#Limit how much items go into chests

1 messages · Page 1 of 1 (latest)

carmine pier
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Hey all, I am mid-game, and want to know if theres a way to make it where I can limit how many stacks of each item go into a chest, not really having muhc help finding the answer online

copper valve
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click the X and then whichever slot you want to limit it to
click the X again to remove the limit

carmine pier
copper valve
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for a more versatile solution, you can connect the inserter with the chest and enable it based on a circuit condition

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this way, you can have up to 8 inserters, each one with a different item+count condition
for anything more complex, you'll need proper circuitry

carmine pier
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so If I try the enable/disable, i have no idea how to set it up where it would keep on insetign item x when item y gets to that condition

copper valve
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actual filters of the slots only works with inventory and train wagon slots

carmine pier
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because if i set it up item x>50 and item x reaches 50, it will stop inseting ALL items

copper valve
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yeah, this way it's supposed to be 1 item type for that inserter

carmine pier
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also im fine with messing with circuitry, I just want an actual solution to the problem

copper valve
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tell me more about your problem then :)

carmine pier
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so I have my factory setup as such

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I want to have the purple inserters only put a certain number of stacks of items in chests

copper valve
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yeah, that's no biggie
give me a second

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actually, might be a minute

carmine pier
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for sure, take your time lol

copper valve
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this should do it
chest, constant combinator and arithmetic combinator input are connected.
arithmetic combinator output and filter inserter are connected, but separate from the others
constant combinator is set to output the negative amounts of what you want in the chest
arithmetic combinator multiplies by negative one on EACH and outputs the result to EACH
filter inserter is set to use circuit signals to filter slots, whitelisting (actually forgot the screenshot, you can figure it out)

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I do like sushi myself, but this implementation is not very optimal. And not only the chest thingy, although that's a smart workaround.
You can play however you like though! :)

copper valve
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It's when you put multiple item types on one belt lane.

carmine pier
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oh i mean thats what I do

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should I do away with the chests then?

copper valve
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The way you set this up, they're necessary to have throughput. It's a neat idea, just not very scalable.
I'd say that's a future you problem.

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+faq good