#Server Feedback
1 messages Β· Page 1 of 1 (latest)
there we go
Look, I can code but forget about Discord Permissions. (Forgets to allow sending messages in threads π )
Interesting development! Very cool
Would it be possible to have a link to people's mod portal profile in the discord profile badge thing?
The follow on request from that would be for Wube: To show more info on the mod portal profile. Total downloads and a list of the mods that I'm a contributor to
Also, wow! That's a lot of downloads π«’
That's.... That's a lot!
We can't have buttons on your profile afaik but we will be looking into a right click app or a slash command for that as a second milestone
Noted, thank you!
What about those that had gotten the role when 100 was enough and haven't gotten 1000 yet?
We will discuss and get back to you!
cant paste an image of it (channel perms moment), but i see "sep. 25 2019 engineering since" in the widget. shouldnt it be the other way around?
that is, "engineering since Sep. 25 2019"
this seems like a good feature
You are right, but this is a Discord limitation; the data value is required to be first.
can't it be changed to "is when they started engineering" or something that makes sense having the date first?
Not a bad idea; I'll flag it
"since beginning engineering"?
(cannot share pics in here)
perhaps see if its possible to "trick" discord with zero width spaces and other invisible unicode characters to have an engineering since with nothing in front, and then the date with nothing behind 
its not like you can rightclick or even select that profile data rectangle
oh, wait, cant select the text anyway
F12 would like a word π (if you are in a browser, anyway)
you're always in a browser when you use discord 
how efficient
anyway, what about using the time passed since they made the account?
like, "3 years of engineering"
and have the years changeable to months or days if the account is young
if you can do that, anyway
is the bot capable of updating it after being linked? "x years and y months of engineering" might look nice, but that requires the bot to (if it can at all) update it quite a lot, might be able to use the discord <t: imestamp notation trickery, but not sure if hovering that is supported
well, it has to be updateable, the mod download count and mod contribution count are number which are not static
It updates values every 24 hours.
x days since crash landing 
Would it be possible for Discord server owners use this to automatically tie a discord account to a Factorio user? Say you want to automatically grant a trusted role to Discord users based on their playtime on the community's Factorio server.
if other bots are able to see the connections of users i think it should be possible
AFAIK user connections is not available to bots for privacy reasons.
what do you guys think about <date> Account Birthday instead of Engineering Since
Could work. I would do Account Created instead of Account Birthday though
I think engineering since is fine, but it needs to be a prefix rather than a suffix
discord doesn't let you put the text first
oof
that's why we're considering changing it
no idea, but we're trying to keep it short anyway
What counts as a mod contribution?
Is it every version uploaded, to a mod you own or are a contributor to? Does you have to have it personally uploaded or do all versions count? Is it in the last X months only or is it lifetime?
I think it's your mods + mods you have collab access to, and the unique number of downloads total of all of them
lifetime
I'm personally not a fan of collab download numbers influencing your own
I am a fan because it gives me a big number and number go big = good chemicals
But it must filter somehow. I only have 47 "contributions" but SE has had way more than 47 versions.
Does it filter by the versions I personally uploaded myself, or does it know when I became a contributor and only counts versions since that date?
it's just the main number
the one you see when you're in the mod search on the right side
Sorry I don't get it
I have notifications turned on for all messages in #announcements... So this is where all those pings are coming from!
It was just notification sounds lol
Oh right... I thought 10M was too much even for SE but I forgot about every graphics mod and dependency.
exactly
that's why I'm not a fan
I want to see how many downloads your mods have, not mods I have no idea how much work you've done on
Where is the 47 collaborations number coming from though? Even my 2023 recap page says "11 published mod updates, 63 updates published for collaborated mods"
those are individual update counts
it's adding the number of these you have with the number of mods you have
Oh it's literally just the number of mods, ok
#bot-stuff message here's your personal stats
Thanks π I agree with you it is a bit odd
I'm happy having the biggest number though, so don't go changing it 
bruh
I like mine; I am the dev of PyCoalTBaA, but king is still the owner.
Without colab numbers, I'd have none! Mine is certainly higher than it "should" be. But I feel that's more accurate than it showing none
I agree, people are negatively influenced either way
I guess it's just weighing how many collaborators there are that took over mods vs how many there are that simply collaborate
Is mine still showing btw? I can't see it anymore π€
Idk if it just doesn't show your own one on mobile
Only KiwiHawk's info doesn't show on mobile for some reason.
I can see mine and SpeckledFleebeedoo's and CodeGreen's
Hmm, indeed. Weird 
can you see mine? Maybe it's something to do with the fact that they are moderators
I can't, but I can see Wiwiweb's
Canβt see erkigmo or kiwihawk, but can see wiwiweb and speckled
I can see myself too
On mobile, that is
on desktop i see everyone fine
I blame Discord
I can see everyone; I'm on desktop. On laptop I can see everyone as well
4th dimensional creature
I'm feeling very humbled seeing some of the other peoples mod download counts right now
I'm fairly sure that Wiwiweb is a contender for most downloads lol. Maybe Earendel has more?
Wiwi has 9k downloads per day since his account was created 
what's your guys' opinions on splitting mod downloads into two stats, your personal mod downloads and your collaboration downloads
would it be that much of a difference?
Some would have higher collab or personal downloads
yes
currently you can't see the individual numbers at all
I want to know how many downloads wiwiweb personally has
I'm well ahead of anyone else I've seen π«£
not how many he "leeched" off of earendel (no negative intent)
oh right, I think I mis-understood what they were referring to. I thought they were how many mods you downloaded in normal play!
personally i'd rather not be "confronted" by the scores at all, the entire reason is linking to prove ownership and for (reverse) lookup 
check kiwi's
What about mods which you didn't make, but are the main/only dev? Could we have an optioin to say that we are the main/only dev?
I'm not sure what you're saying that would be an alternative to
Well have two stats like you suggested, but if you are the main/only dev for a mod which you didn't create, those downloads go to your "personal" mod downloads. Similarly, if someone else is the main/only dev of a mod you created, then that goes into your "collaborations" mod count.
The way I've looked at it is that the numbers are there for fun. After a certain point unless you're gaming the system it's pretty obvious you've contributed to Factorio Modding and 50k or 10M I don't think it really makes too much of a difference.
Kind of like how people leave their game running and claim thousands of hours. It's not a serious metric.
You also have to ask if you want Factorio Developers committing sprint time to making a more accurate download counter on Discord or releasing the expansion
If people don't like the numbers then we could change the Card to say something like "Has Contributed" or whatever it looks like for a boolean value. Normally it would be "No Value/No/Yes" but we can make it so that it only sends a value to discord if it is yes.
That's hypothetically one way to hide the numbers.
Though my personal desire (not discounting others opinions of course, feedback is important) is not to take a social community that seriously. We've got to have fun sometime haha.
I've got all of Earendel's downloads + my own mods, so I'll always beat Earendel 

i have more numbers in my downloads, so i tihnk im the real winner here (43660 downloads is 5 numbers, 10M is two)
He didn't give me contributor for the Cogmas mod though, so if you download that a couple hundred thousand times you can kick me off my throne!
hey wiwiweb I think it would be really funny if you gave me contributor access to earendel's + your mods
I'll give you contributor but just for Robot Attrition then we can say you came up with it
THAT'S WORSE
dew it
But it would increase your download count by several hundred thousands!
Deal with the devil π
I don't care about the size of the number, I care about the accuracy tbh
if I know I personally have positively impacted people in 60k instances that makes me happy
the majority of my collaboration has been helping people learn how to mod themselves instead of contributing code directly, not that the latter is worse by any means, but that's how I like going about things
Do I get contribution numbers for every person who uses Linked Roles... That's like a modification of sorts.
Mod Creator is forever out of my reach hahahaha.
just give yourself the total number of mod downloads
Even more so now as ironically I can assign myself the old role but I'm not actually allowed to assign this role to me.
The total of all mods you say?
of course
including repeat downloads by the same users
those aren't counted anymore
i know, but it would be funny
(how does factorio even keep track of that? keep a list for each user of which mods they downloaded?)
you know what would be cool is being able to see how many people have linked their account
We can kind of see that through the Factorio Account Role. But some Mod Authors I've noteed have only aquired the Mod Creator role but not the Factorio Account Role. They're leaving roles on the table!
lol
it is somewhat redundant :V
only for the modders yeah
If you're on discord you're expected to be a bit of a role collecting gremlin though 
Not truly accurate since it's not unique (Someone can reauthenticate their account and we add another update, the old update only expires once the server attempts to process it) but that's how many account updates are queued.
i thought i might need the factorio account role to use the mod maker one
so i got the factorio account one then the mod creator one
This exactly! More role collecting hahaha
Having talked internally within the moderation team. I think we've agreed that people who obtained the role before the amount was raised (years ago) and still have not obtained 1,000 downloads will not keep the orange color.
If there is a good counterpoint for it we're happy to reconsider.
i wonder how many people that would effect, must have left the modding scene / not updated mods to modern versions of the game, that or just really niche mods that still got over 100 downloads but still never made it to 1000 even after all those years 
Aww, but I got it by creating really shitty mods a long time ago
Sounds like making another mod is in the books then!
Should I try and go for
- Making a mod that does nothing
- Make a mod that makes the mod updates bot stop working
If you're asking me to advocate for breaking things as the Head Moderator then I'm sure you'll not be surprised at the answer I might give.
you didn't understand the reference then
Now i wana try and use the factorio api.
AlthΓ²ugh i have zero clue how this works with getting user drtails and what not
Currently it's not publicly available. I wouldn't be surprised if that changes at some point but I don't know.
Aww, I lose my mod creator tag, got 800 downloads from when that was enough to request the tag -_-
you're only 150 out
sinde collaborator downloads currently seem to count, couldn't someone with 1000 downloads on a mod simply not invite litterally everyone as a collaborator so they can leach of the stats and get the modder role? π
hah, i was tihnking the same earlier
napovointerco 
It's the other way around, you'd have to be invited as a collaborator
yea that's what i meant, one benevolent modder could maka a script to invite every other username it comes across
Ah right
Blacklisting mods would be fairly easy
censorship 
Do you feel in charge
π¦ π¨
like true factorio devs, you automate even the little things like moderators constantly giving roles to people
best devs ever, best game ever, and this will be the best update + dlc ever
um, hello mods.
i am one of your humble factorio players. i was granted the amazing orange role some time ago, when the mod download limit was only 100. unfortunately, you decided to raise it to 1000. i retained the orange role, presumably due to my awesomeness, but this new development will strip me of my hard-earned title. i like to say i had a fairly good career, i think up to ~490 downloads (until, much like my prestigious title, the factorio devs deprecated my mod. i will never forgive them.) i don't think this is at all fair, and because of the inflation experienced only after my mod was forcefully deprecated, 100 downloads back then is more like 1000 today. as such, i believe i should be grandfathered into the orange role (or else i'm switching to dyson sphere program).
thanks,
concerned player
Dear Concerned Player,
I feel your plight Concerned Player. Back in my day I created a mod for Factorio but the Factorio Mod Portal was but a twinkle in Wube's Backlog at the time and so my amazing contribution was never captured in the glorious records. I can assure that accounting for inflation from 2014 I would have easily been able to acquire what is ostensibly the best role in the server.
What make it even a greater insult is that even with the server crown π even I am incapable of grandfathering myself into the prestigiously linked @Mod Creator role. Surely Discord did this to prevent those with evil intents but I assure that my intention are forever pure.
The moderation team has considered what to do about the unsung heros such as ourselves, alas the team is still of one mind that greatness comes in thousands and not hundreds. At least we can rest assured it isn't in the Hundred AND Thousands.
Warmest Regards,
She who Moderates
P.S: Sorry for the inconvenience and the old role hasn't been deleted yet so there is still a chance things might change, we are listening to the feedback here seriously.
Dear She who Moderates,
I have an idea. Make a dedicated role for people who got the mod maker title when it was only 100 downloads. This way, they would still be able to keep their orange color. However, you would be able to see that they got it when it was only 100 downloads, because it isn't a linked role and (probably) the name would be different. Hope this helps!
With great respect,
Erkigmo
slightly change the hue
you are not orange as you don't have 1,000 downloads yet
To be honest the only way I can conceive of doing that is if everyone <1000 downloads linked their account and I did a one time pass with the bot where any mod creator with <1000 downloads got added to a role.
My open question (to thosde who are concerned) is if you still don't qualify for 1,000 downloads after this many years what does the "Mod Creator" role mean to you other than collecting a role?
re: betrayal, philosophy, and the meaning of orange
it came to me in a moment of stillness. i was pondering the tragedies of the human experience, when i realized that i wasn't entirely sure why i wanted the orange role, and the rest of my thinking was spent on this problem. was i merely grasping for status i didn't deserve any longer? was i simply trying to be part of a club i didn't belong to?
as the clock ticked, my mind wandered to the perception of myself. i looked in the mirror, and what i found was someone who placed too much value on the mere label of mod creator. sure, i have created a mod, but had i really made a change? (the answer is yes, my mod was really cool.) through thousands of mods on the mod portal, mine wasn't... special. it was a quick patch and, more impactfully, a valuable learning experience. but i didn't truly create something. i capitalized on an urge to feel productive, to feel more important than i was.
it is now clear to me that the color orange and the mod creator title are two entirely separate things. i wanted to be a mod creator because i wanted to be orange, to stand out, to show my dedication to a game i love, for that is what the mark of orange means. a mod creator creates not out of spite, lust, or for material wealth, but out of love for the game. the orange role merely displays this quality. and while i may not be a mod creator, deep down in my soul, i am orange.
does it matter that i will no longer be orange? maybe, or perhaps not. as i have pondered, i have realized that my attachment to the color orange wasn't because of my love to the game, and while i have realized that i embody the meaning of orange, i wasn't chasing it for my love of the game.
and yes, i would love to have a role that sets me apart. perhaps a classic orange one, or perhaps something special. but i don't need it, because i have realized that orange is a state of mind, not an achievement or a title
kindest regards,
enlightened factorio player
As she who moderates glanced at the magnificence of the response an otherworldly a voice spoke to her.
Those who understand the orange, become the <@&1197792695104589884>
And so it was said, so it shall be. πͺ
Role or not, I have a lot of fun creating mods for my favorite game AND YOU who not looked at my mods, you're missing great things. π
lol, thank you for entertaining my antics π§‘ it was nice to have a brief relief from the pandemonium of college
What an
conversation! You are now filled with π§‘.
Orange is somehow connected with all my favorite things. I always value two games the most:
actorio and π BeamNG. One of my favorite youtubers is Capac Amaru who usually wears orange in games and is from the orange country of Australia.
how many people are left in the old role? since its already being removed from those that linked 
If this pings someone... 
The following are the results of your search. You can open .tsv files with programs like Google Sheets.
These results have a delay of up to 2 minutes and may not reflect exact values at the time of review.
β
<@&158905617875075073>
258
@gentle mural Just for fun... ^
oh no, V453000 will lose his colour!
And Rseding. Never fear though, they are awash in the colours of a greater cause... Developing the expansion 
I had a shower thought this morning. Part of the expansion comes as mod. That should give them the role back once Space Age comes out.
All they need to do is not get fired until then.
well, the base game is written as a mod
see, problem solved :)
The base game isn't on the mod portal (obviously). Will the official mods be there? π€
they have reserved links
but I doubt they will, due to the fact that they can be shipped with the game and also piracy
though I guess if someone pirates the expansion executable they'll have the mods anyway
goodbye OG mod creator role π
It has served us well, but unfortunately it's sacrifice was for the greater good. It will be missed. π«‘
I love the new concept for Gleba! Personally I think part of the reason the game gets "boring" after some time playing is the relatively uneventful and non-varied Map, especially in Mid-to-Lategame, where most vegetation dies off and all thats left is repeating tiles and dead trees. I dont know if this is the right channel for suggestions, but I think it would be cool to see a way to plant/restore some vegetation, and maybe add some larger, unavoidable Objects like gigantic Fungal-complexes, which you cannot destroy or move (but may supply some valuable resource, like a complex gas/biological material that cant be produced in Machines). I think this way one could build his base with a nice blend to the Planet/Environment and have some varied experience. So generally speaking, I would love to see more interaction between the Planets ecosystem and your factory. The player taking resources, whilst maybe giving something else back in an non destructive way. Also, another idea that just came to me, specifically for Gleba, is that if a Factory produces to much pollution, that biological ressources like gasses or liquids produced by the plants/lakes decrease, forcing the player to look for a more balanced approach in production vs pollution. This would also make efficiency modules more useful.
this "feedback" thread is for the linked account roles (despite being named so generally), try #space-age or #friday-facts π
oh, my bad. ill just copy this over i guess
