#Gucci.
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a single building (or series of buildings) that have a small power range (1-3 tiles) but with no wire connections. they run off of different fuels, and act like one-off power stations. good for early game or outposts. can also be used for backup power or separate electricity networks when needed.
local burner generator station
Generator. I imagine input=fuel, output=electricit-----aha there it is
think like a substation plus burner generator in one
The original idea was for items, but we could have a fluid burning generator as well
I could include a tiny reservoir and some tubes as part of the design. Helps sell the vibe in that case.
You mention it small and meant for outposts. Maybe it could have a metal cage of sorts around it, for transportation?
You could also do one that is like a mini steam turbine and boiler, have it take water as input as well
Probably best for a 2x2 entity
Maybe have it set on a "platform" of sorts so it looks more temporary?
So, prompt is "fluid-based energy generator, early science tech, somewhat crude, 2x2 or 3x3"
Fluid and solid fuel both work. Other than that, seems good
So its a multipurpose "if it burns, it goes in" machine.
Like most boilers or engines.
Fluid would require oil, so about that point tech wise. Solid fuel would be anywhere from red to blue sci
Im saying you don't need to stick to one or the other unless you find a design that fits one better
Maybe the design includes input valves from the start.
Sure
You have no use for them early on, but can just hook up fluid later.
Ah i see
Lemme check something
I think you can make it similar to assembly machines where sometimes the fluid connection is there and sometimes it isn't
So yeah, that works
Alrighty.
It's 00:35 AM over here, so i should probably get some sleep. I'll send you some sketches before lunch, some iterations on the design to possibly go for.
Arizona, USA
is there any in particular you'd like me to develop further?
I think #3 stands out a bit, most early-game buildings are very boxy.
might be a good pick, it'd for sure not get confused for a steel furnace or something like that.
#1 has a prominently visible cog that spins - not a very common element either.
I think #4 is very visually different, especially with the single vertical view and boxy smokestack
It looks very homemade
that was more or less the plan - but I fear it clashes with steel furnaces too much. silhouette-wise.
could give a redesign to address that, though.
I think a different outline would probably solve that problem
either more square or more abstract
That looks nice
#1, no upper wheel.
#1, added a chimney.
#2, removed support cage and added a little more detail to the engine.
#2, removed engine in favor of a more symmetrical design.
#2, the return of support cages.
#3, "heavy". previous version barely touched the ground. this one is meant to look heavier and more permanent.
#3. engine block made smaller. pistons can go higher. more angulous silhouette.
these three are my current bets.
@hushed crow
I'm going to need you to pick a design at some point so that I can move forward with turning it into something you can add to the game ^^
Let's go with design #3
Which of them? Upper or lower?
I like the thicker engine block of the upper one, but i think slightly lower is fine
upper it is
Tackling final designs now.
Any thoughts on color, or do we go with a similar palette to early game ish T1Assemblers / steel furnaces?
Most likely t1
What about it
Maybe a sort of hatch on the cylinder to input fuel
And i think the exhaust needs to be a bit bigger. Unless im misunderstanding how big this machine is
I'll adjust the exhaust and the hatch in the final result
in general - overal shape, elements, does this work for you?
a 2x3? boiler sized?
Seems good
Hi hi!
I'm currently tackling the supposed asset. this is my first time doing something for use in factorio, so it may have some setbacks ;_; but I'm trying to stick to Factorio's vibe as much as possible.
I'm kind of done so far with the 3D model - planning to set the camera up correctly and pose it to fit the N S E W views in the right size.
I made the exhaust bigger, as suggested!
Looks good
A note: unless its oblong or has fluid inputs, only one sprite is required
I do love the radiator detail on the side
isn't this meant to be a 2x3?
Oh right
or are you treating it like the 2x3 smelters, which only have one sprite
No, both
Yeah that would be best
Just for the front facing sprite i think
Wdym 1:1?
Same exact scale, same exact image file size in width and height
Ah i see
Looks good
Ill rig it up today
I might need some direction regarding the animated bit
Ill look into how others were made
๐
I see
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the colors seem fine, but the game version has softer contrasts
it's also missing a little shadow
I'll have to retool a couple things, but I'm pretty sure this is saveable
Do you want a mod file so you can change the icons and see the effects in-game?
I'm currently a bit tapped out on this - stuff came up IRL.