#High Science Multiplier
1 messages · Page 14 of 1
Yes pure vanilla settings just no biters and 1 mod to let me do the multiplier
hmmm.... I might try a pure railworld.
Pure vanilla is pain
My starter patch is not enough iron for logistics so I’m on multiple patches for the first research
if you made increased richness it still might not be. My increased richnes worlds has like 30M
fireball next multiplier will be x1m
Only 400k iron for logistics 1

Even 100,000 would be near impossible
max richness/size go brrr
multiple 400M iron ore pathce
s
yeah
its how I play lol
normally its 400-600-600 but recently its been 150-600-600
40 million iron and 20 million copper for logistics in 1 million X 
Based
80 million iron on expensive mode
☠️
the largest single world base can probably reach 50k SPM which is enough to beat it in less than 1 year of 24/7 running
assuming no speedup
though powering 50k SPM of red and green science with only coal sounds like fun
I can't wait to see the big ass base built in 2.0 for the x1k
1 million x is just too high
at that point it's not even about building large
it's just an endless grind and your computer won't even be able to handle the end game
I built my second science module today
Show us
I don’t think I can
why
I’m not going to say why
I was proud of it but it’s probably not worth showing
If it does more then 1x vanilla SPM it does wirth showing
Ppl don't want to see designs because they are good
Ppl want to see designs because they are different
I would show it
what mod are you playing?
It’s a special hand picked set
I picked the mods to make heavy use of cargo ships
I’m gonna get back on that game thanks for reminding me
you're welcome ^^
I think the spaghetti is gonna get the better of me
I’m starting to use 2 red belts of iron
And I don’t have much space to integrate more throughput
Show it!!
I’ll get a screenshot tonight
Unfortunately you won’t see any boats but I’m close to starting that up
I think I wanna make an island for science and centralize refinement and some intermediates on my main island
I wanna make a belt of the pistons from nickel
Cause those things are a pain in the ass to make
1:2:2 ratio so you DI, but when you need 3 machines of them for every factory module it takes up a lot of space overall
@spark idol I literally havent made any progress, no time to. but I do have some time off tomorrow evening so the plan is to continue then!
I like seeing your progress
Haven't played factorio in quite awhile might soon. Warcraft sucked me back
I gave up on my K2 1000x but I might restart it.
imagine k2se but 1000x 💀
And?
do full pY x1000 :)
seablock
no normal seablock is bad enough
someone is doin 1000x seablock
https://trang.ar/seablock/ is their live updating production stats
i might do 1000x pY at some point
jumps in
I started 1x, then after red belt research, switched to 100x
there is some console command to do that
interesting so far, doing 15 science per second red/green to do some progress
Plenty of people do that 1k seablock but I think you should get to start with algae and I don’t think you do
can't you use console commands to give yourself algae? you're the one setting the challenge, you decide what standards to hold yourself to
You start out with some of it, no?
I’m talking about the machine
Oh, Algeafarm
It lets you get more power in early game
Don't you unlock it by getting a certain item?
True
I think you have to do some research
Btw, just play with a speedup mod for early game
Not as far as I remember
i think they are playing without a speedup mod
FF's
and rather running it on a server 24/7
Okay, that is costly, but makes sense
Still costly, power cost still stays
But if they have some solar on their roof, maybe "free"
its not more expensive than running it on your main device 24/7
besides if they use speedup mods its extra processing power with increases power cost anyways 
Well, you're basically running it twice though, also permanently, so it is an increase in power draw nonetheless
Partially, speedup mod shouldn't increase power draw more than running a seperate server for the same time yield, but I don't really know, just guessing from current knowledge and a bit of intuition.
its costing them at most 100 dollars a month to run, and they live in Switzerland where pay isnt excruciatingly low.
Okay yeah, they are rich
i never said they are rich
hm
Welp, I definitely need to get some motivation to continue both my Seablock world and my 100x default world
regular deathworld is a good pallete cleanser if you need.
I played like 7 of them already, currently doing a full default world with a friend, to reach my CPU's limit
with biters?
Nooooo no no no
i will probably also do 1000x SA
when it comes out
though im not sure if i want to do 1000x first or do a regular playthrough of it
I thought youd do it
regular playthrough first
think of it as playing your first game, it should be unmodded
I've thought a couple times about a regular playthrough, but I'm really interested at not only experiencing it nearly blind, but experiencing it with a slower pace
1000x vanilla with biters but biters are turned down 1000x aswell
you cant turn biters down to 1/1000 without mods sadly
Really?
biter evolution*
oh
My multiplier is geometric it goes from 1.5 to 240 from the primary techs to rocket silo
I am working on getting stack inserters so I can have better rail throughput
I just realized my issue with not doing a 600-600-600 for the level 30 infinite tech in 2.0 the amount of damn resources that going to require will need all of that
I like the multipliers cause they get me to take some time and decorate when things are slow
the only way for me to not get overwhelmed is a tech multi
i will probably do a 10x or even 50-100x as my first SA run.
nuclear is faaar away, all running on coal, and that 1 beaconed bp quadrupled my energy consumption 😵💫
and it's just 100x not 1000x ^^
prob gonna do that and set up some more coal plants in the mean time
I've got 1GW in coal power so it's doable xd
You're able to afford 1GW of coal pollution in 100x? You're playing with biters off?
X1000
biters are off obviously since meteors n cme is more then annoying enough to deal with imo
I mean they're on but not on nauvis... 
Idk how that happened, but I wanted to ping Bageera and somehow missread your 1GW of coal power as his message . . . well
biters off for me too, in my last run i couldnt set them hard enough, then added rampant and they overrun me late game
Have you considered coal liquifaction? Or taking some crude field(s) and dedicating them to solid fuel for your boilers, instead of coal?
coal -> oil -> solid fuel doubles the burner energy output (assuming you use advanced oil processing & cracking)
solid fuel is genuinely a reasonable choice as a fuel source
one
turning
into
gives the 🔥 energy output of six
s mining 
(
s process
at twice the rate
s mine
, and
has 3× the fuel value of
)
interesting
ofc if nuclear's far away you don't have coal liquefaction, but
->
->
is better than anyone gives it credit for (mostly b/c it's compared to solar and nuclear power, which are fantastic)
gonna remember that, thanks
it's still an intermediate step before lategame power sources, don't get me wrong, but it's a good one.
correction, they're only 3× more effective. I thought the solid fuel crafting time was 1s instead of 2s.
Well. We start a x1k Randomizer mod playthrough and this happens
interesting craft start too
exfret is one scary person with his mods 
Haha
I can't wait to see the further recipes
If you get a fast inserter, a cargo wagon bus becomes really useful
Hey Fireball are you still doing your x10k?
@long mauve (sorry for the ping) just curious 🤔
no I quit because i did default ore patch sizes, it was way to much of a grind
🤕 yeah I could see that
I'm still deciding on this randomizer
the randomizer seems fun but not fun enough to do it for 300-500 hours if that makes sense
True
Warcraft beta and rocket League season tomorrow
true, gonna have to hop back on that grind
I'm getting GC this season in S15
nice! goodluck with taht
I am attempting to revive my x1k world till 2.0 now
Going to finish out all the pre infinite science
i'm in with x100 run (and no modules, maybe no trains too)
want to finish that one before 2.0 hits 🙂
A challenge in a challenge I see, neat. Good luck
Low tier machines only as well
My 1000x run definitely could have been done without the eff modules if I was willing to hook in a few extra coal power plants and wait for kovarex to research.
Alright
I am doing a 100x default settings besides my current attempts at a cityblock megabase
100 is enough for me, slows the game down a lot, finally doing a 2700spm base matters
Welp
You surely are able to understand my relief, after unlocking flamethrowers at 60% evolution then, do you?
It was truly bold of me to go in a 100x on default settings, especially with it being my first higher science multi run xD
ohyes, biters get nasty, especially when trying to mass produce some science packs 😅
Or when you can only destroy up to 10 nests before having to run to laser turrets or accepting death
But big biters weren't too scary tbh
I only needed 1k red ammo + 200 nades to kill a size 10 - 20 base roughly
So long as you can destroy one spawner on any given sortie into the nest, you’re going to come out on top. Eventually.
stopping today, massive progress towards goal of all science before infinite tech research
200 labs are not enough for my science production 😅 and i have no red belts yet
lets try 400 ..
My 100x world has 300 labs, which is enough for a single yellow belt on avg
waiting for my labs, watching they cant empty that belt makes me mad 😄
400 labs was enough, depending on lab speed and research time, to consume 900 SPM. That was using red belts, half belt for each science
Finished 12 stack size tonight, doing bots and other stuff tomorrow
i'm preparing my base for 2700 spm (but need red belts first, research ongoing)
biters may be peaceful but need to clear some nests nearby. i tried it with the pistol but even the smallest rampant nest killed me
@steep spindle you inspired me to start finish researching everything on my 1000x world
🙂 go get it!
I was going to look at my signalling tonight, but playing RL instead
I'll SS what I have left in a bit
signalling is always a pain to fix i dont blame you
less than me atleast! im working on blue belts right now then spiders then clean up the rest
oh, and inserter hand size so my endgame builds work properly
lots of mods in there also tbh
I just got stack 12 last night
true, still need to research them. Congrats!
Thanks, and yeah train stations just started pumping
I think the
and
researches will just blast because those are set to 6k/m right now
QoL Research mod is insane with the prices tho
Also trying to decide a
build before I get to 
Gotta think about that stone
Youre thinking of a furnace
What was military science outside of iron plate and coal for the grenade
I wonder how much of a benefit building rail tracks that support 2-4 trains truly does, because the tracks I have laid down are sadly for 1-1 or 1-2 lol
I am actually going to place a 10K build lmao, even though the rest of my research is not there yet. Future proofing!
really depends on your play style
x-4 trains are really nice for unloading and loading because 4 and its factors/multiples are just really nice to work with
larger trains are generally better unless you are dealing with wierd cases, as long as you keep good acceleration on the train.
Right now my rail system only supports 1-2 outside of the loading/unloading stations so that was my delima
Hmmm
what type of rail base are you after?
Just that but cleaner I don't like city blocks so I build my own
And that base was about 2 days ago
another research bites the dust!
I love the fact that proper rail signals just make trains do.
Is this vanilla? I assume so
It's Vanilla with QoL mods, only game changer is belts and loaders
well its at 99% lol. we are closing in
I went from needing to fix the steel to needing to fix the advanced circuits LOL
closing in!
It's getting complicated, and I think I need to add 2 more smelter setups
Because there isn't enough copper or iron and the plastic is about to die
😭
base progress and techs remaining
I think tomorrow I'm going to make the other smelters start smashing more ore out, and then build a whole nother one, because I need more plates
Good progress! I think what will help you is getting a builder train so it’s very easy to nab more patches . It’s what I did and I’m so much faster now
Purple science solar panels?
It's a codegreen mod that helps consolidate solar panels
What does that mean
Makes it produce more power per each panel
I believe it's that one
True, getting faster patches and more ore to trains
yeah no I made this one
https://mods.factorio.com/mod/compact-solar
I don't even use it
Ahh my bad, yeah it's speckleds version
How come the solar panel is small
the thumbnail is misleading
It's gonna be fun trying to blast the remaining portion of this base and figure out a military science
it's just solar panels with 10x the stats and 10x the cost
I probably won't be updating it to 2.0
That's ok my world in 2.0 will have no mods
It's gonna be full vanilla till at least all the achieves are done
I'm currently running into a traffic jam, not dead locks just a crap ton of trains fighting for stations
So adding a new smelter elsewhere to make traffic less I thought would be better
let me see the problem area
i may be doing something stupid
if you see the add on to my name, just note that it most certainly wont last
Which part? The trains that run by the iron and copper smelters at the top of the base is the issue
What is IM?

i need about 3.2 million copper and 2 million iron to unlock electric miners, steam power, and logistics. (as well as red tech cards)
(ore)

i most certainly wont complete it
Most people thought I wouldn't complete the x1k and it started a whole channel and challenges in the discord here
Or they thought it wasn't fun then tired it after they saw me doing it and jumped along
wait you are sort of the pioneer or something?
It all kinda kicked off after Maxreader the mod made this channel, and people bandwagoned along. Was like maybe 5 months or so ago I think
It used to just be named x1000 science I believe, but Fireball changed it to high science multiplier.
This looks daunting until tried
I don't necessarily know if I'm the one that started catalyst for the channel and fun, but I think I definitely helped make it happen
If Max remembers he could say
It was mostly you, but I got slightly annoyed by people talking about it constantly and then acting like it should be obvious that that’s what they were talking about
So it got its own thread to keep the conversation clear
Yeah I just went back to see that #vanilla-chat message
I felt bad it was confusing people
Appreciated you doing that
Yeah cause when you mentioned general was really just for x1 I completely understood
I meant the area that had a lot of traffic
Yeah it's the rail line underneath the smelters
Not that it’s necessarily ONLY for x1, but when people joining the conversation get belittled for assuming it was stock vanilla, something is wrong
That makes sense
I can photo that in like an hour or so
Well, I'll photo it this evening. My lunch break was short
@long mauve its the intersection/track underneath the smelters
oh i see, doesnt seem too bad
its not atm....
I moved this smelters output to try and combat it
ahhh here we are
the base is growing!
Ye! Got 3 researchs done tonight
heres mine. the north east corner is a new addition that makes 12 belts of green circuits, 2 belts of steel, 4 belts of blue science and some other random stuff. Im facing a couple problems as I scale to 10K spm which are the lack of iron and power. A building solar train and construction train have sped up the game immensely though
three iron products are at the top of the requested pile which is not good, need to grab a ton more iron quickly
I need just a bit more iron and copper and I'll be cooking again. My plastic died tonight
That's a giant base
Neat looking
Plastic is always the tough one I feel like
Thanks! I try to keep it somewhat organized
I’m thinking about converting something to city blocks but I don’t know after a discussion in #vanilla-chat of how easily they can deadlift
I don't think city blocks can get the amount of throughput needed for this scale of a base tbh
But I'm biased I hate them
And when elevated rails come out I'll hate them even more, because I'm building an even better "wherever I feel like" base
I've contemplated where to put my 30k/m plate build
Maybe top right corner
I’m biased too I don’t like them but I never tried them
30k is what, 11 blue belts ?
I have so many 8 belt smelters right off ore patches at this point
8 Green belts
So maybe like 11-12 blue yeah
I've contemplated that too
onsite smelting is so good
Just grabbing a building train and blasting
its all the ore trains gone which are the least compact
How do you deal with moving them, just go find more patches?
more patches
thats why im so spread out. doesnt look like it, but the ore patches are the farthest out
goodnight!
for my current masochistic playthrough, im deciding on the resource input for my starter mall build
since the 1.5k miners required for 900 SPM red and basic tech cards alone with cost 650k iron ore
i want it quite big, but not too big that its just a nightmare to build
well, by big i mean high resource amounts
1 belt of iron plates requires 4 belts of iron ore
yikes... start small and scale up would be my sgugestion
ye
my plan is that i paste the entire thing down and build a part of it, before using its own output to build itself
as i legit cannot progress much more, ive already mine 2,05 million iron ore with burner drills and am working on 3.2 million copper ore
im trying to decide on a smelter design as i want to avoid undergrounds as much as possible
i start off with 1 iron ore belt, then expand to the full 4 after a little bit, then go to 16 ore belts afterwards when i begin working on science production
yeah, goodluck with that. hard part is scaling up in a fast way
i included bobs adjustable inserters in the mod pack, might as well use them.
another thing i found interesting is that fast inserters happened to use less iron than regular inserters thanks to some wierd things in IM
Huh thats weird
since it requires less crafting steps, the doubling of recipes doesnt affect it as much
sure, the total of iron and copper is higher, but it is less iron
I think my next x1k unmodded world will be
in that order instead of

Better tree murder
its 48 iron ore cheaper each
wait the iron copper total is lower
a fast inserter uses 48 less iron at the cost of 16 more copper
and ofc the 3.2 coal and wood each
i will design around fast inserters
and use normal inserters until then (well, long insterters since they are only a tad bit more expensive but noticeably more throughput)
here is the smelting stack design ive created
Fireball, how are you doing military science?
thats a lot of spaghetti for just a belt of iron
I might prioritize a dseign thats easier to handbuild to be honest
eventually this 4 belt mammoth
ive got personal bots thanks to K2 quickstart
problem is each of these undergrounds needs half a belt of iron and coal so thats a lot of spaghetti im not ready for
oh okay thats great then
so a
tanker every 15s is still not enough to keep up with this mess. I guess I need to make another oil field patch and train it over
That’s why I hate plastic, I’m thinking of doing coal liq
I’m getting a full yellow belt of each science and it’s just not enough
never enough of anything
I just added more iron to fix my 1 million requested iron plates via train. and now its -400K red circuits which is just gonna be a nightmare to solve. Hopefully it has something to do with plastic so if I solve plastic that solves half of it
and yeah thats it, just no plastic due to something in oil.
You are making me want to just build an outpost for plates
I can’t wait to have trains
I’m gonna have to strip up some factory that will be in the way
My plan is to have 4-16 trains carrying my basic resources and 2-8 trains carrying intermediates and steel
Maybe 4-16 will just be the ore trains though so that one ore train fills one plate train
Why not on-site smelting
Might be smart
Most of my patches are like 30 million
But I like centralized smelting
I will never run out of sulfur again
It will last me forever because the resource patches are high. What is the time that train mining is a thing
Where were you at on 15 hours for x1k
I feel stuck because I’ve run out of belt space
where are you rn lizzy
By 24hrs I had researched trains, could a prolly done it in 15-18hrs if I didn't afk slightly
I’m glad cause I’m starting to do that
I may have accidentally left my game on overnight
ruh roh
23 kills, all train related
the trains are your worst nightmare...
I think I'm on dead 7 cus of it xD
surprisingly no meteors yet
Is anyone else putting intermediates on the trains
Who isn’t?
Yeah I got a stop for every intermediate almost that's why I nearly got 100 trains trying to drive over me
I'm starting to think city block designs aren't that great for my run tho
I think it’s smart to dedicate mining patches to specific things in this. That way those first steps aren’t on the rails.
Like a patch of iron just for engine units
Copper wire actually has the same rail throughput as copper plates
It does but just have circuits made near the ore patch for so much greater efficiency
You’ll have to deliver iron
Anyways I’m not doing that because my patches aren’t big enough
I've got cute small patches too I didn't walk away due to not an inf world and loads of biters
I never thought to not build my base on the starting area
I am going MAD
I built this so far, currently hooking up the Loading side
I'm going to go mad with power tomorrow
I know that picture prolly doesn't mean much w/o context. But it's a smelter design going from 30k/m to 120k/m
I just know my entire base will be at a stand still because I have to rip the whole thing up
that's a nice upgrade :D
@spark idol what in the world is that balancer xD
Woops accidental tag
one full blue belt of military science (well, blue belts are still far away, but need to start somewhere)
Gonna restart this once I get my new computer.
Which one lol
The very top one how many lanes is that o-o
32
If I need to go that route I need to figure out a different train size
I kinda want to ping Fireball after it's built lol
It's going to make my whole base come to a crawl
I'm not even sure how you'll supply that I hope your ore patches are huge near it XD
1.4TW is insane xD
I'ma find a way
Huh?
Oh that power metric is just the creative power brick
Right now my spm is lower but it's not being sustained because the plates just aren't fast enough
SPM wise I think last I looked was 6k

4.4k 
2.4k 
900 
0 
This was when I set it up
But it's come to a crawl because my plates just can't supply the base
prod science do be a pain in the back
The whole base is being reworked after I get 14k belts
ending tonight progress on Smelter
Going to rename the Ore Drop to all one I think for faster lanes
Probably shouldnt do that if you want your ups to survive to even like the midgame
I got sucked back into factorio lol will probably restart a x1k k2se run soon, though I want to kinda make a compiler thingy for production lines mod to save ups first before jumping into it
I ran out of belts
make more?
I’m just using them faster than my belt mall can make them
I’m using red belts now, no yellow belts
So set up more production, and take it down when it is no longer needed (leave the mall setup alone)
Science ingredients are automated now so I have to make the science
After that I need to get more ores
I’m starting to wish I had made the resources more frequent
This is why I made mine everywhere
The only three goals I have right now is to get that iron back online, make military science, and potentially have to redo copper
Researching grenades was so worth it
I would have spent an hour clearing trees right now
@long mauve what train mod do you use
What train problems are you having GGs? I remember atleast reading a discussion with you and trains and there was a lot of confusion
Oh I didn't understand the whole train limit things
My next base I'm going to just do on a x1 and do trains different I think
I definitely recommend cybersyn, but trains are changing a lot with interrupts in 2.0 so its gonna be interesting
Yeah I'm unmodded world then
makes sense, id do that to atleast learn the vanilla train system
what I like about cybersyn @steep spindle is the simplicitiy of cybersyn. 1 combinator and 1 constant combinator station, thats it. And trains can service any station. Its also very easy to make multi item dropoffs
And blast science to see how fast I can infinite tech
you can blast thru infinnite tech I bet with all the new toys in 2.0
something simple like stacked items on belts is HUGEEE for megabasing
and quality modules, boom to production
You make me want to look at the FFFs now
https://www.factorio.com/blog/post/fff-393
tldr: no filter inserters, green belts ( 60 item/second ), and 4x belt throughput
But I want to stay away lol
oops well I spoilered that for you
all ill say is that you will need the belt throughput 
yeah I know haha I thought you read the FFFs
Ive read them all lol, so many new cool things
that one is a couple months old I think, still accurate though to my knowledge
It was that one
8 months, couple months, same difference

oh lord...
just looking ahead in the tech tree
i might need to set up clustorio servers using the 3 old laptops ive inherited over the course of a while...
xD it's very painfull at certain times
I have to start on oil
Debating making a new mall that is closer to the rails
My current mall is a decent walk from the nearest rail
But malls are a lot of work to build and I’m lazy
just branch a bit of rail to the mall
No space
There is always space 
There is space for a new mall
I’m not gonna deconstruct my starter base cause it would take too long
you should leave it anyways until way later in case you need more resources from there
you can try making a wagon mall
they are really good for x1k runs since you can just keep stamping down more
I’m already using all the resources from the starter base on my rails
It’s just junk now and it’s space I want to eventually fill with a power plant and blue circuits
well then wait for bots, and drain the base fully of stuff before deconstructing
yes if you expand the higher level products a bit more (which is a lot easier to do)
Productivity is 100% worth
Make your starter if you did a bus or something, convert it into a mall. That's what I did
fast inserters in about 10 mins and i'll start building my real starter base
gonna do main bus or smth
My starter has a bunch of smelters that I don’t use anymore
I repurposed mine into the mall
It went from those to, to the central mall
Is there any way to disable biters in a current game? Even with a mod.
Haven't touched my 1k save in ages. Wanted to continue with it but without biters.
That wont effect the newly spawned bases as i travel will it
that section also links to a "disable further biter generation" command
thanks
Hmm, i forgot peaceful mode exists, I may just enable that
PEaceful mode makes it so individual biters only attack if hit right?
yeah, i have some stuff and mods for fighting them, i just felt like i wanted to actualy finish a 1kx game and ive failed like 4 times, 3 related to biters lol
and i didnt want to start over
Pretty colors.
Seems I had jsut setup green science
20 hours in lol
red science is... interesting
@elder rover you can do /editor then click surfaces then click edit map settings
then just disable biters and all new chunks will not spawn biters
alternatively use mod : https://mods.factorio.com/mod/ChangeMapSettings and turn off biters in map settings
2nd method only uses a mod so you can still get achievements
the snake lines xd
7.2k spm?
That is a crazy amount for early game 1000x lol
no, its like 2.4k per minute
2 belts of copper per block, 4 blocks, 7.2k right? I might be tripping lol
İ can check in a second but im very shre its 2.4
Each section does 600spm
though i think they may be off ratio, its been ahwile since i built them or even played
rate calculator says the whole factory is making 2.4k
1200 green science spm
we be doing a lil' handfed smelting
Did you hand haul all of that lol
Michael Hendriks hand crafting smelting edition:
Thats overkill ngl.
You could have automated that way sooner lol
i did need to smelt 3.2 million copper ore in order to the the things to unlock logistics
automation isnt 1000x
unless you got a mod that makes it so
its 10 red science packs in my game
oh i didnt even read that
i mistyped automation with logistics
i do
this is what i need to unlock steam power, logistics, and electric miners
yes
imagine no car 😄
greenhouses are unaffected by tech cost multi
and its pre-requisites
these techs, as well as bio labs, are not affected by tech cost increases
☠️
thank god greenhouses weren't effected else I would've quit lol
Iirc you start with belts (no undergrounds/splitters) right? Or is that an se thing
that's vanilla
you do, just that there is no use for belts for me
You have burner inserters right? Like on K2 x1000 expensive recipes I suppose automation would be useful, annoying to build around but it does work
No belt crossing is annoying you'll need to plan beforehand and use a lot of ore patches, you could drive around the map to find a convenient arrangement of ores to build some production
even distribution + inf range is just better overall.
i did use burner inserters for the first techs while i worked on snowballing iron production
Oh, inf range, nvm then
I still recommend you try to automate it though, it is really fun
its a little late for that, ive got the resources i need, i just need to craft the stuff
and ive got a few hundred assemblers down in a bulk handfed crafter
You can always switch to automation
my laptop has a stoke whenever i try take a screensnip
mainly because i had another game open, discord, and youtube aswell
ooh alrighty was getting a lil worried ^^
if you want I can show you a more compact design I think for steam power :p
I put that other stuff on another computer
You can get a raspberry pi to run YouTube decently
sure
by what do you mean "decently"
also
only took 40 hours
I like how in 5 minutes you got 10k cards
i have 240 assemblers
that are synced
i just hope the labs are "synced" so that i dont end up with labs that have half completed research and i have to make extra
core mining if you havent already
would a 10x cost IR3 playthrough be appropriate here?
Yes! I want to see all the multiplier bases
Well its just a start but its already a bit nutty compared to my previous IR3 saves
each of those labs and assemblers represents about 80 copper each
finally got iron analysis going, so in about an hour I'll be able to get electric machines
An hour? Is it only like x10?
Yea. 10x is actually a preset for IR3
And each research gives like 1 or 2 distinct buildings. So for example electric furnaces, mining drills, assemblers, etc are all different techs that now cost 1000-1500 packs each
And for upgraded buildings the cost is up to 10,000 packs each
Another example is that electricity, green circuits/computers, and electric motors are different techs
The same preset also makes resources less frequent, meaning I’ll need to be more aggressive with my mining expansions
Everything is allowed here always love seeing new people trying the craziness! ^^
Bring the heat!
Man I love it when everyone attempts multipliers and shows it
computer production and automated iron beam delivery for iron analysis
And I nearly have all the tech needed to electrify my factory, just the electric labs need to be researched
luckily blue science doesn't take any oil, but it does take lots of steel meaning I need to effectively double my iron output, and I'll probably be quadrupling it to make research go faster
even though recycling is a thing I didn't want to ramp up research (and thus make more steam machines) until I at least had electricity
Fully electrified my iron production including a mall to get me inserters and large frames along with other intermediates
47 hours in: first automated iron plates
my starting coal deposit ran out before I could electrify the rest of my production
ouch time to setup a new area!
finally!
nicely done
up to 2.4 science/s and almost done dismantling my old base
Though i might need to double my production rate yet again now that each tech is costing a minumum of 2000 analysis packs
and the cheapest blue science is 2500
steel smelting and analysis is online
And it turns out I've been moving just slow enough to not need to increase SPM
also 108MW of coal power, which I know isnt much for this channel but this is probably the most coal generation I've ever had to make. I usually dont even make a full 1-20-40 stack before I replace it with solar or a nuclear reactor
It'll increase drastically soon 👀
Unless you go to solar
I’ll probably go solar so I don’t have to worry about fuel
if a lot of oil could just go solid fuel and not worry about fuel anymore either 🙂
Solid fuel doesn’t exist in IR3
There are liquid burning generators but they can’t even accept light oil, only petrol and natural gas (and ethanol and high-octane fuel but those come from the other two fluids)
I guess if I’m already planning on making this an airship base and I have no biters I could go crazy with farming trees for ethanol for the lols
Though a full chunk of tree growth only offers something like 417kW of ethanol power and that’s before the energy cost of any of the machines
And after the machine energy costs I’m looking at 300kW per chunk, or 6 solar panels of power
That’s 19x less space efficient
At least it would also give me a use for all my sour gas in the form of the sulfuric acid needed to turn wood into ethanol
100MW of ethanol is only 50 acid a second which in IR3 is only 2.5 sulfur
Like the airships I might just do this for the vibe; having massive swaths of forest dedicated to powering my base, like the bean farming in dosh’s seablock base
And funnily enough airships could make it easier since I could grab the wood from remote sections of forest with them rather than long stretches of yellow belts
I'd go solar too so much easier imo
I was spending 15.5k coal/ min over a time span of 100h (when I only had 80h ingame) since i have solar it should've lowered 75% normally
only my trains and furnaces eat it now
Ups could become an issue, though having a forest powered megabase is really cool as well
are you still doing k2SE x1k :p?
Upon further analysis id need a 15x16 chunk area of forest to just reach 100MW, not including the few MW needed to run the wood crushing and chemical plants.
Perfectly dense solar panels would take up approximately a 4x4 chunk area, so it’s about as bad as I expected
But if it’s not a UPS issue I might still go for it, at least for now.
It's on hold right now, I'm gonna make a mod soon(TM) to be able to sort of "compile" production lines into something not too janky but ups efficient
Just filling in the margins between the tree plots with solar gives more power than the wood does 
And when I mean the margins I mean literally 6-8 solar panels per chunk
solar is pretty nice also good for UPS lol
But where’s the fun in doing solar when you can already do that in vanilla? /j
playing at 2UPS isn't fun either xD
that should be enough belt production
You change your name again 
I did?
I didn't even know what and where
I guess I could go with both solar and ethanol. 25MW of continuous ethanol production would allow for 104MW of capacity at night with solar during the day
turns out my starter stone deposit completely ran out on me
and so begins the forestation
I hope you got some nades
I turned off military research entirely lol
it even removes the research for the car which sucks
but the bots make easy work of clearing the trees I dont need
we meet again my love
(still need 7000 packs to research the depots, and need to make platinum to actually make H2 to craft them)
Im also up to 40 forestries now, which is almost 16MW of ethanol power
good luck!
Ethanol power is not economical but I guess it does make sense for the multiplier
It doesn’t make sense for that either. Really I’m just doing it because it’s a new thing and I’m curious how far I can push it
Same reason I plan on using airships instead of trains for bulk item transport
If anything it makes less sense here because of how much more power I need for the larger base

that is really annoying
didnt even realize they were locked behind singulatirity tech cards and are thus effectively worthless to me
im nearly ready to start getting somewhere, just waiting on steam engines to craft. im aiming for 600 ish MW for the proper start
just gotta put glass and wood on the bus and finish a few more machines, then i can work on science
I've contemplated either continuing my x1k base or starting a different challenge, after 10m more chips
my current tree plot design sucks to navigate since I insisted on placing all the infrastructure along the brick paths where I'd prefer to drive, so I'm working on a second design
this one also allows for the pollution from the petrol generators to be completely absorbed at their source rather than having a central power plant to have it pool up around
and now the solar panels are in there too
now it should be sufficiently stupid
It’s hard but I recommend getting the rest of the tech if you haven’t and make a 10k spm base
There are still a couple techs remaining are you saying that just to prepare for 2.0's endeavor?
I do wonder how complicated rearranging all the trains would be because I don't think changing the train names would be complicated
No just something to do before 2.0 releases
True
Train station made
More!!
Bro, this world is teaching a LOT
turns out airships are also good as scouts since they have a small radar coverage like spidertrons
and even though they technically can run out of fuel 30 petroleum barrels can last like 4 hours
also made a smelting block that can be handled entirely by airships, including water delivery for washing and gunk disposal
What have you learned?
Airships sound really cool! Are they like bots where they make their path or trains with a set path
train wise with BP's and rails that I wish I knew in the x1k
What ore settings is that?
eNpjZGBkyGUAgtWrtOxAmIMlOT8xByhgz8BwwAGEuZLzCwpSi3Tz
i1KRhTmTi0pTUnXzM1EVp+al5lbqJiUWAxU32DOAQYM9R2ZRfh66Caz
FJfl5qCIlRampxRCNEMxdWpSYl1mai66XgfHpHYttDS1yDCD8v55B4f
9/EAayHgDVgTADYwPYFEagGAywJudkpqUxMCg4ArETWBEDY7XIOveHV
VPsGSFq9BygjA9QkQNJMBFPGMPPAaeUCoxhgmSOMRh8RmJALC0BWgFV
xeGAYEAkW8CSjL1vty74fuyAHeOflR8v+SYl2DMauoq8+2C0zg4oyQ7
yAhOcmDUTBHbCvMIAM/OBPVTqpj3j2TMg8MaekRWkQwREOFgAiQPezA
yMAnxA1oIeIKEgwwBzmh3MGBEHxjQw+AbzyWMY47I9uj+AAWEDMlwOR
JwAEWAL4S5jhDAd+h0YHeRhspIIJUD9RgzIbkhB+PAkzNrDSPajOQQz
IpD9gSai4oAlGrhAFqbAiRfMcNcAw/MCO4znMN+BkRnEAKn6AhSD8EA
yMKMgtIADOLiZGRDggz3Dv70rTgMAXKCj+w==<<<
thats the map string
ill have to check that later
just wondering cause the patches are so small and spread out, I usualyl do less frequency and mroe size
oh im blind it is max size lol
I turned frequency down a ton because I wanted a rail base experience
yeah thats how I like it
Trains with a set path. But you don’t need any kind of rail item for them like the cargo ships mod for example
Internally I imagine they’re considered the same prototype as a spidertron, with the automated pathing being a result of scripting magic
You launched a rocket?
Yeah quite a few
Just used nilaus's science bps that are 60/m while
or 75/m while 
Gonna make my own soon, but because x1k for me is the new x1 it just feels off to make small bps now lol
someone showed me an easy design you can basically copy paste for the early stages till chem science
I'll never forget it since I can't build small anymore too
I have a 1800/m
and
build, but contemplated making them together
There just needs to be a faster way to kickstart it
isnt 1.8k/m more then enough in standard game?
still at it gg ?
actually, I don't know what "it" is, since I've been out of the loop for months
That is yeah, but just getting logistics to slam the rest of it
I feel like the faster you can get logistics the faster the game can go
Never stopped it
just getting my last achievement for steam then headed back to it
I contemplated doing a 2k/m build
But before beacons it's obnoxiously big
@slim kelp you doing anything before 2.0?
Crazy man, congrats
Were you talking about the x1k base or the base I'm currently running?
I did whatever science is 1 belt of iron and copied that a lot
Iron not science
One belt of iron to make red and greeen
with all of these set to the same train name, and limit of 1 do I just need to add more trains for them to switch stations?
Yeah
If it’s static limit 1 for every station you want an equal amount of trains as there is stations
Ahh
If you don't train limit it will they flip between stations?
It always seems to go to the closest one
They will all go to the closest I think
I was just about to pull up the train limit thingy
+FAQ train limit
Train Limits limit how many trains go to a train stop at any time. Each train driving to or waiting at a stop will take up a slot in the stop's limit, and is guaranteed to have a valid destination even if the limit is lowered. If all slots for the next destination's stops in a train's schedule are full, the train will not leave its current stop until a slot becomes available. (This is in contrast to destinations with entirely disabled stops, which will be skipped instead.)
Train Limits are unique to each train stop and can be set either manually in the train stop UI, or automatically by the circuit network. Multiple stops with the same name may be set with different Train Limits, controlling how many trains may go to each stop. Trains will drive to the "closest" stop with an available slot.
Train Limits can be used to request trains by use of a circuit network. A simple setup uses a decider combinator to output L = 1 when the amount of items at the station goes above or below a certain threshold; multiple of these can be used in parallel to get higher limits. A more advanced system allowing any Train Limit with three combinators can be found [here.](#train-help message)
Yup
Yeah that bottom paragraph
The simple version in that last paragraph is all you need
And it’s “closest” which means it involves the train penalties which get complicated and you don’t need to go into that
I don't think that will matter to much
It won’t matter much no
Just using this base to learn trains better and it's fun
Gonna try an onsite smelter next
We are just setting up the internal 75/m base so we can make the train base while the internal one researchs science
for those a few hours ago . what 1.4gw of steam looks like
looks alot more neat then what I had lol
shower thought , what will a legendary steam turbine do ? more power at same consumption ?
*engine
anyone else played with the janky quality mod . i know its not overly relevant , but if you got experience in these high sci your gonna love quality in the spage age
hmmm I think more power for the same consumption
They’ve kept it ambiguous
From the FFF:
Nuclear reactors, boilers and steam engines have increased production.
but I think most will use solar instead of making loads of steam turbines
nobody can know what the hell that means lol
Increased production
I would assume it’s same consumption
What I assumed is faster conversion of steam to power i.e. more consumption
With the new fluid system, it's not a problem like we originally thought
well i was thinking of doing the design above with 30 boilers , well making 2 yellow lanes of coal to 30:60 as one lane of coal can feed 30 boilers then sharing the pump with the next tile
With the same quality boilers and engine, you'll have the same ratios as vanilla, but better production
Luckily, you can mix and match here. Nuclear reactors unfortunately don't give correct neighbor bonuses in JQ
was gonna say hey your the person who made janky quality , we spoke before , nice mod dude
one problem i have plastic doesn't return coal , ill post it on the forum , no biggie ! , have you played the mod much @blissful abyss , its crazy the amount of resrouces needed hey
It's not a bug. Chemical and smelting recipes usually recycle into themselves
If anything, the bug is that
don't recycle into ingredients, which we know Spage does
ahh thanks for the info bud
Also, JQ allows recycling science packs, which was also said to be not available in spage
but i belive , its believed to be that they can have quality the result being they will last longer in the lab
hey @blissful abyss me playing with your mod , " adding quality to basically everything " as a by product taking to the first 4 lanes on the buss
was seeing how effective it would be it might be in space age
The stuff in 2.0 is leaking in all the channels. Quick run!!!!

sorry your right!
I legit haven't looked much up, it's ok I'll prolly have forgotten by the time it comes out
Tried to make it funny, because I wasn't insanely mad about it
no but your right this is not the correct channel
It's ok 😂
was just pointing out that us guys on multiple X sci runs are going to be more prepared for space age
If your are doing a high multiplier it's fine
Oh 100%
i saw soul burn and shot my shot!
the red chip "block" is what i used on my 10x run , red belt of red cicuits
It's gone change ratios like mad, just like mining prod level 20 only takes 30 electric miners to fill a blue belt
You somehow drop 60 miners with 20 prod levels lol
Each level of infinite mining prod requires the same amount of ore in the ground to be mined so it’s a great investment. Doesn’t really cost more over time
Train mining starts being good at 100 prod mining?
well you it can be good at 30 but then you need to add speed modules and beacons
It depends
I’d say it’s good whenever you are not limited by ore throughout but instead by UPS or some other limit
I mean UPS isn't really an issue and I wondered when the best time to switch was, ore throughput seems based on speed on train
Ore throughput meaning are you grabbing more ore than you need out of the ground
That x1k base 100% is doing that
then I think itd benefit you UPS wise, and setup wise because its easier to setup
Or at least try it
yeah it doesnt hurt to try when your not doing DI mining anyway
oops
im distracted, i meant it doesnt hurt when your not doing onsite smelting anyway
Contemplating both haha
Id do onsite smelting before DI mining
@frosty coral and I will definitely keep that in mind
ill give you guys some reasons why I think this then..
- It reduces train traffic. You don't move ore at all, which is the least dense train.
- It has some benefit for UPS. Its better than smelting in a general location but not as good as some DI mining can be.
- You get more ore per patch out per unit of time so you have to grab less patches
- you mine the entire patch at once with onsite smelting, no moving of mines if you want to mine the entire thing. If you use DI mining, you need to move the stations or accept you arent mining all the ore
🤔
x1K
Oh, no I only fired the one lol
Did you make nauvis 10k size
I'm not sure it's standard k2se settings or double size I've already found my borders without sats 
It's probably standard, double size is a hugee nauvis I doubt that you will have already gotten there
There should be an image somewhere in this chat I'll search when I'm back at my PC
hopefully this is enough solar
I haven't played in a good while. Actually, I haven't played much in general in the last month, due to a tragic event in rl... reality is the worst game of them all. Every player has just one life and doesn't respawn after biters get them... 😭
im sorry that sucks :(
yeah, my mother's factory was overrun, she fought as hard as she could but defenses were breached everywhere... by the worst kind of biters, the cancerous ones. She ran out of ammo, but kept whacking with the pickaxe until the last pixel on the health bar. They were unfortunately too many.
Fireball #vanilla-chat message thoughts?
Hmmmm makes sense
scared
this game is fun.. 1 second I have +2 million green cirucits. Next i'm panicking because I somehow need 2 million??
you have nu luck at all fire last time I saw you searching for steel!
half a mill atleast lol
Well as you can see I have fixed that problem
does cybersyn just request it per minute or is it more 'total' at the time?
the problem with this chart is that its great, it shows what I need. But it's total amount requested, nothing about time is shown. so I just see a big negative number and im scared, but if I just get a tiny bit more production that number slowly goes down over time
standard argument of buffer vs production speed
Total amount requested, the reds on the left
its just what I put in combinators in front of stations
ooh so it's what you'd love to have at that time
yeah. this guy wants 21K more steel, and the other number is just the amount a train carries. The chart adds it all up for me
you know what steel and circuits have in common? solar, and im placing a lot of it. Thats why im missing a lot of them I bet. Im nearing a million panels
When I go to modded I definitely think I'm going to try that mod out, assuming it ports over to 2.0 well
I wouldnt
There's a new way of doing this in vanilla I think
obviously i havent played around with it but it looks promising
lookup train interrupts
If it's a 2.0 feature, that sounds fun
But I'll get that WoW 😨 moment when I cross it 😁
fair enough haha, thats why I didnt spoil what it was
Who suggested it?
the pyanodons discord xD
I came and asked how long would it roughly take to do py x1k
I think its a good idea for what its worth as well, but ive never played pY
I see that 🧐. Hmmmm maybe
I only did the beginning of py
No one has done that to my knowledge
there's one with x10 and one progressive that is at x78 now
I'm finishing the last of this achievement first tho
good luck! ^^
I just checked, I make that in an hour now lol
and its still not enough, im consuming 300K more than im producing 
Wait this is actually good
this isn't being consumed at all, but I'm not taking the "just chest it" approac
I now know how LITTLE more belts I need. 101K/m prod vs 105K consumption meaning I only need 2 belts. so this 8 belt array im making isnt bad
anyway, yeah just throwing it in chests is great for what your doing
yeah 145 trains heh
im in that very southeast corner getting 8 more belts of greens
at this point I have 2 building trains, and then solar trains
they all are travelling up to 8km to get to their destinations so thats why I need so many
xD is your plan to just pave the world with them or is it still for spm
It's still for science. i have the builds placed for 10K spm of everything but space, so im working thru the rest of teh tech tree. Science is very slow because im always missing a million of some random intermediate lol
thank you :D
my belts are sushi definitly when I use certain type of belt structures xD
my base is officially 100% powered by solar and trees*
*and a bit of methane due to being a byproduct of oil processing
only took 34 hours to get here
and I'm only gonna need more power, so im not even deconstructing my coal power plant yet
k2Im 1000x is coming along slowly. i'll have 600 MW of coal power up later today then i can get to work on science
You're doing 100x? That's pretty damn fast
only 10x
but its IR3 so there's a lot more tech to chew through
every step of oil cracking is a separate technology
I do 2x this per second, i just put it in a trash can from a mod lol
Ah ic, i remember trying x1k IR3 it took like 100 hrs or smth to get to bronze forestries lol ☠️
I would, but wanted to do it legit base style. If the expansion gets close I might do that
Yea there’s no way I’d do x1k science even in the base game. Even 100x is beyond my interests
The funny thing is that it kinda feels like satisfactory now, in the sense that I have a continuous resource drain and can just move at my own pace rather than worrying about running out of research before I set up the next science pack
Even after probably a dozens hours setting up that ethanol power and the airship-supplied smelting blocks I still have a while to go before worrying about chrome analysis packs
With larger resource patches it’s probably reasonable. But the mod preset that offers 10x research actually makes deposits less frequent and rich
Also military sucks in the mod for the sole reason that magazine weapons shoots physical projectile instead of doing instant damage, but still have lock-on aiming. So your shots trail behind like with flamethrower turrets do if biters are moving even slightly sideways
I think my only other major complaint is how deep in the tech tree nuclear power is
This… is way more than one pump can handle
Especially with the fluid throughput decreasing
k2 lowers the water consumption of boilers to 20/s
x 60 boilers per stack = 1200/s
