#Speculations

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barren oasis
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(a guy can dream, right? 🤣 )

timid crescent
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I mean if such a tool would even make sense, I guess

late sentinel
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What are we feeling my friends?

serene sage
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Aquilo reveal

tawny gulch
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Project WAIFU reveal

late sentinel
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project WAIFU isn't real

cobalt blaze
late sentinel
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My guess is still that it is some technical perhaps linux thing

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boskid naming it was a twist though

quiet gyro
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Spidertron 2: Spi (har)der.

timid crescent
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I'm gonna need Raiguard to tell us which specific pixel it was they leaked.

sand saddle
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Spidertron 2: Electric Boogaloo

young breach
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I'm still predicting Bwuhuo

timid crescent
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3rd 4th 5th time's a charm

misty falcon
late sentinel
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I'm feeling a small one.

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Jaded nowadays

timid crescent
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Project WAIFU: bWuhuo Additional entitIes For Utility

cobalt blaze
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i wonder if it has anything to do with WAIFUs or if its just some absurd acrynom

late sentinel
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absurd acrynom

mint berry
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Let's just accept that we'll incorrectly predict Bwuhuo for the coming 5 weeks until it's actually released.

young breach
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No I wont accept that, this week is Bwuhuo

viscid ferry
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there are currently 5 devs including E active in the chat

tawny snow
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413 believers Bwuhuo

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we bwuhuing today

chilly cloak
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forgot it was in a minute

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YES!!!

crystal dune
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It's bwuhuover

weary widget
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we did it!!! I think

crystal dune
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The name

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I am genuinely shocked

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How, why?

weary widget
crystal dune
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It's not a roman god

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Why

tawny snow
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wow, can't believe we guessed the bwuhuo fff first try ChibiSmug

weary widget
red crow
tawny snow
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we've got copper and stone, but no iron engithink

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and the purple goop on the map reminds me of alien artifacts a bit

chilly cloak
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there is iron

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its tiny but is there

weary widget
tawny snow
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cool

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yeah makes sense bc of concrete

olive seal
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So it wasn't "Bwuhuo", it was "Biology" or something similar I guess

crystal dune
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I just realized this name could be evidence for my "Nauvis is a Venus analog and Gleba is an Earth analog" theory

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Gleba means soil in Polish

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Soil

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Also known as "earth"

chilly cloak
crystal dune
weary widget
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if next week is anything other than Gleba 2 I'd be surprised

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more planet mechanics, whatever its 50% base prod machine is, and 2-3+ other new buildings/machines/items

vivid turret
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At last.

dull grove
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Does anything industrial we can harvest from biological resources IRL come to mind?

tardy quarry
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its a biological themed planet with fungus. I guess the production is also related

late sentinel
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@tardy quarry thoughts on name change?

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I'm personally not a fan of the break in pattern.

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About the validate, but I believe boskid's sha-256 was that gleba was renamed

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remember when we played rock paper scissors

tardy quarry
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perhaps the wine and alcohol theme didn’t work well

late sentinel
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Bacchus is still a fine name for it, no?

dull grove
late sentinel
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206aaae2741bf24bc0e097ab5c82b7962dd928d2551ffc65f257cae9e6db3542

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206aaae2741bf24bc0e097ab5c82b7962dd928d2551ffc65f257cae9e6db3542

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Perfect match!

broken robin
late sentinel
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Well played, boskid, well played.

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Perhaps you even figured i would not like the change, because there is a sorry in there šŸ˜†

late sentinel
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"What's a Bacchus?!"

broken robin
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🧮

tardy quarry
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tbh I’m more interested in if there will be rain related mechanics like flooding

dull grove
tardy quarry
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I still believe the mysterious music fff planet was Gleba, just that it was another version/iteration

honest summit
broken robin
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😠

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Doge is coward for not deleting his discord account. Do you think saying that changes anything on the likelyhood of the described event happening?

honest summit
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brb deleting discord

olive seal
misty falcon
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Also, we now heard the :gleba: tune, and it's indeed not the same as part of the Aquilo tune from 406

cobalt blaze
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everyone high five and congratulate gleba predictors GoodJobu

honest summit
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so... nobody? XD

weary widget
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see j5, all of our coping paid off

tawny gulch
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For those who were here yesterday, I have finally finished packing

misty falcon
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How long are you going for? 😮

cobalt blaze
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algae lads ... we called it tfw_relief

crystal dune
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The fact that the last one was literally yesterday too 😭😭😭

viscid ferry
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This is a fungal planet though, algae are not fungi

hybrid briar
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boars in the radioactive exclusion zone around chernobyl have elevated radiation levels not as a result of the meltdown but because they've been eating mushrooms which tap into radioactive groundwater present since weapons testing even earlier

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that is to say it would be amusing if the only source of uranium on that planet was more involved, and gave another byproduct

plain ermine
crystal dune
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For example, the rock is made of stromatolite

late sentinel
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I think I see what you are saying

late sentinel
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I'm reasonably convinced that defense makes sense, so I suppose we all need to come to the final question of: 'what is a bacchus?'

misty falcon
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It's a controversial political question

crystal dune
plain ermine
viscid ferry
wanton igloo
cobalt blaze
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I mean, it was in the picture

plain ermine
wanton igloo
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The pixellated names one

plain ermine
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It was renamed before that

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I don't know why there was Bacchus there tbh. I would guess Klonan made pictures for the FFF long before the publishing

wanton igloo
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Right, so it was Bacchus in that picture still, but already renamed behind the scenes

plain ermine
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Well you weren't supposed to depixelate it

wanton igloo
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Don't give this community reversible encryption if you don't want it decrypted trianglepupper

late sentinel
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They learned that quick

sand saddle
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ā€œNot this time sandiegoā€

sturdy oriole
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i have my suspicions any further confidential names will be censored more in the style of ā–ˆā–ˆā–ˆ.

sturdy oriole
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this is true

hybrid briar
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creature names maybe? :P

tropic basin
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The rename of Bwuhuo makes it more likely that the name sticks imho.

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hopefully it'll spread beyond discord

late sentinel
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You think we'll get Gleba mechanics in a week?

hybrid briar
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an introduction and the new building yeah

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and then meandering off to QoL stuff the week after :P

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got 20 FFFs plus or minus a bit before the release after all

mint berry
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Understandable that they renamed it to go from "wine and party" to "fungi (and algae?) and party".

tawny snow
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unless the elements of Gleba they wanted to show were purely visual then yeah, new building next week

misty falcon
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So far, they did a planet reveal and then mechanics reveal, so it's plausible

sand saddle
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We have 3 planet reveal datapoints now. Can we guess the next one with more accuracy?

misty falcon
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Aquilo is on release. That was the speculation for a while.

sand saddle
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So based on the pattern… when is release? ChibiSmug

misty falcon
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October at the latest

mint berry
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Factorio fans are too nerdy for their own good.

sand saddle
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lol. But what does the graphed function say?

honest summit
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Or next week is Aquilo, because they need to start showing all the planets in the background of other stuff they want to talk about, kinda like the intro to Gleba implies

tawny snow
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Seems they have delayed Gleba as much as they possibly could due to it not being finished so I would not take the period between fulgora and this fff as an indicator for anything. We probably won't get much filler from now on I imagine

weary widget
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vulcanus / fulgora each had a pt1/pt2 back to back

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assuming the historical pattern is followed, friday we'll learn about gleba 's new primary production machine, as well as new items/machines/techs as well

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I want to see Aquilo too, but one foot in front of the other šŸ˜›

indigo fog
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I've just realized... my birthday is November 1st, and it falls on a Friday this year

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I might be getting the best birthday gift ever

sand saddle
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You can’t make a pattern with 2 datapoints as your input. So there’s wasn’t a historical pattern to follow

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How are 2 new planets 3 points of data?

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The first fff was like 10 years ago trianglepupper

indigo fog
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might as well be random noise

sand saddle
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But with planet 1, 2 and 3, you could try to predict 4

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Probably will be wrong. Anyway.

weary widget
indigo fog
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true!

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and since kovarex_enrichment_process said "late October" then it might be before

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though, as a programmer, I'm fairly confident they'll release it on a Monday instead

hybrid briar
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Tuesday is common too

weary widget
sturdy oriole
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possibly

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that could be why the only combat stuff they’ve shown is the rocket turret and new biter decomposition sprites

plain ermine
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Decaying biters don't influence the combat

sturdy oriole
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but they’re pretty sick

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i’m just looking for an excuse to talk about the decaying biters, they really wowed me

plain ermine
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šŸ˜„

sturdy oriole
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it’s gonna be a lot cooler to see the aftermath of a big battle when you can see the biters rot. just hope factorio doesn’t get smell-o-vision any time soon

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that’s what concrete is for!

frigid topaz
misty falcon
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It doesn't sound like the Gleba soundtrack we heard in the last fff

tardy quarry
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it might be just an old version

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or an alternative soundtrack

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and they did mentioned ā€œa planet full ofā€¦ā€
and in the latest fff ā€œa planet full of lifeā€

crystal dune
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The line "a planet full of life" is a reference to the old trailer for the game (or something like that I don't remember exactly)

tardy quarry
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how do u know

late sentinel
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I can second for what cyber cider is saying

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ā€œA planet full ofā€ is certainly a reference

tardy quarry
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this tho

crystal dune
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See "more than ever"

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Implying it's happened before

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Because it has

late sentinel
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ā€œImagine a remote and unexplored planet full of life, richness, and natural resourcesā€ is the tagline for nauvis.

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the exact wording makes it very clear that it’s a spin on this tagline.

tardy quarry
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well it doesn’t mean that its only for the reference without any other extra meaning

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those fff wordings could link together even if such reference exists

late sentinel
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What are you even getting at?

cobalt blaze
# tardy quarry

The way I read this is

  • Nauvis is full of live.
  • Gleba is full of life, more so than Nauvis.
cobalt blaze
misty falcon
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nauvis music has the same vibe to it. The gleba video and the 8 minute track sound different vibes to me

cobalt blaze
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Alright. To me they sounded pretty similar but I get its subjective.

wanton igloo
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They have how many hours of music per planet again?

misty falcon
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1ish + 5-10% for proc gen

cobalt blaze
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The other thing that makes me think the music FFF music was Gleba is the line right before it :

Listen to this track and imagine a remote and unexplored planet, full of...

late sentinel
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That is what pepperbox was saying

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We’re saying that’s the tagline for factorio planets in general - it’s a reference to the 2016 trailer, not gleba.

hybrid briar
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I think it's specifically Gleba as a reference to the Nauvis trailer, just like how this FFF says that it's

Gleba is the one planet that has all the things needed to make a new Nauvis-like planet in Factorio, but it is still different on many other levels.
and
an exotic planet, never explored, and full of life (more than ever)

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the full of life line is emphasized for Gleba specifically, so I would expect that line in the soundtrack teaser to be another part of its music

late sentinel
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yes, but any other planet would get the same tagline

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because it's a reference to the old trailer

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Vulcanus would be a planet full of lava and etc..

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Personally I think it is likely Gleba, but I also don't think that this is evidence of such.

hybrid briar
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but it specifically said full of life in both cases

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OH, no, didn't say life the first time (the music FFF)

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hmmm

cobalt blaze
hybrid briar
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he's saying that this part could be more generic

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I still think that the assumption it was about life, and playful interactions of new creatures, is correct...but it could be wrong

cobalt blaze
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so you're saying they might be saying "imagine a planet full of .... SNOW"

late sentinel
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that one just says 'full of'

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No, I am imagining that nothing goes after the ...

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It's just a vague reference to the 2016 trailer

hybrid briar
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would it help if j5 had put a "e.g." there?

late sentinel
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Yes, but my point is that there does not have to be a full sentence that makes sense

hybrid briar
late sentinel
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fair

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Still, what I really mean is that the 'full sentence' doesn't have to sound good or make sense, because it's just a vague reference

tardy quarry
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and it also makes sense that they put hidden references for upcoming fffs

late sentinel
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In more interesting news - thoughts on Gleba having minimal resource patches?

tardy quarry
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not necessarily for kickstarter because it could be iron/copper/stone from rocks

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its also possible that ore patches are manually turned down for demonstration

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another note about the 8min soundtrack: it’s very dynamic, yet the game doesn’t know what’s happening in the game other than which surface u r looking

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I found this quite weird

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so it is possible that the 8 min soundtrack is already outdated

late sentinel
hybrid briar
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kickstart or bootstrap?

tardy quarry
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it would be kind of weird if they put ore patches there just for kickstarter

hybrid briar
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is there a difference I'm missing?

tardy quarry
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same thing I think

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it’s likely there will be fungal/rain to ore patch interactions for the small size to make sense

late sentinel
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That's how I feel too.

sturdy oriole
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i really hope space age fleshes out production & utility science, they both give you a lot more upgrades than new stuff. especially after chemical science which feels like it unlocks everything, it ends up feeling like the only real new stuff is spidertron, artillery, and the rocket silo, at least for me

tawny snow
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well, production now has elevated_rail so there's that

vivid turret
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It seems to be mostly the opposite sadly, production_scienceutility_science lose half of their stuff.

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To that end, I kind of wish the rocket turret was unlocked at utility_science since it no longer has the artillery turret behind it.

weary widget
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and then of course SA endgame you get back all of the pushed back purple/gold sci stuff, not to mention whatever endgame techs/items

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so we'll probably be exponentially more powerful than endgame vanilla with all of that together. call it coping, but thats how I see it

crystal dune
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They could just require both

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The only known exception to this is uranium enrichment I believe, but that has a more crucial role now due to white science needing uranium, so it's understandable

cobalt blaze
crimson bough
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I would let the player some extra prod bonuses from just prod science as a treat

crystal dune
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I really hope most if not all productivity researches take purple science

tawny snow
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steel prod takes automation_science logistic_science only, but that may be the only exception

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tho I would not be surprised if plastic only ever took automation_science logistic_science chemical_science

tawny snow
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I may be misremembering but I could have sworn there was specific mention of red and green only, cant find it rn tho :/

tardy quarry
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afaik there were no red and green only infinite tech mentioned

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there was only kovarex_enrichment_process mentioning that mining prod don’t need other planet sciences

misty falcon
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Something you can do before you go to space
i.e. you don't need other planets for it

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It could still need production_science and utility_science

indigo fog
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Doesn't infinite techs need space science?

tropic basin
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not anymore

indigo fog
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Interesting

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I guess the specific packs can change over the course of it

misty falcon
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Yes, but they will eventually stop changing

indigo fog
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Fair fair

sturdy oriole
vivid turret
sullen forge
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Do we think they will cover factory stuff about gleba this friday?

crimson bough
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Thats been the pattern so far

vivid turret
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We riot if they don't

crimson bough
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They reveal the planet and let us speculate for a week what in the world theyre gonna do with it

late sentinel
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wtf are ā€˜Tesla items’

tawny gulch
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Items of Tesla

late sentinel
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why did you choose model y

agile river
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because y not

tawny gulch
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My X was S-pecially cute, but she ran off with 3 other guys. Y!?

vivid turret
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cybertruck

agile river
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they probably had a cybertruck

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dammit too late

dull grove
tawny gulch
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Fell asleep at 5:30pm and slept for 4.5 hours, I'm awake as can be right now

agile river
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4.5 hours is... not a lot

tawny gulch
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I almost never get a full 8 hours even when I'm not jetlagged

agile river
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oh same

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its usually the garbage truck that wakes me up at like 6

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i s2g they go by my place like 3 times a week

sturdy oriole
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so do we think the brainoids expansionbrain are probably definitely aquilo guys

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the only planet of the first three wet enough for them is bwuhuo, who’s enemies stomp

late sentinel
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the assumption that Gleba has only one kind of enemy will probably backfire on you when you arrive.

sand saddle
tawny gulch
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It's 4:36 and I am still awake

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The sun is rising ChibiYelling

sand saddle
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Yeah. Tell me about it ChibiCry

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Go do a couple laps up and down the train station escalator by the office. That should wear you out good ChibiOhno

weary widget
sturdy oriole
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so they could be glebian, but i’m still placing my bets they aren’t on bwuhuo

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it would be cool but i don’t know that they’d do that.

young breach
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Imo brainoids things dont fit the gleba vibe, so I think gleba will have other enemies

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Maybe some large herbivores that are territorial

tardy quarry
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I feel like expansionbrain is fulgora inhabitants that left the planet

young breach
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Hmmm yeah that could be, and maybe they fled to the last planet

crimson bough
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Its got a big brain so it must be intelligent

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Or maybe it will walk right into an array of turrets

young breach
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Maybe they use tactics, so a simple Wall of turrets wont be enough

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(idk if this will work in factorio tho)

crimson bough
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If i was smart i would get machines to do work for me

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Like attacking

young breach
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Exactly, maybe they will turret creep your base

late sentinel
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They might not even be in the game anymore.

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Remember to not forget any options

hybrid briar
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easter egg secret boss hidden on the cow level? :P

late sentinel
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Perhaps forget some options @hybrid briar

tawny snow
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will gleba be the planet that needs interrupt in interrupt, or will it be aquilo?

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gleba seems to me like the most dynamic planet, with all the full of life thing going on, makes sense you would need it there

tropic basin
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I'd guess it's on Aquilo solely because it seems like a more advanced mechanic (both the interrupted interrupt and whatever it is that creates the need for it)

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Is there even a reasonable guess out there as to why we'd need an interrupted interrupt?

weary widget
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some kind of emergency event where you need to get to trains to some sheltered area?

tropic basin
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interrupts are only evaluated when leaving stations. trains that are hauling stuff over half the map won't get to a station anytime soon

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can't be much of an emergency when it can wait a couple minutes trianglepupper

weary widget
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yeah, I don't know then

tropic basin
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we could use that to change train behaviour though
before assaulting an enemy hive or something, we can use circuit conditions to manually stop all trains?
up to 1.1 circuits have been optional though, so I'm not sure about it. it's also kinda vague

tardy quarry
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the only scenario that interrupt in interrupt makes sense is when u have a long interrupt if I understand it correctly

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but why would we ever need a long interrupt

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long interrupt mean train need to go from A to B to C or longer, but why we can’t just have the train go from A to B, and have another train go from B to C?

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unless in this case the train is not just about moving cargoengithink

honest summit
cobalt blaze
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nope, trains are not affected by lightning

hybrid briar
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isn't it possible for the nested interrupt to be motivated by need for dynamic dispatch of wildly varying crafting priority with input rerouting?

like, with the alternative being twice as many trains or something else steep in impact?

sullen forge
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I mentioned something like a resource vein becomes exposed for a limited period of time

errant crest
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that might be quite fun. maybe aquilo will have freezing/unfreezing cycles, that will hide and expose different ores. and maybe drastically change delivering priorities from fuel at freezing to bullets at unfreezing engithink

late sentinel
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I wouldn't use interrupt in interrupt for this though

timid crescent
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Yeah that still doesn't make sense for interrupt-in-interrupt

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As mentioned before it's only useful when you have another interrupt with more than one station in it's schedule

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But why you would ever want to change which station a train will go to during an interrupt instead of just delaying it with a signal is beyond me

late sentinel
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My personal take is that it is a red herring and not the best solution

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and that is why we are not thinking of it

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It's just 'one way' to solve the problem

timid crescent
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My initial proof on concept use for it was to use it for prioritising sending products to certain stations, but that's already handled by station priority

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Maybe if you really don't want trains waiting in certain places for extended periods of time, you can have an interrupt-in-interrupt: In interrupt, Destination full, time passed 30(?) seconds -> send to depot

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I mean a potentially simple one is: In Interrupt, absolutely no fuel left, go get fuel you silly goose

errant crest
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how about more extreme constrains then. let's say "freeze" ore without complex processing will melt and gets wasted when season change, and same with "unfreezed" ore - gets ruined with extreme cold without complex processing. so, the moment that season is close to an end - it's worth it to forcefully redirect trains to deliver all ore possible

timid crescent
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But interrupts only trigger when a train leaves a station

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So it's not exactly great for anything time based

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I was more thinking you don't want a full train sitting at an outpost, so you send it to a depot? But I'm not sure that needs interrupt-in-interrupt either

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But I'm currently thinking:
Train goes to outpost to pick up ore, then the interrupt sends it to drop the ore at a given station.
The station it's trying to go to is full, so the interrupt-in-interrupt triggers on (destination full) and sends it to a depot instead
The train then goes back into the ore interrupt sending it to the station, repeat.

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But that would create other issues where you could have far too much of one ore taking up all of your generic trains

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Which could be solved with circuits making it so that you never have a full train waiting at an outpost without a destination anyway, making the whole initial idea not worthwhile...

errant crest
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sending to depot not gonna be planet related

timid crescent
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I just don't know why you would want to send a train to another station (requesting the same thing) based on an interrupt condition rather than just using stop priorities, which you can also set with circuits.

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It's very strange, and I'm inclined to agree with Dylan in that it's potentially a red herring and not necessary to use. I hope not but I just lack the insight to guess what it could be used for.

late sentinel
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getting highlighter notifications that are actually my name is a new one

errant crest
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maybe a red herring. requirement for seasons deposits becomes quite convoluted for interrupt in interrupt to be good solution, so mb not it.
can planet strongly encourage making long chains of stops, even in interrupts?

vivid turret
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It's described as both very specific and crucial somehow at the same time.

crystal dune
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First image is just for context

tardy quarry
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so far they mention that one of the infinite tech doesn’t need space science, which means most of them probably will need

sturdy oriole
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wonder if they will fix the issue of upgradeable techs saying you can research a level that requires science packs you don’t have researched

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always bugged me

tardy quarry
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About interrupt in interrupt:

  1. stations has priority settings so don’t need int-in-int for this.
  2. regular interrupts have priority settings (upper one in the schedule has higher priority) so int-in-int is also not for this.
  3. interrupts including int-in-int are evaluated when train leaves station, so can’t deal with emergency.

Based on above the only reasonable application for int-in-int is when u have a long schedule interrupt. But I don’t get why we would need a long schedule instead of A to B kind of schedule

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unless the train itself is the resource that’s being processed…? engithink engithink

timid crescent
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A new type of wagon could be interesting.

tardy quarry
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and the schedule might not even for trains

timid crescent
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Would it insert the int-in-int into the existing interrupt, so it would continue with the existing interrupt after the int-in-int is done?

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Idk it's very strange to think about

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Normally, when an interrupt is activated, other interrupts won't be able to interfere until it is finished. But in some specific cases, this is too limiting, so we added a another special interrupt condition, called "In interrupt". This allows the interrupt to trigger while another interrupt is in progress, which clears the original interrupt and replaces it with the new interrupt targets.

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No, it clears the existing interrupt

tardy quarry
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after an int-in-int the train will go back to the original interrupt step it was doing

timid crescent
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No it wouldn't, as it is cleared.

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It would have to start the interrupt again, if the conditions are still met

tardy quarry
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hummmm

timid crescent
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I'm seeing less and less potential use cases the more time passes...

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The devs have definitely been cooking something I guess

tardy quarry
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while another interrupt is in progress

does it mean it can be triggered mid route engithink

#

what does ā€œin progressā€ mean here

#

if the interrupt has only one target

timid crescent
#

"In progress" would mean that the interrupt schedule is still in progress.

#

It wouldn't do anything if the existing interrupt had only one stop

tardy quarry
#

I think there are multiple ways to interpret this

timid crescent
#

Say if the existing interrupt had schedule A > B > C
All other interrupts wouldn't trigger until the train finishes station C, but an int-in-int could trigger at A or B

tardy quarry
#

we may have drawn the conclusion too fast that int-in-int can’t be triggered mid route

#

because having a long interrup schedule is a very strict condition

timid crescent
#

Yeah there's no way it would trigger mid-route, they changed the way disabling stations worked to prevent rerouting mid route.

tardy quarry
#

and if the int-in-int clears the original interrupt progress it makes even less sense

timid crescent
#

I would consider rerouting while not at a station to be a no-go

#

If there's some way for a train to be 'contaminated' maybe?

#

I think it's very possible there's some new type of wagon that could warrant this

tardy quarry
#

but if its just a refuel int-in-int u would want the train to go back to the mid interrupt step

timid crescent
#

It needs to travel to multiple locations to finish whatever it does, but is sensitive or unpredictable and could need a different destination?

#

I don't know why you couldn't just split it into branching interrupts though

tardy quarry
#

I can only think of something that the train cannot unload before it’s fully processed, or the schedule is not even for trains but for some new logistics method

timid crescent
#

Could it be useful for space platforms?

tardy quarry
#

no idea, but it won’t be ā€œon a specific planetā€ Id say

timid crescent
#

The wording of "it is on a planet we didn't reveal yet" Makes me think it's not referring to platforms though

#

yeah

#

I would be very surprised if there is another logistics method that uses train schedules though. It's gotta be trains that need int-in-int somehow

tardy quarry
#

if its train then probably for a new wagon type

#

that interact with environment directly instead of loading/unloading goods

timid crescent
#

An enemy type that has an obsession with attacking trains and only appears at night? shrug

#

schedule to leave when night and interrupt-in-interrupt to go to a safe place

tardy quarry
#

maybe a train that attracts the big foot on gleba

#

but I don’t see why we can’t have multiple stationary attractors at different locations that turns on and off for routing

tropic basin
# crystal dune At least some of them still do

yes, most infinite science will still require space science
but "all infinite sciences require space science" is not true anymore
I know it's retrograde nitpicking, but that's what I meant :)

crystal dune
#

I see

leaden socket
#

I wonder what will mining productivity cost

#

Does it need packs from the 4 new planets?

tropic basin
#

Might be Nauvis only or Nauvis + the mid-tier ones. Don't think Aquilo + post endgame will be required.

tardy quarry
misty falcon
#

Not that it will be cheap. It still needs space_science and it's gets expensive quite quickly in 1.1 as well.

#

I assume processing_unit prod will require fulgora science. low_density_structure (and steelplate?) will require vulcanus. And possibly rocket_fuel prod will need gleba science.

tawny snow
#

kovarex said steel is pre space, other than that I agree with all the planet positionings

#

and space_science is about ~20x cheaper, not accounting for uranium, and you can use productivity both in the silo for cheaper rockets and in the assembler in space for more science packs

misty falcon
#

Naa it's likely all nauvis

#

It was said you don't need to launch into space for it

serene sage
#

iirc they mentioned an infinite science that only took automation_sciencelogistic_science

misty falcon
#

They mentioned an infinite science "you can make before leaving Nauvis". Some people think it means "before or at blue science". I think it means all nauvis sciences.

#

I'd love to be proven wrong, but I don't remember anything about only automation_science logistic_science

weary widget
#

yeah, for something as with as much benefit as prod research, I think having it start at automation_science / logistic_science undervalues it in a way. chemical_science as a starting point is more realistic and after the first/several levels growing into production_science / utility_science

tardy quarry
#

if anything, I believe all infinite prod tech will require production_science

tropic basin
#

is it because of the name? engithink

vivid turret
#

D'you think mining productivity will require the same sci-packs it does now?

weary widget
#

I'd be surprised if that changes

late sentinel
#

I believe that is stated actually @vivid turret

young breach
#

Any speculations for gleba tomorrow?

tardy quarry
#

fungus farming

#

ā€œas always, let your thoughts grow in the usual placesā€

misty falcon
#

It might not be a gleba FFF, if they're mixing things up for us

young breach
# tardy quarry fungus farming

Yeah I think so too, but I have no idea how they are going to implement it. Just a greenhouse building seems kinda idk

tardy quarry
#

nah planet part 2 for sure

misty falcon
#

must be

tardy quarry
#

otherwise they don’t need to show gleba last week

#

the only reason they need to show gleba part 1 when its still a lot of WIP is because they want to show gleba part 2

plain ermine
#

nah part2 can also wait

crystal dune
tardy quarry
tawny snow
#

yeah, it can wait until tomorrow trianglepupper

young breach
tawny gulch
#

Last week was a fake-out, this week you're getting the real Bwuhuo FFF!

misty falcon
#

What's a Bwuhuo?

tawny gulch
young breach
#

Lets gooo

#

Wow you dont need a Rocket to build a space platform, there is just a button that makes one

tawny gulch
#

False, you need both

#

Create the space platform in the GUI, then your rocket launches stuff to build it.

young breach
#

Oh no magical button ChibiCry

viscid ferry
#

I think we need to collect (farm?) different kinds of fungi in the different biomes and then make a chemical processing plant somewhere centrally

#

The ores we saw last week are probably not accurate but if they are i assume they're just there to help you get started before you're processing the planet-resources

plain ermine
young breach
tardy quarry
tawny gulch
#

Indeed, that button has been shown multiple times in FFFs

#

I'm actually a bit surprised that there has been zero speculation about it.

tardy quarry
#

ah yeah

crystal dune
#

Secret 6th planet named "space map" boskid_think

tawny snow
#

the before and after of the planet icons

#

name a better glowup

young breach
#

Like in SE

errant crest
#

hm, so multiple platforms can orbit one planet ChibiSmug

sand saddle
tardy quarry
#

iirc a dev mentioned that the connections between planets on the space map are literally straight lines

tawny snow
#

imagine the pain of having to handle actual orbits in game

#

you are one redacted_transport_belt short and have to wait 1h for the next transfer window ChibiCry

errant crest
#

KSP in factorio? sounds fun

plain ermine
#

krastorio space program

viscid ferry
# tardy quarry

Oh i haven't thought about that. It probably won't be very complex but it would be nice if it shows the locations of all the space platforms in real time along all the routes.

dreamy eagle
tardy quarry
#

we will probably learn more about space map before Aquilo

leaden socket
#

I want to put solar panels in low solar orbit

sand saddle
misty falcon
#

Booster "landed" successfully in water. Ship is gliding and will soon try to reenter and "land" as well.

young breach
#

Beautiful, I went there in april the booster was Already on the platform then and the ship was in the hangar but the door was open

vivid turret
#

I will spontaneously combust if we don't get gleba part 2

hybrid briar
#

Going further afield on a planet: Higher density.
Going further afield in space: Higher quality.
wheeee

young breach
viscid ferry
#

if we don't get it tomorrow we can continue speculating gleba every week like the last month

soft pumice
#

Building on the earlier conversation about not yet knowing the need for interrupts in interrupts for trains, i'v been waiting for more info on why manual loading of a rocket would be 'basically required' as opposed to using the logistic network. from fff-381: 'The important part is that you can still ignore the logistic network, and stockpile the silos manually, which can be very practical in special situations, or basically required in some of the yet-undisclosed Space Age content, but it is an exception. '

hybrid briar
#

I imagine one of those special situations could be if a space platform gets too damaged and you need to go fix it

#

and maybe the required part is if there's some sort of delivery we have to make outside of our specifications šŸ¤”

misty falcon
leaden socket
misty falcon
#

A surface can have only one platform. Unless they have some method of going "to" another platform and transferring between them, then I don't see this happening

leaden socket
#

I don't know whether item transfer between platforms will be possible though

#

Maybe one platform can remotely "send" item to another, just like sending from orbit to ground

tardy quarry
#

but those has nothing to do with silo

cobalt blaze
#

however! dont think there's much to go off of so there's not much to say

#

enjoy my speculations

hybrid briar
cobalt blaze
#

I think thats likely too. Just a UI that shows you the situation abstractly. But I can dream

hybrid briar
#

mm it's true that they could show it as a grid and store it internally as a tree engithink

sullen forge
timid crescent
#

Randomly spawning additional ore in existing outposts doesn't affect trains at all.
Trains also don't lend themselves to precise timings, you won't know which train will be sent, and what traffic it may encounter on its route. It would be far simpler to stockpile whatever said entity could request nearby to be delivered by bot/belt.

#

One thing I have considered since is that the "in interrupt" is itself a condition, it will only ever trigger once some other interrupt has been triggered.

#

Still not sure why you would use it over something like branching interrupts, but it does make it stand out even more from regular interrupts.

sullen forge
timid crescent
#

There isn't a difference, and if there was it's still disconnected from train routing.

sullen forge
#

think keywords "flare up", "inflamation"

#

"spontaneous"

#

"fluid"

#

"temporary"

#

view the resource as something that in one instant, has a high quantity of goods to be retrieved, and in another moment, not as much

timid crescent
#

Your not helping explain anything.
Interrupts are also not good for anything "spontaneous". They are only processed when a train leaves a stop.

#

Anything with variable demand can be satisfied with a buffer, interrupts have nothing to do with it

sullen forge
#

This is regarding interupts inside of interupts, which can be triggered by a station activation/deactivation

serene sage
#

if the ore is only there half the time, what's preventing us from just building twice as many mines?

timid crescent
#

They are processed when a train leaves a stop. Activation/deactivation also doesn't work like it does in 1.1

sullen forge
timid crescent
#

disabled will be the same as limit=0, which doesn't prevent already en-route trains from arriving

#

Oil fields do change their yields over time trianglepupper

serene sage
sullen forge
sullen forge
serene sage
#

moment-to-moment, sure. but the Factory cares not about transient moments.

timid crescent
#

So use a buffer to absorb the variance and only consider the average output

sullen forge
serene sage
#

if the area is too hostile for a buffer, it's too hostile for a mining outpost

timid crescent
#

Trains just cannot solve this problem, even with interrupts.

#

They cannot change their routing while in transit

sullen forge
timid crescent
#

Once they leave a stop, they will go to the next stop in their schedule

sullen forge
timid crescent
serene sage
sullen forge
timid crescent
serene sage
#

then what's the point of trains???

timid crescent
#

So why would interrupts help if it cannot be transported

sullen forge
timid crescent
sullen forge
#

like the longer the item idles, it changes state

#

going from something useful to something useless

serene sage
#

assign one train per field. when yield spikes, it transports it back to the main base.

timid crescent
#

Thankfully we don't have any item like that, and I expect not to.
But to engage with the hypothetical, why would I rely on an unstable interrupt system to transport something so volatile? This resource would 100% get it's own dedicated route.

serene sage
#

this does not need interrupts.

timid crescent
#

So you don't need interrupts, let alone interrupts-in-interrupts?

sullen forge
#

jumping convos like its no ones buisness

sullen forge
#

delivering the item to one location, suddenly the recipe changes, and we need to reroute.

#

but oops, ran out of fuel. Better go back to the fuel depot

timid crescent
#

That has nothing to do with interrupt-in-interrupt

sullen forge
#

first interrupt = account for recipe change
Second interrupt = need to refuel

serene sage
#

arcosphere requirements don't change, just the results.

sullen forge
serene sage
#

"need to refuel" requires a higher-priority interrupt, not a meta-interrupt (unless you're running them dangerously close to empty)

sullen forge
serene sage
#

and even then I don't think it would work

timid crescent
#

they're per-train

sullen forge
#

you cant really make a scehdule without stations

#

waypoints arent a thing

serene sage
#

"interrupts are global" - FFF 389

timid crescent
#

Interrupt-in-interrupts will only ever trigger if the train is in a multi stop interrupt.

#

But the problem is, why would you need an interrupt that sends a train to multiple stops? Theoretically you could split the interrupt into multiple steps, into a sort of tree rather than interrupting the previous interrupt.

sullen forge
#

less trains in the network

timid crescent
#

Basically
a) an interrupt with stops X>Y>Z is triggered.
b) the train reaches stop X, and an int-in-int is triggered to stop the train going to Y>Z

#

But why

timid crescent
#

Interrupt in interrupt
Normally, when an interrupt is activated, other interrupts won't be able to interfere until it is finished. But in some specific cases, this is too limiting, so we added a another special interrupt condition, called "In interrupt". This allows the interrupt to trigger while another interrupt is in progress, which clears the original interrupt and replaces it with the new interrupt targets.

There is some very specific case where this is a crucial thing to have, but it is on a planet we didn't reveal yet, so more on that later šŸ™‚ .

#

This is where the speculation started.

sullen forge
timid crescent
#

Again, that would just need a higher priority interrupt

serene sage
#

only if you're using multi-stop interrupts

timid crescent
#

And that as well

serene sage
#

why would you ever use multi-stop interrupts?

#

I'm sure there must be a reason. I can't think of it.

sullen forge
#

ok, lets use the refueling example

#

say we interupt because we need to refuel

#

normally we would go to station X to pick up Fuel A, but suddenly we find that station Y is offering Fuel B which is of much higher quality than Fuel A, and we would like fuel B instead. In this case, we would have an interupt inside the interupt to prioritize that

timid crescent
#

That's not how interrupts work

#

The train would go to station X, pickup fuel A, then the interrupt would not trigger when it leaves as it is full of fuel

serene sage
#

no, we'd have a higher priority interrupt for higher priority fuel

sullen forge
timid crescent
#

Just change the priority

sullen forge
#

if one triggers at the scope nothing else in that scope will fire

serene sage
#

"Normally, when an interrupt is activated, other interrupts won't be able to interfere until it is finished." have it check for Fuel B before it checks for Fuel A.

sullen forge
#
switch String {
  case A : 
    switch String {
      case A-A
      case A-B
    }
  case B
  case C
}

@timid crescent in a given instance, once you go down a path, you cant change it. Changing the priorities doesnt help us if the change occurs after the route is initially calculated

serene sage
#

correct! place case B first

sullen forge
timid crescent
#

So change the order?

serene sage
#

you mean, if you acquire Fuel B while en route to Fuel A?

timid crescent
#

That... isn't how trains/interrupts work

sullen forge
serene sage
#

they don't update their schedules while en route.

sullen forge
timid crescent
#

To pick a destination when leaving a stop

serene sage
#

"Whenever the train wants to leave the current station, it checks all the interrupts one by one, evaluating the interrupt conditions. If the conditions are fulfilled, the interrupt is activated and the targets are pasted into the current schedule as temporary stops."

sullen forge
timid crescent
#

"I have (steel) > go to (steel drop)"

#

"I have (plastic) > go to (plastic drop)"

serene sage
#

to dynamically pick a destination, instead of the same one each time

ripe gyroBOT
#

Hello, trains are one of our most favorite parts of the game. We already talked about the ways we improved rails (FFF-377), so its time to talk about how we improved the way you can control the trains that ride on them.

sullen forge
timid crescent
#

The interrupts are very simple, you specify a list of conditions to trigger the interrupt, and a list of target stations + wait conditions that will be added to the schedule. Whenever the train wants to leave the current station, it checks all the interrupts one by one, evaluating the interrupt conditions. If the conditions are fulfilled, the interrupt is activated and the targets are pasted into the current schedule as temporary stops.

serene sage
#

not (steel drop)

sullen forge
timid crescent
#

More than 1 what?

#

It doesn't matter?

sullen forge
serene sage
#

that's handled under different logic, I think. you can already have multiple stops with the same name. that's not new.

sullen forge
timid crescent
#

Then change the priority of the station depending on how much steel it has

weary widget
#

what are we speculating?

sullen forge
timid crescent
#

Yes you can

#

cmon man

sullen forge
#

no you cant. What would changing the order do?

sullen forge
ripe gyroBOT
weary widget
#

I see I see

serene sage
#

Train stops have a default priority of 50, and players can adjust it to any number they want from 0 to 255. The slider in the train stop suggests values from 10 to 90, but you can be more precise with the textfield. We also added the ability to set the priority using the circuit network.

weary widget
#

circuit network control is pretty cool

serene sage
#

use the circuit network to see how badly you need steel and set the priorities as required

weary widget
#

potential applications with quality too

timid crescent
#

?? how it's literally a single combinator (I guess it would be 2 actually)

sullen forge
timid crescent
#

So is train stop priorities

sullen forge
serene sage
sullen forge
#

that can be simplified via an interupt inside an interupt

serene sage
#

how

sullen forge
#

it allows for nesting In cases to cover more advanced branching cases

if (refuel) {
  if (fuel grade a available) {
    ...
  }
  if (fuel grade b available) {
    ...
  }
}
else if (iron ore pickup) {
   if (station a filled) {
      ...
   }
   else if (station b filled) {
      ...
   }
}
else if (copper ore pickup) {
  ...
}

You can theoretically do the same thing by condensing the branching cases into their own specific interupt, but that can become complicated really quickly. Logic reduction is not intuitive so this can also be viewed as QOL feature

serene sage
#

you can't make interrupt-in-interrupt branch off specific interrupts. they're global.

serene sage
#

?

sullen forge
#
int a; // global scope
public void setup() {
  int b = 5; // scoped only to setup
}

public void setup2() {
  int c = 4; // scoped only to setup2
}

In this example, a is available to all, but b and c are available only to their respective methods

serene sage
#

(also, trains aren't designed for complicated computation. that's what the circuit network is for)

sullen forge
serene sage
#

[...] we added a another special interrupt condition, called "In interrupt". This allows the interrupt to trigger while another interrupt is in progress, which clears the original interrupt and replaces it with the new interrupt targets.

timid crescent
serene sage
#

(or, more realistically, build more good fuel production)

sullen forge
serene sage
#

that would require a multi-stop interrupt, which is long enough that running out of fuel in the middle of it is a legitimate concern

timid crescent
#

Well that's the issue, why would you? I have yet to see a required case for a multi-stop interrupt

#

And yeah, the route would have to be absurdly long

serene sage
#

in that hypothetical scenario, meta-interrupts would be a reasonable choice

sullen forge
timid crescent
#

No kidding. I have yet to see even a speculated required case for a multi-stop interrupt

#

That you couldn't just break into multiple smaller interrupts

sullen forge
#

i made a suggestion about resource veins popping up and disappearing after a period of time. Our train may have other priorities like delivering materials between factories when suddenly the vein opens up and we need to send all our trains to pick up the goodies

timid crescent
#

...which you could use regular interrupts for

#

or just a buffer, or both

sullen forge
#

Our train may have other priorities like delivering materials between factories

#

again if deciding between priorities, and the priorities are global, and we at one point decide on doing an interupt, will that proceed to execute the higher priority interrupt? Im not seeing evidence of this.

serene sage
#

that's how priorities work.

timid crescent
#

The interrupts are processed in order, so interrupts at the top are a higher priority than interrupts lower down

serene sage
#

a prioritized option means that you will choose it over less prioritized options.

sullen forge
#

In particular,

i A = 100
i B = 50
i c = 30

Interupt B is chosen because the condition for A has not fired. Now before B has finished executing, A activates. I am inclined to believe that under this system, the train will finish B first, before doing A

timid crescent
#

Once one triggers, another cannot trigger until it is finished, unless it has the in-interrupt condition, at which point it can trigger when a train is leaving a stop as a part of a multi-stop interrupt

#

which is quite the restriction to use

serene sage
sullen forge
serene sage
timid crescent
#

It's not just about imagining some case that could be solved with int-in-int, but one that is required to be solved by it

sullen forge
timid crescent
#

They could have just left int-in-int out of the game, but they added it while also stating that it would be required on some yet-to-be-revealed planet

serene sage
#

if you want to use int-in-int, go ahead! I'm happy for you! but I can't think of anything that will force me to use it.

timid crescent
#

Not even something that will force me to use it, but one where it is the most convenient solution

serene sage
#

(also ftr it looks like an int-in-int can trigger in the middle of normal behavior, not just during an interrupt)

timid crescent
#

It's a condition applied to an interrupt. So you can say "only activate if x, y and in interrupt" so I'm not sure it can

#

I guess if you duplicated the conditions so it could activate both when in interrupt and without it would

sullen forge
#

recalling my logic reduction case, yes you can condense the branches down, but that makes things really clunky

#

its not good for readability which is HUGE in programming.

#

and heaven forbid if the interupt needs to be tweaked. Now i have to go to all the places i condensed it to make the change

serene sage
sullen forge
timid crescent
timid crescent
serene sage
timid crescent
#

Yeah that's better

#

The thing is because it clears the previous interrupt, it's not something you would do without consideration for all multi-stop interrupts

#

If you even have any, the issue we're trying to come up with a solution for

serene sage
#

you could also do (in interrupt or TRUE) if (not in interrupt) isn't available

sullen forge
#

idk what else to tell you at this point

timid crescent
#

For needing an interrupt with multiple stops that can't be broken down into smaller single stop interrupts?

#

I don't think you have

serene sage
#

none of the scenarios you've listed have been compelling

sullen forge
serene sage
#
  • ore variance is solved with a buffer
  • fuel priorities are solved with regular priorities

what else was there? I might have forgotten one

sullen forge
#

ore degradation

serene sage
#

right, thanks

  • ore degregation is solved with a dedicated train line
sullen forge
#

degradation

serene sage
#

(autocorrect)

sullen forge
#

dedicated train line doesnt feel right. I like my multi network trains and a particular behavior forcing me to design my trains like that strikes me as wrong

#

not to say its incorrect, but a problem should have multiple solutions

serene sage
#

right, there should be options. but they call int-in-int "crucial", and a straightforward alternative to it makes it substantially less crucial.

timid crescent
#

It wouldn't necessarily force you, but at the same time it still wouldn't need in-interrupt, just the highest stop priority for pickup

sullen forge
#

theres also the common question of trains vs belts

honest summit
#

I think it will be hard to guess because it's "very specific"

#

According to the FFF

timid crescent
#

Very hard to guess. There's also the consideration of space platforms, but the wording has me believing they are talking about trains for this 'crucial' use case.

serene sage
#

oh I hope there are snow plows, that sounds fun

honest summit
#

Snow piercer train

sullen forge
#

im getting the running feeling that aquillo may involve something with things freezing over and we need to heat things up in order to get it to work

honest summit
#

I also like this idea and hope it becomes a mod if it's not true

sturdy oriole
#

good grief

#

we dont know when it will be useful yet

#

iii will make sense when iii is revealed

mint berry
#

A torso, I think.

#

Sorry šŸ™‚

timid crescent
#

That is if it's actually an arm thinkaboutit

mint berry
#

Do you think it's part of the thing shown in the FFF-389 thumbnail? It's very hard to see since it's so tiny.

timid crescent
#

I would say it doesn't look like the shapes match, but it could have been placeholder art and it's also very small.

mint berry
#

Perhaps we're getting a whole new fleet of things!

timid crescent
#

Whatever it is, my bet's on it being some sort of armour, as it animates in a way I'd expect a character model to.

#

There's a lot of assumptions with that though

mint berry
#

Maybe we'll see later today

hybrid briar
#

next they'll tease a leg

sand saddle
shrewd citrus
#

Ankle Biters

shrewd citrus
#

@stray wharf re: reddit

this definitely could be a super-pumpjack

mint berry
#

I think it looks like a big wooden box with a big voodoo face on it, harvesting the souls of Gleba natives.

tardy quarry
#

idea prediction: growing facility that has different growing options based on the terrain tile under it

misty falcon
#

Cool idea

#

Reminds me of the IR3 greenhouses

radiant quiver
#

im sure this was already discussed but since bwuhuo is renamed to gleba what do you guys think the other planets will be renamed to?

#

if at all

tardy quarry
#

I think theres no need to rename

viscid ferry
#

I don't think the other planets will be renamed

timid crescent
#

We pretty much have the confirmed names from the music fff

tawny snow
#

wonder how the biter dating mechanics will tie in with the rest of the factory engithink

viscid ferry
#

Gleba has been called this for a long time but we just didn't know yet

radiant quiver
#

seems kinda wierd to have 3 new planets named after roman gods iirc but not the 4th planet

#

since gleba is a fungus term i think caldera sounds nice but fumarole fits the theme better

#

caldera: volcanic hot springs. fumaroles: volcanic gas fissues (usually SO2)

shrewd citrus
#

with the funky logistical challenge of having to build around the well positions

radiant quiver
#

thats so pointless, the whole idea of factorio is that you have to design stuff. And solutions are not just given to you for free

tawny snow
#

oil being infinite somewhat diminishes the value of a pumpjack mk2

tardy quarry
#

what if they're not trianglepupper

errant crest
#

you still gonna need to tap less oil fields to supply base, so pumpjack mk2 still sounds like a good deal

shrewd citrus
#

oil is infinite but oil output* is not

#

or rather, harder to scale

radiant quiver
#

i think pumpjack mk2 makes sense cuz we have mk2 of most machines that handle items now

#

following this logic we get upgraded labs on aquilo

tawny snow
#

quality beacons + mining productivity + quality speed3 modules + productivity in your base reducing demand by a substantial amount can probably make 3-4 patches all that you ever need (and since it is all fluid based, new better recipes are not off the table too)

#

oh and plastic gets a productivity research too

radiant quiver
radiant quiver
#

oh here

#

"We chose several important/influental recipes. There are things like steel (Something you can do before you go to space), blue chips, plastic, low density structure and few other things. But these things can change easily, so the list might change on a whim."

#

-kovarex

tawny snow
#

presumably, rocket fuel also gets a productivity research, the other two rocket parts get one, we may find out today even

radiant quiver
#

today is probably gleba pt2

#

perhaps blue chips will get prod research cuz its the new RCU

tawny snow
#

they do, i think that was the case even before the rcu removal

serene sage
tawny snow
#

on nauvis, but vulcanus for example can have a harder time

serene sage
#

it'd be nice for symmetry though

tawny snow
#

fulgora to a lesser extent

serene sage
#

solid_fuel is 20 heavy_oil, which is free on fulgora. you just need 10 light_oil, which just costs 10 water

#

I haven't run the math on vulcanus, but I'm willing to bet that processing_unit and low_density_structure are still significantly more expensive

tawny snow
#

would have to know the ice to water conversion to make a better asessment, and how much steam support do you actually need on fulgora can make a difference too

serene sage
#

using (advanced) coal liquefaction, it takes 16 coal for the 110 light oil needed (assuming heavy oil cracking), which is about half the raw ore cost of a low density structure

#

as you said, we don't know how much water costs, but I don't think it'll be enough to make up the difference

tawny snow
#

definetly not the most urgent prod research, but would be nice to have, maybe even have a general "fuel prod research" that encompasses platform fuel as well?

serene sage
#

that'd be neat. I wonder if there are combo prod researches like that.

tawny snow
#

damage already does this so it's not unprecedented

misty falcon
#

IR3 forestries but better!

dreamy eagle
#

Indeed šŸ˜„

misty falcon
#

I never expected timed items

hot pelican
#

Are spoilables the feature more controversial than quality?

tawny snow
#

this opens up to the possibility of things like radioactive decays for mods (or even certain blue stuff)

misty falcon
#

"2 hours to several minutes" is wild

tawny snow
#

I imagine research per pack won't depend on freshness

#

as long as the pack arrives

#

otherwise rip spm calculations trianglepupper

misty falcon
#

gleba is lab planet confirmed

#

(not really confirmed, but it pushes us there)

hot pelican
#

Spoilable gleba research packs would be insane lol

timid crescent
#

I imagine the science pack is on the 2 hour side

#

They are spoilable

tawny snow
#

good reason to invest in redacted_transport_belt even if stacking would be better for throughtput

timid crescent
#

Direct insertion InserterSpin

hot pelican
tropic basin
timid crescent
#

it's faster than belting

tropic basin
#

yes, but when our factory stops for a bit, stuff's gonna spoil

timid crescent
#

less buffer as well

#

that's a good point, can stuff spoil in an output slot? engithink

tropic basin
#

so we end up with spoilage in our crafting machines?

misty falcon
#

Wube really went out of their way to reduce buffers

tropic basin
#

Quick, invest in sushi belt stocks now.

viscid ferry
#

A very cool mechanic! Does this mean that it will be most efficient to put the science hub on Gleba? So you won't have to send the Gleba science on space platforms

misty falcon
#

Sushi gets stale on the belt

tawny snow
#

maybe a bit too separated from the rest of the fctory for my taste (i'm assuming trees are exclusive to gleba)

misty falcon
#

Or in space

timid crescent
#

hmmm, does spoilage pose any issues solved by interrupt-in-interrupt?

viscid ferry
#

It definitely changes the buffer argument

timid crescent
#

Still not sure why you'd need multiple stops on an interrupt though

tawny snow
#

if contents are spoiled leave the station immediately maybe?

timid crescent
#

That would be handled by a stop condition, not an interrupt

errant crest
timid crescent
#

if (none of what I'm dropping off) then leave

errant crest
tawny snow
#

spoilage is going to drive me mad why does wube do this to me

shrewd citrus
#

to drive you mad

viscid ferry
#

Spoilage will change logistics in a super interesting way i think. It will also drive us to think of other solutions that do not involve buffering

errant crest
#

for me, this one is more interesting than ores from lava, and at least at the same level of fun to fulgora's reversed crafting tree (if not higher)

viscid ferry
#

i guess the small ore patches are reserves because trees take time to grow and spoilables could deplete the factory if it stops

viscid ferry
shrewd citrus
#

what if stacking spoiled items automatically takes the most spoiled item as baseline (one bad apple spoils the bunch)

so you can store them in chests more easily

timid crescent
#

That would not make it easier to store them in chests

#

quite the opposite, in fact

viscid ferry
#

Unless it takes one value per stack

tawny snow
#

trees don't seem to consume anything other than seeds, and agri does not seem to consume anything other than plant stuff. Is agricultural science basically free? engithink

#

we don't see that green ball being produced anywhere but seems to be plant based as well

timid crescent
#

It's transient so there's no point in stockpiling it though

viscid ferry
#

Resources running out is more a problem after it is harvested i guess

timid crescent
#

You can't just scale it up infinitely and expect it to do anything, most of the product will just spoil as you have nothing to use it with

shrewd citrus
#

so it has to spend time in containers

tawny snow
#

and the moment you decide to research something else, you've got to deal with spoilage on belts too

timid crescent
#

Not if you do the research on Gleba

tardy quarry
#

I'd imagine u unlock rocket turrets and better speed/eff modules here to enable faster space platform deliveries

timid crescent
#

And yeah, of course you need to transport it, but it's not like you can just store 20k of it and use it later

#

Optimally the time between harvesting fruit and researching the science pack is as short as possible

dreamy eagle
#

Can we speculate on space platform transit times? If Gleba products are going to spoil in max 2 hours and they have to be transported. Not necessarily the 2 hour ones, might be shorter ones as well.

tawny snow
#

fff-415: introducing fridge modules trianglepupper

#

makes sense now that gleba got direct routes to other planets

tardy quarry
#

what if labs only work on Nauvis? engithink Will this be a controversy

timid crescent
#

I highly doubt you'll be transporting anything spoilable from Gleba except the science pack

viscid ferry
#

If we can also use the biolab on Nauvis, maybe we need to ship unspoilable ingredients and craft the science pack on Nauvis instead?

timid crescent
#

It'll probably be a planet exclusive recipe like Metallurgic science

tardy quarry
#

unless they force the labs only work on Nauvis

viscid ferry
# tawny snow

That part is very interesting, maybe every planet has something we can farm?

tardy quarry
#

not necessearily farming

#

could be hot metal

tawny snow
#

vulcanus trees immediately combust

tardy quarry
#

or ice that melts

timid crescent
#

Ice melting could be interesting

tawny snow
#

maybe you terraform aquilo and need to send biological stuff

timid crescent
#

Now I'm wondering what spoilable ingredients they could possible be talking about

tardy quarry
#

but I think we will have more timed items that need to be shipped by space platforms, because on the planet we can just do direct insertion designs

errant crest
#

the more I think about spoilage - the more I like it
delivery speed was basically never a big concern before it, but now - just increasing throughput not gonna cut it anymore, both parameters must be considered
so, basically, picking right logistic mode might become quite a bit more complex on gleba

viscid ferry
#

In vanilla you can mostly just overproduce, buffer and forget, now you can't really do that

tawny snow
#

I imagine bots at high speeds will be very beneficial for spoilable items

viscid ferry
#

Also think about the effect of pollution on the farms

tardy quarry
timid crescent
#

Yeah my immediate thought was that optimal post endgame would be to just use bots to near-instantly transport everything

#

outside of direct insertion

errant crest
#

high speed low capacity trains with super fast loading/unloading stations might work quite well and outspeed bots

late sentinel
#

nah

timid crescent
#

For a time, yeah. But bot speed is infinite in the post endgame

tardy quarry
#

this is so interesting. With the spoilage mechanics, the production lead time finally matters

late sentinel
#

just build closer

errant crest
#

some stuff in train will be less fresh than other, but i'm not convinced it's a big problem - use it in recipes that don't care so much about it

tawny snow
#

seems like you can plant trees almost anywhere, there's no need to use trains for that

timid crescent
#

building a super compact base would actually matter at producing a better product as well

errant crest
#

maybe we gonna need a huge planting area and several different biomes, so distance will be significant anyway

tawny snow
#

barrel šŸŽ for canned fruit that lasts longer trianglepupper

viscid ferry
#

Also maybe a way to evenly farm the trees so you have a steady output

tawny snow
#

you can achieve near instant many-to-one transportation with rockets and a landing pad if you are feeling fancy

errant crest
#

oh, and different spoiling time will basically decide, if some stuff will be processed asap, or is it better to deliver it closer to where it's needed and process there

tawny snow
#

making quality_legendary spoilables seem like is going to be hard (if looping, that is)

#

if fish really spoils quality spiders will be funny to aquire

misty falcon
sand saddle
#

legendary mold

tawny snow
#

it took less time to make the spoilage emote than the gleba one trianglepupper

tardy quarry
#

I guess it means its not even used for rocket fuel and doesn't have 50% prod

timid crescent
#

To be fair a lot of people (myself included) came to the conclusion that +50% prod on oil products just wouldn't feel very impactful

serene sage
tawny snow
#

would have been nice on cracking, a couple of steps there

timid crescent
#

Legendary roboports also charge faster

tawny snow
#

ig the biochamber can have +50% prod, but if all of its recipes are exclusive to that machine then it is inconsequential

tardy quarry
#

I just realised direct insertion won't always work for timed items if the item/recipe speed ratio in the chain is large

timid crescent
#

It would just nerf prod modules in that machine if it included innate prod

serene sage
tawny snow
#

science recipe produces x1 pack per craft, perhaps all new packs are like that?

serene sage
#

you'd expect irregularities from the bonus products if they existed

tawny snow
#

yeah, it is very consistent, good catch

serene sage
#

(or they're too rare to show up in this clip, which I find unlikely)

tawny snow
#

we stil don't know how do we get rocket_fuel engithink

tardy quarry
#

wat

tawny snow
#

we have not seen oil on gleba yet have we?

#

nor coal I believe

tardy quarry
#

the biochamber basically replace all the oil processing

#

also this, combined with previous speculation that carbon fiber is used for eff3 module

tawny snow
#

fruit powered trains and rockets lol

tardy quarry
#

spoilage has fuel value iirc

#

as u can burn them in boilers

tawny snow
#

I imagine it also has terrible acceleration

leaden socket
#

So Factorio now allows things happen passively to items in storage?

#

I think mods might apply this mechanism to nuclear-related items

tawny snow
#

anytime

#

maybe even SA applies this to nuclear-related items ChibiSmug

#

cough cough bluranium

dreamy eagle
#

Mods can go wild with this

leaden socket
#

Maybe fusion mods can have tritium spoil

#

Tritium will spoil into helium-3

tawny snow
#

come mods could even do cyclical spoils

leaden socket
#

What will happen if A spoils into B, and A has a stack size of 200, but B only 50?

#

Will it split into 4 stacks, or destroy 150 items, or crash the game?

#

Or just let 200 B item sit in a stack just like in an assembler input?

#

What if an item in a filtered slot spoils?

#

I can already feel the coding hell

tawny snow
#

pretty important

leaden socket
#

I think some mods can make spoilable items that take 1 million years to spoil, and use that spoil value for something else

#
Factorio Mod Portal

Small modular nuclear reactors designed to be deployed off-grid at remote sites. SMRs are manufactured as sealed units with a fixed energy capacity, including both fuel and generator components. This means they can be quickly setup anywhere but once depleted must be returned to base for refurbishment.

weary widget
#

Gleba 3 FFF next week I guess

#

Gleba 2 FFF was less clear on what the planet "does" and how it fits in with the rest of your factories vs Vulcanus 2 FFF and Fulgora 2 FFF

dreamy eagle
#

They did say a week ago that the pink part of Gleba is still work in progress. It may very well be the overall "what it does" can't be shown without it

tawny snow
#

they probably wanted to get spoilage out there, seems like the only reason they'd "need" to show gleba even if unfinished

tardy quarry
#

well then they might start showing more Vulcanus stuff if they're spoilage related

tawny snow
#

I imagine there won't be that much "filler" left for the fffs, unless aquilo is on a similar state

#

btw, with the third pack revealed, what could aquilo's be?

weary widget
#

at least in my head I'm seeing it like a tier 2 of utility_science

tawny snow
#

from the vulcanus fff:

I wanted the ashlands to look like a spectral burnt forest with dark leafless shapes looming over you. The 'trees' if that is even the right word for them, are alive but we didn't want them to look leafy or anything like actual healthy trees. Presumably they get most of their energy by breaking down chemicals instead of photosynthesis, or perhaps they exploit the temperature gradient between the bottom and the top of the ash. From that point of view they are maybe more of an endolith fungus, but they have trunk-like shapes and have a tree-like role, so for now we call them trees.
flora is a strange thing to remark on the fire planet don't you think?

tropic basin
#

Now that we have item decay, I hope molten metal won't decay into solid metal.
Don't think there's enough stack size bonus that inserters can pick up 25k iron at once.

errant crest
#

hm... buffering spoilage might be quite decent, considering how free the production of it probably is - just turn it into nutrients later, when demand spike. or just burn in a backup power plant

tardy quarry
#

not sure if this will affect the freshness of the products

weary widget
tawny snow
#

recipes inherit freshness from their ingredients

errant crest
#

there are some items where their freshness doesn't contribute to the final product as the final product is something that isn't spoilable

weary widget
#

we shall see if the new science is one of them nevermind they spoil

tawny snow
misty falcon
#

OK so K-man said it was the controversial thing

weary widget
#

thats how it appears

errant crest
#

just gonna make sure to focus on stuff that doesn't care about freshness, and gleba challenge might be (partially and inefficiently) bypassed

errant crest
weary widget
#

I don't believe him

#

devs called us crazy for thinking bwuhuo is getting announced the week it did lol

young breach
#

but most people just seem to think it is a interesting challenge

#

personally not a big fan of the timed science packs, but I have hope it will all work out in the end

errant crest
#

spoilage mostly planet limited, while quality (can) affect each and every item in the game (and judging by the amount of questions - it was not immediately obvious that using quality_module is necessary to get into quality)
spoilage will just work with something as simple as one splitter (instead of like 4 for quality) into recycler loop, buffering stuff is really the only thing that took an actual hit in terms of efficiency
oh, and no ||insert the name of the pay to win game here|| flair to spoilage, and no controversial names

tardy quarry
errant crest
#

true, but there's probably not gonna be a lot of spoilable item outside of Gleba
and if I'm wrong on that - well, that will be pleasant, slightly controversial, surprise

young breach
#

yeah mainly because they said there are planet specific recipes on the other planets

misty falcon
#

Ice melting?

young breach
#

"There are some items and recipes with spoilable ingredients which need to be crafted on different planets,"

young breach
misty falcon
#

It can disappear

young breach
#

but they said they added spoilage so the items won't just dissappear when spoiled

#

so it would be weird if that was then not a problem for other items

timid crescent
#

well ice would turn into water, which would just disappear

tropic basin
#

decays into a water barrel

timid crescent
#

so it makes sense there

young breach
#

When we were considering the idea of timed life for items, one of the first questions was whether they should just disappear or turn into something. If they just disappeared it would be more convenient as you wouldn't need to worry about the piles of spoilage you're inevitably going to accumulate, but you wouldn't know that something had spoiled as there would be no traces of it.

#

they said here they don't want items do dissappear

tropic basin
#

Do quality_legendary items decay into quality_legendary spoilage ?

misty falcon
#

Probably

tropic basin
#

I wouldn't be surprised if quality would slow down spoilage. Yes, it's inevitable and can't be delayed, but the FFF goes on about different items having different spoil times.
The same item with different qualities counts as different items. So .. technically it's still possible.

misty falcon
#

Reason to make quality_any bio science?

tropic basin
#

It would be a strong incentive to use quality modules as soon as possible (and everywhere). That's an argument against it, Wube doesn't like to have only a single optimal design.

errant crest
#

considering how much plant stuff is free on Gleba and how (probably) it will be easy to stamp down a lot of plant builds - i expect Gleba to be incredible place to make some quality_legendary plastic_bar and other oil heavy products

weary widget
#

considering its all free, could be a fantastic place to quality loop to get quality_rare or better rockets for personal use

tropic basin
#

I'm thinking about exporting the gross landfill to other planets so we can use the biochamber everwhere, but it feels like they're not the part of Gleba that's supposed to be used off-planet.

#

Foundries and EMPs are supposed to be exported to other planets. And they're physically bigger.
I predict another building. Biochambers are Glebas lightning collectors.

timid crescent
#

Other stuff just disappearing wouldn't make sense

young breach
#

oh yeah true

#

but I think they are more looking at it from a gameplay perspective, so that it's still intuitive to play

shrewd citrus
#

it's a ruse, the tree planter is the main building for export engithink

honest summit
#

Yeah the biochamber doesn't look anything like the Christmas card building

#

(Obviously art can change)

misty falcon
#

It's not that one..

#

It is the middle building in 5 building leak

weary widget
#

interesting... prod research not requiring science?

misty falcon
#

Yea I don't understand either

crimson bough
#

You feed steel into labs and it gives you steel prod research

#

Maybe i'm lying

weary widget
#

if its not sci, thats the next most reasonable way IMO

#

could be global production stats too, but that would be strange to unlock an extra 10% every now and then as an achievement because you made 2 million steel for instance

red crow
#

Completely without science sounds strange