#High Science Multiplier
1 messages · Page 10 of 1
your making pretty good progress!
I do kinda wish I did regular patches like you are doing now though
It does seem fun
it's kinda painful, 50% of the 42 hours so far were spent outposting
I would wanna try biters if I did another one xD
miners, miners, and more miners, in 30 random places
do you have any idea how you would make biters work
you get fast at outposting though
A bit but I’m not sure if it would work
slowed down evolution
I was thinking 600% start size and no pollution or destruction evolution
Just time
like, REALLY slowed, so at 40 hrs you still deal with small biters, perhaps just a few medium ones
then it's okay
combining both your ideas would work I bet
and yea pollution evo needs to be off
I was also thinking about increased terrain pollution modifier
otherwise pretty much impossible, I don't want to know how big the cloud would be if pollution was on
So the ground / trees just grab more of it
600% oil will save
for flamethrowers? you dont need much oil for them
researching the flamethrowers will be tough
that's nearly a million points total to get to them
thats a lot..
even with effi1 in everything I'm still burning 250-300 MW of power
I was on I think 800 mw of boiler before I switched to solar
so all miners are only consuming 20%... can't imagine what it would be with them at 100%, or worse, speedmodded
eeek.
on the other hand radar found some nice coal fields near lakes, I could easily do 2 GW burner
until your coal patches run out
this spot here which is not very far away has 25M coal
how long are your patches lasting? is it a number of belts out the problem or the time to depletion a problem
What is that purple white stuff
combine all 3 into a huge boiler setup near the lake, that should do it
7 patches fully eaten so far
3-4 more are dying and won't ast long
(talking all resources not just coal)
ah, right, I haven't checked resources in a while, let's see where I stand
And why he ourple
ghosts?
no biggie, just 35 M iron extracted so far
wonder what im at now
windows hdr is kinda bad with screenshots, the color you see is not the color I see
im also at 87 hours so quite a bit further in
im so close to assembly 3 then I will almost double production assuming no bottlenecks, which is a huge assumption
;-)
I think mine could have been a tad better but I made a poor decision of doing that 1-2 train network
it proved inadequate much sooner than I had hoped
yeah, I went right for tried and true 1-4 2 lane highways
I should have not built stuff too close in the beginning but that was fixed by the time beacosn rolled around and I got new areas to build in
built for 1800 spm, barely half in reality
welcome to my life :(
planned for 1800*2 with prod3 speed3, getting maybe 500 now from that build
and most of the dips were train bottlenecks
ouch.
well, we play the hardest "vanilla" possible ;)
it is expected to be bad
yeah, eventually itll be good when I get better stuff researched!
I hope the transition to 1-4 trains and that +2 level to stack inserters will get things moving and pin the production to 1800 spm
at the moment stations simply can't keep up, stack size 2 on stack inserters is not cutting it
are you using any train manager mod like LTN or cyber syn?
cyber syn has been really nice
no, just my circuit logic
just a simple train limit setup im guessing?
yep, based on chest fill level, just to make sure trains don't wait when there's nothing to do for them
it's very flawed, but it works
yeah those work well enough. I use cyber syn so that any train can go to any type of item station so i need less total trains because demands fluctuate a lot, plus it was fun to learn
ah... trying to do this one pure vanilla (only some QoL that don't affect recipes or mechanics)
like the activity color indicator or squeak through
yeah its kindof gamechanging but its something ive been meaning to do in a game for a while
the reason why it's a tad more complicated withi a few combinator is that it's not just closing or opening a station, but varying the limit until a max which I can set in that combinator
so if I want to push more resources somewhere I allow more trains to queue up, or the opposite, reduce the number so they go instead somewhere else
it is a bit of manual work to adjust these, especially considering there is no remote configuring of combinators... (will come in 2.0, finally, ffsake)
but it keeps the factory going depending on what I'm doing... prioritize stations that I need more
lol I found my previous attempt at 1000x game with more resources ... it's far behind this new one, didn't even start
then before abandoning it
tbh the "low" (default) resources kinda motivated me, because there was always something to do
in the old game it was pretty boring, just giant smelter arrays to a single giant patch
you better 
wanted to play the new update to it haha
Yeah, but it's fun tho
I mean in Factorio you also got to travel far XD
Did you try the new Dyson enemie?
yeah I'll finish x1000 too before resuming [S], or it will be abandoned for sure
moving speed improves massively once getting the jetpack, because momentum is preserved, just slide-jump off a belt in the general direction you want to go, then pulse jetpack with biofuel... you can move like 1/8 of the map in a single flight
or if you start somewhere high up, parachute can get you very, very far. But I do agree, on the land it's quite tedious (and can be dangerous)
steel, someone said steel ?
final size, 20
of iron input, how much is that in steel output ?
Dyson sphere I have too, but never really enjoyed it
it changed a lot, it's in active development
I might restart that game too soon... when I tried it first it was very EA, not very interesting
so 40 belts input / 5 = 8 belts output x 900 = 7200 steel/m, that should cover it I think, for now :P
but of course... that's a lot of outposts and trains supplying ore
Yeah the bottleneck could be quick
first iron arriving
fk... it's finally done... now back to outposting
"just" 1900ish steel furnaces, no biggie
We love steel!
I was wondering why my refineries are stalling... most of the early oil fields are basically dead already
this game is pain


pfff... not even close
also all iron everywhere is dying... blah, I don't have the patience for this anymore... not today anyway
Ruh roh
You are doing great tho!!
when I got bots: Well, this is going to get a lot faster.... then iron mines said : NOPE, it won't.
Lol someone was yesterday "3/s is more then enough for 2kspm
probably no choice but to research fluid wagons and start grabbing some bigger fields in the distance
already below 1000/s now (down from a peak of 1400 or so)
they are draining very fast
75,000 purple science can be made surprisingly fast
A little less with prodded labs
I won't make it to that point the way it's going now
still need furnaces research 300k
or 250, whatever, a lot
Ah yea
there are a couple of fields in the south which I haven't grabbed yet, might pump those up once iron shortages are somehow resolved
that should be enough to reach liquefaction
it's not going very well, this was a 7m field :P
Maybe you ought to start expanding in just one direction for the richer and richer ores
that is an idea... but it also means building a lot of rail
without or very slow bots
there are plenty of 10M+ fields around, just need to get to them... they should last a bit until better tech is ready
Make a sushi belt of construction parts 
I'm contemplating lower resource % in the next run as well
You gonna next run?
Maybe he means in SA
Contemplating it because of my mixed trains issues yeah
And the bottleneck hell at my smelters
SA sounds like a good time to go unmodded x1k first run
Handplacing 1200 as
what for
unloading
its not even
but I'm looking at another route right now
the bottleneck is the train being unloaded even needed 8 total belts
multiple stations could work
this somehow worked....
I think its time I hook this up and start on robo frames
and just deal with the bottleneck
I tend to leave out those belts facing away from the inserters. For the top row, left cargo wagon, I wouild have >>>^<< for the belts that the inserters put stuff onto
Rotate that around for the bottom side of the train
^<<< was going to slow and not unloading right
you have the ^ in the wrong spot GGs
like it would overfill a couple chests
and chest balance wont matter
huh?
I usually toss the output belts through a balancer (2 belts per wagon, 4 wagons, wouild use an 8x8 balancer) to ensure the wagons unload evenly
The up belt in your thing was one tile off. You have it located correctly in the pics though
This typed thing has the up belt one tile off
your setup is the above photo
adding 1 layer tho
lemme remove that layer and see
O.o

NOW IT wants to work
thats malding
and I would throw it into an 8x8 but
you had 4 going on 1 lane while the other had 2 on 1 lane :P
why dont you use loaders on the unloader
I have a couple, lemme see what that would do
fixed it....
Putin was right, that inner belt has to be 100% at all times
lmao....
its going so fast the chest is having a seizer
so, no chest it is
Wait is the ore kept inside that thing or does it slowly deposit
it just unloads/loads from w/e source it hits
example this is my train loader that loads in 6.3s
its 48 60i/s loaders
but I'm tempted to half it and make 2 loading stations
Damn
Nice n clean looking 👀
also fake ;P
Fake how? It's just loaders
exactly
there's a reason WUBE decided against leaving loaders in the game
and they won't exist in the expansion either
I know they won't, but I have them and they aren't causing trouble.
it's not about that
it's about the fact that loaders cancel inserters, there's no reason for inserters to exist anymore when loaders exist
My copper has a loader layout I'd use instead, I just like the loaders for trains
I can't imagine factorio without inserters...
it's a completely different game with "loader" style resource movement instead of inserters
basically it turns it into satisfactory, since there stuff gets out of the machines directly on the belt, all machines have holes for belts in them
It's a satisfactory style mod for sure, I enjoy playing with them only in certain scenarios
well, if you enjoy them, all good ;) I reject such things (or any mod that cancels any type of puzzle - inserters are part of the puzzle, making thigns that work considering their speed, timing, stack size, etc.)
Like I did mention earlier tho, only really using those on my trains in this world
On the smelters
Elsewhere has been inserters
I have spend tens of hours figuring out this type of shit... oh let's just put a bunch of loaders, zero effort needed
let me know when you're ready to drop all the cheaty mods ;-)
and we can talk about it
anyway, gtg, rl stuff to do unfortunately
Just that and belts are a game changer in this world lmao, and ok ttyl

IDDQD
😭
it's in the mods 
yes!!!
I'm going to do away with the bigger loaders in 2.0
It will force me to look at the game in an efficient way
Gonna keep mini loaders for the machines tho
Not the trains
I like the 2x1 loaders
They are bulky enough that inserters are better for most things
it's in my mods I'm not cheating!
But when I do SA it'll definitely be without them
Yeah, I'm think about what I want to carry over. Or if I want to do the first one fully unmodded
yes, its a mod. gamechanging? no
oh that sucks I'll have to use the google one then
Me? Yea
I saw coal and thought you were using steels still
contemplated it for a bit
more modules?
That too
enough?
Never enough of anything in the mode lol
Are you trying to main bus?
about to yea
I have 2 lanes of chips, 5 of cogs and 4 of raw plates and it was barely holding on for red/green
so just iron would be 2 + 10 + 4 ... so 16 ?
What SPM?
^
keep what you have just be ready for future expansion @fervent ravine
ah yea that's just red/green... when hitting blue, you lose count on the number of belts :P
Main bus fixin to look like a sky scraper
loads more!
I totally recommend higher tier intermediates if you do a bus, starting with cogs, that's more stuff moving in a smaller space
if you do raw resources, it will be very VERY wide
tbh I'm a bit sad I didn't put inserters on the bus...
that would have been 1/3 of the space used...
belts on the other hand don't save anything since 1+1 -> 2
I should have made this calculation before starting...
8 belts it all it takes to feed the beast
Wow
getting a
build online
I need those badly
im going slower and going for builds that will last a while, grabbing many ore patches to sustain my base into 10K spm levels hopefully
You got it!!!
Good luck with that
I'm still thinking about my 100% goal
are you gonna do 100%?? @steep spindle
beautiful!
I'm still in the realm of wanting to do that yeah, but I want to silo now. I need 1k launches for one of the sciences before infinite tech
Having to fix my smelters every 5 minutes is quite annoying
What’s happening 
Just not enough being made, and don't know if I need to add modules or go build a whole nother one
Both? 🙂
Prolly tbh
Vanilla near the end really just wants you to copy paste smelting lines left and right lol
As long as you use a fairly cheap furnace, there becomes a low impact to overbuilding them
It's prod 1, speed 1 furnace setup
Fairly cheap then
Yeah, shouldn't be too much. May upgrade it to actually output a full
too
Fireball had mentioned to do it a few days ago, but I thought I could upgrade the belts and just make the design quicker, nope needs modules 😦
72 steel furnaces per blue belt. I’m basing my factory around eventually doing blue belts of stuff
Yeah, I wonder what base 60i/s is
Prolly 96?
Cause it's 48 for a red, and green is double
Do you have beacons that changes it
I was wondering just the base no beacon
Then 96

Recipe time / machine speed * belt speed. So 3.2 / 2 * 60 = 96
I'm concerned about the thousand rockets I need for 1M 
pretty much going to need tripling everythign you have...
or 10 times to be sure. Rocket is expensive as it is...
720 parts per rocket* 1,000 rockets
But right now I just need robo frames to finish my utility science
And then I can worry about that I guess
I have about 80 nuclear reactors running in my old megabase that reached 1000 rockets launched, still took 30 hours or so to reach that point...
Well, I'll be happy with the first one tbh
probably a wise choice.. just beat 1000x and be done with it
I'm kinda thinking to abandon this run as well, default resources aren't up to this
well, they are, with a lot of patience... which I don't have
I finally made
last night
not sure yet.... the rest of this week I'll be busy with RL stuff so no progress... and I have to decide next week if I'm continuing the game or not
isn't max producing because I didn't add the R3 modules
finally started looking at my mods this thing did
put p1/s1 until you have your 3's ready
for ?
just built my circuits and realised ive fucked up the blueprint
And now I have production 3 and speed 3 modules being made
Just decided to skip the two's and say screw it
Power poles~ 

If I up to beacons I'll fix it
I'll find you ggs! You're not escaping the chankla!! 🥿

making 1k red science a min 
Nice job!
Get r done
well, getting that built is all for tonight, maybe I'll actually produce
tomorrowa
Hello
You may consider adding x1000 for this server's nickname
that's interesting does one lane make 250spm?
?
That begs the question, when someone talks “SPM” are they talking science produced (by assembly machines and the silo) or science progress made towards the current research (by the labs)? Because if you have sufficient labs, a yellow belt for each science would be 900 SPM produced, but could be 1080 SPM applied to tech thanks to having PM3’s in the labs
you dont wanna see
Always the stuff in production tab
Production side or consumption side? Both are in that tab
Aren't they the same?
@long mauve how close are you to launch?
man i want logistics 2 but 200k red and green is so much and green takes a shit ton longer
i think
nvm it doesnt
Recommended pace is 1800 for stable research speed
for green or both?
Each science
oh
1800 means 1800 reds, 1800 greens, and when you get them, 1800 grays and 1800 blues and 1800 purples and 1800 yellows
Obviously higher is faster
But 1800 is a stable pace
I'm getting my base to 6k right now
well rn i got 1.4k red so ill got for 2k and start wokring on green
I had started over as I had not left enough room for smelting in my other game. Currently I’m at 900 red+green, in the process of setting up for grey and researching what I need for blue. But will be going to 1800 around the time I get blues set up as well. I have room for purple planned out; yellow and space are generally allotted but not really planned out yet
Assuming I can play tonight
Will be being made
oh nice! I'll start playing again and tank the solar beam 
if you don't see me in 2 days that means it landed in the middle of my mall
So it's just a matter of time
yeah I'm like 1m away from it I thought xD
when I saw it I had to close it!
It's so far away 😭
how many rocket silos have you made?
Where the hell I'ma put all the stone
concrete it all upp
I am lucky that I can put it inside my smelter for circuits xD
or void it at the sun
im really close to making yellow science, then after that a launch will be simple. A big bottleneck I suspect will happen is oil refining when I need rocket fuel
I also havent had much time to play :P
So we are close to each other now
yeah
That's why you panicked LOL
once i get blue chips ill be good for yellow, and then prod3/speed3s :D
yeah haha and its hard to find time
I'm taking a break from the 1000x (not abandoning it)... I need some better blueprints for this scale, and designing them will take time
need some blueprints for outposts that fit default resources decently and can be quickly deployed with little effort (basically, the entire train station and miners, and only needing to drag the belts - It's simply taking way too long to setup every outpost, and I need probably hundreds for the end-science part
I need some large resource processing blueprints, and science blueprints for hundreds of spm... with red/green/blue I copy/pasted 20 times the normal game 90 spm blueprint... but that means lots and lots of splitting and joining and it has got to my nerve
I don't want to spend hundreds of hours on it like you
the thing needs to work quickly and efficiently
Oh ic
Yeah, no I instantly went to higher design when I saw small didn't cut it
My reds were 1200 before splitter and 1800 then on till blues
But with default that's prolly a massive pain in the ass
that is very, very large scale
but considering the average iron patch is providing 4-6 yb, that's probably 100 of them minimum to sustain that spm
True
so yea, won't play it anymore until the endgame bps are resolved
What about moving very far away from spawn and doing beaconed direct mining to trains
that would defeat the purpose of playing on default resources
if I just move somewhere else...
Well megabases mostly do that as well
I didn't
You have 600% on all resource toggles you would never need to lmao
Still a use with train mining I think
Yeah it's still useful
Thought u were referring to moving far from spawn
Both, but train ⛏️ was main thing
Direct mining to train is actually usually slower unless you have belt throughput issues btw
Even at high prod mining?
Belt takes one tile train takes 2
But with high prod ull run into belt throughput so yeah
train mining makes sense only when belts simply cannot cover more than a few miners (that takes mining prod 200+)
and talking about that... that's what I'm going to do next... make a true megabase until my computer cries, been wanting to do that for years
I might try that with my cpu
x1 science, all default, no helper mods, just vanilla+qol, but build and build and build and not stop building
biters on too, because it's fun blasting them with arty with lvl 15 arty range :)
4-beaconed miners though
You could even do 8-beaconed ones
🥓 
bacon mining, yes.
robo frames have been accomplished
closing in!!!!
it's happening \o/
can your resources sustain it ?
(along with everything else that needs to be produced)
Only thing not holding right now is batteries
Yeah, power is not a problem
especially production of sulfur and sulfuric acid should be prioritized for 
the rest can stay as 1's
Yeah, I'll hit that tomorrow
That's the next thing on the list
And the smelter stacks for faster processing
I think if I get the smelters producing slightly more and the batteries going I can get a rocket soon
Batteries were holding back the robo frames
Only 1.29M more to go tho lol
That's it for me tonight tho
the numbers are just staggering...
good thing wube didn't allow something more than 1000x to be entered there, some crazies around here would try x5000, x25000 ...

imagine hand feeding
for x25000 just to get Logistics
partially... the smelting and iron inserting was automated with a snake of belts, but then copper had to be handfed into the assemblers, since I had no undergrounds to cross things
wasn't too bad, one consumed every 10s, 100 capacity, 1000s to refill assemblers
and it didn't take 4-5 hrs for sure
the
array was quite large
Awh I would've loved to see it!
I had electric miners putting coal on one side of the belt, then I routed that belt through the iron or copper field, and had electric miners put that ore on the other side of the belt. Made for some interesting spaghetti thats for sure
Only took a couple miners to supply enough coal for the entire half furnace column, too
I had done 3 miners per belt … and the coal was backed up
900 spm of red tech means 25 ish mins to complete logistics and two iron belts. Not that hard to do, actually
You can make the cogs near the mining and then sideload the cogs onto one belt and that's it
Copper needs to be handfed tho....
that's what I had to pay for my researches
all lazer beams missed my base 
spoke to soon
So it was in SE already 

Better then the mall or a power grid
got pretty lucky the 4 other beams hit biters
Isn't that nice of the sun
yeah next one is in one day instead of 2
Can power mitigate it
you can only "defend" yourself with it with like a solar umbrella
but that's so far away still xD
Ahh
I hope to get yellows done tonight and military up and running
I need more batteries lol
I'm focusing on bots and the metoer point defense atm
if i'm able to get a solid base on nauvis for now I should be fine
I have to go build another build for batteries
good luck! ^^
Not looking forward to that
@mossy saddle Did you see I have yellows now?
yellows?

urea samples
Lol
It’s robot pee
stable pace
I haven't played for like a month lol
Been working on coding stuff more since school has started
Was getting kovarex to stop having power issues
just use more centrifuges
it's about 1.02'ish centrifuge per reactor
not sure how many reactors has that biplane, but probably a lot, you need to have AT LEAST as many centrifuges (unmodded)
I have 40 right now
put speed in them or beacon them, then it gets trivial
ah, and 10000 chests for u238
no need for kov
I mean, you could have launched for the cost of that kovarex...
True
ah, well, in that case, it's useful
I thought about not, but I want to attend to get things fixed
It will be a good world to test the limits
of the cpu ? ;) I'm curious if you manage to get under 60 ups with that computer
gpu don't matter
ram?
I've run this game on a GTX 7900 :P
(has 768 MB of RAM, to give you an idea on how bad it is)
oh my
or GT 7900, something, anyway, ancienc card, from before the "200" series
wasn't holding 60 fps, only 40'ish or so, but still, considering the fact that it's over 15 years old
before 900, 700, 600, 400, 200, they had 4 numbers
O.o
but, the number change was the 2nd digit, not the 3rd like it is now
so an "80" class was 7800, not 7080
now AMD has that naming scheme
which can be very confusing, nvidia had a "6800" for example
like my card is now RX 6800 ;)
so anyway, a "200" series is already powerful enough to run this game at 60 fps
and that launched in 2008
we are closing in!
buffer some 720 of each component in advance so when your research is done you can just surround the silo with 15 beacons and send it in a minute or less
also don't forget about 



(not that it matters much, but it's quicker than making 1000 of each)
oh, or you don't have it researched
what researched?
well, in that case, 1000 it is :), or 940'ish or so with prod 2
prod 3... have you spent 300k points on it ?
making sure I dont have a power outage real quick
but I'm not researching Kovarex till after this silo launches
👍
you'd think 50 cetrifuges cranking out would be enough
if you have 60 reactors, then it's not enough ;-)
36
ok, then it's weird, are you sure they are all working ?
speed beaconed too
so they only kick on when needed
what tha actual f!??
but the problem is it REQUIRES all fuels
you have more than enough fuel
oh thats a 60i/s belt
oooooh, it's a "smart reactor" and something is probably broken
remove and replace all the inserters
to cut the stupid wires
the inserters are off, that's why you keep getting reactors offline
it only dies when that inner ring doesnt have a belt of fuel cells
not because centrifuges 🤦♂️
I'm not burning all that reactor fuel if I dont need to
who cares, you're producing 5 times more than needed with all those beacons !
🔫
bout to take a grenade and go to town
just blow them up, put empty chests
there's a wire missing somewhere, there's no way this just turns off at random
but anyway, letting it run 100% is the way to go now, rather than trying to debug what's wrong
ask putin
they should ALL turn off and on at once, simultaneously
thats who I got it from 🙂
not one by one
no need to ask, I know how this stuff works, the fact that it doesn't for you means something didn't get placed correctly
if that doesn't fix it, remove/replace inserters, done.
something did something nopw
check if the red wire on top is intact
all the messaging is sent through there
if you have an interruption, it's not reading the tanks and obviously it's not going to work
they all look that way
actually, bottom for you, since you placed it upside down
I don't see any red wire at all
looks ok to me
the inserter directions seem fliped
top one is in
bottom is out
seems to be working here, so no clue really
what's the output on that combinator ?
it should look like this, input something big in the millions, output between 5k and 18k
One sec
something else, these are two independent electrical networks
you may have accidentally joined them together ?
I don't think I did but I can check
if you check one of the power poles in the solar area, it should be 2-3 MW
it's just to run the pumps
so if the combinator looks like mine and power grid in the pumps is 1.6 MW, then it should be working
okay, looks good
now, remove all the fuel you might have put manually in all reactors
just empty them all
once it pings back on, insert just ONE fuel in each that is still off with z
next cycle they should all turn off and on at once
there's this little quirk with this design that it needs to be bootstrapped manually
ok, now place 1 fuel manually only in those that didn't kick in
allright, now monitor the combinator, it should go above 10k
then all output inserters off
yeah it still runs for a while, until fuel runs out
it will go up to 18-20k or something like that
then once the fuel runs out, each reactor will have just the spent fuel in it, waiting
now when that dips back to 10k all will reignite?
yeah, that should happen
ah, that may have been messed up when the power grid got yeeted
well it's just 3 minutes, we can wait and see what happens
if not all turn off, they still have extra fuel in them (more than 1)
which kinda messes things up
ah, only about 1/3 of capacity
well, I guess this is solved
yup, thank you
they'll keep doing so until you hit 5.4 gw consumption
at that point they'll never turn off since steam will always be below 10k
oh wow, you have some big solar too
damn, lol
this giant field
👍
yeah no wonder... the reactor is only at 1/3 capacity
and you're producing something like twice the full capacity...
trying to fix the wrong problem :P
whoops haha
and kovarex 🤦♀️
Putin couldn't figure out how I broke it
the design is use is fully automatic (but it uses logi bots so for 1000x not really a good idea)
similar to this but it has extra combinators to auto-start and auto-recover after a blackout
as in, completely running out of fuel, it self reignites, pretty awesome :)
but for an 1000x game tbh I wouldn't bother, would just run the standard setup 100% of the time
because whatever, who cares about saving fuel
you're literally swimming in that nuclear fuel :P
yeah I can imagine it's useful... but still, 500k. Ouch
everything is still on coal
I did, but dont have the blueprint to support running a train around for that
making my own rail BP's soon
good, good.
these are not mine and I don't like them
they work on tiny x1 games
because this
about to yeet some signals
massively oversized stackers
the max stacker size should be total chest capacity in the station divided by train capacity
which is usually in the order of 3 to 5
there's absolutely no reason to have more lines, since more trains won't result in more items in the station buffer
6 steel chests per wagon gives you 7.2 wagonloads for any vanilla homogeneous load. 48x6=288. 288/40=7.2
Iron chests would be 4.8 and wooden a mere 2.4
ah, 6... I use 4, since 4 stack inserters are enough to fill a belt
so 48x4 / 40 = 4.8
I use 6 as the more chests (with enough room in them) the faster the train gets filled or unloaded
true, but I'm not sure the station waiting is the main bottleneck...
train slowing down and accelerating is probably consuming 1/3 of the total time spent per train in station
overall I found out that with 4 chests per wagon (assuming full tech, stack size 12) the output or input belt can go non-stop, as long as there's a next train in line waiting
so 6 won't provide any benefit at all, the limitation is the belt coming to each wagon
Spm?
6k
/ 
4k (with resources) 
2.3k 
900 
9 more hours ? oooh, definitely time to increase the purple a bit
btw, did you prepare the rocket parts in the mean time ?
Yeah it won't go anywhere at the moment because no steel anyway
Have all but the rocket fuel ready, preparing that tonight
so increase the steel then ;-)
That was the train dead lock issues I was dealing with yesterday
so, did you add more routes ?
Yeah, it cleared up slightly. I need to add more modules to the steel
Proper rail blueprints would have actually solved these issues
Another reason I want to do personal bps come 2.0
So close GGs!
Almost there 🙂
Also resolved your blueprint power issues
Wavetrex showed it to me, had to wait till they all drained and re add the fuel cells
Yea that can happen if you don’t keep your fuel cell belt full
Prob should have engineered it to not happen if it’s not full but oh well xD
I just know not to let it not be full ig

😭😭
If this gets redone, the smelters are not going to be this close to the rest of the base
Because it's all train traffic
There were a couple people that wanted my world save yesterday and I contemplated that
not really, even if the blueprints are good, lack of track will still result in massive delays
there's no way around having lots of potential routes
the more trains you have, the more rectangles the network should have...
(they don't have to be equal, aka city blocks, but they do need to increase in numbers)
I dislike city blocks, been trying to find a way around it
2.0 goal, make rail BP's that aren't city blocks that work
Elevated rails go brrr
you don't have to do equal size areas... they can be randomly tiled, but still need to be multiple touching zones
if you try to do one single traffic lane, you already saw the result
It's sadness
Elevated rails gone make me a happy camper
better than a million of everything :P
True
my guess is the rockets themselves are going to be a lot cheaper too
But I want to pay 20m a research
lul
stopping for the evening
if that's the endgame, I would just do nothing (other than fixing temporary problems). If not, I think the main goal is to improve the train network
researching
is 5 million points... without smooth train traffic, that will be very hard
Right now I'm fixing train network and getting the components ready for the silo
Went up 10% yesterday because I got a smelter working faster and moved a few intersections around
good good
Today's goal is another intersection and get the rocket fuel ready
It does indeed say #unknown
xD I still love the random line going west
That line has a copper to it now haha
it's an old relic from when your base was small 
skill issue :)
you have to be in the SE dev's server
Join SE discord
I did sii
done for the night!
nice progress! I dont think im ever catching up haha
12% today
massive progress right now
Have to stop tonight, will launch tomorrow evening in discord
I got my first yellow science at 91 hours
damn
Did I miss it?! 
You better stream it
You did not miss it. About 15hrs from now
I won't be able to see it then record it! 
Nice
You are closing in!
If you are online tonight fireball I'll be in discord streaming my launch
Eyy!
Speedy
awww, so close, but no cigar
so, is that tomorrow today ?
Yep, happening tonight
ping me when you are about to launch :D
Will do
I planned on pinging people about when I logged in because there is about 5% left
Going from 62% to 93% last night was something else
so it was all waiting for steel
this game... takes just one small bottleneck to slowdown the entire damn thing :P
That and proper train signals
Literally a steel back up because rail issues
I want to either build a big enough smelter to load multiple trains at once, or separate them all off
oh well this was a good excercise for megabasing
as you noticed ... the game is just different for megabases
it's not simply just adding more miners and more power
Yeah definitely
My brain does want to design a bigger smelter though
Early game and non early game
this pattern, basically, applies to all, iron, copper, steel even (with a twist)
mod1, mod2, mod3, whatever suit your fancy, same thing (just belts and inserters need to be calibrated a bit)
I'm going to try and design something with dual belts
I have a design in mind, like my other one
Hmmm not sure how you'll manage dat
Brain wants crazy
It's a tight fit xD
Impossible!
Nothing is impossible
There's never enough iron 

i think i overcorrected power by sending 16K bots out to make more power
it just dies in the night, which isnt the worst problem to have
ITS TIME TO FINISH THIS !
over 400 hours now is crazy
100K yellow has been created! ill be launching soon enough I bet
Bros got a country of solars
thats how it has to be
Solars for life
I would do nuclear but there is no way im wasting that much research on it
well I learned today, that OBS is a POS and Nividia Shadowplay is a PoS
and the recording that existed doesnt exist
You did it!!! Congrats 
thanks Putin!
Thanks Wave!
so what's next ?
Tomorrow I am start the x1 journey, or play satisfactory or something for a bit
but at the moment bed 🙂
yeah, might be a good idea to take a break from factorio after this ginourmous game...
rest well, take care o/
have a good night
it's 9 am for me ;)
1am here lol
yeah, I figured out that you're not anywhere close, starlink and stuff
I'm kinda wanting to design a smelter that can be upgraded to suite a whole base
Congrats ggs!!
Thanks!
While this can be accomplished you instead would probably want a smelter you can stamp down in different parts of the base so that train traffic does not become an issue
Makes sense
Smelt your steel on site
I'm all over the place, and wanting something that might be to crazy w/o elevated rails
yea I don't think the graphics engine was designed for this
but on the base it looks pretty nice
three reactors (and a few titanic turbines, pocket change)
oh, I'm in 1000x
damn, too many channels :)
pretty good. Roboports only consume when recharging bots, so you can have a lot of them easily without worry. But if bots are moving, yeah, they are sucking up the juice
closing on 40 hrs on this game
and again I'm in 1000x
err, nvm
Launch every item in the gam /j
I thought there was only the 3 items
You got plenty of power no stress 
Huh?
Car science and satellite
Oh mod idea
The rocket silo is unlocked early and you get a different science pack for launching each type of item
Sounds like space exploration
It would be more pain then space exploration
True, but the functionality of it
You would probably just have one rocket silo so you have to route inputs and outputs depending on what you need at any moment
there's only 3 that do anything, but you can technically put anything in the payload slot
So if you need to get rid of u238
x1k unmodded -> instant 20M 
Very easy to achieve
pain to get all the circuits with rss tho
I don't think you actually got it on steam. Once a save has been modded it is not valid anymore even if you load it unmodded
Yeah, I'm just trying to see quicker ways to get them haha
only by joining multiplayer on a true vanilla megabase which has never seen a mod
unfortunately, I don't have such a thing, all of mine are modded...
but you can keep building on the game from yesterday
allready all those copper and iron once starting to fully work will do the job pretty well, given enough time
This only works if the player has played on the MP world for more than 50% of the total world time / 2
Yeah I am trying to find a way to beat my friend to that achievement, they already have nearly 9M
But you're ggs! The most crazy one out of all of us you can do it!
So do unmodded and expensive recipes 
That's exactly what I mean yes
Lmao
Already looked at other options. Might try a new world and just do as big a base I did with the x1k but do it with x1
Just to see how fast infinite science goes
You can do it I believe in you
Still on your x1k?
Sorry to hear that
Well shit happens 
I'll keep you up to date next week tho if I'll play or not just taking a break now

Directly after my achievement running in going back to the x1k world I think
Ok
I think trying to optimize the base and add military science before 2.0 would be kinda fun
o/
Did you start the crazy x1k?
Yep! So far so good



in their chain


it's 4am been waiting all day