#High Science Multiplier
1 messages · Page 9 of 1
50000 points for the turrets and 50000 for the flammables, not expensive at all, no :))
100000 for oil processing, another 30000 for military tech
yeah that's more resources than the entire normal x1 game, by a few times
I didn't get anywhere in my world last night, because I was helping a friend who just bought the game
cool, more players !
I don;’t think that showing your science cost x1k game is going to do much but drive your friend away 😛
He wanted to immediately jump in my game lol
I had told him if I'm not finished by the time you get done with your first game you can jump in my game
Engineering brains 💪 lol
oh boy, here we go again...
compared to other techs that is
I might finally be able to stream factorio soon
Hehe! I know you'll blast it
It’s happening 
Now I really need to kick it into gear
perfect can't wait
I’ll look
Lots of friends have been constantly asking me recently too
you don't need to worry about it, I'm on default resources... this will be a slow painful process
I should write down somewhere how many patches I'm eating up :)
will you do the x1000?
Oh trust me, I've been stuck on resource hell for a week
Yeah
logistics at 50%... after that it will be fine, but this manual moving of stuff stage is annoying :P
I got that in 6 hrs
Damn
manual? I just made a mall then a 900 spm red base
easily made 30k science for logistics and lights
(not in that order)
I didn't get lights till I wanted solar
it's nice being able to see
though more than half my power consumption was lights
Twitch/Yt your prolly right
hooray !
not too bad, but wasn't willing to invest more effort in building things I'm going to demolish as soon as Logi is researched...
Tag me if you do streaming
It will def be 2.0 launch, but I want to before that
Yea I wanna catch it
first batch of automated
completed... now about those starter resources... ouch, they are vanishing quickly !
no upgraded ore richness or size im guessing is what you are trying?
That seems doable assuming you can find more copper/iron patches close to eachother later on for more red/green science
What SPM you aiming for?
450 spm for red for now... (green too, once it's researched)
will probably push it to 900 once I get red belt
but I think I should immediately start the 2nd iron and copper patches because this one will not last to
...
frantically throwing grenades
going nice, now I can build in peace, knowing stuff is happening :)
100% all, default settings lol
yeah I'll have to grab tens of patches, no doubt !
yeah it will be fun! if you go the trains route, itll be a bunch of trains zipping around
casually using 3k grenades to delete a forest
yeah, expecting that, lots of tiny trains :P
Beats feeding it to the furnaces doesnt it?
have you decided on a size
ive done 1-4 and like it, I just realized I still suck at train signalling ive had many deadlocks
I dont know why I've always stuck with 2-4
the throughput increase from 1-4 to 2-4 isnt that good on this chart
my network setup is fine, I almost never have deadlocks
there are waits/delays, but no deadlocks, it's just about not putting those pesky signals too close
speed increase
I just tried a new way do train smelting and it has just caused pain
committing sadness
too much throughput on 1 line, too little room for trains to wait before a station
technically I could do 1-4-1, but that only after logi bots
to feed requester chests for fuel
this was required last night
green!?
I consider companion bots game changing
thats the only one I have besides my usual QOL
I deleted that 🙂
ah
same actually, because they somehow got into my roboports to make really fast bots
you deleted them, but you already did the start of the game with them so....
I couldnt spend al that time hand building lol
game time 3:25 ... it's not so bad
I'm used to building a lot and quickly
from all the speedrunning stuff
not bad!
there's an iron patch to the west and a copper one to the north, will probabil belt them in and increase to 900 spm even on
, because it feels still too damn slow with 450
i think I got above 2000 spm on red, it is so slow to research anything
yeah... kinda necessary, 1800 or so should be for red+green, it's overkill to build that much only for red, since there are so few techs red only
this is gonna require waterfall the other way isnt it
or because its 16 belts I'm not needing to actually split it off
I dont think youd need waterfall if you have enough items on the blets. just route belts without splitters and make sure the belts are full
lul
need 8 belts of
and 
is gonna be interesting
think I'll get
tonight
and work on 
2
out of 
have to head back, but I accomplished placing it on lunch
I need 3.91M 
If I do plan to 100% this research before infinite tech because of the mods I'm using, I need to find a way to launch a thousand rockets for a million space science
how many full copper patches is that
if you're multiplying by 20, does that mean no productivity?
W/o calculating that ig
My low density structure machines do have productivity in them though
progress !
it would be interesting to see Putin's factory when it launched
how big it had to grow to beat 1000x
I can imagine it was pretty large...
I finally decided to use bots
So I'm gonna just have the bots build it while I work on
I think
oh definitely the way to go
I can't imagine doing this challenge without bots
in current run basically I'll only research strictly what's needed for bots
I did until 280hrs in
since there are no biters, it's a straight path with no deviations
assuming I get bots flying in 40 hrs, the game will be finished in anotehr 20 for sure
I wish you could click on an unresearched tech base game and all the techs needed for it go into the queue
Hence why I said I need to kick it in gear lol
because after bots... it's just copy/paste blueprints like mad :D
I have a bunch of blueprints like these
or this
drop 20 copies of this stuff, and the 2-3 million points to research the rocket and prerequisites is not really a big deal
Not that big really
150 hours is a long time
AFK and large resource settings
oh I see, you built "enough" and just waited for it
well it seems pretty big though, judging by the roboport grid
Yea
Near the end, roboports were the largest power consumer :D.
Just on construction
I also used zero trains
Favorite feature: lazy blue science River
yeah with enough resources, not really needed
If your production line is gonna be 720 assemblers, may as well snake it in the direction of the labs xd
😭
Want any tips wave?
not sure if they would apply to my game, I'm with default resources
A few might :D.
well then, shoot !
I think you wanna get robots before trains, it’s still somewhat cheap in the scheme of things. I would not plan for upgrading designs that are upgraded by hand, it’s better to just build a new set of furnaces than upgrade an old one
And uhhh speed modules in miners and prod modules 1 in the whole chain helps a lot
Oh and nuclear is trash on 1000x
I would go boiler or solar
well just the basic furnace to steel furnace, and the belts
those are quick and easy upgrades
not needing to scoop up anything
😭
Kinda but for almost the same amount of time clicking you could be placing new ones idk
Which is a bit more craft speed added
It’s a lot of hand build is all
And I skipped trains to get bots
technically yes, practically all the linked stuff doesn't need to be rebuilt... but yea, I'm not going to go heavy on trains
And then uh, remember beacons are actually kinda cheap still when it comes time for purple
75,000
yeah, definitely get beacons
especially since pollution is not an issue
I plan to use my oil power bp... since GGs didn't want to :P
A car is really useful early on too, as with a nice mall you’ll be bottlenecked by inventory capacity
Walking from the spawn to production sites
find a new field - build near it to capacity, drag power poles
And it lets you make power plants from distant coal or oil fields
indeed
Probably need about 1-2 GW boiler power to get to bots depending on spm
So if you have any idle time you can just mine out entire coal patches xD
Default settings is gone be hard
Maybe you should just take your car and go elsewhere
A nice 20 min drive in one direction
pumpjacks + pipe + this... it's not really hard to build manually, mostly straight lines
178 MW x 10, should cover all the power needs
After you get advanced oil processing, should be nice
thats a lot of connected steam pipes no?
yeah
I really enjoyed speed1 miners for 60% speed boost
But maybe that only works with 600% size 600% richness :D.
yeah, standard res runs out very quickly
I seriously think it might be worth driving really far from spawn
And making a new mall out there
No biters in the way… :D.
possible
on the other hand, it's more interesting to just grab and consume all the patches on the way
especially after bots, it's not really an issue, just slap a mining blueprint, a fully built station blueprint, and done
Without an early bot mod, most of the struggle was before bots honestly
After that it was pretty simple
yeah I can imagine
You’ll probably do better with it since you’re more used to speed runner style building
But that’s how I had to design stuff for blue science
the speedrunning stuff doesn't really apply
that's mostly designed that manual building and research are mostly in sync
Eh I disagree they do a lot of stuff that lessens the needed mouse movements
Or total inserters used
but I do have bps for everything, so even if manually built, it's just QQQQQQQ
This thing was gnarly to hand build for only 1.8k spm
I think I also did the lowest spm of anyone I’ve seen
Everyone else seemed to go 3.6k or higher
I ignored a LOT of tech
going for 3.6k with manual build ? that's insane.. nah
The purple science build worked with stack size 2 :D.
1800 is the limit for me as well
at least until bots are flying
then I can increase to whatever I have patience to place down bps...
since you linked reds...
my bps is pretty easy to build, it's all straight lines with pairs of inserters which can be placed down while running
not sure how many of these I need for 1800 spm, but whatever the number is, just copies of the same thing
and this is also made around the idea of being easy to build by hand
loooong lines with pairs of inserters
one of these double yb of
for 2x the above mentioned
, repeat N times
I can imagine in yours this was pretty tough to build due to all the insertes pointing in various directions
oh well, I guess I'll find out ;) assuming I don't abandon the game in a week's time :D
A lil bit yeah
I figured out a rhythm eventually but it was not the best of choices
Luckily wasn’t thaaaat large compared to the rest where I mostly did better stuff
in my game it will most likely have to be train based
since no single patch will be big enough to supply such a production like in your screenshot
Yeah I’m worried you might want more spm to help with that
But maybe since building will take more time you won’t
Yeah stations like that are gonna want stack size research tho
That stuff is expensive now
maybe I'll have a variation with the standard 4-inline, instead of the thin 2-inline
so stack size is not really relevant
As long as you accommodate for it
not really sure how hard this will be to build by hand but.. oh well, if necessary....
I've never made a 4 lane train rail
900.. that's as high as I want to go with
and 
yay
Cruising
sigh... and barely 3 sciences finished...
but at least resources secured... for now, I can wait
You got more created in 5 hrs than I did in 10 I think
well... I've been playing this game a bit longer than you, it would be sad if I didn't progress decently quick :P
I'm at about 1500 if you include before steam hours 🙂
not bad... but if I include "before steam" hours, I'm probably at 3500 :P
and none of them were afk, because I don't afk in games
yay
hmm, it's a tiny bit faster indeed
and I'm on default resources, no helper bots :D
ramping up !
those are a lot of batteries...
all went to construction bots
soon to have stack size 10 and an
build, life is good
dont question that train balancer for the copper... im doing magic
yay! Time to upgrade stuff
Woot’
what is that, 15,000 of green and red circuits each?
and it's just prod 1s
why the efficiency modules in the efficiency module build lol
that's probably the one that gets used the least
can try running a deconstruct planner for "dropped items" across your base?
nope, just some cable I left in narnia
you can try blueprinting your entire base to get a list of items, so you can see if it was put in a machine?
that works?
might lag
haven't had lag yet, but I get what you mean
if I tried to make a mall train and just leave it somewhere my whole factory would back up due to it eventually lol
Search your factory for items, fluids, entities, signals, tags and more with Shift + F. Displays a list of matching buildings: clicking on a result opens it in the map. Supports Space Exploration (works across all surfaces).
Control + Shift + Click on almost anything (e.g. built entity, inventory item, recipe) to open the search with that item selected.
Similar to BeastFinder and Where is it Made?
Xorimuth
49565
1.35k, but I don't have enough materials to sustain it yet...
time to sleep, enough for today...
nice!
Yeah he is 🙂
definitely going to need trains for this one, 4 iron patches on the periphery and it's barely keeping up with the
production... haven't started steel consumption yet
In rocket silo construction site 2?
1500 ... slowly going up as I grab more patches
it's a weird mod where the silo is built in stages and is a ton more expensive than normally
Tooltips are bugged slightly, but yeh
9 hrs ahead of me >.<
so... what did you spend time on early game ?
I'm basically building non-stop, no matter if research is completed or not... I can set the recipe later
I think mine was just a lot of time spent trying to build a bus
this is bus based too
And I afked to much
this part looks pretty trippy ;)
ah.... that would explain it, indeed :)
When I got green I afked for like 10 hours or so, trying to figure out what to build. I did not have blueprints that could build giant
You created gears on the bus
I didn't belt gear, I made it on site
well, a yellow belt can carry more gears than iron... so why not
I would need double amount of belts ...
in megabases resource compression is very useful
That makes sense
in small factories it's wasteful, but when already moving millions of iron bits per minute...
look at putin's setup, he's belting engines, something he wouldn't normally do in any "standard" game
I'll most likely have engine production right near some big iron patches, then train it in
since it only uses iron, nothing else, can be produced 100% local
I wish Putin would help me understand why his biplane keeps saying there is like 50k steam when there is 0 or like 3-4k tops
hm
I dunno, did you disconnect some wires or sum?
mine has worked flawlessly for like 500 hours in my SE run
I just placed it, but I placed it 180°
well hard for me to know without any pics or anything but here is mine
its got 2 power networks which is maybe not obvious
the solar / accum is its own grid
and I used way too many tanks prob lol but yeah the bottom ones will be full while top empties
I might need to look at the inner power network
They are the circuit says there is 45k steam when I don't see a tank over 5 steam
poor starter iron :P that's all that's left of it
it was not ready for this
It starts there
I have to go into work but I don't know what the problem is. I can help you figure it out after work I guess
all working well, but damn, still sloooow
poor thing :)
rip copper too
I may need to look at the inner grid to see if I'm pulling from it I placed a few radars down
O.o
Yeah the used fuel cells backed it up
So that means some reactors probably dumped a cell and couldn’t pick one up at same time
How would I fix?
And the belt full again
Mhm

Was trying to understand the damn steam, but if that is the case, that's understandable
Might jump into the realm of expensive recipes
After this world
The buddy I was showing this game is already at rocket launch and his base is 15 hrs old
back in force with renewed strength, that should sustain the 1800 spm for a while
soooon... choo choo
might as well start building the arrays for
while I wait...
That's the one thing I struggled with. Building the next science ahead of time
yea, understandable, fortunately I have a very repeatable set of blueprints which can be used on this scale as well
for example, all that will be just
assemblers...
it will have a "local bus" to the left to feed it, via trains
1800spm, no chance of doing more with default resources, already spread out a ton just to keep red/green working
look at all the belts going out... and it's barely holding
⚰️
first field fully down
😭☠️
not gonna get that achievement for sure :P
😂
I got that at 23:54
So you still are about 10hrs ahead
I think it was because I immediately went trains
finally I can get to places quickly...
I'm bottleneck because of my stupid train layout now
look at that nice rail crossing the factory ;-)
anyway, objective complete... enough for today, next episode... tomorrow, probably
Looks neat
I'm hoping I can get
done tonight
good luck !
Acid will be the issue I think
Idk
now granted I don't have a power failure atm
I think thats what did it tbh
Fast inserters on the reactors
Fast inserter good 
When originally building this bp it said 2 belts... After building it, it says 16
Jeez
Supplying 32 belts LOL
seems a bit inefficient use of beacons.. but I guess you're rich enough
just a suggestion... fancy green belts not really needed
I'm just trying to understand why it wanted to much of a difference
each beacon in a setup like mine affects 8 assembers (assuming there's another row on each side), with the exception of beacons on the edges, where they affect just 4
in your picture, a beacon affects only two assemblers
basically, you're using 4 times more beacons than necessary
So I could re make that built
with the associated power use (and at least the modules are cheap)
but I've seen stuff like that using
, which is ouch.... lots of resources sunk into modules that affect only one or two machines
I'mma re do that when I get home
for now, leave it if it works... just saying, things can be improved for future builds
Well, I'm prolly using way to much power on it
Because I need to make the rest of the stuff for yellow
is the same resource in
So I need to solve now not later
blue chips can be done with the 8-8 beacon setup as well (despite having that pipe). It's tricky, but possible
well, you have to pick your poison, belt weaving pretty much mandatory, otherwise no chance
it gets even worse with high tier modules
these things eat so many
, it's nuts
Interesting
the top bp is somewhat easy.. the bottom one broke my brain to create...
I can belt weave with the other one too
ah yes, you have 4 belt types
Have you tried direct insertion?
I can imagine some crazy weaving can be done with those
that loses beacon efficiency
and is actually worse, since you have to carry even MORE resources (iron, copper), instead of just chips
That saves on inserter ups
Maybe
don't care about ups... not playing on an ancient i3...
In x1000?
But okay
My 5900x is still sneezing on my base
I have yet to see the limits of this CPU no matter how big I built
5800X3D is just wrecking factorio
If your x1000 factory is not limited by UPS it's too small
yeah
x1000 is still small, but I've built "standard" megabases with 2700 spm or more
solid 60 fps, no slowdown whatsoever
despite using nuclear for power
cpu was barely working ...
Everyone complaining about UPS up here has other issues. My CPU doesn't go above 5% playing factorio
it's pretty insane how fast these modern cpus are compared to some from just a few years ago
they aren't like... 20% faster, they are 5 times faster than some 2010s i5's or so
The I7 6700k at 4.8 wasnt having issues either
next upgrade is Zen5 X3D next year
I don't think I'll ever build a factory big enough to reach the limits of that future cpu
I want an x3D for "science" reasons
it's just "smoother", not faster, but has fewer (or no) dips (1% lows) than the normal cpus
so overall probably a better experience, constant framerates
Was told they are better for editing/streaming
(not talking about this game... saying in general)
not really
it's actually slower overall than the "normal" ones (like yours), lower clocks
but the huge cache results in little to no stutters in any game
but I have no idea how streaming would influence things... another program running and consuming cpu/cache...
My CPU doesn't have issues, but I stream on my gpu
Oced 3080
cool cool :)
I noticed something today, yesterday... something was done to factorio, or a change in steam... It literally launches instantly
I click on factorio, see the steam launching app window for a second or two, the screen goes black and a second later I'm in the menu
I wondered if that was just me
like, I can't see the loading bar anymore
Do you have a lot of mods
not really, basic qol stuff (and cache is active)
it was always fast (after learning about the cache thing), but not it's ridiculously fast
the game launches like I'm starting Notepad or something :))
the independent (non-steam) version would probably be even faster, click -> BOOM menu
found the location for
production, ~30m copper should do it
still no place good enough for engines, unfortunately
Are your resources on railworld setting?
100% default...
It'll be interesting for your resources 👀
and gee, I forgot how crappy default is for megabasing... so change of plans, will make mining outposts everywhere and centralize smelting and production, not worth building anywhere outside, the resources are just going to run out
How much SPM are you going for?
here comes the beehive
Well I'm blocked in by biters so I can't really chose where to build 🥲
at the moment
is close to 1800, but will probably increase everything to 2700 once the beehive is operational
biters on x1000 ? You're brave.
I've had to put them on passive at the start they were active but kept eating my power only + the meteors kept hitting my power supply or my research only xD
It gets mildly infuriating
I'll have to look for an image or make.one when I'm back home
I find K2SE daunting as it is, normal settings...
You must have a ton of free time to even attempt it with x1000 lol
and with biters on LOL
true masochism
and it begins... slowly
Not the first time someone says it 👀
first delivery !
I have red belts, but I don't have the inserter power to actually use them yet
no point in making red belt stations with stack size 1 blue inserters...
it will take another million points to switch to my red belt stations with 
anyway, it's slowly starting to look like a megabase :P
I’ve got a 7700X, I think I’ll wait until the 4th gen on AM5
How is that handling? I looked at that chip but the 7900 version
Really well
I haven’t had any issues other than the standard early adopter issues with RAM
It’s plenty fast
Ah are you a SAM user to?
scary 1:2 trains are scary... almost got run over :P
I got my motherboard, CPU, and RAM in a bundle so I only paid the cost of the motherboard and CPU, only problem is my RAM isn’t officially supported by my motherboard, I’ll have to update the BIOS at some point and play with it again to see if I have better stability now
Nah, I haven’t tried enabling SAM
If you read general chat yet wave I did credit you 🙂
Requires amd graphics too
I’ll have to see if I can do it with my 3060 Ti
I did have one really odd issue with my CPU though
Last I heard unless they changed it, what was that?
ah, tnx, yea, but it wasn't about the credit, I just didn't remember if I sent the bp or just a picture
So the iGPU runs together with the dedicated GPU, allowing it to perform lighter tasks and keep your GPU prioritized on heavier ones
Ah, just a photo. I wanted to see if I could remake it
But I found that when it’s enabled it caused opening steam from the windows taskbar to be delayed by like 45 seconds
I disabled the iGPU’s drivers and it fixed that
Geeez
now the question is... how many do I need ... 🥺
oh, it's designed exactly for one of those
blocks... so 20 of them for 1800 spm... geeez
well, I'd better get started
sigh...
Yay first million
Congrats!!!
a mere 16 hours
It took me so long just to get 20k no way that I can get sub 16 1m red science xd
hehehehe.... it's gonna be fun :D
You can do it buddy
well you are playing K2SE, completely different story
Didn't it take long for your first 20k for undies?
long, not really, but annoying, I basically spent an entire hour running around with inventory full of plates
moving them between chests
xD I had that with fuel
something like this
what I dislike about K2 and SE... coal is so pathetic, it runs out faster than wood on vanilla
I understand that it's done to promote the higher fuels, but damn, still sucks
anyway, with signals researched, the only missing piece of the puzzle is circuits, once that is done the game will only be limited by my building speed
station after station after station... once I have some 10 iron and 5 copper patches in the network I'll probably build for 2700 spm or even 3600, because those 300-500 k points researches are looking very scary
or maybe just suffer with 1800 until bots, that's an option too
can't say I'm looking forward to build everything that's already built, AGAIN....
1.8k upgrade to 3.6k with red belts steel furnaces
thats what i did
it works quite well
though with vanilla 1.8k should be fine as well since the science costs are less
you can also just upgrade all asm1s to asm2s to go from 1.8k to 2.7k
they are already am2
but you can also leave space and just use asm1s for everything
hmm
did you leave space for expansion?
not really :P but I have trains and signals, so it doesn't matter... I can build anywhere
as in in the production line
like, extending belts out so you can copy paste it to double the asm1s
it's not really planned or anything, just progressing wherever...
yeah, default settings ftw :))
Always fun with default!
it's not really factorio if not playin with choo-choo!
engines are being made, a few of them... for now
Ggs has a huge print for them xd

you enjoyed making it
Yes, but it was a pain in the ass haha
the engine train
Why mad
unloading to science
time to begin the massive copper smelters for 
not yet sure where to place it...
probably this area here will all be dedicated to chips
Later on are you gonna do onsite smelting
After getting bots like moving very far from spawn and doing onsite smelting and stuff
no specific plans, but I do plan to switch to a normal 2-lane train network after bots
this single track one is temporary, because I'm too lazy to build double track by hand
the backup of the backup of starter iron (which is long gone) is also dying... I need the 4th backup now to keep red/green tech operational :P
already consumed 9.2 M iron :P
Wow
the new backup will be by train so that should not die... final destination :)
gl !
then waiting for some 2 million points :P
Ooh I haven't seen the blue chips!
I think that's it for today... got a few iron and copper stations... tomorrow starting to build for 
batteries, steel... pretty easy
also tomorrow... 🤦♂️ ... not really sure how this will go, the oil patches are TINY
I'll figure it out I 🤔
That sounds like a challenge
Luckily you still don’t need that much for blue sci
probably a huge underground pipe network and pumps everywhere
hmm?
Use trains :p
200k for fluid wagons... so NO
that might work yes
It's a lot yeah
well later the bots can change things... it's just about how much effort i need to put in stuff before them
20 hrs now... not really sure if I can make it to 40 hrs for bots
I remember the feeling well :p
MAYBE, but still a ton to build to research them...
this entire area will be filled with smelting just to feed 
That's crazy
look who's talking, you and your huge almost done factory :)
well you get the win screen at first launch either way
it's up to you if you actually want the space science...
I won't bother with that, finishing it will be enough... will just load the car in it, and off we go, bye stupid planet :P
xD
You can if you rush a bootstrapped setup quickly
Like maybe just 900spm
a tad slow :P
soon...
4 arrays complete = 2 yb of
... not enough for science, but at least it should be enough for some massive
deployment
finally !
I'm on default resources... coal is quite rare and vanishing fast...
and if possible I would rather not build giant solar and battery fields...
Solid fuel boilers then? Or trying to wait on nukes?
Nukes are kinda bad on x1000 I think
The tech cost is so high that it’s not cheap anymore
Yeah it was interesting getting to it
solid fuel will be, compensating the coal
dirty steam all the way baby!
power use already shrunk by 1/5 and there's still hundreds of things to put
into
Damn
come on already, stupid research...
petgas immediately went kaflooey the moment I turned on the chemical tech... pfff
Hehe
My sulfuric acid will probably do the same thing when I activate
tonight
10x faster than GGs
Trains cost so much tech :D.
That why I skipped
But yeah they’re helpful afterwards
these were an absolute pain to build manually, despite knowing them well and using them for years
but now I should have petgas in decent quantities :)
I sincerely don't believe I built so much by hand... (+mining outposts)
😭
My next x1k will have no afk
He also has blue print galore
true, without bps it would have been more annoying
however, these aren't exactly designed for such huge scale...
basically, in a normal game I would use a single one... not 20 copies
no choice with these shitty resources... I've eaten 6 or 7 fields already
would have needed to keep moving belts ... much simpler to build a rail in another direction
I'm hoping I can get a rocket launched this weekend
Lul wave also has quite a few more hours then I do
you better hurry because I'm 3 researches away from bots ^.^
okay, 5 not three, but still, close

we'll make a speedrun for x1000
how much hours does wave have?
😭☠️
damn thats alot I haven't played yet
I'm like 1m away from the solar beam
I can't do it 
I'm hopefully getting the launch this weekend
0
Not researched
Need 1.3M 
I kinda wanted to wait for science tech but that's a whole 2M more science
better to go for the other one then xD
so I'm working in this area building belts and stuff... and every 20-30 seconds my heart jumps
Don't get ran over, or it's welcome to the club! 😀
not happened yet
I look when I cross rails ... (including in RL, doh !)
it's just that belts sometimes push me towards the track :P
still, a bee zooming nearby at full speed.. still shakes me a bit :)
they go by quite often :P
Damn
oh great, I was building my engines arrays and wondering why the belt with engines doesn't get thicker... looks like the iron patch feeding the steel is dying too... gr8t, just gr8t

Big yikes
it's almost done... but now I have to make more steel ... somewhere
That's the main reason I stopped playing my x1 default from .12 world
Good luck
to you too to get it done already !
oooh, you still have plenty of work to do
Can't catch a break
Biters be happy to give you many breaks. They won’t even ask which vertebra, they assume all of them

🦗 ...
nobody else playing 1000x ? I'm only seeing my pictures in the last couple of days
I’m on no spoon rn
I’ll maybe go back after this
1000x builds look like shapez factories
I am, just haven't posted in here for a bit
I’m playing it but not putting pics of it
yeah they kinda have repetitive patterns
no way around it, considering how much is needed for those sciences to complete this century...
True
I have things to do this weekend or I would be finishing up
I was busy today with other things...
didn't have time to play
wedding expo, might go tomorrow as well to take more pictures
Which one is you
so... your changes of finishing the x1000 increase
the one behind the camera :))
yeah, that's how I live on this earth... and why I have time to play games, most of the work is weekends
I kinda finished but I check your pics here and there :D.
yeah I know... too bad I wasn't around while you played yours
One assembler and 2 steel chests :3
would have been interesting to see the progress
Maybe it’s just since SE is so long but it felt kinda basic
Yours is much harder with default settings ore
I built a mall using the starter patches and all the science production used other ones
And I’d just find a new cluster of ore patches for each new thing, make long belts.
yeah, 50% of the time spent was chasing resource patches
but... another day or two and bots should make that much easier
My starter iron never depleted :p
Well. It had about 2 drills left at the end.
And I used speed1 miners too, so yea
I honestly played it for a very small amount of time. Mostly afk
Hardest part was definitely making purple science with low inserter stack size
Cause I wanted prod 3 / speed3 8 beacon but, the rail throughput is high
And my inserters shitty
Or maybe the hardest part was summoning the will to hand build the enormous blue science setup
I think I'll research that
even if it's half a million points
but it's half a million of just red/green
I could make a giant 5400 spm array of red/green with bots, get it finished, then dismantle it
Yea, it’s a lot harder to buffer all the blue science you would have made during that time, but can be done
Or I guess with your trains and limited resources you might not care as much yea
I suppose that was a personal issue for me, having each science with its own supply chain
I would suggest for purple science to use prod1 electric furnaces to smelt your ores
chests are cheap :))
but that would mean going for nuclear
otherwise no chance to sustain the power
Or a solar field…. Far away
You can load up a train and make a separate robot network
The solar felt quite good to me
Or lots of solid fuel might be nice
Near the end when I was close, you can also allow the old coal stuff to kick back into action
And quickly build some more coal for final power surges
we'll see how it goes with default resources, so far it's somewhat stable, but all of them are visibly shrinking
one of the reasons I've advanced decently throuigh the tech with just 1500-1800 spm is that it worked continuously, non-stop
keeping the research array operational was build priority... only when it had enough resources to operate all in green I spent time building other things
I have a feeling in GGs game it sat idle a long time
otherwise I can't explain why it took 100+ hrs for him to reach the point where I got in 25
let's not get too offtopic, one picture is enough :P
and all the supporting resourcing... which is the problem I'm facing right now, the blue science arrays are finished, but nowhere near enough resources to feed it
friday I almost finished the engines array, only to notice that I have less than 50% of the required steel, and even that one is dying
You have a great camera tho aristo
tnx, it's decent... albeit getting a bit old
Oh which one are you using?
but I'll continue to use it until it breaks, we've kinda reached peak photography... there's not much to improve in this area
sensor pixel counts have reached the ability of glass to difract light coherently... adding more pixels won't make clearer pictures
panasonic lumix g9
also, not that we need clearer pictures... a high-end monitor or TV is 4K, or 8 megapixels... and cameras are 24 or more already
and since we're in a factorio server, here's factorio in 8K resoultion ( 32 megapixels )
Is that your research design o-o?
it's an old game, megabase from some 2 years ago or more
just used it for the 8K screenshot
I am however I haven’t had much to share, just got some basic on-site ore smelted
ah good, well, as much as it is, share!
I'll show mine too when I get home gonna be pretty late
I'll SS my base when I'm on next
Been helping my buddy fire rockets left and right, because he also wants to do the 2.0 x1k journey
The buddy who just bought the game like 4-5 days ago lol. Already blasting silo rockets
Nice we're with 3 then
👍
You doing the same aristo?
well that's what I've been saying, that I'm only seeing my screenshots in the past few days
so... looking forward to seeing other's
Oh I mean when SA comes, directly going x1000
Aaaah, probably no
Also, who knows how long until they release it
Might be end of year, or 2025
Yeah, he's got hype
Great job motivating ggs
Loving engineering brains
engines are done... now the bottleneck is red chips...
my mono-line network is starting to buckle... lots of trains waiting instead of moving, there's just too much traffic
we each have our own styles
I'll probably have to limp through it until it's done...
Interesting 1-2's?
yeah, I have a whole set of bps for 1-2 on a single line
look at all the little bypasses ;-)
A wedding expo?
Is it like a lot of different weddings all at once or a giant advertisement thing for wedding companies
Either way neither make much sense to me
giant advertising thing
we're still doing things old school here, not everything is online ;)
people want to see and touch
I worry about the eventual throughput limitations by 1 track
first conversion done manually, there was just too much traffic on this little portion
yeah, was already hitting it for a few hours
its just so much traffic in 1000x yeah
looks like they are all moving again, just this line was holding up the entire network
right... time to make batteries somewhere
construction robots will help you so much :D cant wait
not bad, will reach the goal of 40 hrs probably
I think I was around that time?
definitely possible with 1800 spm, probably even faster
42
im working on boring stuff right now, like more smelting. Soon ill place a yellow science build and make some special building trains using a BP by tangled up in bluegrass which is basically sushi trains
a big problem is bots taking forever to build new stuff because of distance
a part of that is my fault however, I built too much solar close by instead of more science builds
doing global network for bots?
that seems not fesable unless you're at 600% resources or something
especially with the crappy low speeds they have
nice refinery btw ;-)
now this will put a strain on the train network
on the other hand, me likey... it's ramping up to 1800
took way too long... no plans for batteries, electric engines, so basically spaggetied
this atrocity
blah, shortages everywhere... I need a break
reminds me when ggs had so many ore patch shortages
it's like 2m before my first strike of energy beam so nearly 49h
everything is normal except, biters don't attack or evolve and resources are maxed they used to be active but I got overrun
the network is becoming two-way
nice job!
Interesting you left just enough room to convert it
I plan ahead quite a lot... and when I don't, there's Ctrl+D :))
rebuilding stations is a hell of a lot easier with bots...
these two were of the single-line design just 10 minutes ago
I'm definitely making my own BP's for everything in 2.0
Because belts won't change I should prolly just start now
still not keeping up...
oh you should definitely have bps... I don't even know how you play this game without them
I don't have any production bps I make them on the spot
What’s this nice unloading signal from
Is that from the same list of QoLs you gave me?
man it is definitely a lot easier to build outposts with bots, even if I have to carry the resources myself
I'll have to go find it, I like that icon
snouz useful icons
Ye, what tab is that on?
Do you have a mall train like ggs
no, not yet... difficult to setup, and my resource patches are tiny
My mall train isn't perfect
But nearly!
But I have a prototype coming for it
It will be a greater ordeal for 2.0 because of the cargo rocket stuff
Train rockets

whoopsie, somehow this happened...
probably with all the changes to the network, I messed it up somewhere :)
takes jus tone poorly placed signal :P
I want to start doing more with the game, but don't want to wait till 2.0
try stuff you didn't do before, like designing blueprints :)
it's an interesting activity... I spent hundreds of hours with that
relaxing, no biter stress... just thinking and logic
also... I'm having brain freeze, not sure what to do next
can't really increase spm without massively overhauling the entire factory
anyway, end of week screenshot
detail on the core production
it -should- be able to sustain 1800 spm
assuming resources are coming steadily and no train deadlocks or other problems... but the average is barely 1000'ish due to various problems
and yea, ore patches are shrinking continously, I have to chase new fields non-stop
You don't seem to use many rails
didn't want to spend too much time building them manually... so I used the single line network. But now I have bots and it's much quicker, I'm converting everything to double rail
but there was one bad signal placed there, and it was enough to deadlock that area
Oh alright! Yeah I already deadlocked my bricks once tooo at the startup
hmm, looks like the radar found some larger juicy fields in the last couple of hours, lemmes see how big they are
okay, decent
this one is even more than 13
yeah I think I'll grab those with 1-4 trains to a new smelting area
going for
will eat steel like crazy, these tiny 2.4M or less patches which I have close won't cut it
You'll need to move alot further love
Yeah, steel is a heavy killer
neah... I'll grab whatever is close
I have issues getting a 900
online
even if a patch services a single train, I can't just leave it there doing nothing
Trying to get a steel build that eats 60k/m 
But it outputs 14.4k steel
Prolly just need to dual output the iron and increase throughput
Which I can do
hot damn, that's a lot
I'm barely producing 2.5 belts of steel ( aka, 2250 p/m )
yeah, it's clear, next step is fully converting the train network to dual lane and start grabing patches all over the place
it's pretty fast, fortunately, drop 3-4 roboports, let'em build
while I come with a train with resources
Ggs was busy with his steel for a very long time his iron was so annoying 
I don't have enough trains going to it to output that much yet

But if I rearrange the iron with higher modules and belts, it's doable
The prod is still lacking steel lol
it's tough even on a normal game x1 science
takes a full belt of steel to sustain production at 60 spm all sciences, so 240 furnaces
or 90... can't remember, but I have some blueprints designed around eating an entire yellow belt, full flow
Make sure you’re using prod1 electric furnaces to make steel, with plans for prod3 purple 
Well worth in lowering steel usage / demand
yeah, higher tier modules will most likely help here, considering how many points need to be invested, the 80% savings on the full supply chain for millions of points will definitely pay for themselves
BUT, only if power is in sufficient quantities, which is still ... unknown
if you look at the big map screenshot, there are some radar areas dotted around that dont' seem to have anything connected to them
you want to know the impressive amount of oil all of these produce ?
Not enough :p
some 1300 ps... total
Yeah I think solar so you can coal liquefaction for yellow science… might work out
Or make longer trains 🙂
OR the fluid wagon
but they are complete trash, 600%, 470%, 930%... etc.
I can probably squeeze a t-shirt after a morning jog and get more fluid out of it than what those fields produce :P
Well yeah but usually they have technology xD
it will just require hundreds of outposts
Mhm, I think you can do it for sure
by the time 2024 ends I might finish it :))
I just think it may be a little painful to make all the iron and copper :D.
this particular one (latest outpost, first with a 1-4 station) was deployed in about 20 minutes including the trips to bring resources
with a mall train I can probably do it in 10
bots really REALLY helped, it took me an hour on average before to setup one
(including the rail to it I mean, which is half the time probably)
but now I can just drop the bp, drop 4 roboports, a few chest, all my inventory into it, and good luck bees, do your thing
and it was a long-ass rail... seesh, had to scoop some 30 rocks to get through
desert sucks :)

's IO made for the silo


and
tho

look at your hrs silly goose