#High Science Multiplier
1 messages Ā· Page 8 of 1
I'll fund it š
oh why?
I have a perfectly cooked 5.4oced 5900x
already on some of the newest hardware
best I could do for Factorio is go from my 7700X to a 7800X3D
oo i9 nice ggs
why does nuclear cause ups issues?
fluids
there has to be alot of calculations with nuclear unlike solar
mm I see
Factorio has to calculate the fluids and each power generator separately
while solar can be calculated as a single object
you have a lot of solar but it's barely producing anything
xD thank god you don't have bots ggs
I had to turn off half of the science to get some accumulators back
before I do any of that. I need a new mall
do those issues happen alot?
x-x all those items needing to be broken down and then sorted before you can build it all again
my old nuclear BP only does 480mw of power
which I guess is also bad
hows it going? xD
can't yeet the stone out fast enough
this is also what I was looking at for the other world
not in this world
that's an interesting mall design
don't remember where I yeeted it from
it has loads of lights better then my builds that don't use any light
I only use them at my train tracks that's it lmao
how long did it take you to mine that one?
xD ooh I thought you installed the mod right before you placed your first rocket
on this world?, naw this is the first world I ever made
I tried to transition to a train base and killed the purple/yellow science
aye!
lol thats why I did my trains right before blue
now I remember why it needed placed next to water....
I put up my first smelters
2 belts of iron and 1 belt of copper
The machine cost is pretty wild
Omg five megawatts before Iāve crafted an 11th science pacj
145k to go
I have frequency at minimum for all resources, but upped both size and richness. Iāve got two whole oil fields making Basic Oil Processing just for Solid Fuel - one red belt for 200 boilers (need to double that) and one red belt for the smelting area (which I can see I really need to expand as well)
Need to find 4 more belts of Coal just to get the second 900 SPMmof milsci
did you just start a x1k?
good luck! š I'm almost to the silo, but I need to fix a power and circuit problem before I even think about 
I donāt know what Iām doing tbh
Iām gonna build a mall as soon as I get logistics
have you done something like this before?
No
I have done 10x multiplier
Hell yes
Underground belts achieved
Has anybody done this with biters
Reminder: Lizzy, you can add x1000 to nickname
Yeah since I have logistics Iām allowed to
This dude š
New name
Reminder: Chest, you can add x1000 to your nickname
perfect
having it without is better because you get people saying things like "why do you have 5 belts of gears on your main bus you can't supply that"
and then you get to show off your iron gear build
Itās 2024 nobody builds buses
why not? it looks so nice
Bus with x1000 really isn't good
It works but you're better off just properly ratioing based on belts
im just tossing entire belts in
let me get a sc
2 belt of gear + 2 belt of copper = 2 belt of red
no splitting
That's starting to get into the territory of "is this really still a bus, philosophically?" territory
Why even bus at that point though
pretty
I spaghettiād it until I got trains
Except for half of my factory where I just walked somewhere else and built a new one dedicated just to science
Iām probably going to rush trains
standard?
xD
2 researchs to go for rockets
hows it going
good, you?
doing alright woke up just now
Welp school starting, less factorio
And I have some blue science ā¦
How much
neat
I wonder if it's spaced out such that you can place the sushi science directly below it
id need a 1350 spm version
it wouldnt fit to cleanly but i can make it work
im wondering if I do labs onsite or do them all together somewhere
so many labs this is insane
to be fair I do not have all the lab speed research
if I do, cut that in half
but the cost savings arent worth it unless i spam a ton of these
ok this makes no sense to me
a lot of times I have to grab a large amount of items for a blueprint
so I make sure to grab the exact amount required
but I often end up short on that same item
If that was to me, then right now only 900 SPM. Building up the other 900 SPM as my mall makes machinery, and unfortunately, landfill
Love landfill!
60 stone/sec going to landfill and it aint near enough š¦
I had 4 blue assemblers taking a full red belt each for landfill xD
took me so long to get enough
how far are you in your run astro
Trying to get the second 900 set up for blue and grey
for how much spm are you going 
Longer time to research was one reason I decided to undertake this. Most games it feels like you blink and you missed researching everything in your queue
wahah true
now it takes atleast an hour and you got to think on how to sepdn
spend
I'm frustrated because my power grid is dying trying to transition to beacons
Arenāt you refusing to use robots to build solar fields tho

I've been spotted
Maybe you can just do a ton of burner
Maybe into look into oil power
A blue belt of Solid Fuel can feed 300 Boilers ⦠or provide 540 MW. So it will take a buncha boilers if you are dealing with GW of power ā¦
I'm missing about 4GW
Just make it into nuclear fuel
By far the most efficient
can nuclear provide a good power w/o ups issues
do I need that? I have everything else
You probably want a fuel saving tractor
You donāt need kovarex⦠but itās a pain to deal with the U-238
Definitely if thereās room
Pain? Meh. 1 reactor fills a steel chest every 15 hours
Especially when we donāt have biters enabled
Can easily make a huge stack of chests
And grenade it later if you must
A speaker can warn you if itās full
Looking back i prob would have just done pure boiler
I didnāt need as much power as I thought I would
Solar is a bit lazier , so thatās nice
Definitely slower too
I have the room š
please. lets see how much ups it will tank
Lol maybe a bit
Itās not the most ups efficient one
Not horrible but not great
Iām guessing you wonāt notice
I have a more ups efficient one but it needs landfill
I have landfill
I can get it
No itās kovarex youād want
For the non fuel saver imo

You could run it without donāt get me wrong
But the ups efficient one just always burns fuel cells.
Well, you could attach it to your accumulators if you have enough, actually
If you have 17.6 accumulators per turbine you can do that
I was prolly gonna put it off to the left
since I have more ore than I know what to do with lol
Yeah thatās so much ore lol
the good stuff :D.
my 3 reactor prints ive been using for thousands of factorio hours 
ill prob make new ones for space age
whats the offshore pump for?
Dear God. I remember you talking about this but didnt see the print
The pump print is to help you get all the water in without much landfill
Only thing to be wary of with that biplane is making sure it has full compressed belt of uranium fuel before you turn it on
Which isnāt ideal but oh well
So I think I will be doing one research for each session
Then the next session I can reassess with my new tech
is that a constant requirement?
yeah, since its fuel controlled it grabs a fuel cell as it releases the last one, so if there isnt a fuel cell on the belt in front it could break
its pretty easy to keep fuel cells
I need a boat load of the one that takes forever
thats kidna funny, it almost fit in this block
id do 40 uranium processing to be on the safe side
train inputs?
train inputted uranium ore? should be fine
Im driving to a spot with water to see if uranium is near
got it last night
thats how I found out my power was dipping
this train paint mod picks what ever color that first item is
its nice
looks like we fixin to need some grenades
lul
that should do it
ONLY in factorio......
do trees grow on fucking uranium '
special trees
you ve set many other things on ore :P
is the rest at 100%?
same as those 3 eyed radiated fish
you should be fine, I cranked it all up for sake of not wanting to drive far
I didn't crank uranium/oil
"temporary"
I was talking about oil
oh
It lasts like an hour
I was like nearly a billion ore
lol
I can add more plastic to this mess after this power bump too
you need 56 offshore pumps
how the fuck
I think my science is complete, 2700 spm
it was painful making blue belts downgradable to red so I can use it immediately
not losing these mall trains ever again
Looks sweet
I like the blue on either side of red and green
yeah its a neat ratio I saw
My goal is to make ten thousand spidertrons
Thatās a lot
Yeah
Once I have space science
Iāll do some of that
And then final goal
Make ten thousand spidertrons
when the spidy research is 2,5M
I'm gunning for 100% research before infinite tech and maybe a cooler like rocket silo blaster
someoone told me to add that
but I was just like, I'ma build this then gun for all that + maybe do a few infinite researches
I dont think we have a long enough train
needs cleaned out tho
Why does it have pistols lol
But why did you put pistols in the train
exactly why it needs cleaned out....
i went "where can I put this to deal with it later" and slapped a cargo wagon down
these 2 might also need cleaned out
I think I need to just go make a central area to drop shit
then I can just come here and upgrade it to Logi Bots
only bots in the base
š
first one in 275 hours
hehe..... Just so the mod said I crafted it
Iām doing things that I would normally consider to be min/maxing
But I think itās really the only way to make this work at a reasonable pace
Like I set up a 3-belt boiler system
Iām feeding 400 boilers with two red belts of solid fuel⦠not something Iād normally do
I think Iām gonna switch to solar ASAP because I donāt want that constant coal consumption
Or at least set up a day solar
welcome to not normal
But idk if thatās worth it
lmao.... "Got Wood"
Wait so how many boilers is a coal belt?
Which belt :p
Yellow
One yellow belt of coal can fuel 33ish boilers (under full load, ish because I use burner inserters which leech some fuel from it). One yellow belt of solid fuel@can feed 100 boilers
So 3 yellow is 100 boilers?
Yes. Since coal is 4 MJ each and solid fuel is 12 MJ each, you can feed 100 boilers from three yellow belts of coal
thats the good thing I found out about recently that the companion bots take from the train you're in
i mentioned that very early on
it was kinda hilarious
the "does this work" strat
xD i was completely baffled
I've went from wanting to finish that base to, I wish I could just do this with bots twice now
so next time I log in I may start making construction bots
Green science factory
I am short on iron but Iām gonna fix that by upgrading furnaces
Unless I get bored
I think steam engines should have a neighbor bonus
Like 5% additive
Theyād be mechanically linked so they can run in a āhigher gearā with less friction
I hand-crafted it for the luls
oh haha
Iām actually having trouble seeing it as one image
@mossy saddle @languid stump @long mauve #1188693488464834623 message LOL š
You pinged a million people
the few that have been following the craziness
You said LOL š
there is a message link
GG you using nuclear?
Might want to consider using like a 4 core or 8 core blueprint and stamping down a ton of those
The multithreading saves some ups
Putin gave me a 36 core 
oh the science cost? yeah
I'm 3 off
doesn't help that this also exists
3M science packs just to launch space
build more
It will become obsolete in less than an hour
Make your designs upgradable
Putins Nuclear thing is gonna break my brain
Whatās going on
oh just making a builder train for it
308 tanks
TANK
like >.<
shouldn't complain about power after its up tho
also...
closing in on it tho
now for 390 pumps
@languid stump all that is left of this mess is the Turbines/heat exchangers and reactors
making 36*500 concrete is gonna be 
1000 heat pipes is crazy
280 hours is insane
getting close to it š
Iām trying to win before 100 hours though thatās looking more unlikely
how close are you?
far
progress on beacons has been slow but its getting there
I got 48K purple science saved up more than I thought I had
designed this new science build I can place now
it looks like its only 380 spm before beacons.. yikes
New idea
Iām getting trains soon
So Iāll build enough science to get me there quickly and then tear it all down
Trains overrated 
Big powa
Okay but look how much steel and copper is in 133k solar panels :p
665k
that could have been very bad
my green circuit trains were set to unload at my copper plate stations
but it's all set correctly now
it's taken a long time to get to this point
but I now have all the basic materials I need to start working on chemical science
nice!
currently though, what really matters is that I finally have red circuits properly automated to build stack inserters
so I can now have my train stations working as they are supposed to, instead of just using fast inserters
bots 
bruh.
this just requires sooo much
for reference, the assemblers around this one have each produced around 16,000 green science
and this one is at zero because it's the sole assembler where I forgot an inserter
oof
dont you have bots to sort that out?
nawr
that underground pipe means I must have an orphan somewhere
because I've never broken one before and my assemblers aren't one off anywhere
I found it
luckily it was at the same oil field that there was a single ghost missing
I got a new five yellow belts of iron
I feel like if I go back from this it wonāt be as fun to play default
haha
I tried to play a default world yesterday and got to
in an hour
fucking HAULING
ye, this mode teaches efficiency 100%
But I set up a few rows of furnaces with no mistakes
And my green science i did a lot of that flawlessly
I need red belts cause itās more than one belt of gears for green
But I donāt wanna fix it
Iām thinking about mining productivity idk how soon that will pay off
there is where I am with that
its a want, but not a need
might become a want after the Silo
ez no spoon speedrun
Probably tbh

You got me wondering how quick I could legit do it now
@languid stump nice
You're doing great buddyyyy
Wrong @?
Oh shit yes xD
I just woke up my excuses
I was holding your name in not sure how it tagged Putin!
Nice job tho ggs!!
well, a big part of no spoon is an optimal map anyway
it's very hard to find the perfect one
most won't get the luxury of using stuff like landfill and cliff explosives
plus defense takes a lot of time
True
Got 2 more reactors and uranium to mine and I'll be making power
xD everything still down cus of power issues?
I haven't kicked on another research so it's back filling
While I make nuclear power
I ditched the companion drones and got bots tho
Came to the Bot side 
They are so damn slow lol
xD don't forget those bots require loads of power when you go down gain!!
Just using personal and logic bots atm, adding construction bots later
hmmm
for green science, should I craft on site or put belts and inserters into trains?
I don't see much point in moving the belts and inserters somewhere else
I should probably put gears into trains at least
I did mine onsite and just trained in iron and circuits
I'd say produce as much as possible on-mines
So everything made from iron+copper is on-mines
Do you have a mall train?
Do it onsite, you can even do smelting onsite or gear production onsite after electric furnaces
No, idk how they work
Is it something you can automate or just a train you drive around manually
It's like a mall (stack limiter boxes with belt,inserter and assemler items) but a train (stack filtered wagons belt,inserter and assemler items)
"Wall builder train" basically if you use that
Iāve just loaded everything I need into my car and inventory
If I need a lot of stuff it seems useful
Or when I get bots itāll help to move items closer
It may be helpful with bots and if you need more stuff then a car can handle (cuz you basically may request a train in any point where there are rails
And extremely helpful with solar placing as it can make placing an order of magnitude faster and cheaper on power
I'm working on a mall with mall trains after my power stabilizes
Need 4 more reactors
im still running off my mall that was built right at the start. I just keep adding bits and pieces to it
Me too lol
Yeah I need to build a new mall
Are you going to build some specific sort of a mall or just a mall and some sushi shenanigans or mall and loong belts or mall with sushi instead of chests or just a sushi mall?
Mall with logistics bots I'm thinking
Boring (but well that's the only answer possible if you have
)
Might do a belt mall instead
Because looking at filtered trains and circuit chests
My problem is needing to figure out what to put in the mall
Oh nooo
Currently looking up a way to get items for the mall
Like I want nearly everything make able
even the ones not useable?
Wym?
like the one addon for the power armor that makes belt not move you
Oh, no lol, the one off items don't need it
Going to make a laundry list after work
Of what each item needs
oh lol I thought already "everything" as those items too xd
Everything that is used multiple times
SE's next major update is supposed to revamp everything
will probably break current saves
Trying to make a list of what things use
Me right now because I can't figure it out
š¤
I think I'd use the mod that makes research easier with every research you complete
So you can start with absurds like x1000 but lategame stuff is like x100 or even x10
Cuz I dunno if x1000 k2se is completeable
@mossy saddle Can I see your science graph?
hurry up
Did you forget to disable pollution
no why
UPS is unrelated to what I was saying lol
I just see eco on your screen that's why I'm asking
one thing I forgot to disable is evolution but since biters are disabled I don't think that matters
I don't get why these trains think there's no path
after a bit they update and leave the station
it only happens with coal though, so I think they're trying to go to my power plant
which is on a separate rail system
well I just put "power" in the station names for that
that seems to have fixed it
Do you happen to disable stations?
yes they have train limiters
if they didn't I'd have lots of trains backing up into my rail network trying to go to a single station
Not setting train limit, settingg disable one
no for that
Hmm
Then dunno
I haven't needed to completely disable stations
but yeah this was the reason
oil will be a problem for a long time
need to really increase my extracting
Iām going to halt on this cause I think itās making me depressed
Lol now's its 0
I'll send it when it's booted back up
I understand why people kept saying this game used a ton of ram now
The more explored area you have, the more ram the game needs and the longer it takes to save
It's a 37mb save using 16gb of ram lol
I do as well
I don't have much explored
I think I'm going to make my own BP's for 2.0
I mean 50hrs one
I got rid of everything some time ago to make place and get ready for the beam

that's me trying to make the damage minimal
Until it blasted the chests you put it in

Blueprints in this world for 2.0 
Maybe
nearly all my blueprints are unique
only things are my basic furnace array design since there's not much difference that can be done for that
my solar array, and balancer blueprint book
my furnaces though I modify to suit my needs, for example I've made my own steel designs based on it and I've made my own electric furnace designs
here looks good 
You already have a rail base going?
Ok, cool ⦠getting Advanced Oil Processing seems to have been enough that my existing oil refineries could, with cracking, provide enough plastic/sulfur to maintain 1800 SPM blue science
need water
direct water access would be easiest
but that's a problem with how small those lakes are
god damn it
ye it has water
70% done
wow nice
Now to just supply the uranium and off the races we go
Needing a full uranium fuel cell unit belt is gonna be Hell tho
Yellow belt?
Got 1 side to water and then fill it
Woulda looked cooler the other way, but didn't fit
beautiful science
I was wondering where all my green circuits have gone. Ive spent almost 2 million of them on solar š¤¦āāļø
so about 4 hours of wasted time making solar lol
another mistake: half my red chips werent outputting because its train limit was always 0
not even a yellow belt but you can if you want xd
Nowhere near that
A fuel cell lasts 200 seconds in a reactor
Yeah itās cause the design is fuel controlled so it wants a compressed yellow belt at all times
It wonāt consume it but you want it before start up
ooh I got a reactor with steam controller
I could have made it not need that but yea
how many reactors are there?
36
Yea, 5.6 GW at once
Good times
Similar resource cost to throwing up 280-560 MW solar panels + accumulator fields
Honestly yes
It's barely even anything
That reactor has been in operation for 450 hours in my SE world
I also built it before kovarex enrichment
Kovarex is expensive tech, you can delay that ish a long time
But I also used it to defend my 4 GW CME
I use bare minimum heat exchangers, reactors, heat pipes, pretty much.
So when I already need the tanks and turbines⦠may as well do the whole thing, was my thought process
Not too bad with nuclear yea lol
Iāve done it on 3 occasions
Before first CME
Itās nice to not think about power too
the cme's are annoyin!
the sun is angy
it demands sacrifice
I'll send you off to the sun if you want that!
it wants 50 fluid tanks of your finest 500 degree steam
that's alot!
thristy
24/7
@vagrant anchor don't you have power issues or how do you do it?
i used steam for belt base
how much power if I may ask
I'm trying to decide what to do after the reactor is operational today
I have
a mall and
left to do
What's your point on reactor vs solar?
š¤
You may grow solar by up to 5MW/s
Stress Testing the world for one, but not wanting to. Deal with power for a bit
It's a 5.6GW design by Putin
Oof that's alot
Can I have a screen?
This os a map screen
I mean a world screen
I'm at work, might have the blue print screen, one sec
#1188693488464834623 message Putin did a while back
I 180° flipped it
I'm hoping my power grid isn't eaten alive
I was trying to place a rail signal!
Join the club!
xD how many times have you died?
After this reactor goes up tho ... All bets are off
full bot?
Maybe
I'm within a minute of emf I don't wanna see it happen 
How would
be of any use in this gamemode?
I got biters
100% science like me, otherwise for the fusion reactor
Oh right the power armor things still need them, right right
K2SE farms biters of course you have them on
uh no.. you don't need biters it'll just fix the researches then
you can play without them XD
I just wanted an "extra" challange
You want to need biters? The Alien Loot Economy⦠come to think of it that just might make the 1k thing easier once you can deal with biters
My next world is gonna have biters
you can do it ggs
Hmm. Not my cup@of tea, but would 1k be doable with Rampant Deathworld settings?
I donāt think so
The evolution would go too fast and the yellow ammo wouldnāt pay for itself
So I guess it could happen but youād be hand crafting basically the whole game
But rampant is super customizable so you could probably make it work if you change up the settings
yeaaaa buddy
glad I took a second peak
I only applied 28
I'm gonna have to rethink how to apply that many
I know why you set it up by a lake now
Damn
I can try to balance Rampant Classic for that (I won't)
Basically
- ammo should be cheap enough so killing biters doesn't consume more pollution then ammo production produces
- the above should work over the whole playthrough
- turret research should be as cheap as automation is
You can pump 3k/s through undergrounds
Thatās 2.5 offshores

So 5 offshores per 2 tiles
10 offshores for pump-tank-pump
Then you can weave the undergrounds in there and get 17.5 offshores in 3 tiles
So that means you need 12 tiles of width to carry all that water
If you donāt have any corners
And you can use boilers to make it crossable on foot
Hm then thereās pump-pipe-pump which gives you better rates but isnāt crossable
Pumps are horrible at ups
When I need high flow rates Iām not above
spam at max distance. But when I need to turn, I use a storage tank between two pumps
For reactors though⦠landfill and ocean in and out the offshore pumps at the end(s) are f the heat exchanger columns, IMO
If youāre gonna turn Iād just do a pipe between pumps
But yeah generally youād wanna build it next to a lake
I wonder what size train you would need for all that water
Back to back trains
Tank is basically pipe piece writ very large. Yes it takes up 9 times the space but has 250 times the capacity, better for turns when spamming pumps
this needs 28 offshore pumps
so does that
gonna make this lake flat and go that route
Good idea
It'll work out
all the water
this needs 56 offshore pumps...
this is half
don't know how I'm porting it to the other side yet
maybe a lane going north
I think I have all the science needed for beacons now
some shenanigans are needed to go from the lake to the ports
I just brought online another oil field and refinery area that makes three red belts of solid fuel and each feeds 200 boilers. 600 boilers and 1200 steam engines added to my power supply. Think Iām at 1.6 GW from boilers as my max capacity now
in K2 how do antimatter weapons work
it somehow flies through normal atmosphere and doesn't annihilate on that
Well you can shield it from annihilating until it is activated
I assume antimatter weapons would just be a rocket, with the payload being a lot of densely packed antimatter, suspended in a vacuum in a magnetic field
Those underground pipes make me Poco loco 
I had to go a long distance somehow š
XD aslong as you know what's what
Oh trust me that took 4 tries to set up because I was sleepy, but I was going to get it
Tonight I figure out the centrifuges ratio for fuel cells
Don't blow it up
Wat
Your compressed yellow belt need haha
You only need 10.8 fuel cells / minute
Noooo
It needs to be fully buffered
Not at full throughput
Last night I hooked in a 200M uranium patch
When you mean fully buffed, just that belt that goes around the reactor?
Around and itās full of fuel cells before starting
Also only half the belt too xD
Since itās gotta output empty uranium cells tooā¦
8k miners XD
How many centrifuges is that
Depends kinda since RNG but 36-40 would be extremely safe
Given my reactor fuel cell controls and prod modules on the assemblers making fuel cells
The rule of thumb before kovarex is 1 centrifuge per reactor core + 1 (for safety)
But having a few extra just to get the initial fuel cells made so you can actually start it can be nice
yeah when I did fuel cells I went overboard just to be safe
are you far from kovarex?
1.5M science
you'll be there in no time! š
Naw
but you can do it I believe in you!
this beauty is what I call home
How did you balance the biters
all you need is a few of these
You don't have access to those in the beginning of the game
When the biters are a problem
If they are not balanced down
oh true you need 20k 
max it all out except no expanding or evolving I think
no evolving
Understood
Not even 0.1%?
could maybe evolve off of nests killed instead of time or pollution
Why not 0.1%
I'll have to check
maybe I do have that
seems to be all 0
haven't really killed that much yet
isnt there a way to see all the settings you've used in a run?
esc -> save game -> map exchange string export
which you can import into a new game
alrighty
yeah nothing with damaging it
the evolution and stuff is on other planets though!
You should get blue science asap
Evolution is global though
has anybody ever tried 1000x sciene with pollution and biters on, in a deathworld
Well no that's impossible
Since I already had issues with extra radius and no moving
At green science
It is possible... theoretically
But uhhh
You don't want to do it
Basically it'll involve a lot of waiting
XD a lot more
As well as ug
Taking out nests with a pistol
Deathworld size nests
And building shitloads of pipe anti expansion things
Yeah turrets and stuff going to take atleast 24h
And walking all around the map to generate chunks
And even then it'll still suck because when you start doing real automation evolution is probably already going to be nearing big biters
š
So you have to deal with big biters with yellow ammo gun turrets with maybe only damage 1
Aka basically no damage
michael hendriks did a run where biters started with 100% evolution, so I'm sure it's possible
You will need to clear out a lot of nests with yellow ammo gun turrets and make a huge perimeter just so that you generate less biters than ammo
It is but extremely insanely difficult
might be more tedious than difficult
Next step pyx1000 right
The strategy I described will probably work but it'll be very difficult to pull off successfully
I wonder if x1k expensive recipes has ever been done
Iām not about to
Well I went to look at it, and it's like an added multiplier
Might use a bot mod like nano bots to keep it fair
I think Iām reaching the part where I get burned out
how far have you reached meme?
I havenāt done a ton the past couple weeks, so Iāve just sat on building chemical science
When I was new to factorio this is where I always got burnt out
if you want you can join me I don't mind
I'm at the point where I wanted to try a new world, but I also want to launch because I'm close. Power issues lol
2000 steam engines in my world. 1000 boilers. Power issues? lol
only 2,000?
I wonder if it's possible to play on a server while not running all the simulations that the server runs on the client
Since intel dev cloud has a way of getting insane amounts of free compute which would be really helpful for massive megabases
For now. Not sure if Iām going to expand that further, delve into paving the world in solar panels, or get some nuclear power set up
I mean, its only 1.8 GW. So not a huge amount
I kinda want to finish this base before I start this expensive recipes world
The expensive recipe is 100% a way to make science cost more
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I dont have a problem....
thats a long time still
kovarex isnt really needed
Fair
Gonna finish it today and start on a
build I think
That is gonna take a lot of copper
Nice work, Iām gonna need to start that out soon as well I just finished becoming everything now I have 900 ish purple per minute
I'm gonna take a small break and try SE
@steep spindle I would finish you are close already..
true, just need
and 
bleh
thats the sign of a growing factory
rocks in Factorio must be extremely magnetic despite not dropping any iron
why else would I constantly be crashing into them
powerpoles have their own magnetic field too can't stop destroying them
Ive been slowly getting more science done, heres a couple LDS prints so I can get that when the research is finished. 40 minutes away. beacons have really sped up the game
how many are you producing now?
looks like 1.4k blue
should be more, im assuming a red circuit bottleneck and soon a plastic bottleneck
actually its engines aka steel
well I should have 2.5 new belts of that done soon
Next on the agenda is a green circuit factory from ore I can place down so I do not have to train in ore, and see if cybersyn has a way to prioritize that over other green circuit factories. Then I can get blue circuits loaded on trains, frames made, and we are good for yellow
lots of things to do!
Yup, with the blueprints I have I am faster than my mall so thatās a good sign of expansion
awesome! do you have prod3? @steep spindle
Yeah
blue belts to I think, your set for a wihle
Ye, just need to figure out the last few pieces to the puzzle
is gonna eat quite a bit of copper
it does, which Is why I have dedicated copper patches for it
I made a new smelter tonight with bots that is getting hooked in the next time I play
using logi bots to smelt ore?
Not yet, used construction to place the build tho
ah okay, guess you are using bots
Yeah, after the talk we had the other day about them I started mass producing
yeah they are really good!
Indeed! I gotta hit the sack and sleep. Hopefully tomorrow I'll have a starting build for them going
cya later then!
Ttyl š
had taken a break from my x1000 run, I've been playing a lot of Minecraft Blightfall recently
it seems that my favorite type of games are ones where I constantly have to be working
Hehe
I realized Iād not really left myself enough room ⦠so I started over, with a new smelting configuration idea. Instead of putting the smelting columns right next to one another, Iāve got them offset by 1 tile. This lets me put a second entire row of similarly spaced smelting columns behind the first row ⦠sort of stacking them up. So while the total square footage required for smelting actually increases somewhat, it fits in a shorter (if far wider) space. Iām looking at 20 smelting columns for stone (to make 10 belts of stone brick), 72 smelting columns for copper, 57 for iron plate, 70 for steel (makes 14 belts of steel plate)⦠gonna be one WAF bus. Smelting is ghosted in now, wonā;t actually be built until I actually need that column
I'm getting a
build rolling now
@modern citrus thats a ton of smelting, what SPM are you going for? at that scale I would use trains and ore -> circuit so it saves space and complexity of routing that many belts
Yeah Iād be using trains
Trains will be used to get material to the bus base
I would recommend getting blue science and bots first before scaling so much
Also don't use a bus just feed resources straight into science production
Bus is very inefficient with this
I used a bus till 
o/

my last attempt was with biters on, and that just doesn't work, despite the severe reduction in evolution parameters... it still doesn't match the 1000x drop in research performance
I was still researching first levels of bullet damage when they were already at 30% or so with medium biters attacking
so I guess... scratch that game, and do a "normal" 1000x without biters, just megabase the hell out of it :)
but, to make it a bit more interesting, it will be default resources ;) Lots of mining patches to be eaten :D
no 600% entire map is covered in resources stuff :P
We should try default settings 1kx
It should be technically possible
Or maybe maxed resources since it'll be near impossible to expand to more resources later on
going out just 50 chunks out even on default results in patches 20+ million in size, so it's only a problem early game with those tiny 500k-1m patches in the starter area
so basically to make this work, trains need to be rushed, some decent steel production for the rails, and then it's not a problem anymore
obviously belting in from 50 chunks away is not going to cut it
it'll still be a very hard thing to do probably mainly since defenses are very far ahead and you got to go kill bases, unless you got a teammate you won't be able to easely do it
Iām at frequency 17%, richness and size 600%, personally
If your biter settings is not 1/1000 of default it's gonna be hard
Also you can get a huge evo on just base kills, so it also should be heavily decreased
all of it was heavily decreased but still wasn't enough, they were still evolving much faster than research
you could technically do it with some luck, a lot of patience and earlygame shenanigans with default biters
and a good seed
resources will be a problem if they arent turned up a lot though
the defenses would likely be just a rush for flamers with red ammo in the middle of it (since it should be more cost efficient compared to the science until flamers)
after flamers you just go on a nest clearing rampage (behemoths dont matter just bruteforce them) and make a huge perimeter of flamers, since evolution doesnt matter anymore and the main thing needed is minimal attacking per wall
and with a super thick wall it should be able to deal with enough attacks to reach bots
you will likely need to go for a few massive wall replacements though
basically, evolution doesnt matter, you cant really do much about it, its more of controlling the attacks you get
as long as you arent producing more pollution to defend than what the attack absorbed it should be fine
it's impossible to "rush" anything... the bigger you build to get the science quicker, the faster they evolve
by the time flamers are reached (assuming that even happens), they are already at 90%+...
evolution is the most important thing with biters until reaching end tech, nothing else, their numbers are irrelevant if all are tiny
I think if you wanted to make it work with biters you would have to increase the terrain pollution absorption and increase starting size to 600%
but hey, feel free to prove me wrong, play a game and win with biters on default :)
Oh yeah no default isnāt happening
The āgimmickā for my x1000 run was no early bot mod xD
I hand built to robots. Was pain
Biters would prob be worse
that's the way to do it. Otherwise it's not a challenge, just a basic megabase build
as in, beeline
and you need to just control pollution earlygame, no way around that
key is not getting attacked
and i dont think youll get to behemoths before flamers
its not that expensive of a tech

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