#🍽 Dimava's shenanigans: display-signal...

1 messages · Page 1 of 1 (latest)

stone ibex
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@plain charm does this look fine?

plain charm
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A lot better, I think. is it possible to have an semi transparent background?

stone ibex
plain charm
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It seems we need to go to @modding-discussion.🤣

stone ibex
plain charm
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yes. 100% better.

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let's see what other users think:)

stone ibex
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🤔

plain charm
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hm

stone ibex
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I wonder if I should allow the sugnal-based rows

plain charm
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it will be a bit of a mess if you have a lot of signals whatever you do, I think.

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user can filter out the signals before sending them, so that should not be a problem

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related: can you justify the values to the right?

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on second thought: no. it ill be unclear what value belongs to what item

stone ibex
plain charm
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hahahahahaha

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what happens if you extend the background to the values? or is that not possible?

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[and now you are keeping me from building a MojoD make everything mall in my world. grmbl.]

stone ibex
plain charm
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👀

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now I suddenly understand why you predefine the signal in magic lamp mod.

plain charm
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I may, but I am not a modder

stone ibex
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Shutup

plain charm
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thinking out loud: is it possible to remember each signal for x seconds? that would be cool. (it is a debug tool for me)

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I 'll think about it. never done that before, writing an algorithm

stone ibex
stone ibex
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I pushed 0.0.7

plain charm
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yes, that would work

stone ibex
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Keeping item positions may be a useful thing in that jumpy thing tho

plain charm
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cool. I ll try it out

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oops:)

stone ibex
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(╯°□°)╯︵ ┻━┻

stone ibex
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@plain charm

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  1. fixed, update the mod
plain charm
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yep. it works again.

stone ibex
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Oof off-by-one

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srsly need a half-transparent for the bg

plain charm
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I am off to sleep now , early rise tomorrow. thanks!