#400 hours into 73x science pY

1 messages · Page 1 of 1 (latest)

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See, it's not so scary... 😅
Much bigger than a normal pY base at this research stage or time. It's basically gonna double in size when I get the rest of py1 automated (yes, half of it already exists in the base, its most of the eastward expansion). Research usually takes about 4 hours per technology, and that will increase with time. I'm running 24 labs consuming 72 SPM, which is being produced in part of the southern expansion. My starter patches ran out a long time ago, only aluminum and coal remain. The coal patch originally had 31 million, it's down to 23. I've had to tap another two patches for power and a third for processing. A nice 24M iron mine to the west is my main supply, as well as my third copper mine of this run to the southwest. All of the copper patches have been super shallow for some reason. I'm going to have to replace it soon. Stone bricks are being mined and refined in the south, belted in along the giant stretch with stone, kerogen, and ash byproducts. I recently transitioned to centralized soot and iron oxide processing, which freed up a lot of space in builds. I also reduced my ash reprocessing, because I need so much for science. Next up is glassworks for py1, meaning vrauks. Definitely not handcrafting a few hundred buildings in the background :)
If you have any questions or want to see more, feel free to let me know.

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Resources are one notch under max for richness and size, with lowest frequency. I need space.

toxic imp
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Getting almost to py1 with a 73x py multiplier is crazy

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What do you think of ash separation? I just stored it and burned it later

flat berry
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Why x73?

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# toxic imp What do you think of ash separation? I just stored it and burned it later

I process all of the ash for my two coal power plants on site. They produce, when running at peak, upwards of 300 ash per second. I can't really store that. The rest of the ash from resource extraction, smelting, and other processes are funneled into automation science and logs. The excess is reprocessed, but at a maximum of 15 per second. I don't mind an ash buffer. I haven't found a good way to make an overflow buffer for the amount of ash i produce. I'll find a better solution when i switch to trains.

toxic imp
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Isn't coal power past py1? I thought you said you weren't there yet.

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and you can totally store that (at least until you get to burners. A chest has 32 slots so if you put down 300 chests that's almost a hundred hours beforet hey fill up. Ash has a large stack size

chrome field
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Literally just burning it in boilers, then sending it to steam turbines

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toxic imp
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Just about as dirty as it gets

toxic imp
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And it's not really trouble, more like 10 minutes of work

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It's definitely trouble if you spread out the ash chests though lol

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But hey, ash separation gets you stuff!

chrome field
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Im using the zinc atm. Aromatics is slow and im planning on making more after i finish py1

toxic imp
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Oh it gets you zinc?

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I've been having zinc troubles myself

chrome field
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Soot does

toxic imp
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Though I use way less ash now that I'm on geothermal

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Have you done regular py before?

chrome field
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Soot givea zinc, aluminium, copper, iron, lead, and a teeny bit of ash

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toxic imp
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All the way?

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Oh sorry you were asking

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Yeah that's what I meant

chrome field
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No. I had a couple of runs, most lost due to pY changes, and the recent one due to RSO

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All were 1x as well and it felt fast for me

toxic imp
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Due to RSO?

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Usually it feeling fast is a symptom of overbuilding

chrome field
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Everything was underbuilt lol

toxic imp
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But overbuilding can feel fun, which higher multiplier fixes 🙂

chrome field
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Science was too fast

toxic imp
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How far did you get in those runs?

chrome field
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Tech overload

toxic imp
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Why do you say it was underbuilt?

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Tech overload?

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toxic imp
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That seems strange if it was all one buliding and it went quickly

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toxic imp
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Getting like 3 SPM requires like 5-10 of some buildings

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toxic imp
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I mean, if you were afk-ing 90% of the time that would also do it

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toxic imp
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Yeah the AL buildings are the ones taht are usually 5-10

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Tbh I can't think of much else that needs more than 2 lol

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But that's also sorta how early game py is

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But yeah it seems from the screenshots you have a good idea of scale anyways

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I wonder if I should try like 10x. 73x just sounds like a lot lol

chrome field
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73x is definitely a commitment. I would recommend 5x or 10x or maybe even 20x if you want more slower and methodical gameplay

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Old base, for reference. About the same playtime. Too spaghetti to really do anything. No nearby coal whatsoever. It became a question of "Is it worth fixing everything or starting fresh"

toxic imp
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Yeah, and the rest of the resources were super wonky. I had seven geothermal vents in a very small area, along with a few other abnormalities

chrome field
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Someone ping me here in a few hours, i need to post an update

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shadow chasm
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If he goes to bed at about the same time every Day, then he might be sleeping atm

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Lets try again in about 4 hours

knotty basin
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Better late than never, I guess. My current milestone is trains and bots, and I'm slowly working my way through py1. 270 hours, 11.9% tech tree completion. I'm currently researching the moss turd at about 40 hours of total research time, 33 more to go. The last starter patch is coal at 7M, the aluminium patch disappeared fast when I unlocked intermetallics. Tar processing for circuits got an upgrade to accomodate some new recipes and space for intermetallics. The glassware for py1 keeps backing up because I don't have space for the vrauk rendering byproducts. I also switched to hot air and quartz crushing for all of the glassware, it saves a lot of materials. I ended up increasing the wood production for automation science, the original farms weren't quite enough when running at full steam for many hours at a time. All metals except titanium have been upgraded to the stage 1 processing recipes, and iron plates had to be moved since the last patch has been running dry. Now it's completely isolated on the northeastern corner of the base, aside from sand casting production shared with chromium. Soot and ash processing have been overhauled, and I have a recycling block set up for when I switch to trains.

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300 hours into 73x science pY

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The base is being powered by 3 coal (boiler) power plants and four geothermal plants, drawing ~400 of ~700 MW maximum output

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130k belts, 67k pipes, 10k inserters, 9k underground belts, and 5.4k underground pipes have been handcrafted

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Currently producing 30 iron plates and 10 copper plates per second

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48 labs consume 128 automation and 64 py1 science per minute

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Automation science got redone a few times, it looks like this now

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@fallen sundial @knotty basin @shadow chasm ^^

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Brownouts: 5. Causes: consumption overload, ash sorting backup, soot sorting backup, too much lead, too much aluminium

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fallen sundial
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the only achievement u get on any playthrough with any mods

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does it srsly take that long to get trains in pyandons or is it mostly because of the 73x science pack?

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like how long would it take to get there on 1x science pack do u think?

chrome field
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Its just the 73x. Normally id say about 50-60 hours, maybe 80 if you're new to py

toxic imp
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yeah 50-60 is normal

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With 73x 250 hours feels crazy fast though

chrome field
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It would be slightly faster with no cliffs and a bit of better planning

fallen sundial
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wait a minute, u havn't got cliff explosives yet? when do u get those?

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i normally play with cliffs on but get rid of them as soon as i can(in vanilla)

toxic imp
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Or ig logi sci

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Idk i havent played in a few days

chrome field
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400 hours into 73x science pY

chrome field
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Alright, update time again!
Current time: 432 hours
Current science pack: py1 (yes logi is taking forever)

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I've just recently automated the rest of AL, except for cottonguts which i haven't researched yet

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Stone bricks is my current ~bottleneck~ missing resource for science. My previous stone outpost has completely dried up, I don't get enough from other sources (because i use the stone based moss processing everywhere) and the nearest post is used solely for keeping wood and vrauks flowing. The next nearest outpost is on the rail network but I'm too lazy to connect it to spaghetti science

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One thing I do miss; loaders. Half of my issues with the trainbase are because I can't get enough items off of trains and onto belts fast enough. Single chest buffers can do at most 7.5 items per second. If you are going to use AAI loaders on lubricant mode, I recommend completing logi sci before switching to trains, or using expensive mode. I'm going to do a major redesign once I unlock loaders

fathom trellis
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stopped playing for a bit due to external stuff, sorta getting back into it but also kinda dragging my feet (the train network bottlenecked immediately and i need to rip the whole thing out and replace it)

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so instead i'm working on mods. currently working on efficient storage (for all the big container enjoyers) and a pr for pyblock that makes it truly zi from the start

toxic imp
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ah yes, we mod devs to tend to find ourselves with too many projects going on lmao

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i have 3 sorta large mods in active dev right now and probably 5 or 6 more on the back burner lmao