#Speculations

1 messages · Page 3 of 1

red crow
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Maybe production scienceproduction_science is meant?

crystal dune
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Prediction: We see the harvester tower has a fluid input, but in the footage it’s not used. I think that on other planets, the tower will require water to run, while on Gleba the constant rain takes care of that for you

agile river
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fertilizer input?

crystal dune
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That’s possible as well

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Spoilage to fertilizer recipe maybe?

agile river
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made from spoilage

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yeah

crystal dune
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Though, maybe nutrient to fertilizer would be more streamlined

agile river
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could be used to speed up farming

crystal dune
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Because you can already turn spoilage into nutrients, and it would be better to be able to produce fertilizer without waiting for items to spoil

crystal dune
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I think I’m ready
I think I’m going to say it

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I’m glad we’re all finally allowed to stop gaslighting ourselves into thinking a better chemical plant was going to be cool

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😭😭😭

stray wharf
tawny snow
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First trigger tech infinite 🔥 🔥

weary widget
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if thats the case, then that makes more sense

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much more sense

crystal dune
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What is that tower made of then, cardboard? 😭

stray wharf
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Honestly, more stuff needs to directly take plastic. Plastic is underutilized in the game, with most things that consume it doing so through red circuits or LDS.

crystal dune
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Truth

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I know a mod that aims to achieve exactly this

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It’s called “plastics”

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(shocking)

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It adds alternate plastic-heavy recipes for lots of different items, and later game red and green circuit recipes that utilize acid

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Apparently in the dev’s test playthroughs he ends up using as much oil as iron 😳

sturdy oriole
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hmmm. looks maybe like a bio plant to ne

sand saddle
tardy quarry
shrewd citrus
tribal viper
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hashed prediction, nothing to see here 465901d2239946ece52776c7c71de811

red crow
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Is it only me thinking that gleba will be the hardest planet of the 3 to make rockets and rocket silo?

misty falcon
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I have a weird feeling it was supposed to be the final planet

crystal dune
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Only plastic, acid and rocket fuel will be significantly simplified

misty falcon
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Yea so far it feels like the "challenge planet"

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the chemical_science of a new player

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we've seen the hardships, but not yet the spoils (pun intended)

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it's the oddball planet

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(which is funny considering fulgora)

crystal dune
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I’m on the fence about “challenge planet”, but “oddbal planet” is 100% fitting

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It’s just so weird in so many ways at once

misty falcon
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Biology is not something that Factorio ever done in vanilla

red crow
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But yeah maybe there is also something which gives a huge boost that u say i want to travel first there

crystal dune
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The detailed explanation of spoiling took up all the room in the fff that would usually be dedicated to explaining the benefits of going there

misty falcon
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We might get gleba 3 next week

crystal dune
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I wouldn’t say next week, I’m going with “maybe at some point”

misty falcon
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We'll definitely get a "misconceptions about spoilage" part at the start like with quality in 376

crystal dune
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It doesn’t feel like there are very many misconceptions, some people just don’t like the mechanic conceptually

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And unlike quality, interacting with it is not optional

tawny snow
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just noticed Gleba isn't even on the thumbnail trianglepupper

crystal dune
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You may not notice at first, but the science pack actually is in the thumbnail

It’s just spoiled 😭

red crow
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"There are some items and recipes with spoilable ingredients which need to be crafted on different planets"

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Does it mean agriculture tower is needed on other planets too?

crystal dune
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I would assume so, why else would we need seeded soil

tawny snow
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biochamber too, I imagine

crystal dune
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I’ll have to go back to the image and take a look, but what if the mysterious green blob area in the Fulgora base is actually a farm?

red crow
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So high chance that u can plant normal trees also on nauvis

crystal dune
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Hmmm...

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Difficult to say...

red crow
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4 farms?

tawny snow
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they did say it's an ecological center so...

crystal dune
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Maybe the irregular shape is because the towers aren't on the soil itself, and instead on the edge of it

red crow
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What are the squarelike rectangles? Was thinking about roboports but seems to be bigger and not really square?

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The beige ones

viscid ferry
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Maybe it's like an oasis with flora we haven't seen yet

red crow
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Or just imported soil

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Definitely a nice design choice which forces u to visit the planets again later

viscid ferry
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Yeah i hope that's the case and every planet (or just another planet) also has something to cultivate

misty falcon
crystal dune
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That reminds me, was it ever confirmed that spoilage is [redacted]

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Or is there still a mysterious looming threat…

timid crescent
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It feels like it fits the description

errant crest
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spoilage was, surprisingly, a bit controversial, so - maybe

timid crescent
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I would say unsurprisingly. Introducing a requirement for speed rather than bandwidth is entirely new and probably not appreciated by everyone.

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I welcome the challenge myself.

errant crest
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yeah, it's fun new mechanic.
it was surprising to me, cuz imo additional constrains and requirements makes factorio better, not worse

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warptorio run was one of my favored purely because of how much exciting chaos it bring to the game

misty falcon
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I was waiting for something that isn't just "more recipes", and we got it - spoilage and trees growing.

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New systems

tawny snow
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could the rocket silo spam on fulgora be for sending very big amounts of spoilables very quickly to orbit? engithink

misty falcon
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Could be

hybrid briar
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I wonder if Wube has specifically avoided (read: de-prioritized) stuff like orbital surfaces and space elevators because of SE already doing those

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as in making a cheaper way to get stuff into orbit will be modded territory

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not that rockets are too expensive themselves with the changes

misty falcon
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Cheap rockets + prod research is probably more than enough

tardy quarry
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oh! I wonder if pollution will have impacts on trees so we will need to transport fruits to distant factories if we don’t have good pollution control methods

misty falcon
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Pretty sure it will, but you'd need a LOT of pollution to kill the trees before they are harvested.

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Unless, of course, these trees eat more pollution and are more delicate

sand saddle
errant crest
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there's some properly spoiled takes at the forum ChibiSmug

crystal dune
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There always have been, about everything 😭

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I don’t know what it is about that place

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“This expansion would be cooler if it wasn’t about space and planets, and instead just added all the content as biomes on Nauvis” is one of my personal favorite gems I’ve seen on there

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And I’ve seen it twice

errant crest
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I think spoilage is really a bad idea (I hate this in the games).
...
Better to disable this. I don't even want to try.

ones like that are especially confusing. don't you wanna give it a try and disable after trying?

crystal dune
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Clearly, they do not garlicdoggo

timid crescent
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I could maybe see disabling it for the science pack, but all together? What would be the point?

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It would make it so boring

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Even then, the science pack is what incentivises you to keep everything as fresh as possible

hybrid briar
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I'm really curious about the demographics of which people find quality more controversial vs. spoilage more controversial

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I have some ideas but they're not exactly..nice

timid crescent
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Intuitively I think there would be a lot of overlap between people who dislike quality and people who dislike spoilage

crystal dune
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The “I just want factorio with more items and buildings” crowd

hybrid briar
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I think there might be some skewing toward opposite ends (as in, quality being annoying to one, decay to the other) of the IQ/curiosity spectrum but I probably shouldn't specify too much

timid crescent
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Yeah I wouldn't think too hard about that. Not worth your time

hybrid briar
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especially as it's not a blanket rule since a lot of it comes down to subjectivity of suspension of disbelief which is a bigger factor and not the same axis

viscid ferry
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I feel like there are a lot of immediate negative responses when something is not just "building with recipe"

weary widget
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I'd probably not like spoilage if it was everywhere, but its like... its a mechanic on one planet, it'll force you to be creative in how to handle it, and I'm going into it thinking I'll have fun making it all work

crystal dune
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I mean with spoilage specifically, at first glance it creates the superficial impression of “you irreversibly lose resources if you mess up or take too long”, which causes a knee-jerk reaction in many people

weary widget
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yeah

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it would be interesting to see the correlation of how many hours/how big they build and sentiments on spoilage

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some people just like mindlessly slapping down the same few dozen bps, and naturally a lot of whats in SA shatters that

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I think its a mindset thing too. some people like solving challenges, others just want a casual, easy disney ride through progression

hybrid briar
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I know I sometimes miss when the art was worse so the only people who played the game were the ones with the imagination to see past it :P

crystal dune
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Does factorio also have people who gaslight themselves into believing the old sprites were objectively better

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Like minecraft does

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Or are we better than that

hybrid briar
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there are mods for the old art and I have nostalgia for them but I wouldn't go so far as to say objective anything there

crystal dune
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“mods for the old art”
You mean angelbobs? 😭

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I wonder how the artisanal reskins folks are doing these days

weary widget
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I've never heard of that lol. IMO the newer game is better in every way vs when I started playing it in early 2016. its not a criticism of the older game either, it just had less time to be developed

viscid ferry
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i miss the cadillac car

hybrid briar
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there are a bunch of mods like this- https://mods.factorio.com/mod/OldUndergroundBeltSprites

Factorio Mod Portal

Changed sprites of the three levels of vanilla underground belts to the old ones from 0.15 or lower (I love them). Made with https://mods.factorio.com/mod/texturebase Замена спрайтов подземных конвейеров на старые из версии 0.15 и ниже(Потому что они мне нравятся) Спрайты взяты из оригинальной старой версии игры и просто наложены на спрайт-лист ...

crystal dune
wanton igloo
hybrid briar
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they have few downloads all things considered

ripe gyroBOT
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Brings back the old car.

Author

SpeckledFleebeedoo

Downloads

434

wanton igloo
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Includes a new old car :P

viscid ferry
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They even made it more hd

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The current animations remind me of Roller Coaster Tycoon and that just gives joy while playing

leaden socket
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Go Py, it's certainly enough items and buildings

tardy quarry
leaden socket
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Being able to plant trees, does this mean we can make air pollution filters like in K2?

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Not a filter building, just absorb pollution by planting trees and cutting them

tardy quarry
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I doubt so at least not for Nauvis

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it changes biter defenses too much

leaden socket
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Unless they give biters an overhaul, biters should be no longer a problem when you reach space

tardy quarry
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yeah and u probably won’t need pollution barrier on Nauvis

leaden socket
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I think it may be needed on aquilo

sand saddle
errant crest
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looks like reddit is much less "on the fence" about spoilage, in comparison to forum engithink

misty falcon
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Forum is linear. You see everything, and inane arguments take center place. Reddit is threaded, and voted. Arguments are localized.

errant crest
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fair. but I scrolled for quite some time, and even "unpopular" posts seems to be quite warmer to spoilage

timid crescent
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I think I can validate my assumption that nutrients is literally a type of fuel needed for the Glebical plant Biochamber, rather than an item used in all it's recipes.

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3 nutrients are put into the biochamber for plastic, and it appears to process it's recipe many, many more times than that

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This would also imply some sort of recipe modifier that changes the ammount of nutrients it consumes

stray wharf
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But what about the science pack one, where (half-spoiled) nutrients were being mass consumed to produce one pack?

misty falcon
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Do we think the biochamber is a burner in terms of power?

stray wharf
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Do burner devices allow recipes to alter their burn rate? Also, can burner devices use modules?

misty falcon
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Burn rate is just the chosen power requirement for the building. It's stable during operation.

timid crescent
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I expect the "nutrient value" of nutrients to scale down with it's spoilage value

misty falcon
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Burner devices can use modules

timid crescent
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And it's very possible that efficiency modules would also affect the nutrient consumption rate

misty falcon
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If biochambers accept modules

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It's also possible that nutrients are just an ingredient

timid crescent
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Personally I think that would be a lot less interesting

stray wharf
stray wharf
misty falcon
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It's interesting that they use nutrients to create nutrients

stray wharf
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Since the freshness of an output is based on the freshness of its ingredients, a half-spoiled nutrient will act as a cap on the freshness of the output.

timid crescent
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Yeah, another reason I think it's a fuel and not an ingredient

misty falcon
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If we go by the inserters, it does exhibit fuel like behavior

timid crescent
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The quirk of the Biochamber is that it needs to be fed Nutrients to operate.
This statement also is in line with it being a fuel

misty falcon
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Yep

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Now a good question is whether it's a standard burner, or a new power option that uses both burner and electric

timid crescent
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I expect it to use both, but it's interesting to consider it could not need power

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But it feels like it should need both

timid crescent
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Beautiful, thank you

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I'm very curious how this ranks on the friday facts interaction graph

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Might we finally have a new second place to quality?

cobalt blaze
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yes :)

tardy quarry
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this might be more controversial than quality as the most controversy of quality came from the misunderstanding of concepts and the quality level names

timid crescent
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I can see that. I think the dislike for spoilage that exists will stick for longer as well.

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most everyone here seems to like it

tardy quarry
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at least u can have mods to disable spoilage trianglepupper

misty falcon
tardy quarry
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gameplay impact wise spoilage is as big as (might be than) quality. Quality change how we progress the game, spoilage change how we choose logistics methods

stray wharf
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After the quality FFF, the put an addendum in the next one to talk about issues the community raised, but that FFF wasn't about quality. I suspect they may do that with spoilage. So the next one is probably not Gleba related.

misty falcon
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Spoilage is a huge deal for mods too

timid crescent
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Even more so than quality I would say

stray wharf
tardy quarry
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maybe they will clearly that there are real benefits u get from gleba that u want to export rather than just science, hust that they’re WIP/not revealed yet

timid crescent
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spoiling fish ChibiCry

stray wharf
misty falcon
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Quality is complex but "classic" Factorio (size, price, efficiency, etc). Spoilage is a whole new design parameter - time to market

tardy quarry
timid crescent
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Quality is low-medium impact everywhere, spoilage is very high impact in some places

cobalt blaze
tardy quarry
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not all quality item are worth making, only the few that get the real benefits other than extra health

timid crescent
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We can't really know how impactful spoilage will be on a space age run until we get our hands on it unfortunately

stray wharf
tardy quarry
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maybe on Vulcanus

stray wharf
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... Actually, now that I think about it, a chargeable battery-like device that "spoils" down to its discharged state would be interesting.

timid crescent
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Calcite but spoilable trianglepupper

crystal dune
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Is that how you guys interpreted that statement? I thought that was referring to recipes made on other planets that require ingredients shipped from Gleba

stray wharf
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It could be either way, or both.

tardy quarry
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on different planets
probably mean not just Aquilo

cobalt blaze
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So yes! But the point is that you'll be using spoilable ingredients on other planets

misty falcon
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Which means making a gleba central lab doesn't solve interplanetary spoilage

tardy quarry
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I’ve always enjoyed designing logistics systems that has fast respond speed (and small buffer) and I’m super happy that now it can give us fresher outputs!

timid crescent
vivid turret
cobalt blaze
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Looking forward to the mod that makes things spoil very fast

stray wharf
tardy quarry
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I think the one main purpose of spoilage is to add another dimension for space platform design

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which is super nice

cobalt blaze
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I think there's many purposes of spoilage !

stray wharf
tardy quarry
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one of the purposes

timid crescent
tardy quarry
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which means more space platform design varieties

cobalt blaze
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well....

tardy quarry
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before spoilage, faster ship is only down to personal preference and how individual base are managed

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it’s technically an optional puzzle to solve

cobalt blaze
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I guess sure! I was gonna say there's no point to that but I suppose you could concentrate your highest quality platform items on transport routes where freshness matters

tardy quarry
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I would expect the fast delivery ships are generally more expensive than slower ships for the same throughput

crystal dune
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What if Gleba essentially has its "calcite" in the form of spoilable fertilizers/catalysts/whatever needed to run its agriculture on other planets

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That would be neat

cobalt blaze
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Its funny that there's no revealed reason to go to Gleba yet

crystal dune
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HUGE emphasis on "revealed" and "yet"

tropic basin
crystal dune
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You could pretty easily make nutrients locally, though

tropic basin
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assuming we can use the gardening landfill everywhere?

misty falcon
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we coloquilly call them "soilfill" 😄

tropic basin
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Vulcanus doesn't strike me as the place for gardening ^^

misty falcon
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Fulgora though?

crystal dune
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Mfw the lightning hits the agriculture tower instead of the lightning collector because that thing is so huge dogchamp

tropic basin
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square shaped glass houses to grow some tomatoes?

cobalt blaze
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i feel like you cant make trees everywhere. if you could make trees on other planets, then there seems to be zero reason to build a base on gleba

tropic basin
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gleba science surely is planet exclusive

misty falcon
stray wharf
# crystal dune That would be neat

Would it though? Remember: Gleba's biochamber production is focused on two things: oil products (plastic, rocket fuel, etc) and its own intermediate chain. It's unlikely that the latter is something you make on other planets, so you're looking at an alternate oil processing setup.

The only reason to use Gleba oil processing on Nauvis is because it's UPS-efficient. Water is free and crude oil only depletes; the only resource you'd be saving is coal... which has almost no other use besides making plastic late-game.

Fulgora can get all the plastic it needs from scrap recycling, and you can't make explosives anyway.

Vulcanus... it seems really unlikely that you're going to grow crops on an ash-blasted wasteland. It'd probably be better at water conservation than coal liquefaction, but growing stuff just doesn't seem Vulcanus's style.

errant crest
weary widget
tropic basin
misty falcon
#

Free plastic is a gamechanger with the new low_density_structure recipe

sand saddle
stray wharf
# misty falcon Fulgora though?

I thought we understood that the light-blue blocks were power-production buildings (steam engines share that color on the map).

sand saddle
timid crescent
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Gleba feels like a place that should be hard to set a fire on

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It just seems so wet

crystal dune
misty falcon
crystal dune
stray wharf
sand saddle
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Does that mean all the rocket part components are now infinite?

crystal dune
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Everything is now infinite

stray wharf
sand saddle
timid crescent
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Unless you're really dedicated with calcite from platforms

crystal dune
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I mean you can also get iron and copper from asteroids directly. As well as water and coal, which means you can also manufacture any oil product as well. And you even get sulfur pre-made

stray wharf
sand saddle
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sure, but I assume not in the scale you would need

misty falcon
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Again it's not about the price of iron and copper, but rather that you only need to use them once you get the quality_any plastic_bar you want

stray wharf
sand saddle
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I'm less interested in the cost, and more intersted in not having to move my fucking mines.

misty falcon
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Build better BMDs 🙂

stray wharf
sand saddle
tropic basin
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stuff is practically infinite in 1.1
whether sourcing it from space platforms is viable depends on how expensive it is (material cost, UPS cost, player attention, ...)

misty falcon
sand saddle
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oh

misty falcon
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I won't be surprised if we can use the agri tower on other planets

sand saddle
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(I could be totally wrong)

timid crescent
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I'm curious what for though. I think it would be cute as a little side quest to grow some unique plant on each planet

stray wharf
misty falcon
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Calcite is plentiful on vulcanus

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Though we are going to ship a lot of it to other planets

timid crescent
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Yes, it's almost certainly not worth the effort and resources setting up massive platforms for calcite when a few hundred tiles away there's a calcite deposit

sand saddle
stray wharf
stray wharf
sand saddle
timid crescent
#

Time to install any of the depletion ore mods 😎

sand saddle
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no mods!

stray wharf
timid crescent
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Oh, yeah I forgot that we're trying to be satisfactory

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no mods it is!

agile river
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might as well take away blueprints while you're at it

sand saddle
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The only blueprints I'm bringing with me to 2.0 are some pre-configured combinators for like mad-zuri and memory cells.

timid crescent
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And your book of balancers

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easy to forget

sand saddle
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balancers are for suckers. Just force everything off the belt.

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and build more.

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SE really cured me of my desire to use balancers, because I rather prioritize everything to make sure specific inputs are getting consumed instead of making sure the belts look even.

timid crescent
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I find they're mostly useful for mining outposts shrug

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I don't use them anywhere else

sand saddle
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Yeah the only 'balancing' I do for train (un)loading

sand saddle
misty falcon
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My "book of balancers" is a single 4x4 that I build from my head

agile river
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for anything else i use the bot to link the book

sand saddle
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throw that book in the trash

timid crescent
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Aight, I'll do that for my space age run

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no blueprints

sand saddle
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LFG

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I also carry a blueprint book of deconstruction planners, but I don't think that counts...

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👀

timid crescent
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Oh, yeah they're decon planners not blueprints

misty falcon
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Well my train book is kinda useless now 😄

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I also carry the decon book

timid crescent
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The decon book changed my life

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very useful

misty falcon
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My stations are still fine, but could probably be optimized more with combinators 2.0 and request groups

cobalt blaze
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whats in the decon book?

timid crescent
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tree decon, cliff decon, wooden power pole decon, item on ground decon, tile decon

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some others when I feel like I need them

misty falcon
sand saddle
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I think someone here was ask about what the 'next FFF train FFF' people want to see?

There's only one feature I think the trains are missing now that we could reasonably get. And thats the ability to be able to ghost down signals ever 'x' tiles down the block until it runs into the next block intersection.

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Especially more relevant with the ghost planner working fro map view.

misty falcon
sand saddle
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'remove nature' / 'remove not nature'

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'remove small power poles' trianglepupper

timid crescent
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Literally the most useful one

misty falcon
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Oh and I will probably keep my wall BP

timid crescent
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Not going to add rocket turrets? sadge

sand saddle
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need a new one with rocket turrets

misty falcon
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Oh yea rocket turrets

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Well depends on price and need

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Basically this

timid crescent
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Effective 👍

sand saddle
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I don't think I actually have the will power to delete them all :sadge: but will for sure put everything in a "pre 2.0" book, and move it like 9 rows down so it's off the bottom of the screen.

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wtf...

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I see the sadge in the message, but not when its posted ChibiYelling

misty falcon
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My nuclear plant will also change, now with movable landfill

sand saddle
#

stupid discord

misty falcon
sand saddle
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I don't think I have anything installed...

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I don't even know what either of those is...

misty falcon
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What platform are you running?

sand saddle
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macOS

misty falcon
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Weird

sand saddle
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only about 1.5 month old at that.

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Sadge ?

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better.

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(just added it to my discord server, lol)

timid crescent
#

Just watched Triggles video on FFF 414: https://www.youtube.com/watch?v=zosUe6glhTM
They brought up an interesting theory - Fish possibly spoil, they might spoil quickly, and are only accessible on Nauvis.
Spidertrons could be exclusively made on Gleba, where you'll need to ship fish quickly from Nauvis to Gleba.

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Sounds like an interesting challenge to solve for such a powerful vehicle

timid crescent
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Indeed

As always, bring your half-spoiled fish to the market of opinions.

sand saddle
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Maybe the market will actually make a comeback...

misty falcon
timid crescent
#

Apple trees on nauvis!

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(and their nutrient refined long-life energy bar production chain)

misty falcon
#

Apple prod research

tardy quarry
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fish from trees

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add this to the cursed mod list: u grow fish on trees

sand saddle
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If wall-e is to be believed we should be getting pizza plants.

tardy quarry
#

fish is actually seeds of alien tree

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planting biter nests shoob

sand saddle
viscid ferry
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If we can use the crane to fish we can automate large scale spidertron production

misty falcon
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Only if we can seed new fish

leaden socket
misty falcon
#

Yes, if it's explosive or nuclear. But there's a way to make it smart

leaden socket
#

I hope rocket turrets have an arc, or I would be limited to using only normal rockets in it

misty falcon
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They don't

leaden socket
#

An arc like flamers

misty falcon
#

Rocket turrets in K2 have an arc, but not in Spage

leaden socket
#

Then it would need some circuitry to avoid friendly fire

#

Either BIG circuitry, or some genius combinator design

#

Or simpler, just use yellow rockets

misty falcon
#

Specifically if you want to use nuke for their range to outrange behemoth_worm, you'll need some logic to prevent it from firing closer

#

i.e. checking that the normal rocket turrets near it have rockets, and filter it specifically to worms

sand saddle
#

@misty falcon has it been officially confirmed what the secondary 'element' of all the asteroids are? or are we just guessing from videos and colors?

#

iron/copper, carbon/sulfur, and ice/calcite ?

misty falcon
#

Wasn't

sand saddle
#

I do see calcite on the platform in the soundtrack post, so thats a good sign

crystal dune
#

It's only speculation, but it's not like there are many other contenders

misty falcon
#

Calcite and copper can be got from asteroids. We don't know how.

#

Also sulfur.

sand saddle
#

yeah someone mentioned that from the deisgns of them you can see their secondary element I wasn't sure if that was totally confirmed

tardy quarry
#

even better, editable turret range!

hybrid briar
#

okay, too much biological planet, I misread that as "edible turret range"

tropic basin
#

shorter range for more punch?

#

(pun intended)

misty falcon
leaden socket
misty falcon
#

The minimum range is restricted, but it can still fire sideways

leaden socket
misty falcon
#

I agree. It's the same in K2 and IR2... but alas it's 360

#

IR2 even has a cannon that you can choose to be wide or narrow

leaden socket
#

Maybe we can get power from spoilage without using water?

#

Put it into a bioreactor, and power out

misty falcon
#

No we saw it in watered boilers

vivid turret
#

spoilage seems like a really weak fuel with how fast the boiler was inhaling it

misty falcon
#

Also might be very polluting

misty falcon
#

Speculation: gleba #3 FFF

crystal dune
#

I thought so too for a bit, but the and/or here makes me doubt it a little

#

Actually wait is that even how and/or works

#

Am I going insane boskid_think

tawny snow
#

now that they have shown the spoilage mechanic (something they mentioned they needed to do by now) I expect a good streak of juicier fffs

cobalt blaze
#

regardless, most FFF writers are not native english speakers and those that are are technology nerds and not renouned authors. so i wouldnt put too much weight or try to extract much information from grammatical subtitles

tawny snow
#

they may also not be sure yet about what they want to feature in the blog vs keeping secret for launch

tropic basin
#

Might be a sentence that has been iterated over multiple times.
It's the first thyme they weren't writing "more on this on a later FFF", but "after release and/or ...". They way I read it, more Gleba mechanics FFF is planned for a date near the release.
There might (not) be enough time for another FFF about spoilage, depending on whether the release will be a little sooner or later.

stray wharf
#

What more do we need to know about spoilage specifically? The main questions are about what else is going on on Gleba and can any of it be useful off of the planet (besides in the form of toys).

tropic basin
#

that would be a question for V, he wrote the FFF :)

#

maybe I should clarify that I wrote spoilage because I didn't want to write "Gleba mechanics" again. Repetition is bad :)

viscid ferry
tawny snow
#

what infinite techs could agricultural science provide, besides lab research productivity wich I asume will take all packs, maybe tree growth speed research?

misty falcon
#

Spoilage reduction, though they said it's not reduceable, so no

viscid ferry
serene sage
#

base player health & regen rate

stray wharf
# viscid ferry Productivity of oil products?

They've already mentioned that plastic productivity is a thing, and is almost certainly on Nauvis. But they could have changed that since then. If there's rocket fuel productivity, then it should be Nauvis too like blue circuits and LDS.

#

If Gleba has some productivity research, it would be for one or more of its own intermediates.

#

Note that unexpected productivity can really throw a wrench into any sort of carefully curated spoilage setup process. So if there's productivity, it would likely be for a non-spoiling intermediate.

tawny snow
#

thematically, its seems gleba and agricultural science are very self contained. at least for me, it's easy to see how metallurgic/electromagnetic science would be very beneficial to the rest of the factory, with agriculture, not so much (at least with what we've been shown now)

stray wharf
#

Researches are ultimately about recipes and toys, not production processes. Though some (like advanced liquefaction) can count as a process in and of itself. But even advanced liquefaction is primarily useful on Vulcanus (reduced water/steam usage, better coal efficiency, etc). The individual toys like green belts or quality module 3s can be useful throughout the factory. But those are toys, not processes.

#

If every planet has a module 3 on it, and Gleba has speed module 3s, I think it's reasonable to see how that's "beneficial to the rest of the factory".

viscid ferry
#

well at least if we need to bring the agriculturul packs to Nauvis we'll also need to have spoilage processing there

tawny snow
#

when have the devs mentioned speed3's are on gleba?

misty falcon
#

We'll probably get processes on the middle planets that we need on Aquilo

tawny snow
#

technically you could say infinites (productivity) do affect production processes, but I see what you mean

misty falcon
#

I dunno if every planet gets its own infinite

tawny snow
#

I could see low_density_structure and processing_unit research requiring vulcanus and fulgora science, respectively

#

wild speculation: in the endgame you terraform aquilo with things like providing an artificial magnetic field (EM science), or seeding it with life (agriculture)

#

(don't ask me how vulcanus fits in this I haven't thought about it yet trianglepupper )

stray wharf
tawny snow
#

oops, misread :p

stray wharf
serene sage
#

esp. b/c of the "pollution damages tree farms" speculation

stray wharf
serene sage
#

I never said eff3s would be good, just that I thought they might be on Gleba

#

as far as we know, there are four module types, and four new planets. if one t3 module is on Nauvis, that means there's a new planet without an associated t3 module, which is plausible but doesn't feel right to me

stray wharf
# serene sage as far as we know, there are four module types, and four new planets. if one t3 ...

But Aquilo is the final planet. Which means you'd have to play through virtually all of the game to get its module.

Also, efficiency module 3s, while more useful than vanilla, only see their utility decrease as you get further through the game. Power constraints ease. Cliff explosives make more land for solar panels on Vulcanus. Better weapons allow for more expanding and fuel extraction. Even on Fulgora, getting to more islands and spreading out gives you more power, both through lightning and through excess ice and solid fuel.

The longer you delay efficiency 3s, the less impact they will have.

tawny snow
#

idk if the "rocket turret + 4 exoskeletons" is to be taken literally, but assuming spidertrons take more than that, is likely that they are still gated behind eff3s

stray wharf
#

Possibly, but they also probably still use fish, which is likely a Nauvis-specific resource.

tropic basin
#

Spidertrons still require fish, so it's more than a rocket turret and 4 sets of legs.
source: there's an achievement to have a legendary spidertron with legendary equipment, and the only way to get the quality_legendary thefish to make it is to recycle loop the Spidertron.

serene sage
tropic basin
#

can't find the actual source, so it's "dude trust me"

#

It required fish a couple months ago when one of the Devs said they have this achievement. iirc

serene sage
#

also you can just loop solo items through a recycler. it's much less efficient than crafting & uncrafting, but it works.

tropic basin
#

doesn't work on fish

serene sage
serene sage
tropic basin
#

because the guys at Wube have a great sense of humor

serene sage
#

so no recycling fish?

tropic basin
#

yep, but I couldn't find a source other than my own brain :/

tawny snow
#

was mentioned on reddit

serene sage
#

thank you

crystal dune
#

I just realized something

#

There were initially 10 plants that each corresponded to one item

#

So what are those 10 items that are now made from the two plants

#

Plastic, sulfur, lubricant, solid fuel, rocket fuel, acid, explosives

#

That’s already stretching it a little and it’s still not 10

#

Ah, I just noticed it said “about 10”

#

So maybe this isn’t really worth looking into

agile river
#

carbon fiber

viscid ferry
#

Also the new organic intermediates we can see on the belts

honest summit
#

yeah carbon fiber, they mentioned a substance called "bioflux" whatever that is

barren oasis
#

I assume bioflux will be used in some form of smelting?

timid crescent
#

I just assume it's an advanced Gleba intermediary, like supercapacitors on Fulgora.

#

Could be the round green ingredient for the agricultural science pack

tardy quarry
timid crescent
#

I'm very excited for Gleba. Spoilage being the first mechanic to make me truly think about speed rather than throughput.

#

Really want to sink my teeth into it

#

It also makes me want for more information about it's unlocks though. Can't help right now but feel going to Fulgora and Vulcanus first for their machines and fast belts would be a massive help on Gleba.

#

I'll have to be okay with waiting for now.

red crow
#

For now it seems vulcanus belt production can help a lot with spoilage

misty falcon
#

vekt?

tropic basin
#

belt?

#

vb and kl are both neighbors

#

[redacted] belts will help, but I don't think the effect will be that large

#

and I'm sure they'll be pricey

timid crescent
#

The perfect case is that the items move through your factory 33% faster (upgrading from blue to redacted), so they loose 25% less freshness at the end.

#

Could be quite meaningful depending on what you had before

plain ermine
#

how did vekt was leaked?

young breach
#

we have spies

timid crescent
#

the leaks got vekt!

red crow
#

Yes i meant because faster belts less spoilage and not caring about manufacturing them with the tiny ore patches on gleba

late sentinel
#

faster belts will certainly help on Gleba. The effect is quite large.

#

Assuming that significant fractions of the spoilage aren't happening during crafting.

#

In that case.. maybe there is a speed/prod tradeoff?!

#

A slight one, but a case where speed*prod=output is not exactly correct

#

speed would have a buff here that prod would not afford us

timid crescent
#

Of course, it doesn't help with the speed of inserters, trains, or rockets/space platforms. Not the time that something spends sitting in a machine, so the actual benefit will be smaller than a 25% reduction

#

I expect the output benefit of prod modules to outweigh the freshness benefit of only using speed

#

In a combined speed+prod scenario

late sentinel
#

Of course

tropic basin
#

If you want to increase average speed, the highest gains are where "speed" is low / mean residence time is high.
German word is "Verweildauer".

#

loitering time?

static root
#

I wonder if the most OP strat on Gleba will end up being the cursed wagon-inserter chain thing, since that's the fastest way to transport items locally

plain ermine
#

is it faster then train with nuclear fuel?

static root
#

locally

#

it's faster than blue belts i think, but less efficient in terms of throughput

late sentinel
#

even faster is just machine to machine

#

in fact, 2x faster!

static root
#

yeah, but that's harder to setup for a whole base, although there's probably some madlad out there who built a factory producing an absurd amount of spm only through direct insertion

late sentinel
#

That's how a lot of the super high SPM bases work

#

The idea is you design a single chain like that and then copy that a ton of times.

timid crescent
#

That was my first instinct when learning about spoilage

#

setup highly optimised individual chains for everything you want to make

tawny snow
#

DI until you get an intermediate with decent enough shelf life, then ship that by belt/train

tardy quarry
#

say if in step 1 u need 10 machines and in step 2 u only need 1 machine, then direct insertion won’t work well, especially if the spoiling time is fast between these steps

late sentinel
#

You simply underutilize the machines.

#

Use 20 machines :)

tardy quarry
late sentinel
#

Machine count does not affect UPS nearly as much as uptime does.

#

And if you say 'what about cost optimization' - you are not at the point such a design makes sense yet.

tardy quarry
late sentinel
#

yes

#

I am saying use 20 machines

#

20x (1->1)

tardy quarry
late sentinel
#

actually... I can see the issue here

#

if recipe 2 needs more than one of recipe 1's output, there is waiting in the asm now.

tardy quarry
#

I expect there will be recipes that need input items in batches

tardy quarry
misty falcon
#

With the amount of module and beacon variations we have, we can probably make direct insertions ratio quite well

tardy quarry
#

that’s true

#

another issue with direct insertion I guess is that it’s more difficult to recover from spoilage jam

misty falcon
#

Like how copper_cable and electronic_circuit are 1:1 most of the game

#

hmm... spoilage jam is true

tardy quarry
#

unless u can daisy chain spoilage

misty falcon
#

I guess we can put 3 space between buildings rather than 1, and then have the middle be a place to put chest_active_provider for spoilage

#

Ah yes

#

I'm pretty sure you can, if it spoils in the inserter's arm, but an inserter won't take the spoilage by itself

tardy quarry
misty falcon
#

yea that's what I meant by "won't take by itself"

tardy quarry
#

I guess chest_active_provider is a good way to get rid of spoilage

misty falcon
#

There may be an edge case where it spoils in hand (was mentioned as "handled" by B-K)

tardy quarry
#

I think inserts might have a general behavior to solve this kind of edge case in general now that we have programmable assemblers

#

as the machine recipe can change when inserter is grabbing the input

misty falcon
#

Something like this

tardy quarry
#

so if theres already items in the inserter hand, it will put the item into trash slot if it doesn’t match with machine input

#

and I think this probaly is not limited to just spoilage

misty falcon
#

Was it mentioned what happens if you change recipe while the dump inventory is full?

#

I'm pretty sure someone ask about it

tardy quarry
#

does the trash slot have limited size?

#

I guess the machine can spill the items to ground like what they do now

misty falcon
#

That's not automatable though

#

Yes the dump inventory seems to have a limited size

tardy quarry
misty falcon
tardy quarry
#

2.0 forum topic: Help theres 300M sulfur in my assembler trash slot

tropic basin
#

there is a forum post about 2M something sulfur on a single belt

crystal dune
#

Just IR3 problems

leaden socket
#

Might be a bit flip in RAM causing things to go wild

#

The sulfur ground picture is really funny

olive seal
#

Makes me wonder if mods can make an item spoil into multiple items

olive seal
#

Sad but understandable

misty falcon
#

It's a "probably no" but we haven't seen clear proof otherwise.

#

Actually it's alsmot certain no, because it can be on the belt

weary widget
#

say you want to have some kind of power core with a limited lifespan, and you want it to break into multiple pieces after it "spoils" or perishes, you can always have it transmute into a "broken power core" and then have a recipe like "broken power core disassembly" which then yields those multiple items.

#

so you can still get your multiple items, you just have to be a bit clever with the process to get it

tropic basin
misty falcon
#

TBF, I'm not sure what happens if it happens in an assembler when the dump inventory is already full

#

Will there be items in a slot that is filtered for another item?

#

I think that technically it's possible, when playing with this behind the scenes with Lua... so I guess it just waits in the filtered slot until the dump is open

tropic basin
#

that's a good catch

honest summit
#

So from what's currently revealed, it seems like there is a pretty clear optimal order of Fulgora, then Vulcanus, then Gleba. I'm really hoping we get another look at the planets as the crafting trees get finalized to show what you actually get from the science packs. They stated that they're aiming for planet order to not have a "Right Answer.". Hopefully there's something you get with the bio tech that really makes you want it before going other places

stray wharf
#

Given the number of "Vulcanus first" people here, I don't think it's that clear that this is the optimal order. Unless maybe you're talking about doing a pure smash-and-grab on Fulgora.

honest summit
#

I think unlocking quality massively improves your life everywhere else, and fulgora seems very self contained, i.e. you could argue green belts or big drills would improve it, but they don't feel particularly necessary

#

Meanwhile spoilage on gleba massively benefits from already having tons of infrastructure support from vulcanus and fulgora

#

Fast belts, quality machines etc

#

I understand you don't "unlock" quality on fulgora, but you need the recycler to actually consistently produce quality products

stray wharf
misty falcon
#

Quality is unlocked on nauvis

#

If recyclers are not fulgora exclusive recipe, then it makes sense to go vulcanus first, export some BMDs/foundries to fulgora and then remotely build recycling on vulcanus.

#

For now we don't know what gleba gives, which may affect the decision

weary widget
#

hopefully we find out more this fri

stray wharf
#

As for how "self-contained" Fulgora is, consider that we don't know how non-rich the mineral patches are that aren't on those islands of significance. BMDs could be of significant value.

#

But at the same time, a Fulgora-first strategy of the type you're outlining is contingent on how effectively you intend to use quality cycling. And doing serious quality cycling without Vulcanus's resource savings from molten metal processing is... costly.

stray wharf
honest summit
weary widget
#

thats how it appears so far, unless there are some major benefits that we don't know about yet

stray wharf
#

To me, the first planet will be based on what's there. In priority order:

  1. Spidertron. If the Spidertron comes from just one planet, then that's my first planet. Period. Remote manipulation and expanding is absolutely critical. If that's only on one planet, then you get rocket turrets for free.
  2. Stack Inserter. Far better and cheaper for throughput than green belts.
  3. Prod 3s. All else failing, this is the first planet.
honest summit
#

Is spidertron not nauvis?

weary widget
#

they made it sound like stack inserter (or belt stacking at least) is pretty late game through, so it might be aquilo

stray wharf
honest summit
#

Also you can do a lot of currently spidertron -requiring stuff in 1.1 with roboports and remote view

stray wharf
stray wharf
misty falcon
#

Also the mech suit somewhere

stray wharf
#

I'm still not convinced the "mech suit" or whatever is a real thing.

honest summit
vivid turret
#

inb4 spidertron is unlocked after all 3 planets

weary widget
honest summit
#

It would make a lot of sense to have a spider robot unlocked on the bio planet tbf

stray wharf
weary widget
#

I get why you want to get them ASAP, as do I, we just don't know the dev's philosophy on how early they want us getting to it yet

vivid turret
#

Going back in person isn't that big of a deal.

stray wharf
#

It's mostly that if they're Aquilo tech, then you basically go from 2 stacks to 4 stacks in the space of one planet. It'd be like putting module 3s at the same research tier as module 2s; you don't have any real time to use the lower one.

weary widget
#

one planet sure, but it could be a big gap with required science to get from A to B

#

relative to vulcanus / fulgora / gleba , maybe we'll need to spend more time on aquilo

honest summit
#

I'm also holding out hope for 2-planet tier stuff

#

They mentioned non-gleba stuff can spoil, it would be neat to have a class of techs that require you to produce 2 out of 3 planet sciences at volume instead of just each one individually or all 3 together

weary widget
#

that would be cool. if vanilla doesn't do it, I'm sure some new overhaul mods certainly will

errant crest
#

would be really cool, if one of the new planets will have enemies, that attack with insanely huge waves, and have big delay between attacks.
that way overbuilding base recovery ||with at least 2 different backup powers trianglepupper|| will be important too, not just thickest walls and a lot of turrets

stray wharf
#

I don't see that as being a viable way of dealing with such a thing. Your base either survives in-tact, or you didn't build enough defenses. The idea of having to constantly rebuild your base every so often because of enemies isn't acceptable.

errant crest
#

it will be unique and fun way
if you have enough defenses / don't wanna rebuild too often - multiply by 2 wave sizes and delay between attacks, force a base to be way too spread out to be perfectly defendable, add huge reward for even just landing pad to survive - that would probably do the trick

stray wharf
#

That's not Factorio anymore; that's somebody's mod.

tardy quarry
hybrid briar
#

Empyrion Galactic Survival, for all its flaws, nailed the balance of fun and survival wrt its modular space ship building stuff

#

if you have to worry about stuff being piped, and a logistic line being severed...well, it gets more fiddly

tropic basin
# timid crescent I'm very excited for Gleba. Spoilage being the first mechanic to make me truly t...

re: Visiting Vulcanus first to get better equipment for Bwuhuo to reduce spoilage:
Upgrading from blue to [redacted] belts reduces accrued belt spoilage by 25%.
What's not known is how critical spoilage will be. If you have a factory struggling to deliver science packs at all, the savings will be massive. If Gleba science arrives 90% intact, the savings will be 2.77% at most. Actual effect will be much weaker because there's also spoilage from other places (inserters, chests/assemblers, trains/platforms, ...).
The game won't be balanced towards either extreme, but leaning towards the easy side. Not everybody is a power player.

leaden socket
#

For the CME without shield, I'd try to evacuate all valuable assets when I receive a CME warning, and I need Recursive BPs mod to do this automatically

timid crescent
#

It's interesting as well because, as you pointed out, moving spoilable items around faster has significant diminishing returns.

#

If moving something in X time gives you a 90% unspoiled product, moving it in X/5 time would only give you a 98% unspoiled product, less than a 10% improvement for 5x the speed.

#

Doing a lot of rehashing I realise, but it's interesting to think about.

tropic basin
#

The hidden message is that you shouldn't aim for endgame builds immediately after arriving at a planet.
Which is something every other FFF is about as well trianglepupper

#

SA will be about adapting your factory to its current stage.

#

that sentence doesn't really make sense ..
*adapting your factory to your current progress throught the tech tree

timid crescent
#

I'm getting the impression than revisiting planets will be heavily incentivised as you unlock not only new machines, but new materials that can be shipped and used to craft more advanced components/items on each surface.

tropic basin
#

revisiting planets to:

upgrade the local infrastructure
update the local infrastructure
set up interplanetary logistics
edit: renegotiate the peace treaties
luckily RemoteView will be a part of vanilla

misty falcon
#

Revisiting in engineer form, or just remote view?

#

The only thing that seems not easy to do from afar is expanding to new ore patches, especially if they are guarded

tropic basin
#

1st visit should probably set up a bot network and with a couple radars

serene sage
tropic basin
#

yeah, Fulgora will be tricky

misty falcon
#

Bot network, landing pad, rocket silo

tropic basin
#

could technically ship in the rocket silo from off-planet (in ingredient form)

misty falcon
#

Or at least the hard parts of it

tropic basin
#

I'm not a fan of the pre-bot phase, so I really hope bootstraping new planets with shipments will be relatively easy. There's a good chance for that, the FFFs are emphasising how repetition is bad.

tardy quarry
#

and there’s chance it will be gleba

#

with spidertron on a planet, u don’t need to revisit there in person anymore

sand saddle
#

we need a baby spidertron that is just a build helper

dreamy eagle
#

That is basically one of the speculations about it. A kind of remotely operated mechanical engineer simulacrum

sand saddle
#

more like shrek-ulacrum, right JG?

plain ermine
#

to complicated words for me

misty falcon
#

shrek + simulacrum

#

It's not a shrek ulcer

tardy quarry
sand saddle
#

You have a simulacrum ear ChibiOhno

viscid ferry
#

I'm curious to see what the following fff's are going to look like now that we've seen the first 3 planets and we're getting closer to release.

#

the 2.0 update will also be huge if we get even more QoL features than we've already seen

young breach
#

3th gleba fff or not? engithink

viscid ferry
#

Maybe, but i don't think it will be this week at least in the way they ended the last one

stray wharf
#

Combat. That's my expectation. They showed off incomplete Gleba visuals because they need to show combat and that would include Gleba combat.

young breach
#

maybe something that uses spoilable items, and that's why they released gleba before finish?

viscid ferry
#

yes, something that needs to show all three planets, which is why they wanted to show Gleba

young breach
#

logicaly every planet has different enemies so you can show them planet by planet

#

UNLESS enemies can travel trough space ChibiSmug

viscid ferry
#

Combat does seem to be the biggest gameplay unknown

#

Maybe also an official release date announcement within the next 2 months if the october time window is still accurate

weary widget
#

you never know

hybrid briar
#

Betting another QoL post or two before either platform logistics stuff or fourth fifth planet reveal

honest summit
# tropic basin re: Visiting Vulcanus first to get better equipment for Bwuhuo to reduce spoilag...

Part of the unknown here is how long science takes to spoil, and how long it takes to get between planets. They love to flex their insane legendary platforms in previews, but you are not gonna have that until after spending time on Aquilo. So you have to assume your platforms are a bit more of a jalopy than that 😛

If I had to take a complete shot in the dark, I would guess the balance would be set such that a reasonably designed but not aggressively optimized factory on gleba and a starter-tier space platform can ship gleba science to nauvis with somewhere 50 and 75% spoiled.

#

So that it's possible to make progress without going crazy, but you have a lot of room to improve with upgrades

young breach
#

seems like a solid take

#

but space travel time is still completely unknown

honest summit
#

Yeah

weary widget
tropic basin
#

yeah, balance has to work for casuals as well

#

with room for improvement for the eggheads

honest summit
#

I think a "fun" based argument would be getting between the first 3 planets should probably take low single digit minutes

#

With a basic platform

young breach
#

maybe that's the next FFF, how long it takes to go between planets. So they first told us about spoilage so the travel times can be put in context engithink

stray wharf
#

There are basically two phases of Gleba science: the part where you're researching Gleba tech, and the post-Gleba stuff. In the first phase, you can ensure lots of freshneess from packs by just importing science from Nauvis. You can probably make good amounts of red, green and even blue with local resources (most of blue is cheap on Gleba). But purple and yellow are expensive and space is Nauvis-only, so you ship those in.

#

But after that, if you need some research that requires Gleba packs, then you have to make a choice: turn Gleba into your research planet or ship packs out.

#

And it may be the case that another world is naturally better at being a research planet. So this is the point where mastering platform speed is important or critical to efficient pack consumption.

misty falcon
#

We will have multiple platforms

#

Imagine launching and BPing a whole platform

#

Just make sure you don't set it to work before it's fully built

tardy quarry
hybrid briar
#

nope

#

well, maybe naturally better since you start there (production lines for the majority of the packs in-place), but I don't think it'll be a hard restriction

timid crescent
#

My bet's on all the Nauvis <-> other planet routes will be significantly simpler/faster than any direct other <-> other routes. That combined with the inertia of already having at least 4 other sciences setup on Nauvis would really incentivise you to just send science back to nauvis

honest summit
#

Depends when environmental modification happens

hybrid briar
#

Heh. I wonder if it'll be worth sending stuff up to a space platform then back down to the planet below in some extreme cases. . .

timid crescent
#

Also It still makes the most sense to me that expanding production for 7 sciences will be the easiest on Nauvis as well.

hybrid briar
#

That would be a cool Aquilo thing, needing to find a way to get something that spoils super fast long distances across the planet's surface...via orbit.

honest summit
#

Nauvis is way easier to megabase than any other planet, prior to unlocking lava/oilsand landfill and cliff explosives

#

I think is the argument for having your science there

timid crescent
#

Foundation will probably be really expensive as well. Maybe such that you need megabase levels of production to make enough of it to build a megabase on fulgora/vulcanus/wherever else

hybrid briar
#

Probably easier to defend on Nauvis, too 🙈

misty falcon
#

vulcanus and fulgora have space issues. nauvis and gleba seem quite open

stray wharf
hybrid briar
#

That was "belt" typo

#

From another message

misty falcon
#

Get vekt

weary widget
misty falcon
#

It means covering the oceans

weary widget
#

I don't see how thats not viable if you want to have some big area to do stuff in. its just going to take more time/effort if you want it bad enough

misty falcon
#

Foundations are supposedly very expensive

weary widget
#

right

misty falcon
#

You can see they hardly use it, in that very late game base

stray wharf
#

Not to mention, it's apparently a planet-exclusive recipe, so you can only make it on one planet.

weary widget
#

I figured those bases were more of demonstrations or just devs having fun on test maps. making one monolithic base is "boring" compared to adapting to the planet's terrain on the non-nauvis planets

misty falcon
#

Aquilo? Space?

weary widget
#

I'm just saying for later game doing that is something a lot of people will want to do

misty falcon
#

Want and will is different:)

#

A lot of players want full quality_legendary

stray wharf
weary widget
#

hey a guy can dream lol

#

yeah I'm not at all doubting its price. I'm sure you're going to have to pay if you want to ignore the terrain constraints

stray wharf
#

I could imagine that it would require multiple different intermediates or whatever from different planets. Carbon fiber from Gleba, tungsten plate, etc.

Also, I think it's more advantageous to focus landfilling efforts on Vulcanus. It gets more from the space (solar panels take up more room than lightning collectors), and there's less lava to fill in.

honest summit
#

The point is if you have 100s or 1000s of foundation landfill, you can connect all your islands into one electric network and massively expand your lighting collector area

#

Both of which are huge upgrades

#

But to make the whole map concrete you need 100,000s to millions of foundation landfill tiles

#

Which if it's ever worth it or possible, will be very very late game

weary widget
honest summit
#

I'm not actually sure fulgora is the right place to do quality_any

weary widget
#

vulcanus is what I'm talking about, if I wasn't clear enough

honest summit
#

Oh derp.

weary widget
#

all good

#

and yeah I sortof feel the same way

#

its going to be a lot of stuff to juggle around there

honest summit
#

Yeah my current suspicion is Nauvis is much easier to scale up production than anywhere else as long as the recipe isn't surface locked. So if you need to build quality_legendary blue chips, even if you get them directly out of the ground on fulgora, you'd still rather just go build a huge circuit factory next to a 20M density copper patch on Nauvis, and import the emps and legendary big drills during the construction

weary widget
#

yeah its certainly much more straightforward on nauvis, and vulcanus for that matter. vulcanus you can still have a surplus of copper or iron, but its simpler to manage vs the scrap outputs on fulgora

stray wharf
#

The primary advantages of mass producing on Nauvis are power production and land area. Both are easily available: nuclear or solar is fine, and landfill is very cheap. Vulcanus needs cliff explosives to open up more area, and you'll be burning through a lot of them. But you also need foundational landfill before you can really go to work.

#

The thing about Fulgora is that to do any infinite research involving its science pack, you're going to have to churn through tons of scrap, generating a bunch of stuff you don't need nearly that much of. So you need to find some use for them.

weary widget
#

for reference btw

hybrid briar
#

crunchcrunchcrunch "Oh, a battery!" trianglepupper still amuses me

weary widget
#

ideally you can use these outputs as-is with something, but realistically I can see some overflow being recycled just to tap into their base ingredients which are more universally useful

#

belt priorities will be crucial too, so you're not starving science, or rocket exports before being used elsewhere

stray wharf
#

Belts? On Fulgora? That's what logistics bots are for.

weary widget
#

idk I'll try to make it work with belts lol

vivid turret
stray wharf
#

It's not boring at all. You have to use circuit logic to control when things happen or else you'll run out of various items. You have to build a priority system that allows you to decide when to produce what. And you even need to have alternate methods of satisfying demand: if you need iron plate and don't have the cables to make it, you need to decide whether to recycle batteries or LDS. Etc.

viscid ferry
#

I wonder if we'll be able to set logistic requests with the circuit system, it would be great on Fulgora

honest summit
#

Yes! That was the subject of one of the QoL FFFs

viscid ferry
#

it was? i do remember that the logistic groups share constant combinator groups but not setting logistic requests with circuits

stray wharf
#

Where do you want to set these logistics requests? Are you talking about personal logistics or something else?

viscid ferry
stray wharf
#

Yes, that's still the case.

viscid ferry
#

That's incredible

honest summit
#

Lol

misty falcon
#

That's how I do my logistic trainss

stray wharf
dull grove
#

Sooo...

#

will we get a third planet FFF (A first).

#

Technical FFF on Spoilage

#

Technical FFF on something else

#

QoL stuff

#

react with emotes on your vote

weary widget
#

gleba #3 is my vote

stray wharf
#

Combat Mk1, focused on just 1.1 stuff.

viscid ferry
#

I think we're getting a couple of technical or QoL fff's followed by combat

dull grove
#

The only combat addon I'd like is a personal K2 railgun. (strictly regarding personal defense)

tawny snow
#

gleba #3 would be great, I'd love to see what Gleba has to offer to the other planets

late sentinel
#

I think no gleba #3 would be a mistake. Last FFF was missing key information.

dull grove
#

did it?

weary widget
#

especially compared to fulgora and vulcanus

tawny snow
#

devs have mentioned in the past that spoilage mechanics are several years old, wich leads me to believe most unfinished gleba content is more on the visual side, so hopefully we can see more gameplay stuff soon

weary widget
#

I forgot the exact FFF, it was before the SA announcement one, but devs said back something to the extent that a lot of the systems in the game were done and you could play from start-finish, but a lot of it existed in the game world as gray boxes

errant crest
#

we know boons of visiting vulcanus , fulgora
we know only challenges of gleba
I hope this disparity will be solved this friday

honest summit
#

My money is on: spidertron is gleba

honest summit
#

Also they mentioned carbon fiber, which sounds like a key ingredient in equipment slot upgrades, maybe taking the place of LDS

#

We also still don't know what's up with the excavator arm

sand saddle
olive seal
#

With spoilage making it more relevant, I wonder if we're getting a new means of transport with focus on lower latency instead of higher throughput

misty falcon
#

elevated_rail helps

stray wharf
tardy quarry
#

use more trains with smaller cargo size

tawny snow
#

iirc kovarex mentioned he used many train lines with elevated_rail so they would never stop running

tardy quarry
#

where?

tawny snow
#

reddit I think

stray wharf
tropic basin
#

perfect use case for buffer chests :)

tawny snow
#

for cases where throughtput can be uneven, waiting until cargo full ensures same volume of items at the requester station, waiting for time ensures whatever arrives arrives at the same spoilage, they are not equivalent

#

and for gleba i'd say the latter is more important

tropic basin
#

Madzuri loaders: Am I a joke to you?

tardy quarry
stray wharf
crimson bough
#

What are train groups

tardy quarry
#

when u use trains, u probably don’t need such precise control. u will use belts or direct insertion for the most urgent spoiling stages anyway

stray wharf
#

And when you modify the named schedule, all of the trains that use it are updated appropriately.

crimson bough
#

So you could have a generic "iron ore to iron plate" schedule for your entire train network

stray wharf
#

You can have a generic "any full train of one item" to "any station that wants that one item" schedule.

tardy quarry
#

it doesn’t need to be full

honest summit
#

W/e

#

Point is you can make generic train schedules

tawny snow
#

#blueprint-designing message this kind of setups are going to be great for spoilable products, I may go full bufferless in the expansion, not only on gleba

ripe gyroBOT
#

Trains assigned to the same group will have the same schedule. Includes support for Train Control Signals.

Author

raiguard

Downloads

24504

tropic basin
misty falcon
#

And interrupts can be named as well, which makes that part easy too.

tardy quarry
#

because trains themselves are buffers

tawny snow
#

beeg trains, no less than 32 wagons ChibiSmug

tardy quarry
#

now I think of it, yeah time based loading condition is probably the best, and I will probably do 3s loading

#

or 10

#

depends on the throughput

tropic basin
#

3s is barely longer than a single pump needs to fill a fluid wagon

#

train belts trianglepupper

tawny snow
#

train bus with elevated_rail is actually very good in terms of throughtput

tardy quarry
tawny snow
#

branching a line doesn't stop the others because you pass on top instead of across

#

I still think there's a problem merging them, I'm not sure if you can handle that without the possibility of trains stopping

tropic basin
#

we need priority merges an accelerator loops like openTTD

tawny snow
#

with recursive blueprints you could deconstruct the empty trains and bring them back to the depo by bot trianglepupper

tropic basin
#

using bots like they're the lymphatic system of trains

shrewd citrus
tropic basin
#

because it's true!

weary widget
#

from this point on as we inch closer to the release window, I think theres going to be a lot more SA content related FFFs

wet cosmos
#

please no

stray wharf
timid crescent
#

Sorry, bad reply message.

#

It would probably be a little too much, but you could send different signals for different wait time conditions as well

honest summit
#

Why? I don't we have seen anything that would indicate they are ahead of or behind schedule

stray wharf
vivid turret
#

I don't see the problem.
You're worried because some things aren't finished? Gleba seems to be mostly done, it shouldn't need more than 4 months.

weary widget
#

no reason devs need to work in a linear fashion through player progression either

stray wharf
#

I'm not worried, but it is not an unreasonable concern either.

hybrid briar
#

I'm betting most likely QoL, maybe something to do with space platform -> planet logistic transfer requests, or if we're lucky something to do with the Space Map

#

"You've seen 3 planets, but what's this? And what are these other things? Details to follow!"

Higher quality resources from sending platforms into danger zones would be pretty cool

leaden socket
#

I want to see more Gleba

#

The devs said they design the 3 planets to be equally viable to visit first, but spoilage would benefit from going to Fulgora or Vulcanus first

#

That's a lot of missing information

timid crescent
#

The specific wording in FFF#373 was

The order in which you exploit the planets is an impactful strategic choice.

#

I don't think they've ever stated that each one will be equally viable as a first to visit.

#

I would argue it means that each planet has it's own challenges and benefits, as such you need to decide what trade-off's you're okay with

misty falcon
#

The important part here is challenges and benefits

timid crescent
#

I would say it's likely that most players will go to Vulcanus first, as it's processing is arguably the simplest and it's benefits off-world are pretty sweet. Fulgora's benefits off-world are similarly good, modules are great, but the processing is much more daunting and if you're not super into quality it looses some appeal.

#

We don't know enough about Gleba for me to say for sure, but I'll assume it gives us a lot more utility and tools rather than production alterations like the Foundry or EMPlant, which will appeal to some but many will want to tackle it's spoilables with the tools unlocked on Vulcanus/Fulgora

#

If gleba gives us rocket turrets, spidertron, and possible even artillery, it makes it an extremely appealing first choice to get access to those tools.

#

Mainly for the spidertron, it's just that good

young breach
tardy quarry
#

at least for my first play through

#

I value management tools over production tools in factorio

misty falcon
#

fulgora has the easiest willlocoRocket though, and the EMP is pretty good everywhere

#

Foundry is not useful on fulgora, and mildly useful on gleba, but super useful on nauvis

tardy quarry
#

tbh with a Nauvis rocket blueprint, rocket is not that difficult everywhere

#

u just need to adapt for the alternative inputs

misty falcon
#

rocket_fuel is not trivial on vulcanus

tardy quarry
misty falcon
#

Neither is plastic_bar and both are required for low_density_structure and advanced_circuit for processing_unit

#

That said, new low_density_structure recipe is good for vulcanus

#

P.S. It's possible some of the newer foundry recipes aren't unlocked immediately

#

Also, we don't know about enemies on vulcanus, could be a challenge compared to fulgora

misty falcon
#

Speculation for today: Some neat QoL

shrewd citrus
#

JG, on a scale from 1 to 10, how proud are you of your work that's going to be shown in today's FFF?

young breach
mint berry
#

Surprise, it's a text-only FFF about linking errors!

tardy quarry
#

technical fff about agriculture tower

shrewd citrus
#

usually after the 2 planet FFFs we got a technical FFF, but almost every single one of my timing predictions has been wrong

tardy quarry
#

after vulcanus it was small qol, after fulgora was also qol

shrewd citrus
#

it seems not only was my timing wrong, but also my memory

#

oh well, I'm still enjoying the present ChibiCry

tardy quarry
#

it seems to have no pattern for when they put a technical fff

#

it used to be about every 11 fffs theres a technical one, but recently we got one technical fff quite close to the last one

#

oh actually I was miss counting some pf the technical fffs

young breach
#

yeah patterns don't seem to be a good way of predicting fff's

mint berry
#

The only pattern I've found so far is that I like 100% of the FFFs, although to differing degrees.

tardy quarry
#

it seems like there a consistent 3-5 fff gap between each technical fff

plain ermine
#

the only good way of predicting FFFs is tarot

misty falcon
#

The only good way of predicting FFFs is writing them.

#

And I don't think I ever saw an FFF written by JG

plain ermine
#

its because I can't write

mint berry
#

You could draw an entire FFF without text

plain ermine
#

i'd rather use emojies

young breach
#

do it (emperor Kermit meme)

plain ermine
#

here is my fff: 🚀PandaReeRungleba🍎 InserterSpin spoilagePandaThanosengithink thefish ⤵️ barrel😋OhMyHowLewdatomicbombgorillaAYO 🎤Puke_Cat

dreamy eagle
#

Is that the Surströmming-FFF?

late sentinel
#

I think it’s crazy that you are able to make almost coherent sentences with emoji JG

misty falcon
#

That's what makes them an artist

late sentinel
#

JG’s wube interview:
Kovarex: So, what did you mean by ‘expert in emoji?’

tawny snow
#

the pharaoh would be so proud

tardy quarry
#

this was actually quite accurate

#

tress is agriculture tower, concrete means soil fill

#

vomit means spoilage mechanics

plain ermine
young breach
#

damn so we just need to decipher it

tardy quarry
#

hummmm

plain ermine
#

i feel uncomfortable knowing my artwork may look different for some viewers

tardy quarry
young breach
plain ermine
#

similar. just the default emojies look more flat and syntetic

young breach
tardy quarry
#

I hope it means we will get Gleba part 3 today

late sentinel
tardy quarry
#

and it will be about fish, explosives, apes and music

late sentinel
#

JG said it is their FFF, not today's FFF, to be fair.

tardy quarry
#

don’t break my dream ChibiYelling

young breach
tardy quarry
#

they did confirm that music doesn’t change for what happens in game other than switching surfaces

young breach
#

ok then it is the sound of the enemy

#

yeah that seems more logical

plain ermine
#

i think you take it too serious

viscid ferry
plain ermine
#

game engine doesn't support animated emojies

#

so no

late sentinel
#

You just need to convince one programmer that it is absolutely vital and needs to be shipped

young breach
plain ermine
#

but being able to use emojies in richtext like you can do with signals is on my wishlist

#

to do that you would need a mod with signal for every emoji from https://emojipedia.org/emoji-16.0

Emojipedia

Emoji 16.0 is the presumed release which will provide new emojis alongside Unicode 16.0.

Scheduled for release in late 2024, any provisional candidate that i...

#

i could probably make a script automating all emojies into factorio format

misty falcon
#

(but more)

honest summit
#

Seems easier than making a signal for every emoji

normal wharf
#

what do you think this fff will be about

tawny snow
#

gleba #3

honest summit
#

Hoping for content of almost any kind

misty falcon
#

QoL

normal wharf
#

i think they will show bwuhuo

serene sage
#

shot in the dark: gleba #3 will be later; this week will be gleba number four

#

going out of order just to throw us off

honest summit
#

60% of the time it works every time?

misty falcon
#

At least 50% of the time, yea

#

No E in chat

#

istg if it's another train FFF

#

(then it's fine... trains are great)

viscid ferry
#

Probably Klonan fff so QoL or trains

weary widget
#

gleba 3

shrewd citrus
weary widget
#

well it was still cool lol

#

multiplayer auto-pause stuff is nice to have, roboport stuff dispels that old advice "one big network is really bad for UPS!"

misty falcon
#

The 600 alerts things finally is gone

tawny snow
#

crazy how much they have been able to optimize the code

misty falcon
#

Almost every thing they optimize is because their new bases required it

weary widget
#

there are more mechanics to encourage building lategame postgame bases (quality, prod research are 2 that immediately come to mind) and the game must rise to the new standard 🙂

plain ermine
#

twemoji in factorio<<

ripe gyroBOT
#

This mod adds in Twemoji's emoji as virtual signals

Author

PennyJim

Downloads

34

plain ermine
#

it was already made

#

why does it have so little downloads?

misty falcon
#

It's badly marketed. The naming and description aren't enticing

#

Also, it only came out 4 months ago

#

Compare that to this one to Emoji Signals which just brings a couple, but has an obvious name and icon

plain ermine
#

this is so underrated

viscid ferry
honest summit
#

I'm really into the 10, 20, 27, 24 hype. It's the exact amount of seeing Nostradamus in your bean chili hallucination I need today.

tawny snow
crystal dune
#

Oh dear yert

serene sage
late sentinel
#

not the only thing they will eat

weary widget
cobalt blaze
hybrid briar
wet cosmos
#

Cant wait to be baffled how efficient someone gets that stuff

timid crescent
#

So did any tangible speculation other than "10, 20, 27, 24" happen with the thumbnail?

cobalt blaze
#

not really. like most things they do, there's not much to go on. so there's not much to say. the only plausable theory i saw was 10/27/2024 release date

dreamy eagle
#

The problem with that is that mm/dd format is usa only. And Wube is european

cobalt blaze
#

the year is mixed up too

#

if you rearange them in increasing order you get the start of the sequence of numbers n such that between n^K and (n+1)^K there are no primes, where K = 3/2.

dreamy eagle
#

So there was a relation between them. Although, that sounds very random 😄

cobalt blaze
#

they could be the zeros of the polynomial y = x^4 - 82 x^3 + 2435 x^2 - 30650 x + 135000

dreamy eagle
#

That is pretty random as well

cobalt blaze
#

they could be number of partitions p of n such that (number of numbers in p of form 3k+1) > (number of numbers in p of form 3k+2) for n = 10, 11, 12, 13

dreamy eagle
#

If it were the sum, 81 days is somewhere close to september

cobalt blaze
#

what if we factor them

#

their mean is 20.25, the median is 22 and the standard deviation is 7.441

#

what if we read it as one big binary number

#

or as letters

dreamy eagle
#

Top-down is also 5 binary numbers instead of 4

#

Based on screen coordinates, which start as (0,0) from the top left

#

Or at least used to. Been some time since I last checked

hybrid briar
#

the 20th and 27th of october are Sundays this year

dreamy eagle
#

Hmm Sunday does not fit with launch day

hybrid briar
#

correct, it would be a "week of" statement

#

but the devs enjoy their trolling so it could be a decoy

weary widget
#

its been a while since its been asked, but what FFF season are we in now

late sentinel
#

iron curtain season

agile river
#

season 3

timid crescent
#

Nah it's definitely winter. Been raining all week

stray wharf
#

We're in season 4. Each planet serves as the finale of a season. Season 3 ended with the Gleba reveal, so everything now is season 4, which ends with either Aquilo or the game releasing.

late sentinel
#

Objection!

plain ermine
#

I think it's summer

tardy quarry
#

season 1: quality and elevated rail
season 2: space platforms and Vulcanus
season 3: belt stacking and Fulgora
season 4: beacon rework and Gleba

#

we’re now in season 5!

#

my guess is that season 5 will be space map and Aquilo

#

and after Aquilo it will be the release season

tawny snow
#

this week is the beach episode behemoth_biter ⛱️ 🌊

static root
#

are seasons a real thing ?

serene sage
#

no, they're a lie spread by Big Calendar

weary widget
#

yes they are, thats just a lie peddled by big Toricon ^

agile river
#

Toricon seems to be regular size to me

late sentinel