#High Science Multiplier
1 messages · Page 15 of 1
where did the 85,000 go
I dont know lmao
Satellites?
have you accedentally destroyed some
Time for a new forest area, this time I wanna try to restore all the dead trees from my coal power plant and old iron smelting array
Not 60k worth haha
up to 30 airships now, and im gonna need a lot more from the look of things
also on the hunt for natural diamonds to get advanced crushers rn and its taken like 20 minutes scavenging the map to find 15 of the 17 i need
Im only moderately regretting this idea due to how painful airship routing is
Hey atleast it looks really cool
yeah :(
Congrats!
You are a madman
Full yellow belt out? Gratz
I'm playing Warcraft until 10/20
this playthrough will far exceed 2.0 release date.
far
i will NOT get this done before 2.0
in fact i am aiming to have 2.0 features used for chemical science onwards
i just needa find a nice place to get 26 ish belts of iron ore
i'll upgrade to 28 just to make it a bit nicer
I have to get back to working on my x1000 save
I started it so long ago but now it’s just sitting unfinished
I don’t want to deal with fluids…
I at least want to finish it before 2.0
You can do it
I'm playing wow till then haha
fluids are the bane of my existance in my 1000x world. half the problems are fluid related I feel like
..probably because I dont do that 
in my 1000x save, all the oil processing was close to the patches
I should have done that, I just have 2 massive refinery areas that are train in train out
im booting up my 1000x save to see exactly how i did oil
here is the chem sci build
technically, im doing oil processing before iron smelting
purple science setup
and my yellow science oil setup
simple: have the processing be close to the patches, and the patches be close to a water source
thats really smart
I just made a refinery section, then trained that oil to a seperate area for the sciences. I am at a 10K spm scale so it is a lot bigger than your doing
I've hit a million panels
That's a lot of frieking power
What's K2IM?
neverming the pathing, the goddam barrels are making me lose my mind
I tried to make a system to auto-stock up my fuel supply airship on barrels but now there's empty barrels everywhere and ships not getting fuel
I even have airships stopping because all their spent fuel slots are filled up and so they can't start on the next barrel of fuel
y'all wanna see something even more stupid than using wood to power my base?
wood-assisted arc smelting
an advanced forestry at full throughput gives the perfect amount of CO2 and O2 production/consumption to sustain 4 arc smelters
which is effectively 5 ingots/s at the cost of only 1.667 ore/s
and while I might throw in the towel for making power with the wood and instead use nuclear by the time this happens, wood can eventually be processed into ethanol-based plastic and rubber at a 1:1 ratio
and also the minimum area needed to supply 50 trees for a 100% throughput forestry is only 13x13 tiles, which with some generous rounding means I'd only need to use 1/4 of a chunk for the trees themselves
I guess you didn't have basic logistics up to this moment?
k2 gives me logistics in basic tech cards
i am still bottlenecked on inserter speed so fast inserters is the first thing im researching
I kinda accidentally poked into this channel, and curious how you'd even mentally wait out pre-logistics steps on 1000x
Oh, cool.
in vanilla you get long inserters with automation for some reason
and that is your underground belt
you dont need splitters in well-planned factory
just set up 900 SPM of red science without spillters and you are good
next up: fixing some bottle necks, then working on green science
im not sure if i want to aim for 900/m of green science - that is 3k+ electric miners 
Waiting is bad, but as Mission said 900 is a good target for the first one. After I got logistics I cranked it to 1800 as quick as possible
Yeah, I guess I need to play more 100x to get out of the "I'll just setup something bad to get proper tools..." mindset
And stop waiting as much
I completed my x1k base in 400hrs, but I'd say easily 50 was afk time
And I hated that feeling
for 1000x, the mindset should be:
make a medium build that works, then upgrade to a bigger build once that becomes feasible
for me, though...
i wont be able to nicely increase my builds for a very long time
i said that i will wait until SA releases before i invest too much into the rail base, but mabye not.
i'll almost certainly have supersonic locomotives long before SA releases
aparently IM for K2 is getting removed soon
im like the only person on this entire planet who is going to be affected by it
Rip
You should tell the author your doing a challenge with it
So does K2 IM double every recipe? Meaning that a 5-step chain takes 32x as many materials?
Yes
Every stage of the game is completely fucked over
And the final research alone reaches into the trillions of resources.
and that's before 1000x science costs?
oh god... yeah lmao
but, yeag, i think the total mined resources without prod is 4 trillion ish
k2se+bz 1000x when?
👀 wtf
that is not the official ato pack
oh... it was first google result so went with it
This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This mod pack will take a while to complete, so be ready for the long haul.
complexity wise it is comparable to pY
roughly
more complex early game, slightly less complex later game
not a soul has beaten it
ooooh damn
heh the last image looks similar to my current warehouse bus thing. I need to refine it a little so the spokes can push back into the bus, and for the bus to be bidirectional, but it works okay™️
yeah... im laying the k2im1000x run to rest
I think I should post in here
I have a mod which allows me to handcraft all the buildings and modules
?
what mod is this?
I really can’t say I fathom this
It's a multiworld through Archipelago
oh god

How long is the start on 1000x in vanilla/K2?
Also curious about what mods you people use, of course you wouldn't build by hand in such a modifier
Some do build by hand
This what I used
Nano bots or companion drones
Is a good bot mod
fairly long
steam power and basically all of logistics is locked behind affected techs
I like the normal bot mechanics so I prefer Faster Start
as opposed to Nano Bots or Companion Drones
I built by hand btw lol. If you apply some of the speedrun style building concepts it’s not that bad
Kinda a practice in that style of building where you minimize mouse movements / player actions
It can be fun, if you aren't me who had the "20 hrs played, restart" issue for something like 500 hrs
I had practiced fast building quite a lot
FINALLY got blue circuits going
this was a nightmare to set up
but now I have enough to get 5.6 electrum science per second, and up to 7/s once I get prod module 3s
I dont think I'd mind as much if the complexity of electrum science wasnt basically all in this one piece of it.
The other three ingredients are
lead + steel + acid for the high capacity battery
chrome ingot + steel ingot + nitrogen for steel foam
chromed plate + rivets + electrum for null effect plate
And none of them are nearly as bad as this, even the null effect plate doesn't come remotely close
...also I need to actually address all of my resource shortages coming up; chrome plating production is only half of what it needs to be, basically every smelting block I have except glass and silicon wont be making enough, and Im making like a third as much plastic as I need
Vanilla not too bad, you can get setup pretty quick (especially if you use companion drones), K2 is a lot more painful maybe like 20-50 hours?
You need some kinda creative ways to get around no tech in early game but once you figure something out it's mostly copy pasting
Factorio's big base building in general is "Figure out, and then copy/paste"
are there any mods to increase the tech cost multi beyond 1kx?
Quite a few
Oh it’s capped at x1000?
I remember a mod called Omniscience that increased tech cost based on how much the previous tech(s) costed
I made one that's unreleased cause I don't want to make it work fully that multiplies the cost on the prototype
can the devs increase the multi? 1000x has been beaten, i wanna do more
Just wait until you can do 1000x SA
try expensive recipes too
I think the Devs want the game at least "beatable" within. A time frame.
They may feel over x1k is to long
People who aren't out to toture themselves won't put x1k anyways... I think it's quite reasonable to add more
But beyond x1k I doubt that it'll be fun
Just a hell lot more copy pasting and waiting
I think beyond 1000x it is more of a "not enough content" issue
X1k is more then enough for me lmao
If you want more just start combining overhaul mods
Or do py x1k
Will keep you busy long enuff
imagine 1Mx
Hmmmmm
I wonder what modpack would you need to make it possible
Even my Dupebox can only boost production for around x100
That sounds like a computer is just asking to be set on fire
I played the x1k with the mindset of "try not to afk" and still had problems
dupebox was the one fixing with lag right?
with enough money everything is possible! ^^
It's my mod that made basically factorissimo where one box worked with multiple IO buildings
It was not feature-complete enough to properly use it but well
IIRC there was a same-feature mod but I don't remember which one
might not be a viable sollution for my run then?
Since I'm pretty sure UPS will bottleneck me xD
Well, do you mind having power production to be built inside the buildings?
If you don't mind it should work well enough
Also I don't remember if you were able to deconstruct the boxes
So, well, @mossy saddle try it in a lab word
👀 I'll have to definitely try and fool around with it
Yep
Try to build a small cityblock with 1 out belt (matter to rocket fuel or whatever), and then dupetile it into multiple huge cityblocks
UPS cost scales lineary with the number of IO belts in the real world in Circuit Network UPS usage (as each belt is circuited)
I'll try ^^
I know 2.0 is making things easier to scale up with quality, and bigger buildings like the metallurgy thing
Maybe x1M with spage
Do you and @marble stream wanna collab on making a mod that does something similar to dupebox but less scuffed
I had an idea which is to compile production lines into a simple i/o box
I'm in
My Dupebox concept was "use linked belts and combinator logic to make a lua-less structure which can safely dupe items".
I write mods in Typescript btw
U r the only 1 who do x1000
We need ur help in UX testing
Basically we need to see your current dupe-less designs so we understand how it's tiled and what to we need to dupe
BTW @mossy saddle some screens plz
Show your hugeest factory that would profit most from duping it down
just crafting or also power and lab?
The one you have at this moment odc
The ones you have at this moment and had before
I'll show you some thingies (I still got to fix my oil but first modules hehe)
Hmm
I don't think it's possible to reliably make DupeLabs
Well, it's true for everything, so just give us all the biggest designs for now
the other builds are the same just slight differences with belts
and recipes ofcourse
my biggest smelter (I got a couple of them pasted everywhere tho) and blue science should be my biggest assembly if you count belts in it
Hmm
@.papaatje.#0000 how much do you need dupe-boxes before armor bots, before roboports, and before logi-chests?
How often would you deconstruct/upgrade(e.g. stone to steel furnaces and mods)/add more tiles ?
in sek2 you get loads of different mods so that would happen once in maybe every 100h depends how much you tryhard xD
and I'd switch to efurnaces when I have beacons but then it'll still take a very long time to get both of those due to all the different science packs
I don't think much deconstructing will happen just letting the base die out and send the rss into space
And this?
would be good for early game mainly due to me not having to walk 2m to the opposit side of the base (before trains)
in late game it would be alot more helpfull due to the assemblers being even more big
Those are important questions, because building with and without logibots require different logic, adding more tiles is almost impossible because you can't properly calculate it, so it requires deconstruction-reconstruction. Upgrading is as easy as going into a box and spamming some upgrade orders tho.
Hmm
Also before trains
bots is alot more painfull because I got to go into space for certain boxes
@mossy saddle what's your preference on IO types?
There are only linked-belts ATM, but trains, chests, pipes and accums may be possible as well I guess
Maybe also something else idk. Tanks?
maybe accums would be nice but in the modpack there's different levels of those so I don't really need that anymore at a certain stage
pipes could be handy if you count the oil production line?
I mean power IO in general
Currently all you can do it to steam up the free water
maybe if you could size down that solar field it would be nice takes alot of place 👀
You can't, dupeboxes have the same scale inside as outside
does it have a hitbox
On the surface it's just a bunch of walls pooping pollution (they can be destroyed ofc, then you lose the box forever as you can't rebuild it)
so meteor impacts and CME's can damage it too
Hmmm
Sounds like a hard problem
else it'd be a cheat to go against those disasters xD
Yep
This is going to require damageable structures on the outside
Are meteors single-hit?
There's a splash zone
I mean, if the damage is single-tick I can't rebuild entities on the surface
I think it's single tick let me confirm by someone
Hmm
I think I can manage this for that exact case, just reshoot the meteor if it damages the box
@vagrant anchor so what's the plan
Isnt it lua
Can start with only belts first (no logi bots especially since that complicates things with SE), the player can submit a design to compile, it gets simulated with fully saturated inputs, where all the items and fluids and power in every container in that design is tracked, and it's matched up against a calculated version of the production where all the easy-ish bottlenecks (belt throughput, imperfect ratios etc) are taken into account, and it's let to be run for a while and the averages are compared if they are close enough then it passes and then you have a production line that you know the average inputs and outputs of
And maybe it can be added in as an entity so on restart it will just become a single recipe
I haven't either, but well first time for everything
Well, TypeScript does not work in browsers as well, but did that ever stop anyone?
I use https://github.com/GlassBricks/typed-factorio , love it
Didn't play with JSX GUI tho
That math is why Dupebox wasn't implemented that way.
What about random recipes like uranium enrichment? What about blocks that can produce item A OR item B depending on the request? (e.g. any of 8 Bob's ores in Seablock)
What about upgrading blocks with t2 buildings and mods and beacons?
Etc, etc
cc @urban olive we're so back
(@vagrant anchor proposed to team up to rewrite my Dupebox)
🎉
The factorio discord has several people doing High multipliers, including a group doing 1,000x on Clustorio
I wonder if you can do x1000 on archipelago
And the 10/21 x1k Space Age Edition with 0 mods will exist 🙂
i already have the 1/12 sushi ready
Finally got logistics science!
I wonder how long it's going to take for it to update to 2.0
Erm, npm run regenerate-from-docs?
the docs are probably changing, that's what I mean
Even their json format?
yeah, I would not be surprised
Doubt that, it was basically an equivalent of JSON Schema iirc
I guess if parsing is robust enough it's fine, I don't mean that it would be changing away from json
just that there's probably going to be new or different fields
I guess it's better to just ask devs (or wait for the October)
Anyways
Oh ts to lua conversion
That's why it's taken as the average and if actual production isn't similar to that in a pretty long period of time it fails to compile
I think during that time it takes to compile the original dupebox simulation can be used, with linked accums (that are coming in 2.0?)
@vagrant anchor @mossy saddle let's make a call this week and write some googledoc on implementation details so I can start building something
@urban olive you're welcome as well I guess
I'll stream coding in voice chat and make an anyone-edit googledoc
My schedule is unpredictable for a while. I'd appreciate a few hours warning . I'm in New York's time zone.
Currently EDT, GMT-4
@vagrant anchor @mossy saddle @urban olive if you would like to mod of discuiss I gonna be here until ~<t:1723928300:T>
Time zone?
I might nip in for a bit. I need to get ready for afternoon visits, then recover from them.
And the drive. So much driving.
GMT+3
Basically I wrote I'll be here until midnight
Here
Here for just under an hour.
Also here
#switch-it-up
hmm
Could you show me the best build to dupebox?
I don't see you. https://discord.com/channels/139677590393716737/1035436163693031485
lemme get to the phone
Mkay
- CITY BLOOOOCKS
- trains are great
- will show what I make when it's working
- train boxes gonna work with ANY throughput with 0 ups as you only listen to train stop events and copy stuff in bulk
city blocks are always handy dandy
city block?
Mixed ores o-o
I honestly do not know if I am cooking
I think you drank a lil to much today lol
Timezones lol I'm in UTC+8
you are cooking
but using raw crude oil instead of gas 
@vagrant anchor send me your biggest save plz
As for further builds:
I think the first thing to dupebox will be City Blocks so I need some great samples
Requirements:
- Train IO. All the inputs and outputs should use trains only (except power poles)
- Small scale. Each tile should process 1-2 belts at most. E.g. one smelter line between beacon lines. So it only has one train every five minutes or so.
- Big duplication. There should be 10+ copies of the build
I guess this build is a good example
I lost my saves unfortunately, but I don't think the thing to dupebox should be city blocks, they can be train input and output sure but city blocks are a really inefficient base architecture ups wise
Why?
And what would be an efficient arch?
Lots and lots and lots of junctions, pathfinding is expensive
A use case specific planned out base layout that allows everything to flow naturally such that there are as little junctions as possible
And many steps fused together into one
And I know the pathfinder has a branch limit but it is still way less efficient due to signals and all that stuff
And with dupebox abstracting away a large portion of ups consumption the train network in a city block will become very significant
I call anything train-based "city blocks" lol
hmm
you can have city blocks without trains
and you can have trains without city blocks
Oh
Yeah train != city blocks. That’s just confusing and unhelpful
Okay, I'll update my definitions accordingly
What's a fitting name for this arch then?
A particular flavor of modular train base
🤔
Anyways
I'll keep my previous point of "trying to implement cityblock-compatible tilable train-based system"
You could also do direct insertion from train to assembler to train to save a lil ups
UPS don't matter for dupebox contents because it gonna be duped anyway
Scale generally doesn't matter as well for the same reason
So it's all productivity aaaaand that's it
maybe also power usage but it's little anyways
Ups matters for my PC I don't wanna blow it up yet xD

Lol
2 months away from computer frying
I've tried to ask AI for an image of computer frying and apparently that didn't work
You can generate an image irl 
I don't have a deep fryer
And more then that I don't have small enough PC for a deep frier
While it's running, drop in some salt water
But that's not frying.
I gave it a shot with Amuse and various models, the images were good, but not what I had in mind.
apparently frying a PC in oil is a concept too wild for AI
Yep
Latest models can do "astronaut riding a horse" fine, some can even do "horse riding an astronaut"
Will frying computer be the next theshold?
talking about PC's frying, I'm upgrading mine next week to a 5950X... not useful for factorio, but should be very useful for non-gaming tasks
what was the result?
i love seeing what these image gens do with figurative language
It was either a PC-like stove, or a laptop in potatoes
I didn't want figurative
I wanted to make a literal deepfried laptop
Hmm
just google hard enough. it already exists
Geez
That hurts to look at
failed frying should have a nice crust -1 point
What’s going on here
Frying pcs 
Mkay, I have an RFC
### Train Multiplier Algo
1. Box blueprint is made by copying a wall-surrounded rectangle
- when selecting with dupe-selection-tool
- find dupe-train-station
- otherwise exit with "no dupe-train-station" message and put a new dupe-selection-tool to hand
- find a rectangle made of walls and gates
- otherwise exit with "no wall/gate rectangle" message and put a new dupe-selection-tool to hand
- make sure there are no entities outside the rectangle (except rails)
- otherwise exit with "entities outside rectangle" message and put a new dupe-selection-tool to hand
- make a new dupe-blueprint
- copy the selection into blueprint
- replace all entities with their simple-entity counterparts
- copy items in object as requests
- keep module and item requests
2. Box initialization is avaliable by opening the dupe-train-station
- when opening a train station GUI
- add a panel
- with "Initialize" button
- with text showing how many entities are built (updates on GUI open only)
- when pressing Initialize button
- find all the stations with the same name on the same surface
- check that all the builds are built
- disable all the built entities
- create a dupebox
- revive the blueprint in the dupebox
3. Dupebox works by copying the trains
- when train comes to a dupe-train-station
- the train gets disabled
- if not all the same stations also have trains, exit
- clone the train into dupebox
- move the train contents into the train in dupebox
- If the contents are different, show error message
- when the train is trying to leave the station
- if it's a dupe-train-station in the dupebox
- copy train contents to the trains outside the dupebox
- enable trains
- move train shedule by one
- destroy the train
4. Power may be transfered between surface and dupebox
- you may build dupe-charge-accumulator and dupe-discharge-accumulator
- dupe-accus have enough power for a day (7 minutes) of work
- the max IO is based on the sum of all entity consumption (including accus)
- so beaconed builds may need some extra unused entities to balance the power
- the max charge is based on the consumption of entities in 1 minute, plus accus charge
# Plans
1. Water may be accessed in dupeboxes
- if the tile is landfill, in dupebox it will be mineable with shallow-water underneath
2. Ores may be accessed in dupeboxes
- if the dupebox contains mining drills, ores shared in the boxes will be cloned into the dupebox
3. Objects may be damaged
- if any object in box is damaged, dupebox will be paused until it repaired and/or revived
@mossy saddle @urban olive @vagrant anchor
You liken't my markdown?
(Actually, why didn't I post it as is, Discord does support markdown)
That looks very interesting how big can designs go
I'm using dark version of discord and the brightness flash banged me
Aren't code blocks a bit less dark grey?
I'm making v2 with primarily trains IO so
So pls read my textwall (╯°□°)╯︵ ┻━┻
Yeah ...
It's just what happens when notifications are on and you don't check it for a few days
I turned them on when I'm actively in here, else they are off
Are you working on dupeboxes again?
I was the one that made the similar mod but gave up because I would never be able to beat you on performance with my approach
Me trying
What was your mod and your approach?
Cant remember the name but its under my name on the portal
I did everything in Lua lol
But I tried to handle building stuff in the boxes properly
Mirroring with ghosts to other boxes etc
Might be useful if you wanna do something similar
Actually I did everything in Lua too lol
I didn't use GlassBricks lib back then
Ah I meant like my entire mod lived in the on tick handler
Oof lol
It was a few times faster than vanilla at least
But that’s not saying much
Anyways, most of my factorio modding is in TS so I should really check that out
How well does the scripting transpile, and does it work well for UI stuff?
Idk didn't try jsx yet
Surely there is no way it supports just
I doubt it will help because I spend 50% time writing docs and 50% time writing libs
Lemme check anyways
I spend 90% of my time moving data around and figuring out why my pathfinder goes in circles
And my power networks spazzing because I didn’t go for the heated steam style of power transfer
Also I've failed to tint the walls idk why
Haha
BTW, any idea how to make power transfer?
I went full soft mod on mine, no prototype stage. I am over that though
Yeah, play with the EEI
Figuring out how much your active box is drawing is the hard part
Ackchually Dupebox also didn't require any custom stuff
(Well, maybe infinite-speed linked-belts but that's it)
Combinator magic helps alot
And bufferinh
I want to stay away from them a bit longer
Not I go all-in into buffering with trains IO
Figuring out how to do bidirectional inter server power transfers that respects network priority with solar panels and accumulators is the thing I am currently stuck on
Why
All I did use is the most basic
...
Okay they were difficult
But simple
Trains aren’t so bad outside of pathginfing
Hmm
Wanna try my mod after I get something at all working?
It handles only making blueprints so far 
Why are you asking tho?
I want to prepare my stuff for multi surface
I know for sure my minimap doesn’t work and probably not the train teleporting either
And definitely not worldgen
I'm actually considering teleporting the box to the same surface to something like 50,000, 50,000.
I am not sure if I understand how that helps
I don't have to care about daytime and SE surface limitations with that
Oh right I didn’t even think about day/night stuff and I suppose surface limitations can also be an issue
Maybe just treat different surfaces as not connectable, so you get one primary of the build on each surface
So use trains as the syncing thing?
Yep, that's the plan
Sounds good to me
seeing that 1000x slower factorio game that was always online in multiplayer gave me an idea
once spage drops, what if multiplayer high science multiplier
can probably go more than x1k as well
x1,000,000 is a nice round number
well unlike Space Exploration, Space Extension, or Stellar Expedition, I can't call it SEx
I honestly think that SA is a less unfortunate shortening than Spage
Like just say it and feel the way your tongue moves in your mouth
Factorio: サ
Factorio feels worse to say absolutely
Just call it SA
SAX? 🎷
🎷
I'm 80% sure that was a point when they've discussed the name lol
They were referring to it as “the expansion” for a long time
1 month 17 days
until texas
Poof
X100?
Ah, I've been engulfed in Warcraft
Would you stream this? I’d love to watch
I like the older layout of the tech tree too
I can stream it in discord
If you’re free in six hours or tomorrow I’m not busy
In six hours it's going to be 11pm for me, so probably not
Oh we’re on the same time zone
I'm live right now
LET'S GO!
doing PY on science multiplier is crazy, god speed to u
And AB
That playtime for logistics lol 
Why such an old version of the game? Which version is that even?
they wanted to play a mod not available for the current version
0.16
Ok well technically it is available for the current version, it just doesn't work as well (because king abandoned it and I've only recently started working on it)
which mod
the one in his name, pycoal touched by an angel
well, the 1kx seablock run i was apart of is completed now (we're celebrating the completion on Saturday)
Less than a month away!!
Automation science done! 3,500 science packs in total so far (2000 for logistics, 500 for mechanical refining). Almost two days of playtime. 
Dare I ask what multiplier and modpack?
PyABCMSPMTBIx100
On expensive mode and MomoTweak very hard preset
Basically the madpack for this: https://www.youtube.com/watch?v=dY2nxVNBHQs, but with x100 science instead of x5
Support Vueltero on Patreon:
https://www.patreon.com/Vueltero
This is my 5th timelapse of Factorio. The main mods I used are: all the Bob's, all the Angel's, all the MadClown's, all the Pyanodon's, plus the 30 new science packs mod, and with the help of MomoTweak mod to add all the complexity of the previous mods to the 30 new science packs. Al...
Man I can't wait for x1k world unmodded
perhaps I should have done x1k
I can't figure out what most of that acronym is supposed to mean
Py, Angel, Bob, Clown, More Science Packs, MomoTweak, Bio Industries, x100 science multiplier?
Pyanodons + Angels + Bob's + Clowns + MoreSciencePacks + MomoTweak + Bio Industry + x100 Science Multiplier + Expensive Mode + MomoTweak Very Hard Preset
massive :O
This thread has gained quite the following 🧐
It's a cool thread
Current numbers to infinite science x1k rounded up to the nearest million
54M
54M
45M
28M
21M
29M
I wish there be an option to make only finite sciences to be multiplied
I wish there was an option in base game to do the opposite. Turn the multiplier off at infinite tech
That's what I've said
Me too
Ooh, finite not infinite
Misread my bad
Can't wait to dive head first into Space Age tho
you can just research all the finite techs then turn it off
but I want my Infinite Productivity now (╯°□°)╯︵ ┻━┻
Hiding in here will prolly still spoil things 😭
I can't imagine a 1mil/m SPM and not being able to do things with it
What was the smug for haha, I just want to be in a hidey hole in discord with friends that don't spoil lol
im gonna spoil it all now /s
Don't worry, there are still tech foo, tech bar and tech baz that are very cool
I wonder if they will properly implement baz tho
The ones whi read FFFs may understand why I didn't understand this message first time I read it

I don't read any
So I didn't want spoiled, but was informed on the 14th the gates are loose
The thing is, you want the infinite productivity to do things properly
It changed balancing
so whats the point of mining prod? is it to make the patches last longer or give more throughput? If its to make it last longer, I dont think its worth it to research on 1kx because it costs so much. If its more throughput per patch I can kindof see the point of researching it
The bonkcat emote is funny
This
I feel like it might be both
But last longer sounds more reasonable
It sounds reasonable until you think about the number of patches you have to eat up to get that 10% bonus
Don't you need the first few for silo anyway
Unscaled mining would allow to actually decrease used patches
Unscaled damage research could allow actually playing with biters
i dont think so
yeah thats an option its just not 100% 1kx at that point.. I can see arguments for why youd want to thoug h
Isn't mining prod one of the cheaper infinite
yeah, its just a linear increase
You can play on whatever multiplier with biters as long as killing cost is below 50% of ammo pollution cost
Tbh I'd be interested to try no-pollution-consumption by trees/floor so I actually have to pay for it
non 1kx, I like using attack cost modifier instead so I can still use trees strategically. 10% means biters only need 10% the pollution to spawn
Yep
So x1000 just makes it useless
And for exponential it just drops last 10 levels
I kinda want to see what would be the most beneficial research in infinite for x1k
SA or vanilla?
SA, I think
Scaled on 1x?
Vanilla seems obvious to just go bot speed
I don't understand
With 1000x finite multiplier and 1x infinite it'll be productivity
With 1000x finite it'll still be productivity but it's level will be lower
Oh if it's x1k all the way productivity would help but most beneficial early
I feel like Mining prod would take forever to actually pay off
I dont want to comment unless you dont mind me spoiling one thing about the tech tree regarding infinites
That's fine it's infinite tech 😃
Well,
alright, ill word this vaguely. In space exploration there's more infinite researches. Some of them do not require all the endgame space packs as well
🤔
Rocket part reuse lol?
I knew about the SE infinite science, never made it past the platforms tho
oh i thought that FFF was after
Space exploration the mod
ah
I saw that science, idk about your FFF tho
Not requiring all packs would be an interesting take
its interesting for sure
You have me wondering, but not curious enough to go hunting
thats why im being quiet lol
I've always appreciated you being chill about not spoiling and asking if you could spoil
Outside of what you've said and that 372 FFF I don't know jack crap
I just know you spent a lot of time trying not to spoilered so im respecting that lol. Theres other channels for spoilers
Taken some mad determination to do
I bet haha
I did read every FFF, if you didn't it's cool too
I stopped after 372
10/21 gonna be a wild day
Thats the week after my midterm so I will have time
10 days 
Hope we get the actual ||Christmas tree|| we've seen in
...in which one
Firing Christmas Trees LOL
390
@steep spindle you didn't see it
Nope
oh no I spoilered a christmas tree 
so speaking of trees..

That's it the SA world has 600% trees
Never running out of fuel ever again
2.0 trees are much better
They are much less fucknature
+faq fucknature
We now have a lot of FUCKNATURE in SA but the the trees are fine
Today devs said: If you were fucknatured,
When this happens to you, I invite you to turn off Alt mode and appreciate the view. It isn't a sight you get often, so enjoy the moment.
lmao
LMAO what
we'd have to spoil like 15 different things, you'll see eventually
Me, every time I read something about spoilng something
Sorry
I wanted a close experience to like when I bought factorio and knew nothing about it
don't be, theres other channels to discuss spoilers in haha
Cool
Yeah, but that gets let loose in 3 days
Yeh
I gonna leave the internets
yeah its just gonna get chaotic to control it all when anyone can share anything they see ingame
That's another reason I was gonna hide here
Peoples like Nilaus will spam the whole internetes with their awful builds
oh no 
☠️
🤮
His builds take way to long
Yeh
I looked at his mall prints and immediately didn't like
The science books aren't bad
I just dont like people who are new to the game get a premade book by someone else
too clean and easy to make, add some more spaghetti
There was some, it's just cleaned up
I was gonna say the only downside is the mass amount of infrastructure you need to get to red science but you have 2 seperate areas for it! genius
That's clean
I'm adding beacons to this tonight to try and crank more purple science
Makes 80i/s right now
Wanting to crank it to 100+
Gonna be cranking it to 60/s belts and beacons
State of the base so far, going for basic chemistry so that I can scale up my sand production (basic chem allows me to turn tailings into more sand)
Outposts
@steep spindle take this @Unspoiled role made by me (I asked mods)
Lol
Bro actually.... Thank you I just saw that

only a week left
i hope to have a plan up by then, and finish off some of my 1kx BPs
I'm just going in blind and having fun with it
How quick your think you'll get it
i'll have a good enough collection by the time SA releases
i think
i'll need to find information on satellites because 6k of them would cost like 45 million iron and equal amounts of copper
or if the first space science techs are even affected by science multi 

I hope not but we will find out
that bridge from rocket based space science to space based space science is gonna be a PAIN
I have no clue what your saying with that, but I guess I'll find out
Haven't read any FFF truly after 372
And don't plan too
Don't tell me... But yikes
I'm going to guess that it's worse than just logistics if your saying that tho
its in the same tier of "vital to the base but workaround-able"
it will probably be addressed. hopefully, anyway
Is it one of those. It's going to be a tough decision to have to choose between
I feel like fireball told me about this one, but I can't place it
can you dm me or spoiler what changes it is?
|| using this||
||Electric miners are locked under research - a Beta Tester i've talked to says that they are still affected by the science multiplier (25k science to research them)||
got it, @steep spindle its what I told you about the miners
goodluck
We will get it
soo cooked
Cooked yes, dealable kinda
So basically gonna have to decide underground or miners first, I still feel like underground will be easier to kick-start
I can't spoiler tag on mobile lol
I dont mind lol these spoilesr are nothing compared to the other channels
Yeah that's a simple change that's why I said I didn't mind it when you asked
Yes you can, just put || at the front and end of the part you want spoilered
wym it's just ||
Wait you can use rightclick to do that?
Yes
it's so over
What's wrong with that
Deciding between the two I'd still do logistics tbh
i am tired of burner phase
True, but you can automate it w/o to much hassle
…oh no
And it’s technically something we’ve already heard about in the FFF
So my beta tester friend won the game in 150h and I asked him why not in 100
Ah, that's because I had false impressions about the end of the game. I was preparing for much more || okay I'll erase this anyways||. If I'd known that the end of the game was a little earlier, I would have done it 50-70 hours ago :)
tldr it was a there's no time for chit-chat
And you can get it in 100hrs on the first run if you don't slack off

I haven't read an FFF since 372 so I didn't know
you can have fully automated burner miners, it's just that the patch coverage isn't great
Yeah, that's why I think logistics is still the go to here
Just rush the 45k packs and it's back to normal
☠️

I did nothing!

😂, after your ready next week!!
I'll take the slow approach no pushing
Just enjoying the x1k
Aslong as there aren't meteorites 
If my hand is healed I'm playing. Got in a fight with a drill bit and lost
How bad did you lose?
Did you wear gloves?
Nope
Ok good
(and I'm not being sadistic here, gloves actually increase the likelyhood and damage of drill injuries)
Oh I was asked that question, if I had a glove on with the drill bit I had. I wouldn't have a hand right now
oh god

i've collected the first bit of science cost statistics for SA
||6 Million on unlocking the 4 planets alone||
do you think >1k multiplier is doable
"Doable," yes. Fun in any way, shape, or form? Ehh...
Finally I have baisically fully automated science!
I don't think they will add a higher multiplier tbh
wait is 1k the actual hardcap?
Yeah
Would biters be doable w/o expansion or evo?
I'm curious to see if just having small biters in the map would cause issues no pollution either
without mods, yes
Definitely doable, would be a fun challenge
Ups is fine if you kill all the nests around
Not only would it be a fun challenge, I was just thinking you know have biters on the map so there's something else to do other than build constantly
The fun part about it is it would end up just being how much can you kill of them instead of how big do they grow. I think
it's definitl doable aslong as you don't upgrade the starter patches to max 
else you'll have to issue of clearing 1m biters
when I did that I killed 20k biters in 2m time deleting only a couple of nests
The patches will be Max because I want to see how far into the game I get before I start absolutely lagging
You get module 1s at Green sci which should cover expansion into space for a good while
Max patches you put speed modules in those miners
I'm still putting efficiency modules for more miners. Because speed modules absolutely murder power
I mean I never ran out of coal
i did switch to solar though but I think coal or solid fuel is a viable option
Yeah you’re gonna want onsite power plants on your coal patches
You can move the water faster than coal
And you don’t have to join those up besides with the power poles
True, multiple ways to prolly solve it
And it might sound crazy but I’d recommend burner smelters for the early game
Just off the patch since you have burner miners there. The power consumption will be technically higher but it will take a lot less effort
Coal snake!
That something else to do will probably be the bulk of the time lol
Or you could add recursive bps 
I bet you could get to bots before needing to kill biters if it's 600% starting area
Vanilla only
That sounds more tedious than anything fun to me
Artillery is so far away
Evo: time 0, kills: 0, pollution: 1‰ to 1%,
Pollution speed 30%, pollution per biter 50%-500%, or maybe 10x HP biters for 10x
Biter spawn min 10-20min as on high evo its always min
Invite me if you gonna ever start it
Trying to also keep ups down while adding biters, haven't decided if I'm going to or not
😭
Ok. The title being labeled lift off was cool tho
I can "spoil" a bit
The thing that they showed is going to cause a lot of players || be killed by trains||
At least they said so?
1000%
Well, once when I was playing with || Kruise Kontrol || I got like five in a row
Yes, they showed the rocket animation, finally
Do you know if like base game buying off of factorio and not steam will get me a steam key still right
Id assume so
should figure that out for sure and put it in a faq.. its only like 3 days though
Because of the steam bull shit I'm not buying it on steam and wanted to make sure
Look what?
The new Youtube video?
Yes please don't look
if you want I can show yall an image of just the rocket. its pretty cool
I assume its possible but cant guarentee it. I dont see why it wouldnt be
I haven't seen almost anything of space age, and was going to see if this last FFF was crazy spoiler bound or not. Because it is I'm waiting till Monday, and will prolly watch the trailer then
Not a spoiler, just a regular rocket is space
it would be so much more fun if you didnt watch the trailer
as in, youd see a lot of different things in teh trailer
DO NOT watch the trailer
It explains everything
O.o you right
The trailer on Steam AS WELL
@steep spindle if you could stream I'd watch
Literally everyone knows literally every spoiler, would be interesting to see someone who doesn't know a 💩
I guess everyone even knows even in which order they will research everything
I gonna start on x5 for finite science (I guess I'll cheat infinite down to x1)
Don't wanna to be fast AF for the new Spoon achievement
I'm going to try and stream it on twitch, but if twitch wants to be dumb. I'm doing it on discord
I have no problems streaming wow on discord, so I don't see why I'd have an issue on twitch
Dis is fine
careful streaming, people will want to spoil you lol
Yeah, that's the downside. I don't know if pictures/reactions here is better
Is there a premoderation?
wdym
Ability to someone to remove spoilers before streamer sees them
youd have to have someone actively watching it and removing comments quickly
That's why I'm asking if comments could be whitelisted rather then blacklisted
I guess..? thatd be hard to setup
That would be rather difficult
Yeah, if I can't get twitch to stabilize Monday I'll more than likely say something here in discord and either stream it in my discord or stream it in a channel here
☠️😭😭
How bad we talking or is that spoiler
im guessing at least 15 million red science
actually
WAY more
speed modules, for instance, cost|| 2 million|| now 
Well, so 1800/m prolly won't cut it anymore
I would be interested in a dynamic multiplier that slowly brings the multiplier from 1 at the start up to 1000 at white science
Then keeps 1000 for the rest of the tech tree
There are a few mods that do that
3600?
the SA buildings allow for some extreme SPMS
i'll push through with 2700 then build a new base around like 7200 or 10800 SPM
actually 14400 sounds about enough
FINALLY done with the 10 RPM build
The fact that you already know what that requires scares me
But don't say anything with it
RPM?
Rocket per minute probably
Ah
Hmm
Really?
Okay, then I'll consider cancelling my plan of the first playthrough being x5
he's trying to scare you!
not that insane u can do 5x easily
Can I get the || 100 || hours achievement at 5x?
i though there is || 40 and 60 ||
Sand x2
probably
So, starting a 1000x multiplier in the dlc tomorrow.
😄
Should be fun going in relativewly blind.
yooo you too?
might as well 😄
may have to get mods to deal with biters
i am guessing you can still do everything with enemies disabled, but i dont want to disable them on the new planets
each planet is mostly independent from each other in the settings
If you have some good biter settings I'll also play with biters 
I think you can do peaceful mode
Wow
I did know SA has more || REDACTED || researches but I didn't truly understand the scale
Its EVERYWHERE
I've got a screenshot
There's EVEN MORE then I thought
Should I erase the spoiler so you don't read it?
I don't click them haha
Okay now it says redacted
I didn't see the whole tree yet, so
I think it's gonna be interesting
Wonder what'll there be
My beta-tester friend said you can see all spoilers in factoriopedia, hope they fixed that
Good thing I don't look at much of anything
I even turned off the animations here
Wait you could do that
@steep spindle I've asked and got linked to https://mods.factorio.com/mod/hide-space-age-spoilers?from=search
As of the current version, Factoriopedia (the in-game encyclopedia) shows everything from the get-go, with no option to hide un-researched things like Recipe Book and FNEI could do. All items, all entities, all enemies.
In addition, there are menu simulations (the animated backgrounds) for every planet. If you were hoping to discover planets on your own, it's very difficult to avoid learning about them ahead of time, unless you disable menu simulations and don't use Factoriopedia.
This mod hides menu simulations and Factoriopedia pages from other planets, and lets you un-hide them one-by-one when you want to in the mod's settings.
Can the mod automatically reveal things when appropriate?
Unfortunately, due to the way this hiding works, it cannot automatically detect the state of your game and you have to change the mod settings in the Mod Settings menu, under the "startup" tab. There will be a chat reminder message the first time you reach any new location.Remember that "startup" mod settings can only be changed from the main menu. You CAN change them for an existing game, you just need to save and quit to the menu first.
Can the mod also hide technologies from the tech tree?
As of now this is not implemented. Unlike Factoriopedia pages and menu simulations, it's not as common to accidentally spoil yourself something on the tech tree, since you have to intentionally scroll down and follow dependency paths.If you would like this feature, let me know in the Discussions.
Hopefully the mod Discovery Tree will be ported to 2.0, and then I don't have to do it :P
@steep spindle you need this
I turned off the sim, which that mod said it does
I think I'm ok unless they change this background
Factoriopedia (the in-game encyclopedia) shows everything from the get-go, with no option to hide un-researched things like Recipe Book and FNEI could do. All items, all entities, all enemies.
Hmm okay
Then just don't ever open the fnei I guess?
Yeah, I think that will be the play
Hmm
Unbind it in controls
same as ppls do for crafting at lazyb
SA 1000x is looking more daunting every time I get something new
Well
In about 13 ours as of now
I get to see the true scale of what i have dug myself into
1000x is the same as doing 1x, you just have to build 10 times more of the same design
(or 100x or 1000x if youre amibtious)
andf a lot of waiting
so much waiting
if your waiting your doing it wrong
time spent waiting is time you could spend growing the factory
i mean when you have tapped everything and you still dont have the first tech, much less trains, it is a lot of waiting unless you want to run belts for 10 miles lol
i usually play on scarce resources
biters enabled
and the last attempt i did was on a ribbon world lol
with massive oceans
usually i have all of the spawn resources totally capped out with miners and that long before i get anything resembling long distance resource transport
8hr 40m >.<
i gotta mow grass in that amoutn of time lol
so i wont be able to try it until for another 5-6 hours until afetr release
.
today is the day
Friends wanna buy it for me but that means I can't play directly 
if they aren't buying it for you the second it releases are they real friends?
can't let a second go to waste

So is Maraphon only tech costs now?
I can't wait

I'm running SAx5MaraphonLasyBastardNoSpoon
BTW Maraphon is now just x4 science
uh
good luck
i've done a damage report on the MINIMUM required techs
||21 840 000||
I think I'll try x100
I'll think about big ratios after I get my 40hrs achieve
Minimum to beat space age?
yes
I didn't click the spoiler but I assumed it was going to be a metric shit ton
If you are backing down 900x, I'm concerned now. But I'll see i guess
im doing 1kx
mitru is 100x
Oh, my bad to many names haha
anyway, ive stamped down my premade BP for early game
Nice, what SPM is it
2700
did you find any the best preset for biters?
first full box of iron to get logistics and e miners
29 to go
i might have to disable biters
I regret trying Lazy Bastard On The 1:30 Rails Maraphon
That's 2k greens
Divide by 20 minutes that's 100/min
hmm
All I need is to restart (╯°□°)╯︵ ┻━┻

And a friend
Gonna invite FriendOfDimava to help
And gonna switch to Railworld to reve more resources (it affects only Nauvis btw)
Okay there are two achieves you won't get without reading descriptions anyways
@steep spindle wanna see?
they changed the Map >.<
I'm just drooling
There are enemies in this world
no Pollution/Evo/Expansion and its on Peaceful
I'm just in Awe of this rn
Not to be confused with this one
Makes sense
which that is fine with me
those 3 can come later
I'm not looking at the rest tho
Hmm
Maybe you try no pollution diffusion instead?
they actually tell you why now
omg
What, you don’t think you could beat the game in 40 hours with 1kx research cost? 
I’m sorry what
Even in the base game that sounds painful
That’s a bit more doable, just a bit of a slow burn
is the "Item: Copper Plate" intended?
Even if it isn’t that’s probably still good for modded content or screen readers
BRUH
And the “item:” part helps differentiate it from resource nodes or minable structures
oh i'm having a fucking aneurysm
Imagine if the cost here was also 1000x
They always were
its off center now... that has to be something
whats off center
the alt icon maybe?
the plate in the furnace
just wait till you see labs
Hmm I see quality diamonds
the labs make me go crazy 
Oof labs
I don't see its being off
Its pixel perfect on
Plz write https://r.3v.fi/discord-timestamps/ on when you gonna stream
first time not having early bots in a while
i miss them
I like making those really spread-out balancers like the 1:3 entering the red science and the 3:1 leaving it
which multiplier are you using
just x100
when I tried x1000 a while ago, I ended up making a 900 spm (full yellow belt) base for splitters
took 30k red science since I grabbed lights too : ^)
it was a fun puzzle to do it
must've been a pain though at the beginning
If twitch will cooperate, if it doesn't, I'll probably stream in discord
I mean the relative or absolute time
Cuz like I gonna sleep somewhen
About 3-4hrs is when I plan to try
So around <t:1729551600:R> <t:1729551600:F>
Okay
That's 2AM for me, gonna be midsleep as I'm gonna play at 6:30
Okay Goodnight
Good night
What's that time in your timezone btw
6pm




