#Graphics help

1 messages · Page 1 of 1 (latest)

wide stream
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Hey, I'm setting out to make my first mod. I was wondering if anyone had done something like live-streaming the creation of assets that I could learn from?

smoky laurel
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first of all i would start with blender basics

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Let's make another donut🍩 Watch Part 2: https://www.youtube.com/watch?v=tBpnKTAc5Eo&list=PLjEaoINr3zgEPv5y--4MKpciLaoQYZB1Z&index=2

This is the start of Blender tutorial series for complete beginners. In this series you'll learn Blender's core functionality and features while making your very own donut. To start, this video will teach you the i...

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than some of texture tutorials

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In this Blender tutorial I will show you how to texture paint metallic maps. I will also show you a really cool node setup, for texture painting edge wear on your objects.
● Texture Painting for Beginners: https://youtu.be/6jT4K0JpGNs
● Texture Painting Tutorial Playlist: https://www.youtube.com/playlist?list=PLsGl9GczcgBsVJWWIEWDBhRtDOA1mUF3i
●...

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for place holders i used ai gnerated textures

ripe whale
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The latest blender guru donut tutorial series is amazing! Took me from knowing nothing about blender to being capable of working on small things 🔥

wide stream
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Thank you! That's a lot to go on.

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My other question would be for items. Looking at existing mods, it looks like there are specific layouts for the item graphics, but I haven't found an explanation yet. Do people do 3D modelling for the items?

silver river
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You don’t need to do that yourself though, just provide a single 64x64 icon and it will be fine

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Certainly all ‘proper’ icons are 3D modelled too, yes

quiet wedge
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and if you want variants of item visualisation, let's say on belts, then items have a separate property called pictures, where you can define those variations, although fully optional. There is not a lot of mods that use this property (example would be krastorio2: rare metals)

wide stream
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Like how ores are implemented in the base game?

quiet wedge
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ore variation is a story in itself.
they use 'animation' for the stages.

silver river
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That’s ore entities

silver river
quiet wedge
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wait vanilla ores have belt variations?

silver river
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Yes

quiet wedge
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never noticed 😅

silver river
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They didn’t use to

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But it improved them so much

quiet wedge
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ooh true

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that's actually perfect for me rn, cause I have to define some new ore graphics, and so far, results still look weird, had a discussion a 1-2 weeks ago about how ore is basically a puzzle piece as entity. so I have to redo my ore graphics.