#factorio blender pipe size
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"in blender terms" will not help if you don‘t also know the used camera settings unfortunately
but I‘d stick with 1 tile = 1 meter in blender
horizontally at least
Y axis is all messy
it's a 45 degree angle on the camera, is it not?
you can add in a reference image tho and then just eyeball it
yes
yes but the resolution/lens size to blender units relation is just not knowable
45° ortho
and the 45 degree ortho
and my image is about 200x200
most of the spites I see in the game's files are like 214x256
what i would do, is take a square and subdivide to your desired size, then stretch the axis parallel to your camera by sqrt(2)
and use that as a reference
1 tile is 32x32 or 64x64 for HR mode
you can scale it though
yes
which may or may not be a good idea
so it should be 192x192 if it perfectly fits within the 3 tiles?
tbh I tried to scale things by sqrt(2) in Y once but its a pretty big stretch and looked off
for HR yes
the non HR is just downscaled then
which you could do with my spritesheet tool or with blender composition nodes
take this (unfinished) advanced centrifuge, the square sitting behind it was scaled by sqrt(2), so it appears to be a perfect square at a 45 degree angle
mmmh for reference that would make sense yeah
i just sorta eyeballed the height n stuff
kept switchign between the camera view and the 3d view