#High Science Multiplier

1 messages · Page 10 of 1

slim kelp
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at least trees can be grenaded quickly, but rocks nooooo, they tough as nails

long mauve
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your making pretty good progress!

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I do kinda wish I did regular patches like you are doing now though

languid stump
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It does seem fun

slim kelp
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it's kinda painful, 50% of the 42 hours so far were spent outposting

languid stump
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I would wanna try biters if I did another one xD

slim kelp
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miners, miners, and more miners, in 30 random places

long mauve
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do you have any idea how you would make biters work

long mauve
languid stump
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A bit but I’m not sure if it would work

slim kelp
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slowed down evolution

languid stump
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I was thinking 600% start size and no pollution or destruction evolution

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Just time

slim kelp
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like, REALLY slowed, so at 40 hrs you still deal with small biters, perhaps just a few medium ones

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then it's okay

long mauve
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combining both your ideas would work I bet

slim kelp
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and yea pollution evo needs to be off

languid stump
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I was also thinking about increased terrain pollution modifier

slim kelp
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otherwise pretty much impossible, I don't want to know how big the cloud would be if pollution was on

languid stump
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So the ground / trees just grab more of it

fervent ravine
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600% oil will save

long mauve
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for flamethrowers? you dont need much oil for them

slim kelp
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researching the flamethrowers will be tough

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that's nearly a million points total to get to them

long mauve
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thats a lot..

slim kelp
long mauve
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I was on I think 800 mw of boiler before I switched to solar

slim kelp
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so all miners are only consuming 20%... can't imagine what it would be with them at 100%, or worse, speedmodded

long mauve
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its bad

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Im at 4 maybe 5 gw now with beacons and some speed modules in miners. no efficiency_module

slim kelp
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eeek.

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on the other hand radar found some nice coal fields near lakes, I could easily do 2 GW burner

long mauve
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until your coal patches run out

slim kelp
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this spot here which is not very far away has 25M coal

long mauve
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how long are your patches lasting? is it a number of belts out the problem or the time to depletion a problem

spark idol
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What is that purple white stuff

slim kelp
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combine all 3 into a huge boiler setup near the lake, that should do it

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7 patches fully eaten so far

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3-4 more are dying and won't ast long

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(talking all resources not just coal)

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ah, right, I haven't checked resources in a while, let's see where I stand

spark idol
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And why he ourple

long mauve
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ghosts?

slim kelp
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no biggie, just 35 M iron extracted so far

long mauve
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wonder what im at now

slim kelp
long mauve
slim kelp
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oh wow, 3.5 times more, yeah, you're much further ahead

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and 8.2M red points vs 3.5M

long mauve
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im also at 87 hours so quite a bit further in

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im so close to assembly 3 then I will almost double production assuming no bottlenecks, which is a huge assumption

slim kelp
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;-)

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I think mine could have been a tad better but I made a poor decision of doing that 1-2 train network

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it proved inadequate much sooner than I had hoped

long mauve
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yeah, I went right for tried and true 1-4 2 lane highways

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I should have not built stuff too close in the beginning but that was fixed by the time beacosn rolled around and I got new areas to build in

slim kelp
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built for 1800 spm, barely half in reality

long mauve
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welcome to my life :(

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planned for 1800*2 with prod3 speed3, getting maybe 500 now from that build

slim kelp
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and most of the dips were train bottlenecks

slim kelp
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well, we play the hardest "vanilla" possible ;)

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it is expected to be bad

long mauve
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yeah, eventually itll be good when I get better stuff researched!

slim kelp
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I hope the transition to 1-4 trains and that +2 level to stack inserters will get things moving and pin the production to 1800 spm

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at the moment stations simply can't keep up, stack size 2 on stack inserters is not cutting it

long mauve
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are you using any train manager mod like LTN or cyber syn?

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cyber syn has been really nice

slim kelp
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no, just my circuit logic

upbeat sluiceBOT
long mauve
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just a simple train limit setup im guessing?

slim kelp
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yep, based on chest fill level, just to make sure trains don't wait when there's nothing to do for them

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it's very flawed, but it works

long mauve
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yeah those work well enough. I use cyber syn so that any train can go to any type of item station so i need less total trains because demands fluctuate a lot, plus it was fun to learn

slim kelp
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ah... trying to do this one pure vanilla (only some QoL that don't affect recipes or mechanics)

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like the activity color indicator or squeak through

long mauve
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yeah its kindof gamechanging but its something ive been meaning to do in a game for a while

slim kelp
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the reason why it's a tad more complicated withi a few combinator is that it's not just closing or opening a station, but varying the limit until a max which I can set in that combinator

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so if I want to push more resources somewhere I allow more trains to queue up, or the opposite, reduce the number so they go instead somewhere else

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it is a bit of manual work to adjust these, especially considering there is no remote configuring of combinators... (will come in 2.0, finally, ffsake)

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but it keeps the factory going depending on what I'm doing... prioritize stations that I need more

long mauve
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cyber syn will atleast help those issues.

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it wasnt too bad to learn

slim kelp
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lol I found my previous attempt at 1000x game with more resources ... it's far behind this new one, didn't even start advanced_circuit then before abandoning it

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tbh the "low" (default) resources kinda motivated me, because there was always something to do

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in the old game it was pretty boring, just giant smelter arrays to a single giant patch

steep spindle
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reinstalled

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and will be finishing my x1k before I hit play again

long mauve
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you better shoob

steep spindle
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wanted to play the new update to it haha

spark idol
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That game is so tedious

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Have to travel so far to get ores

steep spindle
steep spindle
mossy saddle
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I mean in Factorio you also got to travel far XD

marble stream
slim kelp
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yeah I'll finish x1000 too before resuming [S], or it will be abandoned for sure

slim kelp
# spark idol Have to travel so far to get ores

moving speed improves massively once getting the jetpack, because momentum is preserved, just slide-jump off a belt in the general direction you want to go, then pulse jetpack with biofuel... you can move like 1/8 of the map in a single flight

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or if you start somewhere high up, parachute can get you very, very far. But I do agree, on the land it's quite tedious (and can be dangerous)

slim kelp
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steel, someone said steel ?

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final size, 20 fast_transport_belt of iron input, how much is that in steel output ?

steep spindle
slim kelp
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it changed a lot, it's in active development

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I might restart that game too soon... when I tried it first it was very EA, not very interesting

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so 40 belts input / 5 = 8 belts output x 900 = 7200 steel/m, that should cover it I think, for now :P

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but of course... that's a lot of outposts and trains supplying ore

steep spindle
slim kelp
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first iron arriving

slim kelp
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fk... it's finally done... now back to outposting

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"just" 1900ish steel furnaces, no biggie

mossy saddle
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We love steel!

steep spindle
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Nice

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Tonight I'm thinking about making my processing_unit so I can start making higher modules

slim kelp
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I was wondering why my refineries are stalling... most of the early oil fields are basically dead already

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this game is pain

languid stump
steep spindle
slim kelp
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pfff... not even close

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also all iron everywhere is dying... blah, I don't have the patience for this anymore... not today anyway

steep spindle
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You are doing great tho!!

slim kelp
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when I got bots: Well, this is going to get a lot faster.... then iron mines said : NOPE, it won't.

mossy saddle
slim kelp
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probably no choice but to research fluid wagons and start grabbing some bigger fields in the distance

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already below 1000/s now (down from a peak of 1400 or so)

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they are draining very fast

languid stump
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75,000 purple science can be made surprisingly fast

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A little less with prodded labs

slim kelp
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I won't make it to that point the way it's going now

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still need furnaces research 300k

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or 250, whatever, a lot

languid stump
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Ah yea

slim kelp
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there are a couple of fields in the south which I haven't grabbed yet, might pump those up once iron shortages are somehow resolved

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that should be enough to reach liquefaction

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it's not going very well, this was a 7m field :P

languid stump
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Maybe you ought to start expanding in just one direction for the richer and richer ores

slim kelp
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that is an idea... but it also means building a lot of rail

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without or very slow bots

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there are plenty of 10M+ fields around, just need to get to them... they should last a bit until better tech is ready

languid stump
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Make a sushi belt of construction parts ChibiSmug

steep spindle
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I'm contemplating lower resource % in the next run as well

marble stream
mossy saddle
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Maybe he means in SA

steep spindle
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And the bottleneck hell at my smelters

mossy saddle
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This time you have bps!

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You'll go as fast as Aristo then

steep spindle
mossy saddle
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Handplacing 1200 as

steep spindle
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It's more for the ez steam achievements

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Like the circuits and stuff

steep spindle
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a 3 to 1 TU balancer that doesn't look like ass is needed

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ooor....

long mauve
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what for

steep spindle
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unloading

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its not even

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but I'm looking at another route right now

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the bottleneck is the train being unloaded even needed 8 total belts

long mauve
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multiple stations could work

steep spindle
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this somehow worked....

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I think its time I hook this up and start on robo frames

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and just deal with the bottleneck

modern citrus
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I tend to leave out those belts facing away from the inserters. For the top row, left cargo wagon, I wouild have >>>^<< for the belts that the inserters put stuff onto

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Rotate that around for the bottom side of the train

steep spindle
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^<<< was going to slow and not unloading right

long mauve
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you have the ^ in the wrong spot GGs

steep spindle
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like it would overfill a couple chests

long mauve
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and chest balance wont matter

steep spindle
modern citrus
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I usually toss the output belts through a balancer (2 belts per wagon, 4 wagons, wouild use an 8x8 balancer) to ensure the wagons unload evenly

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The up belt in your thing was one tile off. You have it located correctly in the pics though

modern citrus
steep spindle
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your setup is the above photo

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adding 1 layer tho

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lemme remove that layer and see

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O.o

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NOW IT wants to work

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thats malding

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and I would throw it into an 8x8 but

long mauve
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you had 4 going on 1 lane while the other had 2 on 1 lane :P

steep spindle
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there already is one

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oh ic

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the way the inserter output matters

long mauve
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why dont you use loaders on the unloader

steep spindle
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I have a couple, lemme see what that would do

steep spindle
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fixed it....

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Putin was right, that inner belt has to be 100% at all times

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lmao....

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its going so fast the chest is having a seizer

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so, no chest it is

fervent ravine
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Wait is the ore kept inside that thing or does it slowly deposit

steep spindle
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it just unloads/loads from w/e source it hits

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example this is my train loader that loads in 6.3s

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its 48 60i/s loaders

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but I'm tempted to half it and make 2 loading stations

fervent ravine
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Damn

steep spindle
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yeah, its dual loader time

mossy saddle
slim kelp
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also fake ;P

steep spindle
slim kelp
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exactly

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there's a reason WUBE decided against leaving loaders in the game

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and they won't exist in the expansion either

steep spindle
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I know they won't, but I have them and they aren't causing trouble.

slim kelp
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it's not about that

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it's about the fact that loaders cancel inserters, there's no reason for inserters to exist anymore when loaders exist

steep spindle
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My copper has a loader layout I'd use instead, I just like the loaders for trains

slim kelp
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I can't imagine factorio without inserters...

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it's a completely different game with "loader" style resource movement instead of inserters

tepid axleBOT
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Adds Loaders. Rewritten add-loader with new loader snapping logic and graphics.

Owner

Optera

Downloads

102211

slim kelp
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basically it turns it into satisfactory, since there stuff gets out of the machines directly on the belt, all machines have holes for belts in them

steep spindle
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It's a satisfactory style mod for sure, I enjoy playing with them only in certain scenarios

slim kelp
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well, if you enjoy them, all good ;) I reject such things (or any mod that cancels any type of puzzle - inserters are part of the puzzle, making thigns that work considering their speed, timing, stack size, etc.)

steep spindle
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Like I did mention earlier tho, only really using those on my trains in this world

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On the smelters

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Elsewhere has been inserters

slim kelp
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I have spend tens of hours figuring out this type of shit... oh let's just put a bunch of loaders, zero effort needed

steep spindle
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Yeah, your loader book is nice

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You gave it to me at one point, my game had fried

slim kelp
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let me know when you're ready to drop all the cheaty mods ;-)

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and we can talk about it

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anyway, gtg, rl stuff to do unfortunately

steep spindle
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Just that and belts are a game changer in this world lmao, and ok ttyl

mossy saddle
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there's loaders in my game

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am I cheating

steep spindle
slim kelp
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IDDQD

steep spindle
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😭

mossy saddle
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it's in the mods demon_smirk

steep spindle
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You right now^

mossy saddle
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yes!!!

steep spindle
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I'm going to do away with the bigger loaders in 2.0

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It will force me to look at the game in an efficient way

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Gonna keep mini loaders for the machines tho

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Not the trains

spark idol
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I like the 2x1 loaders

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They are bulky enough that inserters are better for most things

mossy saddle
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eyes_hmm it's in my mods I'm not cheating!

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But when I do SA it'll definitely be without them

steep spindle
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Yeah, I'm think about what I want to carry over. Or if I want to do the first one fully unmodded

mossy saddle
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does

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the factory planner

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count as a mod?

long mauve
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yes, its a mod. gamechanging? no

mossy saddle
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oh that sucks I'll have to use the google one then

steep spindle
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finally damn

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got em both wired to only fire a train if the chests = 14k+

mossy saddle
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Nice job!

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You have electric furnaces yet?

steep spindle
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Me? Yea

mossy saddle
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I saw coal and thought you were using steels still

steep spindle
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contemplated it for a bit

mossy saddle
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more modules?

steep spindle
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That too

fervent ravine
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enough?

steep spindle
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Never enough of anything in the mode lol

fervent ravine
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well enough for now

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?

steep spindle
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Are you trying to main bus?

fervent ravine
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about to yea

steep spindle
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1800 took 20 lanes of iron plates

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For red and green

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Or 21 I can't remember

slim kelp
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I have 2 lanes of chips, 5 of cogs and 4 of raw plates and it was barely holding on for red/green

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so just iron would be 2 + 10 + 4 ... so 16 ?

steep spindle
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What SPM?

slim kelp
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1800

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so the answer is "not enough" to that picture

steep spindle
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^

long mauve
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keep what you have just be ready for future expansion @fervent ravine

slim kelp
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ah yea that's just red/green... when hitting blue, you lose count on the number of belts :P

steep spindle
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Main bus fixin to look like a sky scraper

mossy saddle
slim kelp
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I totally recommend higher tier intermediates if you do a bus, starting with cogs, that's more stuff moving in a smaller space

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if you do raw resources, it will be very VERY wide

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tbh I'm a bit sad I didn't put inserters on the bus...

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that would have been 1/3 of the space used...

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belts on the other hand don't save anything since 1+1 -> 2

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I should have made this calculation before starting...

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8 belts it all it takes to feed the beast

steep spindle
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Wow

steep spindle
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getting a processing_unit build online

long mauve
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I need those badly

steep spindle
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i'm just gunning for rocket silo now

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quick and dirty

long mauve
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im going slower and going for builds that will last a while, grabbing many ore patches to sustain my base into 10K spm levels hopefully

languid stump
steep spindle
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its barely up and running

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but its here

steep spindle
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I'm still thinking about my 100% goal

long mauve
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are you gonna do 100%?? @steep spindle

long mauve
steep spindle
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Having to fix my smelters every 5 minutes is quite annoying

languid stump
steep spindle
languid stump
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Both? 🙂

steep spindle
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Prolly tbh

languid stump
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Vanilla near the end really just wants you to copy paste smelting lines left and right lol

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As long as you use a fairly cheap furnace, there becomes a low impact to overbuilding them

steep spindle
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It's prod 1, speed 1 furnace setup

languid stump
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Fairly cheap then

steep spindle
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Yeah, shouldn't be too much. May upgrade it to actually output a full redactedtransportbelt too

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Fireball had mentioned to do it a few days ago, but I thought I could upgrade the belts and just make the design quicker, nope needs modules 😦

modern citrus
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72 steel furnaces per blue belt. I’m basing my factory around eventually doing blue belts of stuff

steep spindle
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Yeah, I wonder what base 60i/s is

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Prolly 96?

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Cause it's 48 for a red, and green is double

long mauve
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Do you have beacons that changes it

steep spindle
long mauve
steep spindle
modern citrus
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Recipe time / machine speed * belt speed. So 3.2 / 2 * 60 = 96

steep spindle
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I'm concerned about the thousand rockets I need for 1M space_science

slim kelp
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or 10 times to be sure. Rocket is expensive as it is...

steep spindle
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720 parts per rocket* 1,000 rockets

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But right now I just need robo frames to finish my utility science

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And then I can worry about that I guess

slim kelp
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I have about 80 nuclear reactors running in my old megabase that reached 1000 rockets launched, still took 30 hours or so to reach that point...

steep spindle
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Well, I'll be happy with the first one tbh

slim kelp
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probably a wise choice.. just beat 1000x and be done with it

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I'm kinda thinking to abandon this run as well, default resources aren't up to this

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well, they are, with a lot of patience... which I don't have

steep spindle
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I finally made processing_unit last night

slim kelp
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not sure yet.... the rest of this week I'll be busy with RL stuff so no progress... and I have to decide next week if I'm continuing the game or not

steep spindle
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isn't max producing because I didn't add the R3 modules

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finally started looking at my mods this thing did

slim kelp
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put p1/s1 until you have your 3's ready

fervent ravine
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30m piss science

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mmm

slim kelp
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for ?

steep spindle
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100%

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before infinite tech

slim kelp
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all sciences ?

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oh wow.

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that is a lot

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way more than just getting the win screen

steep spindle
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yeah

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cranked

fervent ravine
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just built my circuits and realised ive fucked up the blueprint

steep spindle
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And now I have production 3 and speed 3 modules being made

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Just decided to skip the two's and say screw it

mossy saddle
steep spindle
mossy saddle
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I'll find you ggs! You're not escaping the chankla!! 🥿

steep spindle
fervent ravine
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making 1k red science a min ChibiSmug

mossy saddle
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Nice job!

steep spindle
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Get r done

fervent ravine
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not sure what set up to do with 4 lanes

steep spindle
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well, getting that built is all for tonight, maybe I'll actually produce utility_science tomorrowa

steep spindle
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Maybe I'll DI instead of using chests

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It's 379/m that should be fine for utility_science

marble stream
mossy saddle
fervent ravine
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500

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i had 2 before then expanded

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so 2k spm roughly i think

marble stream
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(belt throughput is 900)

fervent ravine
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?

mossy saddle
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that's a full belt without over prod

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looks very clean tho show me your powerpoles eyes_hmm

modern citrus
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That begs the question, when someone talks “SPM” are they talking science produced (by assembly machines and the silo) or science progress made towards the current research (by the labs)? Because if you have sufficient labs, a yellow belt for each science would be 900 SPM produced, but could be 1080 SPM applied to tech thanks to having PM3’s in the labs

marble stream
modern citrus
marble stream
mossy saddle
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not always no

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I overproduce science in ratio of labs

steep spindle
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@long mauve how close are you to launch?

fervent ravine
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man i want logistics 2 but 200k red and green is so much and green takes a shit ton longer

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i think

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nvm it doesnt

steep spindle
fervent ravine
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for green or both?

modern citrus
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Each science

fervent ravine
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oh

modern citrus
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1800 means 1800 reds, 1800 greens, and when you get them, 1800 grays and 1800 blues and 1800 purples and 1800 yellows

steep spindle
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Obviously higher is faster

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But 1800 is a stable pace

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I'm getting my base to 6k right now

fervent ravine
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well rn i got 1.4k red so ill got for 2k and start wokring on green

modern citrus
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I had started over as I had not left enough room for smelting in my other game. Currently I’m at 900 red+green, in the process of setting up for grey and researching what I need for blue. But will be going to 1800 around the time I get blues set up as well. I have room for purple planned out; yellow and space are generally allotted but not really planned out yet

steep spindle
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I still need to work on military_science

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But I'm getting the silo running before that

mossy saddle
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I'm going for a steady 3.6k atm

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well when I find time to do it again atleast

steep spindle
mossy saddle
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oh nice! I'll start playing again and tank the solar beam pensive_cry

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if you don't see me in 2 days that means it landed in the middle of my mall

steep spindle
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So it's just a matter of time

mossy saddle
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yeah I'm like 1m away from it I thought xD

steep spindle
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1.3M

mossy saddle
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when I saw it I had to close it!

steep spindle
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It's so far away 😭

mossy saddle
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how many rocket silos have you made?

steep spindle
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0

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Need 1.3M utility_science

mossy saddle
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rip good luck digging

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I haven't reached rockets yet either was about to start blues

steep spindle
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Where the hell I'ma put all the stone

mossy saddle
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concrete it all upp

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I am lucky that I can put it inside my smelter for circuits xD

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or void it at the sun

long mauve
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I also havent had much time to play :P

steep spindle
long mauve
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yeah

steep spindle
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That's why you panicked LOL

long mauve
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once i get blue chips ill be good for yellow, and then prod3/speed3s :D

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yeah haha and its hard to find time

slim kelp
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I'm taking a break from the 1000x (not abandoning it)... I need some better blueprints for this scale, and designing them will take time

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need some blueprints for outposts that fit default resources decently and can be quickly deployed with little effort (basically, the entire train station and miners, and only needing to drag the belts - It's simply taking way too long to setup every outpost, and I need probably hundreds for the end-science part

steep spindle
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Oh c'mon wave!

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I'm almost making utility_science

slim kelp
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I need some large resource processing blueprints, and science blueprints for hundreds of spm... with red/green/blue I copy/pasted 20 times the normal game 90 spm blueprint... but that means lots and lots of splitting and joining and it has got to my nerve

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I don't want to spend hundreds of hours on it like you

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the thing needs to work quickly and efficiently

steep spindle
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Oh ic

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Yeah, no I instantly went to higher design when I saw small didn't cut it

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My reds were 1200 before splitter and 1800 then on till blues

slim kelp
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I should probably aim for 3600 or 5400 for the final techs

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all sciences

steep spindle
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But with default that's prolly a massive pain in the ass

slim kelp
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that is very, very large scale

steep spindle
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My base is starting to crunch to 6000

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All I did was building upgrades too

slim kelp
#

but considering the average iron patch is providing 4-6 yb, that's probably 100 of them minimum to sustain that spm

steep spindle
#

True

slim kelp
#

so yea, won't play it anymore until the endgame bps are resolved

vagrant anchor
slim kelp
#

that would defeat the purpose of playing on default resources

#

if I just move somewhere else...

vagrant anchor
steep spindle
vagrant anchor
steep spindle
vagrant anchor
#

Thought u were referring to moving far from spawn

steep spindle
#

Both, but train ⛏️ was main thing

vagrant anchor
steep spindle
#

Even at high prod mining?

vagrant anchor
#

But with high prod ull run into belt throughput so yeah

slim kelp
#

train mining makes sense only when belts simply cannot cover more than a few miners (that takes mining prod 200+)

#

and talking about that... that's what I'm going to do next... make a true megabase until my computer cries, been wanting to do that for years

steep spindle
#

I might try that with my cpu

slim kelp
#

x1 science, all default, no helper mods, just vanilla+qol, but build and build and build and not stop building

#

biters on too, because it's fun blasting them with arty with lvl 15 arty range :)

vagrant anchor
#

You could even do 8-beaconed ones

steep spindle
#

Beacon miningeyes

#

WHAT

slim kelp
#

🥓 land_mine

vagrant anchor
#

Lmaooo

#

Bacon in the landmines to lure biters

slim kelp
#

bacon mining, yes.

steep spindle
#

robo frames have been accomplished

steep spindle
#

closing in!!!!

steep spindle
slim kelp
#

it's happening \o/

#

can your resources sustain it ?

#

(along with everything else that needs to be produced)

steep spindle
slim kelp
#

more productivity_module in their chain

#

you have nuclear right ? power no longer an issue

steep spindle
#

Yeah, power is not a problem

slim kelp
#

especially production of sulfur and sulfuric acid should be prioritized for productivity_module_3

#

the rest can stay as 1's

steep spindle
#

Yeah, I'll hit that tomorrow

#

That's the next thing on the list

#

And the smelter stacks for faster processing

#

I think if I get the smelters producing slightly more and the batteries going I can get a rocket soon

#

Batteries were holding back the robo frames

#

Only 1.29M more to go tho lol

#

That's it for me tonight tho

slim kelp
#

the numbers are just staggering...

#

good thing wube didn't allow something more than 1000x to be entered there, some crazies around here would try x5000, x25000 ...

mossy saddle
slim kelp
#

imagine hand feeding automation_science for x25000 just to get Logistics

mossy saddle
#

oh you were handfeeding?

#

I just had to handfeed coal for like 4-5 hours

slim kelp
# mossy saddle oh you were handfeeding?

partially... the smelting and iron inserting was automated with a snake of belts, but then copper had to be handfed into the assemblers, since I had no undergrounds to cross things

#

wasn't too bad, one consumed every 10s, 100 capacity, 1000s to refill assemblers

#

and it didn't take 4-5 hrs for sure

#

the automation_science array was quite large

mossy saddle
#

Awh I would've loved to see it!

modern citrus
#

I had electric miners putting coal on one side of the belt, then I routed that belt through the iron or copper field, and had electric miners put that ore on the other side of the belt. Made for some interesting spaghetti thats for sure

#

Only took a couple miners to supply enough coal for the entire half furnace column, too

#

I had done 3 miners per belt … and the coal was backed up

slim kelp
#

900 spm of red tech means 25 ish mins to complete logistics and two iron belts. Not that hard to do, actually

#

You can make the cogs near the mining and then sideload the cogs onto one belt and that's it

#

Copper needs to be handfed tho....

mossy saddle
#

that's what I had to pay for my researches

#

all lazer beams missed my base Pepe_Pray

#

spoke to soon

steep spindle
mossy saddle
steep spindle
#

Oh no

#

Well at least it was just science right

mossy saddle
#

just the red science and the biters and a couple meteors on my copper ore depot

steep spindle
#

Better then the mall or a power grid

mossy saddle
#

got pretty lucky the 4 other beams hit biters

steep spindle
#

Isn't that nice of the sun

mossy saddle
#

yeah next one is in one day instead of 2

steep spindle
#

Can power mitigate it

mossy saddle
#

you can only "defend" yourself with it with like a solar umbrella

#

but that's so far away still xD

steep spindle
#

Ahh

#

I hope to get yellows done tonight and military up and running

#

I need more batteries lol

mossy saddle
#

I'm focusing on bots and the metoer point defense atm

#

if i'm able to get a solid base on nauvis for now I should be fine

steep spindle
#

I have to go build another build for batteries

mossy saddle
#

good luck! ^^

steep spindle
#

Not looking forward to that

steep spindle
#

@mossy saddle Did you see I have yellows now?

mossy saddle
#

yellows?

steep spindle
slim kelp
#

urea samples

steep spindle
#

Lol

mossy saddle
#

oooh nice!

#

how much pee is there in a bottle?

spark idol
#

It’s robot pee

steep spindle
#

stable pace

long mauve
#

Awesome

#

I haven’t played for 2 days and won’t have time for a couple more

vagrant anchor
#

I haven't played for like a month lol

#

Been working on coding stuff more since school has started

steep spindle
#

done for today

slim kelp
#

dang, you really want to research everything :P

#

nuke is 5M points btw :P

steep spindle
#

Was getting kovarex to stop having power issues

slim kelp
#

just use more centrifuges

#

it's about 1.02'ish centrifuge per reactor

#

not sure how many reactors has that biplane, but probably a lot, you need to have AT LEAST as many centrifuges (unmodded)

steep spindle
#

I have 40 right now

slim kelp
#

put speed in them or beacon them, then it gets trivial

#

ah, and 10000 chests for u238

#

no need for kov

#

I mean, you could have launched for the cost of that kovarex...

steep spindle
#

True

steep spindle
#

Doing the 100% science run after the silo tho

#

Might as well pick it up

slim kelp
#

ah, well, in that case, it's useful

steep spindle
#

I thought about not, but I want to attend to get things fixed

#

It will be a good world to test the limits

slim kelp
#

of the cpu ? ;) I'm curious if you manage to get under 60 ups with that computer

steep spindle
#

5900x at 5.4 and a 3080

#

highly unlikely

slim kelp
#

gpu don't matter

steep spindle
#

ram?

slim kelp
#

I've run this game on a GTX 7900 :P

#

(has 768 MB of RAM, to give you an idea on how bad it is)

steep spindle
#

oh my

slim kelp
#

or GT 7900, something, anyway, ancienc card, from before the "200" series

steep spindle
#

thats a gtx 790

#

I had a 750ti lol

slim kelp
#

wasn't holding 60 fps, only 40'ish or so, but still, considering the fact that it's over 15 years old

#

before 900, 700, 600, 400, 200, they had 4 numbers

steep spindle
#

O.o

slim kelp
#

but, the number change was the 2nd digit, not the 3rd like it is now

#

so an "80" class was 7800, not 7080

#

now AMD has that naming scheme

#

which can be very confusing, nvidia had a "6800" for example

#

like my card is now RX 6800 ;)

#

so anyway, a "200" series is already powerful enough to run this game at 60 fps

#

and that launched in 2008

steep spindle
slim kelp
#

after that, only the CPU matters

#

dang, that's a lot

steep spindle
#

we are closing in!

slim kelp
#

buffer some 720 of each component in advance so when your research is done you can just surround the silo with 15 beacons and send it in a minute or less

#

also don't forget about productivity_module_3productivity_module_3productivity_module_3productivity_module_3

#

(not that it matters much, but it's quicker than making 1000 of each)

#

oh, or you don't have it researched

steep spindle
#

what researched?

slim kelp
#

well, in that case, 1000 it is :), or 940'ish or so with prod 2

#

prod 3... have you spent 300k points on it ?

steep spindle
#

had to to get to yellow

slim kelp
#

ah yes... lol, forgot that it's needed for the silo

#

👴

steep spindle
#

making sure I dont have a power outage real quick

#

but I'm not researching Kovarex till after this silo launches

slim kelp
#

👍

steep spindle
#

you'd think 50 cetrifuges cranking out would be enough

slim kelp
#

if you have 60 reactors, then it's not enough ;-)

steep spindle
#

36

slim kelp
#

ok, then it's weird, are you sure they are all working ?

steep spindle
#

its a reactor by Putin

slim kelp
#

speed beaconed too

steep spindle
#

so they only kick on when needed

slim kelp
#

what tha actual f!??

steep spindle
#

but the problem is it REQUIRES all fuels

slim kelp
#

you have more than enough fuel

steep spindle
#

oh thats a 60i/s belt

slim kelp
#

oooooh, it's a "smart reactor" and something is probably broken

#

remove and replace all the inserters

#

to cut the stupid wires

steep spindle
slim kelp
#

the inserters are off, that's why you keep getting reactors offline

steep spindle
#

it only dies when that inner ring doesnt have a belt of fuel cells

slim kelp
#

not because centrifuges 🤦‍♂️

steep spindle
#

its this

slim kelp
#

just cut all the damn wires

#

and let it run 100%

steep spindle
#

I'm not burning all that reactor fuel if I dont need to

slim kelp
#

who cares, you're producing 5 times more than needed with all those beacons !

steep spindle
#

lul

slim kelp
#

🔫

steep spindle
#

bout to take a grenade and go to town

slim kelp
#

just blow them up, put empty chests

slim kelp
# steep spindle

there's a wire missing somewhere, there's no way this just turns off at random

#

but anyway, letting it run 100% is the way to go now, rather than trying to debug what's wrong

steep spindle
#

ask putin

slim kelp
#

they should ALL turn off and on at once, simultaneously

steep spindle
#

thats who I got it from 🙂

slim kelp
#

not one by one

steep spindle
slim kelp
#

no need to ask, I know how this stuff works, the fact that it doesn't for you means something didn't get placed correctly

steep spindle
#

hmmmm

#

would placing it ontop of itself fix it?

slim kelp
#

maybe ? I don't know

#

there might be a small obstacle somewhere

steep spindle
slim kelp
#

if that doesn't fix it, remove/replace inserters, done.

steep spindle
#

something did something nopw

slim kelp
#

check if the red wire on top is intact

#

all the messaging is sent through there

#

if you have an interruption, it's not reading the tanks and obviously it's not going to work

steep spindle
#

they all look that way

slim kelp
#

actually, bottom for you, since you placed it upside down

steep spindle
#

that might have been what broke it?

#

yeah its intact

slim kelp
#

I don't see any red wire at all

steep spindle
#

i was hovering over it

slim kelp
#

oh, right

#

connections to tanks, all good ?

steep spindle
#

looks ok to me

#

the inserter directions seem fliped

#

top one is in

#

bottom is out

slim kelp
#

seems to be working here, so no clue really

steep spindle
#

my purple just needs steel and yellow needs more batteries

#

thats an easy fix

slim kelp
#

what's the output on that combinator ?

#

it should look like this, input something big in the millions, output between 5k and 18k

slim kelp
#

something else, these are two independent electrical networks

#

you may have accidentally joined them together ?

steep spindle
#

I don't think I did but I can check

slim kelp
#

if you check one of the power poles in the solar area, it should be 2-3 MW

#

it's just to run the pumps

#

so if the combinator looks like mine and power grid in the pumps is 1.6 MW, then it should be working

steep spindle
slim kelp
#

okay, looks good

steep spindle
slim kelp
#

now, remove all the fuel you might have put manually in all reactors

#

just empty them all

#

once it pings back on, insert just ONE fuel in each that is still off with z

#

next cycle they should all turn off and on at once

#

there's this little quirk with this design that it needs to be bootstrapped manually

steep spindle
#

they are all off

#

but they dont all kick on

slim kelp
#

ok, now place 1 fuel manually only in those that didn't kick in

steep spindle
#

done

slim kelp
#

allright, now monitor the combinator, it should go above 10k

steep spindle
slim kelp
#

then all output inserters off

steep spindle
#

looks so

slim kelp
#

yeah it still runs for a while, until fuel runs out

#

it will go up to 18-20k or something like that

#

then once the fuel runs out, each reactor will have just the spent fuel in it, waiting

steep spindle
#

now when that dips back to 10k all will reignite?

slim kelp
#

yeah, that should happen

steep spindle
#

ah, that may have been messed up when the power grid got yeeted

slim kelp
#

well it's just 3 minutes, we can wait and see what happens

#

if not all turn off, they still have extra fuel in them (more than 1)

#

which kinda messes things up

steep spindle
#

combinator is at 16k

slim kelp
#

allright, now monitor the combinator for under 10k

#

how much are you consuming ?

steep spindle
#

prolly not accurate because there is a steam boiler set up still

#

its at 10k now

slim kelp
#

ah, only about 1/3 of capacity

steep spindle
#

bam, they all went

slim kelp
#

well, I guess this is solved

steep spindle
#

yup, thank you

slim kelp
#

they'll keep doing so until you hit 5.4 gw consumption

#

at that point they'll never turn off since steam will always be below 10k

steep spindle
slim kelp
#

oh wow, you have some big solar too

steep spindle
slim kelp
#

damn, lol

steep spindle
#

this giant field

slim kelp
#

okay, good luck with the rocket

#

are you producing the components ?

steep spindle
#

going to work on that now

#

I have the LDS's

slim kelp
#

👍

steep spindle
#

yay it backed up

#

lol

slim kelp
#

yeah no wonder... the reactor is only at 1/3 capacity

#

and you're producing something like twice the full capacity...

#

trying to fix the wrong problem :P

steep spindle
#

whoops haha

slim kelp
#

and kovarex 🤦‍♀️

steep spindle
#

Putin couldn't figure out how I broke it

slim kelp
#

the design is use is fully automatic (but it uses logi bots so for 1000x not really a good idea)

#

similar to this but it has extra combinators to auto-start and auto-recover after a blackout

#

as in, completely running out of fuel, it self reignites, pretty awesome :)

#

but for an 1000x game tbh I wouldn't bother, would just run the standard setup 100% of the time

#

because whatever, who cares about saving fuel

#

you're literally swimming in that nuclear fuel :P

steep spindle
#

ah

#

contemplated this so I could do fuel for trains

slim kelp
#

yeah I can imagine it's useful... but still, 500k. Ouch

steep spindle
#

everything is still on coal

slim kelp
#

lol

#

it's not like you haven't researched rocket fuel a long time ago :P

steep spindle
#

I did, but dont have the blueprint to support running a train around for that

#

making my own rail BP's soon

slim kelp
#

good, good.

steep spindle
#

these are not mine and I don't like them

#

they work on tiny x1 games

#

because this

#

about to yeet some signals

slim kelp
#

massively oversized stackers

#

the max stacker size should be total chest capacity in the station divided by train capacity

#

which is usually in the order of 3 to 5

#

there's absolutely no reason to have more lines, since more trains won't result in more items in the station buffer

modern citrus
#

6 steel chests per wagon gives you 7.2 wagonloads for any vanilla homogeneous load. 48x6=288. 288/40=7.2

#

Iron chests would be 4.8 and wooden a mere 2.4

slim kelp
#

ah, 6... I use 4, since 4 stack inserters are enough to fill a belt

#

so 48x4 / 40 = 4.8

modern citrus
#

I use 6 as the more chests (with enough room in them) the faster the train gets filled or unloaded

slim kelp
#

true, but I'm not sure the station waiting is the main bottleneck...

#

train slowing down and accelerating is probably consuming 1/3 of the total time spent per train in station

#

overall I found out that with 4 chests per wagon (assuming full tech, stack size 12) the output or input belt can go non-stop, as long as there's a next train in line waiting

#

so 6 won't provide any benefit at all, the limitation is the belt coming to each wagon

steep spindle
#

thats it for tonight, massive progress

#

I just have to fix steel and I'm good

vagrant anchor
steep spindle
slim kelp
#

9 more hours ? oooh, definitely time to increase the purple a bit

#

btw, did you prepare the rocket parts in the mean time ?

steep spindle
steep spindle
slim kelp
#

so increase the steel then ;-)

steep spindle
#

That was the train dead lock issues I was dealing with yesterday

slim kelp
#

so, did you add more routes ?

steep spindle
#

Yeah, it cleared up slightly. I need to add more modules to the steel

#

Proper rail blueprints would have actually solved these issues

#

Another reason I want to do personal bps come 2.0

languid stump
#

So close GGs!

steep spindle
#

Also resolved your blueprint power issues

#

Wavetrex showed it to me, had to wait till they all drained and re add the fuel cells

languid stump
#

Yea that can happen if you don’t keep your fuel cell belt full

#

Prob should have engineered it to not happen if it’s not full but oh well xD

#

I just know not to let it not be full ig

steep spindle
#

It's good now lol

#

I have a mile long 60 I/s belt full

mossy saddle
steep spindle
#

If this gets redone, the smelters are not going to be this close to the rest of the base

#

Because it's all train traffic

#

There were a couple people that wanted my world save yesterday and I contemplated that

slim kelp
#

there's no way around having lots of potential routes

#

the more trains you have, the more rectangles the network should have...

#

(they don't have to be equal, aka city blocks, but they do need to increase in numbers)

steep spindle
#

I dislike city blocks, been trying to find a way around it

#

2.0 goal, make rail BP's that aren't city blocks that work

#

Elevated rails go brrr

slim kelp
#

you don't have to do equal size areas... they can be randomly tiled, but still need to be multiple touching zones

#

if you try to do one single traffic lane, you already saw the result

steep spindle
#

Elevated rails gone make me a happy camper

slim kelp
#

probably

#

who knows what other quirks will those have...

steep spindle
#

Needing a million blue science for the silo is gonna be nice

slim kelp
#

better than a million of everything :P

steep spindle
#

True

slim kelp
#

my guess is the rockets themselves are going to be a lot cheaper too

mossy saddle
#

But I want to pay 20m a research

steep spindle
steep spindle
#

stopping for the evening

spark idol
#

What do you do while you’re waiting

#

Make more blue science?

slim kelp
#

if that's the endgame, I would just do nothing (other than fixing temporary problems). If not, I think the main goal is to improve the train network

#

researching nuke is 5 million points... without smooth train traffic, that will be very hard

steep spindle
#

Went up 10% yesterday because I got a smelter working faster and moved a few intersections around

slim kelp
#

good good

steep spindle
#

Today's goal is another intersection and get the rocket fuel ready

vagrant anchor
#

@mossy saddle

#

Could be very very useful

mossy saddle
#

Who dares to summon me! devil

#

i don't have acces to the link

steep spindle
#

It does indeed say #unknown

steep spindle
#

HALF WAY POINT

#

1% more aquired

mossy saddle
#

xD I still love the random line going west

steep spindle
mossy saddle
#

it's an old relic from when your base was small x_emojiarxattongue

quiet sandal
#

you have to be in the SE dev's server

steep spindle
#

Is there an SE server link

mossy saddle
#

What's the server linl

#

Link

vagrant anchor
mossy saddle
#

I did sii

steep spindle
#

done for the night!

long mauve
#

nice progress! I dont think im ever catching up haha

steep spindle
#

12% today

long mauve
#

good progress

#

been a few days

steep spindle
#

massive progress right now

steep spindle
#

Have to stop tonight, will launch tomorrow evening in discord

long mauve
#

I got my first yellow science at 91 hours

fervent ravine
#

damn

mossy saddle
#

You better stream it

steep spindle
mossy saddle
#

I won't be able to see it then record it! x_emojiarxattongue

steep spindle
#

You are closing in!

#

If you are online tonight fireball I'll be in discord streaming my launch

languid stump
slim kelp
#

so, is that tomorrow today ?

steep spindle
#

Yep, happening tonight

long mauve
#

ping me when you are about to launch :D

steep spindle
#

I planned on pinging people about when I logged in because there is about 5% left

#

Going from 62% to 93% last night was something else

slim kelp
#

so it was all waiting for steel

#

this game... takes just one small bottleneck to slowdown the entire damn thing :P

steep spindle
#

Literally a steel back up because rail issues

#

I want to either build a big enough smelter to load multiple trains at once, or separate them all off

slim kelp
#

oh well this was a good excercise for megabasing

#

as you noticed ... the game is just different for megabases

#

it's not simply just adding more miners and more power

steep spindle
#

Yeah definitely

#

My brain does want to design a bigger smelter though

#

Early game and non early game

slim kelp
#

this pattern, basically, applies to all, iron, copper, steel even (with a twist)

#

mod1, mod2, mod3, whatever suit your fancy, same thing (just belts and inserters need to be calibrated a bit)

steep spindle
#

I'm going to try and design something with dual belts

#

I have a design in mind, like my other one

mossy saddle
#

Hmmm not sure how you'll manage dat

steep spindle
#

Brain wants crazy

mossy saddle
#

It's a tight fit xD

steep spindle
#

LOL

#

Brain wants a smelter that will hold a whole base together

mossy saddle
#

Impossible!

steep spindle
mossy saddle
#

There's never enough iron eyes_sus

steep spindle
long mauve
#

i think i overcorrected power by sending 16K bots out to make more power

#

it just dies in the night, which isnt the worst problem to have

steep spindle
#

ITS TIME TO FINISH THIS !

mossy saddle
#

I really got to sleep now sorry

#

sleepycat it's 4am been waiting all day

#

sadly I can't see smile_cry

steep spindle
#

I'll record it for you

#

@long mauve 🙂 you asked me to ping you

long mauve
#

over 400 hours now is crazy

steep spindle
#

we are in the channel in VC

#

🙂

#

20k to go!

long mauve
#

100K yellow has been created! ill be launching soon enough I bet

fervent ravine
#

Bros got a country of solars

long mauve
#

thats how it has to be

fervent ravine
#

Solars for life

long mauve
#

I would do nuclear but there is no way im wasting that much research on it

steep spindle
#

well I learned today, that OBS is a POS and Nividia Shadowplay is a PoS

#

and the recording that existed doesnt exist

slim kelp
#

rip. lol. OBS works fine...

#

but congrats, what a huge effort !

languid stump
steep spindle
steep spindle
slim kelp
#

so what's next ?

steep spindle
#

Tomorrow I am start the x1 journey, or play satisfactory or something for a bit

#

but at the moment bed 🙂

slim kelp
#

yeah, might be a good idea to take a break from factorio after this ginourmous game...

#

rest well, take care o/

steep spindle
#

have a good night

slim kelp
#

it's 9 am for me ;)

steep spindle
#

1am here lol

slim kelp
#

yeah, I figured out that you're not anywhere close, starlink and stuff

steep spindle
#

I'm kinda wanting to design a smelter that can be upgraded to suite a whole base

mossy saddle
#

Congrats ggs!!

steep spindle
long mauve
spark idol
#

Smelt your steel on site

steep spindle
#

I'm all over the place, and wanting something that might be to crazy w/o elevated rails

slim kelp
#

yea I don't think the graphics engine was designed for this

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but on the base it looks pretty nice

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three reactors (and a few titanic turbines, pocket change)

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oh, I'm in 1000x

#

damn, too many channels :)

mossy saddle
#

damn so many roboports

#

whats your power?

slim kelp
#

pretty good. Roboports only consume when recharging bots, so you can have a lot of them easily without worry. But if bots are moving, yeah, they are sucking up the juice

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closing on 40 hrs on this game

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and again I'm in 1000x

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err, nvm

marble stream
spark idol
#

I thought there was only the 3 items

mossy saddle
#

You got plenty of power no stress bceEverythingIsFine

steep spindle
spark idol
#

Car science and satellite

spark idol
#

Oh mod idea

#

The rocket silo is unlocked early and you get a different science pack for launching each type of item

steep spindle
mossy saddle
#

It would be more pain then space exploration

steep spindle
#

True, but the functionality of it

spark idol
#

You would probably just have one rocket silo so you have to route inputs and outputs depending on what you need at any moment

eager jacinth
spark idol
#

So if you need to get rid of u238

steep spindle
#

x1k unmodded -> instant 20M electronic_circuit

long mauve
#

Easily yeah

#

I have a million buffered for trains haha

mossy saddle
slim kelp
steep spindle
slim kelp
#

only by joining multiplayer on a true vanilla megabase which has never seen a mod

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unfortunately, I don't have such a thing, all of mine are modded...

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but you can keep building on the game from yesterday

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allready all those copper and iron once starting to fully work will do the job pretty well, given enough time

steep spindle
steep spindle
mossy saddle
#

But you're ggs! The most crazy one out of all of us you can do it!

steep spindle
mossy saddle
#

That's exactly what I mean yes

steep spindle
#

Lmao

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Already looked at other options. Might try a new world and just do as big a base I did with the x1k but do it with x1

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Just to see how fast infinite science goes

mossy saddle
#

You can do it I believe in you

steep spindle
mossy saddle
#

I had quit for some time cus funeral things

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Might start next week

steep spindle
mossy saddle
#

Well shit happens SHRUG

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I'll keep you up to date next week tho if I'll play or not just taking a break now

steep spindle
#

Directly after my achievement running in going back to the x1k world I think

modern citrus
#

Ok

steep spindle
#

I think trying to optimize the base and add military science before 2.0 would be kinda fun

inland kelp
#

o/

steep spindle
inland kelp