I'm starting my first world, and in the process of automating military science. Biters worry me, in the tutorial I "lost" multiple times when my base was overrun with them. My evolution is at 0.19 (40% time, 32% nest destruction), and I worry I won't be able to deal with medium biters when they arrive. I thought I could keep things in check by proactively destroying nests before any pollution gets to them, but now I know that with expansion and evolution even that won't be enough to keep me safe. I'm considering just entirely disabling biters, or finding cheaty ways to make them less worrisome to deal with. How can I make them less of a threat without that?
#How do I deal with biters?
1 messages · Page 1 of 1 (latest)
you could defend your cloud instead of defend the base.
expand your defenses out to find bottlenecks outside your cloud and clear out everything within that area.
that way any time biters try to expand toward your cloud they die and expansion wont bother you beyond reloading your turrets, which is easily automated with trains
hm. I see what you're saying
Also starting in the desert can be tough for a first playthrough. If you want to start again I'd recommend a map with more trees
@fair bane one other thing
don't spam that many radars
it just is increasing your power consumtion therefore polution production for no gain
also building a turret nest is preffered
automating turrets and ammo are other things you should do
they were unpowered after i realized each one has a maximum range
it also doesn't help that much to scout with them, it helps a little but you can also always get a car
i'd rather just play with no risk of biters
your choice
but you DID ask how to deal with them
yeah, and then i realized that it was stressing me out and making me reluctant to expand and play the game
There's a mod called "Biters Begone" that I used. When enabled is kills all biters and nests on the map, but you can still get achievements. You can turn the mod off later, and it won't bring the biters back, but when you discover new chunks they might generate there
what makes you say that?
you can't get achievemtns if you use mods at all
the game has a seperate modded achievement list
that is allowed for achievements
but steam ones no you can't
it quite literally isn't how the game works
I mean it's not, I still got achievements when it was enabled
Not sure where to show my achivements but i still got them
i'm literally using the equal distribution mod already, and it still warned me i'd disable achievements if i killed all biters
I don't understand what this means
the game stores modded achievements seperately
meaning if you have mods on you don't get the real achievements just a modded list for them
the game will keep track of achievements you got with mods and achievements you go without mods. Kinda like how speedrunning leaderboards have any% and 100%
the modded list isn't 'real' and doesn't count towards steam
people who tend to hunt achievements want them on steam
Oh idc my game isn't even linked to steam
dont really care about achievements, I'm just saying I still had them pop up with the mod
YOU don't care
does that mean everyone does?
because it's your modded list not your legit list
I am allowed to share my opinion
I misunderstood the precise parameters of the question as this is a casual conversation and not a legal filing
Afaik you can simply disable the mod to reenable vanilla achievements. (Yes, that means you can BS any vanilla achievement if you want). I was planning to use Delete Chunk Tool one time in my vanilla megabase save, but I guess Biters Begone would also work 😄
Bro chill it aint that deep
(OP) if you don't want to use cheats:
- Stop researching things that don't help with enemies like concrete (that actually absorbs 0 pollution; even sand absorbs a tiny bit). In fact you don't have to research anything; you might have other priorities that compete for pollution costs.
- Get grenades. They are probably the single most overpowered thing you can get before oil. Gun turrets lack aoe and waste iron horrifically, especially if you use the even more wasteful piercing magazines. Even the biggest waves can be defended with a few grenades. With heavy armor + fish (to heal) you can even let biters to surround you and grenade yourself for maximum efficiency! The car is squishier but it can run circles around tougher nests, fall back, and repeat as long as you have spare repair packs + grenades.
- Replace the radar farm with more iron drills and bigger pillboxes (2-4 turrets). Radars cost pollution indirectly all the time and don't actually stop enemies. Turrets only cost extra pollution (beyond the upfront costs of building and first-time loading them) when nests escape your attention, and cover your back when you're far away.
- Look for oil. Everything good after grenades/car needs oil (bots to automate building and repairs, flamethrower turrets or landmines for walls, eff1 to reduce pollution, tank for bigger nests, etc.).
I felt the exact same way my first playthrough; they were very overwhelming and stressful to the point where it was effecting my enjoyment when it came to the logistical side of the game
I find that the combat isn't deep enough to where you're missing out on too much by disabling them. The only thing that's really cool that, in my opinion, you'd be missing out on is watching artillery automate the destruction of them
pretty sure steam achievements would stay disabled
kinda how you void your warranty when you disassemble your laptop
you can put it back together, but the warranty is gone
Ahh, that's unfortunate. I usually play the standalone version of most games so I take steam for granted tbh
try to defend from biters with some good stuff (heavily upgraded guns/flamers) and check if that's working nice for you
Immediately after disabling them I started over with a huge train based base, it's wonderful. I don't feel scared to expand without it all crashing down
Jesus's christ dude, just because you, personally, have a completely different definition of "disabling achievements" from what the game does doesn't mean anyone who doesn't use your definition is a liar. When the game warns me it's going to disable achievements, that's when achievements are disabled, not when you make up an arbitrary line for what a "real" achievement is.
And even if your definition was correct, that's still no excuse to be so hostile to someone just trying to help out. Their suggestion was helpful, and if I hadn't already used lua scripts I would've used it.
I found grenades had too small of a range and were too expensive, but I suspect if I automated them I'd have an easier time
Thanks for the oil tip
Np; I usually start with at least 4 grenade assemblers in deathworlds (8 coal drills and 1/8 belt iron) but you could probably get by with only 2-3 in vanilla. Even 1 machine is ok for pure defense but I like to stockpile 50+ grenades at a time before attacking depending on nest size. The short range is partially worked around by the heavy armor trick since that's basically melee range xD
I'm still getting used to the entire concept of automating things I use commonly like weapons and belts. I really like that sciences basically force you to do so
Yeah, and it's a short step from grabbing belts and inserters from green science to making a separate mall for them and other things, which is a gamechanger if you're used to handcrafting. Even the gears in red science are a hint for faster handcrafting.