#High Science Multiplier
1 messages · Page 19 of 1
also, a lot of those power poles are legacy that risk breaking shit if removed
and it's kinda cool having a remnant of the old intel I2700 that is visible
And onward to my first non-Nauvis planet!
finally got
online
Space science, getting it to a decent “tech cost x1k” level, was annoying. Puzzling out another planet’s science now
I may have found something to help it, but I want to test it first
How much are we producing
It's a slow 300/m but still building it
alright
ive put it off long enough
it is gleba time
oh yeah this is gonna be fun
so many of the fuckers
That's decent how much are you aiming for?
900
for this platform till I can get thrusters
then I'm going to build a moving platform
Fairly certain you have to have somewhere to move to; I made a massive armed platform that does not move for my space science. Have to double check but I’ve been consistent at over 3k/min
Not quite the 3600 spm I wanted; I need to remove the prod modules from my labs if I wanted to achieve that rate of production/conaumption
Lab speed of 2.4 w/o modules is enough for 3600 spm; 2.14 with the prod 1’s means I don’t achieve that rate
i personally made a 200 ish SPM stationary platform (i couldnt prove that increasing the size increased the asteriod spawning) then stamped it down a shitload of times
I think I put several hundred collectors on each of the three long arms (the arm to the north is ridiculously short in comparison)
the spawning isn't increased, but by having a bigger collection radius you can catch more of them since they all spawn on the edge with random trajectory
that obviously plateaus at some point where it's no longer worth increasing the size. So, bigger works well, but more of them is generally more worthwhile
ahh
I dont know how large you can make the platform. The central section of mine was large enough for me to double the solar panels, and it can produce 3600 space science per minute, if I can catch enough asteroid chunks. I just have not checked on it in the past million-and-a-half science so not sure if its at full capacity or if I need to extend the arms even further
Took a trip to another planet (on another, moving platform) and returned to nauvis for some things I’d neglected to bring : some conbots, a bunch of logibots, ports, and logistics chests
Brought back some tech that will delay my return to the other planet, but that’s a good thing. Gearing myself up with all Rare stuff will help; upgrading the turrets on my ship to Rare will also help
the platform max size is a million in each direction, and a few hundred up
i currently have 5 ish platforms really to supply Gleba with shit
im doing the Python approach and importing everythingbecause i CBA to set up production on this god foresaking planet
I’m not afraid to make return trips…
Though I will set up a hauler vessel to carry a ton of science (I’m thinking 5 minutes worth; 18000 in total per trip) for each of the planets to carry science back to nauvis
it is very easy to make a massive hauler with help from quality
my science haulers are 400k science
I’m sure. I just dont see a real need; if the turnaround time is a minute or so, then 5 minutes is overkill
Just checked my space platform; I had maintained around 3.1k for over 10 hours
i finally got mine to full power
tomorrow I'll probably have my full base back up and running again
with a steady 3.6k spm

Gonna be … interesting .. getting this planet to a decent science output. Especially without having gotten purple or yellow science yet
Elevated rails would be soooo handy about now
gleba base is such a fucking slog to get materials for
gonna work on fulgora in the mean time i guess
I mighta dun goofed… I turned Nauvis resources up but don’t think I turned up the other planets resources… so getting 3.6 kspm those sciences will be problematic
oh god
oh no
if you did, then you dun goofed
Might be restart with asteroid cranked too
I'm researching Vulcanus or I'd be restarting with that
gotta go to bed but 190hrs later the ship has everything but turbines ready
You gotta get more rockets if it’s taking this long
busy finishing the gleba base
unfortunately there was a resource starvation that lead to a deadlock so i lost a lot of time on construction materials
thankfully i can restart it remotely
sigh
i have to visit gleba anyway to activate the base
first billion
I have 3 right now, don't have the blue chips or prod modules to support more
gleba base is begining to boot up
Also note that upgrading robot speed will help a lot
oh good, there's a whole channel for it. I decided to take up this challenge
so far I have researched electric mining drills and am currently researching logistics 1. I did the math and with my current setup of 120 spm It'd take me 208 minutes just to research electric mining drills
so who's the original 1k-er science-er challenger?
GGs brought it to light but i suspect there were some before
my own completion of the challenge was done without the knowledge that there existed other victors
SA or vanilla?
SA
👋
It's a fun challenge. Just take things 1 thing at a time
big prog today, LANDED on 
glhf
gonna get some Fun Stuff™ from Gleba researches soon
:)
time to debut some fancy new toys
@long mauve 
fancy fancy!
Made it to Vulcanus on dmg 2/speed 2 lol
ah, the big miners
they go extremely well with foundries + beacons
I need to get some damage upgrades and capsules to murder that demo so I brought them home, today I'm focusing military science
just spam like 200 turrets
I'm only on damage 2*
just spam like 250 turrets
🤣. In a line?
in a square
you need to dump huge amounts of damage into them as quickly as possible
they dont have flat dmg resistance, just % resistance
And physical is like 50%
you are on vulcanus. all the ingredients for turrets and ammo are infinite
True
just confirmed, it is possible to kill them using firespeed and dmg 2
the small ones anyway
you'd need upgrades for the bigger ones if you end up needing the land
just used inserters
basically just this
designing of the fulgora base has began
gonna be quite the monstrosity since fulgora megabases the worst by far out of the planets
now that im working on fulgora, last of the 3, i can state that vulcanus is the easiest of the planets by a large margin
Yea absolutely
oof
i might have to redo my entire fulgora base as a result of fulgora's funny electricity problems
first demo is dead
its the water, not the fuel
hm
i got 350 ish MW from spare ice, which can help negate the electricity consumption
ooooooo
i can fit more than enough accumulators
i wont be needing anything fancy to power it
well, this is gonna be expensive
Would turning spoil rate down for this be better?
?
oh
well, really depends if you want your Gleba base to be a Shitbox monstrosity (default spoil rate) or a more coherent base (slower spoiling rate)
There made me want to restart now tbh
Tbh wouldn't be that bad an idea 300hrs in, but lot of the time I was deciding where to put stuff or how to build it instead of just sending it and fixing it later
it is not a run-killer
first batch of Fulgora science just arrived on Nauvis
mech armor 
soon
not worth the 7 hours

i've still got some things to do on fulgora, power outages but need some fulgora research to fix the outages
fair
busy waiting on a fuckton of imports
need to do a bunch of goofy shit to cold start the aquilo base

I may end up grabbing logistics network directly after Cliff explosive and then getting yellow/purple online
But what goofy stuff?
||cold start. aquilo has a heating mechanic and solar is... uh... dogshit||
x1k chat:D Ayyyyy

cutesy x1k starter base 
might consume me for the next 5 years
might be done with it in a week
we'll see
xD enjoy it!

almost 1 shotting trees
ok either i wait 4 hours for weapon dmg + speed 1 to complete
or i git gud, and kill 2 (!!) nests with basic upgrades
Damn did i miss x1k
xD
I remember the pain.. trying just a 10x now and its very hard to deal with biters
I love how stimulating it is
Can't just lolcheese your way through it
kind of
ignore the gleeba setting, its on. just it doesnt show through /editor rn
trying to get the disturb demo achievement
so pretty much default and more starting size
i wanted pollution, but am afraid of the performance impact
i want biters, and gleebaglobbers, to matter. but i dont want to defend against continuous waves
and i want biter egg spoilage to matter
yh basically just no pollution bc performance
and no expansion
and no peaceful
its easymode, but i do want the gleebaglobbers to matter etc yknow
and not having to set up automated walls and defenses and resupply trains:D
so far its pretty great ngl
but, i just started lmao. radars feel like such a big upgrade
just dont get comfortable. once biters starting fighting, they fight hard and will overwhelm your base
evolution is cranked the actual
down 
not gnna get too comfortable, they still dictate space
but its solo, so i can savescum
i tried that. its quite bugged. im not sure how to trigger that
im spending way too much time on fancy lighting for my Aquilo base instead of actualy completing the design
cryo science takes a pluto orbit to craft so i need 50 10 beacon machines
which, on aquilo, equates to a really fucking chonky build
also dun goofed when designing another section of the base and cannot access a resource
im just gonna stamp down an extra section to produce the resource, CBA to spaghetti around the circuit monstrocity that displays some random information about resource counts
Aquilo base is designed, just need to gather materials and finalize the mood lighting
little power upgrade 
I missed x1k so much
Quick science doubling 🙂
Man Chep, you are cruising!

working on 1800/m 
I must admit, it's quite heavily QOL modded. Rate calculator, nanobots......
early construction makes SUCH a massive difference for the first many dozens of hours
hyuh... cold staring the aquilo base is gonna be quite the challenge
yeh. i aint going through that again
hyahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
the reduced robot battery life on Aquilo is driving me nuts
it takes two and a half centuries to build anything since im waiting for robots to charge
More power generation? More ports?
ngl i had no idea aquilo had that effect
The green science is planned out and built now 😄 very satisfying
ITS RISING!
next time start the research for gleba when u finish fulgora one
so u dont need to wait
Cant wait for train unlock 😍
only takes like 10-15 hrs of science running..should give me some time to set up the basics, lmao
my save file has exceeded 91 MB
how big is your factory? 10.000spm on every planet?
3600 spm
tho, i have explored quite a bit on all the planets
Nice!
ngl if i keep going with this x1000 run, ima need a new pc soon
which would be worth it
im sustaining 3600 SPM, 60 ups, on an i3 11th gen
mainly because of how much i can get out of a single machine after the planets
Ah.
Ima remember this!
my 2700 SPM red, green, blue, and military was green tech machines and below, and had thousands and thousands of them. it ran at 40 ish UPS when fully running.
now, i have 3600 SPM of all sciences apart from cryo and promethium (and 5400SPM on Gleba because Gleba), running at 60 UPS
you completely destroyed/rebuild your own setups then
yeah
this x1k run might consume my life but ima love that
demolishing the old base alone took days iirc
yeah...
if you want to complete it in any reasonable time
so far i find it very chill
my last x1k run stopped because i realized how soon white was gnna be hit, and then the infinite science also just takes ages and takes away from everything
but now...
i've snagged a few inf researches while working on shit
cant wait for trains even tbh
rocket fuel prod 5 while building fulgora, and currently asteroid processing prod while im working on cryo
hmm ez
what are you spaceships like? surely the sushi belt meme must eventually become busted in x1k?
or do you have like 10 sushi belts?
my asteroid chunks are sushi, but that is mostly it
i sushi the outputs of advanced crushing since they are usually used together
hmkay. makes sense
there isnt a whole lot of difference in ship building between 1x and 1kx
you just need to support either: more cargo bays (if its a hauler-only), or simply have more ships in a fleet
I need to murder my
base and redo it
It barely runs at 200/m Mission do you have enemies on?
mood
yeah
I was trying to just get Cliff explosive and then go get purple/yellow science but 200 is sloow
aim for 900 SPM
that's what i did to get: turbo belts, beacons, adv. liquefaction, and cliff explosives
you can work on bootstrapping fulgora while the tech researches
Did you bus it?
That's mine right now
I said rebuilding because I finally murdered enough demos to move things
I think the vulcanus rebuild is worth it, especially after cliff explosives
because, lol
Its tilting is what it is
kind of, yeh
its a fun build though
might take a while with those 6 science makers though :x
here is how tilting it was LOL
you alrdy have the cliff explosive unlock?
aye
they worth it
nice quality items
i should mess around with those a bit. got plenty of time in x1k
I may need to finally look into Nuclear power on Nauvis
dedicating a belt fixed throughput issues
the end is near
what kinda godforsaken lab setup would even be needed for that
how do you feed 10-15 sciences XD
you will figure it out after you've explored the Gleba side of the tech tree a bit
hmkay hmkay
oh god thats a 3million science unlock
thats gnna be fun
I love how substantial upgrades feel in x1k
eSPM?
effective SPM
Could you please elaborate on your definition?
The realized science/m?
true SPM is the number of science packs you produce, eSPM adds lab productivity and related
so 1000 SPM with +50% lab prod is 1500 eSPM
realized science/m
aye
first batch of cryo science has arrived
the end is near
total save playtime rn?
just need to build the victory ship now
ez
im just gonna miss sub-600 hours
I have about 250, I'm just Vulcanus tho
there it is
right as im building the victory ship
hyag. i was incredibly wasteful this run

Congratz!!!
damn
I'm at 102 hours in my normal space age game and haven't gotten halfway through
I started playing the day of release too, but I've just stopped playing recently because this is really difficult...
congrats Mission! 🥳 
I just realized the sheer madness of what will be rocketing thousands of science per minute across planets
So, whats that setup like? Just 100 rockets and a bunch of trains hooked up to the landing pad with a gazillion inventory increases?
🫡
@pseudo echo Now that you're done... got some cool screenshots of your setups? 
it's gonna take me a while to recover from this enough to revisit the save
there is a world download in the galaxy of fame right?
Idk but now i want to check it out!
Omg i had forgotten about the galaxy. This is great
It even works on my phone wtf
This is great
Started up my own 200x game. Not to complete but for the dopamine cycle and the chill gameplay loop
One of us! One of us!
\o/
I see most people do dedicated ore flows but I think I’m gonna do big routers for the plates and components so I can switch production between science and quality grinding
Like 16-belt plate buses and 8-belt component buses

It’s gonna be a really casual thing though so I’ll probably pick it up for a couple hours in a week
How is everyone’s game coming?
What are your thoughts on Fulgora?
I enjoy it a lot, but it's spaghetti central
Ppls say speedrunners like better labs
But visiting every planet for the base stuff is the best
But visiting every planet without any imports until you make science and rocket and fly off it is the bestest
I did that with Vulcanus, I only stayed on Fulgora till I had about 50 recyclers then left. Gonna go back to it when I get elevated rails
Hmm true, you can't really scale Fulgora without rails
Do you
everything yet?
No, but I'm getting quality 2's to start up cycling
aye, time to remove the old science setup to make space for the mall. all science is on the trains anyway.
just finishing up
God did i miss x1k
🙂
After:
🙂
purple sci is dsone but waiting for purple to be researched
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did bro just speedrun sa x1k in 11hrs
i can't tell if you are joking but if you aren't, no he didnt, he didn't even research electric mining drills in that time
the speedrun for x1 is 9h. you aren't getting x1000 in 11h.
has there been another completion at all?
We all taking it slow
Ngl i might do a normal run
Purple and yellow will take like 300 belts smolten resources and im doubting if my pc will run that And space
How many hours did u complete the x1k in?
So much for science rounding errors … 10,000 packs delivered from volcanus, 9999 registered progress towards the first volcanus tech. An additional 15,000 packs delivered from volcanus, 25,000 total progress towards the tech … no loss at all between those two shipments in my 20 lab long daisy chains
600
Ez
Aye
I'm at 325 with just now starting purple science and all planets unlocked
Except aquilo obviously
Purple happened
Default settings no base defense and no killing nests until artillery? 
Think it could be possible but very very barely
Uh oh … my tungsten mine is running out and I dont currently have access to another one
I have purple at a slow rate
I’m trying to get Coal Liquifaction so I can really get purple up and running on Vulcanus. I really dont want to have to get 15 more mines on Nauvis to get 3600 purple SPM there …
Claimed the next two Tungsten patches, got my Metallurgic Science back up and running at too low a rate, but will address that after getting Coal Liquifaction and then purple science up and running

That’s gonna be my first purple too
Train junction throughput goes through the roof with that
no more crossings either, just branches and merges
no other SA 1kx victors?
I'm steady, and since this is the main SA Save its just cruising
dont know how close this is
I saw michael hendriks doing one on default settings
without killing biter nests pre-artillery
depends on how many of the inner planet sciences you've done
they took the biggest chunk of time for me, iirc
Only Vulcanus atm
i should try SA x1k too. this time i'll try turning the oregen settings up and biters to peaceful to make this sane, i think.
i struggle to scale up regular nauvis in a regular game to like 100SPM or so, so this will be good and go well.
i won't burn out in the first few hours or anything.
i'm setting all the oregen to 600% i think.
and i think i'll turn the asteroid rate to 400% too.
the 600% oregen feels silly.
right, i also don't get these. joy.
i am now deeply glad i enabled peaceful mode.
i do not know exactly how i would have handled dealing with biter nests while getting 25k red science with only burner drills.
it's entirely possible i would have crumbled to ash maybe.
the last 10 minutes of progress are gone because factorio and steam somehow crashed simultaneously upon me mining a "small spaceship wreck". this has never happened before.
unpleasant.
alright, i'm at the point where i have automation.
assumption: it is probably not worth actually going for science immediately because it will barely matter, and i should invest in infrastructure-making infrastructure instead.
I enjoyed making a completely separate resource flow for my mall than my science
So the starter patches fed my mall to begin with and to start science I set off and found new ore
this was roughly my plan. also, wait, you've done this?
1000x in 1.1
nice. i am in the Space Age, which presumably means i get to suffer forever i guess?
Yeah a lot longer lol. But you get cool toys at least so.
on the bright side, at least while you're on the planets themselves all the really important stuff is like, trigger unlocks.
not that i'm probably ever getting to one of those.
of course. i've only never gotten to blue science in singleplayer playthroughs, so this one under extremely strenuous conditions can only go well.
Maybe low science multiplier was always the problem
yes. i always lose motivation to play because the science is just going by too fast.
i need it to take many weeks longer.
I doubt you’ll have an issue with that anymore lol!!
I ended up skipping most the tech tree
(facetious, for the record.)
the real reason is like, motivation issues in general, but i'm ignoring that.
i haven't really figured out what order i'm doing anything in after these.
Oh yea that ore gen is interesting
my new post-crash world looks like this.
i guess i can disable that pollution overlay, it does not matter.
it is. i hope the ones further out are a bit more cohesive.
More iron at least
Good enough for the mall
Any idea how much spm you’ll aim for?
i have no clue. probably just "as much as feasible, extensibly" for red science.
i'll think about it more at green science.
1k SPM sounds hard and would be agonizing but not... impossible?
most things are some reasonable number prepended to "K".
so it would only take me that many minutes.
Did you give yourself an early robots mod?
Yeah I didn’t have one either
So in that case 900 is pretty good I’d say.
1 yellow belt science
i suppose that is one yellow belt, isn't it.
that sounds achievable. two belts of iron, one belt of copper.
yes, i can imagine the suffering and pain.
and i've never made serious burner mining outposts before.
i usually just replace those with electric drills instantly.
For what it’s worth these next 2 techs are kinda cheap so
Could do 450 or 225 or something
i find it funny how logistics is cheaper than electric drill.
i guess they want to make beginners suffer and/or use the burner stuff for slightly longer.
i find the existence of burner drills and inserters a little strange in factorio.
Yea encourage a little more burner use I suppose
they last a few minutes in what is usually a multi-day affair.
accursed.
Very
well, i'll be doing that too i guess.
i'll have to ship coal to my ore patches.
this is terrible.
Yep lol
Could maybe get away with hand feeding burners too. 50 coal does last a good while
you know, i actually remember part of my first playthrough where i unironically tried to just keep going with burner tech for a bit.
i developed a strange self-feeding thing with coal drills involving burner inserters.
time for it to "shine".
(or i could, you know, do this sensibly by just making a loop and extracting from it.)
this seems slightly better.
for coal specifically.
i don't know if it actually works like this.
it might or might not.
Whatever automates ig
Don’t need toooo many coal miner
Prob got plenty of room for whatever design
i mean, i think i do, don't i?
i need to feed, what, 180 drills for science alone?
plus whatever boiler power i consume.
coal lasts 26.66... seconds in these.
3 belts you’ve got 180 * 150 = 27 MW for drills
13 MW furnaces
Yeah I guess it stacks up you’ll need more for assembler and lab too
But uh no more than 100 drills
i'm sure i'll end up using multiple coal patches for this anyway.
time to do something i've never done; automating burner mining drills.
nice.
honestly i cannot wait to have logistics.
awful pre-logistics smelting column go.
yes, this is a normal underground belt. i don't know what you mean.
this was our smelters pre splitters
they look cleaner than whatever i'm doing.
it looked like a damn mess at the front tho
i wish i also had someone to do this with. this is going to be agonizing.
It is nice to have more than 1, I can agree with that. While solo you can decide what you like
well this one does show the splitters, but we built this before we had splitters
we converted it after unlocking them
“Logistics at home”
logistics is redundant if you spam enough long handed inserters.
alright, enough for today. science automation tomorrow.
progress: automated... copper smelting. placed some handfed assembler stuff. "semiautomated" burner drills and furnaces.
such enthralling progress.
i wonder if getting to vulcanus is going to be a huge relief.
(or if i should get to fulgora instead, honestly? agh, priorities.)
(it won't matter for a very long time.)
Vulcanus does help push some things
all 3 planets seem like they have something to offer immediately except maybe less so gleba.
maybe not at all gleba. i don't know if gleba is useful other than for its research.
i once pondered exporting plastic from it in my not x1K game.
Same
First 2 smelt stacks into mall/science combo, lets me speed to my next 7 stacks
That's about how we did it
all that i build is so cursed.
i have not cleanly made any nice "designs" i can repeat yet.
just something that functions until you get electric miners and logistics
dont worry about designs in the stone age of 1kx, you'll end up ripping them up anyway
theorizing a spage 1kx run, default settings other than nauvis ores, nauvis cliffs and starting area
and uh 600% biters outside of the starting area
no biter nest captivity
first target is obviously efficiency modules, then its either flamethrowers + bots or tech to get to fulgora
Seems good
you're probably gonna want to modify the stone patches for gleba, island size for fulgora and such
shipping in landfill isnt a problem for gleba, agree about fulgora though
the main issue is getting to vulcanus or fulgora in the first place since evolution will be at behemoths really early
if not doing a lot of combat and slow production to control pollution the only way is to go really fast until eff mods then flamers and bots
900 red spm with burners already gets quite close to the 600% border on a relatively forested map in testing 
this is a 900spm burner bp until electric miners, immediately swapped and researched logistics, steel and green sci
900 green sci might not be possible before effmods
will do some more testing
Great that you're back froggy good luck!

and