#High Science Multiplier

1 messages · Page 13 of 1

blissful abyss
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You can decide the degrees. I like doing 30 or 45

jovial oriole
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I see

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That is a Qol I'll need

blissful abyss
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And it only snaps when you stop turning

jovial oriole
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Well, in the future after all

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Will use it for 1000x

blissful abyss
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And it does it gradually

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It feels very nice

jovial oriole
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I think 1° will be the best for me

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This will give me more than enough accuracy

blissful abyss
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1 deg is too little, trust me

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even 10 is low

jovial oriole
blissful abyss
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At that level, how is it different than not having the mod

jovial oriole
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If it is too low, I'd be questioning my reaction time & precision from countless hours of Celeste grinding

jovial oriole
blissful abyss
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How do you notice single degrees out of 360?

jovial oriole
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So getting it to snap to perfect 90° does take me sometimes up to 2 minutes

jovial oriole
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I usually change my direction whilst driving, so I should be able todo it

candid shadow
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Just do tech mode Angel’s without Bob’s

candid shadow
candid shadow
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gambit time

inland kelp
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👀

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This is making me want to play multiplier with biters

slim kelp
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what's this ?

slender wind
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Are you playing with mods?

jovial oriole
slim kelp
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obviously... but I'm asking what mod is that ?

slender wind
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Well that'd depend on what mods are in your mod list

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There should be a setting somewhere that shows you the mod path as well, when you mouse over it. Don't remember what it's called though

slim kelp
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did you notice the picture above posted by Max?

slender wind
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I did not, actually. I assumed it was your playthrough

slim kelp
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one would think I know what mods I'm playing if it was my playthrough... 😐

slender wind
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He's got snappers from the Armoured Biters mod, maybe it's from that? I'm not super familiar with it

slim kelp
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Unfortunately not, I know that one, and doesn't have acid-looking nests, it's something else

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anyway, @candid shadow when you come back... tnx.

inland kelp
candid shadow
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I have all the MFerrari biters types mods on that save

slim kelp
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thanks !

candid shadow
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They’re extremely good at tearing down defenses unfortunately

slim kelp
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I love mods that add fresh new graphics which aren't some reuse/recolor of existing ones

slim kelp
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aka, if these prove to be too much of a challenge, I'll change my high caliber guns mod to have even higher caliber guns :D

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tank cannon turret, enhanced long range tank cannon (aka, railgun) turret (unfortunately these can't be behind walls)

mossy saddle
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it has happend my first UPS drops

jovial oriole
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Also seeing taskmanager & knowing your CPU's and GPU's perfomance view in taksmanager would be cool to know, I might be able to roughly calculate when that would apply to me

safe coral
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UPS drops arent tied to GPU at all, that would be FPS drops

mossy saddle
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t were the biters

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it

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I deleted them all and suddenly back to a steady 60

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all the purple is the biters that have been deleted

jovial oriole
mossy saddle
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was able to half the RAM factorio used by just getting rid of them

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so you won't hear me complain

safe coral
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send help

spark idol
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Is it a randomizer

safe coral
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yeah

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iron costs were bs so started over with another seed

marble stream
safe coral
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it scales up to more than that

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using a mod I made instead of omniresearch or w/e it was called

mossy saddle
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does it go upto 5m :P?

vagrant anchor
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If ur running windows you can try dualbooting Linux (even just smth like mint) to run factorio it should be a lot more performant

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Also, how's your progress? Haven't checked in here for a long while lol

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Am sadly kinda moving away from factorio to other projects

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Also damn the newest fff is pretty cool

slender wind
mossy saddle
slender wind
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That just means it's time to go on a crusade

mossy saddle
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hows your run going frogggy ^^

vagrant anchor
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Haven't even opened factorio for like 2 months

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More like 1.5 months ig

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Really busy recently with my own projects

mossy saddle
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I recently started again im at blue

vagrant anchor
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I remember when I left off I was at like end of blue ish

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I might try using some free cloud compute to run factorio and stream it to my laptop if I ever get back into factorio

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Would allow for way bigger factories especially with clusterio, those cpus are incredibly beefy

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What science route r u planning btw?

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Prod first right?

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Then utility - E3(?)

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Or was it E2 for wabs

mossy saddle
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'll go prod then energy maybe

vagrant anchor
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R u skipping util

mossy saddle
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is util very handy?

vagrant anchor
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It might even be a prereq for energy

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Util gives logi bot chests

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Which is very handy for mall systems

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Other than that it's quite useless

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I really recommend u set up fully automatic mall supply when you get there btw

mossy saddle
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so I just got to do util till logi bots

vagrant anchor
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Do prod first for beacons

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Bootstrap something like 1k vulc/s shld be enuf I think

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Don't rly remember clearly

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Then util for bots set up a mall system that you can just slap down a new bp set some combinators and get a planet constantly automatically stocked

strange helm
vagrant anchor
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You just build BP it'll get built eventually

strange helm
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Most laptops will run circles around them, the only advantage of server grade hardware for factorio is price

mossy saddle
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I've got 20hrs to design blue science bp rn

vagrant anchor
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But considering it's for heavy ml workloads which would benefit a lot with low latency I would assume it's not that bad

strange helm
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What can I say, benchmarks don't lie :/

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ml doesn't care about latency, only bandwidth.

vagrant anchor
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Can u send me the link to the benchmarks

vagrant anchor
strange helm
vagrant anchor
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There's ways to get around it for training but for inference latency is quite needed

vagrant anchor
# strange helm

That is like quite a lot worse than what I have access to lol

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Also what is it comparing to

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And what does total ups mean? Running multiple instances?

strange helm
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Multiple instances yes

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Pretty sure its UPS on flamesla 10x 1k

vagrant anchor
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Oh damn

strange helm
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Basically, to run a single instance as fast as possible you want a low latency consumer CPU - 5800x3d or 7800x3d. If you forgo the x3d part then any consumer CPU will do, higher single core performance = better. Most important is low latency memory.

To run many instances at good speed for low cost bought new hardware you want multiple 4-8 core cheap new CPUs, something like 12100F

vagrant anchor
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That Xeon has really shitty cache though so it's kinda expected

safe coral
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X3D is unreasonably good at it with its massive L3

jovial oriole
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I think I found my strat for future base clearing without spidertron / artillery

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240 laser turrets, compactly placed with all dmg and speed upgrades that one can get with blue science, amasing a total of roughly 120dmg a sec

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And a lot of rockets

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(Tank sucks btw, too slow, both acceleration wise as well as speed wise with rocket fuel)

jovial oriole
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I didn't know how strong laser turrets could be

mossy saddle
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they're very strong but watch out still xd

jovial oriole
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They'd just kill me in seconds

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Laser turrets at least can't harm me

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The spitters though

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They are the real danger

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So I'm thinking of a 6 shield setup to deal with the dmg from acid temporarly, so I got time to react

jovial oriole
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Idk why I haven't had that Idea earlier, but having two power armors is so genious

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Even though it sucks waiting to get the bot power armor to 100% power

long mauve
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is this relevant to high science multiplier games?

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oh you are playing a 100x deathworld it is

jovial oriole
jovial oriole
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Deathworld would be insane

long mauve
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The only problem I see with your plan is getting tech for lasers and especially damage upgrades costs so much

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oh okay

jovial oriole
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I did a 100x default as a beginning for me into high science multi games

jovial oriole
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My lasers already do 96dmg a sec

long mauve
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what evolution are the biters on?

jovial oriole
long mauve
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yikes, those behemoths are a pain to kill I bet

jovial oriole
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The worms are

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The rest just get killed easily by the lasers

long mauve
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thats fair, with enough lasers they can kill any amount of bugs

jovial oriole
long mauve
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thats a lot of lasers!

jovial oriole
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I wish I could triple that and maybe even use them on attack, but I don't have enough power for that

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Only being able to provide 700mw stable power with solar

long mauve
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how much power are the lasers eating? the passive draw must be crazy

jovial oriole
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The passiv draw is 5.8MW

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The active draw goes up to 552MW

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But usually stays at around 180MW

long mauve
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thats less than I was expecting for the passive draw honestly. hopefully you dont get huge attacks at the end of the night when accumulators get low

jovial oriole
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Also I am using it as an "outpost"

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Basically

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I build that small array up in an area with a lot of nest

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Then put on my triple exoskeleton power armor

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And use rocket launchers to kill a lot of nests asap and returning once in a while to clear the biters hunting me

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I find it funny how everything besides behemoths just instantly die, the frame they enter the kill zone

long mauve
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rocket launchers are really nice! I like using them. It would be kinda cool if they could be used defensively

jovial oriole
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This strat really is WAY better than flamethrowers

long mauve
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oh I should ask, why no flamers on defense?

jovial oriole
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I use em on defence

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The message above just got send at a bad timing

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It was supposed to be with my attack plan messages

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But somehow ended up below yours

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Talking about defence

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I ran out of rockets

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Now I got to go back 3k tiles . . .

marble stream
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x1000 maraphon anyone?

jovial oriole
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You mean marathon?

spark idol
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Maraphon you have to play the game but with the monitor off and only listen to the sound

jovial oriole
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I won't play the game for multiple weeks without video

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(Idk why my brain thought sound was video there lol)

long mauve
slim kelp
jovial oriole
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Remind me tomorrow

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Won't play anymore today

tepid axleBOT
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nyan nyan nyan nyan pew pew nyan nyan nyan pew pew nyan nyan nyan pew pew nyan nyan

Owner

wavetrex

Downloads

352

slim kelp
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THICCC LAZORZ

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(that's my mod, btw, in case it wasn't obvious)

mossy saddle
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is maraphon even possible? xD

spark idol
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Probably

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I think it would take 3 times as long

mossy saddle
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atleast

jovial oriole
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Also, how are you supposed to find oil

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Or plan anything

spark idol
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Oil would be tricky

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I guess you could have a blueprint of a matrix of pumpjacks and keep trying to paste it on the map

jovial oriole
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Even then, how do you defend against biters

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Or are biters completely off?

mossy saddle
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biters are off in x1000 worlds most of the time

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I had them and they drop UPS alot

modern citrus
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Biters, pollution “should” be turned off for x1000 games.

jovial oriole
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Nah, I take the real challenge of having to deal with them

mossy saddle
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you wouldn't survive in my world with biters and evo

jovial oriole
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A 1000x forest world should do the deed

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I'll find out, when I attempt it though

mossy saddle
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sek2

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not normal

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don't forget that

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600 size 200 starting area max spawn rate

slender wind
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I still think community Bob's Angel's run... because lets face it - we're all masochists here

slender wind
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For the game? Whoever was interested, I suppose.

Masochists? All of us. At least, all of us in this thread...

mossy saddle
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won't we need a dedicated server

slender wind
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For that, probably

mossy saddle
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since there are time zones

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I've got a server rack at home xD but I don't think it'll work for factorio

slender wind
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Hexicube and I are doing a very lightly modded run atm, and I've just been hosting it locally since I'm pretty much always online

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So this is a down-the-road idea for sure

mossy saddle
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hows it going?

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I was doing SE with someone but he got rampant and stuff and its snot that good..

slender wind
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It's going pretty well - red/green/blue science is automated, but among the mods we have is a randomizer mod, so things are... interesting

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Nothing like doing 1 craft of underground belts and getting 5 pieces out of it... or underground pipes only giving 1 piece/craft

mossy saddle
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ooh that underground pipe is deff cursed

spark idol
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I will join this angels bobs game

safe coral
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I like how the undergrounds are what ming mentioned and not miners being .15/s or yellow belts being 7/s

slender wind
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Well slow drills and belts are still functional, they're just weird. 5 underground belts per craft is just painful

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Also game's up @safe coral whenever you feel like joining

safe coral
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might not play today, im messing around with archipelago to see how it works and planning on joining a session

slender wind
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No problem

steep spindle
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I'd come play, but still enjoying space exploration

spark idol
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Do include momotweak

safe coral
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this is what we're doing for our long-term iron smelting

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because of the randomiser mod and when we get T3 modules this T2 building will output a nice clean 80/s red belt

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we will need 36 of them

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im very much enjoying the packed design though

mossy saddle
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that's interesting xd

mossy saddle
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@steep spindle how big was your oil production? 👀 like how many refineries etc..

steep spindle
mossy saddle
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x1k base

steep spindle
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I'll log into tonight and show you 🙂

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I'm going to beat SE then be playing on it anyway

mossy saddle
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thank you! ^^

steep spindle
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I want to keep playing my x1k world, but I also like the space exploration mod lol

mossy saddle
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that's why SE x1000 exiists 😛

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k2 just makes it a lil more annoying since starter sciences are a bit more difficult to set up

steep spindle
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Yeah, had I known how to play SE I might have tried that

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Just now getting to cargo rockets

mossy saddle
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xD I don't know how to play it either it's my first run k2SE

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furthest I've gone is the first space ship launched with me in

steep spindle
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thing 2

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thing 3

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thing 4

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@mossy saddle

mossy saddle
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oh alot more then I thought!

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I was thinking to myself when I was setting up blue science "damn that's alot of refineries and chem plants"

steep spindle
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I'm going to do something a bit different next time

mossy saddle
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all together? or

steep spindle
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No, but different

mossy saddle
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this is what I've done can easely double/tripple it still whch I'll deff do XD

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bottom gets me enough for 3.6k spm top I'll have to double still

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but I'll need more plastic for chips and modules stuff

elder rover
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I think I will attempt another 1kx run. ITs been a couple months since I played my last one. I'm going to go easy and jsut disable biters this time like a wimp.

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I still want to do a ribbonworld though lol

marble stream
modern citrus
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18 tile wide ribbon?

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Or 32 to match the width of one chunk?

elder rover
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i normally did 512 wide, anything lower gets too rough

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i tried once before and ran out of stone to make landfill

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so i was stuck on my starter continent

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which was smoll

modern citrus
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Mass amounts of landfill can devour several stone patches, yea

jovial oriole
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11/10

jovial oriole
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This will be a big bp . . .

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Only a third finished

mossy saddle
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what does it make

jovial oriole
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So I only have to feed it iron, copper, steel, petrolium and so on and it will do the rest

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I calculated it to take in roughly 70 belts of iron and copper alone

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Just insanity what I did there

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/ going to do there rather

slim kelp
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in a high multiplier game I would definitely go with productivity first, and learn beacons and am3 ... it would make yellows a lot smaller and easier

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(and everything else for that matter, since spm should probably be increasaed towards the endgame sciences, as they are very big... 500, 1000...

jovial oriole
slim kelp
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🤷‍♂️

slender wind
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I know it's heresy, but I don't like Prod Mods

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They make my ratios wonky

spice escarp
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@slender wind yo ming

slender wind
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Whaddup

spice escarp
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did poe guild get disbanded? i dont see it in discord

slender wind
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Wdym?

mossy saddle
slim kelp
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I meant the science points needed, rocket is 1000 x whatever multiplier

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vs earlier sciences which are 150, 200, 300

mossy saddle
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oooh

high oriole
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Early game power

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Each block makes about 200MW

jovial oriole
modern citrus
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You have to tone down the biters pretty significantly if playing a tech cost x1k game. No biters is kind of expected in here, I think?

mossy saddle
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yeah it's expected to do it without biters

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10m in x100 is easely 100m at the same science rate

jovial oriole
elder rover
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ive only ever done attempted 1kx with biters enabled

high oriole
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Yes I did some 1kx with biters before. It is hard to balance. You end up spending a large time early game just building turret walls and flame walls once you get military science. Then they only become an annoyance when you need to expand.

mossy saddle
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With Evo?

slim kelp
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if evo is not slowed down significantly, you lose, plain and simple.

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not because they break your factory, but because you can't break them

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assaulting nests filled with behemoths with a machine gun and a few grenades simply won't work.

mossy saddle
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it has happend!

jovial oriole
slim kelp
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assuming you can even get close enough

jovial oriole
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Technically, you could use like 100 turrets as bait with some ammo to get more biters to attack em and then sneak from the side in with a lot of nades and kill like 10 - 20 nests at the cost of your life and all the turrets + ammo

high oriole
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We turned off the pollution + destroy factor and made time factor 3x I think. With pollution factor default you get behemoth biters in 5-10 hours depending how fast you build. Then with just time factor you get medium biters with logistic science and big biters around chemical science. We did not see when behemoth biters would spawn.

jovial oriole
slim kelp
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also, without damage bonuses, turrets might not kill behemots at all, like, none, nada, not even one.

jovial oriole
slim kelp
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might as well take a gun and shoot your CPU. Equally fun 😒

jovial oriole
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I'd still shoot it sometimes though

jovial oriole
jovial oriole
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Aaaaaaaand . . .finished!

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Time to test it, I just hope there ain't any bugs . . .

jovial oriole
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Testing time

jovial oriole
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After some bug fixing I can comfortably say, I yield roughly a belt of yellow science with it

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That's a lot of stuff

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I'll definitely (not) have fun building this in my 100x world and supplying it

high oriole
# jovial oriole I mean, you could also make sure that pollution cloud doesn't hit any nests at a...

Even if the pollution does not spread you must kill nests to expand. And pollution created is what governs evolution not pollution absorbed. 10 hours in we barely had chemical science let alone chemical and millitary. That means at best you are limited to flamethrowers and rockets. While it is possible to expand with that, it is not fun in my opinion. Maybe with a large number of players to split the workload

jovial oriole
steep spindle
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We are in it now

vagrant anchor
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Damn

steep spindle
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massive difference is the Frequency is LOWERED

vagrant anchor
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Expensive 1kx

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Good luck GGs!

steep spindle
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We going 150% on that

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need it for the coal and water

steep spindle
steep spindle
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Well got to making things for 20k logistics

mossy saddle
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That's the most fun part!

steep spindle
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Each damn science is 4 iron instead of 2 lol

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Or w/e the normal iron_gear_wheel was

mossy saddle
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So it's x2k theoretically?

steep spindle
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Possibly

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It will be fun

mossy saddle
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Is your starter area the ores clustered together x-x?

steep spindle
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That center bullshit? Yes

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Gonna be fun tho, re-designing train layout

mossy saddle
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Will you use the same rails?

steep spindle
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Noooo

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They made me wanna puke

steep spindle
mossy saddle
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I hope you won't find any

steep spindle
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150-600-600

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So I have the ability to not lay crap on ore

mossy saddle
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Yeah I've had to build over ore allt

steep spindle
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Yeah, this world I'm attempting not to

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In an x1k and expensive recipes settings that's gonna be fun

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Space Exploration just wasn't fun after getting the cargo rocket and realizing how much more things I truly needed

long mauve
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I kind of want to see if default settings but no biters is possible on 1k x

mossy saddle
steep spindle
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Gonna be building a new rail layout, amd a smelter for early game

mossy saddle
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xD no way I'll do that with sek2

spark idol
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Why does everybody keep posting this

marble stream
spark idol
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Is this from Reddit or something

marble stream
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So it's a cyclation

steep spindle
steep spindle
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Need all the stone for early game haha, because of the amount of resources required

mossy saddle
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Yeah jetpacks are mad fun!

steep spindle
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And instead of companion drones it's nano bots so it at least requires resources

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But yeah, this weekend I'll prolly plan on trying to at least get Logistics 1

mossy saddle
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yeah companian bots are OP

steep spindle
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@pseudo echo the high multiplier thread 🙂

pseudo echo
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i forget threads exist

modern citrus
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Very easy to do so

pseudo echo
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well, 2k 1000x

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starting out RN

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im already worried about how my laptop will handle it as 1000x vanilla already tanked it to 120 max UPS

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hmmmm... 20k basic tech cards using only wind turbines

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sounds like fun

steep spindle
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Enjoy it

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I'm basically playing x2k because expensive recipes is on

pseudo echo
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at least i get some techs for the default cost

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like greenhouse so i dont have to mine 20k wood

steep spindle
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Nice

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All of mine at multiplied

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So it's a pain, but it's fun

pseudo echo
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endgame items use like 200-000x base resources or something?

pseudo echo
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1k wind turbines

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if i want to get a full belt of basic tech cards

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yeah, im gonna wait until steam

steep spindle
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Yeah, might be a good idea

pseudo echo
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i still need a few hundred turbines anyway

quiet sandal
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Gonna have to finish my run soon…

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I’ve put it off for a while

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I’ve heard that 2.0 may be in August, which will break a lot of things so I need to finish it before then

steep spindle
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I started this to last till August

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its cruising

pseudo echo
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question
how many of you here have actually beaten 1000x?

quiet sandal
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Working on it

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I will though

pseudo echo
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what tech stage?

long mauve
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I have

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putin, GGs are 2 others I know who have as well

quiet sandal
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I’ve got blue completed, further expanding to set up yellow and purple

pseudo echo
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ye

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getting there

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aight

quiet sandal
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Probably gonna build military before that though because I’m gonna want power armor mk2

pseudo echo
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so we have 5 1000x completions going onto 6?

quiet sandal
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Yeah

pseudo echo
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oh wow

steep spindle
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this one is an Expensive recipes, its a hell outlier

pseudo echo
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a bit higher than i thought

pseudo echo
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has anyone done 1000x expensive?

steep spindle
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not that I know of

quiet sandal
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I was iirc the second person here to start x1000 but I had put my run on hold for a while so quite a few people passed me

pseudo echo
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i completed my 1000x run last november

steep spindle
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it catapulted, when I wanted to try it

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and people liked the idea and started trying it

pseudo echo
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and i began that 1000x several months before

steep spindle
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noice, discord here wise is what I was reffering too 🙂

pseudo echo
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like what sort of time did yall begin and end your 1000x runs?

steep spindle
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I had mine on hold, but it was started in march of last year, finished earlier this year

pseudo echo
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i averaged 170 hours in 2 weeks during the peak of the run

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thats how invested i was

steep spindle
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this is basically a x2000 run >.<

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this weekend I'm going to attempt to get Logistics 1 so I can do my 1800/m build out of the gate

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but with the 4I/gear its gonna get saucy

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It's gonna be 8 iron and 4 copper lanes at this rate just to get out ofautomation_science

mossy saddle
pseudo echo
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GL

mossy saddle
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time goes by so slowly

pseudo echo
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you will need several K SPM to beat it in any reasonable amount of time

steep spindle
mossy saddle
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I'm sitting at 3.6kspm

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peak is 4.5k xD

pseudo echo
#

but arent the late game tech several thousand (base) anyway?

mossy saddle
#

max 1h/science atm but you got to remember there are metoers emc....

#

no lategame k2SE isn't several thousend spm

#

since it only costs like 10K science max for the final ending

pseudo echo
#

oh

mossy saddle
#

which becomes 10M for me

pseudo echo
#

yeesh

#

thats... what...

#

2 days?

mossy saddle
#

crafting in space does get you 10x faster crafting though

#

I'm not sure haven't reached 10M I'd have beaconed everything up and t9 modules so I can't say sorry

#

with the beacons and stuff I might be able to get an easy 10k spm

pseudo echo
#

look i think t9 modules will probably be worth it

steep spindle
#

That would be quick

mossy saddle
#

yeah modules are worth it only issue is researching them and putting them inside the assemblers

steep spindle
#

Better than my sorry x2k scenario

mossy saddle
#

right now I'm working on module production ^^

pseudo echo
#

nice

#

is the run fun so far?

mossy saddle
steep spindle
pseudo echo
mossy saddle
#

the run has been a pain to the point i had to get rid of the biters, the meteors have been hitting everything... the solar thingy spawns inside my smelters so can't be worse I think

pseudo echo
#

other than that?

steep spindle
#

Basically 40k instead of 20k for logistics

mossy saddle
#

other then that it's fun xD

pseudo echo
#

oh

mossy saddle
#

always love playing frog with trains

steep spindle
pseudo echo
#

i thought you meant the impossible mode in K2

#

as that doubles the cost of EVERYTHING

mossy saddle
#

died 7x 3 of those were me jumping out of my build train x

pseudo echo
steep spindle
pseudo echo
#

i didnt even use trains other than for player transport in 1000x

mossy saddle
#

bus wouldn't be good for me I'm already at 30k belts atleast

pseudo echo
#

what i did is have dedicated subfactories lying around

steep spindle
#

I'm trying to think of builds because of the increase resource needs

pseudo echo
#

like i had a section of the map dedicated solely to yellow science

#

with its own patches

mossy saddle
steep spindle
pseudo echo
steep spindle
#

Like electronic_circuit is 8 wire

mossy saddle
mossy saddle
steep spindle
mossy saddle
#

the meteors slam down to fast in x1000 that if you had to run or drive very far that you won't be able to build anything at all

pseudo echo
#

ah

#

so you have an additional system for meteor defense?

mossy saddle
#

not yet lol I repair alot

pseudo echo
#

when do you unlock the big meteor degense system?

mossy saddle
#

the big one is when you launch sats

#

the normal small one I have right now

pseudo echo
#

ah

mossy saddle
#

but I'm not gonna handfeed every single one 24/7 so I'll rush sats

pseudo echo
#

ye

mossy saddle
#

its fun though

#

for now

#

👀

pseudo echo
#

i do recall having quite a lot of run during my 1000x after i got past the slow af early game

#

wait has anyone done 1000x on more than base vanilla?

mossy saddle
#

there have been attemps as far as I know

pseudo echo
#

ofc

mossy saddle
#

not sure if anyone finished though

#

if you see QoL mods as not base vanilla then yes ppl deff made it xd

pseudo echo
#

i did mine without any QoL

steep spindle
pseudo echo
#

i also got my 20M circuit acheivement during the run

pseudo echo
#

well, depends on the level of modding

#

if it makes ANY difference to production itself then it loses status of being vanilla

steep spindle
#

Like 60i/s belts and such

#

Near the same mod list I have now actually

pseudo echo
steep spindle
#

Lmao

pseudo echo
#

60i/s belts affect the factory

#

and fairly significantly

steep spindle
#

Not really 😂

pseudo echo
#

it affects the factory so it cant count as vanilla

steep spindle
#

@mossy saddle 😭😭😭

mossy saddle
#

how does it effect?

pseudo echo
#

its in the same vain as a new tier of inserters that alow higher throughput, or a new tier of modules
it doesnt count as vanilla, it counts as slightly modded (IMO)

#

has anyone but me done 1000x in Pure vanilla?

steep spindle
#

You got a victory screen photo of that pure vanilla base?

mossy saddle
pseudo echo
steep spindle
#

Just wanted to see the SS homie

pseudo echo
#

i grenaded a few trees

#

and ran over a few poles

#

and shot a rock

#

if you want more proof

steep spindle
#

Just wanted to see it, no need to go to crazy

#

Gratz on doing that. I just wondered what it looked like

pseudo echo
#

thx

steep spindle
#

19k to go

#

its 2......

#

☠️

#

expanding!

pseudo echo
#

im busy waiting on steam power then i will get other stuff

#

i think i will hand feed until i have electric miners

#

or at minimun electric inserters

#

loaders, balancers, undergrounds, long and normal inserters are in the same tech

pseudo echo
#

uh....

#

20k science at 30s research time

#

each lab requires 10 wind turbines to sustain...

#

i will need 1700 wind turbines if i want to get this research done in under an hour

pseudo echo
#

ive set up 100 labs

#

so about 2 hours of research

steep spindle
#

Just sustain it and you should be ok

pseudo echo
#

i got steam power

#

and am busy building some rn

steep spindle
#

Nice

pseudo echo
#

90 MW of power compared to a past 20 MW

#

and in a fraction of the space

#

now i have like 950 wind turbines i have no idea what to do with

steep spindle
#

it grows

#

this is painful on expensive

pseudo echo
#

i can imagine

steep spindle
#

moved this from x10 to x5

pseudo echo
marble stream
pseudo echo
#

in total

marble stream
pseudo echo
#

im on burner phase

marble stream
#

Half-cheap

pseudo echo
#

and that is to unlock logistics and electric miners

marble stream
#

Do yoi have red ins?

pseudo echo
#

no electric inserters at all

marble stream
#

Ah

pseudo echo
#

we dont get them in K2 until red tech cards

marble stream
#

Missed k2

#

Burner plase was hard cuz biters ate my base trice

#

Hmm, and you need a coal on every belt?

pseudo echo
#

im doing my 1000x without biters

#

i might do a vanilla run with biters

pseudo echo
#

5 full harvests of this boi would be enough for the research

#

but i will make a few extra labs

marble stream
#

I thought you'd make automation

pseudo echo
#

im using automation to make the machines themselves

#

just that not having ANY way of filtering items and even getting them across a lane is extremely slow

modern citrus
#

I’ve found that for vanilla values, iron and copper only need one burner miner per furnace. I only double up like that for stone brick. The time that the furnace spends idle is small enough to not bother me

pseudo echo
#

ye

#

ive beaten 1000x before i know

steep spindle
#

no need to get defensive over beating it before, we all are here for fun

#

buddy and I are closing in!

steep spindle
#

We got fast inserters lol

pseudo echo
#

thats one heck of a hand crafting queue

#

too lazy to set up my machines as ATM im just collecting large amounts of copper

marble stream
#

Would craft the same stuff you do

pseudo echo
#

thats what i did

#

im just too lazy to use them

#

💀

marble stream
#

I'm more lazy to wait for 200 asms I guess

#

But well, considering you need 4 asms for x1 speed

pseudo echo
#

i need to get 150k copper ore using only burner drills

#

so ye ive got time to kill in the run

marble stream
pseudo echo
#

idk

#

i think i have like 120 miners on copper

#

burner

marble stream
#

I'd guess a belt (900) or two

pseudo echo
#

i dont unlock eletric miners for a long time (90k basic and 40k red tech cards)

#

so i only have burner miners

pseudo echo
#

90k wood

#

good lord

marble stream
pseudo echo
#

i need these techs to even get proper production

#

like all i have is burner inserter and basic belt

#

like the only way for me to filter things is using circuit cheeses,

spark idol
#

I thought you were Kelvin

pseudo echo
#

all using handfed setups

steep spindle
#

cruising!

pseudo echo
#

and so am i

steep spindle
#

Expensive Recipes are >.<

pseudo echo
#

you already getting automated science? nice.

steep spindle
#

its a 1150 automation_science/m build

pseudo echo
#

as soon as i find my motivation again i will begin work on the proper base for k2 1000x

#

i think i will aim for... hmmm... 1800 SPM sounds good enough

steep spindle
#

We got logistic_science down tonight, need to buff the production of electronic_circuit tho

pseudo echo
pseudo echo
#

i got a mall set up and am currently working on a few gigawatts of coal power

steep spindle
#

this is our base right now

mossy saddle
#

das cute can't wait till it's big again

spark idol
pseudo echo
#

nice

pseudo echo
#

oh

#

what a co-incidence

spark idol
#

Kelvin is a technical community member, he is often helping new players in the discord

#

He knows a lot about belts

steep spindle
#

base update! we added a new Iron patch and are polishing the circuits for Logistic Science

#

@frosty coral

long mauve
#

@steep spindle looking good! what SPM are you running

steep spindle
steep spindle
#

Needing a billion wire for the circuits is just mind boggling

mossy saddle
#

at the end of your run?

steep spindle
mossy saddle
#

show me 👀 I wonder what it looks like

#

the pain

steep spindle
#

Tonight I can

#

We have belted wire, because I didn't want to deal with DI till trains

#

It's not noobing, it's inventing LOL

long mauve
#

thats interesting

steep spindle
#

I'll show it when I get home, it's actually kinda clever

long mauve
#

without seeing it im not so sure lol

#

when your handplacing stuff you want simplicity and direct inserting is removing a few belts and an inserter from every copper wire machine

steep spindle
#

True, I just hated moving the belt all over the place

long mauve
#

which belt

steep spindle
#

The DI copper belt wasn't symmetrical and it bugged me

long mauve
#

deal with it shoob

steep spindle
pseudo echo
#

this is majorly important:
In my k2 1000x, am i allowed item stacking on belts to increase throughput? (something like deadlock's belt stacking)

spark idol
#

Nobody will stop you

#

Somebody might say you’re cheating

steep spindle
pseudo echo
#

well, considering that its coming in 2.0 anyway, it wont be too bad if i use deadlock's in k2 1000x?

steep spindle
#

That's up to you tbh

#

Useful? Yes. Current feature? I'd say no

pseudo echo
#

its not like it reduces the actual machine count, only saves time and precious UPS

steep spindle
#

I'm doing an unmodded x1k run in 2.0. it's gonna be fun

pseudo echo
#

ye

#

unmodded SA 1000x

#

if i nuke myself i could complete this k2 1000x in a few months

#

i peaked 170 hours in 2 weeks during my vanilla 1000x, so doing that in my k2 run would be enough to complete it in only a few months.

steep spindle
#

I think I was around 150, but fully unmodded day 1 is what I'm planning

#

No mods until the goal is done

#

Which will be level 30 infinite science tech

safe coral
#

I actually wanted to use a stacking mod on the on-hold run ive got going with ming, but the randomiser mod we're using was also messing with its recipes as well

#

the smelting setup we've designed for end-game is massive and IIRC was 30 red (80/s) belts of iron ore

steep spindle
#

Interesting

steep spindle
pseudo echo
#

Like what difference does it make other than time and ups savings?

steep spindle
#

It's something that isn't in the base game yet, yeah it can save on quite a few things, but I feel like it will give 2.0 less pop

quiet sandal
#

I wasn't able to do it with default biters

pseudo echo
hardy blade
#

Bus for iron technologies ready (IR3, 100x)

steep spindle
spark idol
#

You couldn’t play IR3 multiplier with biters in a desert

mossy saddle
#

ir3 makes your pollution sky rocket easely

steep spindle
#

I just saw top right that adds to UPS because if no biters but it's tracking that

hardy blade
#

no biters hehe

quiet sandal
#

I think I'm gonna have to expand my train network

#

I'm not sure 1 rail per direction is enough

steep spindle
#

We barely have gotten engines researched. The automation science build died

#

Took 8 lanes of iron instead of 4 because the amount per gear doubled

zinc creek
#

Red & Green Science + MiniMall lol

steep spindle
#

neato

zinc creek
#

preako

quiet sandal
#

I question why I signed myself up for this

jovial oriole
#

Because of the grind

quiet sandal
#

My ore patches are not that large and my oil especially is way too small

#

Resource extraction is gonna be my main issue

#

At least for oil I can eventually use coal liquefaction to help offset it

long mauve
#

I’ve started my 10,000x game I’m worried that it will be very hard to get to trains with default size patches

spark idol
#

You might go through 16 patches

#

But then you’re getting to the huge ones

quiet sandal
#

Thing is I accidentally nerfed the oil patches when I made this save

#

And even in default settings oil is one of the harder resources to manage…

#

I always make at least one mistake when creating a save

long mauve
long mauve
scenic imp
#

I still need to make it work with infinite techs and make a thumbnail

#

before uploading it at least

#

it works fine for everything else

steep spindle
#

Makes sense

long mauve
#

An option to disable it for infinite techs would be awesome as well

pseudo echo
#

fuck

#

200k science for logistics

#

good lord

#

10m for the silo insertereyespy

long mauve
#

Yes, I already need a second iron patch just for logistics can’t wait

pseudo echo
steep spindle
#

But after this run, because I'm currently making rail blueprints

long mauve
#

I have a plan for city blocks as well for even more torture when I get to trains. Hand building them will be the worst though

steep spindle
#

Because 10k now = 1 😭

#

I'm gonna be playing the new RL update

long mauve
#

The goal is to get a 900 spm build off starters and go to more patches for more science

long mauve
steep spindle
steep spindle
long mauve
#

Oh okay good

#

Yeah it’s gonna be interesting smelting 3 belts without any splitter s

pseudo echo
#

i used inserters and long inserters to act as my underground and splitters in my 1k x

weak sky
#

12000 messages lmao

jovial oriole
#

100x with biters is so awful of a grind

#

Hyped for 1000x

zinc creek
#

I agree lol

#

im doing 100x with biters but max rich/size/start

#

takes 9yrs to research anything

#

i had to do 1K SPM starter base

jovial oriole
#

That's what I'm doing xD

zinc creek
#

i do have modded biters do

#

little bit of balance

#

im 8/9hrs in

#

+1K SPM red/green

jovial oriole
jovial oriole
zinc creek
#

and christ it will takes years to get to blye

#

yes

jovial oriole
#

No problems with pollution lol?

zinc creek
#

max start area

jovial oriole
#

I had many with a desert world xD

jovial oriole
zinc creek
#

mine is half deser

jovial oriole
#

I had everything default

zinc creek
#

bc alien biomes

#

nah i dont like cbt

#

i like difficulty

jovial oriole
#

Full desert here, my first forest was like 12 chunks out to the south

jovial oriole
zinc creek
#

my start starter base

jovial oriole
zinc creek
jovial oriole
zinc creek
#

starter starter base

#

also unecessary

jovial oriole
zinc creek
#

that shit only produces like 4/s each science

#

new production area for red and green is 1K SPM

jovial oriole
jovial oriole
zinc creek
#

for that picture

#

it is dedi for the new area

jovial oriole
#

I just instantly made full belt size science production

#

Because why not

zinc creek
#

how many hrs in?

jovial oriole
#

It's scalable anyways my designs, so I just made them full scale

zinc creek
#

bots is like 100K+ scienbce

#

i just made modular designs

jovial oriole
zinc creek
#

copy+paste

#

route belts

#

so 96hrs?

jovial oriole
#

I got flamers 14 hours in btw

jovial oriole
zinc creek
#

im doing trig rn so not fatorio

jovial oriole
zinc creek
#

high school

#

but it is too easy

jovial oriole
#

Ah well

jovial oriole
zinc creek
#

my maths periods are my fav bc it is free period

jovial oriole
#

Haha, free time for the brain, am I right

zinc creek
#

ppl asking the teacher to explain again and im like free time

#

i like maths and science tho

#

not lifebut physics

jovial oriole
#

Same for me here, exactly have the same going with English & IT

zinc creek
#

i love IT

#

english is eh

#

like it is easy but annoying

#

and boring

#

ik in america they have AP stuff

#

dont have that here

#

so i have to take advanced classes outside of school

#

so a little annoying

jovial oriole
#

Would like to agree, but sadly what we are doing there is so boring for me, I am finished with tasks, that are supposed to take 2 hours, within 10 - 20 minutes and got nothing todo afterwards

zinc creek
#

I HATE THAT

jovial oriole
zinc creek
#

they like advanced classes

#

atleasst im sure

jovial oriole
#

Ah

zinc creek
#

dont have that at any of my schools

#

it is outside of the scgool

jovial oriole
#

We got sth similar called "performance courses" (direct translation), where we have to choose two courses to specialise in basically

jovial oriole
#

~84 hours total

#

My whole base size, running fully on solar to reduce pollution, stacked with efficiency modules for the same reason, yet

#

Pollution is imminent

#

A bit of power

zinc creek
#

have any of you guys used mods that can speed up the game to lessen AFK time/

steep spindle
#

Even a couple SPM is a massive difference depending on the multiplier size

long mauve
jovial oriole
#

Wish that was possible for me, but instead I have to liberate

#

I'm considering getting a friend to join the act of liberation

#

It's so much for one lad

marble stream
tepid axleBOT
#

Duplicate your production and improve UPS with Dupeboxes - multithreaded production buildings

Owner

Dimava

Downloads

1161

marble stream
#

Which is somewhat broken and not updated

pseudo echo
zinc creek
#

but still afk might speed up the game

jovial oriole
zinc creek
#

t i m e go brrrr

steep spindle
#

I legit in my first base want to just blast it at 6k, but didn't have the patience to do more after wards

#

This is going to test Patience

zinc creek
#

6k spm or 6K multiplier?

steep spindle
#

At 1k multiplier

#

This is a x1k expensive recipes base

zinc creek
#

oke

long mauve
#

first couple hours into default settings ( no biters ) 10,000x multiplier. I hate how long this is going to take

#

the iron patch will run out before I finish the logistics research for undergrounds and splitters

long mauve
pseudo echo
zinc creek
#

JK

#

how many HRS and what is your spm Fireball?

jovial oriole
pseudo echo
#

fuck

#

thats like well over a thousand patches in total

marble stream
#

Well, needing to spend 10x patches over the 1000x is a drag
How far from the spawn are you? I'd move at least 5 minutes a side

jovial oriole
long mauve
pseudo echo
#

oh god

long mauve
pseudo echo
#

900 SPM is like 6 hours to research the logistics

long mauve
long mauve
zinc creek
#

mine is only 1.5K SPM at 8hrs lol

long mauve
pseudo echo
#

i had 900 spm red and green set up at 15 ish hours in my 1000x iirc

long mauve
#

Yeah I’m committed to not afking this entire run

pseudo echo
jovial oriole
pseudo echo
#

you still need to cover like 10 iron patches

#

for a decently high SPM

zinc creek
long mauve
zinc creek
#

which?

pseudo echo
#

just a mod that increased the science multiplier

zinc creek
#

you should do the MxlAchievements mod

#

that could be fun

long mauve
zinc creek
#

chest?

long mauve
zinc creek
#

whaat does it do

long mauve
#

Cheat I’m on mobile

#

Let’s me get to 10,000 multiplier the default max in vanilla is 1,000

jovial oriole
pseudo echo
#

you are on 100x

jovial oriole
#

Yes I know, I'll do a 1000x next though

pseudo echo
#

Fireball is on 100 00 x

jovial oriole
#

With biters

jovial oriole
long mauve
#

Yeah this is yours squared

jovial oriole
#

I know

pseudo echo
jovial oriole
#

Basically 1000x with 10% patch richness

zinc creek
#

you can do 10K mult in vanilla o

long mauve
pseudo echo
jovial oriole
zinc creek
#

for true FATorios

jovial oriole
zinc creek
#

ye lol

pseudo echo
#

my 1000x vanilla world used a grand total of 350 million iron plates

zinc creek
#

skill issue

#

do 3000x

#

to get that 1B

#

and then 1000x that

#

for that 1T

jovial oriole
# zinc creek ye lol

I kindof always wanted to create a defaultworld and see how far I can push it, that mod might get me to actually do it

#

Will ask a friend though, playing alone gets too boring real fast

zinc creek
#

i agree ^^^

#

could also do a 600/600 DW

pseudo echo
jovial oriole
#

They also get boring asap

#

I didn't complete a 17/600/600 dw yet though . . .

zinc creek
#

HMMM

pseudo echo
#

?

#

lol

zinc creek
#

x0.001 Science multiplier

#

very difficult

#

almost everyhting is just 1

spark idol
#

I’m doing a 35x multiplier with cargo ships, dredgeworks, and an ocean world with big continents

#

And a bunch of BZ mods

#

Hoping to get a completely different feel to vanilla

long mauve
pseudo echo
#

yes

long mauve
#

I didnt know there were more who won lol, congrats

pseudo echo
#

i posted it to reddit aswell

long mauve
#

nice, im not on reddit too often, I should be more active atleast in the factorio community I just dont have time

marble stream
#

@long mauve have you considered adding x10k in your title?

zinc creek
#

i did like 4x science a few months ago

#

but 100x is so much longer

#

cant imagne 1000x

#

let alomne 10Kx

spark idol
#

I decided to hand feed for logistics

#

Halfway done

steep spindle
#

I've gotten back into Warcraft again haha

marble stream
slim kelp
#

in line with this trend here I've slowed down Planet Crafter to 0.1 terraformation speed in new game (which should be 10%)... there's also a "0" but not sure how that works... in any case, it will be a LOOOOONG game :P

#

btw, how does that 10000X work ? is there a mod ?

pseudo echo
#

yes its a mod

#

unreleased tho

slim kelp
zinc creek
#

more so the amount of AFK time

#

the building aint a problem it is afk time

slim kelp
#

not really, afk doesn't solve it... waiting 1000 hours for a research isn't a solution, instead, building 100x more machines and completing it in 10 hrs is...

#

and by the time you finished building them, the 10 hours have passed

#

(just throwing some numbers, in reality they complete a lot faster than 10 hrs when scaling is sufficient... most mid-game sciences are under 1 hr with 1800 spm of red/green/blue

zinc creek
#

takes time still

slim kelp
#

well you're not going to speedrun it for sure :)

#

but it doesn't take as much time as one might think...

#

I finished an x100 game in just 30 hrs, and Putin finished x1000 in under 150

#

that's just twice the amount it takes a newbie to do the default game...

#

(without early bots or other forms of "making it easier", just plain vanilla+)

steep spindle
#

Only time I remotely have accepted afk in the higher multiplier runs in for logistics 1 and that's it

long mauve
#

There’s always stuff to do, I’m still building red science after getting my 900 spm build going. Adding another 1800 soon, found a spot for it