#High Science Multiplier

1 messages · Page 15 of 1

long mauve
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I dont know whats worse, making 1M solar panels or managing to lose around 85K. 60K without the buffers I need

long mauve
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I dont know lmao

languid stump
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Satellites?

long mauve
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havent reseached those yet 😅

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must be stuck somewhere on some random train

hasty panther
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have you accedentally destroyed some

eager jacinth
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Time for a new forest area, this time I wanna try to restore all the dead trees from my coal power plant and old iron smelting array

long mauve
eager jacinth
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up to 30 airships now, and im gonna need a lot more from the look of things

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also on the hunt for natural diamonds to get advanced crushers rn and its taken like 20 minutes scavenging the map to find 15 of the 17 i need

eager jacinth
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Im only moderately regretting this idea due to how painful airship routing is

long mauve
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Hey atleast it looks really cool

eager jacinth
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True

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The map view doesn’t do it justice

long mauve
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yeah :(

pseudo echo
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basic tech cards automated

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5 hunded ingame days and 57 hours in

mossy saddle
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Congrats!

vagrant anchor
steep spindle
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I'm playing Warcraft until 10/20

pseudo echo
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research be researching

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resources/s for my target SPM for red cards

pseudo echo
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that is a FAT load of buildings

steep spindle
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😭

pseudo echo
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thats like 600k iron ore

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on the miners alone

steep spindle
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Wow

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Well 3 months from now I'll be doing that

pseudo echo
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this playthrough will far exceed 2.0 release date.

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far

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i will NOT get this done before 2.0

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in fact i am aiming to have 2.0 features used for chemical science onwards

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i just needa find a nice place to get 26 ish belts of iron ore

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i'll upgrade to 28 just to make it a bit nicer

quiet sandal
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I have to get back to working on my x1000 save

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I started it so long ago but now it’s just sitting unfinished

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I don’t want to deal with fluids…

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I at least want to finish it before 2.0

steep spindle
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I'm playing wow till then haha

pseudo echo
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fluids are fine

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process the oil near the patches

long mauve
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fluids are the bane of my existance in my 1000x world. half the problems are fluid related I feel like

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..probably because I dont do that shoob

pseudo echo
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in my 1000x save, all the oil processing was close to the patches

long mauve
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I should have done that, I just have 2 massive refinery areas that are train in train out

pseudo echo
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im booting up my 1000x save to see exactly how i did oil

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here is the chem sci build

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technically, im doing oil processing before iron smelting

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purple science setup

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and my yellow science oil setup

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simple: have the processing be close to the patches, and the patches be close to a water source

long mauve
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thats really smart

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I just made a refinery section, then trained that oil to a seperate area for the sciences. I am at a 10K spm scale so it is a lot bigger than your doing

long mauve
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I've hit a million panels

steep spindle
marble stream
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What's K2IM?

pseudo echo
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K2 impossible mode

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doubles the cost of every single recipe

eager jacinth
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neverming the pathing, the goddam barrels are making me lose my mind

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I tried to make a system to auto-stock up my fuel supply airship on barrels but now there's empty barrels everywhere and ships not getting fuel

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I even have airships stopping because all their spent fuel slots are filled up and so they can't start on the next barrel of fuel

eager jacinth
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y'all wanna see something even more stupid than using wood to power my base?

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wood-assisted arc smelting

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an advanced forestry at full throughput gives the perfect amount of CO2 and O2 production/consumption to sustain 4 arc smelters

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which is effectively 5 ingots/s at the cost of only 1.667 ore/s

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and while I might throw in the towel for making power with the wood and instead use nuclear by the time this happens, wood can eventually be processed into ethanol-based plastic and rubber at a 1:1 ratio

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and also the minimum area needed to supply 50 trees for a 100% throughput forestry is only 13x13 tiles, which with some generous rounding means I'd only need to use 1/4 of a chunk for the trees themselves

pseudo echo
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after about 64 hours

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i finally have red tech cards

marble scroll
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I guess you didn't have basic logistics up to this moment?

pseudo echo
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k2 gives me logistics in basic tech cards

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i am still bottlenecked on inserter speed so fast inserters is the first thing im researching

marble scroll
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I kinda accidentally poked into this channel, and curious how you'd even mentally wait out pre-logistics steps on 1000x

marble scroll
pseudo echo
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in vanilla you get long inserters with automation for some reason

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and that is your underground belt

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you dont need splitters in well-planned factory

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just set up 900 SPM of red science without spillters and you are good

pseudo echo
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im not sure if i want to aim for 900/m of green science - that is 3k+ electric miners garlicdoggo

steep spindle
marble scroll
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And stop waiting as much

steep spindle
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I completed my x1k base in 400hrs, but I'd say easily 50 was afk time

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And I hated that feeling

pseudo echo
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for 1000x, the mindset should be:
make a medium build that works, then upgrade to a bigger build once that becomes feasible

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for me, though...
i wont be able to nicely increase my builds for a very long time

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i said that i will wait until SA releases before i invest too much into the rail base, but mabye not.
i'll almost certainly have supersonic locomotives long before SA releases

pseudo echo
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aparently IM for K2 is getting removed soon

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im like the only person on this entire planet who is going to be affected by it

steep spindle
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Rip

spark idol
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I want to try it

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It looks fun

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Petition to not remove it

steep spindle
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You should tell the author your doing a challenge with it

eager jacinth
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So does K2 IM double every recipe? Meaning that a 5-step chain takes 32x as many materials?

pseudo echo
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Yes

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Every stage of the game is completely fucked over

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And the final research alone reaches into the trillions of resources.

stuck dove
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and that's before 1000x science costs?

pseudo echo
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with the 1000x

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without, its about 1.1 billion iron-copper total

wild lion
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that's quite a few ores

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at least oil is infinite (if small)

pseudo echo
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k2 has finite oil

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for some ungodly reason

wild lion
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oh god... yeah lmao

pseudo echo
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but, yeag, i think the total mined resources without prod is 4 trillion ish

wild lion
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k2se+bz 1000x when?

pseudo echo
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chill

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well, at that point might as well make it ATO 1000x

wild lion
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👀 wtf

pseudo echo
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that is not the official ato pack

wild lion
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oh... it was first google result so went with it

pseudo echo
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complexity wise it is comparable to pY

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roughly

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more complex early game, slightly less complex later game

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not a soul has beaten it

wild lion
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ooooh damn

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heh the last image looks similar to my current warehouse bus thing. I need to refine it a little so the spokes can push back into the bus, and for the bus to be bidirectional, but it works okay™️

pseudo echo
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yeah... im laying the k2im1000x run to rest

cerulean orbit
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I think I should post in here

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I have a mod which allows me to handcraft all the buildings and modules

pseudo echo
umbral wedge
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what mod is this?

spark idol
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I really can’t say I fathom this

cerulean orbit
marble scroll
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How long is the start on 1000x in vanilla/K2?
Also curious about what mods you people use, of course you wouldn't build by hand in such a modifier

steep spindle
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This what I used

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Nano bots or companion drones

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Is a good bot mod

pseudo echo
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steam power and basically all of logistics is locked behind affected techs

stuck dove
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I like the normal bot mechanics so I prefer Faster Start

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as opposed to Nano Bots or Companion Drones

languid stump
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Kinda a practice in that style of building where you minimize mouse movements / player actions

marble scroll
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It can be fun, if you aren't me who had the "20 hrs played, restart" issue for something like 500 hrs

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I had practiced fast building quite a lot

eager jacinth
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FINALLY got blue circuits going

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this was a nightmare to set up

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but now I have enough to get 5.6 electrum science per second, and up to 7/s once I get prod module 3s

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I dont think I'd mind as much if the complexity of electrum science wasnt basically all in this one piece of it.

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The other three ingredients are
lead + steel + acid for the high capacity battery
chrome ingot + steel ingot + nitrogen for steel foam
chromed plate + rivets + electrum for null effect plate

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And none of them are nearly as bad as this, even the null effect plate doesn't come remotely close

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...also I need to actually address all of my resource shortages coming up; chrome plating production is only half of what it needs to be, basically every smelting block I have except glass and silicon wont be making enough, and Im making like a third as much plastic as I need

vagrant anchor
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You need some kinda creative ways to get around no tech in early game but once you figure something out it's mostly copy pasting

marble scroll
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Factorio's big base building in general is "Figure out, and then copy/paste"

pseudo echo
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are there any mods to increase the tech cost multi beyond 1kx?

spark idol
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Quite a few

stuck dove
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Oh it’s capped at x1000?
I remember a mod called Omniscience that increased tech cost based on how much the previous tech(s) costed

scenic imp
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I made one that's unreleased cause I don't want to make it work fully that multiplies the cost on the prototype

pseudo echo
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can the devs increase the multi? 1000x has been beaten, i wanna do more

eager jacinth
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Just wait until you can do 1000x SA

ember plinth
steep spindle
vagrant anchor
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But beyond x1k I doubt that it'll be fun

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Just a hell lot more copy pasting and waiting

marble scroll
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I think beyond 1000x it is more of a "not enough content" issue

mossy saddle
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X1k is more then enough for me lmao

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If you want more just start combining overhaul mods

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Or do py x1k

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Will keep you busy long enuff

zinc creek
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imagine 1Mx

marble stream
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Even my Dupebox can only boost production for around x100

steep spindle
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I played the x1k with the mindset of "try not to afk" and still had problems

mossy saddle
mossy saddle
marble stream
tepid axleBOT
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Duplicate your production and improve UPS with Dupeboxes - multithreaded production buildings

Author

Dimava

Downloads

1170

mossy saddle
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might not be a viable sollution for my run then?

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Since I'm pretty sure UPS will bottleneck me xD

marble stream
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So, well, @mossy saddle try it in a lab word

mossy saddle
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👀 I'll have to definitely try and fool around with it

marble stream
mossy saddle
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I'll try ^^

steep spindle
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NASA super computer? eyes

stuck dove
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I know 2.0 is making things easier to scale up with quality, and bigger buildings like the metallurgy thing
Maybe x1M with spage

vagrant anchor
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I had an idea which is to compile production lines into a simple i/o box

mossy saddle
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I've never made a mod for factorio before o-o

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wouldn't know anything about it

marble stream
marble stream
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Basically we need to see your current dupe-less designs so we understand how it's tiled and what to we need to dupe

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BTW @mossy saddle some screens plz
Show your hugeest factory that would profit most from duping it down

mossy saddle
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just crafting or also power and lab?

marble stream
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The one you have at this moment odc

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The ones you have at this moment and had before

mossy saddle
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I'll show you some thingies (I still got to fix my oil but first modules hehe)

marble stream
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Hmm
I don't think it's possible to reliably make DupeLabs
Well, it's true for everything, so just give us all the biggest designs for now

mossy saddle
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the other builds are the same just slight differences with belts

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and recipes ofcourse

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my biggest smelter (I got a couple of them pasted everywhere tho) and blue science should be my biggest assembly if you count belts in it

marble stream
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Hmm
@.papaatje.#0000 how much do you need dupe-boxes before armor bots, before roboports, and before logi-chests?

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How often would you deconstruct/upgrade(e.g. stone to steel furnaces and mods)/add more tiles ?

mossy saddle
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in sek2 you get loads of different mods so that would happen once in maybe every 100h depends how much you tryhard xD

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and I'd switch to efurnaces when I have beacons but then it'll still take a very long time to get both of those due to all the different science packs

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I don't think much deconstructing will happen just letting the base die out and send the rss into space

mossy saddle
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would be good for early game mainly due to me not having to walk 2m to the opposit side of the base (before trains)

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in late game it would be alot more helpfull due to the assemblers being even more big

marble stream
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Those are important questions, because building with and without logibots require different logic, adding more tiles is almost impossible because you can't properly calculate it, so it requires deconstruction-reconstruction. Upgrading is as easy as going into a box and spamming some upgrade orders tho.

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Hmm
Also before trains

mossy saddle
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bots is alot more painfull because I got to go into space for certain boxes

marble stream
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@mossy saddle what's your preference on IO types?
There are only linked-belts ATM, but trains, chests, pipes and accums may be possible as well I guess

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Maybe also something else idk. Tanks?

mossy saddle
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maybe accums would be nice but in the modpack there's different levels of those so I don't really need that anymore at a certain stage

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pipes could be handy if you count the oil production line?

marble stream
mossy saddle
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maybe if you could size down that solar field it would be nice takes alot of place 👀

marble stream
mossy saddle
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does it have a hitbox

marble stream
mossy saddle
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so meteor impacts and CME's can damage it too

marble stream
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Sounds like a hard problem

mossy saddle
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else it'd be a cheat to go against those disasters xD

marble stream
marble stream
mossy saddle
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There's a splash zone

marble stream
mossy saddle
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I think it's single tick let me confirm by someone

marble stream
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Hmm
I think I can manage this for that exact case, just reshoot the meteor if it damages the box

marble stream
vagrant anchor
# marble stream <@682819505449336863> so what's the plan

Can start with only belts first (no logi bots especially since that complicates things with SE), the player can submit a design to compile, it gets simulated with fully saturated inputs, where all the items and fluids and power in every container in that design is tracked, and it's matched up against a calculated version of the production where all the easy-ish bottlenecks (belt throughput, imperfect ratios etc) are taken into account, and it's let to be run for a while and the averages are compared if they are close enough then it passes and then you have a production line that you know the average inputs and outputs of

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And maybe it can be added in as an entity so on restart it will just become a single recipe

vagrant anchor
marble stream
marble stream
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Didn't play with JSX GUI tho

marble stream
marble stream
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cc @urban olive we're so back
(@vagrant anchor proposed to team up to rewrite my Dupebox)

urban olive
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🎉

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The factorio discord has several people doing High multipliers, including a group doing 1,000x on Clustorio

stuck dove
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I wonder if you can do x1000 on archipelago

steep spindle
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And the 10/21 x1k Space Age Edition with 0 mods will exist 🙂

stuck dove
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i already have the 1/12 sushi ready

cerulean orbit
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Finally got logistics science!

scenic imp
marble stream
scenic imp
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the docs are probably changing, that's what I mean

marble stream
scenic imp
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yeah, I would not be surprised

marble stream
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Doubt that, it was basically an equivalent of JSON Schema iirc

scenic imp
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I guess if parsing is robust enough it's fine, I don't mean that it would be changing away from json

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just that there's probably going to be new or different fields

marble stream
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Anyways

vagrant anchor
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I think during that time it takes to compile the original dupebox simulation can be used, with linked accums (that are coming in 2.0?)

marble stream
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@vagrant anchor @mossy saddle let's make a call this week and write some googledoc on implementation details so I can start building something

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@urban olive you're welcome as well I guess

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I'll stream coding in voice chat and make an anyone-edit googledoc

urban olive
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My schedule is unpredictable for a while. I'd appreciate a few hours warning . I'm in New York's time zone.

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Currently EDT, GMT-4

marble stream
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@vagrant anchor @mossy saddle @urban olive if you would like to mod of discuiss I gonna be here until ~<t:1723928300:T>

urban olive
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Time zone?

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I might nip in for a bit. I need to get ready for afternoon visits, then recover from them.

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And the drive. So much driving.

marble stream
urban olive
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Here for just under an hour.

marble stream
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#switch-it-up

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hmm
Could you show me the best build to dupebox?

marble stream
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Mkay

  • CITY BLOOOOCKS
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  • trains are great
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  • will show what I make when it's working
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  • train boxes gonna work with ANY throughput with 0 ups as you only listen to train stop events and copy stuff in bulk
mossy saddle
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city blocks are always handy dandy

stuck dove
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city block?

mossy saddle
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Mixed ores o-o

stuck dove
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I honestly do not know if I am cooking

mossy saddle
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I think you drank a lil to much today lol

pseudo echo
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but using raw crude oil instead of gas trianglepupper

marble stream
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@vagrant anchor send me your biggest save plz

As for further builds:
I think the first thing to dupebox will be City Blocks so I need some great samples
Requirements:

  • Train IO. All the inputs and outputs should use trains only (except power poles)
  • Small scale. Each tile should process 1-2 belts at most. E.g. one smelter line between beacon lines. So it only has one train every five minutes or so.
  • Big duplication. There should be 10+ copies of the build
marble stream
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I guess this build is a good example

vagrant anchor
marble stream
vagrant anchor
vagrant anchor
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And many steps fused together into one

vagrant anchor
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And with dupebox abstracting away a large portion of ups consumption the train network in a city block will become very significant

marble stream
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hmm

stuck dove
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you can have city blocks without trains
and you can have trains without city blocks

vagrant anchor
candid shadow
#

Yeah train != city blocks. That’s just confusing and unhelpful

marble stream
marble stream
candid shadow
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A particular flavor of modular train base

marble stream
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🤔
Anyways
I'll keep my previous point of "trying to implement cityblock-compatible tilable train-based system"

mossy saddle
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You could also do direct insertion from train to assembler to train to save a lil ups

marble stream
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Scale generally doesn't matter as well for the same reason
So it's all productivity aaaaand that's it
maybe also power usage but it's little anyways

mossy saddle
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Ups matters for my PC I don't wanna blow it up yet xD

steep spindle
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Yet eyes

mossy saddle
steep spindle
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2 months away from computer frying

marble stream
vagrant anchor
marble stream
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And more then that I don't have small enough PC for a deep frier

vagrant anchor
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While it's running, drop in some salt water

marble stream
slim kelp
#

apparently frying a PC in oil is a concept too wild for AI

marble stream
slim kelp
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talking about PC's frying, I'm upgrading mine next week to a 5950X... not useful for factorio, but should be very useful for non-gaming tasks

pseudo echo
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i love seeing what these image gens do with figurative language

marble stream
marble stream
pseudo echo
steep spindle
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Geez

spark idol
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That hurts to look at

mossy saddle
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failed frying should have a nice crust -1 point

vagrant anchor
spark idol
#

What’s going on here

vagrant anchor
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Frying pcs shoob

marble stream
#

Mkay, I have an RFC

### Train Multiplier Algo

1. Box blueprint is made by copying a wall-surrounded rectangle
    - when selecting with dupe-selection-tool
        - find dupe-train-station
            - otherwise exit with "no dupe-train-station" message and put a new dupe-selection-tool to hand
        - find a rectangle made of walls and gates
            - otherwise exit with "no wall/gate rectangle" message and put a new dupe-selection-tool to hand
        - make sure there are no entities outside the rectangle (except rails)
            - otherwise exit with "entities outside rectangle" message and put a new dupe-selection-tool to hand
        - make a new dupe-blueprint
            - copy the selection into blueprint
            - replace all entities with their simple-entity counterparts
                - copy items in object as requests
                - keep module and item requests

2. Box initialization is avaliable by opening the dupe-train-station
    - when opening a train station GUI
        - add a panel
            - with "Initialize" button
            - with text showing how many entities are built (updates on GUI open only)
    - when pressing Initialize button
        - find all the stations with the same name on the same surface
        - check that all the builds are built
        - disable all the built entities
        - create a dupebox
        - revive the blueprint in the dupebox
#

3. Dupebox works by copying the trains
    - when train comes to a dupe-train-station
        - the train gets disabled
        - if not all the same stations also have trains, exit
        - clone the train into dupebox
        - move the train contents into the train in dupebox
            - If the contents are different, show error message
    - when the train is trying to leave the station
        - if it's a dupe-train-station in the dupebox
            - copy train contents to the trains outside the dupebox
                - enable trains
                - move train shedule by one
            - destroy the train

4. Power may be transfered between surface and dupebox
    - you may build dupe-charge-accumulator and dupe-discharge-accumulator
    - dupe-accus have enough power for a day (7 minutes) of work
    - the max IO is based on the sum of all entity consumption (including accus)
        - so beaconed builds may need some extra unused entities to balance the power
    - the max charge is based on the consumption of entities in 1 minute, plus accus charge

# Plans

1. Water may be accessed in dupeboxes
    - if the tile is landfill, in dupebox it will be mineable with shallow-water underneath

2. Ores may be accessed in dupeboxes
    - if the dupebox contains mining drills, ores shared in the boxes will be cloned into the dupebox

3. Objects may be damaged
    - if any object in box is damaged, dupebox will be paused until it repaired and/or revived
#

@mossy saddle @urban olive @vagrant anchor

mossy saddle
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AAH MY EYES!ChibiYelling

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So the dupebox are like the lil factory buildings?

marble stream
mossy saddle
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That looks very interesting how big can designs go

mossy saddle
marble stream
marble stream
mossy saddle
steep spindle
marble stream
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Can't reproduce

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ur discard is borked

steep spindle
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I turned them on when I'm actively in here, else they are off

strange helm
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I was the one that made the similar mod but gave up because I would never be able to beat you on performance with my approach

marble stream
marble stream
strange helm
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Cant remember the name but its under my name on the portal

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I did everything in Lua lol

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But I tried to handle building stuff in the boxes properly

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Mirroring with ghosts to other boxes etc

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Might be useful if you wanna do something similar

marble stream
strange helm
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Glass bricks?

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And I thought you did the links with combinators or something?

marble stream
strange helm
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Ah I meant like my entire mod lived in the on tick handler

strange helm
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It was a few times faster than vanilla at least

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But that’s not saying much

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Anyways, most of my factorio modding is in TS so I should really check that out

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How well does the scripting transpile, and does it work well for UI stuff?

marble stream
strange helm
#

Surely there is no way it supports just

marble stream
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Lemme check anyways

strange helm
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I spend 90% of my time moving data around and figuring out why my pathfinder goes in circles

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And my power networks spazzing because I didn’t go for the heated steam style of power transfer

marble stream
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Also I've failed to tint the walls idk why

strange helm
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Haha

marble stream
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BTW, any idea how to make power transfer?

strange helm
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I went full soft mod on mine, no prototype stage. I am over that though

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Yeah, play with the EEI

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Figuring out how much your active box is drawing is the hard part

marble stream
marble stream
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And bufferinh

strange helm
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I want to stay away from them a bit longer

marble stream
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Not I go all-in into buffering with trains IO

strange helm
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Figuring out how to do bidirectional inter server power transfers that respects network priority with solar panels and accumulators is the thing I am currently stuck on

marble stream
strange helm
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Trains aren’t so bad outside of pathginfing

marble stream
#

Hmm
Wanna try my mod after I get something at all working?

strange helm
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I do, I don’t have much time though

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Does it handle surfaces well?

marble stream
marble stream
strange helm
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I want to prepare my stuff for multi surface

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I know for sure my minimap doesn’t work and probably not the train teleporting either

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And definitely not worldgen

marble stream
strange helm
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I am not sure if I understand how that helps

marble stream
strange helm
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Oh right I didn’t even think about day/night stuff and I suppose surface limitations can also be an issue

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Maybe just treat different surfaces as not connectable, so you get one primary of the build on each surface

vagrant anchor
marble stream
vagrant anchor
stuck dove
#

seeing that 1000x slower factorio game that was always online in multiplayer gave me an idea
once spage drops, what if multiplayer high science multiplier
can probably go more than x1k as well
x1,000,000 is a nice round number

spark idol
#

Do not call it spage

#

That’s horrid

stuck dove
#

well unlike Space Exploration, Space Extension, or Stellar Expedition, I can't call it SEx

spark idol
#

I honestly think that SA is a less unfortunate shortening than Spage

#

Like just say it and feel the way your tongue moves in your mouth

stuck dove
#

Factorio: サ

spark idol
#

Factorio feels worse to say absolutely

marble stream
spark idol
#

They were referring to it as “the expansion” for a long time

steep spindle
#

How we all been

stuck dove
#

The EXpAnSion

#

🇺🇸

steep spindle
stuck dove
#

until texas

cerulean orbit
steep spindle
cerulean orbit
#

Yep

#

And PyABMSPMT on expensive mode and the hardest mode on MomosTweak

steep spindle
#

Ah, I've been engulfed in Warcraft

spark idol
steep spindle
spark idol
#

Early early trains

#

Really nice

cerulean orbit
spark idol
cerulean orbit
#

In six hours it's going to be 11pm for me, so probably not

spark idol
#

Oh we’re on the same time zone

cerulean orbit
cerulean orbit
#

LET'S GO!

placid epoch
#

doing PY on science multiplier is crazy, god speed to u

cerulean orbit
#

And AB

vagrant anchor
#

That playtime for logistics lol shoob

strange helm
#

Why such an old version of the game? Which version is that even?

scenic imp
#

they wanted to play a mod not available for the current version

cerulean orbit
stuck dove
#

which mod

scenic imp
#

the one in his name, pycoal touched by an angel

pseudo echo
#

well, the 1kx seablock run i was apart of is completed now (we're celebrating the completion on Saturday)

steep spindle
#

Less than a month away!!

cerulean orbit
#

Automation science done! 3,500 science packs in total so far (2000 for logistics, 500 for mechanical refining). Almost two days of playtime. hype

modern citrus
#

Dare I ask what multiplier and modpack?

cerulean orbit
#

PyABCMSPMTBIx100

#

On expensive mode and MomoTweak very hard preset

#

Basically the madpack for this: https://www.youtube.com/watch?v=dY2nxVNBHQs, but with x100 science instead of x5

Support Vueltero on Patreon:
https://www.patreon.com/Vueltero

This is my 5th timelapse of Factorio. The main mods I used are: all the Bob's, all the Angel's, all the MadClown's, all the Pyanodon's, plus the 30 new science packs mod, and with the help of MomoTweak mod to add all the complexity of the previous mods to the 30 new science packs. Al...

▶ Play video
steep spindle
#

Man I can't wait for x1k world unmodded

cerulean orbit
#

perhaps I should have done x1k

stuck dove
#

I can't figure out what most of that acronym is supposed to mean

#

Py, Angel, Bob, Clown, More Science Packs, MomoTweak, Bio Industries, x100 science multiplier?

cerulean orbit
#

Pyanodons + Angels + Bob's + Clowns + MoreSciencePacks + MomoTweak + Bio Industry + x100 Science Multiplier + Expensive Mode + MomoTweak Very Hard Preset

steep spindle
#

This thread has gained quite the following 🧐

hasty panther
#

It's a cool thread

steep spindle
#

Current numbers to infinite science x1k rounded up to the nearest million
54Mautomation_science
54Mlogistic_science
45Mchemical_science
28Mmilitary_science
21Mproduction_science
29Mutility_science

marble stream
#

I wish there be an option to make only finite sciences to be multiplied

steep spindle
#

I wish there was an option in base game to do the opposite. Turn the multiplier off at infinite tech

steep spindle
#

Ooh, finite not infinite

#

Misread my bad

#

Can't wait to dive head first into Space Age tho

long mauve
marble stream
steep spindle
#

Hiding in here will prolly still spoil things 😭

long mauve
#

thats fair

#

its probably possible to make a mod

steep spindle
#

I can't imagine a 1mil/m SPM and not being able to do things with it

#

What was the smug for haha, I just want to be in a hidey hole in discord with friends that don't spoil lol

long mauve
#

im gonna spoil it all now /s

marble stream
marble stream
steep spindle
#

I don't read any

#

So I didn't want spoiled, but was informed on the 14th the gates are loose

marble stream
long mauve
#

so whats the point of mining prod? is it to make the patches last longer or give more throughput? If its to make it last longer, I dont think its worth it to research on 1kx because it costs so much. If its more throughput per patch I can kindof see the point of researching it

steep spindle
#

The bonkcat emote is funny

steep spindle
#

But last longer sounds more reasonable

long mauve
#

It sounds reasonable until you think about the number of patches you have to eat up to get that 10% bonus

steep spindle
#

Don't you need the first few for silo anyway

marble stream
long mauve
#

i dont think so

#

yeah thats an option its just not 100% 1kx at that point.. I can see arguments for why youd want to thoug h

steep spindle
#

Isn't mining prod one of the cheaper infinite

long mauve
#

yeah, its just a linear increase

marble stream
#

You can play on whatever multiplier with biters as long as killing cost is below 50% of ammo pollution cost

#

Tbh I'd be interested to try no-pollution-consumption by trees/floor so I actually have to pay for it

long mauve
#

non 1kx, I like using attack cost modifier instead so I can still use trees strategically. 10% means biters only need 10% the pollution to spawn

marble stream
steep spindle
#

I kinda want to see what would be the most beneficial research in infinite for x1k

long mauve
#

SA or vanilla?

steep spindle
#

SA, I think

steep spindle
#

Vanilla seems obvious to just go bot speed

steep spindle
marble stream
# steep spindle I don't understand

With 1000x finite multiplier and 1x infinite it'll be productivity
With 1000x finite it'll still be productivity but it's level will be lower

steep spindle
#

Oh if it's x1k all the way productivity would help but most beneficial early

#

I feel like Mining prod would take forever to actually pay off

long mauve
#

I dont want to comment unless you dont mind me spoiling one thing about the tech tree regarding infinites

steep spindle
marble stream
long mauve
#

alright, ill word this vaguely. In space exploration there's more infinite researches. Some of them do not require all the endgame space packs as well

steep spindle
#

🤔

marble stream
#

Rocket part reuse lol?

steep spindle
#

I knew about the SE infinite science, never made it past the platforms tho

long mauve
#

oh i thought that FFF was after

steep spindle
#

Space exploration the mod

long mauve
#

ah

steep spindle
#

I saw that science, idk about your FFF tho

#

Not requiring all packs would be an interesting take

long mauve
#

its interesting for sure

steep spindle
#

You have me wondering, but not curious enough to go hunting

long mauve
#

thats why im being quiet lol

steep spindle
#

I've always appreciated you being chill about not spoiling and asking if you could spoil

#

Outside of what you've said and that 372 FFF I don't know jack crap

long mauve
#

I just know you spent a lot of time trying not to spoilered so im respecting that lol. Theres other channels for spoilers

steep spindle
#

Taken some mad determination to do

long mauve
#

I bet haha

marble stream
#

I did read every FFF, if you didn't it's cool too

steep spindle
#

10/21 gonna be a wild day

long mauve
#

Thats the week after my midterm so I will have time

steep spindle
#

10 days hype

marble stream
#

Hope we get the actual ||Christmas tree|| we've seen in
...in which one

tepid axleBOT
#

Adds a Cogmas tree, for a festive winter or christmassy theme.

There is a version you can place on the ground, and mod option to replace the rocket silo rocket with a tree.

Author

Earendel

Downloads

971

steep spindle
#

Firing Christmas Trees LOL

marble stream
#

@steep spindle you didn't see it

steep spindle
#

Nope

long mauve
#

oh no I spoilered a christmas tree shoob

steep spindle
#

🤣 it's a tree

#

Wait I mean

#

😭ChibiOhno

long mauve
#

so speaking of trees..

steep spindle
#

That's it the SA world has 600% trees

#

Never running out of fuel ever again

marble stream
#

+faq fucknature

tepid axleBOT
#
Fucknature
steep spindle
#

I'm just going to create military_science for explosive mess

#

Something I didn't do this round

marble stream
#

We now have a lot of FUCKNATURE in SA but the the trees are fine

#

Today devs said: If you were fucknatured,

When this happens to you, I invite you to turn off Alt mode and appreciate the view. It isn't a sight you get often, so enjoy the moment.

long mauve
#

lmao

steep spindle
#

LMAO what

long mauve
#

we'd have to spoil like 15 different things, you'll see eventually

steep spindle
#

We will enjoy after I see it

marble stream
steep spindle
#

I wanted a close experience to like when I bought factorio and knew nothing about it

long mauve
#

don't be, theres other channels to discuss spoilers in haha

steep spindle
#

Yeah, but that gets let loose in 3 days

marble stream
long mauve
#

yeah its just gonna get chaotic to control it all when anyone can share anything they see ingame

steep spindle
#

That's another reason I was gonna hide here

marble stream
#

Peoples like Nilaus will spam the whole internetes with their awful builds

long mauve
#

oh no shoob

steep spindle
#

☠️

marble stream
#

🤮

steep spindle
#

His builds take way to long

marble stream
#

Yeh

steep spindle
#

I looked at his mall prints and immediately didn't like

#

The science books aren't bad

long mauve
#

I just dont like people who are new to the game get a premade book by someone else

steep spindle
#

And then come in asking "why or how does this work"

#

That drives me nuts

marble stream
#

Here's my new early build btw

long mauve
#

too clean and easy to make, add some more spaghetti

marble stream
long mauve
#

I was gonna say the only downside is the mass amount of infrastructure you need to get to red science but you have 2 seperate areas for it! genius

steep spindle
#

That's clean

#

I'm adding beacons to this tonight to try and crank more purple science

#

Makes 80i/s right now

#

Wanting to crank it to 100+

#

Gonna be cranking it to 60/s belts and beacons

cerulean orbit
#

State of the base so far, going for basic chemistry so that I can scale up my sand production (basic chem allows me to turn tailings into more sand)

#

Outposts

steep spindle
#

Time to get the Space Science to celebrate SA

marble stream
#

@steep spindle take this @Unspoiled role made by me (I asked mods)

steep spindle
#

Bro actually.... Thank you I just saw that

marble stream
pseudo echo
#

only a week left

#

i hope to have a plan up by then, and finish off some of my 1kx BPs

steep spindle
#

I'm just going in blind and having fun with it

steep spindle
pseudo echo
#

i'll have a good enough collection by the time SA releases

#

i think

#

i'll need to find information on satellites because 6k of them would cost like 45 million iron and equal amounts of copper

#

or if the first space science techs are even affected by science multi engithink

steep spindle
#

I hope not but we will find out

pseudo echo
#

that bridge from rocket based space science to space based space science is gonna be a PAIN

steep spindle
#

I have no clue what your saying with that, but I guess I'll find out

#

Haven't read any FFF truly after 372

#

And don't plan too

pseudo echo
#

uh oh

#

uh oh

#

the 2.0 changes arent looking very friendly to the early game ChibiOhno

steep spindle
#

Don't tell me... But yikes

#

I'm going to guess that it's worse than just logistics if your saying that tho

pseudo echo
#

it will probably be addressed. hopefully, anyway

steep spindle
#

Is it one of those. It's going to be a tough decision to have to choose between

#

I feel like fireball told me about this one, but I can't place it

spark idol
#

I don’t think it’s gonna actually be that bad

#

Maybe an extra half hour

long mauve
#

|| using this||

pseudo echo
long mauve
#

got it, @steep spindle its what I told you about the miners

long mauve
#

goodluck

steep spindle
#

We will get it

steep spindle
#

So basically gonna have to decide underground or miners first, I still feel like underground will be easier to kick-start

#

I can't spoiler tag on mobile lol

long mauve
#

I dont mind lol these spoilesr are nothing compared to the other channels

steep spindle
#

Yeah that's a simple change that's why I said I didn't mind it when you asked

cerulean orbit
marble stream
#

Wait you can use rightclick to do that?

steep spindle
steep spindle
#

Deciding between the two I'd still do logistics tbh

stuck dove
#

i am tired of burner phase

steep spindle
#

True, but you can automate it w/o to much hassle

eager jacinth
marble stream
#

So my beta tester friend won the game in 150h and I asked him why not in 100

Ah, that's because I had false impressions about the end of the game. I was preparing for much more || okay I'll erase this anyways||. If I'd known that the end of the game was a little earlier, I would have done it 50-70 hours ago :)

cerulean orbit
#

wadbvoiu.,m

#

cat

marble stream
#

tldr it was a there's no time for chit-chat

#

And you can get it in 100hrs on the first run if you don't slack off

mossy saddle
steep spindle
slim kelp
steep spindle
#

Just rush the 45k packs and it's back to normal

steep spindle
steep spindle
#

😂, after your ready next week!!

mossy saddle
#

01_rikolaugh I'll take the slow approach no pushing

#

Just enjoying the x1k

#

Aslong as there aren't meteorites sweat01

steep spindle
#

If my hand is healed I'm playing. Got in a fight with a drill bit and lost

mossy saddle
#

How bad did you lose?

steep spindle
#

Thumb and pointer finger got cooked

#

Thankfully they still exist

cerulean orbit
#

Did you wear gloves?

steep spindle
#

Nope

cerulean orbit
#

Ok good

#

(and I'm not being sadistic here, gloves actually increase the likelyhood and damage of drill injuries)

steep spindle
#

Oh I was asked that question, if I had a glove on with the drill bit I had. I wouldn't have a hand right now

vagrant anchor
#

It's really not that bad

pseudo echo
#

oh god

#

i've collected the first bit of science cost statistics for SA

#

||6 Million on unlocking the 4 planets alone||

stuck dove
#

do you think >1k multiplier is doable

cerulean orbit
#

"Doable," yes. Fun in any way, shape, or form? Ehh...

cerulean orbit
#

Finally I have baisically fully automated science!

steep spindle
stuck dove
steep spindle
#

Would biters be doable w/o expansion or evo?

#

I'm curious to see if just having small biters in the map would cause issues no pollution either

cerulean orbit
steep spindle
#

thoughts on this

#

for UPS reasons

vagrant anchor
#

Ups is fine if you kill all the nests around

steep spindle
#

The fun part about it is it would end up just being how much can you kill of them instead of how big do they grow. I think

mossy saddle
#

it's definitl doable aslong as you don't upgrade the starter patches to max TT_totoeyes

#

else you'll have to issue of clearing 1m biters

#

when I did that I killed 20k biters in 2m time deleting only a couple of nests

steep spindle
mossy saddle
#

GhostLaugh should take a while

#

Depending how many sats scout biters

spark idol
#

You get module 1s at Green sci which should cover expansion into space for a good while

#

Max patches you put speed modules in those miners

steep spindle
long mauve
#

I mean I never ran out of coal

#

i did switch to solar though but I think coal or solid fuel is a viable option

spark idol
#

Yeah you’re gonna want onsite power plants on your coal patches

#

You can move the water faster than coal

#

And you don’t have to join those up besides with the power poles

steep spindle
#

True, multiple ways to prolly solve it

spark idol
#

And it might sound crazy but I’d recommend burner smelters for the early game

#

Just off the patch since you have burner miners there. The power consumption will be technically higher but it will take a lot less effort

mossy saddle
#

Coal snake!

vagrant anchor
#

Or you could add recursive bps shoob

#

I bet you could get to bots before needing to kill biters if it's 600% starting area

steep spindle
vagrant anchor
#

Artillery is so far away

marble stream
# steep spindle thoughts on this

Evo: time 0, kills: 0, pollution: 1‰ to 1%,
Pollution speed 30%, pollution per biter 50%-500%, or maybe 10x HP biters for 10x
Biter spawn min 10-20min as on high evo its always min

marble stream
steep spindle
long mauve
#

yo

#

unless you want to be spoilered by a ton of things dont read the FFF

steep spindle
#

Ok. The title being labeled lift off was cool tho

marble stream
#

I can "spoil" a bit
The thing that they showed is going to cause a lot of players || be killed by trains||

#

At least they said so?

long mauve
#

1000%

marble stream
#

Well, once when I was playing with || Kruise Kontrol || I got like five in a row

marble stream
steep spindle
#

Must not go look

steep spindle
long mauve
#

Id assume so

#

should figure that out for sure and put it in a faq.. its only like 3 days though

steep spindle
#

Because of the steam bull shit I'm not buying it on steam and wanted to make sure

marble stream
#

Yes please don't look

long mauve
#

if you want I can show yall an image of just the rocket. its pretty cool

long mauve
steep spindle
marble stream
#

Not a spoiler, just a regular rocket is space

long mauve
#

it would be so much more fun if you didnt watch the trailer

long mauve
#

as in, youd see a lot of different things in teh trailer

marble stream
steep spindle
marble stream
#

@steep spindle if you could stream I'd watch
Literally everyone knows literally every spoiler, would be interesting to see someone who doesn't know a 💩

#

I guess everyone even knows even in which order they will research everything

#

I gonna start on x5 for finite science (I guess I'll cheat infinite down to x1)

#

Don't wanna to be fast AF for the new Spoon achievement

steep spindle
#

I have no problems streaming wow on discord, so I don't see why I'd have an issue on twitch

marble stream
#

Dis is fine

long mauve
#

careful streaming, people will want to spoil you lol

steep spindle
marble stream
long mauve
#

wdym

marble stream
long mauve
#

youd have to have someone actively watching it and removing comments quickly

marble stream
long mauve
#

I guess..? thatd be hard to setup

steep spindle
#

That would be rather difficult

steep spindle
#

Yeah, if I can't get twitch to stabilize Monday I'll more than likely say something here in discord and either stream it in my discord or stream it in a channel here

pseudo echo
#

oh fuck

#

the techs in space age are HELLA expensive ChibiOhno

steep spindle
#

How bad we talking or is that spoiler

pseudo echo
#

actually

#

WAY more

#

speed modules, for instance, cost|| 2 million|| now ChibiOhno

steep spindle
pseudo echo
#

yep

#

my 2700/m wont be enough...
thankfully i do have a plan.

spark idol
#

I would be interested in a dynamic multiplier that slowly brings the multiplier from 1 at the start up to 1000 at white science

#

Then keeps 1000 for the rest of the tech tree

steep spindle
pseudo echo
#

i'll push through with 2700 then build a new base around like 7200 or 10800 SPM

#

actually 14400 sounds about enough

pseudo echo
#

FINALLY done with the 10 RPM build

steep spindle
#

But don't say anything with it

pseudo echo
#

now for the mall ChibiOhno

#

god

hasty panther
#

RPM?

steep spindle
hasty panther
#

Ah

marble stream
mossy saddle
#

he's trying to scare you!

placid epoch
marble stream
placid epoch
cerulean orbit
#

Sand x2

pseudo echo
elder rover
#

So, starting a 1000x multiplier in the dlc tomorrow.

#

😄

#

Should be fun going in relativewly blind.

steep spindle
elder rover
#

might as well 😄

#

may have to get mods to deal with biters

#

i am guessing you can still do everything with enemies disabled, but i dont want to disable them on the new planets

pseudo echo
#

each planet is mostly independent from each other in the settings

mossy saddle
#

If you have some good biter settings I'll also play with biters GhostLaugh

stuck dove
#

I think you can do peaceful mode

steep spindle
#

^

#

Keeping them at small biters myself tho no Evo, pollution, or expansion

marble stream
#

Wow
I did know SA has more || REDACTED || researches but I didn't truly understand the scale
Its EVERYWHERE

marble stream
marble stream
steep spindle
#

I don't click them haha

marble stream
#

I didn't see the whole tree yet, so

steep spindle
#

I think it's gonna be interesting

marble stream
#

Wonder what'll there be
My beta-tester friend said you can see all spoilers in factoriopedia, hope they fixed that

steep spindle
#

Good thing I don't look at much of anything

#

I even turned off the animations here

marble stream
steep spindle
#

Show game simulations

marble stream
#

As of the current version, Factoriopedia (the in-game encyclopedia) shows everything from the get-go, with no option to hide un-researched things like Recipe Book and FNEI could do. All items, all entities, all enemies.

In addition, there are menu simulations (the animated backgrounds) for every planet. If you were hoping to discover planets on your own, it's very difficult to avoid learning about them ahead of time, unless you disable menu simulations and don't use Factoriopedia.

This mod hides menu simulations and Factoriopedia pages from other planets, and lets you un-hide them one-by-one when you want to in the mod's settings.

Can the mod automatically reveal things when appropriate?
Unfortunately, due to the way this hiding works, it cannot automatically detect the state of your game and you have to change the mod settings in the Mod Settings menu, under the "startup" tab. There will be a chat reminder message the first time you reach any new location.

Remember that "startup" mod settings can only be changed from the main menu. You CAN change them for an existing game, you just need to save and quit to the menu first.

Can the mod also hide technologies from the tech tree?
As of now this is not implemented. Unlike Factoriopedia pages and menu simulations, it's not as common to accidentally spoil yourself something on the tech tree, since you have to intentionally scroll down and follow dependency paths.

If you would like this feature, let me know in the Discussions.

Hopefully the mod Discovery Tree will be ported to 2.0, and then I don't have to do it :P

#

@steep spindle you need this

steep spindle
#

I think I'm ok unless they change this background

marble stream
steep spindle
#

I also wanted it unmodded for achievements

#

Wonder if that would change anything

marble stream
steep spindle
#

Yeah, I think that will be the play

marble stream
pseudo echo
#

SA 1000x is looking more daunting every time I get something new

#

Well

#

In about 13 ours as of now

#

I get to see the true scale of what i have dug myself into

steep spindle
#

Aren't you the one trying to do it first?

#

@pseudo echo

elder rover
#

1000x is the same as doing 1x, you just have to build 10 times more of the same design

#

(or 100x or 1000x if youre amibtious)

#

andf a lot of waiting

#

so much waiting

steep spindle
#

if your waiting your doing it wrong

umbral wedge
#

time spent waiting is time you could spend growing the factory

elder rover
#

i mean when you have tapped everything and you still dont have the first tech, much less trains, it is a lot of waiting unless you want to run belts for 10 miles lol

#

i usually play on scarce resources

#

biters enabled

#

and the last attempt i did was on a ribbon world lol

#

with massive oceans

#

usually i have all of the spawn resources totally capped out with miners and that long before i get anything resembling long distance resource transport

steep spindle
#

8hr 40m >.<

elder rover
#

i gotta mow grass in that amoutn of time lol

#

so i wont be able to try it until for another 5-6 hours until afetr release

marble stream
#

.

pseudo echo
#

today is the day

mossy saddle
#

I'm not allowed to buy factorio TT_smh_kid

#

the dlc

mossy saddle
#

Friends wanna buy it for me but that means I can't play directly 3HC_02laugh

quiet sandal
#

can't let a second go to waste

mossy saddle
marble stream
#

So is Maraphon only tech costs now?

steep spindle
#

I can't wait hype hype

marble stream
#

BTW Maraphon is now just x4 science

pseudo echo
#

uh

#

good luck

#

i've done a damage report on the MINIMUM required techs

#

||21 840 000||

stuck dove
#

I think I'll try x100

marble stream
#

I'll think about big ratios after I get my 40hrs achieve

steep spindle
pseudo echo
steep spindle
#

I didn't click the spoiler but I assumed it was going to be a metric shit ton

steep spindle
pseudo echo
#

mitru is 100x

steep spindle
#

Oh, my bad to many names haha

pseudo echo
#

anyway, ive stamped down my premade BP for early game

steep spindle
pseudo echo
mossy saddle
#

did you find any the best preset for biters?

pseudo echo
#

first full box of iron to get logistics and e miners

#

29 to go

#

i might have to disable biters

marble stream
#

I regret trying Lazy Bastard On The 1:30 Rails Maraphon

#

That's 2k greens

#

Divide by 20 minutes that's 100/min

#

hmm

#

All I need is to restart (╯°□°)╯︵ ┻━┻

marble stream
#

And gonna switch to Railworld to reve more resources (it affects only Nauvis btw)

marble stream
#

I've lost yet again (╯°□°)╯︵ ┻━┻

#

Tomorrow 6am 3rd try

steep spindle
#

The amount of fucking options

#

is NUTS

#

there are so many options

marble stream
#

Okay there are two achieves you won't get without reading descriptions anyways

#

@steep spindle wanna see?

steep spindle
#

they changed the Map >.<

marble stream
#

They are sooooooooo fd up

steep spindle
#

I'm just drooling

#

There are enemies in this world

#

no Pollution/Evo/Expansion and its on Peaceful

#

I'm just in Awe of this rn

marble stream
steep spindle
#

wtf lol

#

these 3 are the only 3 I can't get

#

prolly because peaceful mode

marble stream
#

Makes sense

steep spindle
#

which that is fine with me

hasty panther
#

those 3 can come later

steep spindle
#

I'm not looking at the rest tho

marble stream
steep spindle
#

they actually tell you why now

#

omg

eager jacinth
steep spindle
#

I havent even opened teh tech tree

#

kinda scared to now

eager jacinth
marble stream
eager jacinth
#

Even in the base game that sounds painful

eager jacinth
steep spindle
#

is the "Item: Copper Plate" intended?

eager jacinth
steep spindle
eager jacinth
#

And the “item:” part helps differentiate it from resource nodes or minable structures

steep spindle
#

oh i'm having a fucking aneurysm

eager jacinth
marble stream
steep spindle
#

its off center now... that has to be something

long mauve
#

whats off center

hasty panther
#

the alt icon maybe?

steep spindle
#

the plate in the furnace

long mauve
#

just wait till you see labs

steep spindle
#

I have to go back to work now

#

I'll stream in disc or something when I get home

marble stream
mossy saddle
#

the labs make me go crazy laugh

marble stream
marble stream
marble stream
stuck dove
#

first time not having early bots in a while

#

i miss them

#

I like making those really spread-out balancers like the 1:3 entering the red science and the 3:1 leaving it

mossy saddle
stuck dove
#

just x100

mossy saddle
#

damn already that far

stuck dove
#

wym

#

I'll probably be overtaken by some x1000s tbh since I play slowly

mossy saddle
#

I also play very slowly xD

#

I've just reached 1% on the first logistics tech

stuck dove
#

when I tried x1000 a while ago, I ended up making a 900 spm (full yellow belt) base for splitters

#

took 30k red science since I grabbed lights too : ^)

mossy saddle
#

o-o that's alot!

#

I'm at 144 spm at the moment laugh

stuck dove
#

it was a fun puzzle to do it

mossy saddle
#

must've been a pain though at the beginning

steep spindle
marble stream
#

Cuz like I gonna sleep somewhen

steep spindle
#

About 3-4hrs is when I plan to try

marble stream
#

Okay Goodnight

steep spindle
marble stream
steep spindle
#

6pm