#factorio blender pipe size

1 messages · Page 1 of 1 (latest)

rapid mango
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"in blender terms" will not help if you don‘t also know the used camera settings unfortunately

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but I‘d stick with 1 tile = 1 meter in blender

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horizontally at least

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Y axis is all messy

simple scaffold
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it's a 45 degree angle on the camera, is it not?

rapid mango
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you can add in a reference image tho and then just eyeball it

simple scaffold
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it looks mostly fine a next to all of the other sprites

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aside from the pipes

rapid mango
simple scaffold
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so I'm pretty much already there

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I did 1 tile = 1 meter

rapid mango
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45° ortho

simple scaffold
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and the 45 degree ortho

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and my image is about 200x200

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most of the spites I see in the game's files are like 214x256

midnight iris
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what i would do, is take a square and subdivide to your desired size, then stretch the axis parallel to your camera by sqrt(2)

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and use that as a reference

rapid mango
midnight iris
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you can scale it though

rapid mango
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yes

midnight iris
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which may or may not be a good idea

simple scaffold
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so it should be 192x192 if it perfectly fits within the 3 tiles?

rapid mango
rapid mango
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the non HR is just downscaled then

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which you could do with my spritesheet tool or with blender composition nodes

midnight iris
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take this (unfinished) advanced centrifuge, the square sitting behind it was scaled by sqrt(2), so it appears to be a perfect square at a 45 degree angle

rapid mango
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mmmh for reference that would make sense yeah

simple scaffold
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i just sorta eyeballed the height n stuff

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kept switchign between the camera view and the 3d view

midnight iris
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personally, i like this design more than the advanced centrifuge that beat me to it, but since the other one exists, im too lazy to finish this one

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eyeballing is fine, too

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it clearly worked, after all

rapid mango
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I sort of eyeballed the underground storage tank shape by having a reference png of the regular storage tank in the background in blender

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works well too