Hello everyone!
I'm designing a large logic circuit, very large, mega very large. Now it has about 14,000 combinators. It is made purely for fun and is not intended to be used in a real game. Running at 60 UPS is too low for normal real-time operation, so I use an increase in game speed. Now this allows me to get 600-800 UPS. This is not enough, I need about 2000-3000 UPS. Looking at the time usage, I see that on average a logical network is updated in 0.3 µs, and an entity update takes as much as 0.6-0.7 µs. And this is not because of the complexity of the scheme, if you just install 14k combinators, then the logic network will be updated faster, but the entity will not. And of course, all this loads just one core.
I would be very happy if someone could tell me how I can reduce the time of entity update, for example by disabling some of the functions via a mod (I definitely think that I don't need to check any object collisions)
If I had access to the game source code, I would simply disable unnecessary updates.
But I don't have.
#Entity update is too long for combinators. How to reduce it?
1 messages · Page 1 of 1 (latest)
You could try giving them 0 power usage. I suspect the update time of the combinators is mostly for energy usage.
you could try asking in the UPS or Combinators channels in the technical factorio discord https://discord.gg/nsRgB64D
I have already removed their consumption, but I don’t know if it’s the right method.