

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There have been many mentions of things “saved for later fffs” that never made the cut

tardy quarry
kindred ice
tardy quarry
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no restrictions

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Idk if that means they can talk about Aquilo stuff after embargo lift

open abyss
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Still doubt that means we'll be getting aquilo fff

crystal dune
crystal dune
tardy quarry
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maybe its a lie trianglepupper

open abyss
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Maybe things have changed

tardy quarry
tropic basin
crystal dune
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Has it?

tropic basin
crystal dune
tropic basin
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convo starts 6 messages up

crystal dune
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Well, it doesn’t matter much to me

weary widget
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2 more FFFs until release đŸ”„

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I suspect the one several days before 10/21 will be the trailer and more general stuff about the launch/their plans

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as for the one next week, I'll just say Aquilo #1 for the heck of it. ie, some descriptions of the planet and some footage of the environment, just like vulcanus / fulgora / gleba had

wanton igloo
tropic basin
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What time does the NDA expire? 00:00, 24:00 or sometime inbetween?

wanton igloo
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Unstated

tropic basin
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better quit Discord at 00:00 at then
and drop spoilers only after 24:00
better safe than sorry trianglepupper

tardy quarry
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Id say Aquilo mechanics next week, then trailer in the week after

stray wharf
tardy quarry
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that would take two fffs. If they do Aquilo at all they should do all the content reveal before the embargo lift

tropic basin
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Content will be revealed with the expansion, lore will not.

restive linden
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Why would they make an aquilo fff before the embargo lifts

misty falcon
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To give it the "Earendel Story Time" 😄

desert coral
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We havent heard anything about enemies on fulgora yet,
So that could still be an FFF assuming they havent already tell us they dont exist

tropic basin
tropic basin
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If they want to cover them all before release, we'll have to wait until December trianglepupper

tardy quarry
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next fff: SA delay announcement trianglepupper

spare aurora
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Doubtful. I think its more likely that they release 2.0 client a week early.

tardy quarry
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nah I want to see Aquilo please

spare aurora
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Than delay

tardy quarry
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I want to see it in fff before its spoiled by embargo lift

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but seriously, crazy changes still happening when theres only two weeks left? Are we sure that devs have enough time to comfortably release on time?

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well maybe they can release on time uncomfortably dogchamp

wild sluice
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There has never been a case in gaming history where a game wasn't released on its deadline. /s

stray wharf
spare aurora
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Tweaking numbers is cheap.

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Art , design and features are slow

stray wharf
wild sluice
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I have more faith in wubes beta versions than other developers final stuff.

spare aurora
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When its a lot cheaper on everyone to change it

open abyss
spare aurora
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Yep. But that’s software dev.

wanton igloo
fallow flint
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What do we think this might be? I’m still incredibly curious seeing how it’s probably related to Aquilo (rails being frozen over perhaps?)

tropic basin
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one possibility is that the need for interrupts in interrupt has been removed
interrupts themselve are a complex mechanic, and interruptceptions even more so

open abyss
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Was this fff released after revealing 3 other planets?

fallow flint
tropic basin
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FFFs aren't an exhaustive list of all processes that happen during development

fallow flint
fallow flint
tropic basin
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before Fulgora and after Vulcanus

open abyss
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Though I'm not sure it's really crucial

fallow flint
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Yeah that would make a lot of sense actually

tropic basin
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how is that crucial for spoilage?

fallow flint
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Not fully crucial but let’s say a train has products that spoil, and they do spoil while in transit, having an interrupt in an interrupt would help with that

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At least that makes sense imho

tropic basin
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interrupts fire when train leaves a station

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(also when repathing?)

fallow flint
tropic basin
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why would they?

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I'm not saying interruptceptions aren't useful for spoilage, but they certainly aren't crucial.

fallow flint
fallow flint
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Other than it maybe being on Aquilo

tropic basin
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that's what I'm thinking

fallow flint
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Because other than spoilage, I have no clue what it could be used for

tropic basin
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or the mechanic requiring interruptception has been removed. stuff is moving during development

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you don't know what you don't know

open abyss
# tropic basin how is that crucial for spoilage?

You could have interrupt controlled trains need to be rerouted to the spoilage disposal station mid way if cargo contents get spoiled

But I'm not sure if your spoilables trains need to be interrupt controlled instead of regular schedules, and you should have spoilage filter on the drop station anyway

fallow flint
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I’m not saying that for all features

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But I would think that the devs would mention it somewhere at least

tropic basin
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they wouldn’t remove announced features
the feature requiring interruptceptions hasn't been announced

fallow flint
tropic basin
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we only get one FFF per week

fallow flint
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Like in general why are you so persistent that it may have been removed? Sure it’s complicated, but there are a lot of complicated features already in the game

tropic basin
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why are you so persistently trying to tie interruptceptions to the know information?

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I'm merely trying to point out there's a lot of unknown stuff.

fallow flint
fallow flint
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I’m never said it is tied to information I only offered an example of how it could be used

tropic basin
fallow flint
fallow flint
fallow flint
tropic basin
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yeah, lots of unknowns

open abyss
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Don't think whatever use case those interrupts could possibly have on aquilo were related to enemies

fallow flint
tropic basin
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the only use case I could come up with was when using a generic interrupt based train schedule and you want to refuel your train
but that's not tied to a planet

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improved spoilage handling is tied to a planet, but not crucial

fallow flint
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Indeed, we will have to wait and see then

tropic basin
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hiding from lightning storms on Fulgora isn't needed because trains are immune

fallow flint
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And there’s nothing on vulcanus that could probably need it as well

tropic basin
tropic basin
fallow flint
tropic basin
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all the leads pointing to the realm of known information turn out dead
most of the unknown information is on Aquilo, so it's reasonable to expect it there

stray wharf
spare aurora
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If you have a train with spoilables you can just set an interupt for spoilage and if there is any after dropping off its normal load it can disgorge itself before going back for more spoilable items. Since interupts run in order just put the spoils at the end.

stray wharf
spare aurora
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Yea depends how your handling it.

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But either way the interupt system should be able to handle it

tropic basin
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Take it out the other side of the train and dump it into another station for a dedicated train to pick it up.

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The place where the train ships the spoilables to has to be able to handle spoilage anyway. Either directly or by sending it away via train. Might as well use that infrastructure when it's there.

lunar wind
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huge plot twist cooling for fusion can only be done on 🧊 planet

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(or the ice to cool it can only be mined there)

tardy quarry
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things only become crucial when it’s about defending things right?

tropic basin
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that's plausible

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I'm curious what the Devs came up with for Aquilo. I really hope they make that mod.

tardy quarry
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Aquilo enemy mod

forest cradle
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late to the party, but i think eff3 will actually come from space science

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source: i made it up

timid crescent
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Was going to say, we were told the modules will be gotten off-nauvis, and I suppose that's a very literal interpretation of the statement

forest cradle
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it seems to me to make the most sense, the place where efficiency counts the most is where you research it

stray wharf
timid crescent
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I'm still holding out for an efficiency module buff

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All the modules can be made on nauvis

stray wharf
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Yes, but the material needed for prods come from Nauvis.

timid crescent
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Which is a big reason why I would probably want to make them there, it's probably where I'll be making the most circuits

stray wharf
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In any case, there was some b-roll footage where someone queued up a bunch of science all at once. One of those sciences was "Captivity", which we now know is a Gleba science. Another was "fish breeding", which sounds like a very useful thing to have if you want to make Spidertrons. Since the same player was queuing them up, odds are good that they were from the same planet.

Among these recipes was "efficiency module 3".

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So Gleba seems to have 2 modules, but one of them is half shared with Nauvis and the other is mostly a throwaway.

shrewd citrus
serene sage
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so the "one t3 module per planet" prediction has proven false?

timid crescent
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Not really

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Just implied to be false

crystal dune
tropic basin
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Since the same player was queuing them up, odds are good that they were from the same planet.
I don't agree with that line.

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If it was different players, we would not assume it's from different planets.

timid crescent
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It's a weak line of reasoning

serene sage
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yeah after reading more context it seems like a non sequitur

hidden dune
tropic basin
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it's produced on Nauvis, with items from Gleba and unlocks on Gleba. Where is the module from? :)

hidden dune
tropic basin
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no

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A player can queue researches from different planets freely.

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My point was taking the inverse of the reasoning and showing that the inverted conclusion doesn't make sense. So the reasoning is faulty.

hidden dune
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You can't just inverse the reasoning

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It's not how causation works

tropic basin
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You could argue that researches that are closely together in the research tree will be researched/queued up closely togehter in a timely manner (uh, lack of english). But that was not the point that was made.

hidden dune
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If two players queue, then there are higher odds on researches not being close

tropic basin
hidden dune
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If it was different players, we would not assume it's from different planets.
But we will assume there's a higher chance of that

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Because two players can look up different parts of the tree

tropic basin
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One player can look up different parts of the tree.

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it's a non sequitur

crystal dune
hidden dune
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One player is more likely to queue 2 close researches, than 2 players queueing 2 close researches

hidden dune
crystal dune
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That is where you produce it, but that doesn't make it a Nauvis item

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Because it's not a Nauvis tech

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But honestly this is just semantics

tropic basin
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It requires Nauvis items and Gleba research. It definitely blurs the line.

tardy quarry
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so eff probably use Gleba items

strong turret
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What would you consider to be a Gleba item?

misty falcon
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Bioflux

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Seeds

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Mash

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Jelly yum

tardy quarry
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tbh I hope u use bioflux to make prod 3 modules instead of biter eggs

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the latter sounds a bit too late in the game

open abyss
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Do we know if other tier 3 modules are unlocked before you build rocket silo on their planet?

tardy quarry
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probably not

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I assume u need the planet science back Nauvis to unlock the modules

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in that sense biter eggs are not that faraway

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but still it’s worse than Vulcanus and Fulgora modules

stray wharf
# open abyss Do we know if other tier 3 modules are unlocked before you build rocket silo on ...

You can build a rocket silo whenever you like on a planet. We know that the quality module 3 recipe uses superconducting wire, which is a precursor to the science pack. So in theory you could research qual module 3s without ever launching anything from Fulgora.

In practice of course, the 6 original science packs will likely be required for at least some Fulgora research, and those aren't cheap. So you're likely to want to ship Fulgora's science off-world for research purposes.

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That is, I wouldn't take the fact that the prod 3 recipe requires a Nauvis-only resource fueled by a Gleba-only resource as evidence that this is how most module 3s will work.

tardy quarry
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the thing is, I would expect most things except the techs u need to makes the science to not be trigger techs

open abyss
strong turret
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Which things are you expecting to be trigger techs?

open abyss
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Unless you want to rebuild all the vanilla science on fulgora

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I imagine only few early essentials will be unlocked via trigger tech, then everything leading to the rocket researched with planet's pack only, the rest requires navuis sciences as well

tardy quarry
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nah I think any tech with just the planet pack would means temporary labs on the planet which is bad game design

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I think u can unlock everything u need to make the science pack and send them back to Nauvis via trigger techs

stray wharf
stray wharf
tardy quarry
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I mean isn’t Fulgora and Vulcanus also overwhelmingly big for new players

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large number of recipes is not scary if they come from simple combinations of a few items

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its mainly the spoilage mechanics that makes Gleba hell

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and people just need to deal with it no matter what

stray wharf
tardy quarry
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u forgot all the casting recipes for rocket

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and for local mall

open abyss
tardy quarry
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u see theres casting pipe, gear and steel to craft engines for electric motor for BMD in the b roll

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that’s not a small number of recipes

stray wharf
# tardy quarry u forgot all the casting recipes for rocket

But that's my point: you're assuming that doing science and building a rocket + parts are at the same tier on each planet. My point is that engagement with something like that is likely not required because it throws way too many recipes at the player.

open abyss
tardy quarry
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u have infinite tech at home running

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u may even not want to interrupt your infinite research at home for things u need to unlock to make rockets elsewhere

open abyss
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Also you probably can automate planet's science a while before building a rocket, what are you going to do with it until then?

tardy quarry
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just build a rocket before science then

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and u can always send science faster than u can produce them

open abyss
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Why do you need to unlock science that early then?

tardy quarry
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just buffer some science if it doesn’t spoil

tardy quarry
stray wharf
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Remember: the developers added trigger techs to specifically counter the whole "here's a dozen new recipes, maybe do stuff with them". And you're suggesting that they will now employ this mechanism to create the exact problem they built it to avoid?

tardy quarry
tardy quarry
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it solves the issue perfectly no matter how the tech tree looks

open abyss
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Locking science behind building first rocket doesn't sound very fun to me

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The whole implication of "science is only to be exported"

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I'd rather do a bit of local research, shouldn't be hard to set up and tear down

tardy quarry
open abyss
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I don't think those science recipes are that complex

tardy quarry
stray wharf
tardy quarry
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u know, u can have trigger techs saying ‘making 500 local science’

tardy quarry
open abyss
tardy quarry
open abyss
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I do not view this as better

tardy quarry
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I don’t think getting rocket will be difficult

open abyss
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That's not a fun way to do that either

stray wharf
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Why is throwing 15+ new recipes at the player better than saying "just build some labs"?

tardy quarry
open abyss
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Isn't that how early game on nauvis already works

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You don't start building the end game build the moment you land

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I really don't see the harm of doing a bit of local research before you can start exporting science if it's as simple as local science pack only

tardy quarry
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okay u use local science to research recipes to make rockets, it probably takes u 20 mins to unlock all of them. now u have to build rockets (from some new recipes) and your science production becomes idle

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it that what u prefer to have?

open abyss
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Not exactly the way I imagined it, maybe you have a point

stray wharf
# tardy quarry because u don’t build local lab and they become totally useless later

So the developers have two choices:

  • Extend the early game on every planet with a bunch of dead time while they slowly build the infrastructure to launch a rocket, deluging the player with a copious number of trigger techs all intended to give the player what they need to get rockets going.
  • Player builds labs on the planet and does some early cheap research, and they may need to decommission those labs later.
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That's a real tough design choice.

open abyss
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I don't mind the research going idle eventually but it probably shouldn't be "here's the recipes you need, you can research all of them the moment you get science pack"

stray wharf
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Everyone builds starter bases, things you need to just get going with basic stuff.

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You build it, and tear it down once you're ready to build the main base. It's not a complicated thing.

open abyss
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I'm not sure how many steps you can fit into the rocket production with just one science pack

stray wharf
tardy quarry
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how I imagined it is, u start from scratch, knowing nothing, hand mine some rock/tree to get some new raw materials to trigger basic production buildings, get some raw resources from the environment to kickstart basic productions, once u have produced some basic components u trigger more techs to allow to to explore the crafting tree more with one or two new buildings, then with some more advanced intermediates crafted u trigger the necessary recipes for u to craft rockets and science locally. It is up to u to make science first or rocket first but they are all available at this point

tardy quarry
tardy quarry
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its a bad idea to unlock local rocket from local science pack because that’s what actually makes progression slower

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u should naturally unlock local rocket on the way to local science

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and u can choose to ignore local rocket completely

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as nothing stops u from importing rocket parts

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less efficient perhaps but efficiency is for later game

stray wharf
open abyss
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Having just few buildings/recipes needed for the rocket be locked behind science wouldn't make it that much slower

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And imo it feels more natural than doing science post rocket

tardy quarry
stray wharf
tardy quarry
stray wharf
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The closest to a number we've seen is that you can get 300 blue circuits into a single rocket.

tardy quarry
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say 150 blue circuits = one rocket, each rocket can send two rockets to Gleba which means 2000 AG science back

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u need 12 rockets to send enough science from Nauvis to Gleba

stray wharf
tardy quarry
tardy quarry
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oh so it’s actually 7*2 = 14

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my bad

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forgot that u need to send space science back to ground and send it to orbit again

tardy quarry
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also keep in mind that rocket fuel will be very easy on Gleba

stray wharf
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The massive amount of copper LDS uses acts as a strong limitation on how many can fit into a rocket.

tardy quarry
stray wharf
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If copper plates have a rocket capacity of 1000, LDS can't have a capacity higher than 1/5th of that.

tardy quarry
#

that’s not how factorio works

stray wharf
tardy quarry
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numbers are tuned manually

stray wharf
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If LDS has a capacity of more than 200, you can get 1000 copper plates from them, making shipping LDS a more efficient (in terms of rockets) way to ship copper plates.

open abyss
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I doubt these numbers will make importing rocket parts a good option, emergency option at best

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What's the point of having the new processing chain if you can choose to not interact with most of it

tardy quarry
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also remember theres prod modules inside silo

stray wharf
#

At the end of the day, your argument is basically that setting up temporary labs is so bad that the developers will design planets with the expectation that players to send rocket parts to other planets just so that those planets can send their science packs back to Nauvis. And therefore, the developers won't have a problem dumping 20+ new recipes on a player before they get to actually research anything.

tardy quarry
#

yes

#

theres trigger techs that handle the 20+ recipe part

stray wharf
#

And you still haven't explained exactly how you trigger tech so many things that come from relatively few intermediates. Unless you think Gleba went back to the 1-fruit-per-product mechanism they previously used, these recipes are going to be an interconnected web of a small set of intermediates. So how do you trigger tech all of those without dumping a lot of recipes on the player?

tardy quarry
#

I think u don’t appreciate how good trigger techs can handle the 20+ recipe progression

#

what’s wrong with unlocking 10 recipes from ingredients that u r already producing?

stray wharf
tardy quarry
#

especially when those out puts are the items u already familiar with

stray wharf
#

The example I gave with Vulcanus explains how it works. There's a clear progression of triggers:

  • getting calcite gives you basic liquefaction.
  • pumping acid gives you acid neutralization and steam condensation.
  • getting tungsten ore gives you carbon and tungsten carbide
  • getting tungsten carbide gives you the Foundry, lava processing and metal casting
  • getting a Foundry gives you tungsteel
  • tungsteel gives you the science pack and BMDs.
#

There's a clear sense of progression of triggers leading to the science pack, and each trigger comes from a particular thing and only gives you one or two things. The Foundry trigger is the only exception, as it comes with a plethora of recipes. But you're generally familiar with most of them.

tardy quarry
stray wharf
#

I really don't think the developers are going to put a gigantic roadblock in a planet's progression that will force the player to build up a massive infrastructure just to continue functioning. That sounds like something SE would do, not SA.

tardy quarry
#

SE doesn’t have infinite tech on Nauvis u can do while u go through other planets big puzzle

late sentinel
#

reminds me of minecraft modpack quest book

stray wharf
# late sentinel that's a lot of triggers

It's only really 6 triggers. Gleba likely would have to have more, especially with the new ore processing stuff that you need to have before you can even make a biochamber.

late sentinel
#

what's the reason it's needed before biochamber?

#

that will require some other explanations because the FFF shows it being done in biochambers

stray wharf
#
  • Stromatolites are rock-like objects which have formed there over many years, acting as accumulated bacteria and ore for you to quickly obtain at the start.
  • Yumako/Jellynut can be processed with a small chance to obtain Copper/Iron bacteria respectively, reinforcing the feeling that there really isn't much in it.
  • Soon enough you unlock the Biochamber, and as you are the ingenuous engineer, you replicate and grow the bacteria in it to truly industrial amounts.

Note that step 3, unlocking the biochamber, happens after step 2. So those recipes have to be assembler and/or hand-craftable.

late sentinel
#

That is rather irrefutable.

worn vigil
#

at what point do the triggers actually help rather than hold back, if it's physically something I can't craft without touching said item/resource then it makes sense

grand fox
# worn vigil at what point do the triggers actually help rather than hold back, if it's physi...

The entire point was to eliminate weirdness for new players where you would research Fluid Handling > Oil Refining > Plastic > Red Chips+Sulfur+Explosives+etc > Mining Prod 2, before having possibly even seen Oil, then open up a Chemplant and have 5-6 new recipes and no idea what was even important yet.

For SA specific stuff, it guarantees you have to actually land on the planet and interact with new things rather than researching say "Travel to Vulcanus" and then a chain of probably 5-6 new techs (shot in the dark but Acid Neutralization, Liquifaction, Lava Processing, Tungsten Mining, Vulcanus Science Pack) before having even built a space platform capable of getting there.

worn vigil
#

ok that's actually a reasonable example

#

I was just worried that I cant make a pumpjack if i havent touched an oil slick

grand fox
#

For pumpjacks specifically I'm guessing the are rolled into Fluid Handling (or their own tech), but you must place one before you can put down refineries or chemplants

worn vigil
#

so, based on that you need to actually have oil being produced before you can even craft refineries or chemplants?

#

this seems kinda restrictive honestly

grand fox
#

Also I just noticed but the unlock is free and instant

#

you put down one pumpjack, click Start Research, and you now can make refineries

chilly cloak
#

but id assume the pumpjack tech still costs the same

grand fox
# worn vigil this seems kinda restrictive honestly

From an established player yeah it somewhat is, but having introduced a lot of new people to the game and watched them setup it is a lot to dump on a new person. There's kind of a lot of Red+Green tech you can just kind of unlock and then do nothing with for a while.

Again looking at Vulcanus though, it's the same deal where you could unlock the Foundry before even being able to pump lava or have seen Tungsten.

worn vigil
#

now those red-green techs I agree with, it's particularly annoying, they're mainly personal equipment but requires you to have advanced circuits to make use of, so i could see the trigger tech for those being gated by producing advanced circuits

#

but really, as a seasoned player it doesnt bother me as much now, because i can just not research them if i dont need personal equipment yet

worn vigil
#

initially I thought they'd reveal a new logistic mode for use on platforms since they've taken out everything but inserters and belts, so pneumatic tubes could potentially bridge the gap, and possibly also be used in terrestrial settings as well

misty falcon
#

What's wrong with inserters and belts?

worn vigil
#

they're good, I just thought they'd add something instead of ONLY taking things away

misty falcon
#

Renai throwers!

worn vigil
#

it makes a lot of sense in the absence of gravity, maybe you'd need a catcher inserter to pull it off?

#

(with baseball mit)

tardy quarry
misty falcon
#

Well, you still need to make bioflux

tardy quarry
#

I guess ‘crafting a machine’ works well as a trigger

#

u probably don’t ‘need’ the bacteria breeding to make your first agriculture tower and biochamber

#

as u can harvest a lot of iron and copper (bacteria)from rocks

#

but I think bacteria breeding will still be a trigger tech

stray wharf
#

The following is what I would consider to be the minimum trigger techs needed to get to Ag science under the new paradigm. This presumes that the recipe for Ag science replaces Jelly-Nuts with Bioflux, and the assumption that bioflux comes from the two mashes in a biochamber:

  • Yumako or Jellynut: yumako mash+seeds and jellynut mash+seeds
  • Yumako mash or Jellynut mash: spoilage+iron ore and spoilage+copper ore
  • Spoilage: carbon, nutrients
  • Eggs and seeds: biochamber and yumako mash->nutrients
  • Placed biochamber: bioflux
  • Bioflux : Ag science

Note that of these recipes, only 3 of them likely require the biochamber (though several can still be done in one). Also, this represents a similar number of recipes to what you get on Vulcanus, and they have a similar number of required biochambers vs. required foundries.

If you want someone to be able to launch rockets before they can do science, you would need to add some way to trigger the following recipes:

  • ore catalysis
  • rocket fuel
  • plastic
  • sulfur
  • lubricant (you need lube to make a silo, not to run one)
  • egg manufacturing
  • baked jellynuts & jelly-yums & nutrients-from-jelly-yums (for mass nutrient production, thanks to all of the biochambers you'll need to sustain rocket launches)

Note that baked jellynuts could be an ingredient in bioflux instead of jellynut mash, so that would be triggered above. Regardless, pretty close to double the recipes.

misty falcon
#

This channel is going to die on Monday.

#

Was a great time though

stray wharf
#

I think we need a thread specifically for people asking specific questions of those who actually know the answers.

tropic basin
#

something like #no-spoilers?

stray wharf
tropic basin
#

I'm in a discord server with both #spoilers and #no-spoilers.
#no-spoilers is the one where we use spoiler tags trianglepupper (and limit answers to what was asked)

tardy quarry
stray wharf
#

I guess that goes back to the whole "is it good gameplay if trigger techs dumping a bunch of recipes on a player in a short space of time?" thing.

tardy quarry
#

and bacteria breeding is also just a new way to make items that players already know

#

jelly-yum ikd

#

I feel like they removed it

#

now u make 50 nutrients from bioflux

stray wharf
tardy quarry
#

nothing wrong with that

stray wharf
tardy quarry
#

probably not as early as where it is now

stray wharf
tardy quarry
#

not way slower if its interesting

#

and I’m sure u will automate eggs earlier than u think

stray wharf
tardy quarry
#

u just need to attack one nest for about 9 eggs

misty falcon
#

you need eggs anyways for stuff

#

also it's not biters on gleba

tardy quarry
#

oh theres more needs for eggs?

misty falcon
#

it's pentapods

stray wharf
tardy quarry
#

I’m gonna be happy if pentapod eggs are used for a vital item

stray wharf
#

No other planet requires dozens of its main machine to be able to produce science packs.

tardy quarry
misty falcon
#

There are some needs for them, which is enough

tardy quarry
#

not just for biochamber?

stray wharf
tardy quarry
#

hey they are

misty falcon
#

biochamber is required for pretty much everything on the planet

tardy quarry
#

I think the amount of biochamber u need for ore will be much less than how many u need for science and other products

misty falcon
#

yeah naturally

tardy quarry
#

so the fighting for egg arguments doesn’t really stands for me

#

u probably unlock egg automation by trigger techs

misty falcon
#

If it's tedious, it's probably not what the devs planned

#

Like how burners can be made quickly and you don't need to mine even a single ore patch

#

Of course, some players like holding their button on a patch for some reason

#

Small difference is that bio stuff spoils 😛

tardy quarry
#

spoilage is useful anyway trianglepupper

#

I wonder if devs simplified pentapod egg automation by making the eggs easy to void

#

if so theres chance they go into AG science

misty falcon
#

It's easy to void eggs. Put them in a chest and have turrets around it 😛

tardy quarry
#

đŸ€Ł

tropic basin
#

in a single stack, or should we spread them out?

tardy quarry
misty falcon
#

Indeed. As mentioned in FFF, they spoil to wigglers 😄

tardy quarry
#

can we please turn eggs into nutrients or burn them as fuel?

#

I still wonder what will be the main power source on Gleba

#

nuclear?

#

boiler?

#

do u need a lot of power here anyway that biochambers takes nutrients only

#

do they also take power tho

stray wharf
# tardy quarry I still wonder what will be the main power source on Gleba

Gleba's got plenty of water and fuel literally grows on trees. Assuming that spoilage's fuel value has not been buffed in the recent changes, before you've learned how to turn fruit into rocket fuel you can always run your factories on carbon, which is produced from spoilage. You can even do this more efficiently (though slower) if you turn mash into nutrients and let them spoil, then burn the spoilage for carbon.

At the same time, now that the initial part of Gleba involves deliberately making spoilage because ores are a byproduct of that process, you're going to have a lot of it lying around. May as well turn it into a useful fuel.

tardy quarry
#

spoilage is probably the initial way to make nutrients as the fruit version requires biochamber

#

I wonder if u can just burn fruits as fuel

stray wharf
# tardy quarry I wonder if u can just burn fruits as fuel

There's a recipe to turn mash into spoilage. One the FFF makes pretty clear is an assembler recipe and thus is hand-craftable (but it's also usable in the biochamber).

Also, it's never wise to make a fuel also be a furnace ingredient (though that's what they did with spoilage, so...)

#

So if you need some spoilage, you just mash the fruit (and collect any seeds) and then turn it into spoilage (and collect any ore bacteria).

#

But the "make nutrients and let them spoil" trick is for later when you want to mass produce things that use spoilage as an input, like carbon fiber or sulfur.

tardy quarry
#

where was that

stray wharf
# tardy quarry wait theres an assembler recipe from mash to spoilage?
  • Stromatolites are rock-like objects which have formed there over many years, acting as accumulated bacteria and ore for you to quickly obtain at the start.
  • Yumako/Jellynut can be processed with a small chance to obtain Copper/Iron bacteria respectively, reinforcing the feeling that there really isn't much in it.
  • Soon enough you unlock the Biochamber, and as you are the ingenuous engineer, you replicate and grow the bacteria in it to truly industrial amounts.
#

Note that step 3 comes after the Biochamber, which implies that step 2 comes before the biochamber.

tardy quarry
#

that makes sense

#

the thing is if u want to get spoilages this way u have ore as byproduct

stray wharf
#

Also, they really need to buff the number of module slots Biochambers have. Because unless there's something we don't know about those recipes, I can't see a reason to ever use the Biochamber version (maybe to save power) over using an assembler 3 (more module slots and faster).

tardy quarry
#

well it could also be that the recipe is hand craftable but not in assemblers

stray wharf
tardy quarry
#

or devs forgot that u actually need biochambers to automate it

stray wharf
tardy quarry
tardy quarry
stray wharf
tardy quarry
#

nice observation

#

it could be that the biochamber recipe is the no seed version

#

the assembler recipe gives u seed but much less mash

#

it also seems like biochambers don’t consume electricity

stray wharf
#

Except for possibly the seed thing, I really don't think anything can get over "is 25% faster, doesn't require a hazardous intermediate and therefore is easier to quality cycle, and has 4 module slots".

#

At least one of those needs to be removed as an assembler advantage.

tardy quarry
#

I mean the seed recipe could have much lower mash yield

#

also they could have changed it so the seed recipe can only be handcrafted

#

or in biochamber

#

what if biochamber has base speed of 2

tardy quarry
#

u may not need the mash to trigger biochamber tho, imagine the assembler recipe only gives u seed and no mash

#

or the assembler recipe is removed entirely

#

u just get some seed from trees to kickstart

#

where do u get your first seed to start the agriculture tower anyway

stray wharf
tardy quarry
#

why don’t u get seed from trees

#

I mean

#

the tree u chop down manually

#

or they changed it so u don’t need seeds to make the biochamber

restive linden
#

Heard an sa streamer say “rail gun” by accident when looking through blueprints

tardy quarry
#

now u only need pentapod eggs and some metal parts

misty falcon
#

Are there SA streamers already?

#

Embargo lifts only on Monday

stray wharf
# tardy quarry why don’t u get seed from trees

... because that's how "fruit" works? Like, that's what "fruit" literally is: it's the seed-bearing part of a plant that also contains something to make it enticing for other creatures to eat, thus allowing the seeds to be spread farther away when those animals poop them out later.

tardy quarry
#

I mean this is before the Gleba change right?

#

I trust nothing from this fff now

#

WHERE is my jelly yum?

tardy quarry
#

I guess I will trust you

misty falcon
#

This shows a yumako being mashed into mash and seeds, in an assembler

tardy quarry
#

the fact that u made this post implies it stays the same after the Gleba change

#

btw the recipe icon looks gross now I had a closer look

#

@misty falcon how does the jellynut mashing recipe icon looks? I guess its even more disgusting

stray wharf
#

The more recent FFF talks a lot about Bioflux because... the stuff it talks about is where bioflux gets used (though some of that is a more recent change). They didn't need to talk about Jelly-yums because those weren't involved in the changes they wanted to talk about.

#

Gleba could have changed radically more than what we saw. But there's nothing in what we saw that I would say requires any substantial changes to what we've seen. Like, they could have changed the plastic or rocket fuel recipes. But they would only have done that if those recipes were part of a problem they wanted to resolve.

#

I would hazard a guess that Bioflux in old-Gleba was used for pentapod egg replication and Nauvis biter egg production. So in that version, it was probably something you researched, like carbon fiber and all of its ilk.

But since the new version uses Bioflux to propagate ore bacteria, it's probably lower in the tech tree. It may even have a simpler recipe, since you'll need a decent amount of it.

weary widget
desert coral
crystal dune
#

I caught a glimpse of a mashing biochamber outputting seeds

tardy quarry
#

oh

crystal dune
#

I assume the biochambers just use a different, more efficient recipe

tardy quarry
#

it could be that biochamber has base speed of 2

crystal dune
#

Because there is legitimately no reason to use it otherwise

tardy quarry
#

like centrifuges

#

well it would be perfectly fine if biochamber has base speed of 2 and 50% built in prod trianglepupper

stray wharf
crystal dune
#

It's somewhat unusual, I agree, but it's better than the alternative

tardy quarry
#

maybe remove the assembler version

stray wharf
# tardy quarry maybe remove the assembler version

... why? Unlike most things on Gleba, Biochambers do not grow on trees. Early on, biochambers will be scarce, and the more the player can devote to science production, the faster they can progress.

Indeed, the first stage of the planet's special resource production not using the main building is pretty common. Tungsteel may be a Foundry process, but tungsten carbide is not. Holmium ore first goes into a chemical plant, then an assembler/Foundry. It's only after those that it goes into an EMP.

It would be strange indeed for Gleba to force biochambers onto people so quickly. Especially since making biochambers requires combat early on. I know you think it's good game design to force players to engage with dangerous spoiling processes like catalytic egg production as soon as you possibly can, but I've yet to see anything in the game that suggests that the developers agree with this thinking.

crystal dune
#

Especially now that the first biochambers you do make will probably be dedicated to bacteria sifting

#

I think letting assemblers handle mashing early on is fine

#

How else would we even get nutrients to fuel the first biochambers

#

From spoilage only?

stray wharf
# crystal dune From spoilage only?

I imagine that the Biochamber will come with the Yumako mash->nutrients recipe. But to kickstart it, yes, you'd need to make half-spoiled nutrients.

crystal dune
#

Oh, right, I just remembered the original recipe screen leak

#

Spoilage is indeed the only pre-biochamber source of nutrients

late sentinel
viscid ferry
timid crescent
#

Just jelly, surely

#

Nut jelly would be funny though

stray wharf
#

Jellynut mash?

tardy quarry
#

jelly

#

imagine the yumako mash is called yum yum

tardy quarry
#

devs are surely into more enemy interactions in SA, but for those players who don’t like combat theres a no enemy option anyway where theres still nests but no enemy spawns

worn vigil
#

Will non enemy players be disgruntled that they have to destroy big clusters of passive spawners

tardy quarry
#

its just like trees and rocks except u need to shoot them

#

or perhaps chop them

timid crescent
#

or "mark them for deconstruction" artillery

tardy quarry
#

I hope theres an artillery planner

#

u just area select enemy nests

timid crescent
#

I expect an artillery remote rework/update

#

similar to how we got the RTS controller

#

If it isn't in 2.0 It should be in 2.1, surely

#

I just want to select an area and have nests/worms marked until they're all gone

stray wharf
#

Considering that artillery no longer guarantee-ably one-shots nests, this seems likely.

tardy quarry
#

alternatively they can add artillery damage upgrades

violet path
#

that would be epic

#

and i kinda see it with the new enemies and biter buffs

tardy quarry
#

imagine u can use artillery to attack demolishers

open abyss
#

I will be disappointed if artillery isn't one of the best ways to deal with demolishers

shell cape
#

you probably can but i think you'd need a lot of artillery to actually kill one outright. what was it, 1500 regen per second? that is doable with enough cannons but it's not quick or cheap. artillery might be a way to get demolishers attention and attract them into a pre-prepared killing area though

open abyss
#

Artillery should be much easier to stack enough of than any other turret to burst the demolisher down quickly

#

From the safe distance as well

tardy quarry
#

they will be at least helpful, remember they can be as additions to your regular combat method

timid crescent
#

Thinking about it, being able to mark a target to be shot at until destroyed would be very useful for using artillery to kill demolishers

#

They're large and slow enough that just targetting the head would probably still have artillery hitting the body

tardy quarry
#

woah only one day before fff

#

and on Monday this channel will be gone

timid crescent
#

Send it off, good riddance I say!

#

I welcome the game's release

sand saddle
#

Damn. Last fff and we never heard about the excavator

tardy quarry
#

my ear

timid crescent
#

No more Expansion speculations after monday

#

Ah yes, the Pepperbox ear

sand saddle
#

Pepperbox ear is kill

tardy quarry
#

I hope its Aquilo this week

open abyss
#

Fulgora enemies for sure

timid crescent
#

More QoL!

#

I'd be fine with anything tbh

mint berry
#

Maybe the ear has been scrapped like the brain boys

timid crescent
#

Nah, there's now way the Pepperbox ear was scrapped

#

That would be mean

mint berry
#

Indeed, I hope it's not scrapped

open abyss
#

What, you don't want quality ear?

crystal dune
#

We really are running out of fff topics...
Fulgora enemies (possibly sharing with Pepperbox ear) and the sussy Aquilo building are the only feasible ones left out of the stuff that we know might be coming

#

That's wild

#

I guess there also might be one more turret

fallow flint
violet path
#

i really hope for aquilo building tmrw

#

they quite literally stated that they will share more on that in the fusion fff

crystal dune
#

And this thing

tardy quarry
#

‘will be covered later’

#

sounds like a promise

#

and tomorrow might be the last chance before everything spoils

mint berry
#

Aren't there many other things that they said that will be covered later? Must be after release, I suppose, for most of them at least.

violet path
#

seems like it would be the same building

#

im a hard believer that the coolant building isnt just a coolant building

violet path
# crystal dune

and on the fusion images where you can see them very compressed the colors vaguely match with this one

viscid ferry
violet path
#

that sounds really cool

#

and fits the theme extremely well

#

guess we find out in less than a week

open abyss
#

Tomorrow for sure

tardy quarry
#

On Monday we will know everything

weary widget
#

I could see this being an issue with arty on gleba as well with stompers, having your defenses completely overwhelmed

crystal dune
#

I was mainly referring to just fff coverage

tardy quarry
#

I kinda feel my ear will be a cherry on top addition to SA similar to spidertrons in 1.0

#

so wont be covered in fff

#

at least not before the release

silk citrus
#

your ear?

tardy quarry
#

yes my ear trianglepupper

silk citrus
#

cool thanks

red crow
#

Would guess the ear is just an add on u can have early on with a functionality like personal roboport without the need of bots

#

Would be great to have a possibility to place blueprints early on

silk citrus
#

I must have missed something. To me an ear is the thing on the side of your head that you use to hear sounds with

crystal dune
#

The right ear of Pepper's profile picture

#

It's a snippet of some new entity

#

That was seen a few times in various fffs

silk citrus
#

ahh that explains it - I have compact view with no profile pics visible

winged pivot
#

Maybe tomorrow is trailer day.
My reasoning is that the embargo ending will create a large influx of people looking for the game, going to the steam page and FFFs.
A proper steam page with a trailer might go a long way in boosting sales.

stone cradle
#

I'd also love a proper 2.0 changelog, but that could also wait for the next one

viscid ferry
#

the changelog will be like a book

misty falcon
#

Would you believe me if tmrw will be || ||?

covert cipher
#

it will be release postponement announcement

misty falcon
#

F in chat for those who took 2 week vacations

#

If that would be the case

desert coral
#

Gotta love when discord only shows that message lol

tropic basin
subtle summit
#

I would also consider the space logistics (and its dev history) as a likely fff topic

hearty aurora
#

If we dont get Aquilo today we will learn about it from content creators

tropic basin
#

It certainly is something of mechanical relevance to us, so a likely FFF topic. Some of the platform - planet interaction has been covered before, so might not fill an entire FFF.
The trailer won't allow anything else to go into the FFF.

hearty aurora
#

it doesn't make sense to not talk about aquilo

tropic basin
hearty aurora
#

The embargo lifts on Monday right

#

Someone will talk about Aquilo as it is the only planet we have 0 info.

#

so either way we will know on Monday.

tropic basin
#

I suspect the request to not talk about Aquilo/endgame until release has been dropped as part of an FFF rescheduling.

hearty aurora
#

oh has it?

#

If that's the case then yeah u are right

tropic basin
#

yeah, LAN attendees can freely talk about everything on Monday.

hearty aurora
#

oh ok then someone will show/talk about Aquilo

#

on Monday

tropic basin
#

I can even speculate that the hypothetical FFF reschedule has been caused by risk management.

hearty aurora
#

possibly

tropic basin
#

I was a bit surprised when I heard the NDA would expire before the release. I think the idea behind it was that there's marketing buzz before release, to help create the "wave" Kovarex talks about in the czech interview held during the LAN party.
Then Wube realised this awkward situation is going to happen:

If we dont get Aquilo today we will learn about it from content creators
So they changed FFF plans, which allowed to drop the request to not talk about Aquilo.

late sentinel
#

I can't say why it changed (I don't know), but my personal theory is that it just wasn't realistic.

hearty aurora
#

So it did change.

tropic basin
#

the NDA*, yes
FFF plans, only Devs know
-# technically not the NDA, as the request wasn't part of it as far as I understand it

late sentinel
#

no you know wrong

tropic basin
#

eh, ok 😅
are you allowed to elaborate?

late sentinel
#

original one said 'don't talk about ...', then were told later 'nevermind'

tropic basin
#

so not talking about Aquilo/endgame after the 14th was part of the NDA?

late sentinel
#

correct

tropic basin
#

Why did everybody say it's a request by Wube and not legally binding?

late sentinel
#

maybe I didn't read mine well

#

It is at least mentioned in it

tropic basin
#

yeah, it doesn't matter much anyway. I was just curious. :)

late sentinel
#

Okay, it is both true.

#

"We ask you to refrain..." but written in the document

timid crescent
#

Turns out requests can be legally binding garlicdoggo

tropic basin
#

not a lawyer, but "asking" means it's mandatory in an NDA imho

late sentinel
#

That's my interpretation and opinion too, but it's irrelevant now

viscid ferry
tropic basin
#

Asking people to partially shut up has a higher risk of them saying something they shouldn't.
And you there's only one way to unilaterally alter an NDA.

#

(the risk of somebody spoiling Aquilo before Wube does)

viscid ferry
#

yeah that makes sense

covert cipher
#

Friday Facts #432 - Aquilo

tawny snow
#

the new years snow was actually real

tardy quarry
#

Aquilo wins

#

mechanics explaination in this fff as I expected yay

tropic basin
#

Reading the first section makes it clear why the super landfill comes from Aquilo.

#

or the remaining parts of the space platform that dropped you here
Trupen trianglepupper

tropic basin
#

8 modules slots wtf
my quality calculator now has to go through 5 times as many combinations to find the best module composition. 55 million for the cry-ogenic plant ..

misty falcon
#

A combination of quality and prod is probably prudent there

#

Think of the speed reductions though

tropic basin
#

It can only optimise material cost trianglepupper

#

also, isn't there a min speed for crafting machines?

misty falcon
#

Not that I know of. I only know of a min power consumption

tropic basin
#

8 prod mods: -20% crafting speed. turns your Cryogenic plant into a Recycler trianglepupper

timid crescent
#

You should test it trianglepupper

tropic basin
#

I predicted a 4th tier asteroid turret. I wished for a railgun.
I didn't expect it to be that big đŸ«Ł

timid crescent
#

I predict space enemies

#

(only kinda, just giga asteroids would do the same thing tbh)

tropic basin
#

pretty sure the front plating has

   FRONT
TOWARD ENEMY

written on it

restive linden
#

Doesn’t mean that there’s enemies

tropic basin
#

there's enemies in other places
and huge asteroids

restive linden
#

Speculation: successfully flying to aquilo is very hard, as there are those giant asteroids that you have little hope to stop from FFF 406. Rail gun is the way that these asteroids can be destroyed as they asked us at the end of this fff

misty falcon
#

The FFF mentioned getting to the planet with a beat up platform, that didn't even make it back 🙂

tropic basin
#

yeah, I also didn't expect the railgun to be on Aquilo
because we need it for safe passage

restive linden
#

Yeah I assume getting there is one of the big milestones of the planet

tropic basin
#

The way the question is framed, I'm starting to think huge asteroids is not the answer to Earendels question.

#

You don't unlock a weapon as massive as this to help you with clean up duty.

tardy quarry
#

I think its just huge asteroids

#

or something related to end game

#

giant wall at the edge of solar system trianglepupper

tropic basin
#

Huge asteroids isn't a solved problem at that point, but something you have gone through successfully to reach Aquilo.

violet path
serene sage
sullen forge
restive linden
#

I think many people did

tropic basin
#

I know many people did trianglepupper

misty falcon
#

Many people did.

#

At the LAN about half the teams reached it

tropic basin
timid crescent
#

It's definitely been a while since the LAN as well

serene sage
tropic basin
#

only we thing we need now is a landing trianglepupper

#

the asteroid successfully landed on the platform?

misty falcon
#

The asteroid successfully turned one platform into two

covert cipher
#

i wonder what chemical plant recipes can a cryogenic plant use

tardy quarry
#

most of them I guess

#

basically a replacement of chem plants in most situations

#

say plastics

#

sulfur

#

explosives

#

batteries

#

acid

tropic basin
#

I don't think it'll be a drop in replacement (ignoring the size diff)

misty falcon
#

In the FFF they mention solid_fuel and rocket_fuel

tardy quarry
#

8 module slots is no joke

tropic basin
#

also I'm sorry about your arm
It wouldn't have been as awesome as Aquilo :/

misty falcon
#

Ear*

tardy quarry
#

well I didn’t expect it to be in an fff tbh

misty falcon
#

Maybe next week

tropic basin
tardy quarry
#

and remember its said that u want the machine to pair with foundries and EMP

#

so it definitely do plastics for circuits

#

transporting coal is much better than transporting plastics with how much prod we can have

#

and with fluid 2.0 petroleum is not a big problem throughput wise

tropic basin
#

makes sense
I wanted to add 1 Coal -> 2 Plastic
but it's also double the stack size

grand fox
#

Can't wait to have to import tungsten rounds for the railgun!

tardy quarry
grand fox
#

"you wanted a deathworld planet, how about deathworld orbit"

tardy quarry
#

and there’s probably prod research for plastics

#

funny that with the best module u only need 10 levels of plastic prod to reach the +300% prod cap

#

that’s 1 coal for 8 plastics

#

kinda crazy

tawny snow
#

I may just go full coal trains and liquefy -> plastic on site if the cryochamber does cracking

#

+200% per step with quality_legendary productivity_module_3 is quite powerful

tardy quarry
#

would be crazy if it does

#

that sounds too broken tbh

#

perhaps crude oil and cracking is still left for refineries and chem plants

tropic basin
timid crescent
#

I guess the question is what items can you actually make in the cryoplant?

tawny snow
#

and what items it takes, if I want quality holmium, I can just make whatever needs it on an 8 quality moduled cryochamber and then recycle it

timid crescent
#

If they're recyclable. It may not be an assembler recipe so no guaruntees

tawny snow
#

true engithink

weary widget
#

hopefully it can craft plastic, that would be helpful on vulcanus if mass producing red circuits there while loaded with prod modules. having a cryochamber on a volcanic planet is a strange thought though

#

I'm sure its going to have some serious power consumption, more than the EMP/foundry for sure

tawny snow
#

assuming cryoplants can do liquefaction and cracking, if my numbers are right 10 coal nets 1027 petroleum gas, with max prod that's 411 plastic for 61.375 coal, compared to getting petroleum gas from elsewhere, where you would get 491 plastic for the same amount of coal, so an ~83% yield

covert cipher
#

low_density_structure will be more expensive compared to processing_unit

#

at late game

tardy quarry
#

I think cryo plant will not replace refineries

tropic basin
#

focussed on recipes that need cold temperatures and a lot of precision
yeah, it doesn't look like a machine for low tech stuff

tardy quarry
#

low tech

tawny snow
#

I'm not expecting it to replace all oil infrastructure but it would be nice to have it help a little here and there to reduce demand

#

ok what if it improves barreling and you instead freeze the stuff and put it on belts and they spoil and when they spoil the stuff melts and you loose your fluids that would be nice trianglepupper

#

aquilo orbit seems quite intense, maybe once the railgun is researched asteroid mining becomes a viable strategy engithink

covert cipher
#

i want asteroid mining and space megafactory

tropic basin
#

gotta wait until 21st

tardy quarry
#

u have unlimited fluid throughput within a local system

tardy quarry
#

well, SA is also a mod, technically.

stray wharf
tropic basin
#

maybe it's platform factories that abcd is after

violet path
#

we cant really mine asteroids

#

just shoot them down and collect parts

stray wharf
hybrid briar
#

Drive me closer, I want to hit them with my sword grabby arms!

violet path
#

having asteroids big enough to place miners on would be pretty cool

stray wharf
violet path
#

i just think it would be cool

#

no particular reason

weary widget
#

its definitely worth experimenting with

tawny snow
#

low_density_structure is much simpler tho, specially with the direct casting

#

and particularly nice for quality, as you only need plastic

stray wharf
#

Plastic on a space platform is going to be a bit hard to come by, but it's still doable if you can place an oil refinery and use basic liquefaction.

shrewd citrus
stray wharf
#

Basic liquefaction only requires sulfuric acid.

shrewd citrus
stray wharf
#

Especially for a platform meant to feed Aquilo with raw materials.

#

Then again, it'd probably be better to dump the coal directly down to Aquilo and let them make plastic in-situ.

shrewd citrus
#

what's wrong with having a reactor just for steam?

#

1 reactor, 1 heat exchanger, all the steam you want

stray wharf
shrewd citrus
#

"frequent"

#

I'm also talking purely theoretically since I have no idea what the context of this is

#

obviously it's better to just ship the plastic anywhere than make it in-situ on the platform 😄

#

but if you somehow wanted a self-supporting factory in space to make LDS and red circuits, I'd rather go with nuclear powered regular coal liquefaction than the simple one

tardy quarry
#

say from Fulgora

#

lds has reasonable rocket capacity according to fff #426

stray wharf
#

I think LDS is going to be more scarce on Fulgora than people think. There's relatively little of it in scrap, and you need it to launch rockets to send out science, EMPs, and the like. If there is some extra, then yes, you can send it out. But its better to just source it from elsewhere.

tardy quarry
tardy quarry
covert cipher
#

3.33333 kg per item?

tardy quarry
#

I think weight is not the definition now

#

items are just defined by rocket capacity

#

rocket silo just calculate the approximate weight to show u

#

it’s actually more convenient for devs to tweak numbers this way

#

and also easier for us to calculate ratios

covert cipher
#

nice

#

is rocket capacity the same on every planets?

#

or is it moddable for each surface

tardy quarry
#

it’s probably the same

#

it doesn’t really add much to the game to have different rocket capacities on different planets

covert cipher
#

but i think it will make sense for modders

tardy quarry
#

it doesn’t nothing but making ratio calculation more tedious

tardy quarry
#

perhaps u can have rocket with capacity multipliers

#

or a planet with capacity multiplier

#

because gravity is not all that matters

#

pressure also matters

covert cipher
#

how does pressure matter?

tardy quarry
#

different amount of buoyancy

#

its much easier to go up in ocean than in air

#

even if the gravity is the same

covert cipher
#

launch rocket on ballon/submarines

tardy quarry
#

I mean its easier to move upward if u r deep in ocean

#

u can swim in ocean but not in air

tardy quarry
#

Aquilo solar: 0.6kw per panel

#

actually

#

600W

tardy quarry
#

I hope the landing pad centre act as a global radar within the solar system for signal transmission

crystal dune
#

I had to do it

#

Even though we are literally 2-3ish days away from getting access to the recipes anyway

sullen forge
grand fox
#

I'm sure people will start wiki updates on Monday just from scouring streams and having nothing else to do

crystal dune
#

Prediction: Cryo plant can only do chemplant recipes with one fluid input

misty falcon
#

Why?

crystal dune
#

How would you distribute two different inputs across three

#

Disable the middle one?

misty falcon
#

That's a solved problem

#

Many buildings in the past in mods do that in some ways

crystal dune
#

Oh

#

I wasn’t aware

#

Well, it certainly would be neat if the cryo plant could do cracking and sulfur

tardy quarry
tropic basin
tardy quarry
#

bruh machines all have several kW of passive power drain

#

which u need a handful of solar panels to support trianglepupper on Aquilo

tropic basin
#

water is worth 10x as much now, burner devices work
might be a good idea to bring regular boilers
still need chemplants to separate ice from ammonia (and melt it)
might even bring a handful water barrels
reduce the kickstart phase as much as possible

#

or bring a nuclear reactor, it uses water more efficiently

open abyss
#

Skipping straight to heating towers is tempting

tardy quarry
#

keep in mind that both heat and power are required to kickstart things

#

heat only ensures things don’t freeze

#

u still need power to melt ice or unbarrel the water

misty falcon
#

heating towers with heat exchangers and turbines sounds like a good plan, because Aquilo doesn't have much room

#

And that uses water more efficiently

#

Of course nuclear is still denser due to neighbor bonuses, but that requires constant shipments

tardy quarry
#

no electric heater powered by fusion trianglepupper

covert cipher
#

any news about promethium, shattered planet and solar system edge?

crystal dune
#

The crowdin is all we have, and to my knowledge it hasn’t changed in any way in the past few hours

crystal dune
#

But it’s better this way anyway

honest summit
open abyss
honest summit
#

ty

tropic basin
covert cipher
#

mine giant asteroid near the scattered planet for promethium to craft promethium science pack. go to the edge of solar system to win the game

open abyss
#

I hope you get a win before getting promethium

tardy quarry
#

heat tower is useful on Gleba as an incinerator, maybe its unlocked there

#

I mean burning fuel for heat doesn’t sounds like a very advanced tech that is delayed until the final planet

#

shattered planet seemslike post endgame content

#

and promethium science is the post endgame science

tropic basin
#

Heat tower feels like the secondary building of Aquilo.
It's a hybrid of boiler and nuclear steam production.

open abyss
#

Why is there so much focus on heat tower being useful on gleba when you already have recycler to do the same thing?

tardy quarry
#

recycler needs loop tho

#

not sure about the consumption rate

tropic basin
#

Heat tower probably has a lot of throughput when disposing of organics.

crystal dune
open abyss
#

Don't all recycling recipes have the same speed?

tardy quarry
#

no idea

tropic basin
#

me neither
would be bonkers for the slow recipes

tardy quarry
#

crazy that the new speedrun achievement is win the game in 40h

#

basically 5x the base game

tropic basin
#

"speed" trianglepupper

tardy quarry
#

well theres 5x the planets

open abyss
#

Either way, I wish you could unlock heat tower before aquilo, using it as an early alternative to nuclear sounds fun

honest summit
#

Doesn't it only go up to like, 30C?

open abyss
#

1000

tardy quarry
#

dev said 1000

tropic basin
#

30 °C is needed to unfreeze the buildings

open abyss
#

30 is building's thawing temp

#

Reaching 500+ with regular burnable fuels will take a while though

crystal dune
tropic basin
#

that would be a weird limitation on a system that's built for continuous temperature use

open abyss
#

Didn't someone say steam condensation is vulcanus exclusive recipe

crystal dune
#

That would be acid neutralization

open abyss
#

Not sure why you'd need one without the other

crystal dune
#

You wouldn’t

crystal dune
#

Which I guess may be kind of useful if you’ve gone to Vulcanus and Gleba, but not Fulgora yet

misty falcon
#

It means heat exchangers + turbines for uraniumless planets

#

I wonder if it's more efficient than boilers for power though? It's very much smaller because turbines are 6x times more effective than engines, but does it matter?

tropic basin
#

smaller, yes
more fuel efficient? I dunno
either is enough for some people to transition because efficiency

#

I had an idea. Even if Heat Towers have no temperature readout. Place a Nuclear Reactor next to your heater stack and stop fuel insertion to avoid waste.
Surely the immense cost of the reactor will pay itself back ... eventually.

covert cipher
#

we have recipe productivity research for

research
asteroid
scrap-recycling
processing-unit
steel-plate
low-density-structure
plastic-bar
rocket-fuel
rocket-part

tropic basin
#

Plastic will be funny. 1 Belt going in, 8 Belts going out trianglepupper

covert cipher
#

i like asteroid productivity for my gaint spaceplatform

crystal dune
#

Asteroid prod is an unexpected addition

#

Also, note the lack of agriculture prod

misty falcon
#

plastic and rocket fuel prod is agri prod, kinda

crystal dune
#

I would have expected them to either do both or neither

#

I wonder why they decided asteroids specifically needed it


tardy quarry
#

so u have more resources to spend from limited asteroids?

crystal dune
#

But asteroids aren’t limited

tardy quarry
crystal dune
#

Oh, you know what, nevermind

#

I just remembered that travelling platforms need asteroids too

#

And those aren’t scaled infinitely

tardy quarry
#

its the same reason why u need prod for oil

crystal dune
fast night
#

So.. where did yummy value go?

crystal dune
#

đŸȘŠ

tardy quarry
tropic basin
stray wharf
tropic basin
#

Kovarex mentioned months ago that none of the productivity researches require space science. It could have changed ofc

misty falcon
#

IIRC he said some do not even require space sciecne