#High Science Multiplier

1 messages · Page 9 of 1

slim kelp
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don't "think", go try it

vagrant anchor
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i will if i have the time

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maybe later this year

slim kelp
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50000 points for the turrets and 50000 for the flammables, not expensive at all, no :))

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100000 for oil processing, another 30000 for military tech

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yeah that's more resources than the entire normal x1 game, by a few times

steep spindle
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I didn't get anywhere in my world last night, because I was helping a friend who just bought the game

slim kelp
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cool, more players !

modern citrus
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I don;’t think that showing your science cost x1k game is going to do much but drive your friend away 😛

steep spindle
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He wanted to immediately jump in my game lol

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I had told him if I'm not finished by the time you get done with your first game you can jump in my game

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Engineering brains 💪 lol

slim kelp
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oh boy, here we go again...

vagrant anchor
steep spindle
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I might finally be able to stream factorio soon

steep spindle
languid stump
steep spindle
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Now I really need to kick it into gear

mossy saddle
spark idol
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I’ll look

steep spindle
slim kelp
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I should write down somewhere how many patches I'm eating up :)

mossy saddle
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will you do the x1000?

steep spindle
steep spindle
mossy saddle
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yes good

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can't wait

slim kelp
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logistics at 50%... after that it will be fine, but this manual moving of stuff stage is annoying :P

languid stump
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I can’t believe you did it manual lol

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But fair enough

stuck dove
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manual? I just made a mall then a 900 spm red base

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easily made 30k science for logistics and lights

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(not in that order)

steep spindle
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I didn't get lights till I wanted solar

stuck dove
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it's nice being able to see
though more than half my power consumption was lights

steep spindle
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Twitch/Yt your prolly right

slim kelp
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hooray !

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not too bad, but wasn't willing to invest more effort in building things I'm going to demolish as soon as Logi is researched...

steep spindle
spark idol
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Tag me if you do streaming

steep spindle
spark idol
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Yea I wanna catch it

slim kelp
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first batch of automated automation_science completed... now about those starter resources... ouch, they are vanishing quickly !

long mauve
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no upgraded ore richness or size im guessing is what you are trying?

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That seems doable assuming you can find more copper/iron patches close to eachother later on for more red/green science

slim kelp
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450 spm for red for now... (green too, once it's researched)

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will probably push it to 900 once I get red belt

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but I think I should immediately start the 2nd iron and copper patches because this one will not last to rail ...

steep spindle
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frantically throwing grenades

slim kelp
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going nice, now I can build in peace, knowing stuff is happening :)

slim kelp
slim kelp
long mauve
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yeah it will be fun! if you go the trains route, itll be a bunch of trains zipping around

steep spindle
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casually using 3k grenades to delete a forest

slim kelp
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yeah, expecting that, lots of tiny trains :P

modern citrus
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Beats feeding it to the furnaces doesnt it?

long mauve
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have you decided on a size

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ive done 1-4 and like it, I just realized I still suck at train signalling ive had many deadlocks

steep spindle
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I dont know why I've always stuck with 2-4

long mauve
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the throughput increase from 1-4 to 2-4 isnt that good on this chart

slim kelp
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1-4, I don't have network blueprints for bigger :P

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and too lazy to make them

long mauve
slim kelp
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my network setup is fine, I almost never have deadlocks

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there are waits/delays, but no deadlocks, it's just about not putting those pesky signals too close

steep spindle
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speed increase

long mauve
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I just tried a new way do train smelting and it has just caused pain

steep spindle
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committing sadness

long mauve
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too much throughput on 1 line, too little room for trains to wait before a station

slim kelp
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technically I could do 1-4-1, but that only after logi bots

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to feed requester chests for fuel

steep spindle
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this was required last night

slim kelp
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green!?

tepid axleBOT
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This mod added advanced belts, splitters and undergrounds belts.

Has support for loaders from other mods.

Owner

Warnone

Downloads

15850

steep spindle
slim kelp
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ooooh, you are modded to sky and back...

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nah, I'm doing peasant level factorio :P

steep spindle
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thats the only game changing mod lol

long mauve
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I consider companion bots game changing

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thats the only one I have besides my usual QOL

steep spindle
long mauve
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ah

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same actually, because they somehow got into my roboports to make really fast bots

slim kelp
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you deleted them, but you already did the start of the game with them so....

long mauve
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I couldnt spend al that time hand building lol

slim kelp
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game time 3:25 ... it's not so bad

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I'm used to building a lot and quickly

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from all the speedrunning stuff

long mauve
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not bad!

slim kelp
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there's an iron patch to the west and a copper one to the north, will probabil belt them in and increase to 900 spm even on assembling_machine_1 , because it feels still too damn slow with 450

long mauve
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i think I got above 2000 spm on red, it is so slow to research anything

slim kelp
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yeah... kinda necessary, 1800 or so should be for red+green, it's overkill to build that much only for red, since there are so few techs red only

steep spindle
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this is gonna require waterfall the other way isnt it

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or because its 16 belts I'm not needing to actually split it off

long mauve
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I dont think youd need waterfall if you have enough items on the blets. just route belts without splitters and make sure the belts are full

steep spindle
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need 8 belts of plastic_bar and steelplate

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is gonna be interesting

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think I'll get low_density_structure tonight

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and work on processing_unit

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2 fast_transport_belt out of low_density_structure

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have to head back, but I accomplished placing it on lunch

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I need 3.91M low_density_structure

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If I do plan to 100% this research before infinite tech because of the mods I'm using, I need to find a way to launch a thousand rockets for a million space science

stuck dove
steep spindle
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That *20

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78.2M plates

stuck dove
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if you're multiplying by 20, does that mean no productivity?

steep spindle
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W/o calculating that ig

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My low density structure machines do have productivity in them though

slim kelp
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it would be interesting to see Putin's factory when it launched

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how big it had to grow to beat 1000x

steep spindle
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@languid stump

slim kelp
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I can imagine it was pretty large...

steep spindle
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So I'm gonna just have the bots build it while I work on processing_unit I think

slim kelp
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oh definitely the way to go

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I can't imagine doing this challenge without bots

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in current run basically I'll only research strictly what's needed for bots

steep spindle
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I did until 280hrs in

slim kelp
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since there are no biters, it's a straight path with no deviations

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assuming I get bots flying in 40 hrs, the game will be finished in anotehr 20 for sure

steep spindle
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I wish you could click on an unresearched tech base game and all the techs needed for it go into the queue

steep spindle
slim kelp
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because after bots... it's just copy/paste blueprints like mad :D

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I have a bunch of blueprints like these

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or this

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drop 20 copies of this stuff, and the 2-3 million points to research the rocket and prerequisites is not really a big deal

slim kelp
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oh I see, you built "enough" and just waited for it

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well it seems pretty big though, judging by the roboport grid

languid stump
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Yea

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Near the end, roboports were the largest power consumer :D.

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Just on construction

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I also used zero trains

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Favorite feature: lazy blue science River

slim kelp
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yeah with enough resources, not really needed

languid stump
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If your production line is gonna be 720 assemblers, may as well snake it in the direction of the labs xd

slim kelp
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but damn that's a massive roboport grid

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GGs, take note ;)

steep spindle
languid stump
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Want any tips wave?

slim kelp
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not sure if they would apply to my game, I'm with default resources

languid stump
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A few might :D.

slim kelp
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well then, shoot !

languid stump
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I think you wanna get robots before trains, it’s still somewhat cheap in the scheme of things. I would not plan for upgrading designs that are upgraded by hand, it’s better to just build a new set of furnaces than upgrade an old one

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And uhhh speed modules in miners and prod modules 1 in the whole chain helps a lot

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Oh and nuclear is trash on 1000x

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I would go boiler or solar

slim kelp
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well just the basic furnace to steel furnace, and the belts

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those are quick and easy upgrades

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not needing to scoop up anything

steep spindle
languid stump
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Which is a bit more craft speed added

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It’s a lot of hand build is all

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And I skipped trains to get bots

slim kelp
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technically yes, practically all the linked stuff doesn't need to be rebuilt... but yea, I'm not going to go heavy on trains

languid stump
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And then uh, remember beacons are actually kinda cheap still when it comes time for purple

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75,000

slim kelp
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yeah, definitely get beacons

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especially since pollution is not an issue

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I plan to use my oil power bp... since GGs didn't want to :P

languid stump
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A car is really useful early on too, as with a nice mall you’ll be bottlenecked by inventory capacity

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Walking from the spawn to production sites

slim kelp
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find a new field - build near it to capacity, drag power poles

languid stump
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And it lets you make power plants from distant coal or oil fields

slim kelp
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indeed

languid stump
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Probably need about 1-2 GW boiler power to get to bots depending on spm

slim kelp
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pain :P

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but oh well, that's the challenge :)

languid stump
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So if you have any idle time you can just mine out entire coal patches xD

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Default settings is gone be hard

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Maybe you should just take your car and go elsewhere

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A nice 20 min drive in one direction

slim kelp
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pumpjacks + pipe + this... it's not really hard to build manually, mostly straight lines

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178 MW x 10, should cover all the power needs

languid stump
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After you get advanced oil processing, should be nice

stuck dove
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thats a lot of connected steam pipes no?

slim kelp
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yeah

languid stump
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I really enjoyed speed1 miners for 60% speed boost

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But maybe that only works with 600% size 600% richness :D.

slim kelp
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yeah, standard res runs out very quickly

languid stump
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I seriously think it might be worth driving really far from spawn

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And making a new mall out there

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No biters in the way… :D.

slim kelp
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possible

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on the other hand, it's more interesting to just grab and consume all the patches on the way

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especially after bots, it's not really an issue, just slap a mining blueprint, a fully built station blueprint, and done

languid stump
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Without an early bot mod, most of the struggle was before bots honestly

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After that it was pretty simple

slim kelp
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yeah I can imagine

languid stump
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You’ll probably do better with it since you’re more used to speed runner style building

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But that’s how I had to design stuff for blue science

slim kelp
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the speedrunning stuff doesn't really apply

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that's mostly designed that manual building and research are mostly in sync

languid stump
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Eh I disagree they do a lot of stuff that lessens the needed mouse movements

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Or total inserters used

slim kelp
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but I do have bps for everything, so even if manually built, it's just QQQQQQQ

languid stump
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This thing was gnarly to hand build for only 1.8k spm

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I think I also did the lowest spm of anyone I’ve seen

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Everyone else seemed to go 3.6k or higher

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I ignored a LOT of tech

slim kelp
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going for 3.6k with manual build ? that's insane.. nah

languid stump
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The purple science build worked with stack size 2 :D.

slim kelp
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1800 is the limit for me as well

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at least until bots are flying

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then I can increase to whatever I have patience to place down bps...

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since you linked reds...

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my bps is pretty easy to build, it's all straight lines with pairs of inserters which can be placed down while running

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not sure how many of these I need for 1800 spm, but whatever the number is, just copies of the same thing

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and this is also made around the idea of being easy to build by hand

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loooong lines with pairs of inserters

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one of these double yb of electronic_circuit for 2x the above mentioned advanced_circuit , repeat N times

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I can imagine in yours this was pretty tough to build due to all the insertes pointing in various directions

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oh well, I guess I'll find out ;) assuming I don't abandon the game in a week's time :D

languid stump
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I figured out a rhythm eventually but it was not the best of choices

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Luckily wasn’t thaaaat large compared to the rest where I mostly did better stuff

slim kelp
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in my game it will most likely have to be train based

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since no single patch will be big enough to supply such a production like in your screenshot

languid stump
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Yeah I’m worried you might want more spm to help with that

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But maybe since building will take more time you won’t

slim kelp
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more precisely, this setup

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repeated a few times

languid stump
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Yeah stations like that are gonna want stack size research tho

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That stuff is expensive now

slim kelp
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maybe I'll have a variation with the standard 4-inline, instead of the thin 2-inline

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so stack size is not really relevant

languid stump
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As long as you accommodate for it

slim kelp
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not really sure how hard this will be to build by hand but.. oh well, if necessary....

steep spindle
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Unknown

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It wasn't bad but I had the drones

steep spindle
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I've never made a 4 lane train rail

slim kelp
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900.. that's as high as I want to go with automation_science and assembling_machine_1

slim kelp
steep spindle
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Cruising

slim kelp
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sigh... and barely 3 sciences finished...

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but at least resources secured... for now, I can wait

steep spindle
slim kelp
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well... I've been playing this game a bit longer than you, it would be sad if I didn't progress decently quick :P

steep spindle
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I'm at about 1500 if you include before steam hours 🙂

slim kelp
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not bad... but if I include "before steam" hours, I'm probably at 3500 :P

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and none of them were afk, because I don't afk in games

steep spindle
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@slim kelp ^

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The production_science utility_science was hand crafted 😂

slim kelp
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hmm, it's a tiny bit faster indeed

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and I'm on default resources, no helper bots :D

steep spindle
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logistic_science 6hrs ahead

slim kelp
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ramping up !

steep spindle
slim kelp
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well hopefully it's able to sustain 900 spm red+green

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tiny patches are tiny ....

slim kelp
steep spindle
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all went to construction bots

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soon to have stack size 10 and an low_density_structure build, life is good

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dont question that train balancer for the copper... im doing magic

slim kelp
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ffsake, already 100 MW...

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this will get really painful once upgrading to assembling_machine_2

slim kelp
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yay! Time to upgrade stuff

modern citrus
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Woot’

steep spindle
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places a blueprint down like....

quiet sandal
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and it's just prod 1s

steep spindle
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yeah..... I'm scared of 2's and 3's

quiet sandal
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why the efficiency modules in the efficiency module build lol

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that's probably the one that gets used the least

steep spindle
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I've lost the 4 productivity_module_3 's IO made for the silo

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found 2 of em

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LOL

stuck dove
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can try running a deconstruct planner for "dropped items" across your base?

steep spindle
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nope, just some cable I left in narnia

stuck dove
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you can try blueprinting your entire base to get a list of items, so you can see if it was put in a machine?

steep spindle
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that works?

stuck dove
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might lag

steep spindle
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haven't had lag yet, but I get what you mean

quiet sandal
tepid axleBOT
#

Search your factory for items, fluids, entities, signals, tags and more with Shift + F. Displays a list of matching buildings: clicking on a result opens it in the map. Supports Space Exploration (works across all surfaces).
Control + Shift + Click on almost anything (e.g. built entity, inventory item, recipe) to open the search with that item selected.
Similar to BeastFinder and Where is it Made?

Owner

Xorimuth

Downloads

49565

slim kelp
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1.35k, but I don't have enough materials to sustain it yet...

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time to sleep, enough for today...

steep spindle
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nice!

mossy saddle
steep spindle
slim kelp
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... but damn, those patches are dying quickly...

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rip starter copper and iron

slim kelp
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definitely going to need trains for this one, 4 iron patches on the periphery and it's barely keeping up with the iron_gear_wheel production... haven't started steel consumption yet

marble stream
slim kelp
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1500 ... slowly going up as I grab more patches

slim kelp
steep spindle
steep spindle
slim kelp
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I'm basically building non-stop, no matter if research is completed or not... I can set the recipe later

steep spindle
slim kelp
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this is bus based too

steep spindle
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And I afked to much

slim kelp
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this part looks pretty trippy ;)

slim kelp
steep spindle
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When I got green I afked for like 10 hours or so, trying to figure out what to build. I did not have blueprints that could build giant

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You created gears on the bus

slim kelp
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4 belts of gears, still not enough

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will need 6 going 100% for 1800 spm...

steep spindle
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I didn't belt gear, I made it on site

slim kelp
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well, a yellow belt can carry more gears than iron... so why not

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I would need double amount of belts ...

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in megabases resource compression is very useful

steep spindle
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That makes sense

slim kelp
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in small factories it's wasteful, but when already moving millions of iron bits per minute...

slim kelp
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I'll most likely have engine production right near some big iron patches, then train it in

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since it only uses iron, nothing else, can be produced 100% local

steep spindle
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I wish Putin would help me understand why his biplane keeps saying there is like 50k steam when there is 0 or like 3-4k tops

languid stump
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hm

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I dunno, did you disconnect some wires or sum?

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mine has worked flawlessly for like 500 hours in my SE run

steep spindle
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I just placed it, but I placed it 180°

languid stump
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well hard for me to know without any pics or anything but here is mine

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its got 2 power networks which is maybe not obvious

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the solar / accum is its own grid

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and I used way too many tanks prob lol but yeah the bottom ones will be full while top empties

steep spindle
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I might need to look at the inner power network

languid stump
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so are you turbines not working?

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is there an actual issue or

steep spindle
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They are the circuit says there is 45k steam when I don't see a tank over 5 steam

languid stump
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pictures?

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that doesnt seem possible

slim kelp
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poor starter iron :P that's all that's left of it

languid stump
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it was not ready for this

steep spindle
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It starts there

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I have to go into work but I don't know what the problem is. I can help you figure it out after work I guess

slim kelp
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all working well, but damn, still sloooow

slim kelp
slim kelp
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rip copper too

steep spindle
languid stump
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Your belt of fuel was not full

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In that pic

steep spindle
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Yeah the used fuel cells backed it up

languid stump
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So that means some reactors probably dumped a cell and couldn’t pick one up at same time

steep spindle
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How would I fix?

languid stump
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Make sure each reactor has 1 cell

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Either burning or empty inside of it

steep spindle
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And the belt full again

languid stump
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Mhm

steep spindle
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Was trying to understand the damn steam, but if that is the case, that's understandable

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Might jump into the realm of expensive recipes

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After this world

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The buddy I was showing this game is already at rocket launch and his base is 15 hrs old

slim kelp
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back in force with renewed strength, that should sustain the 1800 spm for a while

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soooon... choo choo

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might as well start building the arrays for chemical_science while I wait...

steep spindle
slim kelp
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yea, understandable, fortunately I have a very repeatable set of blueprints which can be used on this scale as well

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for example, all that will be just chemical_science assemblers...

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it will have a "local bus" to the left to feed it, via trains

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1800spm, no chance of doing more with default resources, already spread out a ton just to keep red/green working

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look at all the belts going out... and it's barely holding

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⚰️

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first field fully down

steep spindle
slim kelp
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not gonna get that achievement for sure :P

steep spindle
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😂

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I got that at 23:54

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So you still are about 10hrs ahead

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I think it was because I immediately went trains

slim kelp
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finally I can get to places quickly...

steep spindle
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I'm bottleneck because of my stupid train layout now

slim kelp
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look at that nice rail crossing the factory ;-)

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anyway, objective complete... enough for today, next episode... tomorrow, probably

steep spindle
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I'm hoping I can get processing_unit done tonight

slim kelp
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good luck !

steep spindle
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Acid will be the issue I think

steep spindle
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@languid stump here is what I meant

languid stump
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Idk

steep spindle
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now granted I don't have a power failure atm

languid stump
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No problem then

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Not sure how you have it messing up so much

steep spindle
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I did notice something with the 2 power grids

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I had 4 radars pulling to much

languid stump
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Mm

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Yea

steep spindle
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I think thats what did it tbh

spark idol
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Fast inserters on the reactors

languid stump
steep spindle
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ITS ALIVE!

steep spindle
# steep spindle

When originally building this bp it said 2 belts... After building it, it says 16

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Jeez

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Supplying 32 belts LOL

slim kelp
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seems a bit inefficient use of beacons.. but I guess you're rich enough

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just a suggestion... fancy green belts not really needed

steep spindle
slim kelp
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each beacon in a setup like mine affects 8 assembers (assuming there's another row on each side), with the exception of beacons on the edges, where they affect just 4

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in your picture, a beacon affects only two assemblers

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basically, you're using 4 times more beacons than necessary

steep spindle
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So I could re make that built

slim kelp
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with the associated power use (and at least the modules are cheap)

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but I've seen stuff like that using speed_module_3 , which is ouch.... lots of resources sunk into modules that affect only one or two machines

steep spindle
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I'mma re do that when I get home

slim kelp
steep spindle
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Well, I'm prolly using way to much power on it

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Because I need to make the rest of the stuff for yellow

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processing_unit is the same resource in

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So I need to solve now not later

slim kelp
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blue chips can be done with the 8-8 beacon setup as well (despite having that pipe). It's tricky, but possible

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well, you have to pick your poison, belt weaving pretty much mandatory, otherwise no chance

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it gets even worse with high tier modules

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these things eat so many electronic_circuit , it's nuts

steep spindle
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Interesting

slim kelp
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the top bp is somewhat easy.. the bottom one broke my brain to create...

steep spindle
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I can belt weave with the other one too

slim kelp
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ah yes, you have 4 belt types

marble stream
slim kelp
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I can imagine some crazy weaving can be done with those

slim kelp
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and is actually worse, since you have to carry even MORE resources (iron, copper), instead of just chips

marble stream
slim kelp
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don't care about ups... not playing on an ancient i3...

marble stream
#

In x1000?
But okay

steep spindle
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My 5900x is still sneezing on my base

slim kelp
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I have yet to see the limits of this CPU no matter how big I built

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5800X3D is just wrecking factorio

marble stream
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If your x1000 factory is not limited by UPS it's too small

steep spindle
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It just hauls ass

slim kelp
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yeah

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x1000 is still small, but I've built "standard" megabases with 2700 spm or more

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solid 60 fps, no slowdown whatsoever

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despite using nuclear for power

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cpu was barely working ...

steep spindle
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Everyone complaining about UPS up here has other issues. My CPU doesn't go above 5% playing factorio

slim kelp
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it's pretty insane how fast these modern cpus are compared to some from just a few years ago

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they aren't like... 20% faster, they are 5 times faster than some 2010s i5's or so

steep spindle
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The I7 6700k at 4.8 wasnt having issues either

slim kelp
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next upgrade is Zen5 X3D next year

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I don't think I'll ever build a factory big enough to reach the limits of that future cpu

steep spindle
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I want an x3D for "science" reasons

slim kelp
#

it's just "smoother", not faster, but has fewer (or no) dips (1% lows) than the normal cpus

#

so overall probably a better experience, constant framerates

steep spindle
#

Was told they are better for editing/streaming

slim kelp
#

(not talking about this game... saying in general)

#

not really

#

it's actually slower overall than the "normal" ones (like yours), lower clocks

#

but the huge cache results in little to no stutters in any game

#

but I have no idea how streaming would influence things... another program running and consuming cpu/cache...

steep spindle
#

Oced 3080

slim kelp
#

cool cool :)

#

I noticed something today, yesterday... something was done to factorio, or a change in steam... It literally launches instantly

#

I click on factorio, see the steam launching app window for a second or two, the screen goes black and a second later I'm in the menu

steep spindle
slim kelp
#

like, I can't see the loading bar anymore

steep spindle
#

Do you have a lot of mods

slim kelp
#

not really, basic qol stuff (and cache is active)

#

it was always fast (after learning about the cache thing), but not it's ridiculously fast

#

the game launches like I'm starting Notepad or something :))

#

the independent (non-steam) version would probably be even faster, click -> BOOM menu

slim kelp
#

found the location for advanced_circuit production, ~30m copper should do it

#

still no place good enough for engines, unfortunately

mossy saddle
#

Are your resources on railworld setting?

slim kelp
#

100% default...

mossy saddle
#

It'll be interesting for your resources 👀

slim kelp
#

and gee, I forgot how crappy default is for megabasing... so change of plans, will make mining outposts everywhere and centralize smelting and production, not worth building anywhere outside, the resources are just going to run out

mossy saddle
#

How much SPM are you going for?

slim kelp
#

here comes the beehive

mossy saddle
#

Well I'm blocked in by biters so I can't really chose where to build 🥲

slim kelp
#

at the moment automation_science logistic_science is close to 1800, but will probably increase everything to 2700 once the beehive is operational

#

biters on x1000 ? You're brave.

mossy saddle
#

I've had to put them on passive at the start they were active but kept eating my power only + the meteors kept hitting my power supply or my research only xD

#

It gets mildly infuriating

#

I'll have to look for an image or make.one when I'm back home

slim kelp
#

I find K2SE daunting as it is, normal settings...

#

You must have a ton of free time to even attempt it with x1000 lol

#

and with biters on LOL

#

true masochism

slim kelp
#

and it begins... slowly

mossy saddle
slim kelp
#

first delivery !

mossy saddle
#

Nkce job!

#

Nice

#

Can't wait to see you have red belts!

slim kelp
#

I have red belts, but I don't have the inserter power to actually use them yet

#

no point in making red belt stations with stack size 1 blue inserters...

#

it will take another million points to switch to my red belt stations with stack_inserter

#

anyway, it's slowly starting to look like a megabase :P

quiet sandal
steep spindle
quiet sandal
#

Really well

#

I haven’t had any issues other than the standard early adopter issues with RAM

#

It’s plenty fast

steep spindle
#

Ah are you a SAM user to?

slim kelp
#

scary 1:2 trains are scary... almost got run over :P

quiet sandal
#

I got my motherboard, CPU, and RAM in a bundle so I only paid the cost of the motherboard and CPU, only problem is my RAM isn’t officially supported by my motherboard, I’ll have to update the BIOS at some point and play with it again to see if I have better stability now

quiet sandal
steep spindle
steep spindle
quiet sandal
#

I’ll have to see if I can do it with my 3060 Ti

#

I did have one really odd issue with my CPU though

steep spindle
#

Last I heard unless they changed it, what was that?

slim kelp
quiet sandal
#

So the iGPU runs together with the dedicated GPU, allowing it to perform lighter tasks and keep your GPU prioritized on heavier ones

steep spindle
quiet sandal
#

But I found that when it’s enabled it caused opening steam from the windows taskbar to be delayed by like 45 seconds

#

I disabled the iGPU’s drivers and it fixed that

steep spindle
#

Geeez

slim kelp
#

now the question is... how many do I need ... 🥺

#

oh, it's designed exactly for one of those chemical_science blocks... so 20 of them for 1800 spm... geeez

#

well, I'd better get started

#

sigh...

#

Yay first million

mossy saddle
#

Congrats!!!

quiet sandal
#

a mere 16 hours

mossy saddle
#

It took me so long just to get 20k no way that I can get sub 16 1m red science xd

slim kelp
#

hehehehe.... it's gonna be fun :D

mossy saddle
#

You can do it buddy

slim kelp
mossy saddle
#

Didn't it take long for your first 20k for undies?

slim kelp
#

long, not really, but annoying, I basically spent an entire hour running around with inventory full of plates

#

moving them between chests

mossy saddle
#

xD I had that with fuel

slim kelp
slim kelp
#

I understand that it's done to promote the higher fuels, but damn, still sucks

mossy saddle
#

Yeah I went straight to processed fuel for my boilers

#

Great for pollution

slim kelp
#

anyway, with signals researched, the only missing piece of the puzzle is circuits, once that is done the game will only be limited by my building speed

#

station after station after station... once I have some 10 iron and 5 copper patches in the network I'll probably build for 2700 spm or even 3600, because those 300-500 k points researches are looking very scary

#

or maybe just suffer with 1800 until bots, that's an option too

#

can't say I'm looking forward to build everything that's already built, AGAIN....

vagrant anchor
#

1.8k upgrade to 3.6k with red belts steel furnaces

#

thats what i did

#

it works quite well

#

though with vanilla 1.8k should be fine as well since the science costs are less

#

you can also just upgrade all asm1s to asm2s to go from 1.8k to 2.7k

slim kelp
#

they are already am2

vagrant anchor
#

but you can also leave space and just use asm1s for everything

#

hmm

#

did you leave space for expansion?

slim kelp
#

not really :P but I have trains and signals, so it doesn't matter... I can build anywhere

vagrant anchor
#

as in in the production line

#

like, extending belts out so you can copy paste it to double the asm1s

slim kelp
#

it's not really planned or anything, just progressing wherever...

vagrant anchor
#

ohh damn...

#

yeah trains are a lifesaver here

#

those patches suck

slim kelp
#

yeah, default settings ftw :))

mossy saddle
#

Always fun with default!

slim kelp
#

engines are being made, a few of them... for now

mossy saddle
#

Ggs has a huge print for them xd

steep spindle
mossy saddle
#

q_tongue you enjoyed making it

steep spindle
#

Yes, but it was a pain in the ass haha

slim kelp
#

the engine train

marble stream
slim kelp
slim kelp
#

time to begin the massive copper smelters for advanced_circuit

#

not yet sure where to place it...

#

probably this area here will all be dedicated to chips

vagrant anchor
#

After getting bots like moving very far from spawn and doing onsite smelting and stuff

slim kelp
#

no specific plans, but I do plan to switch to a normal 2-lane train network after bots

#

this single track one is temporary, because I'm too lazy to build double track by hand

slim kelp
#

the backup of the backup of starter iron (which is long gone) is also dying... I need the 4th backup now to keep red/green tech operational :P

#

already consumed 9.2 M iron :P

steep spindle
#

Wow

slim kelp
steep spindle
#

I hope to have processing_unit done tonight with that build from yesterday

slim kelp
#

the new backup will be by train so that should not die... final destination :)

slim kelp
#

then waiting for some 2 million points :P

steep spindle
#

Well the robo frames

#

Don't know how to build that yet

mossy saddle
#

Ooh I haven't seen the blue chips!

slim kelp
#

I think that's it for today... got a few iron and copper stations... tomorrow starting to build for advanced_circuit

slim kelp
#

also tomorrow... 🤦‍♂️ ... not really sure how this will go, the oil patches are TINY

steep spindle
languid stump
slim kelp
#

probably a huge underground pipe network and pumps everywhere

languid stump
#

Are you skipping trains for bots too?

#

Oh nvm

slim kelp
#

hmm?

languid stump
#

Use trains :p

slim kelp
#

200k for fluid wagons... so NO

languid stump
#

Oh lol

#

Barrels trianglepupper

slim kelp
#

that might work yes

steep spindle
#

It's a lot yeah

slim kelp
#

but tbh long pipes are okay...

#

it's just iron, got plenty of that

languid stump
#

Ye

#

Just not as flexible later

slim kelp
#

well later the bots can change things... it's just about how much effort i need to put in stuff before them

#

20 hrs now... not really sure if I can make it to 40 hrs for bots

languid stump
#

I remember the feeling well :p

slim kelp
#

MAYBE, but still a ton to build to research them...

#

this entire area will be filled with smelting just to feed advanced_circuit

steep spindle
#

That's crazy

slim kelp
#

look who's talking, you and your huge almost done factory :)

steep spindle
#

True, I'm also looking at military_science and space_science tho

#

I need 1k rocket launches for a tech

slim kelp
#

well you get the win screen at first launch either way

#

it's up to you if you actually want the space science...

#

I won't bother with that, finishing it will be enough... will just load the car in it, and off we go, bye stupid planet :P

vagrant anchor
#

Like maybe just 900spm

slim kelp
#

a tad slow :P

slim kelp
#

soon...

slim kelp
#

4 arrays complete = 2 yb of advanced_circuit ... not enough for science, but at least it should be enough for some massive efficiency_module deployment

slim kelp
#

the backup of the backup of the backup is drying out...

#

12M iron consumed so far...

slim kelp
#

734 MW of coal power... probably won't be enough...

slim kelp
#

finally !

languid stump
#

I didn’t end up using that many greens in my run

#

Heresy for me I know

slim kelp
#

I'm on default resources... coal is quite rare and vanishing fast...

slim kelp
#

and if possible I would rather not build giant solar and battery fields...

modern citrus
#

Solid fuel boilers then? Or trying to wait on nukes?

languid stump
#

The tech cost is so high that it’s not cheap anymore

steep spindle
#

Yeah it was interesting getting to it

slim kelp
#

solid fuel will be, compensating the coal

#

dirty steam all the way baby!

#

power use already shrunk by 1/5 and there's still hundreds of things to put efficiency_module into

steep spindle
#

Damn

slim kelp
slim kelp
#

come on already, stupid research...

slim kelp
#

well that was fast

slim kelp
#

petgas immediately went kaflooey the moment I turned on the chemical tech... pfff

steep spindle
#

My sulfuric acid will probably do the same thing when I activate processing_unit tonight

slim kelp
#

still researching red/green tho

#

need stack inserter badly for the train stations

quiet sandal
slim kelp
#

now we're talking !!

#

nah, just a tiny bit faster

languid stump
#

That why I skipped

#

But yeah they’re helpful afterwards

slim kelp
#

these were an absolute pain to build manually, despite knowing them well and using them for years

#

but now I should have petgas in decent quantities :)

#

I sincerely don't believe I built so much by hand... (+mining outposts)

steep spindle
#

My next x1k will have no afk

#

He also has blue print galore

slim kelp
#

true, without bps it would have been more annoying

#

however, these aren't exactly designed for such huge scale...

#

basically, in a normal game I would use a single one... not 20 copies

slim kelp
#

would have needed to keep moving belts ... much simpler to build a rail in another direction

languid stump
#

makes sense

#

my ore patches were eternal so that was convenient

steep spindle
#

I'm hoping I can get a rocket launched this weekend

quiet sandal
#

I'm well past 100 hours and haven't built chem yet

steep spindle
slim kelp
#

you better hurry because I'm 3 researches away from bots ^.^

#

okay, 5 not three, but still, close

steep spindle
slim kelp
mossy saddle
#

how much hours does wave have?

steep spindle
#

32 it looks like

#

That's nearly 2 days awake

mossy saddle
#

eyes_hmm look at your hrs silly goose

#

that's probably 10d awake

#

think?

#

i

steep spindle
#

340/24

#

14.2 days

mossy saddle
#

damn thats alot I haven't played yet

#

I'm like 1m away from the solar beam

#

I can't do it pensive_cry

steep spindle
#

I'm hopefully getting the launch this weekend

mossy saddle
#

wat stage are you at on your siloN

#

?

steep spindle
#

0

#

Not researched

#

Need 1.3M utility_science

#

I kinda wanted to wait for science tech but that's a whole 2M more science

mossy saddle
#

better to go for the other one then xD

steep spindle
#

Just research it while waiting for it to build

#

Lol

slim kelp
#

so I'm working in this area building belts and stuff... and every 20-30 seconds my heart jumps

steep spindle
#

Don't get ran over, or it's welcome to the club! 😀

slim kelp
#

not happened yet

#

I look when I cross rails ... (including in RL, doh !)

#

it's just that belts sometimes push me towards the track :P

#

still, a bee zooming nearby at full speed.. still shakes me a bit :)

#

they go by quite often :P

steep spindle
#

Damn

slim kelp
#

oh great, I was building my engines arrays and wondering why the belt with engines doesn't get thicker... looks like the iron patch feeding the steel is dying too... gr8t, just gr8t

slim kelp
#

it's almost done... but now I have to make more steel ... somewhere

steep spindle
#

That's the main reason I stopped playing my x1 default from .12 world

slim kelp
#

anyway, I'm stopping for the day

#

tomorrow hopefully reaching 1800 spm for chemical_science , maybe

steep spindle
#

Good luck

slim kelp
#

to you too to get it done already !

steep spindle
#

I'm trying 😭

#

Need robo frames

#

And RCUs

slim kelp
#

oooh, you still have plenty of work to do

steep spindle
#

Can't catch a break

modern citrus
#

Biters be happy to give you many breaks. They won’t even ask which vertebra, they assume all of them

slim kelp
#

🦗 ...

#

nobody else playing 1000x ? I'm only seeing my pictures in the last couple of days

spark idol
#

I’m on no spoon rn

#

I’ll maybe go back after this

#

1000x builds look like shapez factories

steep spindle
#

I am, just haven't posted in here for a bit

modern citrus
#

I’m playing it but not putting pics of it

slim kelp
#

yeah they kinda have repetitive patterns

#

no way around it, considering how much is needed for those sciences to complete this century...

steep spindle
#

I have things to do this weekend or I would be finishing up

slim kelp
#

I was busy today with other things...

#

didn't have time to play

#

wedding expo, might go tomorrow as well to take more pictures

spark idol
#

Which one is you

slim kelp
#

so... your changes of finishing the x1000 increase

slim kelp
spark idol
#

Oh

#

You’re a photographer

slim kelp
#

yeah, that's how I live on this earth... and why I have time to play games, most of the work is weekends

languid stump
slim kelp
#

yeah I know... too bad I wasn't around while you played yours

languid stump
slim kelp
#

would have been interesting to see the progress

languid stump
#

Maybe it’s just since SE is so long but it felt kinda basic

#

Yours is much harder with default settings ore

#

I built a mall using the starter patches and all the science production used other ones

#

And I’d just find a new cluster of ore patches for each new thing, make long belts.

slim kelp
#

yeah, 50% of the time spent was chasing resource patches

#

but... another day or two and bots should make that much easier

languid stump
#

My starter iron never depleted :p

#

Well. It had about 2 drills left at the end.

#

And I used speed1 miners too, so yea

#

I honestly played it for a very small amount of time. Mostly afk

#

Hardest part was definitely making purple science with low inserter stack size

#

Cause I wanted prod 3 / speed3 8 beacon but, the rail throughput is high

#

And my inserters shitty

#

Or maybe the hardest part was summoning the will to hand build the enormous blue science setup

slim kelp
#

I think I'll research that

#

even if it's half a million points

#

but it's half a million of just red/green

#

I could make a giant 5400 spm array of red/green with bots, get it finished, then dismantle it

languid stump
#

Yea, it’s a lot harder to buffer all the blue science you would have made during that time, but can be done

#

Or I guess with your trains and limited resources you might not care as much yea

#

I suppose that was a personal issue for me, having each science with its own supply chain

#

I would suggest for purple science to use prod1 electric furnaces to smelt your ores

slim kelp
#

chests are cheap :))

#

but that would mean going for nuclear

#

otherwise no chance to sustain the power

languid stump
#

Or a solar field…. Far away

#

You can load up a train and make a separate robot network

#

The solar felt quite good to me

#

Or lots of solid fuel might be nice

#

Near the end when I was close, you can also allow the old coal stuff to kick back into action

#

And quickly build some more coal for final power surges

slim kelp
#

we'll see how it goes with default resources, so far it's somewhat stable, but all of them are visibly shrinking

#

one of the reasons I've advanced decently throuigh the tech with just 1500-1800 spm is that it worked continuously, non-stop

#

keeping the research array operational was build priority... only when it had enough resources to operate all in green I spent time building other things

#

I have a feeling in GGs game it sat idle a long time

#

otherwise I can't explain why it took 100+ hrs for him to reach the point where I got in 25

mossy saddle
# slim kelp

The one in the pink dress on the left looks pissed off what did you do!

slim kelp
#

let's not get too offtopic, one picture is enough :P

slim kelp
#

friday I almost finished the engines array, only to notice that I have less than 50% of the required steel, and even that one is dying

mossy saddle
#

You have a great camera tho aristo

slim kelp
#

tnx, it's decent... albeit getting a bit old

mossy saddle
#

Oh which one are you using?

slim kelp
#

but I'll continue to use it until it breaks, we've kinda reached peak photography... there's not much to improve in this area

#

sensor pixel counts have reached the ability of glass to difract light coherently... adding more pixels won't make clearer pictures

slim kelp
#

also, not that we need clearer pictures... a high-end monitor or TV is 4K, or 8 megapixels... and cameras are 24 or more already

#

and since we're in a factorio server, here's factorio in 8K resoultion ( 32 megapixels )

mossy saddle
#

Is that your research design o-o?

slim kelp
#

it's an old game, megabase from some 2 years ago or more

#

just used it for the 8K screenshot

long mauve
slim kelp
#

ah good, well, as much as it is, share!

mossy saddle
#

I'll show mine too when I get home gonna be pretty late

steep spindle
#

I'll SS my base when I'm on next

#

Been helping my buddy fire rockets left and right, because he also wants to do the 2.0 x1k journey

#

The buddy who just bought the game like 4-5 days ago lol. Already blasting silo rockets

mossy saddle
#

Nice we're with 3 then

slim kelp
#

👍

mossy saddle
#

You doing the same aristo?

slim kelp
#

well that's what I've been saying, that I'm only seeing my screenshots in the past few days

#

so... looking forward to seeing other's

mossy saddle
#

Oh I mean when SA comes, directly going x1000

slim kelp
#

Aaaah, probably no

#

Also, who knows how long until they release it

#

Might be end of year, or 2025

steep spindle
mossy saddle
#

Great job motivating ggs

steep spindle
#

Loving engineering brains

slim kelp
#

engines are done... now the bottleneck is red chips...

steep spindle
#

Wow

#

My engine build did not look like that

slim kelp
#

my mono-line network is starting to buckle... lots of trains waiting instead of moving, there's just too much traffic

slim kelp
#

I'll probably have to limp through it until it's done...

steep spindle
#

Interesting 1-2's?

slim kelp
#

yeah, I have a whole set of bps for 1-2 on a single line

steep spindle
#

🤔

#

Neat

slim kelp
#

look at all the little bypasses ;-)

quiet sandal
#

Is it like a lot of different weddings all at once or a giant advertisement thing for wedding companies

#

Either way neither make much sense to me

slim kelp
#

giant advertising thing

#

we're still doing things old school here, not everything is online ;)

#

people want to see and touch

long mauve
slim kelp
#

first conversion done manually, there was just too much traffic on this little portion

slim kelp
long mauve
#

its just so much traffic in 1000x yeah

slim kelp
#

looks like they are all moving again, just this line was holding up the entire network

#

right... time to make batteries somewhere

long mauve
#

construction robots will help you so much :D cant wait

slim kelp
#

not bad, will reach the goal of 40 hrs probably

long mauve
#

I think I was around that time?

slim kelp
#

definitely possible with 1800 spm, probably even faster

long mauve
#

im working on boring stuff right now, like more smelting. Soon ill place a yellow science build and make some special building trains using a BP by tangled up in bluegrass which is basically sushi trains

#

a big problem is bots taking forever to build new stuff because of distance

#

a part of that is my fault however, I built too much solar close by instead of more science builds

slim kelp
#

doing global network for bots?

#

that seems not fesable unless you're at 600% resources or something

#

especially with the crappy low speeds they have

long mauve
#

yes

#

it has been painful

#

I am going to split it up soon

slim kelp
slim kelp
#

now this will put a strain on the train network

#

on the other hand, me likey... it's ramping up to 1800

slim kelp
#

took way too long... no plans for batteries, electric engines, so basically spaggetied

#

this atrocity

slim kelp
#

blah, shortages everywhere... I need a break

mossy saddle
#

laugh reminds me when ggs had so many ore patch shortages

mossy saddle
slim kelp
#

is that an 1000x with biters !?? on K2SE???

#

wow.

#

how long have you been on this ?

mossy saddle
#

it's like 2m before my first strike of energy beam so nearly 49h

#

everything is normal except, biters don't attack or evolve and resources are maxed they used to be active but I got overrun

slim kelp
#

the network is becoming two-way

mossy saddle
#

nice job!

steep spindle
#

Interesting you left just enough room to convert it

slim kelp
#

I plan ahead quite a lot... and when I don't, there's Ctrl+D :))

slim kelp
#

rebuilding stations is a hell of a lot easier with bots...

#

these two were of the single-line design just 10 minutes ago

steep spindle
#

I'm definitely making my own BP's for everything in 2.0

#

Because belts won't change I should prolly just start now

slim kelp
#

still not keeping up...

#

oh you should definitely have bps... I don't even know how you play this game without them

mossy saddle
#

I don't have any production bps I make them on the spot

spark idol
steep spindle
slim kelp
#

man it is definitely a lot easier to build outposts with bots, even if I have to carry the resources myself

steep spindle
slim kelp
#

snouz useful icons

steep spindle
#

Ye, what tab is that on?

mossy saddle
slim kelp
#

no, not yet... difficult to setup, and my resource patches are tiny

steep spindle
mossy saddle
#

But nearly!

steep spindle
#

But I have a prototype coming for it

#

It will be a greater ordeal for 2.0 because of the cargo rocket stuff

#

Train rockets eyes eyes

slim kelp
#

whoopsie, somehow this happened...

#

probably with all the changes to the network, I messed it up somewhere :)

#

takes jus tone poorly placed signal :P

steep spindle
#

I want to start doing more with the game, but don't want to wait till 2.0

slim kelp
#

try stuff you didn't do before, like designing blueprints :)

#

it's an interesting activity... I spent hundreds of hours with that

#

relaxing, no biter stress... just thinking and logic

#

also... I'm having brain freeze, not sure what to do next

#

can't really increase spm without massively overhauling the entire factory

#

anyway, end of week screenshot

#

detail on the core production

#

it -should- be able to sustain 1800 spm automation_science logistic_science chemical_science assuming resources are coming steadily and no train deadlocks or other problems... but the average is barely 1000'ish due to various problems

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and yea, ore patches are shrinking continously, I have to chase new fields non-stop

mossy saddle
slim kelp
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didn't want to spend too much time building them manually... so I used the single line network. But now I have bots and it's much quicker, I'm converting everything to double rail

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but there was one bad signal placed there, and it was enough to deadlock that area

mossy saddle
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Oh alright! Yeah I already deadlocked my bricks once tooo at the startup

slim kelp
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hmm, looks like the radar found some larger juicy fields in the last couple of hours, lemmes see how big they are

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okay, decent

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this one is even more than 13

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yeah I think I'll grab those with 1-4 trains to a new smelting area

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going for production_science will eat steel like crazy, these tiny 2.4M or less patches which I have close won't cut it

mossy saddle
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You'll need to move alot further love

steep spindle
slim kelp
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neah... I'll grab whatever is close

steep spindle
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I have issues getting a 900 production_science online

slim kelp
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even if a patch services a single train, I can't just leave it there doing nothing

steep spindle
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Trying to get a steel build that eats 60k/m iron_plate

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But it outputs 14.4k steel

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Prolly just need to dual output the iron and increase throughput

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Which I can do

slim kelp
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hot damn, that's a lot

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I'm barely producing 2.5 belts of steel ( aka, 2250 p/m )

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yeah, it's clear, next step is fully converting the train network to dual lane and start grabing patches all over the place

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it's pretty fast, fortunately, drop 3-4 roboports, let'em build

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while I come with a train with resources

mossy saddle
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Ggs was busy with his steel for a very long time his iron was so annoying pepe_laugh

steep spindle
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I don't have enough trains going to it to output that much yet

steep spindle
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But if I rearrange the iron with higher modules and belts, it's doable

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The prod is still lacking steel lol

slim kelp
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it's tough even on a normal game x1 science

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takes a full belt of steel to sustain production at 60 spm all sciences, so 240 furnaces

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or 90... can't remember, but I have some blueprints designed around eating an entire yellow belt, full flow

languid stump
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Make sure you’re using prod1 electric furnaces to make steel, with plans for prod3 purple hahayes

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Well worth in lowering steel usage / demand

slim kelp
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yeah, higher tier modules will most likely help here, considering how many points need to be invested, the 80% savings on the full supply chain for millions of points will definitely pay for themselves

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BUT, only if power is in sufficient quantities, which is still ... unknown

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if you look at the big map screenshot, there are some radar areas dotted around that dont' seem to have anything connected to them

languid stump
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Just make some solar panels :D.

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A fraction of my total resources went to solar

slim kelp
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you want to know the impressive amount of oil all of these produce ?

languid stump
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Not enough :p

slim kelp
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some 1300 ps... total

languid stump
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Yeah I think solar so you can coal liquefaction for yellow science… might work out

slim kelp
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that's just barely enough to sustain blue science

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very likely needed

languid stump
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Or make longer trains 🙂

slim kelp
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OR the fluid wagon

languid stump
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Ahhh

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Are you piping rn?

slim kelp
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then I can just grab fields from further away

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yeah, all those are piped ;)

languid stump
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Nice lol

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Yeah I did all pipes too

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But my oil was op

slim kelp
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but they are complete trash, 600%, 470%, 930%... etc.

languid stump
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Ish

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Can you just research beacons?

slim kelp
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I can probably squeeze a t-shirt after a morning jog and get more fluid out of it than what those fields produce :P

languid stump
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This phase is gonna be rough

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It was a lot of outposting for me and i had huge ore

slim kelp
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people have done megabases on default resources

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I don't see why x1000 isn't possible

languid stump
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Well yeah but usually they have technology xD

slim kelp
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it will just require hundreds of outposts

languid stump
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Mhm, I think you can do it for sure

slim kelp
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by the time 2024 ends I might finish it :))

languid stump
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I just think it may be a little painful to make all the iron and copper :D.

slim kelp
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this particular one (latest outpost, first with a 1-4 station) was deployed in about 20 minutes including the trips to bring resources

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with a mall train I can probably do it in 10

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bots really REALLY helped, it took me an hour on average before to setup one

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(including the rail to it I mean, which is half the time probably)

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but now I can just drop the bp, drop 4 roboports, a few chest, all my inventory into it, and good luck bees, do your thing

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and it was a long-ass rail... seesh, had to scoop some 30 rocks to get through

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desert sucks :)