#🍽 Dimava's shenanigans: display-signal...
1 messages · Page 1 of 1 (latest)
A lot better, I think. is it possible to have an semi transparent background?
I did implement a non-transparent one for the icons, lemme screen that
It seems we need to go to @modding-discussion.🤣
or create a thread
no
Is this fine?
hm
I wonder if I should allow the sugnal-based rows
it will be a bit of a mess if you have a lot of signals whatever you do, I think.
user can filter out the signals before sending them, so that should not be a problem
related: can you justify the values to the right?
on second thought: no. it ill be unclear what value belongs to what item
Lol
hahahahahaha
what happens if you extend the background to the values? or is that not possible?
[and now you are keeping me from building a MojoD make everything mall in my world. grmbl.]
@plain charm lokathis
You may update the mod
I considered that
I may, but I am not a modder
You may write the algo
I may implement that as ong as I know the algo
Shutup
thinking out loud: is it possible to remember each signal for x seconds? that would be cool. (it is a debug tool for me)
I 'll think about it. never done that before, writing an algorithm
Well, just build a circuit for that?
Ah
I did mean you may update the instaled mod
I pushed 0.0.7
yes, that would work
Keeping item positions may be a useful thing in that jumpy thing tho
(╯°□°)╯︵ ┻━┻
FTFY
@plain charm
- fixed, update the mod
yep. it works again.
I am off to sleep now , early rise tomorrow. thanks!