#High Science Multiplier
1 messages · Page 13 of 1
And it only snaps when you stop turning
Nah, I am quite precise with inputs. 1° will suffice
At that level, how is it different than not having the mod
If it is too low, I'd be questioning my reaction time & precision from countless hours of Celeste grinding
Well, the car does not at all rotate snap by whole degrees at all
How do you notice single degrees out of 360?
So getting it to snap to perfect 90° does take me sometimes up to 2 minutes
Well, it is different, not visually, but when driving even for a few tiles, you'll notice the drift instantaneously
I usually change my direction whilst driving, so I should be able todo it
Just do tech mode Angel’s without Bob’s
gambit time
what's this ?
Are you playing with mods?
Looks kinda like a biter mod, maybe elemental biters?
obviously... but I'm asking what mod is that ?
Well that'd depend on what mods are in your mod list
There should be a setting somewhere that shows you the mod path as well, when you mouse over it. Don't remember what it's called though
did you notice the picture above posted by Max?
I did not, actually. I assumed it was your playthrough
one would think I know what mods I'm playing if it was my playthrough... 😐
He's got snappers from the Armoured Biters mod, maybe it's from that? I'm not super familiar with it
Unfortunately not, I know that one, and doesn't have acid-looking nests, it's something else
anyway, @candid shadow when you come back... tnx.
Looks like a booger 👀 You should shoot it (jk i have no idea)
I have all the MFerrari biters types mods on that save
thanks !
They’re extremely good at tearing down defenses unfortunately
I love mods that add fresh new graphics which aren't some reuse/recolor of existing ones
if gun doesn't solve the problem, add more gun !
aka, if these prove to be too much of a challenge, I'll change my high caliber guns mod to have even higher caliber guns :D
tank cannon turret, enhanced long range tank cannon (aka, railgun) turret (unfortunately these can't be behind walls)
it has happend my first UPS drops
Can you show general stats, size of base and so on?
Also seeing taskmanager & knowing your CPU's and GPU's perfomance view in taksmanager would be cool to know, I might be able to roughly calculate when that would apply to me
UPS drops arent tied to GPU at all, that would be FPS drops
t were the biters
it
I deleted them all and suddenly back to a steady 60
all the purple is the biters that have been deleted
I see, okay
was able to half the RAM factorio used by just getting rid of them
so you won't hear me complain
send help
Is it a randomizer
Is it x1000?
it scales up to more than that
using a mod I made instead of omniresearch or w/e it was called
does it go upto 5m :P?
On like the best CPU for factorio? Damn.
If ur running windows you can try dualbooting Linux (even just smth like mint) to run factorio it should be a lot more performant
Also, how's your progress? Haven't checked in here for a long while lol
Am sadly kinda moving away from factorio to other projects
Also damn the newest fff is pretty cool
I thought Wube dropped Linux support a while back? Like somewhere around 0.16 or .17
The issue was the million biters that I kept scouting with radars
That just means it's time to go on a crusade
They did?
hows your run going frogggy ^^
Haven't opened it for like 2 months
Haven't even opened factorio for like 2 months
More like 1.5 months ig
Really busy recently with my own projects
I recently started again im at blue
https://www.factorio.com/download
Also there seems to be a Linux version
Oh damn, nice
I remember when I left off I was at like end of blue ish
I might try using some free cloud compute to run factorio and stream it to my laptop if I ever get back into factorio
Would allow for way bigger factories especially with clusterio, those cpus are incredibly beefy
What science route r u planning btw?
Prod first right?
Then utility - E3(?)
Or was it E2 for wabs
'll go prod then energy maybe
R u skipping util
is util very handy?
It might even be a prereq for energy
Util gives logi bot chests
Which is very handy for mall systems
Other than that it's quite useless
I really recommend u set up fully automatic mall supply when you get there btw
so I just got to do util till logi bots
Do prod first for beacons
Bootstrap something like 1k vulc/s shld be enuf I think
Don't rly remember clearly
Then util for bots set up a mall system that you can just slap down a new bp set some combinators and get a planet constantly automatically stocked
Word of warning, those CPUs are big but shit at factorio. They lack everything factorio wants, namely memory latency, uncontested cache and clockspeed.
You just build BP it'll get built eventually
Most laptops will run circles around them, the only advantage of server grade hardware for factorio is price
I've got 20hrs to design blue science bp rn
Clock speed is similar to consumer GPUs (like 3-4GHz), cache is massive, latency I'm not sure
But considering it's for heavy ml workloads which would benefit a lot with low latency I would assume it's not that bad
What can I say, benchmarks don't lie :/
ml doesn't care about latency, only bandwidth.
Can u send me the link to the benchmarks
It kinda does
There's ways to get around it for training but for inference latency is quite needed
That is like quite a lot worse than what I have access to lol
Also what is it comparing to
And what does total ups mean? Running multiple instances?
Oh damn
Basically, to run a single instance as fast as possible you want a low latency consumer CPU - 5800x3d or 7800x3d. If you forgo the x3d part then any consumer CPU will do, higher single core performance = better. Most important is low latency memory.
To run many instances at good speed for low cost bought new hardware you want multiple 4-8 core cheap new CPUs, something like 12100F
This is the best factorio benchmarking resource, but it only has single instance benches no scaling https://factoriobox.1au.us/results/cpus?map=4c5f65003d84370f16d6950f639be1d6f92984f24c0240de6335d3e161705504&vl=1.0.0&vh=
That Xeon has really shitty cache though so it's kinda expected
X3D is unreasonably good at it with its massive L3
I think I found my strat for future base clearing without spidertron / artillery
240 laser turrets, compactly placed with all dmg and speed upgrades that one can get with blue science, amasing a total of roughly 120dmg a sec
And a lot of rockets
(Tank sucks btw, too slow, both acceleration wise as well as speed wise with rocket fuel)
As soon as I got some yellow science rolling that can be increased to 317 dmg a sec
I didn't know how strong laser turrets could be
they're very strong but watch out still xd
I will have to watch out less than with flamethrowers
They'd just kill me in seconds
Laser turrets at least can't harm me
The spitters though
They are the real danger
So I'm thinking of a 6 shield setup to deal with the dmg from acid temporarly, so I got time to react
Idk why I haven't had that Idea earlier, but having two power armors is so genious
Even though it sucks waiting to get the bot power armor to 100% power
is this relevant to high science multiplier games?
oh you are playing a 100x deathworld it is
It increases my biter clearing speed a lot, allowing me to get more ores more quickly
default*
Deathworld would be insane
The only problem I see with your plan is getting tech for lasers and especially damage upgrades costs so much
oh okay
I did a 100x default as a beginning for me into high science multi games
I am rn researching the last dmg upgrade I can with blue science
My lasers already do 96dmg a sec
what evolution are the biters on?
92.6%
yikes, those behemoths are a pain to kill I bet
thats fair, with enough lasers they can kill any amount of bugs
thats a lot of lasers!
I wish I could triple that and maybe even use them on attack, but I don't have enough power for that
Only being able to provide 700mw stable power with solar
how much power are the lasers eating? the passive draw must be crazy
The passiv draw is 5.8MW
The active draw goes up to 552MW
But usually stays at around 180MW
thats less than I was expecting for the passive draw honestly. hopefully you dont get huge attacks at the end of the night when accumulators get low
Nah, even then, I got a total of 51GJ of accumulator charge
Also I am using it as an "outpost"
Basically
I build that small array up in an area with a lot of nest
Then put on my triple exoskeleton power armor
And use rocket launchers to kill a lot of nests asap and returning once in a while to clear the biters hunting me
I find it funny how everything besides behemoths just instantly die, the frame they enter the kill zone
rocket launchers are really nice! I like using them. It would be kinda cool if they could be used defensively
This strat really is WAY better than flamethrowers
oh I should ask, why no flamers on defense?
Attack*
I use em on defence
The message above just got send at a bad timing
It was supposed to be with my attack plan messages
But somehow ended up below yours
Talking about defence
I ran out of rockets
Now I got to go back 3k tiles . . .
x1000 maraphon anyone?
Maraphon you have to play the game but with the monitor off and only listen to the sound
Wth
I won't play the game for multiple weeks without video
(Idk why my brain thought sound was video there lol)
Sounds kind of fun to be honest. Changes the ratios
add nyan laser mod to it :)
HAHA
Remind me tomorrow
Won't play anymore today
is maraphon even possible? xD
atleast
I bet 100 times, due to way more resets needed
Also, how are you supposed to find oil
Or plan anything
Oil would be tricky
I guess you could have a blueprint of a matrix of pumpjacks and keep trying to paste it on the map
Biters, pollution “should” be turned off for x1000 games.
Nah, I take the real challenge of having to deal with them
you wouldn't survive in my world with biters and evo
I survived 100x in a desert world
A 1000x forest world should do the deed
I'll find out, when I attempt it though
I still think community Bob's Angel's run... because lets face it - we're all masochists here
how many people?
For the game? Whoever was interested, I suppose.
Masochists? All of us. At least, all of us in this thread...
won't we need a dedicated server
For that, probably
since there are time zones
I've got a server rack at home xD but I don't think it'll work for factorio
Hexicube and I are doing a very lightly modded run atm, and I've just been hosting it locally since I'm pretty much always online
So this is a down-the-road idea for sure
hows it going?
I was doing SE with someone but he got rampant and stuff and its snot that good..
It's going pretty well - red/green/blue science is automated, but among the mods we have is a randomizer mod, so things are... interesting
Nothing like doing 1 craft of underground belts and getting 5 pieces out of it... or underground pipes only giving 1 piece/craft
ooh that underground pipe is deff cursed
I will join this angels bobs game
I like how the undergrounds are what ming mentioned and not miners being .15/s or yellow belts being 7/s
Well slow drills and belts are still functional, they're just weird. 5 underground belts per craft is just painful
Also game's up @safe coral whenever you feel like joining
might not play today, im messing around with archipelago to see how it works and planning on joining a session
No problem
I'd come play, but still enjoying space exploration
Do include momotweak
this is what we're doing for our long-term iron smelting
because of the randomiser mod and when we get T3 modules this T2 building will output a nice clean 80/s red belt
we will need 36 of them
im very much enjoying the packed design though
that's interesting xd
@steep spindle how big was your oil production? 👀 like how many refineries etc..
For the x1k base? Or this SE playthrough
x1k base
I'll log into tonight and show you 🙂
I'm going to beat SE then be playing on it anyway
thank you! ^^
I want to keep playing my x1k world, but I also like the space exploration mod lol
that's why SE x1000 exiists 😛
k2 just makes it a lil more annoying since starter sciences are a bit more difficult to set up
Yeah, had I known how to play SE I might have tried that
Just now getting to cargo rockets
xD I don't know how to play it either it's my first run k2SE
furthest I've gone is the first space ship launched with me in
thing 1
thing 2
thing 3
thing 4
@mossy saddle
oh alot more then I thought!
I was thinking to myself when I was setting up blue science "damn that's alot of refineries and chem plants"
I'm going to do something a bit different next time
all together? or
No, but different
this is what I've done can easely double/tripple it still whch I'll deff do XD
bottom gets me enough for 3.6k spm top I'll have to double still
but I'll need more plastic for chips and modules stuff
I think I will attempt another 1kx run. ITs been a couple months since I played my last one. I'm going to go easy and jsut disable biters this time like a wimp.
I still want to do a ribbonworld though lol
Good luck!
1000х ribbon world?
256 chunks or something?
i normally did 512 wide, anything lower gets too rough
i tried once before and ran out of stone to make landfill
so i was stuck on my starter continent
which was smoll
Mass amounts of landfill can devour several stone patches, yea
what does it make
One belt of yellow science from base ingredients
So I only have to feed it iron, copper, steel, petrolium and so on and it will do the rest
I calculated it to take in roughly 70 belts of iron and copper alone
Just insanity what I did there
/ going to do there rather
in a high multiplier game I would definitely go with productivity first, and learn beacons and am3 ... it would make yellows a lot smaller and easier
(and everything else for that matter, since spm should probably be increasaed towards the endgame sciences, as they are very big... 500, 1000...
I mean, I get that, but, I hate beacons
🤷♂️
@slender wind yo ming
Whaddup
did poe guild get disbanded? i dont see it in discord
Wdym?
I'd go per belt like 900-1.8k-3.6k
I meant the science points needed, rocket is 1000 x whatever multiplier
vs earlier sciences which are 150, 200, 300
oooh
Bro plays without biters it seems
You have to tone down the biters pretty significantly if playing a tech cost x1k game. No biters is kind of expected in here, I think?
yeah it's expected to do it without biters
10m in x100 is easely 100m at the same science rate
I play with em in 100x, so, well
ive only ever done attempted 1kx with biters enabled
Yes I did some 1kx with biters before. It is hard to balance. You end up spending a large time early game just building turret walls and flame walls once you get military science. Then they only become an annoyance when you need to expand.
With Evo?
if evo is not slowed down significantly, you lose, plain and simple.
not because they break your factory, but because you can't break them
assaulting nests filled with behemoths with a machine gun and a few grenades simply won't work.
it has happend!
I mean, you only need to destroy the nests . . . .
assuming you can even get close enough
Yup
Technically, you could use like 100 turrets as bait with some ammo to get more biters to attack em and then sneak from the side in with a lot of nades and kill like 10 - 20 nests at the cost of your life and all the turrets + ammo
We turned off the pollution + destroy factor and made time factor 3x I think. With pollution factor default you get behemoth biters in 5-10 hours depending how fast you build. Then with just time factor you get medium biters with logistic science and big biters around chemical science. We did not see when behemoth biters would spawn.
I mean, you could also make sure that pollution cloud doesn't hit any nests at all
that unfortunately doesn't work, because every one of them that the turrets kill respawns between the nests, and immediately aggros you
also, without damage bonuses, turrets might not kill behemots at all, like, none, nada, not even one.
The turrets won't kill though, the ammo is for increased aggro
might as well take a gun and shoot your CPU. Equally fun 😒
I mean, my CPU is my weakest component being a 10% bottleneck at base capacity, but since it runs at twice base speed wtihout being overclocked, I think I'm good
I'd still shoot it sometimes though
Well, it is looking bigger than anything else lol
Testing time
After some bug fixing I can comfortably say, I yield roughly a belt of yellow science with it
That's a lot of stuff
I'll definitely (not) have fun building this in my 100x world and supplying it
Even if the pollution does not spread you must kill nests to expand. And pollution created is what governs evolution not pollution absorbed. 10 hours in we barely had chemical science let alone chemical and millitary. That means at best you are limited to flamethrowers and rockets. While it is possible to expand with that, it is not fun in my opinion. Maybe with a large number of players to split the workload
Well the same was kind of true for me though and I enjoyed it that way
We are in it now
Damn
massive difference is the Frequency is LOWERED
Thanks, it's also going to be as near 0 afk as possible
Well got to making things for 20k logistics
That's the most fun part!
So it's x2k theoretically?
Is your starter area the ores clustered together x-x?
Will you use the same rails?
I have yet to see a mixed cluster after that tho
I hope you won't find any
Yeah I've had to build over ore allt
Yeah, this world I'm attempting not to
In an x1k and expensive recipes settings that's gonna be fun
Space Exploration just wasn't fun after getting the cargo rocket and realizing how much more things I truly needed
I kind of want to see if default settings but no biters is possible on 1k x
It is
you can try if you want
xD yeah you need loads of stuff
Yeah and the expensive recipes of this is even more fun to try
Gonna be building a new rail layout, amd a smelter for early game
xD no way I'll do that with sek2
Why does everybody keep posting this
Because everyone is lazy to scroll three screens up to see the previous posting?
Is this from Reddit or something
Other fun fact about that world, I added jetpack and alien biomes, because the rocks are insanely increased
Need all the stone for early game haha, because of the amount of resources required
Yeah jetpacks are mad fun!
And instead of companion drones it's nano bots so it at least requires resources
But yeah, this weekend I'll prolly plan on trying to at least get Logistics 1
yeah companian bots are OP
@pseudo echo the high multiplier thread 🙂
i forget threads exist
Very easy to do so
well, 2k 1000x
starting out RN
im already worried about how my laptop will handle it as 1000x vanilla already tanked it to 120 max UPS
hmmmm... 20k basic tech cards using only wind turbines
sounds like fun
at least i get some techs for the default cost
like greenhouse so i dont have to mine 20k wood
endgame items use like 200-000x base resources or something?
1k wind turbines
if i want to get a full belt of basic tech cards
yeah, im gonna wait until steam
Yeah, might be a good idea
i still need a few hundred turbines anyway
Gonna have to finish my run soon…
I’ve put it off for a while
I’ve heard that 2.0 may be in August, which will break a lot of things so I need to finish it before then
question
how many of you here have actually beaten 1000x?
what tech stage?
I’ve got blue completed, further expanding to set up yellow and purple
Probably gonna build military before that though because I’m gonna want power armor mk2
so we have 5 1000x completions going onto 6?
Yeah
oh wow
this one is an Expensive recipes, its a hell outlier
a bit higher than i thought
yeah
has anyone done 1000x expensive?
not that I know of
I was iirc the second person here to start x1000 but I had put my run on hold for a while so quite a few people passed me
i completed my 1000x run last november
it catapulted, when I wanted to try it
and people liked the idea and started trying it
and i began that 1000x several months before
noice, discord here wise is what I was reffering too 🙂
like what sort of time did yall begin and end your 1000x runs?
I had mine on hold, but it was started in march of last year, finished earlier this year
this is basically a x2000 run >.<
this weekend I'm going to attempt to get Logistics 1 so I can do my 1800/m build out of the gate
but with the 4I/gear its gonna get saucy
It's gonna be 8 iron and 4 copper lanes at this rate just to get out of
I'm nearly n space
time goes by so slowly
you will need several K SPM to beat it in any reasonable amount of time
Mine is getting obnoxious 😭
that is reasonable
but arent the late game tech several thousand (base) anyway?
max 1h/science atm but you got to remember there are metoers emc....
no lategame k2SE isn't several thousend spm
since it only costs like 10K science max for the final ending
oh
which becomes 10M for me
crafting in space does get you 10x faster crafting though
I'm not sure haven't reached 10M I'd have beaconed everything up and t9 modules so I can't say sorry
with the beacons and stuff I might be able to get an easy 10k spm
look i think t9 modules will probably be worth it
That would be quick
yeah modules are worth it only issue is researching them and putting them inside the assemblers
Better than my sorry x2k scenario
right now I'm working on module production ^^
x2k is still a challenge though silly goose
True
i think its difficultly is around par with 1000x
the run has been a pain to the point i had to get rid of the biters, the meteors have been hitting everything... the solar thingy spawns inside my smelters so can't be worse I think
other than that?
Basically 40k instead of 20k for logistics
other then that it's fun xD
oh
always love playing frog with trains
Frogger is hilarious
i thought you meant the impossible mode in K2
as that doubles the cost of EVERYTHING
died 7x 3 of those were me jumping out of my build train x
ive died to my own building train in 1000x
My first run had 29 train deaths
i didnt even use trains other than for player transport in 1000x
bus wouldn't be good for me I'm already at 30k belts atleast
what i did is have dedicated subfactories lying around
I'm trying to think of builds because of the increase resource needs
like i had a section of the map dedicated solely to yellow science
with its own patches
is it only one resource doubled of the making of an item or all of them?
Variant based on recipe
connected by nothing other than power and the science output belt, and ofc the player shuttle
Like
is 8 wire
you cant do that in SE since you've got to strategically place powerpoles so they don't get deleted every 5seconds xD
you can do it I'm sure!
?

the meteors slam down to fast in x1000 that if you had to run or drive very far that you won't be able to build anything at all
not yet lol I repair alot
when do you unlock the big meteor degense system?
ah
but I'm not gonna handfeed every single one 24/7 so I'll rush sats
ye
i do recall having quite a lot of run during my 1000x after i got past the slow af early game
wait has anyone done 1000x on more than base vanilla?
there have been attemps as far as I know
ofc
not sure if anyone finished though
if you see QoL mods as not base vanilla then yes ppl deff made it xd
i did mine without any QoL
Mine was modded slightly, but vanilla. So it didn't count as vanilla I think,
i also got my 20M circuit acheivement during the run
vanilla, but not true vanilla
well, depends on the level of modding
if it makes ANY difference to production itself then it loses status of being vanilla
No production mods, all QoL
Like 60i/s belts and such
Near the same mod list I have now actually
ye, doesnt count
Lmao
Not really 😂
it affects the factory so it cant count as vanilla
@mossy saddle 😭😭😭
how does it effect?
its in the same vain as a new tier of inserters that alow higher throughput, or a new tier of modules
it doesnt count as vanilla, it counts as slightly modded (IMO)
has anyone but me done 1000x in Pure vanilla?
You got a victory screen photo of that pure vanilla base?
hold on
i do
there have been plenty before you si
and i also have a world download ready on my google drive
Just wanted to see the SS homie
i grenaded a few trees
and ran over a few poles
and shot a rock
https://www.reddit.com/r/factorio/comments/17wokxv/ive_just_completed_factorio_on_1000x_science_cost/#lightbox
here is the reddit post i made
if you want more proof
Just wanted to see it, no need to go to crazy
Gratz on doing that. I just wondered what it looked like
thx
im busy waiting on steam power then i will get other stuff
i think i will hand feed until i have electric miners
or at minimun electric inserters
loaders, balancers, undergrounds, long and normal inserters are in the same tech
uh....
20k science at 30s research time
each lab requires 10 wind turbines to sustain...
i will need 1700 wind turbines if i want to get this research done in under an hour

Just sustain it and you should be ok
Nice
90 MW of power compared to a past 20 MW
and in a fraction of the space
now i have like 950 wind turbines i have no idea what to do with
i can imagine
gulp
Per minute?
in total
Cheap
im on burner phase
Half-cheap
and that is to unlock logistics and electric miners
Do yoi have red ins?
no electric inserters at all
Ah
we dont get them in K2 until red tech cards
Missed k2
Burner plase was hard cuz biters ate my base trice
Hmm, and you need a coal on every belt?
im just making FAT burner columns
5 full harvests of this boi would be enough for the research
but i will make a few extra labs
I thought you'd make automation
im using automation to make the machines themselves
just that not having ANY way of filtering items and even getting them across a lane is extremely slow
I’ve found that for vanilla values, iron and copper only need one burner miner per furnace. I only double up like that for stone brick. The time that the furnace spends idle is small enough to not bother me
no need to get defensive over beating it before, we all are here for fun
buddy and I are closing in!
We got fast inserters lol
thats one heck of a hand crafting queue
too lazy to set up my machines as ATM im just collecting large amounts of copper
I would just spam a bit of machines down for manual usage
Would craft the same stuff you do
I'm more lazy to wait for 200 asms I guess
But well, considering you need 4 asms for x1 speed
i need to get 150k copper ore using only burner drills
so ye ive got time to kill in the run
How many do you get per minute?
I'd guess a belt (900) or two
i dont unlock eletric miners for a long time (90k basic and 40k red tech cards)
so i only have burner miners
Shouldn't you already stop thinking in total numbers rather then production?
i need these techs to even get proper production
like all i have is burner inserter and basic belt
like the only way for me to filter things is using circuit cheeses,
I thought you were Kelvin
all using handfed setups
cruising!
and so am i
Expensive Recipes are >.<
you already getting automated science? nice.
its a 1150
/m build
as soon as i find my motivation again i will begin work on the proper base for k2 1000x
i think i will aim for... hmmm... 1800 SPM sounds good enough
We got
down tonight, need to buff the production of
tho
i bumped it up to 5400 SPM (1 purple belt)
nice
i got a mall set up and am currently working on a few gigawatts of coal power
this is our base right now
das cute can't wait till it's big again
You gotta change your pfp lol I keep thinking you’re Kelvin
nice
who?
oh
what a co-incidence
Kelvin is a technical community member, he is often helping new players in the discord
He knows a lot about belts
base update! we added a new Iron patch and are polishing the circuits for Logistic Science
@frosty coral
@steep spindle looking good! what SPM are you running
We are trying to get up too 1800, but right now it's been like 1k or so. Having issues keeping
made
Needing a billion wire for the circuits is just mind boggling
at the end of your run?
No, just for the green circuits 😂
Tonight I can
We have belted wire, because I didn't want to deal with DI till trains
It's not noobing, it's inventing LOL
thats interesting
I'll show it when I get home, it's actually kinda clever
without seeing it im not so sure lol
when your handplacing stuff you want simplicity and direct inserting is removing a few belts and an inserter from every copper wire machine
True, I just hated moving the belt all over the place
which belt
The DI copper belt wasn't symmetrical and it bugged me
deal with it 
Ez
this is majorly important:
In my k2 1000x, am i allowed item stacking on belts to increase throughput? (something like deadlock's belt stacking)
Item stacking, coming in 2.0?
well, considering that its coming in 2.0 anyway, it wont be too bad if i use deadlock's in k2 1000x?
its not like it reduces the actual machine count, only saves time and precious UPS
I'm doing an unmodded x1k run in 2.0. it's gonna be fun
ye
unmodded SA 1000x
if i nuke myself i could complete this k2 1000x in a few months
i peaked 170 hours in 2 weeks during my vanilla 1000x, so doing that in my k2 run would be enough to complete it in only a few months.
I think I was around 150, but fully unmodded day 1 is what I'm planning
No mods until the goal is done
Which will be level 30 infinite science tech
I actually wanted to use a stacking mod on the on-hold run ive got going with ming, but the randomiser mod we're using was also messing with its recipes as well
the smelting setup we've designed for end-game is massive and IIRC was 30 red (80/s) belts of iron ore
Interesting
I'd say if you're gonna do it just be prepared with all the questions about it
Like what difference does it make other than time and ups savings?
It's something that isn't in the base game yet, yeah it can save on quite a few things, but I feel like it will give 2.0 less pop
you'll have to nerf them
I wasn't able to do it with default biters
just a reduction to evolution would be enough i think.
Bus for iron technologies ready (IR3, 100x)
Nice! Do you have biters on 
You couldn’t play IR3 multiplier with biters in a desert
ir3 makes your pollution sky rocket easely
I just saw top right that adds to UPS because if no biters but it's tracking that
no biters hehe
I think I'm gonna have to expand my train network
I'm not sure 1 rail per direction is enough
We barely have gotten engines researched. The automation science build died
Took 8 lanes of iron instead of 4 because the amount per gear doubled
Red & Green Science + MiniMall lol
neato
preako
I question why I signed myself up for this
Because of the grind
My ore patches are not that large and my oil especially is way too small
Resource extraction is gonna be my main issue
At least for oil I can eventually use coal liquefaction to help offset it
I’ve started my 10,000x game I’m worried that it will be very hard to get to trains with default size patches
Thing is I accidentally nerfed the oil patches when I made this save
And even in default settings oil is one of the harder resources to manage…
I always make at least one mistake when creating a save
Yeah it’s gonna be interesting for sure
what multiplier mod you use?
I got one not on the portal from code green
I still need to make it work with infinite techs and make a thumbnail
before uploading it at least
it works fine for everything else
Makes sense
An option to disable it for infinite techs would be awesome as well
10k x?

fuck
200k science for logistics
good lord
10m for the silo 
Yes, I already need a second iron patch just for logistics can’t wait

you need like 2 blue belts of science minium to beat the game in any reasonable fashion
I kinda want to attempt a 5k now
But after this run, because I'm currently making rail blueprints
Oh yeah it’s gonna suck I can’t wait
I have a plan for city blocks as well for even more torture when I get to trains. Hand building them will be the worst though
What is your SPM target
Because 10k now = 1 😭
I'm gonna be playing the new RL update
I’ve only created 10 packs so far
The goal is to get a 900 spm build off starters and go to more patches for more science
Oh did it reset again? I was almost to diamond finally
No we are halfway into the season.
Ah
inserters can help
i used inserters and long inserters to act as my underground and splitters in my 1k x
12000 messages lmao
I agree lol
im doing 100x with biters but max rich/size/start
takes 9yrs to research anything
i had to do 1K SPM starter base
And now imagine that with default settings
That's what I'm doing xD
Of what kind?
Already at it?
No problems with pollution lol?
max start area
I had many with a desert world xD
Wow, well
mine is half deser
I had everything default
Full desert here, my first forest was like 12 chunks out to the south
Cbt?
my start starter base
That's what I got
google it
Nice, but why are the red and green science not on dedicated belts?
Ah, right
that shit only produces like 4/s each science
new production area for red and green is 1K SPM
For 1k SPM it kind of is, considering that a single yellow belt provides 900SPM of a single science
Ah, well
how many hrs in?
It's scalable anyways my designs, so I just made them full scale
4 days in, trying to liberate some ore patches rn for my yellow science belt
I got flamers 14 hours in btw
Well, a bit more I think, hold on, let me start Factorio
im doing trig rn so not fatorio
Trig was fun years ago, you're doing college level trig or just high school trig?
Ah well
Absolutely
my maths periods are my fav bc it is free period
Haha, free time for the brain, am I right
ppl asking the teacher to explain again and im like free time
i like maths and science tho
not lifebut physics
Same for me here, exactly have the same going with English & IT
i love IT
english is eh
like it is easy but annoying
and boring
ik in america they have AP stuff
dont have that here
so i have to take advanced classes outside of school
so a little annoying
Would like to agree, but sadly what we are doing there is so boring for me, I am finished with tasks, that are supposed to take 2 hours, within 10 - 20 minutes and got nothing todo afterwards
I HATE THAT
Well, Idk what AP is, ain't American
Ah
We got sth similar called "performance courses" (direct translation), where we have to choose two courses to specialise in basically
Sorry, it was 3 days and a bit, not 4
~84 hours total
My whole base size, running fully on solar to reduce pollution, stacked with efficiency modules for the same reason, yet
Pollution is imminent
A bit of power
have any of you guys used mods that can speed up the game to lessen AFK time/
Just build more 🧐
Even a couple SPM is a massive difference depending on the multiplier size
Yeah never stop building would be my advice
Wish that was possible for me, but instead I have to liberate
I'm considering getting a friend to join the act of liberation
It's so much for one lad
You gonna hit the CPU limit anyways unless you use
Which is somewhat broken and not updated
i would have if i hadnt insisted on true vanilla for mine
i went from 480spm to 1.5K SPM
but still afk might speed up the game
Build even more
t i m e go brrrr
I legit in my first base want to just blast it at 6k, but didn't have the patience to do more after wards
This is going to test Patience
6k spm or 6K multiplier?
It was a 6kspm base
At 1k multiplier
This is a x1k expensive recipes base
oke
first couple hours into default settings ( no biters ) 10,000x multiplier. I hate how long this is going to take
the iron patch will run out before I finish the logistics research for undergrounds and splitters
what are your settings for patches?
no biters what a noob
JK
how many HRS and what is your spm Fireball?
They are default
Why default ore?
The HOW MUCH??
Well, needing to spend 10x patches over the 1000x is a drag
How far from the spawn are you? I'd move at least 5 minutes a side
Or he could just go out really really far away from the start and use the super rich and large ore patches
Default
oh god
2 hours snd should be 900!
900 SPM is like 6 hours to research the logistics
I just started at spawn I’m already on two iron patches
I’ll double it as soon as I find more ore patches
Kind of defeats the point don’t you think
i had 900 spm red and green set up at 15 ish hours in my 1000x iirc
Yeah I’m committed to not afking this entire run
are you doing true vanilla or adding a few QoL mods?
Well yes, that is why I find turning biters of as cheaty, since there is nothing stopping you from going 10k chunks away from your starting area to play the game "normally"
idk what you mean he makes a good point
Vanilla with one mod that lets me get the multiplier for even more pain
which?
just a mod that increased the science multiplier
They would just slow me down and I’d have to turn down evolution either way. I am staying at the start though and grabbing all the initial patches. Sure I can chest but I’m not
chest?
It’s a private mod not released
whaat does it do
Cheat I’m on mobile
Let’s me get to 10,000 multiplier the default max in vanilla is 1,000
Well, isn't it part of the challenge to have biters? Well it is for me anyways
you are on 100x
Yes I know, I'll do a 1000x next though
Fireball is on 100 00 x
With biters
With a mod I can't use sadly
Yeah this is yours squared
I know
its like Barely possible iirc to get flamethroweres before big biters
Basically 1000x with 10% patch richness
you can do 10K mult in vanilla o
I’ll ask the owner if he can publish it
Well, I'll do it
no, its capped at 1000x
Would be cool
for true FATorios
1 Trillion iron plates? Sounds like I need to start a new world
ye lol
my 1000x vanilla world used a grand total of 350 million iron plates
I kindof always wanted to create a defaultworld and see how far I can push it, that mod might get me to actually do it
Will ask a friend though, playing alone gets too boring real fast
that is really fucking hard
Nah, did too many of those
They also get boring asap
I didn't complete a 17/600/600 dw yet though . . .
I’m doing a 35x multiplier with cargo ships, dredgeworks, and an ocean world with big continents
And a bunch of BZ mods
Hoping to get a completely different feel to vanilla
you can make them harder by tweaking the evolution effects or attack cost modifier
did you complete it?
yes
I didnt know there were more who won lol, congrats
i posted it to reddit aswell
nice, im not on reddit too often, I should be more active atleast in the factorio community I just dont have time
@long mauve have you considered adding x10k in your title?
i did like 4x science a few months ago
but 100x is so much longer
cant imagne 1000x
let alomne 10Kx
I should
Honestly I did like a dot in the middle
in line with this trend here I've slowed down Planet Crafter to 0.1 terraformation speed in new game (which should be 10%)... there's also a "0" but not sure how that works... in any case, it will be a LOOOOONG game :P
btw, how does that 10000X work ? is there a mod ?
it simply forces you to build bigger, earlier... that's about it
not really, afk doesn't solve it... waiting 1000 hours for a research isn't a solution, instead, building 100x more machines and completing it in 10 hrs is...
and by the time you finished building them, the 10 hours have passed
(just throwing some numbers, in reality they complete a lot faster than 10 hrs when scaling is sufficient... most mid-game sciences are under 1 hr with 1800 spm of red/green/blue
takes time still
well you're not going to speedrun it for sure :)
but it doesn't take as much time as one might think...
I finished an x100 game in just 30 hrs, and Putin finished x1000 in under 150
that's just twice the amount it takes a newbie to do the default game...
(without early bots or other forms of "making it easier", just plain vanilla+)
Only time I remotely have accepted afk in the higher multiplier runs in for logistics 1 and that's it
There’s always stuff to do, I’m still building red science after getting my 900 spm build going. Adding another 1800 soon, found a spot for it
was