#High Science Multiplier

1 messages · Page 14 of 1

steep spindle
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@long mauve did you do pure vanilla. like water and everything?

long mauve
steep spindle
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hmmm.... I might try a pure railworld.

long mauve
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Pure vanilla is pain

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My starter patch is not enough iron for logistics so I’m on multiple patches for the first research

steep spindle
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if you made increased richness it still might not be. My increased richnes worlds has like 30M

mossy saddle
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fireball next multiplier will be x1m

steep spindle
long mauve
zinc creek
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multiple 400M iron ore pathce

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s

steep spindle
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yeah

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its how I play lol

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normally its 400-600-600 but recently its been 150-600-600

long mauve
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Way too much

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I like playing with 17 richness

pseudo echo
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fuck

long mauve
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Yeah no

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It’d be more than that

pseudo echo
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40 million iron and 20 million copper for logistics in 1 million X ChibiOhno

jovial oriole
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Based

pseudo echo
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80 million iron on expensive mode

steep spindle
mossy saddle
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XD impossible!!

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Unless you use like an x64 mod but would still take bloody ages

pseudo echo
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the largest single world base can probably reach 50k SPM which is enough to beat it in less than 1 year of 24/7 running

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assuming no speedup

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though powering 50k SPM of red and green science with only coal sounds like fun

steep spindle
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I can't wait to see the big ass base built in 2.0 for the x1k

quiet sandal
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1 million x is just too high

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at that point it's not even about building large

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it's just an endless grind and your computer won't even be able to handle the end game

spark idol
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I built my second science module today

long mauve
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Show us

spark idol
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I don’t think I can

mossy saddle
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why

spark idol
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I’m not going to say why

mossy saddle
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👀

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you didn't build? 😛

spark idol
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I was proud of it but it’s probably not worth showing

marble stream
spark idol
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It makes like 300 or so

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Red and green science with nickel

marble stream
spark idol
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I would show it

mossy saddle
spark idol
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It’s a special hand picked set

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I picked the mods to make heavy use of cargo ships

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I’m gonna get back on that game thanks for reminding me

mossy saddle
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you're welcome ^^

spark idol
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I think the spaghetti is gonna get the better of me

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I’m starting to use 2 red belts of iron

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And I don’t have much space to integrate more throughput

steep spindle
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Show it!!

spark idol
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I’ll get a screenshot tonight

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Unfortunately you won’t see any boats but I’m close to starting that up

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I think I wanna make an island for science and centralize refinement and some intermediates on my main island

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I wanna make a belt of the pistons from nickel

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Cause those things are a pain in the ass to make

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1:2:2 ratio so you DI, but when you need 3 machines of them for every factory module it takes up a lot of space overall

long mauve
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@spark idol I literally havent made any progress, no time to. but I do have some time off tomorrow evening so the plan is to continue then!

spark idol
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I like seeing your progress

steep spindle
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Haven't played factorio in quite awhile might soon. Warcraft sucked me back

pseudo echo
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I gave up on my K2 1000x but I might restart it.

fleet kindle
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imagine k2se but 1000x 💀

spark idol
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And?

slim kelp
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do full pY x1000 :)

fleet kindle
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seablock

quiet sandal
pseudo echo
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someone is doin 1000x seablock

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i might do 1000x pY at some point

ember plinth
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jumps in

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I started 1x, then after red belt research, switched to 100x

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there is some console command to do that

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interesting so far, doing 15 science per second red/green to do some progress

spark idol
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Plenty of people do that 1k seablock but I think you should get to start with algae and I don’t think you do

umbral wedge
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can't you use console commands to give yourself algae? you're the one setting the challenge, you decide what standards to hold yourself to

jovial oriole
spark idol
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I’m talking about the machine

jovial oriole
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Oh, Algeafarm

spark idol
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It lets you get more power in early game

jovial oriole
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Don't you unlock it by getting a certain item?

jovial oriole
spark idol
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I think you have to do some research

jovial oriole
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Btw, just play with a speedup mod for early game

jovial oriole
pseudo echo
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i think they are playing without a speedup mod

jovial oriole
pseudo echo
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and rather running it on a server 24/7

jovial oriole
pseudo echo
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a server they themselves own iirc

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sorta like stuffing the game onto a 2nd computer.

jovial oriole
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But if they have some solar on their roof, maybe "free"

pseudo echo
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its not more expensive than running it on your main device 24/7

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besides if they use speedup mods its extra processing power with increases power cost anyways trianglepupper

jovial oriole
jovial oriole
pseudo echo
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its costing them at most 100 dollars a month to run, and they live in Switzerland where pay isnt excruciatingly low.

pseudo echo
jovial oriole
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Just a minute ago

pseudo echo
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hm

jovial oriole
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Welp, I definitely need to get some motivation to continue both my Seablock world and my 100x default world

pseudo echo
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regular deathworld is a good pallete cleanser if you need.

jovial oriole
steep spindle
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Rocket turret go brrrr

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Can't wait to do the unmodded x1k run in 2.0

mossy saddle
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with biters?

steep spindle
pseudo echo
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i will probably also do 1000x SA

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when it comes out

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though im not sure if i want to do 1000x first or do a regular playthrough of it

mossy saddle
quiet sandal
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think of it as playing your first game, it should be unmodded

steep spindle
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I've thought a couple times about a regular playthrough, but I'm really interested at not only experiencing it nearly blind, but experiencing it with a slower pace

fleet kindle
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1000x vanilla with biters but biters are turned down 1000x aswell

pseudo echo
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you cant turn biters down to 1/1000 without mods sadly

spark idol
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You can turn them to like 2%

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Of what they normally are

zinc creek
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how?

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the slider only goes to 17%

pseudo echo
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biter evolution*

zinc creek
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oh

spark idol
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My multiplier is geometric it goes from 1.5 to 240 from the primary techs to rocket silo

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I am working on getting stack inserters so I can have better rail throughput

steep spindle
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I just realized my issue with not doing a 600-600-600 for the level 30 infinite tech in 2.0 the amount of damn resources that going to require will need all of that

spark idol
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I like the multipliers cause they get me to take some time and decorate when things are slow

pseudo echo
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the only way for me to not get overwhelmed is a tech multi

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i will probably do a 10x or even 50-100x as my first SA run.

ember plinth
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nuclear is faaar away, all running on coal, and that 1 beaconed bp quadrupled my energy consumption 😵‍💫

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and it's just 100x not 1000x ^^

mossy saddle
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You could always rush nuclear

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If you want

ember plinth
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prob gonna do that and set up some more coal plants in the mean time

mossy saddle
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I've got 1GW in coal power so it's doable xd

jovial oriole
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You're able to afford 1GW of coal pollution in 100x? You're playing with biters off?

mossy saddle
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X1000 FoxTongue biters are off obviously since meteors n cme is more then annoying enough to deal with imo

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I mean they're on but not on nauvis... bcaShame6Scared3

jovial oriole
ember plinth
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biters off for me too, in my last run i couldnt set them hard enough, then added rampant and they overrun me late game

modern citrus
umbral wedge
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coal -> oil -> solid fuel doubles the burner energy output (assuming you use advanced oil processing & cracking)

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solid fuel is genuinely a reasonable choice as a fuel source

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one chemical_plant turning light_oil into solid_fuel gives the 🔥 energy output of six electric_mining_drills mining coal

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(chemical_plants process solid_fuel at twice the rate electric_mining_drills mine coal, and solid_fuel has 3× the fuel value of coal)

ember plinth
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interesting

umbral wedge
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ofc if nuclear's far away you don't have coal liquefaction, but light_oil -> solid_fuel -> steam is better than anyone gives it credit for (mostly b/c it's compared to solar and nuclear power, which are fantastic)

ember plinth
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gonna remember that, thanks

umbral wedge
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it's still an intermediate step before lategame power sources, don't get me wrong, but it's a good one.

umbral wedge
steep spindle
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Well. We start a x1k Randomizer mod playthrough and this happens

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interesting craft start too

mossy saddle
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exfret is one scary person with his mods scared_cat

steep spindle
spark idol
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If you get a fast inserter, a cargo wagon bus becomes really useful

steep spindle
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Hey Fireball are you still doing your x10k?

steep spindle
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@long mauve (sorry for the ping) just curious 🤔

long mauve
steep spindle
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I'm still deciding on this randomizer

long mauve
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the randomizer seems fun but not fun enough to do it for 300-500 hours if that makes sense

steep spindle
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Warcraft beta and rocket League season tomorrow

long mauve
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true, gonna have to hop back on that grind

steep spindle
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I'm getting GC this season in S15

long mauve
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nice! goodluck with taht

steep spindle
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Thanks!

steep spindle
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I am attempting to revive my x1k world till 2.0 now

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Going to finish out all the pre infinite science

ember plinth
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i'm in with x100 run (and no modules, maybe no trains too)

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want to finish that one before 2.0 hits 🙂

jovial oriole
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You should get modules asap

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Best investment

ember plinth
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i'm not going to module/beacon anything 😄

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it's too easy

steep spindle
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A challenge in a challenge I see, neat. Good luck

pseudo echo
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My 1000x run definitely could have been done without the eff modules if I was willing to hook in a few extra coal power plants and wait for kovarex to research.

ember plinth
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400-800 science per minute for now, i need tier 2 assemblers ^^

jovial oriole
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Also biters on or off?

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World settings?

ember plinth
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100

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biters peaceful

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resources 300%

jovial oriole
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Alright

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I am doing a 100x default settings besides my current attempts at a cityblock megabase

ember plinth
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100 is enough for me, slows the game down a lot, finally doing a 2700spm base matters

jovial oriole
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Welp

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You surely are able to understand my relief, after unlocking flamethrowers at 60% evolution then, do you?

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It was truly bold of me to go in a 100x on default settings, especially with it being my first higher science multi run xD

ember plinth
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ohyes, biters get nasty, especially when trying to mass produce some science packs 😅

jovial oriole
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But big biters weren't too scary tbh

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I only needed 1k red ammo + 200 nades to kill a size 10 - 20 base roughly

modern citrus
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So long as you can destroy one spawner on any given sortie into the nest, you’re going to come out on top. Eventually.

steep spindle
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stopping today, massive progress towards goal of all science before infinite tech research

ember plinth
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200 labs are not enough for my science production 😅 and i have no red belts yet

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lets try 400 ..

jovial oriole
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My 100x world has 300 labs, which is enough for a single yellow belt on avg

ember plinth
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waiting for my labs, watching they cant empty that belt makes me mad 😄

modern citrus
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400 labs was enough, depending on lab speed and research time, to consume 900 SPM. That was using red belts, half belt for each science

steep spindle
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Finished 12 stack size tonight, doing bots and other stuff tomorrow

ember plinth
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i'm preparing my base for 2700 spm (but need red belts first, research ongoing)

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biters may be peaceful but need to clear some nests nearby. i tried it with the pistol but even the smallest rampant nest killed me

long mauve
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@steep spindle you inspired me to start finish researching everything on my 1000x world

steep spindle
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I was going to look at my signalling tonight, but playing RL instead

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I'll SS what I have left in a bit

long mauve
long mauve
# steep spindle

less than me atleast! im working on blue belts right now then spiders then clean up the rest

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oh, and inserter hand size so my endgame builds work properly

steep spindle
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I just got stack 12 last night

long mauve
steep spindle
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Thanks, and yeah train stations just started pumping

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I think the automation_science and logistic_science researches will just blast because those are set to 6k/m right now

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QoL Research mod is insane with the prices tho

steep spindle
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Also trying to decide a military_science build before I get to space_science

spark idol
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Gotta think about that stone

steep spindle
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I have a stone to stone brick maker

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But pure stone not so much

spark idol
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Youre thinking of a furnace

steep spindle
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What was military science outside of iron plate and coal for the grenade

spark idol
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The bullets

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Lots of iron and some copper

steep spindle
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Now I see

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All I need is a build and I'd have it

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I have all of that being made

steep spindle
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I wonder how much of a benefit building rail tracks that support 2-4 trains truly does, because the tracks I have laid down are sadly for 1-1 or 1-2 lol

long mauve
pseudo echo
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x-4 trains are really nice for unloading and loading because 4 and its factors/multiples are just really nice to work with

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larger trains are generally better unless you are dealing with wierd cases, as long as you keep good acceleration on the train.

steep spindle
pseudo echo
steep spindle
steep spindle
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And that base was about 2 days ago

steep spindle
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another research bites the dust!

steep spindle
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I love the fact that proper rail signals just make trains do.

zinc creek
steep spindle
zinc creek
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faster belts and loaders?

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if it aint an overhaul it is QoL

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for me atleast

steep spindle
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No overhaul mods at all

steep spindle
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well its at 99% lol. we are closing in

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I went from needing to fix the steel to needing to fix the advanced circuits LOL

long mauve
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closing in!

steep spindle
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Because there isn't enough copper or iron and the plastic is about to die

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😭

steep spindle
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base progress and techs remaining

steep spindle
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I think tomorrow I'm going to make the other smelters start smashing more ore out, and then build a whole nother one, because I need more plates

long mauve
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Good progress! I think what will help you is getting a builder train so it’s very easy to nab more patches . It’s what I did and I’m so much faster now

spark idol
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Purple science solar panels?

steep spindle
spark idol
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What does that mean

steep spindle
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Makes it produce more power per each panel

tepid axleBOT
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Adds a larger, stronger solar panel and matching accumulator.

Author

SpeckledFleebeedoo

Downloads

6174

steep spindle
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I believe it's that one

steep spindle
scenic imp
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I don't even use it

steep spindle
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Ahh my bad, yeah it's speckleds version

spark idol
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How come the solar panel is small

scenic imp
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the thumbnail is misleading

steep spindle
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It's gonna be fun trying to blast the remaining portion of this base and figure out a military science

scenic imp
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it's just solar panels with 10x the stats and 10x the cost

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I probably won't be updating it to 2.0

steep spindle
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That's ok my world in 2.0 will have no mods

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It's gonna be full vanilla till at least all the achieves are done

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I'm currently running into a traffic jam, not dead locks just a crap ton of trains fighting for stations

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So adding a new smelter elsewhere to make traffic less I thought would be better

long mauve
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let me see the problem area

pseudo echo
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i may be doing something stupid

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if you see the add on to my name, just note that it most certainly wont last

steep spindle
pseudo echo
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impossible mode

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doubles the cost of every recipe

steep spindle
pseudo echo
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i need about 3.2 million copper and 2 million iron to unlock electric miners, steam power, and logistics. (as well as red tech cards)

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(ore)

pseudo echo
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i most certainly wont complete it

steep spindle
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Most people thought I wouldn't complete the x1k and it started a whole channel and challenges in the discord here

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Or they thought it wasn't fun then tired it after they saw me doing it and jumped along

pseudo echo
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wait you are sort of the pioneer or something?

steep spindle
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It all kinda kicked off after Maxreader the mod made this channel, and people bandwagoned along. Was like maybe 5 months or so ago I think

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It used to just be named x1000 science I believe, but Fireball changed it to high science multiplier.

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This looks daunting until tried

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I don't necessarily know if I'm the one that started catalyst for the channel and fun, but I think I definitely helped make it happen

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If Max remembers he could say

candid shadow
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It was mostly you, but I got slightly annoyed by people talking about it constantly and then acting like it should be obvious that that’s what they were talking about

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So it got its own thread to keep the conversation clear

steep spindle
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I felt bad it was confusing people

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Appreciated you doing that

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Yeah cause when you mentioned general was really just for x1 I completely understood

long mauve
steep spindle
candid shadow
steep spindle
steep spindle
steep spindle
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@long mauve its the intersection/track underneath the smelters

long mauve
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oh i see, doesnt seem too bad

steep spindle
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its not atm....

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I moved this smelters output to try and combat it

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ahhh here we are

steep spindle
steep spindle
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Tonight's base photo

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Spent most of the night organizing korarex for power

long mauve
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the base is growing!

steep spindle
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Ye! Got 3 researchs done tonight

long mauve
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heres mine. the north east corner is a new addition that makes 12 belts of green circuits, 2 belts of steel, 4 belts of blue science and some other random stuff. Im facing a couple problems as I scale to 10K spm which are the lack of iron and power. A building solar train and construction train have sped up the game immensely though

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three iron products are at the top of the requested pile which is not good, need to grab a ton more iron quickly

steep spindle
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I need just a bit more iron and copper and I'll be cooking again. My plastic died tonight

steep spindle
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Neat looking

long mauve
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Thanks! I try to keep it somewhat organized

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I’m thinking about converting something to city blocks but I don’t know after a discussion in #vanilla-chat of how easily they can deadlift

steep spindle
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I don't think city blocks can get the amount of throughput needed for this scale of a base tbh

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But I'm biased I hate them

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And when elevated rails come out I'll hate them even more, because I'm building an even better "wherever I feel like" base

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I've contemplated where to put my 30k/m plate build

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Maybe top right corner

long mauve
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I’m biased too I don’t like them but I never tried them

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30k is what, 11 blue belts ?

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I have so many 8 belt smelters right off ore patches at this point

steep spindle
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So maybe like 11-12 blue yeah

steep spindle
long mauve
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onsite smelting is so good

steep spindle
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Just grabbing a building train and blasting

long mauve
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its all the ore trains gone which are the least compact

steep spindle
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How do you deal with moving them, just go find more patches?

long mauve
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more patches

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thats why im so spread out. doesnt look like it, but the ore patches are the farthest out

steep spindle
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Ahh

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Well gn gotta sleep

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Good luck with the base!

long mauve
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goodnight!

pseudo echo
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for my current masochistic playthrough, im deciding on the resource input for my starter mall build

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since the 1.5k miners required for 900 SPM red and basic tech cards alone with cost 650k iron ore

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i want it quite big, but not too big that its just a nightmare to build

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well, by big i mean high resource amounts

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1 belt of iron plates requires 4 belts of iron ore

long mauve
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yikes... start small and scale up would be my sgugestion

pseudo echo
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ye

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my plan is that i paste the entire thing down and build a part of it, before using its own output to build itself

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as i legit cannot progress much more, ive already mine 2,05 million iron ore with burner drills and am working on 3.2 million copper ore

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im trying to decide on a smelter design as i want to avoid undergrounds as much as possible

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i start off with 1 iron ore belt, then expand to the full 4 after a little bit, then go to 16 ore belts afterwards when i begin working on science production

long mauve
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yeah, goodluck with that. hard part is scaling up in a fast way

pseudo echo
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i included bobs adjustable inserters in the mod pack, might as well use them.

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another thing i found interesting is that fast inserters happened to use less iron than regular inserters thanks to some wierd things in IM

long mauve
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Huh thats weird

pseudo echo
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since it requires less crafting steps, the doubling of recipes doesnt affect it as much

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sure, the total of iron and copper is higher, but it is less iron

steep spindle
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I think my next x1k unmodded world will be automation_science logistic_science military_science chemical_science production_science utility_science space_science in that order instead of automation_science logistic_science chemical_science production_science utility_science military_science space_science

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Better tree murder

pseudo echo
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wait the iron copper total is lower

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a fast inserter uses 48 less iron at the cost of 16 more copper

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and ofc the 3.2 coal and wood each

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i will design around fast inserters

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and use normal inserters until then (well, long insterters since they are only a tad bit more expensive but noticeably more throughput)

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here is the smelting stack design ive created

steep spindle
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Fireball, how are you doing military science?

long mauve
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I might prioritize a dseign thats easier to handbuild to be honest

long mauve
pseudo echo
long mauve
#

problem is each of these undergrounds needs half a belt of iron and coal so thats a lot of spaghetti im not ready for

long mauve
steep spindle
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so a petroleum_gas tanker every 15s is still not enough to keep up with this mess. I guess I need to make another oil field patch and train it over

long mauve
#

That’s why I hate plastic, I’m thinking of doing coal liq

spark idol
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I’m getting a full yellow belt of each science and it’s just not enough

long mauve
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never enough of anything

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I just added more iron to fix my 1 million requested iron plates via train. and now its -400K red circuits which is just gonna be a nightmare to solve. Hopefully it has something to do with plastic so if I solve plastic that solves half of it

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and yeah thats it, just no plastic due to something in oil.

steep spindle
spark idol
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I can’t wait to have trains

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I’m gonna have to strip up some factory that will be in the way

spark idol
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My plan is to have 4-16 trains carrying my basic resources and 2-8 trains carrying intermediates and steel

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Maybe 4-16 will just be the ore trains though so that one ore train fills one plate train

long mauve
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Why not on-site smelting

spark idol
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Might be smart

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Most of my patches are like 30 million

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But I like centralized smelting

long mauve
#

I will never run out of sulfur again

steep spindle
# long mauve Do it

It will last me forever because the resource patches are high. What is the time that train mining is a thing

spark idol
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Where were you at on 15 hours for x1k

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I feel stuck because I’ve run out of belt space

mossy saddle
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where are you rn lizzy

spark idol
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I got red belts

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And that helped a lot actually

steep spindle
spark idol
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I’m glad cause I’m starting to do that

spark idol
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I may have accidentally left my game on overnight

steep spindle
#

ruh roh

spark idol
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I didn’t

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I got hit by my first train

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This is a milestone

steep spindle
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23 kills, all train related

mossy saddle
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the trains are your worst nightmare...

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I think I'm on dead 7 cus of it xD

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surprisingly no meteors yet

spark idol
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Is anyone else putting intermediates on the trains

long mauve
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Who isn’t?

mossy saddle
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Yeah I got a stop for every intermediate almost that's why I nearly got 100 trains trying to drive over me

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I'm starting to think city block designs aren't that great for my run tho

spark idol
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I think it’s smart to dedicate mining patches to specific things in this. That way those first steps aren’t on the rails.

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Like a patch of iron just for engine units

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Copper wire actually has the same rail throughput as copper plates

long mauve
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It does but just have circuits made near the ore patch for so much greater efficiency

spark idol
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You’ll have to deliver iron

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Anyways I’m not doing that because my patches aren’t big enough

mossy saddle
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I've got cute small patches too I didn't walk away due to not an inf world and loads of biters

spark idol
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I never thought to not build my base on the starting area

steep spindle
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I am going MAD

spark idol
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I’ve made a terrible mistake

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I built seven smelting columns instead of eight

steep spindle
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I built this so far, currently hooking up the Loading side

steep spindle
#

I'm going to go mad with power tomorrow

steep spindle
#

I know that picture prolly doesn't mean much w/o context. But it's a smelter design going from 30k/m to 120k/m
I just know my entire base will be at a stand still because I have to rip the whole thing up

wild lion
#

that's a nice upgrade :D

mossy saddle
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Woops accidental tag

ember plinth
#

one full blue belt of military science (well, blue belts are still far away, but need to start somewhere)

modern citrus
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Gonna restart this once I get my new computer.

steep spindle
mossy saddle
steep spindle
mossy saddle
#

Damn x-x

#

Why not 64 hehe time for 200k plates!

steep spindle
#

If I need to go that route I need to figure out a different train size

#

I kinda want to ping Fireball after it's built lol

#

It's going to make my whole base come to a crawl

mossy saddle
#

I'm not even sure how you'll supply that I hope your ore patches are huge near it XD

#

1.4TW is insane xD

steep spindle
#

Oh that power metric is just the creative power brick

mossy saddle
#

👀 good luck with the challenge silly goose

#

How much spm are you going for atm?

steep spindle
#

Right now my spm is lower but it's not being sustained because the plates just aren't fast enough

#

SPM wise I think last I looked was 6k automation_science logistic_science
4.4k utility_science
2.4k chemical_science
900 production_science
0 military_science

This was when I set it up

#

But it's come to a crawl because my plates just can't supply the base

mossy saddle
#

prod science do be a pain in the back

steep spindle
#

The whole base is being reworked after I get 14k belts

steep spindle
#

ending tonight progress on Smelter

#

Going to rename the Ore Drop to all one I think for faster lanes

vagrant anchor
#

I got sucked back into factorio lol will probably restart a x1k k2se run soon, though I want to kinda make a compiler thingy for production lines mod to save ups first before jumping into it

spark idol
#

I ran out of belts

long mauve
#

make more?

spark idol
#

I’m just using them faster than my belt mall can make them

#

I’m using red belts now, no yellow belts

modern citrus
#

So set up more production, and take it down when it is no longer needed (leave the mall setup alone)

spark idol
#

Science ingredients are automated now so I have to make the science

#

After that I need to get more ores

#

I’m starting to wish I had made the resources more frequent

steep spindle
steep spindle
#

The only three goals I have right now is to get that iron back online, make military science, and potentially have to redo copper

spark idol
#

Researching grenades was so worth it

#

I would have spent an hour clearing trees right now

steep spindle
#

@long mauve what train mod do you use

tepid axleBOT
#

Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.

Author

lesbian_mami

Downloads

15191

long mauve
#

What train problems are you having GGs? I remember atleast reading a discussion with you and trains and there was a lot of confusion

steep spindle
#

My next base I'm going to just do on a x1 and do trains different I think

long mauve
#

I definitely recommend cybersyn, but trains are changing a lot with interrupts in 2.0 so its gonna be interesting

steep spindle
long mauve
#

makes sense, id do that to atleast learn the vanilla train system

#

what I like about cybersyn @steep spindle is the simplicitiy of cybersyn. 1 combinator and 1 constant combinator station, thats it. And trains can service any station. Its also very easy to make multi item dropoffs

steep spindle
#

That makes sense

#

I might attempt a x1 world for it and just mega base it

long mauve
#

I did that on one of my first worlds and it was fun

#

got up to 1350 spm, then quit it

steep spindle
#

And blast science to see how fast I can infinite tech

long mauve
#

you can blast thru infinnite tech I bet with all the new toys in 2.0

#

something simple like stacked items on belts is HUGEEE for megabasing

long mauve
#

and quality modules, boom to production

steep spindle
#

You make me want to look at the FFFs now

long mauve
steep spindle
#

But I want to stay away lol

long mauve
#

oops well I spoilered that for you

steep spindle
#

eyes ☠️

#

Oh wow

#

No that one is fine

long mauve
#

all ill say is that you will need the belt throughput ChibiSmug

steep spindle
#

That's obnoxious

#

I already use green belts LOL

long mauve
#

yeah I know haha I thought you read the FFFs

steep spindle
#

I read a couple of em

#

Then stopped

long mauve
#

Ive read them all lol, so many new cool things

steep spindle
#

Last one I vivid remember tbh was this one

long mauve
#

that one is a couple months old I think, still accurate though to my knowledge

steep spindle
#

It was that one

long mauve
#

8 months, couple months, same difference

steep spindle
#

It's been that long

long mauve
#

yeah..

#

I feel old trianglepupper

pseudo echo
#

oh lord...

#

just looking ahead in the tech tree

#

i might need to set up clustorio servers using the 3 old laptops ive inherited over the course of a while...

spark idol
#

Science is on the rails now

#

1k is gonna be the death of me

mossy saddle
#

xD it's very painfull at certain times

spark idol
#

I have to start on oil

#

Debating making a new mall that is closer to the rails

#

My current mall is a decent walk from the nearest rail

#

But malls are a lot of work to build and I’m lazy

pseudo echo
#

just branch a bit of rail to the mall

spark idol
#

No space

steep spindle
#

There is always space eyes

spark idol
#

There is space for a new mall

#

I’m not gonna deconstruct my starter base cause it would take too long

vagrant anchor
#

you should leave it anyways until way later in case you need more resources from there

#

you can try making a wagon mall

#

they are really good for x1k runs since you can just keep stamping down more

spark idol
#

I’m already using all the resources from the starter base on my rails

#

It’s just junk now and it’s space I want to eventually fill with a power plant and blue circuits

vagrant anchor
#

well then wait for bots, and drain the base fully of stuff before deconstructing

spark idol
#

Is productivity worth it

#

Between productivity and building more factory

vagrant anchor
#

yes if you expand the higher level products a bit more (which is a lot easier to do)

steep spindle
#

Productivity is 100% worth

steep spindle
obtuse blaze
#

fast inserters in about 10 mins and i'll start building my real starter base

#

gonna do main bus or smth

spark idol
#

My starter has a bunch of smelters that I don’t use anymore

steep spindle
#

It went from those to, to the central mall

elder rover
#

Is there any way to disable biters in a current game? Even with a mod.

#

Haven't touched my 1k save in ages. Wanted to continue with it but without biters.

umbral wedge
elder rover
#

That wont effect the newly spawned bases as i travel will it

umbral wedge
#

that section also links to a "disable further biter generation" command

elder rover
#

thanks

#

Hmm, i forgot peaceful mode exists, I may just enable that

#

PEaceful mode makes it so individual biters only attack if hit right?

umbral wedge
#

yeah

#

wait actually no

#

they still aggro by proxy, but that's a minor problem

elder rover
#

yeah, i have some stuff and mods for fighting them, i just felt like i wanted to actualy finish a 1kx game and ive failed like 4 times, 3 related to biters lol

#

and i didnt want to start over

#

Pretty colors.

#

Seems I had jsut setup green science

#

20 hours in lol

#

red science is... interesting

zinc creek
#

@elder rover you can do /editor then click surfaces then click edit map settings

#

then just disable biters and all new chunks will not spawn biters

zinc creek
#

2nd method only uses a mod so you can still get achievements

mossy saddle
vagrant anchor
#

That is a crazy amount for early game 1000x lol

mossy saddle
#

7.2k might be better with blue belts then yellows 👀

#

red possible too easily

elder rover
vagrant anchor
elder rover
#

İ can check in a second but im very shre its 2.4

#

Each section does 600spm

#

though i think they may be off ratio, its been ahwile since i built them or even played

#

rate calculator says the whole factory is making 2.4k

elder rover
#

1200 green science spm

pseudo echo
#

we be doing a lil' handfed smelting

vagrant anchor
#

Did you hand haul all of that lol

jovial oriole
elder rover
#

You could have automated that way sooner lol

pseudo echo
#

i did need to smelt 3.2 million copper ore in order to the the things to unlock logistics

elder rover
#

automation isnt 1000x

#

unless you got a mod that makes it so

#

its 10 red science packs in my game

pseudo echo
#

k2 impossible mode 1000x

#

mate

elder rover
#

oh i didnt even read that

pseudo echo
#

i mistyped automation with logistics

elder rover
#

welp, i hope you have even distribution

#

lol

pseudo echo
#

this is what i need to unlock steam power, logistics, and electric miners

elder rover
#

gg

#

did you start with the car?

pseudo echo
#

yes

elder rover
#

imagine no car 😄

spark idol
#

The wood is the worst

#

What are you gonna do for all that wood

pseudo echo
#

greenhouses are unaffected by tech cost multi

#

and its pre-requisites

#

these techs, as well as bio labs, are not affected by tech cost increases

steep spindle
mossy saddle
vagrant anchor
umbral wedge
#

that's vanilla

pseudo echo
vagrant anchor
#

No belt crossing is annoying you'll need to plan beforehand and use a lot of ore patches, you could drive around the map to find a convenient arrangement of ores to build some production

pseudo echo
#

even distribution + inf range is just better overall.

#

i did use burner inserters for the first techs while i worked on snowballing iron production

vagrant anchor
#

Oh, inf range, nvm then

#

I still recommend you try to automate it though, it is really fun

pseudo echo
#

its a little late for that, ive got the resources i need, i just need to craft the stuff

#

and ive got a few hundred assemblers down in a bulk handfed crafter

mossy saddle
#

You can always switch to automation

pseudo echo
#

34... HOURS

mossy saddle
#

nice job congrats!

#

your ups seems to struggle a lil

pseudo echo
#

mainly because i had another game open, discord, and youtube aswell

mossy saddle
#

ooh alrighty was getting a lil worried ^^

#

if you want I can show you a more compact design I think for steam power :p

spark idol
#

I put that other stuff on another computer

#

You can get a raspberry pi to run YouTube decently

pseudo echo
#

also

#

only took 40 hours

steep spindle
pseudo echo
#

i have 240 assemblers

#

that are synced

#

i just hope the labs are "synced" so that i dont end up with labs that have half completed research and i have to make extra

pseudo echo
#

now i can finally move on to making an actual base

mossy saddle
#

nice job! ^^

#

I might run into an issue... I've already found the edge of the map

pseudo echo
#

core mining if you havent already

mossy saddle
#

I'll see 👀

#

first got to look at what I still can grab from patches

eager jacinth
#

would a 10x cost IR3 playthrough be appropriate here?

long mauve
eager jacinth
#

Well its just a start but its already a bit nutty compared to my previous IR3 saves

#

each of those labs and assemblers represents about 80 copper each

eager jacinth
#

finally got iron analysis going, so in about an hour I'll be able to get electric machines

spark idol
#

An hour? Is it only like x10?

eager jacinth
#

Yea. 10x is actually a preset for IR3

#

And each research gives like 1 or 2 distinct buildings. So for example electric furnaces, mining drills, assemblers, etc are all different techs that now cost 1000-1500 packs each

#

And for upgraded buildings the cost is up to 10,000 packs each

#

Another example is that electricity, green circuits/computers, and electric motors are different techs

#

The same preset also makes resources less frequent, meaning I’ll need to be more aggressive with my mining expansions

mossy saddle
steep spindle
eager jacinth
#

computer production and automated iron beam delivery for iron analysis

#

And I nearly have all the tech needed to electrify my factory, just the electric labs need to be researched

#

luckily blue science doesn't take any oil, but it does take lots of steel meaning I need to effectively double my iron output, and I'll probably be quadrupling it to make research go faster

#

even though recycling is a thing I didn't want to ramp up research (and thus make more steam machines) until I at least had electricity

eager jacinth
#

Fully electrified my iron production including a mall to get me inserters and large frames along with other intermediates

pseudo echo
#

47 hours in: first automated iron plates

eager jacinth
#

my starting coal deposit ran out before I could electrify the rest of my production

mossy saddle
#

ouch time to setup a new area!

mossy saddle
#

finally!

steep spindle
#

GO

pseudo echo
eager jacinth
#

up to 2.4 science/s and almost done dismantling my old base

#

Though i might need to double my production rate yet again now that each tech is costing a minumum of 2000 analysis packs

#

and the cheapest blue science is 2500

mossy saddle
#

it's better to have a bigger production sii

#

nice job doing great

eager jacinth
#

steel smelting and analysis is online

#

And it turns out I've been moving just slow enough to not need to increase SPM

#

also 108MW of coal power, which I know isnt much for this channel but this is probably the most coal generation I've ever had to make. I usually dont even make a full 1-20-40 stack before I replace it with solar or a nuclear reactor

mossy saddle
#

Unless you go to solar

eager jacinth
#

I’ll probably go solar so I don’t have to worry about fuel

modern citrus
#

if a lot of oil could just go solid fuel and not worry about fuel anymore either 🙂

eager jacinth
#

Solid fuel doesn’t exist in IR3

#

There are liquid burning generators but they can’t even accept light oil, only petrol and natural gas (and ethanol and high-octane fuel but those come from the other two fluids)

#

I guess if I’m already planning on making this an airship base and I have no biters I could go crazy with farming trees for ethanol for the lols

#

Though a full chunk of tree growth only offers something like 417kW of ethanol power and that’s before the energy cost of any of the machines

#

And after the machine energy costs I’m looking at 300kW per chunk, or 6 solar panels of power

#

That’s 19x less space efficient

#

At least it would also give me a use for all my sour gas in the form of the sulfuric acid needed to turn wood into ethanol

#

100MW of ethanol is only 50 acid a second which in IR3 is only 2.5 sulfur

#

Like the airships I might just do this for the vibe; having massive swaths of forest dedicated to powering my base, like the bean farming in dosh’s seablock base

#

And funnily enough airships could make it easier since I could grab the wood from remote sections of forest with them rather than long stretches of yellow belts

mossy saddle
#

I'd go solar too so much easier imo

#

I was spending 15.5k coal/ min over a time span of 100h (when I only had 80h ingame) since i have solar it should've lowered 75% normally

#

only my trains and furnaces eat it now

vagrant anchor
mossy saddle
eager jacinth
#

Upon further analysis id need a 15x16 chunk area of forest to just reach 100MW, not including the few MW needed to run the wood crushing and chemical plants.

#

Perfectly dense solar panels would take up approximately a 4x4 chunk area, so it’s about as bad as I expected

#

But if it’s not a UPS issue I might still go for it, at least for now.

vagrant anchor
#

It's on hold right now, I'm gonna make a mod soon(TM) to be able to sort of "compile" production lines into something not too janky but ups efficient

eager jacinth
#

And when I mean the margins I mean literally 6-8 solar panels per chunk

mossy saddle
#

solar is pretty nice also good for UPS lol

eager jacinth
#

But where’s the fun in doing solar when you can already do that in vanilla? /j

mossy saddle
#

playing at 2UPS isn't fun either xD

pseudo echo
#

that should be enough belt production

steep spindle
mossy saddle
#

ChibiOhno I didn't even know what and where

eager jacinth
#

I guess I could go with both solar and ethanol. 25MW of continuous ethanol production would allow for 104MW of capacity at night with solar during the day

eager jacinth
#

turns out my starter stone deposit completely ran out on me

eager jacinth
#

and so begins the forestation

mossy saddle
#

I hope you got some nades

eager jacinth
#

I turned off military research entirely lol

#

it even removes the research for the car which sucks

#

but the bots make easy work of clearing the trees I dont need

eager jacinth
#

we meet again my love

#

(still need 7000 packs to research the depots, and need to make platinum to actually make H2 to craft them)

#

Im also up to 40 forestries now, which is almost 16MW of ethanol power

steep spindle
spark idol
#

Ethanol power is not economical but I guess it does make sense for the multiplier

eager jacinth
#

Same reason I plan on using airships instead of trains for bulk item transport

#

If anything it makes less sense here because of how much more power I need for the larger base

pseudo echo
#

that is really annoying

#

didnt even realize they were locked behind singulatirity tech cards and are thus effectively worthless to me

pseudo echo
#

im nearly ready to start getting somewhere, just waiting on steam engines to craft. im aiming for 600 ish MW for the proper start

#

just gotta put glass and wood on the bus and finish a few more machines, then i can work on science

steep spindle
#

I've contemplated either continuing my x1k base or starting a different challenge, after 10m more chips

eager jacinth
#

my current tree plot design sucks to navigate since I insisted on placing all the infrastructure along the brick paths where I'd prefer to drive, so I'm working on a second design

#

this one also allows for the pollution from the petrol generators to be completely absorbed at their source rather than having a central power plant to have it pool up around

#

and now the solar panels are in there too

#

now it should be sufficiently stupid

long mauve
steep spindle
#

I do wonder how complicated rearranging all the trains would be because I don't think changing the train names would be complicated

long mauve
#

No just something to do before 2.0 releases

steep spindle
#

True

steep spindle
#

Train station made

long mauve
#

More!!

steep spindle
#

Bro, this world is teaching a LOT

eager jacinth
#

turns out airships are also good as scouts since they have a small radar coverage like spidertrons

#

and even though they technically can run out of fuel 30 petroleum barrels can last like 4 hours

#

also made a smelting block that can be handled entirely by airships, including water delivery for washing and gunk disposal

long mauve
long mauve
steep spindle
long mauve
#

oh thats cool

#

Take it another level, do onsite smelting and use a mall train

steep spindle
#

and I took the less ore patches to another level

#

lol

long mauve
#

What ore settings is that?

steep spindle
#

eNpjZGBkyGUAgtWrtOxAmIMlOT8xByhgz8BwwAGEuZLzCwpSi3Tz
i1KRhTmTi0pTUnXzM1EVp+al5lbqJiUWAxU32DOAQYM9R2ZRfh66Caz
FJfl5qCIlRampxRCNEMxdWpSYl1mai66XgfHpHYttDS1yDCD8v55B4f
9/EAayHgDVgTADYwPYFEagGAywJudkpqUxMCg4ArETWBEDY7XIOveHV
VPsGSFq9BygjA9QkQNJMBFPGMPPAaeUCoxhgmSOMRh8RmJALC0BWgFV
xeGAYEAkW8CSjL1vty74fuyAHeOflR8v+SYl2DMauoq8+2C0zg4oyQ7
yAhOcmDUTBHbCvMIAM/OBPVTqpj3j2TMg8MaekRWkQwREOFgAiQPezA
yMAnxA1oIeIKEgwwBzmh3MGBEHxjQw+AbzyWMY47I9uj+AAWEDMlwOR
JwAEWAL4S5jhDAd+h0YHeRhspIIJUD9RgzIbkhB+PAkzNrDSPajOQQz
IpD9gSai4oAlGrhAFqbAiRfMcNcAw/MCO4znMN+BkRnEAKn6AhSD8EA
yMKMgtIADOLiZGRDggz3Dv70rTgMAXKCj+w==<<<

#

thats the map string

long mauve
#

ill have to check that later

steep spindle
#

I can check it in a minute here

#

about to bed

long mauve
#

just wondering cause the patches are so small and spread out, I usualyl do less frequency and mroe size

steep spindle
#

@long mauve ^

#

Finding more water also just became an issue

long mauve
#

oh im blind it is max size lol

steep spindle
#

I turned frequency down a ton because I wanted a rail base experience

long mauve
#

yeah thats how I like it

eager jacinth
#

Internally I imagine they’re considered the same prototype as a spidertron, with the automated pathing being a result of scripting magic

steep spindle
steep spindle
#

Just used nilaus's science bps that are 60/m while assembling_machine_2 or 75/m while assembling_machine_3

steep spindle
#

Gonna make my own soon, but because x1k for me is the new x1 it just feels off to make small bps now lol

mossy saddle
#

someone showed me an easy design you can basically copy paste for the early stages till chem science

#

I'll never forget it since I can't build small anymore too

steep spindle
#

I have a 1800/m automation_science and logistic_science build, but contemplated making them together

#

There just needs to be a faster way to kickstart it

mossy saddle
#

isnt 1.8k/m more then enough in standard game?

slim kelp
#

still at it gg ?

#

actually, I don't know what "it" is, since I've been out of the loop for months

steep spindle
#

I feel like the faster you can get logistics the faster the game can go

steep spindle
#

I contemplated doing a 2k/m build

#

But before beacons it's obnoxiously big

#

@slim kelp you doing anything before 2.0?

vagrant anchor
steep spindle
long mauve
#

Iron not science

#

One belt of iron to make red and greeen

steep spindle
#

with all of these set to the same train name, and limit of 1 do I just need to add more trains for them to switch stations?

long mauve
#

Yeah

#

If it’s static limit 1 for every station you want an equal amount of trains as there is stations

steep spindle
#

If you don't train limit it will they flip between stations?

#

It always seems to go to the closest one

long mauve
#

They will all go to the closest I think

steep spindle
#

So I need circuit magic got it

#

Good thing I know how to do that

long mauve
#

I was just about to pull up the train limit thingy

steep spindle
#

+FAQ train limit

tepid axleBOT
#
Trainlimit

Train Limits limit how many trains go to a train stop at any time. Each train driving to or waiting at a stop will take up a slot in the stop's limit, and is guaranteed to have a valid destination even if the limit is lowered. If all slots for the next destination's stops in a train's schedule are full, the train will not leave its current stop until a slot becomes available. (This is in contrast to destinations with entirely disabled stops, which will be skipped instead.)

Train Limits are unique to each train stop and can be set either manually in the train stop UI, or automatically by the circuit network. Multiple stops with the same name may be set with different Train Limits, controlling how many trains may go to each stop. Trains will drive to the "closest" stop with an available slot.

Train Limits can be used to request trains by use of a circuit network. A simple setup uses a decider combinator to output L = 1 when the amount of items at the station goes above or below a certain threshold; multiple of these can be used in parallel to get higher limits. A more advanced system allowing any Train Limit with three combinators can be found [here.](#train-help message)

long mauve
#

Yup

steep spindle
#

Yeah that bottom paragraph

long mauve
#

The simple version in that last paragraph is all you need

#

And it’s “closest” which means it involves the train penalties which get complicated and you don’t need to go into that

steep spindle
#

I don't think that will matter to much

long mauve
#

It won’t matter much no

steep spindle
#

Just using this base to learn trains better and it's fun

#

Gonna try an onsite smelter next

#

We are just setting up the internal 75/m base so we can make the train base while the internal one researchs science

wraith pagoda
#

for those a few hours ago . what 1.4gw of steam looks like

mossy saddle
#

looks alot more neat then what I had lol

wraith pagoda
#

shower thought , what will a legendary steam turbine do ? more power at same consumption ?

#

*engine

#

anyone else played with the janky quality mod . i know its not overly relevant , but if you got experience in these high sci your gonna love quality in the spage age

mossy saddle
#

hmmm I think more power for the same consumption

spark idol
#

They’ve kept it ambiguous

blissful abyss
#

From the FFF:

Nuclear reactors, boilers and steam engines have increased production.

mossy saddle
#

but I think most will use solar instead of making loads of steam turbines

spark idol
#

nobody can know what the hell that means lol

#

Increased production

#

I would assume it’s same consumption

blissful abyss
#

What I assumed is faster conversion of steam to power i.e. more consumption

#

With the new fluid system, it's not a problem like we originally thought

wraith pagoda
#

well i was thinking of doing the design above with 30 boilers , well making 2 yellow lanes of coal to 30:60 as one lane of coal can feed 30 boilers then sharing the pump with the next tile

blissful abyss
#

With the same quality boilers and engine, you'll have the same ratios as vanilla, but better production

#

Luckily, you can mix and match here. Nuclear reactors unfortunately don't give correct neighbor bonuses in JQ

wraith pagoda
#

was gonna say hey your the person who made janky quality , we spoke before , nice mod dude

#

one problem i have plastic doesn't return coal , ill post it on the forum , no biggie ! , have you played the mod much @blissful abyss , its crazy the amount of resrouces needed hey

blissful abyss
#

It's not a bug. Chemical and smelting recipes usually recycle into themselves

#

If anything, the bug is that battery don't recycle into ingredients, which we know Spage does

wraith pagoda
#

ahh thanks for the info bud

blissful abyss
#

Also, JQ allows recycling science packs, which was also said to be not available in spage

wraith pagoda
#

but i belive , its believed to be that they can have quality the result being they will last longer in the lab

#

hey @blissful abyss me playing with your mod , " adding quality to basically everything " as a by product taking to the first 4 lanes on the buss

#

was seeing how effective it would be it might be in space age

steep spindle
#

The stuff in 2.0 is leaking in all the channels. Quick run!!!! run run

steep spindle
#

I legit haven't looked much up, it's ok I'll prolly have forgotten by the time it comes out

#

Tried to make it funny, because I wasn't insanely mad about it

wraith pagoda
steep spindle
#

It's ok 😂

wraith pagoda
#

was just pointing out that us guys on multiple X sci runs are going to be more prepared for space age

steep spindle
#

If your are doing a high multiplier it's fine

wraith pagoda
#

i saw soul burn and shot my shot!

#

the red chip "block" is what i used on my 10x run , red belt of red cicuits

steep spindle
#

It's gone change ratios like mad, just like mining prod level 20 only takes 30 electric miners to fill a blue belt

#

You somehow drop 60 miners with 20 prod levels lol

hasty panther
#

I really should invest in more mining prod

#

I only have 110% right now

long mauve
#

Each level of infinite mining prod requires the same amount of ore in the ground to be mined so it’s a great investment. Doesn’t really cost more over time

hasty panther
#

heh neat

#

just costs more and more time

#

especially with only ~200spm

steep spindle
#

Train mining starts being good at 100 prod mining?

wraith pagoda
long mauve
#

It depends

#

I’d say it’s good whenever you are not limited by ore throughout but instead by UPS or some other limit

steep spindle
#

I mean UPS isn't really an issue and I wondered when the best time to switch was, ore throughput seems based on speed on train

long mauve
#

Ore throughput meaning are you grabbing more ore than you need out of the ground

steep spindle
#

That x1k base 100% is doing that

long mauve
#

then I think itd benefit you UPS wise, and setup wise because its easier to setup

steep spindle
#

Or at least try it

long mauve
#

yeah it doesnt hurt to try when your not doing DI mining anyway

#

oops

#

im distracted, i meant it doesnt hurt when your not doing onsite smelting anyway

steep spindle
#

Contemplating both haha

long mauve
#

Id do onsite smelting before DI mining

steep spindle
long mauve
# steep spindle <@339433381416796160> and I will definitely keep that in mind

ill give you guys some reasons why I think this then..

  1. It reduces train traffic. You don't move ore at all, which is the least dense train.
  2. It has some benefit for UPS. Its better than smelting in a general location but not as good as some DI mining can be.
  3. You get more ore per patch out per unit of time so you have to grab less patches
#
  1. you mine the entire patch at once with onsite smelting, no moving of mines if you want to mine the entire thing. If you use DI mining, you need to move the stations or accept you arent mining all the ore
steep spindle
#

🤔

steep spindle
mossy saddle
#

I have limited space sadly

#

due to the se world restrictions

vagrant anchor
mossy saddle
#

I'm not sure it's standard k2se settings or double size I've already found my borders without sats ChibiCry

vagrant anchor
#

It's probably standard, double size is a hugee nauvis I doubt that you will have already gotten there

mossy saddle
#

There should be an image somewhere in this chat I'll search when I'm back at my PC

long mauve
#

hopefully this is enough solar

slim kelp
long mauve
#

im sorry that sucks :(

slim kelp
#

yeah, my mother's factory was overrun, she fought as hard as she could but defenses were breached everywhere... by the worst kind of biters, the cancerous ones. She ran out of ammo, but kept whacking with the pickaxe until the last pixel on the health bar. They were unfortunately too many.

steep spindle
long mauve
#

no

#

I would rather go through real life torture camps than play that torture

steep spindle
#

Hmmmm makes sense

long mauve
#

this game is fun.. 1 second I have +2 million green cirucits. Next i'm panicking because I somehow need 2 million??

mossy saddle
#

where did the last 2m go? trianglepupper

#

you keep losing things fire!

long mauve
#

I have no idea lol

#

The trains are stealing them for themselves!

mossy saddle
#

you have nu luck at all fire last time I saw you searching for steel!

#

half a mill atleast lol

long mauve
#

Well as you can see I have fixed that problem

mossy saddle
#

does cybersyn just request it per minute or is it more 'total' at the time?

long mauve
#

the problem with this chart is that its great, it shows what I need. But it's total amount requested, nothing about time is shown. so I just see a big negative number and im scared, but if I just get a tiny bit more production that number slowly goes down over time

#

standard argument of buffer vs production speed

mossy saddle
#

total for what 👀

#

like for what does it calculate

long mauve
#

Total amount requested, the reds on the left

#

its just what I put in combinators in front of stations

mossy saddle
#

ooh so it's what you'd love to have at that time

long mauve
#

yeah. this guy wants 21K more steel, and the other number is just the amount a train carries. The chart adds it all up for me

#

you know what steel and circuits have in common? solar, and im placing a lot of it. Thats why im missing a lot of them I bet. Im nearing a million panels

steep spindle
#

When I go to modded I definitely think I'm going to try that mod out, assuming it ports over to 2.0 well

long mauve
#

I wouldnt

#

There's a new way of doing this in vanilla I think

#

obviously i havent played around with it but it looks promising

long mauve
#

lookup train interrupts

steep spindle
#

If it's a 2.0 feature, that sounds fun

#

But I'll get that WoW 😨 moment when I cross it 😁

long mauve
#

fair enough haha, thats why I didnt spoil what it was

mossy saddle
#

@steep spindle no x1k we can do progressive multiplier tho

#

they suggest it

steep spindle
mossy saddle
#

the pyanodons discord xD

#

I came and asked how long would it roughly take to do py x1k

long mauve
#

I think its a good idea for what its worth as well, but ive never played pY

steep spindle
mossy saddle
#

I only did the beginning of py

steep spindle
mossy saddle
#

there's one with x10 and one progressive that is at x78 now

steep spindle
#

I'm finishing the last of this achievement first tho

mossy saddle
#

good luck! ^^

long mauve
#

I just checked, I make that in an hour now lol

#

and its still not enough, im consuming 300K more than im producing ChibiYelling

#

Wait this is actually good

steep spindle
#

this isn't being consumed at all, but I'm not taking the "just chest it" approac

long mauve
#

I now know how LITTLE more belts I need. 101K/m prod vs 105K consumption meaning I only need 2 belts. so this 8 belt array im making isnt bad

#

anyway, yeah just throwing it in chests is great for what your doing

mossy saddle
#

show me your world fire 👀

#

you're using trains right

long mauve
#

yeah 145 trains heh

#

im in that very southeast corner getting 8 more belts of greens

#

at this point I have 2 building trains, and then solar trains

#

they all are travelling up to 8km to get to their destinations so thats why I need so many

mossy saddle
#

xD is your plan to just pave the world with them or is it still for spm

long mauve
#

It's still for science. i have the builds placed for 10K spm of everything but space, so im working thru the rest of teh tech tree. Science is very slow because im always missing a million of some random intermediate lol

mossy saddle
#

beautiful

#

sushi

#

love it!

long mauve
#

thank you :D

mossy saddle
#

my belts are sushi definitly when I use certain type of belt structures xD

eager jacinth
#

my base is officially 100% powered by solar and trees*

#

*and a bit of methane due to being a byproduct of oil processing

#

only took 34 hours to get here

#

and I'm only gonna need more power, so im not even deconstructing my coal power plant yet

pseudo echo
#

k2Im 1000x is coming along slowly. i'll have 600 MW of coal power up later today then i can get to work on science

vagrant anchor
eager jacinth
#

but its IR3 so there's a lot more tech to chew through

#

every step of oil cracking is a separate technology

zinc creek
vagrant anchor
# eager jacinth only 10x

Ah ic, i remember trying x1k IR3 it took like 100 hrs or smth to get to bronze forestries lol ☠️

steep spindle
pseudo echo
pseudo echo
#

power be powering

#

all that pollution was just to fill the steam buffers

eager jacinth
#

The funny thing is that it kinda feels like satisfactory now, in the sense that I have a continuous resource drain and can just move at my own pace rather than worrying about running out of research before I set up the next science pack

#

Even after probably a dozens hours setting up that ethanol power and the airship-supplied smelting blocks I still have a while to go before worrying about chrome analysis packs

steep spindle
#

I've contemplated IR3 x1k

#

But Warcraft has sucked me back in

eager jacinth
#

With larger resource patches it’s probably reasonable. But the mod preset that offers 10x research actually makes deposits less frequent and rich

#

Also military sucks in the mod for the sole reason that magazine weapons shoots physical projectile instead of doing instant damage, but still have lock-on aiming. So your shots trail behind like with flamethrower turrets do if biters are moving even slightly sideways

#

I think my only other major complaint is how deep in the tech tree nuclear power is

quiet sandal
#

Especially with the fluid throughput decreasing

pseudo echo
#

x 60 boilers per stack = 1200/s

long mauve
#

unlimited refining!

#

Im low on everything oil related so i decided to triple my refining and hope its good enough for 10K spm. now time to 12 beacon every pumpjack to not run out of crude

#

heres the entire base