#High Science Multiplier
1 messages Ā· Page 17 of 1
for you it is
except landfill
but yeah it is indeed a more endgame solution now that you mention those two
plan: i build military science, and then research flamethrowers before building a fucking humongous perimeter
Solar is great for ups, not so great on space. I don't know if the fluid changes helped nuclear power or not
nuclear is a lot easier with new fluids, but idk on ups
I didn't have a power problem in my last base, but I also wasn't at a high enough spm
cuz nuclear's ups pain is heat iirc
Nuclear is also a metric fuck ton of science
500 or 1k base cost, ye
and also potential kovarex research eventually if you want bigger plants
Koverex was 1.5Mil science in 1.1
i guess the unfortunate part of railworld is that i don't actually... have... rails.
or cars. finding new ore patches and also doing stuff with them is going to be so fun.
holy shit
i found an item leak that was putting copper ore onto the furnace fuel belt. thankfully there was only more copper smelting stacks afteraves so all contamninants got consumed
I won't be able to continue for a little bit š, but I will resume when able. Got my red science ripped up ready to place that build, but I might need to instead make a small mall for inserters/miners/belts
I would do furnaces and t2 assemblers after your belts and furnaces
Ez double research then
I've just been nading buildings cus I'm to lazy to destroy them by picking up 
Yeah I'm not rebuilding 95 assemblers
i think my main constraint is ore, not smelt speed, but i guess maybe.
Don't you have t2 assemblers yet? 
Sorry for the tease ggs hehe
No
This still
With walls
Prolly grabbing steel next
I think I'm still at 7hrs played
Yep
ohhhh
i see why
my bullet dmg isnt enough to ovecome the 10 physical dmg resistance
Gotta go get dmg research
yep
Those couple hundred thousand packs š
Oh dear
I'm going for steel to mine stuff a little quicker
Then will turn around and get fast inserters I think
Idk what to hit first
i'm at 3 hours played.
i'm at such bad pace considering i'm only doing x100.
but whatever, i am not racing anyway.
It'll go faster once you can automate
i do have automation.
though, if you mean "have it working while i'm AFK or doing other things", well.
i'm working on it.
eventually i'm going to reach the capacity of this ore patch.
and when that happens i'm not sure what i'll do.
i'd have to like, walk.
with my legs.
Yup, that's another reason I crank ore
doing that has always felt cheaty to me, so i'm not.
Hate building on it, but builds can be moved
this is definitely the hardest i've ever red scienced.
i can't wait to do it all over again for green science whenever.
You gave me an idea for a quick mall on lunch, I need to automate inserters and stuff before I start b building my Red/Green build
Hardest part of a 1.1 tech cost x1k game was getting logistics researched. Now I suppose that itās also getting electric mining drills researched, then itās just go big Megabase from the start
I did logistics into miners, because I had a auto refueling burner setup. But burner phase was only about 5hrs
Oof
What's the matter?
Hmm
Nothing much actually
Launched the lazy marathon spoon
...
Does that mean I'm not lazy speedrunning anymore?
\o/
I'll be about to make it at least 900 or 1k/m at first, running out of smelters space
Lol me too
Got to walk but now I have a car
So no more
Getting a car would be nice
got this beauty of an expansion
Yikes š³
Honestly doing thousands of spm without modules sounds so cursed. How many yellow belts of iron does it take to automate 2400 blue science without modules?
Hey thatās not that bad you can take out those worms whenever you feel like instead of having to deal with the biters
yes
phew.... very narrow point in a river that would have otherwise been a defence bottleneck
triple conjoined coal patch
How big?
478 million\
Not bad
perimeter planning
I'm going to work on blasting more SPM next time I'm on
32 apparently.
i'm... not looking forward to it. at least hopefully when i unlock rails the game will open up some more.
Just out of curiosity, why 2400 spm? I would have expected some multiple of either 900 (full yellow belt) or 450 (half yellow belt). 2400 falls into a weird place between 2700 (3 full yellow belts / 6 split yellow belts) and 2250 (5 split yellow belts)
Nice round number for machines maybe?
I'm doing a 1800 or 3600 build here next
The ratio is 30 spm for 5 red assembly 1s iirc, 60 spm for 10. 1800 is a good number for the purposes of ratios/number of machines and output fitting on belts. Curious
i've almost began treating time like it's a resource. instead of saying "this tech costs 250000 science" i've been saying "this tech costs 1,5 hours"
1000x forces you to think differently
...that does sound fun ngl
I see it as how long do I have till I got to finish the build
I'm going only trains for fuel
since last time I used them it was a horrible mess

might as well go all out and do 1000x
too bad, i already started doing 100x.
Before what
<60 ups
miliseconds is a term used for time between frames in factorio's context without the time sleeping
Ahh
Should I do
or

In 1.1 I only did milsci for the power armor (no enemies game). Now, I would have to evaluate it as I donāt remember if armor needs milsci anymore. Of course if you are playing with biters, definitely get milsci done
I'm playing with biters

Lull
Flamethrowers are good in general even without biters cause you can clear forest easily. Maybe not worth in peaceful 1000x tho because of that cost
I'm going 2nd
I may go 2nd till bots
Waiting for 300hrs in the previous save told me otherwise
busy building up the perimeter all
Nice
Haven't done anything yet
is this an SA Change >.< that makes Circuits 10x easier
grenades need to exist >.<
circuit interface is a factorio2.0 change
100% getting this next
back to climbing
stonks rising
Thats certainly one way to lane balance
god i just want to work on chemical science but the biters are like "no"
finally completed the north west border
nicely done

needed a 4 to 1 lol
it will soon be a 4 to 2
very balanced input 
For an eventual 4:2 that makes more sense, but that last lane balancer seemed unnecessary- the two input belts are already lane balanced
its not fully blasting haha
My philosophy to balancers-just always produce and consume in exact compressed belt ratios so you never have to balance and then cry when its hard to get a compressed belt out of the correct ratio of machines thanks to inserter stuff
the build outputs normally 4 compressed
belts, but only a third of it is setup
It's a 900x4 build at full power
do you think I'll finish x1k soon \s (I'm running default settings)
yeah, give it a few years
hauling
@long mauve this didnt surprise me
oof
I had a feeling that was still gonna be obnoxious
1M minutes to research with one lab
game about to get easier
stonks are rising!
It's usually maybe around x50 at most with 25x waiting
fair
.<
I said screw it and went to go add belts to this mess
progging!
15hrs in on the dot, we got some work cut out. Gotta end it here to sleep
north wall complete
How many walls do you have left?
finsihed the perimeter
just gotta fix up military science being at 50% production for some reason
I'm trying to decide with the 150k science I have left before I need to research
if I just get a small section online then increase
i am basically ready to begin chemical science
daaamn nice
im running into serious ups concerns 
i was consistantly below 55 for a long period of time
Uh oh
So only 8 hours remain to see if I can get a train placed and I'll be at Pace with the old and the old world had about 3 hours of AFK time
i will have to see if i can push towards the better shit before the game becomes unplayable
well, i probably can
What SPM are you sitting at?
2700
i'll see what machine counts i get with the better shit
You might want to ups optimise some stuff, even on a potato 2.7k of red+green probably shouldn't be killing ups this bad
I never check those threads lol
xD
lots of factory!
quite a few people in #vanilla-chat because its a Space Age play through and after
I can't really be there thought of doing it
gonna have to make this accept
Wednesday tho
have to stop here for the night, but big
progress and a biter sighting
+military
oh wow
yeah i'll push to planetary machines because then i can reduce the total machine count by a factor of 10
#quality is green science ackchually
Only the high science multiplier thread š
Is military running? If so seems fine then, with ups optimised late game builds ups should be ok-ish
For now u might want to do some stuff you can (like DI-ing the stuff you can DI, inserter stack size upgrades, no having a ton of train junctions (perhaps for your play through you might want to even belt most things straight up to help ups, trains can hurt it a good bit if not well designed))
And ofc saturated lanes for longer distances belts
yes, military is running
Time to see if I can get more green science flowing. Even just a little more helpful here
though military <<< chem science + space science
its a sea of potions!
you all are now officially wizards and witches
cuz that's a lot of potion rbewing you've been doing
Just hit 20hrs, about to wreck to trains in 4hrs
When trains happen the base is blasting
yeah that build normally does 4 belts total
right now its a 2 belt slam
btw you should be able to just do
4:4 balancer -> 1:1 or 2:2 lane balancer
and the 4:4 balancer should be able to lose the last 2 splitters since it's TL anyway
these might work idk
they normally dont use splitters at all and its 4 direct lanes into trains
already?
nice
Not fully though
I just want bots to help me out of my miser
Y
fuck... burn on my finger has left me basically incapacitated for factorio... well, there goes 3 hours of potential playtime for the day
You couldn't play for 3hr?
cant play at all and i had 3 hours from the burn to my predicted bedtime
Get well soon
Oof
Keep me up to date on the recovery 
If I didn't get ran over by a whirly death boulder, I'm getting trains tonight
the factory must grow
upset now
locked because of belt speed
finally hit the power issue
You need loads of power 
I got to here last night
Currently belt locked so researching reds before finishing furnaces
smart
Malding about it, but we will be ok
xD I'm sure
the bugs are slowly wittling away at the turrets on the wall
i cannot stall much longer. bots are a MUST
Aren't you supposed to rest!

Yikes, how close to bots are you
im working on chemical science as we speak

full 2700 SPM at once
just got sidetracked with a nest that was being a particular pain in the ass
yep autorepaing walls would be a godsend
Them turrets should be on the other side of the belt; you give up a lot of shoot range having them that far behind the wall @pseudo echo
it's also extra range where flamethrowers can shoot with no fear of retaliation
i figured that one out already 
but i am not fixing it until i get bots - i've got 3 Kilometes of walls
The walls should be at the minimum range of the flamers. Turrets just behind the walls, ammo belt behind the turrets between the turrets and the flamers
El-Way. Be sure to make enough ramps and support pillars. Designing munitions that have no crossings and donāt need much in terms of signals is fun
spitters would travel longer before being in range of anything
Ideally bots are there for repairs. And the sooner you get something dead the less damage it does to your stuff
oh don't worry I agree that turrets should be in front of the belt
just saying that putting them behind could have a real reason
screaming internally
tired of placing manually? 
no actually, tired of being belt locked
belt locked as in?
I'm producing more than I can output
ooooh
fair
I had to start resorting to this lol
lol rip
because this is just backing up and it shouldnt be
yeah
ah that's why
because the belt speed to get out out isn't fast enough
you use 1-1 so if science is backing up, inserters will too
never actually had this issue
oh no I meant
is the belt permanently flowing because labs at the end are using everything
its because the output of science isnt fast enough
ah
red science? is there enough red science to consume the green
....I am deeply confused 
I'm fixing the partial problem
oh well. I hope it gets fixed eventually
3hrs it will

I donāt understand⦠you produce one full belt of yellow belts, and one full belt of inserters, but one belt is backing up but not the other?
Yeah, the science on the back end isn't pushing out fast enough so it's causing issues
I have to get red belt and make the output of science red belt and it will fix itself
Itās a 1:1:1 ratio? With enough machines a belt of inserters and a belt of yellow belts gets you a belt of green science? I donāt understand what the issue is nor its cause
There are 480 machines producing science, the input is 1:1 calculated
But I think it's having issues and I can't see why
eeeeeeeee i forgot that i had my flamethrower equipped
6 sec recipe time, 12 sec (am1) or 8 sec (am2) actual craft time, 15 items/sec ⦠8x15=120 machines; 12x15=180 machines. Thatās all you can have feeding any given yellow belt, do you have more machines per yellow belt of output? 420 machines is a fair lot, clearly more than one belt of science is being made
I think his issue is belts backing up, not machines
The output belt isn't outputting fast enough and it's over full
If all 420 green science makers are putting onto the same yellow belt, upgrading to reds would help but not solve the issue
Ok, so you have more machines than the belts can support
Yeah
Iām sure you had a reason to build it that way; but you see the results
Future proof tbh

upgrading his base? 
What path did you take to get bots?
you have bots right?
like u started with bots and armor
u didnt build all that by hand
dam
that must be boring and repetitive af
Naw, I didn't have blueprints so I was figuring where stuff was
i will try as hard as i can to have blue science up TMR
Advanced oil and then straight to bots 
After that portable bot tho
I forced myself to get bots because i had build 40k+ buildings by hand 
Your flamers seem quite close to the wall
I think I'm gonna jump straight into x1k SA lol normal SA feels too "unscaly"
BTW, if you want to future proof, I think one of the best things to do is design around Red belts and Blue assembly machines. Out of the three combinations (yellow belts+assembly machine 1ās; red belts + assembly machine 2ās; blue belts+assembly machine 3ās) takes the most space. Add a little bit for the fourth belt type if you want
I had Red belt + AM2's actaully
base update, will have red belt tomorrow and able to catapult the base
just cracked the 10mb save file size
That's what my science setup looks like 
dam i want to see what will u cook on the planets
Can't wait to get there don't know what's at them yet
No
I know there are multiple, but haven't looked at any of them, I'll decide when I have to choose. One thing about playing completely not looking anything up I guess
I've been pushed to go to the red icon one first, that's all they told me a while back, but didn't tell me why
yh go to the red one first
If I can get my red belt my production rockets to 2400/m up from 900
But that's a hard guess cause I saw the rocket was moved too
yh after blue science u have to choose from next 5 sciences
I saw one of the achievements was to do that before
research so I might go to that
@steep spindle can I add the mod to delete destroyed buildings 
That will disable steam achievements š. Your game up to you
You could replace the building and pick it back up to get rid of the destruction
Ngl I want to get there quick too lol
yh well 1kx isnt a good for that š
Exfret asked 
Is this that thing that it modifies the exe file?
a .dll file ye
Oh btw gggs
Bots
Are so amazing 
I placed 2k in a matter of minutes instead of an hour
With modules in and everything
yeah personal roboport is very slow
So I quickly made a couple of charging ports and some chests
šš
You still have to wait a long time hehehehe
Now I'll play actively again
Haven't really played this week
I'm just now getting red belt
Production gonna go from 900 to 1800-2400 real quick
I had 3k-3.6k for a long duration took so long still 
Was it constant
Desert bad start
I turned them off
ill turn expansion and evo down ig
I only have hostile biters 
Yeah
I'll show on lunch but I need a car gone have to start murdering nests soon
and make expansion slow
O-o you don't have car?
Evo might be a lil pain tho
@mossy saddle bets how many hours till i get bots?
How fast did you do it in your last world?
x1k k2se? iirc like 150-200h?
might have been lesss
nvm i think it was less
Do you have bps?
Nope
Hmmm then maybe 40 hours
I did afk a little 
Because I had to go rq
I'm not sure what path you'll take but if you take mine it's ±40hrs till blue I think
Because I had modules before it 
I have about 45m of afk
ahh that seems painfully long
bcos tbf i did have companion bots for the k2se run
I went very slow in the start 
Taking my sweet time building
After I had bots I started doing trains research
oh, maybe ill go faster then
i dont think trains are worth pre bots
might go for a pretty big bot rush with eff mods
considering biters
This also is comparing the 5hrs of afk I had in 1.1. But I had trains at 24hrs then
So in reality I get them before 30hrs I'll be on pace
I haven't done a normal x1k so I'm in a record run 
That's what I'm comparing my pace to tho
Hat them for 300hrs in previous save remember
explains why I'm an idiot now 
š§š¤
dam wth

I use way to many speed run strata
I'll show you when it turns day 
@placid epoch
That actually looks really cool
i need a bp thats sick af
it's a pain to make without bots 
48 per row still too
yep you can easily upgrade it too
yh but i ahve them
this?
Ahh you go that route
it works and is more compact then the long ones nrml
that one is 8 tiles by 40 or something
didnt they add a feature so you don't have to fix powerpoles?
its climbing


š§
all handfed until logistics + electric miners probably
i think its faster LOL
also evo is already at 1.2%...
also wow you need a lot of coal
Yeah I had a coal snake of 16 burner miners and it still wasn't keeping up
GGs when did u get electric miners and logistics? just to check my pace
this is what i have
Hour Mark?
You are also crafting a lot more intermediate pieces than I was
I think that's the kicker
its the michael hendricks handfed crafting 
works pretty damn well
i think i can get out of burner by 3:30 latest
lunch break progress almost done being belt locked
you could make more lanes 
@mossy saddle based on current pace bots by 40 hours seems a bit fast lol
i forgot how slow x1k is
ill try though
But I believe in you
Iron smelter, array?
mining for chemical science
oh god
The walls crumble bit by bit, piece by piece, but i only look on with apathy. the reconstruction is not worth the cost of time.
Feeding that is loads of fun
That looks like mine for 
Yea, it's not worth unless a section is completely crippled
300k till trains 575k till automate trains
ITS HAPPENING
WHAT
bro, I'd been asking for a rocket turret for EVER!
wtf is a bulk inserter?
boom, double the throughput
this is neat!
Its neat, but too many in an area get annoying to see past
there we go
true 1000x scale right there, two furnace machines
right next to the rest of my mall
havent got there yet
oh fair
but I think a Legendary item sounds cool
Haha it does but is it practical cost wise?
eventually yes but how long is the question
Thats what I was thinking to
the extra cost for machines modules beacons doesnt matter much
aways to go
current base photo
Thats very well organiuzed
I usually go for a bunch of smaller buids lol instead of 1 big line
for x1k definitely, for ups
do yall think i can get to bots without walling up with eff mods?
i want 1.8k spm
how far away are biters
yea im saving checkpoints frequently 
hopefully itll be fine
after bots the immediate thing is gonna be walling up
goodluck lol
wow i hate handbuilding on such huge scales
yeah it sucks, I remember hating it. its mindnumbing
1.8k red sci... gonna do green now
The race is on
the base has to hold out for 2 and a half hours
about 1/10th of default
O.o

its time!
cool fact, 24hrs in the previous x1k with over powered bots, 32hrs with all hand place and Vanilla
train shenanigans activated
Do you have the 2 lab speeds?
no I had to stop research for a sec my base about had a blackout of power

That's a huge issue I have too
Only got like 1gw of power
upgrading power to red belt right now tho
about to go into editor and make a big ass fucking reactor Boiler style
that explains a little bit...
I've got the normal 6-12 design
I did math on belts and got this
Yellow belt of coal is 33.33333 boilers. Solid fuel would be 100 boilers. Red belt of solid fuel is 200 boilers, the same amount fed by one offshore pump. Might want to dedicate an oil field or twenty to that⦠or solar or nuclear
I dont see a problem anymore...
Or efficiency modules 
Where do u get that menu
I can't find it
hover over the research dont click it
That's interesting lookin
Did you stockpile? XD
for a little bit lol
it was while I was building the coal generator
I'll show you my setup when I'm back awake had a long night of making people happy 
Good night 

fireball has you seen th boiler build?
im scared to know what youve made
You not upgraded to solid fuel?
dont even close to oil yet
beautiful. Im surprised you need that much power this early
Tech cost x1k means you need a lot of power just to get a reasonable amount of science done
first behemoth biter killed
you are so cooked
no you dont
you can get efficiency modules
one 3 belt / 100 boiler setup should get you to bots pretty comfortably
Does using different fuel types give you different results in the steam generator ?
Else I'll start producing better fuel 
Wow.....
no, with 1 exception
inserter latency legit cannot keep up with spoilage in legendary ||heating tower||
Won't have an issue with that for ages
this is my setup
yah I was gonna do a triple boiler, but didn't have the brain space last night

base: botted
i love how fucking BEFUDDLED the biters are when against this partifuclar dragontooth
i dont need sleep i need science
me working on furnaces 
i have exams in the coming weeks so angry Mission noises
so much SPM >.>
I haven't placed all my labs yet 
wish my base could hold the 2.400 spm its producing
it's not fully working just yet
now expanding all my furnace arrays now that i have bots
modules alone will upgrade my base to be above 3k spm
just some prod modules in the labs and science assemblers

how much hours are you in your run yet mission xd
nearly 61
im hard capped on SPM simply because of my laptop
how much is it hardcapped rn?
i've got like 6 milliseconds to spare and i'm saving for space science production
damn that's horrible will you survive 1.8k spm of space?
mabye not
actually, probably not
xD how much spm do you have rn?
2700
well, about to jump to 3100 due to some prod modules
happy sitting at 2400 lol
You can always get more later on
Main thing you need is a PC that survives lol
I'm 90% done with building my 3600 blue setup
since i'll be able to get WAYYYYY more ||once i can go interplanetary||
im pushing straight to the rocket RN
im using 200 MW on my fucking roboports as im building my rocket launch facility
(and upgrading ALL the belts in my entire base)
ooo you have a bp for rocket launches?
yes
10 RPM without modules in the silos
some base upgrades took out one of the red science ore inputs temporarily
im constantly being pinged by bots suiciding into still burning flames after biters attacked a section of wall
"I'm not addicted I can stop any time I want"
Mission you should probably study for your exams 
we are climbing
big prog
Can this nightmare end
oh thats nothign to what you will have to do
while true, I was just happy this finally happened
how its not even 400mw is beyond me
Once you get into space things are gonna get fast
modules down
if all goes well i'll have my rocket by the end of today
Chem Science was near immediately blasted
I have about this much Blues
Chem Researched, and 50hrs in
Pretty sure I haven't seen him say that XD
He has knowledged his addiction
im not an addict im the entire fucking drug trade
11.5h per day 
+faq sleep
im replacing everything with factorio
actually, i got 4 hours of really, really good sleep last night
you havent played enough
I don't think 4 hours is a healthy amount 
Lmao
its only gonna get more
the factory can grow outside with a laptop, food is easy to eat when you are watching the factory grow
i do
i just leave factorio running on pause

dedication
Ooh you're afking
no, pausing
well,
i did afk overnight because i had literally nothing else to do than to wait for the rocket to research
That takes quite a bit of trust that your base works
With biters
i made a backup and i have bots on my defenses
so
it begins
Oh ig it's fine with a backup
How many hours total?
71
Oh wow that's fast

No companion drones anything?
pure vanilla
rocket in sub 80
im bottlenecked on fucking lab research speed 
i guess we doing 2250 spm now
actually i wont have that
just gonna add some more power plants to the grid to keep up
2.2 Gigawatts of burner now
actually i need even more
im forcefully getting more science out of my existing infrastructure 
??????
i've sustained 3500 SPM for well over 10 minutes while dealing with a petgas shortage in chemical science 
So, I've got to Gleba
And I need || eggs ||
Ant the only way to get || eggs || with || clean hands || (achievement) is going deep into the wilderness for the || strongest fish ||
Now I'm loading my old save and getting a || tank ||
This is the source of your biter problems ig
You should probably move to solar to save some ups I bet the biters are a very big part of the ups cost
That is insane
aaa I wanna click the black bars

I noticed pausing the world still increased save hours of you weren't on the main menu. I haven't been afking if I can help it yet

A million science packs just took you 8 hours. That's crazy
How many hours in game are you right now like 80?
I just hit 54hrs and researched chem last night
biig
Makes sense, and the spoiler is probably a platform, but I ain't clicking it
I'm 25hrs behind you and just researched blue's, if I had a build going I might get there
Two hours after arriving on Gleba I've noticed my music was off š
Are you doing Quality yet?
All I've got so far is a q2 tank and couple of q2 legs
@steep spindle are you gonna yellow/purple first?
researching it rn
space science is gonna take centuries to do
Hmmm
sorry, space science is gonna take centuries for the machines to make*
True
It's not slow, but the mining speed is poor
Actually why don't you just spam rockets? @pseudo echo
space age
Thats why I'm asking
Can't you just spam rockets?
I mean this sort or rocket
well, i do plan on doing that once i get a good enough platform design
I have not gotten quality yet. I have thought about researching it though
There's an achievement for going to space and doing a space science research on one of the planets before researching purple or yellow science. I want to do every achievement I can in this base as well
Yellow and purple tech can be totally subverted too
Whatās your first planet choice?
I guess once youāre in space itās probably going to be all 3 planets for the new machines
Before any research
Thatās the interesting thing about space age, the cost of rockets, quality, machines, are not scaled with the multiplier
Volcanus, but have no clue what each do, was just suggested to go that route
Yeah thatās definitely a good idea
Vulcanus or gleba first
I think gleba looks super promising too
lolololololol
time to start modules I guess, gonna do the 3 50k's first
what?
I went to Gleba
And I still don't have artillery
Are you doing that as well or it's red for you
?
Can you screen your Artillery achievement?
The Hands one
with red gear
CtlrF arty
š¤
^
What are y'all's thoughts on a steam battery? I'm not close enough to get solar and nuclear is too far away
just place more boilers and engines
a battery is just camoflauge of a power shortage
@marble stream
delving into quality a bit, mainly personal armour
attempting to get the deplete an ore patch achievement may have just became simple
was trying to find one early before the mining prod and crap kicked in
pressing onwards tho
dang thats a big base for just red/green
Yeah and the 2 steam arrays are 720mw
almost a gigawatt at red green science, fun times
Yeah it's crazy š
closer
maybe i should "give in" and just do space age x1000 like all the cool kids.
what kind of world settings are standard and acceptable for this?
it seems everyone's cranked the ore up a lot.
default ore, do it
is anyone else doing it with default ore?
anyway, how about biter settings, also?
i'd just like to make sure i start in a similar way to everyone else.
600% deathworld, 17% starting area, 17% ores
Though non jokingly if you want biters, 600% starting area and turn down expansion to be quite low and evolution to roughly 1/10 of original
And well most people would do 600% ore richness and size, frequency is up to you
If you want a big challenge go 600% biters, and down turn down evo settings that much
Dear God nooooo
well, i might want peaceful mode.
x1k on deathworld railworld settings 
what's everyone else doing?
Eh with 600% starting area it's quite peaceful at the start
Idk why I typed biters
You need to be prepared for the biter situation though
i'm not even good at dealing with default settings, for the record.
i had to completely quit the SA default world i was on because of this.
If ur doing this the first time, maybe peaceful mode or turn down evo by a lot
that said, i think i got maybe the worst ever seed.
If you got an endless desert then...
barely any ores, no oil except for really far away, desert.
Also, get a good seed if you do biters on x1k
Or turn up grass and forest in mapgen
okay, well. no-one's saying what they're doing so i'm just going to go max richness+size, peaceful mode, all other settings default.
I would recommend not turning on peaceful, you can turn down biters a ton but can still have some warfare
Especially for the other planets
won't they evolve really fast because of all the pollution i'd have to produce to keep up with the 1000x science demand?
You can turn down evo by a lot
i'm also just very bad at dealing with biters.
And also, efficiency modules
but like, late in the tech tree. surely i'll be so many hours in by then.
You build walls.
yes, i've never really figured out how.
this is why i've abandoned almost every biter world⢠i've done.
like, where do i build walls, how do i maintain them automatically, what happens when the resources are invariably really far away and surrounded by biters and past my walls, etc.
600% starting area turn up grass and forsst
You have more leeway than you think you do
The route I'm going is 1.8k red/green, eff mods, 1.8k blue, bots, military, cuckbox, upgrade to 3.6k and secure perimeter
Bots and trains
Since it's x1k machine costs are like a tiny fraction of science costs
and i've never really figured out how to maintain bot walls either.
You can spare to just stamp down a wall blueprint onto biters
i'd need to supply them with walls and ammo and bots, and have a highly non-convex possibly very long bot network (bad).
On this scale, train resources to individual bot pods
sure.
Don't connect them all together in one network
the barrier is mostly mental. i just never was able to handle all of that overhead just to get resources.
damn you WUBE!!!! you can't cheese it š¢
this is why i play in peaceful.
And you can build a square wall
the Dev's of this game I swear
Nah you won't have a resource problem in x1k
It's quite slow
i don't know what to do with expansion settings.
Way slower than the biter issues in normaler science multis at least
You can turn it off if you want
i've kind of lost motivation to start this, anyway. i was hoping someone would just tell me what they were doing.
Well that's what I'm doing
oh, were you?
You can try what @steep spindle is doing also
Yes
it's all continuous biter nests outside my starting area
big Progress!
and
the base is starting! and what other than to kick it off with the Dedicated MoW. Or for the rest of this place through know as "The Mall on Wheels"
seems like i overbuilt space science slightly
still getting 60 UPS, but barely ĀÆ_(ć)_/ĀÆ
its climbing
don't forget to take care of your health too mission rest is useful XD
i have begun overnight afks simply because i've had literally nothing else to do but wait


cute
