#rm-discussion
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dayum that looks interesting
you have a lot more chemical steps that I do, but I don't see an enrichment step, you really don't have any?
also tell me if you'd like a geiger counter that reacts to your items and fluids, I've been working on that recently
@tawny plinth
Enrichment
The enrichment step would be the centrifuge-separation recipe. In real life, u-235 is separated from u-238 via a gas centrifuge spinning at a specific speed [1].
In the mod, the recipe takes 1000x m-uranyl-difluoride and spits out 992x d-uranyl-difluride and 8x e-uranyl-difluoride. m stands for mixed, a mixture of the two isotopes,e stands for enriched or u-235, and d stands for depleted, or u-238.
To create the two levels of actual fuel, you would either use 800x d-uranyl-difluoride and 200x e-uranyl-difluoride to create l-uranium-cell, or 400x d-uranyl-difluoride and 600x e-uranyl-difluoride to create h-uranium-cell. l stands for low, or low-enriched fuel, which in real life is commonly used for standard nuclear reactors, being 20% U-235 and 80% U-238. The h stands for high, or high-enriched fuel, which is used in specific reactors, and namely weapons, being 60% U-235 and 40% U-238. [2]
Yes, this process is purposefully a bit painful, enticing you to create a centrifuge line and turn d-uranyl-difluoride into other fuel in some form of breeder component.
Geiger Counter
This is where my lack of modding skills and knowledge of Factorio's API becomes apparent. I'd like to introduce some form of tag associated with tiles, much like pollution, called gy/s. Gray is a unit of ionising radiation dosage, and is defined as the absorption of one joule of radiation energy per kilogram of matter. [3]
I would like to have the gy/s per tile increase and decrease based on what buildings you create, if your reactor is sealed, if you have meltdowns, etc. Yes, it should be able to be seen by a geiger counter. If it is too high, it begins doing damage to any entity on said tile. Over time it should be able to decrease on it's own, but based on a config, it should be possible to irradiate your base for the foreseeable future, if you chernobyl yourself.
My lack of proofreading is... a curse.
ah, I was confused but that's because you're not centrifuging uranium hexafluoride
Indeed. I had gone back and forth on that, but decided to centrifuge uranyl-difluoride because it will be a fluid as it is soluble in water [1], and easier to handle when you are dealing with thousands of units of it.
Sources:
[1] https://en.wikipedia.org/wiki/Uranyl_fluoride
ok I see, good to see some alternative approach on thing 
as for the geiger counter I found out that going too realistic costs a lot of precious CPU resource and doesn't change the experience much
I wanted to make stuff radioactive (even youself) a lil bit if it came into contact with highly radioactive stuff but I figured that it would never reach dangerous level and would just make the entire map click your counter after some time
so my current plan is to just 1) make the geiger counter click between 36 to 3600 CPM depending on the "radioactivity" value on your position, which would be a combination of all the radioactive source around, their amount, distance and their own .radioactivity property and 2) deal damage over time (on the player only) if the radioactivity reaches a high enough level, and it would scale with further increase of the radioactivity
anyway, I wish you to succeed in making your mod what you would like it to be ๐
Thank you so much! And I am absolutely taking notes. I agree on efficiency, what I may do instead is add some form of creep that spawns on the tile where any concentration of irradiated material is, and said creep will spread if it is improperly contained or shielded.
And I wish you the same, have you posted your mod? I must find it so that I may compliment it. Update: Ah ha! I have found it! It looks wonderful.
yes my mod is released, but the nuclear stuff is not yet implemented as it's what I am working on rn 
I was asking if you were interested in a geiger counter cuz publishing mine as a standalone mod may be a good idea, so that many people like you can add it to their own mod or modpack
and thus I think it is a good idea, I'll work on making that a thing
That sounds lovely, do it!