#High Science Multiplier

1 messages · Page 18 of 1

mossy saddle
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laugh make more science!

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If pc doesn't blow up

pseudo echo
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writing IT exam while 1kx runs in the background and watching meme compilations on YouTube. i have achieved peak productivity

pseudo echo
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im loosing FPS keeping my UPS up

mossy saddle
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Time to upgrade

pseudo echo
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i need money

dusty nymph
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but what?

steep spindle
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What were you having trouble with?

dusty nymph
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i'd just like to know the starting settings everyone's using.

vagrant anchor
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Since it's your first run peaceful would be a lot more relaxed, but also it's SA and the enemies are quite a big part of the game

steep spindle
dusty nymph
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600% enemy scale?

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scary. but maybe less scary if they're all small biters.

steep spindle
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No 600% starter area 100% scale

dusty nymph
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but you said "600% all resources and enemies".

steep spindle
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And enemies at 600% starter area is what I mentioned. 600% enemies scales is a death wish

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I wanted them on but not a nuisance

modern citrus
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Decided I’d give tech cost x1k a go … but disabled enemies. Not sure if that affects other planets; but on Nauvis all I get are spawners that sit there and do nothing. Disabled pollution, evolution, etc. 600% resource size/richness, but reduced frequency

steep spindle
modern citrus
steep spindle
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I am one of em 😄. Just got the chem science research last night

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Trying to make trains easier right now because I'm starting up the train base

modern citrus
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I’m going to be feeding this all with trains, eventually, but for now, its all belts. I’ve got one 1800 SPM red+green setup with my mall … I dont want to keep waiting for techs so I’m in the process of building a 3600 SPM red+green facility that will be expanded for the other flasks as well

steep spindle
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I currently have a 3600 build of automation_science logistic_science down

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Waiting to figure out chemical_science military_science till trains are up an running

modern citrus
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I’m going to need military_science sooner rather than later, if only to clear these empty nests out of my way

steep spindle
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I just don't know how much steel I could reliably produce , because that 200K military science upgrade for grenades is looking really nice

modern citrus
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Not sure if I’m gonna want to use grenades to clear em out, or just make some turrets and load em with ammo. Took too long for me to kill one with just the SMG (only military related tech I’ve gotten so far)

modern citrus
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Ok, I lied, I also have turrets. Decided to take 2k yellow ammo and 10 turrets to a nest. Decent size nest, without damage upgrades those turrets went through 26% of the ammo to clear em all. Didnt take too long either

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Took longer to walk over to the nest than it did to clear it out. I need to research the car

steep spindle
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So that's always been. My concern is how much ammo do you take? But I guess it's better to take too much ammo than not enough

modern citrus
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Except from a pollution standpoint, yes. But if pollution is off ……

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In a regular game, with enemies, evolution, pollution, etc. on, I bring a stack or so of turrets, a stack or so of repair packs (which I usually have on me anyway), and 2-3k ammo when I go on bug hunts. This game, not so much

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Gotta get a car … gotta get landfill in major production

mossy saddle
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I'm getting overwhelmed by biters 3HC_LaughPlotTwist

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they destroyed my car and turrets

steep spindle
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And now people wonder why I went with peaceful mode

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I honestly could have probably done non-peaceful mode because the biters were just small biters

mossy saddle
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car has alot less health xd

steep spindle
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Did they Nerf it by a lot?

mossy saddle
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it easily got destroyed bi lvl 1 biters xd

plucky panther
pseudo echo
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I’ve queued up the planet researches for overnight

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Time I will be setting up the first colony on vulcanus, but I’ll researching the others becuase those techs are FAT

mossy saddle
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how fat are we talkin

modern citrus
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Big boned?

long mauve
mossy saddle
long mauve
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I guess you already have an insane amount of science production

modern citrus
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How hard is it to set up massive amounts of space science? Say, 1800 SPM?

long mauve
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it shouldnt be bad at all to scale space science at all. Just more and more, or wider space platforms

mossy saddle
modern citrus
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Ok

mossy saddle
modern citrus
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Yea

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Got two 900 SPM (ideally) lab grids set up, getting 3-6 set up now. The first two will be decomissioned when I get past red+green, in favor of supplying the mall. Numbers 3-6 will be upgraded for grey, blue, white, etc

mossy saddle
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Might wanna go for more then 1.8k

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Even at 3.6 it takes a while

placid epoch
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hardest part will be crafting the platform blocks

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😄

mossy saddle
placid epoch
mossy saddle
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I thought it would be more painfull to make xd

placid epoch
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i mean at your scale thats nothing i guess

mossy saddle
placid epoch
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yh wont be problem then

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you can just make a platform blueprint and copy paste 10 of them or whatever

vagrant anchor
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But yes ull want more later on

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I think going for prod and util science on nauvis first then doing the space stuff might be an easier / potentially faster path also

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Especially with enemies on, since you get artillery

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Not sure where beacons unlock though

modern citrus
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3.6 R+G atm. Trying to landfill in and clear a space for 3.6 milsci

vagrant anchor
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Are you playing with or without early bots? With or without biters?

mossy saddle
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I'm going for beacons first before going to space

pseudo echo
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im busy prepping a spaceship for the planets

steep spindle
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I'm braining a red chip build again

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Fixing it later tho

pseudo echo
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readying the space platform for Fulgora

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im here

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im on fulgora ChibiSmug

modern citrus
vagrant anchor
vagrant anchor
vagrant anchor
mossy saddle
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xD he'll soon see pictures

vagrant anchor
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Actly what does space offer like reasonably soon

mossy saddle
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not much

vagrant anchor
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Vulcanus is probably the best route right?

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For the smelting stuff

mossy saddle
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you'll have to go to a planet for good stuff

vagrant anchor
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Yea

mossy saddle
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vulcanus is pretty good as a start just take loads of solar panels w you

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its a 400% boost I thought?

vagrant anchor
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I mean everything is gonna be solar anyways

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Can't spare the ups for nuclear

mossy saddle
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you're already struggling with ups too? xD

vagrant anchor
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Tho maybe if I run into ups issues later I'll actually make the compiled factories mod idea

vagrant anchor
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Maybe biters though

mossy saddle
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biters can sometimes destroy ups si

vagrant anchor
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I don't think I'll have significant issues until both prod and util are done and by that time I can start optimising

mossy saddle
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from what I just googled other sciences will be alot more pain to create then normals TT_totoeyes

vagrant anchor
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The plan is to recursive bp clear them oht

mossy saddle
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bot army!

vagrant anchor
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Once you don't have biters attacking there's not much of a ups cost

mossy saddle
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biters can still destroy ups if you have alot scouted with radar x-xµ

vagrant anchor
vagrant anchor
mossy saddle
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was total chaos

vagrant anchor
modern citrus
vagrant anchor
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My current plan is (once I have time / get bored of other projects)
1.8k green
1.8k blue
Bots
900/1.8k military
Secure base
Upgrade to 3.6k, trains
Secure starting area
Prod, artillery, setup auto expansion
Util, beacons, rebuild base

vagrant anchor
mossy saddle
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I'm nearly at rebuild base phase

vagrant anchor
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Wow that's fast / I haven't been playing factorio much

mossy saddle
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me neither I've been driving alot recently xd

vagrant anchor
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But u don't have biters right?

mossy saddle
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I have biters

vagrant anchor
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Ooh

mossy saddle
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they destroyed my car and turrets pepe_cry

vagrant anchor
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How many hours so far?

mossy saddle
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uuu

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I think around 60?

vagrant anchor
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Ig it's not as slow as I expected it to be

mossy saddle
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I'm a slow builder I use very hard builds to make compared to others xd

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but with bots it don't matter anymore

vagrant anchor
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I think I can potentially even get bots by 30h actly

mossy saddle
vagrant anchor
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I have 21h left and I can get 1.8k green science setup in 1 more hour

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That's a tiny amount

mossy saddle
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I feel like I'm playing the game wrong 3HC_02laugh

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I'm so slow compared to all lol

vagrant anchor
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Is it 400k total up to bots?

mossy saddle
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400k starting from blue science

vagrant anchor
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My timing is me kinda rushing it

vagrant anchor
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I can probably get blue setup by 20h mark

mossy saddle
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you can meanwhile get advanced oil too

vagrant anchor
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Maybe less actly... Depends

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If I don't get red belts and car, I think I can get blue by 20h

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Effmods are just one extra research on the way to blue anyways

mossy saddle
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you won't need it with 1.8k spm

vagrant anchor
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Yea and I kinda can't upgrade yet bcos biters will knock

mossy saddle
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modules are also pretty cheap 3HC_Nod

vagrant anchor
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Everything is cheap relative to tech here shoob

mossy saddle
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only 150k for all 3 the other one is 500k lol

vagrant anchor
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I gotta quickly lower my pollution to avoid getting murdered by biters lol

vagrant anchor
mossy saddle
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yep thats the big boi

vagrant anchor
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Is there a site with the tech tree

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I want to see the science costs I need if I skimp by

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Beeline blue sci but getting eff mods as early as possible

mossy saddle
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can only find old versions

vagrant anchor
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Thanks lol but the costs aren't there

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I'll look at the wiki

mossy saddle
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good luck :p

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don't search how the other techs are made

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cus pricey

vagrant anchor
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Engines 100k, asm2 40k, fluid 50k, pumpjacks 100k, plastic 200k, red chips 200k, eff mods 50k, sulfur 100k, blue sci 75k

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Oops blue is only 175k after effmods lol

mossy saddle
vagrant anchor
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740k to effmods, then another 175k to blue sci

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7 hours of continuous research to effmods

mossy saddle
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without any interuptions!

vagrant anchor
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And 3.7 hours to blue sci

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So blue by 25h might be reasonable

mossy saddle
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then another 400k for bots don't forget 1pepeTongue

vagrant anchor
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I'll build effmods and blue sci during the 6 hours where oil stuff is researching so there shldnt be downtime

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Yup so bots by 30h possible

vagrant anchor
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Blue by 20h is possible actly

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Bots by 25h

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Speedy

mossy saddle
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and don't forget logistics 2

vagrant anchor
mossy saddle
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and steel furnaces if you don't have those

vagrant anchor
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Not a requirement either

mossy saddle
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but if you'll build your base xd

vagrant anchor
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Those after blue sci

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Hmm steel furnaces maybe worth

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Logistics 2 is hmm

mossy saddle
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steel deff worth mainly because smelting collums alot smaller

modern citrus
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I’m up to 3600 R+G and just have to set up an additional 1800 of those two. Then will do 3600 milsci and figure out how I’m going to do 3600 blue. Then I’ll get all that researched, get bots and trains up, figure out space stuff

vagrant anchor
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Steel furnaces shorten my furnace stacks by half

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But also I think I can handbuild everything needed in time even with just stone furnaces

modern citrus
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I went for red+steel … otherwise I’d be at 1800 spm now

vagrant anchor
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Bcos I can't double production before effmods either way, I don't think it's worth

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Safely, at least

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I think the more space efficient stuff would be post bots / maybe even post military sci and first securing my base

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Since with bots I can build stuff much easier anyways it doesn't really matter

vagrant anchor
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Belts are very safe for ups

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Trains have some ups foot guns

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Especially please don't do a city block / a design with a lot of intersecting train traffic

modern citrus
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I want bots; I want solar; I want trains. Not necessarily in that order. Though I want bots before the other two; otherwise swapping from belting material to the smelters to training it will be very annoying

vagrant anchor
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You definitely want bots before the other 2

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Give your entire base bot and radar coverage

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x1k bases are too large to work with in person

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And you could build new smelt stacks also

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Dont have to modify the old ones

modern citrus
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I’m not doing this w/o mods. VisionRadar is one of my absolute favorite mods. It’s got a modest 50 chunk range atm

vagrant anchor
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50 chunks is wow

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Is there a mod that changes roboports to be chunk alignable? If not I'll mod it myself

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For 2.0

modern citrus
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Uh… they changed the chunk generation method with 2.0… it’s a lot faster now than it was in 1.1, and I’m curious how long it would take for the max range of 1000 chunks. It used to take hours for 500 chunk radius. 50 is not much at all

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I’ve actually got two of those radars set up; one at my mall area and another out at the edge of that one’s range, where I am making the science base

vagrant anchor
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I'm saying that 50 chunks is a lot of range for a radar lol

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Is there something similar to SE's satellite view for SA?

modern citrus
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As for chunk aligning ports, that I don’t know. Honestly don’t care that much about it, either they are sparse as it is (another fave mod being Concreep) or they are clustered tightly enough that a longer logistics range isn’t important

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I have no idea about SE as I dislike AAI Industry

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Got a 213 mil stone patch right where I want to put more smelting columns; that one is going to take a while to clear even with my appetite for landfill and a bunch of miners and assembly machines making the stuff

vagrant anchor
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You can build over it shoob

pseudo echo
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Just peaked at 57

mossy saddle
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XD you can't look at what you're building?

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Or you mean just mapview

pseudo echo
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and for some fucking reason, when i am facing the void in map view, i can get 60 UPS not at closest zoom but a bit further

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also for some reason a decon planner with fulgora environmentals is not allowed to be carried on a player rocket yert

placid epoch
mossy saddle
placid epoch
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almost

mossy saddle
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3HC_shock ?!

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Geysers or

placid epoch
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in chem plant from SF and calcite and smthing mby id rember from the top of my head

mossy saddle
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Easy power wouldn't have thought that would be possible

placid epoch
mossy saddle
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Hehe can't wait to travel too

placid epoch
mossy saddle
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But I haven't played in a while again xD

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I'm near it tho

steep spindle
mossy saddle
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With personal

steep spindle
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Oh maybe to personal bots

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I counted it to world map bots

mossy saddle
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Hmmm you might have that one extra research

mossy saddle
steep spindle
vagrant anchor
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Isn't it 350k blue sci to bots? +150k red/green for batteries

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Construction bots, no personal

mossy saddle
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I was forced to use it by a friend xD

steep spindle
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It was also Trip to the bar 🙂

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GG brain 💪

mossy saddle
pseudo echo
long mauve
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can we revoke your space age access

steep spindle
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Any tips for setting up blue science at this scale?

long mauve
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@steep spindle what ive noticed you do is make 1 giant big block of science. Instead, id say make small blocks of science so that you can always build a new block when you want more

steep spindle
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jvicks and Ichaleynbin were looking at a couple others

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This is what I came up with after they showed that DI build, but the 360 SPM is just AAAAAHHHHH

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It's like moving from the giant smelter array to the onsite smelt and training the plate, lots of new to learn

mossy saddle
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Di build?

steep spindle
vagrant anchor
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welp, took 1 hour longer than expected but here we go

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had to fix many building issues shoob efficiency modules next!

mossy saddle
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Won't it eat more power

pseudo echo
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yooohohohoho
wow

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the patches have near zero richness

mossy saddle
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you died?

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you need your factorio taken away from you for a week mission xD

pseudo echo
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(im being serious) i've never had better sleep than in the last few weeks

umbral wedge
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wow, congratulations

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indulging in Factorio and taking care of yourself? I am impressed

pseudo echo
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i go to like 1 am, do a bunch of stretches through the last few hours occasionaly, then go to sleep and wake up at 6:30

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that 5 hours of good sleep is way better than any amount of not to good sleep

mossy saddle
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TT_totoeyes then 19h of factorio?

placid epoch
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7k 😄 (on steam alteast)

steep spindle
mossy saddle
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10 full days of factorio nearly

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I hope you go outside in those 10 days

placid epoch
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no

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only time i go outside is when i go to uni

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outside boring

mossy saddle
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3HC_02laugh grabbing drinks or visiting friends?

placid epoch
steep spindle
mossy saddle
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100 of those and you have 2 reds xd

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wait wrong

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3O of those

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with modules

steep spindle
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I'm ok with that for now

mossy saddle
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so a lil more then 3x those?

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are the belts also enough to feed it?

steep spindle
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yeah

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by a county mile

pseudo echo
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busy setting up automated foundries, dont have time for the drills thoughChibiCry

steep spindle
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they mad at me finally

mossy saddle
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took em long enough!

steep spindle
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it begins

long mauve
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i assume your going to use quality only on the mall, or whats your plan @steep spindle

steep spindle
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I think current plan is mall items maybe a few other things

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but I'm building my blue science shortly

modern citrus
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Not sure if Quality is worth putting into science makers or not. But I would certainly recommend putting it into non-boiler-based energy production, and into any assembly machine maker in your mall. And, of course, module makers

long mauve
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oh wow, that blue science is the size of the rest of the base lol

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I think quality is so much better when you need much more consistent production of everything

long mauve
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train input is interesting before bots though..

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I guess its fine if you dont mind handbuilding a bit more but id try to go for patches on the ground because im lazy

steep spindle
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I want bots, but I also want a build. That science print is 1k/m

modern citrus
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900 SPM blue science using red belts and ASM2 is 240 machines I think, just on science alone, not counting the things making the ingredients

steep spindle
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272 machines 1,070

modern citrus
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Was gonna guess a little less than 270, maybe 267ish? For 1000 SPM

steep spindle
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that sounds about right

steep spindle
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lets gooo

spark idol
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Put quality on the quality modules definitely

modern citrus
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Quality all modules. Rare Speed 1 has Speed + 32%, but Energy Consumption is still only 50% and Quality -1%. Rare Quality 1 has Speed -5%, but Quality +1.6% … so unlike the Normal tier modules, you can combine them when Uncommon or higher, without losing all Quality bonuses.

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Can see that stuff just checking the Factoriopedia in game

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Though you have to draw your own inferences from the raw data

pseudo echo
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i did it ChibiSmug

vagrant anchor
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14.5 hours per day

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Mission you need your factorio privileges revoked

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Are you just factorio eating and sleeping

pseudo echo
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only reason it isnt higher is school and exams

mossy saddle
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Since you've gotten it up and running it's time for me to play again trianglepupper

pseudo echo
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on gleba :)

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anyway im out

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arrives on gleba
mines a rock
leaves

placid epoch
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xd

spark idol
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What are you getting the heating tower for

mossy saddle
pseudo echo
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i was originally only after the turbine

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but im using the heating tower to remove a coal patch that is annoying the shit out of me (on vulc)

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and im gonna use them to improve power on nauvis (UPS)

spark idol
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So the heat tower is more efficient than the boiler?

pseudo echo
spark idol
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It must be the same since fuel and energy are equivalent unless the machine has fuel efficiency

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But if you use quality machines you’ll have extra efficiency with 3 steps as opposed to 2

pseudo echo
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we be balling now

pseudo echo
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I’m sustaining 50 ups rn

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Bout to plummet since I’m getting back from AFK

steep spindle
#

today's goal setting up blues

marble stream
steep spindle
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you can do that now eyes

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aonly a mere 350k military_science

marble stream
marble stream
steep spindle
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LF Rare Quality Modules

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this is basically a T3 Assmembler w/o the power cost or module slots

marble stream
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@steep spindle are you going to jump on every planet to unlock unlockables?

steep spindle
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planning to go to Vulcanus first and see what happens

pseudo echo
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im busy setting up prod science for beacons, belts, and elevated rails

steep spindle
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how did you deal with Sulfur/Plastic early?

marble stream
steep spindle
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thats before this

marble stream
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Would you like to try my DI build with sulfur/plastic belt?

steep spindle
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its Item/M is the same?

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I got an Idea from ichaleynbin and modified it

marble stream
steep spindle
#

Homie, I got a print

marble stream
steep spindle
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DI is near there with it

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34 machines long

steep spindle
#

oil about to be pissin me off

marble stream
#

Just compress it

marble stream
steep spindle
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noticed that after I did that

steep spindle
marble stream
hasty panther
#

they are

marble stream
hasty panther
#

bottom is non flipped top is flipped

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oh I see what you mean

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is this what you mean?

steep spindle
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I see the Alternation now

hasty panther
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vulcanus is going to be reletively easy for x1k

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how do you spoiler an image?

steep spindle
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when you post it there is an eyeball

hasty panther
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ah

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||this is 100 spm||

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vulcanus stuff^

steep spindle
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making me wanna click that LOL

hasty panther
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lol

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its a picture with one machine type and some belts (but the machine is making the vulcanus science

mossy saddle
mossy saddle
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Oil is funsies without bots!

steep spindle
#

in and out

steep spindle
pseudo echo
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(cliff explosives)

pseudo echo
pseudo echo
vagrant anchor
steep spindle
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bed time, chemical_science up tomorrow

pseudo echo
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today i'll get prod science up and work on quality machines for the final base

pseudo echo
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Only got the former sorted

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And only perhaps

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I have no idea if it works and can only find out tmr

pseudo echo
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so i forgot to close the fucking valve that i was using to make sure a belt was properaly drained

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internal screaming

steep spindle
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85hrs about to get chem online to labs

pseudo echo
pseudo echo
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beacons

pseudo echo
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it's cooking

mossy saddle
#

nice job

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I'm proud of you both!

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I got distracted I haven't played yet 👀

steep spindle
pseudo echo
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busy setting up shit on fulgora using my new toys

steep spindle
#

How many hours into the game are you at?

pseudo echo
steep spindle
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I have 85 and just got chemical_science running

pseudo echo
steep spindle
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Rare tank!!

mossy saddle
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thats alot of tanks

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why that many o-o

pseudo echo
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250 hours!!!!

mossy saddle
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Rip

vagrant anchor
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Please mission I don't want to see u in the news shoob

spark idol
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This gives you 7 hours each day of not playing Factorio

modern citrus
#

Some people just have that much time … frankly, it makes me jealous!

pseudo echo
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i expanded power production on vulcanus 16 hours of playtime ago. i didnt connect it

pseudo echo
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my brain needs to bluescreen RQ

steep spindle
#

60/s belts ARE BASE NOW?!?!

pseudo echo
#

too tired to remember to spoiler it

steep spindle
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That's ok

steep spindle
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How do you have your labs setup before beacons

pseudo echo
steep spindle
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5 wide?

pseudo echo
#

2700 labs in total

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30 long 10 wide cells, 9 cells

pseudo echo
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turbo belts automated, logging off for the night

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also got assembling_machine_3 done

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no quality sadly

steep spindle
modern citrus
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200 labs there? Got more somewhere I hope

steep spindle
modern citrus
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My plans for 3600 spm military and blue have been delayed; I have the oil its just a matter of finding a way to get it out of the boilers making electricity for me. So, I set up some 4 AM2’s each (Owithn quality modules) making solar panels and accumulators, trying to get solar to replace the boilers, not gonna try to get nuclear up and running on 900 spm blue science 😛

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Actually threw quality 1 modules anywhere I could in my mall, that made sense. Dont care about faster blue inserters or green inserters; nor about more hp for the belts…

steep spindle
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kinda funny I was told dont Quality the science... but that small ass space is pumping 600/m

pseudo echo
#

playing factorio in the background while writing my end of year physics exam ChibiSmug

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i have achieved peak productivity

modern citrus
steep spindle
#

I thought it was for "instead of 1 pack it's now 2" or w/e

umbral wedge
#

it sounds like they're counting science output per crafting machine, not science output per input

steep spindle
#

I have barely 500 labs and it's cranking 1.1k/m out on 30s research

umbral wedge
#

like how prod mods slow the total output rate

steep spindle
#

About to add prod modules to it because that's doesn't affect the quality bonus

modern citrus
umbral wedge
#

machine speed reduction can be compensated for with more machines

steep spindle
#

But if the lab itself is rare it counters it? No

modern citrus
#

The lab itself being rare increases its speed I thought?

steep spindle
#

Yeah

#

So that's why I was confused. Who did the math because my buddy barely has any labs and it's cranking out science

#

With the higher quality stuff and no prod module

modern citrus
#

Labs have a base speed of 1. That means they take 60/1=60 seconds for a 60 second tech cycle. They take 30 sec for a 30 sec tech cycle. And so on. Improved research speed tech dramatically increases lab speeds; but also doing techs that take less than 60 seconds also increase the rate at which one lab contributes to the tech completion

steep spindle
#

He's also trying to farm rank rare labs with T1 quality modules but shoob

modern citrus
#

A 30 sec tech, for example, can have one lab providing 2 spm to the tech

#

My 400 lab squares have labs left over when fed 900 spm because of lab speed, for 30 sec and faster techs. Another level or two of lab speed tech will see leftover labs on 45 second techs. That’s all common labs; made them before getting quality

#

Quality packs, on the other hand, last longer. An uncommon pack would last 60 seconds in a 30 second tech, and each 30 sec increment counts as one pack. And that’s adjusted for lab speed as well

steep spindle
modern citrus
#

The uncommon pack would last two cycles of the tech, not just the one that a common pack does, in other words. This has the effect of letting the belt carry more science. Not sure how it affects labs chaining pence though

modern citrus
# steep spindle This is why I was confused, because people keep saying it's 🗑️. That right ther...

I think those people have not done the math. OR those people have, but found issues with lab chains that make it worse overall. I don’t know. On the surface, quality seems to me to be better than productivity in science makers; but then I’m also trying to deal with fully compresssed (half) belts of science. Productivity would merely reduce the amount of input needed, not change the belt rate limited output

#

Quality effectively increases the output of a fully compressed (half) belt of science,

steep spindle
#

I think there is more to the puzzle than who did the math realize, ye. The higher the quality the more throughput because the less you have to continue throwing into the same lab

#

Not trying to flame those that did the math. I just feel like something was left out

pseudo echo
#

the occasional pack that is worth extra does NOT make up for the lack of prod modules

#

with legendary quality 3 modules, you get 24,8% x2, 2,48% x3 and so on, versus a flat double SPM with legendary productivity 3 modules

#

and the 2 of them scale roughly the same across tiers and qualities

pseudo echo
#

first benchmark: productivity in the science assembler, prod in foundry, 44% towards mining prod 9
2nd benchmark: quality foundries, prod science: 48% on mining prod 8

#

quality in both: 90% to mining prod 6

#

control: 18% to mining prod 6

#

yeah quality science sucks ASS

umbral wedge
#

why do you only have half a belt per science

#

do you not know the first rule of Factorio

modern citrus
# umbral wedge why do you only have half a belt per science

I’m belting science to the labs. Red belts, each half belt is 900 flasks/minute. I’m setting up 4 such setups. Eventually, ultimately, they are going to each be 1350 spm setups instead of 900 spm setups. The only thing I’m not doing is buffering by train

#

And possibly 1800 spm setups, if I upgrade those red belts to green

#

And not just blue

steep spindle
#

Even like a rare lab with prod modules in it and a quality science pack?

modern citrus
#

Prod modules (and maybe speed beacons, though lab speed tech does a tremendous job speeding labs up) are the way to go with labs

dusty nymph
#

what do you x1000 people do about power?

#

surely upscaling to such a degree needs a vast amount, and i can imagine nuclear and bots are quite far away.

steep spindle
#

I'm at about 500mw, but just hit chem science

#

Have a 720mw buffer atm

dusty nymph
#

but like, from what?

#

also, what does a buffer measured in... watts... entail?

steep spindle
#

500mw base, can produce 720mw atm

dusty nymph
#

see, this is why i could never do one of these silly challenge runs without peaceful mode.

#

500MW of steam is like 8333 pollution per minute.

steep spindle
#

I had a gw of steam on the last world

dusty nymph
#

right now i'm doing 2x recipe costs (not science multiplier), and i've decided to opt for peaceful mode.

#

because i just could not handle having to upscale this much and face biters when things are like 4x more expensive at minimum.

steep spindle
dusty nymph
#

yes.

#

i wrote one quickly.

#

it's been a long, long earlygame.

modern citrus
#

720 MW of power capacity right now at my science factory, all from solid fuel. In process of switching to solar so I can take that crude oil and do sciencey things with it instead of electricity things with it

#

I am playing without biters at all

vagrant anchor
#

Though 6 belts of coal would be a lot more comfortable

#

Then eff mod everything, blue sci, bots, military, wall up, solar

#

Bots are like the most important thing to rush to go faster

#

Pre bot is slow-ish

#

And painful

pseudo echo
#

before switching to heating tower power that is immensely more efficient

pseudo echo
pseudo echo
#

debating whether to just use common buildings instead of making rare stuff

#

the difference is MASSIVE (this also includes beacons)

pseudo echo
#

im busy tweaking my quality loop and it is SOOOO painful watching some rare ingredients being sent to the void while my bots are taking 2 fucking centuries to build a single splitter

elder rover
#

So how have you guys integrated quality into your 1000x runs? I imagine this is a system we would def want to take advantage of.

steep spindle
#

I don't know much about anything after the silo

pseudo echo
pseudo echo
modern citrus
#

I’m not doing much with quality - yet. I am fishing for a rare (already got an uncommon) mark 1 power armor. I have quality modules in my mall for end products. I won’t really do much else until I get some means of disposing stuff too low

#

Until then it’s too much hassle trying to filter out the uncommon or rare chips, sulfur, etc

#

I do plan on using rare solar stuff in space, once I get to space

#

Not sure if quality lasers and turrets are worthwhile in space? Not making any on nauvis atm (no biters)

steep spindle
#

Is that what your meant by looping

#

I just started blue science stuff

pseudo echo
#

kinda like kovarex

steep spindle
pseudo echo
#

fulgora

steep spindle
#

Wonder how I could yeet it before then. I just now started lube

#

I have a mall that I have been just "using" the quality if I get it

#

Trying to get bots right now

modern citrus
#

It is very possible to put quality into your production machines (say, green circuits, reds, blues, anything else you are putting into the bus) and siphon the quality ones off before they get to the bus, using splitters to pull them off and then stuffing them into boxes for later use. That can be useful for making things directly, though all the non-liquid ingredient quality must match

#

Want to guarantee a Rare Power Armor mk1? Put quality modules into your electric engine makers, blue chip makers, and steel making electric furnaces, pull the rare ingredients out, and when you have enough, just craft the thing.

#

Considering how many blues etc are needed for science, that might be a valid tactic if done early enough, though I don’t know that I want to put quality modules into furnaces

#

Or miners

steep spindle
#

That's my concern, the syphoning part, but maybe it will be ok

modern citrus
#

Siphoning is easy. Filter splitter. You can set the quality level, including use of < and > … do you can filter off the production line anything > Common and send it aside, for stuffing into a box

pseudo echo
#

stonks

pseudo echo
#

i am quite surprised at how little i need to reach my SPM goals (this is vulcanus science)

hasty panther
#

vulc science is crazy fast to make

steep spindle
#

I have bots now

pseudo echo
#

beautiful coal liquifaction build i cooked

pseudo echo
steep spindle
#

98hrs

steep spindle
#

Trying to get them built and then make blue science faster

#

Because I want to rush space

#

I'm gonna get bots and smooth out the blue science further, then prolly go to space_science and let that cook, then turn around and get military_science rolling while it's cooking.

This was the plan

steep spindle
pseudo echo
modern citrus
#

It is and it isnt. In vanilla it is an alternative means of getting crude oil products, with the emphasis on heavy rather than petroleum. I understand its almost necessary in space age though. Nauvis? Good if you have a lot of coal patches but not a lot of oil to pump out of the ground, or if you want to turn a coal patch into plastic or sulfur with only the introduction of water (and the starting heavy oil)

steep spindle
umbral wedge
#

also if you want burner fuel, coal -> oil -> solid fuel gives more than just burning the coal directly

modern citrus
#

Can turn coal into rocket fuel, too, just add water (for the cracking and the steam)

modern citrus
#

The new fluid mechanics make a 250 refinery, making a full belt of rocket fuel, a full belt of sulfur, and 6 belts of plastic actually somewhat reasonable, provided one can find the crude oil to supply the monster

#

Just gotta figure out where to fit in the light->pg cracking, for if/when the rocket fuel line backs up

elder rover
#

my favorite part about using blueprints from pre space age, isnt getting them to work, thats actually easy, its remembering what each input is lol, since i pipe raw ore and coal into all of my science modules

#

"is this supposed to be copper ore or iron ore?"

#

"lemme follow the belts"

modern citrus
pseudo echo
#

my vulcanus base is slowly nearing completion

#

busy building the rocket silos

#

i cant wait to tear down this ocean of machines

pseudo echo
umbral wedge
#

I don't believe you

#

there are only 336 hours across two weeks. this leaves 21 hours for not playing Factorio, or 1.5 hours a day.

#

(ofc this is without considering if you're leaving Factorio open while you go do other things, e.g. sleep, which I suspect is the case.)

pseudo echo
#

still funny to think about

umbral wedge
#

I hope you go for a full 336

vagrant anchor
modern citrus
#

Finally got power sorted out … getting the other 2700 grey+blue going now …

pseudo echo
steep spindle
#

I had to call it but I cleared another area out to try and double my chem science

pseudo echo
#

So I left it overnight to AFK… but had the tech tree open

pseudo echo
#

im kinda concerned at how much shit i'll have to deconstruct when i clean up my old base

modern citrus
#

By the time you get there, hopefully you will have the recycler thing and can just aim at Legendary replacements!

pseudo echo
#

legendary stuff is locked behind aquilo

#

and epic behind gleba

#

but i have a lot of rare things, and beacons

#

you need VERY little to get high SPM even at this stage

#

my entire nauvis base is gonna be replaced by a fraction of the machine count that also do more

steep spindle
#

I'm thinking about skipping space and hitting either purple or yellow science first. Would that be smart?

dusty nymph
#

but no achievement. very sad.

steep spindle
pseudo echo
steep spindle
pseudo echo
#

no

pseudo echo
steep spindle
#

Damn

#

Was going to say I'm currently pushing toward rocket now doubling blue science because it wasn't enough

#

When I double blue science I'll have 3,600 all science

placid epoch
steep spindle
placid epoch
#

i cant wait for u to get to another planet

steep spindle
placid epoch
#

well it gives you achievement

#

and i think u should

steep spindle
# placid epoch well it gives you achievement

Yeah tonight I'm going to get a few more bots. Double blue science and gun for the silo. I think we hold off on purple and yellow and I'll just go get it for the speedrun achievement as well because I 100% plan on doing a 40-hour speed run directly after this base

placid epoch
#

100% speedrun or u will do normal 40h speeeedrun

steep spindle
placid epoch
#

well "after this base"

#

so in like a 2-3 months

steep spindle
#

Yeah my thought process was get this base to everything except the infinite sciences. Go do the speedrun to see if I can iron any of my builds out faster and then turn around and go back and do the infinite science

#

Because in base game I was doing the 8-hour speedrun in 5 hours

#

So with that logic I'd probably have about 5 hours remaining of mess up time

#

I want to attempt to grab the silo in this base in 150 hours. We'll see how that goes

placid epoch
#

how many are u at rn

steep spindle
#

I believe last I looked I was close to 115 or was it 105 somewhere in there

#

If I can get blue science cranking to 3600 per minute then I'll have all sciences at 3600 and The silo will come pretty damn quick

#

But tonight's plan is to get some robo ports. Grab a crap ton of construction bots and let the robots build that blue science base while I go figure something else out

#

Like maybe stabilizing some of the other builds or looking into crafting some of the researches for space

#

Because I've contemplating building a hub for the rockets. I just don't know how many rockets I want to fire yet

spark idol
#

The rocket hub makes sense because you’ll need to make good use of the bot throughput

#

Probably placed at a corner of the base with supply from a mall train

#

The landing pad should be in the opposite corner

steep spindle
#

Easier way to inject stuff into the rockets and then you have the landing pad on the other side of the base able to disperse

spark idol
#

Just if you haven’t looked into it yet, inserter fed rockets are a serious PITA

steep spindle
#

I definitely was looking at bots

spark idol
#

Unless you’re using one rocket silo per item which is a viable option at this scale tbh

steep spindle
#

Something I've noticed with my friend's base is he has a lot of high rocket throughput to pump a bunch of stuff up into space but not a lot of stuff able to take out of the landing pad so it kind of blew up all over the landing pad

spark idol
#

Yeah the landing pad hub is gonna be a challenge

#

The landing pad is a provider chest so robots will inevitably make up a larger part of the output than inserters

steep spindle
spark idol
#

You could but I think space for roboports surrounding it is gonna be top priority

#

Just to keep the bots up to speed

steep spindle
#

Yeah and bots speed research is absolutely abysmal

spark idol
#

Then again a logi bot can do multiple jobs on one charge so maybe you focus on keeping the requester chests close by

steep spindle
#

Having a landing pad next to the science might be smart though because I've overheard a few things in the Space Age channel that if you're not able to research it quick enough, it has problems

pseudo echo
#

quality inserters automated

steep spindle
#

Mission, are you still running on boiler power or did you switch to solar?

pseudo echo
#

quality assembler 3 and oil proccessing machines

pseudo echo
#

basically

steep spindle
#

Yeah I was going to start automating boilers at uncommon and rare but I didn't know how complicated that would get without better tech

pseudo echo
#

get gleba, land on it, mine a certain rock, and leave

#

and that unlocks boiler power mk2

steep spindle
#

Makes sense

#

I have a gigawatt in boiler power right now but it's taking about 10 belts of coal

#

I might want to just convert that to solid fuel cuz I have solid fuel in excess right now

#

Solid fuel boiler 💪

spark idol
spark idol
steep spindle
spark idol
#

Do they expand

#

And if you have time evolution you might be getting behemoths by the time you come back

steep spindle
#

Assuming the evolution and expansion are the same as main planet. I turned expansion and evolution off

spark idol
#

Oh then you’ll be fine

pseudo echo
#

i plan on yoinking artillery for this

spark idol
#

You got big stone patches

#

Hey careful though cause artillery can’t even kill stompers

#

And they’ll come for you

pseudo echo
#

just to clear the nests

#

i can then rain HELL on them using my gun turrets and also using lasers

spark idol
#

Yeah lasers are good

steep spindle
#

ending here tonight

pseudo echo
#

expandable item quantity display that i am using for my module build

vagrant anchor
#

360p oled panel in factorio

pseudo echo
#

not quite

#

i've got 1000x to do im not gonna spend time making that and the required GPU to go with it

pseudo echo
#

finally

#

the time has come

#

you were a good base

steep spindle
pseudo echo
steep spindle
#

Nice. I'm just getting to the silo

pseudo echo
#

planetary shit is gonna allow me to compress this to 1/10 the size while also increasing my SPM a tad (3k -> 4,2k)

steep spindle
#

Base as of last night

#

Trying to get 3600 right now, so I hit space build a platform go get military while it's researching thrusters

#

Because I'm gonna go hit Vulcanus

#

I just need better input on the trains to blue and it will be cranking

mossy saddle
#

annddd do you have bots

steep spindle
mossy saddle
#

might be time

#

for me to join in again

pseudo echo
mossy saddle
#

60hrs with bots

vagrant anchor
#

I still haven't played shoob haven't gotten bored enough of real life these few weeks

#

Still at just having green setup at 11h

vagrant anchor
#

Damn, gj

#

And wow you build around ores

steep spindle
#

Trying to, I want to base to last

mossy saddle
#

Let it burn!

placid epoch
steep spindle
placid epoch
steep spindle
#

I'm going to stabilize blues and work on either getting rocket supplies or military science

pseudo echo
#

the journey to make the new base, has begun

mossy saddle
#

how many bots do you have mission

pseudo echo
steep spindle
placid epoch
#

well its 1kx

#

so he should 1kx his robot count too no?

steep spindle
#

I know I don't update in here often cuz I'm more in the Space Age channel and my thread. But I am now two sciences away from silo

mossy saddle
pseudo echo
mossy saddle
#

Damn o-o

#

I started deconstructing xD

pseudo echo
#

my new base is soon to be operational

pseudo echo
#

just gotta cook a lab design

mossy saddle
#

better show us! :p

mossy saddle
#

the decon swarm has been assembled

vagrant anchor
#

That number of roboports is not gonna cut it shoob

mossy saddle
#

its chocking up my power though

#

30m in mostly deleted my starter

vagrant anchor
#

You should have cut the belts and let it run dry first

#

Then it won't be nearly as bad

#

Most of the decon is probably items

mossy saddle
#

that part has been dead for ages xD would've been to big of a hastle to start it up and connect

vagrant anchor
#

Oh shoob

mossy saddle
#

nothing a couple thousand of bots can't handle hehe

pseudo echo
#

busy finalizing the utility science build design

pseudo echo
#

it's been hooked up

#

and now some Fun Stuff™ is on the horizon

steep spindle
#

My base as of yesterday

#

Having to convert to e furnaces to keep stuff online now

mossy saddle
steep spindle
#

Well, because dragging coal everywhere

mossy saddle
#

Ooh I've got lucky that nexto my smelter I had coal

#

Fully redesigning my base rn xD

pseudo echo
steep spindle
mossy saddle
#

I've destroyed like 75% of base

#

Now

pseudo echo
#

"...why are there gaps in science production?"

mossy saddle
pseudo echo
#

aka boiler mk2

#

too lazy to set up nuclear

mossy saddle
#

xD

#

I can't wait to go to space

pseudo echo
#

first time i've ever had a deadlock of this scale

#

the junctions themselves are deadlock proof i just dont have enough space between them,

mossy saddle
#

those are some long trains xD

plucky panther
#

in regards to prod vs quality
prod wins 99% of the time.

assuming quality3 modules and prod2 modules (which is a big advantage for qual3s) that is an equivalent 1.11x multiplier for quality (0.9x1 + 0.09x2 + 0.01x3)
where productivity is a 1.116x (2.4% each iirc) multiplier

#

and it stays better with qualitied modules

#

prod2s would only be worse with a 2.2% prod per module effect or less

modern citrus
plucky panther
#

yes, science prod

#

I'd argue if you have issues with belt transportation
make more belts and (more labs) {you need more labs anyways with qualitied science}

#

far more worth your buck than qualitying the science, basically always

#

the one thing that would be interesting to check is quality productivity mixing. It's the best for legendary item production, so it might be able to boost science prod to its max as well. I doubt it'll be worth it once you hit prod3s because the gap is just too big, but you never know

steep spindle
mossy saddle
#

nearly done trianglepupper

pseudo echo
mossy saddle
#

nice job show me what you put in it hehe

pseudo echo
#

actually, i do: fulgora

#

fulgora has... uh... issues... when it comes to the bot network

#

i guess we doing 4 294 967 296 Rare energy shields now

mossy saddle
#

why do you need 4.2G? of those xD

pseudo echo
#

also, TMR is gleba time gleba

steep spindle
modern citrus
#

Finally getting the last 900 SPM module up and running. Finally hitting 3600 SPM red+green+grey+blue

#

@plucky panther at this point in my SA game, with 4 subfactories each making 900 SPM red+green, or grey+blue, and each going to a 400 lab square… and with only tier 1 modules available, red belts, assembly machine 2’s (for only 2 mod slots, not 4) … I could only achieve 3.2% quality OR 12% productivity, and thats farming for Rare modules of whichever. I am either widening (by one tile) each subfactory for an additional output belt, using splitters every so often to blend the two colors onto the two belts while maintaining lanes, OR use quality modules in the science producers to “increase” the rate of science production. Note that either option slows the machine down 10% (-5 speed for either t1 module) but only the productivity module option increases energy demands of the machines. Point being, you gotta consider where someone is at tech-wise :).

plucky panther
#

12% prod...?

#

with t1 mods?

modern citrus
#

FWIW, I have not done the math on it, but I expect that you wont need the Speed Beacons to counter the speed loss from Productivity Modules once the Productivity bonus exceeds the speed loss. IE - -5% speed, +4 Productivity is a loss. 5% speed, 6% productivity, is a minor but net gain

modern citrus
plucky panther
#

huh. didn't know it was that much. I expected like 4-4.5 per

modern citrus
#

Check the factoriopedia

plucky panther
#

yeah I'm lazy raphiXD it's just what I roughly have an idea on, nothing concrete

#

if you have a hard-set situation where you already intentionally cap out belts, sure. quality is better than productivity because it's more per belt. but it's overall far better to build assuming productivity will increase output than it is to build X belts and slap quality mods

#

overall - definitely cannot recommend quality in science assemblers. use productivity unless productivity is outright useless (like specific number of full belts)

modern citrus
#

Productivity can either increase output … OR decrease required input. It does the former if there is room for all the extra output. It does the latter if the output rate was already maxed out (and you can counter the speed lossP)

plucky panther
#

yeah - and I'm far more into decreasing required input in nearly every situation. It makes any build live longer, or allows for more to be done with the same amount of input

#

though you guys seem to be building with output in mind rather than with input in mind, so that's not as important in that case. And in that specific case where output is blocked (because maxed belts either way) then yeah, quality is technically better

#

but it's also such a niche situation, let's be honest

modern citrus
#

That statement about decreasing required input contradicts your previous “better to build assuming productivity will increase output” though

plucky panther
#

because usually I build things cascading for X output (so, say 60spm)
so prod does for me the equivalent to decreasing input

#

and in that case - if you plan on having high output - I'd wager it's better to build with productivity in mind, meaning you effectively decrease the input for the same output, or build your desired output and leave room for extra productivity (what I effectively do. It either all gets consumed, which yay extra output, or it backs up and effectively becomes less input)

#

that's fair though. I prefer using less input because I generally have X amount of input belts and just build everything off it, resulting in productivity's "increased output" for me turning into slower machines for roughly the same output, so less input use

#

sorry for the confusion

modern citrus
#

Yea, I’m basically doing the same thing - 10 belts of stone brick can turn into 4 half belts of military science. My rate upgrades will come from upgrading to blue belts and yellow assemblers. Not sure if i’m going to go to green belts. Red belts are already pushing my 1-8 trains (I should have designed around 4-8 like I normally do)

#

Only difference is, I’m not taking 60 SPM; I’m taking the maximum I can for that half belt, which was 450 for yellow (red+green) and now 900 (red+green+blue+grey)

plucky panther
#

yeah I said 60spm as an example cuz it's what I run for in most of my games. of course you're using a higher value raphiXD

#

I think we can conclude that

  • productivity is overall just better for science
  • rare cases can exist where quality is better, under specific circumstances
modern citrus
#

Tech cost x1k means I kind of have to. 30 spm, 60 spm, decent numbers to go through a normal tech cost game. But for a higher tech cost game, those can be pathetically low rates 🙂

plucky panther
#

oh yeah, I do understand the motivation raphiXD

modern citrus
#

I will say though, that for the most part 400 labs per input belt set seems to work rather well. There are a few techs where its not enough. But usually it leaves some labs sitting there doing nothing

#

1600 labs doing a 30 sec tech are only about half utilized

#

Research speed of 2.4 so each counts as 2.4 labs, basically … or 960 labs. With a 30 sec tech, and only 900packs/min coming in, only need 450 labs at lab speed 1. With lab speed 2.4, need far fewer

elder rover
#

Is this the weakest I can possibly make biters? Without disabling them or putting them in peaceful mode.

#

Going to start a fresh 1kx run but i still want biters to come at me bro, just...slower, weaker, and later lol.

#

And iirc the biters themselves dont give any resource I need for progression right?

#

Its been ahwile since I played vanilla.

steep spindle
#

I am silo bound

#

Adding power while I get that the finish because I'm on GW boilers

elder rover
#

the first big tech is always the most painful in these runs

#

handfeeding stacks of copper and icon plates

#

my starting copper sucks too

plucky panther
mossy saddle
elder rover
#

its gonna be big i guess, after watching what is required on some of the other planets

#

like on fulgora that one resource has a 1% drop rate from scrap

#

3600spm electric science is going to be tough

#

and also no no space to build

#

ive been watching nilous play

#

volcanus looks fun

#

but im mostly excited to see gleba, i think thats my favorite environment

steep spindle
#

@mossy saddle

mossy saddle
#

ooo

#

2.3k

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what happend!

steep spindle
#

I now have power I need to expand

mossy saddle
#

I'm fully rebuilding my base trianglepupper

steep spindle
#

Haven't decided another boiler or just start laying solar

mossy saddle
#

boiler might be best

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takes up less space

steep spindle
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True and it's 360mw

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So hype

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Solid fuel time I suppose

mossy saddle
#

only 360?

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yeah I'm going full solid fuel right now

steep spindle
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1 - 200 - 400 is 360

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I have 3 of those running at full power in base

mossy saddle
#

oh right my setup is alot bigger then those numbers xD

steep spindle
#

I was gonna do 2 - 400 - 800 build

mossy saddle
steep spindle
#

Hmmm.... Solid fuel explosion

mossy saddle
#

I just found out my rail bp isn't even on the same grid as my bot bp

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so I'm screwed

steep spindle
#

Lmao..... Mine isn't even on a grid

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That stuff being free placed

mossy saddle
#

xD I'm trying to fix the ugly power pole issue I had before

steep spindle
#

I wonder if that could even handle solid fuel

modern citrus
#

Solid fuel is wonderful … until you realize you need all that crude for blue science. The high tech cost of nuclear is why I went massive into solar for the moment. I get to space, I get kovarex running, then I’ll probably go nuclear

steep spindle
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I'm going to attempt something in a test world to see if it is even doable

mossy saddle
modern citrus
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It takes a fair amount of oil, especially if still on basic processing, to make a belt of solid fuel. But that belt can feed a bunch of boilers ot stone/steel furnaces, making it quite useful to set up anyway

steep spindle
#

I have AO

mossy saddle
#

I went straight for AO too xD

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had only 1.8k spm during that time but it was worth it

steep spindle
#

it COOOKED

pseudo echo
#

I was busy designing the gleba base but came down with bowel problems. Still made decent progress on it.

modern citrus
# steep spindle it COOOKED

400 boilers/800 steam engines? That still takes a ton of crude to feed… one reason I went solar. Another was to try to farm up some Quality panels/accumulators

steep spindle
elder rover
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cruck your knuckles, and wait.

modern citrus
#

4.6, 4.7 hours at 3600 SPM …

steep spindle
elder rover
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yfw you didnt label what ore goes into what belt

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my previous 900spm green science build

elder rover
#

hand feeding 480 spm trianglepupper

pseudo echo
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enjoy 3600 SPM space science ChibiSmug

mossy saddle
#

military asks so much powah o-o

hasty panther
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its not too hard

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||worst part will be getting the chunks||

hasty panther
#

honestly thought I was vauage enough but alright

steep spindle
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Got chips now, just need to start sending shit

steep spindle
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And I got my first platform

hasty panther
#

fair

pseudo echo
mossy saddle
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finally all bps made now I can pop them down with easeChibiOhno

pseudo echo
#

the gleba build has proven a pain in the fucking ass to do

pseudo echo
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fuckkkkkk

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the gleba build is finally done

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(i think)

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just need to test it

pseudo echo
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i underestimated just how much fucking power the silo uses

pseudo echo
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im feeling the effects of burnout. as it turns out, 600 hours in a month and a bit isnt great for the mental health dead

spark idol
#

I played so much in the first two weeks that I haven’t turned on my computer since then

mossy saddle
steep spindle
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I'm playing when I want my brain to turn on, it's often enough to feel engulfed, but not enough to be too much

modern citrus
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3600 spm space science is proving interesting to design

mossy saddle
steep spindle
modern citrus
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I am in space… toying with design ideas

pseudo echo
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now that my school exams are over, i'll see if i can allocate energy to the run

pseudo echo
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still need my programmer socks though

pseudo echo
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i found some energy

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now all im missing is my starter gleba build design (more gleba ChibiYelling )

modern citrus
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4 iron mines, 5 iron unload stations. Trains favoring blue science unload stations to milsci unload stations. Not normally a problem, but it is when trying to research things that use both. Trying to set the priority dynamically, based on the limit, will see if that smooths out science production. Prolly should make a couple more mines, too

steep spindle
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I upgraded the fire power

modern citrus
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I”ve got 8 silos … because I got impatient waiting for two to cycle. Wondering if I just need to bite the bullet and just make three more space science platforms though, each matching the current one. Be something of an annoyance to do though

pseudo echo
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yeah

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i had 12 silos in my original nauvis base that i used to build the space platforms i designed in editor and blueprinted.

steep spindle
#

I have this problem now

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I need Iron but I dont want to switch to sorter 😢

pseudo echo
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just find another patch and shoehorn it in there

modern citrus
#

Need more mines, looks like

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Or just drop it in from above. I dont know about you but I’m overrun with iron on my platform

steep spindle
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I would be too, my platform obliterated when I placed my new BP

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shoulda just shot another boat up there

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yeah I have the bots, Ima just yeet and replace

modern citrus
#

Do you have requestor chests etc. researched yet? You could use bots as your sorters - mine into passive providers and request the ores at the front of the smelting columns

steep spindle
#

that would murder this achievement 😦

modern citrus
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Fair enough

steep spindle
modern citrus
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You might want that one … if only for the fuel for the portable fission reactor, which I assume you are going to get once you get some other planet’s tech researched

pseudo echo
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there is a bonus reason to get nuclear ||Vulcanus's primary power source is steam from acid neutrilization. this processes realeases 500C steam so benifits from increased efficiency from the turbines||

steep spindle
#

I did a thing

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155hrs later

pseudo echo
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i've been chilling im map view for so long i've forgot how to walk (basically)

pseudo echo
modern citrus
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Map view is nice

steep spindle
#

160hr base photo, currently fixing starter ore patch and I nuked my Space Science blueprint so rushing to get that fixed.....

pseudo echo
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im just doing misc. tasks like cleaning biters

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procrastinating as much as possible from gleba

pseudo echo
pseudo echo
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i am merely tasting elevated rail spaghetti with this base and i am not sure if i like it

spark idol
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Just keep going it will get interesting

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Once you’re spending resources on producing legendary circuits you’ll have to start improving these intersections and adding new through lanes

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The spaghetti will get heavier and more intense

pseudo echo
spark idol
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What do you mean

mossy saddle
#

me new science build

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alot better then before I think

steep spindle
modern citrus
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Ok, looks like I’m up to about 2700 Space SPM on one platform. Gonna be able to hit 3600 Space SPM sooner or later!

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Might just take doubling the length of the feeder arms though, since I cannot expend the northward one any

mossy saddle
#

I'm rebuilding everything

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So that everything is aligned

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It was triggering me to much

steep spindle
#

My current base

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2GW of steam boiler power waiting on either me to fix my red science or to get space operational

mossy saddle
pseudo echo
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im busy doing some more procrastination base maintenance

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building nauvis rocket production

mossy saddle
mossy saddle
steep spindle
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them shits be everywhere

mossy saddle
#

the pain! xD

pseudo echo
mossy saddle
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keeps u busy for a while

pseudo echo
mossy saddle
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nono

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won't need it ws