#High Science Multiplier
1 messages · Page 7 of 1
So I think I’ll find a spot with 2 copper for lds and 1 iron, and 1 iron / 1 copper for processing unit
looks like we did actually
join the dark side, use trains!
Nah it’s too late now
I don’t even have signals, stations, fluid wagons
I think I have locations for the new factories
yeah too late then lol
With minimal roboport grid growth too
600% size / 600% richness iron / copper very OP
Y'all are just doing this?
yes that's basically what I have
I made a second version with military science if you want me to post the bp
you need the rate limiter, (which is what the combinators were doing)
I hope that works I don't have circuits or blue belts researched
oh hey im 30% of the way to assembly3
The combinators are on the input splitter yeah?
No, they are on the belt before the splitter

I have to go back to work but that opens a whole new ball game
the combinator just makes each belt turn on 1/7th of the time, so only 1/7th of the belt can pass through
times seven belts gets you exactly a full belt of mixed science
Thanks, I'll look at that tonight with the combinator and see
Because that seems like that would be easier to beacon
The problem would be the throughput I think
my design has full 2700 spm
the science that doesn't make it through the rate limiter heads down to the next one
2700 per line?
if you put 7 of these on top of each other, it will split 7 full belts of science into 7 full belts of mixed science
Right and those seven full belts make the 2700. That's the question I'm asking
Because I would have to make that twice to make my current build the same
Cuz my current Galaga science without beacons does 5600
I don't really understand the question
it can handle a full belt of each science, for 2700 spm
you can probably fit another belt in, and tile it 14 times total, for 2700 spm * 2
I can play around with that combinator and see what I'll do
yeah it's 2700 spm * 2
I already do that but wow
I'm just making sure it works, which I probably should have done first
ok no this doesn't work
no the one I linked you earlier for 2700 spm works
the one with two input belts doesn't
the one I linked you? it should work fine, assuming the undergrounds reach
though it would go down in spm due to throughput
im working on a 2 belt design
I may have to make it wider though
oof it is one tile higher
ok my new design seems to function
kinda rough that it doesn't line up exactly though, since the sushi is one tile higher
not sure how many labs in a row I need
I'm just going to put like 20 for now and stress test it with mining productivity
That's what I planned on doing
oh I should add lights too
10 of these, I should be good to go
or 11 if i actually want to meet the full target but it takes it above 1 belt steel and meh
okay I added second coal and steel anyway
I had 1,680
im testing 30 labs per row now (360 total)
these are fully beaconed so I don't need as many
looking pretty good so far
gonna run it for a minute

edge ones probably have 6
it's an 8 beacon design, meant to be efficient with beacons
so I don't want to have edge ones only powering one machine
looks good! do you need multiple copies for yellow?
1 each gives ~10 hours for rocket silo research!
oh nice! perfect then
Which I think means I could finish this run tomorrow if I want 
Suppose I’ll try a robot frame blueprint in editor while I’m at it
I think I could connect it, queue the research, let it run all night, and prob win tomorrow morning 

ill have to play all night to beat you then.. clocks ticking
You both aggravated me 😂 needing a yellow build and I think I can do it after
is done
Race to the finish 
lets go :D
Stack size 3 coming for my stack Inserters while I wait for more purple science for assembly 3
But then after those 2 researches it’s just prod 3 + speed 3 + rocket control unit + rocket silo
Hopefully I can build my yellow science a bit earlier so it can just start working without the full equipment
Making that 10 hours start a lil sooner ideally :D.
Or maybe not since it’s 10 hours of purp science too
I guess I should just build more solar
still need more speed2s
Stonks
lots of smelting :D
I was proud to be using 4K for solar lol
oh yeah yours is much longer distance
Damn
Have you considered using more trains for solar delivery?
I’m not using trains for anything:p
Wait why
Because he's crazy
They cost research
And I have very rich ore patches and predictable demand
And science packs / ingredients can get compressed a lot at ore patches too
@languid stump then you should use belts for the solar panels distribution
They have a predictable demand as well
Nah I’m good
The current situation is working perfectly
I’d much rather put panels on the ground than on a belt 

you should design a really complicated solar delivery system so I can catch up
Sneaky 
Yeah nah I think I’m almost done making solar
Since I still have a GW of burner too, I can use that as I close it out
And even if it crashes at night sometimes it should be fine since the sun will come back up and no biters to punish me.
very cursed 
cant blame you
After I finish ima open up SE again and go arco hunting 
I'm gonna get
tonight and hopefully stabilize circuits
im gonna launch a rocket tonight!

@steep spindle what was that mod that showed all the sciences needed?
One sec that might not be it
Nope that's the one I believe
Unless I got a different author, I can check in about 20m
thats it i think, thank you
looks like I have 4 million of just red/green before I can deconstruct some of those
I just double checked, yeah it is, yw
It doesn't like to track mods tho
It tries to
my list is mostly vanilla it should be fine
Going for an all out war on science
Changing the science labs before I do anything tho
ok, 5400/m red circuit build is complete
now I just need to build the copper smelting and green circuit production...
ok I'm gonna make the rails now that I actually researched them
im gonna just do 1-4 96x96, might make ore trains 4 times as long because long trains look cool
it probably wont deadlock as long as there are train limits anyway
so I'm just going to go through my list and make all those bps (and also try to make a stacker and the other kind of station)
is there an easy way to share bp books? I know there's the "bp book extract" thing from the bot, but it doesn't have images, and idk if it works on nested books
I am going to do 4-spacing, picked at random
what is Logistics doing there
you share the blueprint string which then you can import into your own games
rip, was hoping there was a way to display images of each blueprint
there is
I just did everything in line for the red tech cards
1/6 of the way there
Damn nice
ooh okay since I couldn't figure out how to make a nice build for the cores;;
they require to much xd
You don't need much of them at all
this is rough
I decided to let it go into the next block over as long as it didn't mess with other rails, but the "station" part just isn't long enough, should I be making it out of a 2 by 2 block?
my "siding" style station just barely fits inside the 96x96 grid
your blocks should be based around the size of train you plan to use
from there if a block is too small for what you need, you can just remove sections of track to make it bigger
I've never used city blocks and don't want to
I'm not doing city blocks
I just kind of want to try out this station design but I'm not sure how to do it
Would recommend to leave space to expand the stacker a lot more if needed
And also make sure that the input/output has access to both lanes
- wym?
- wym? like I should attach it to a 3way on the left?
this is the station I already have, it just barely fits (1-4 trains, train limit 2, can be pasted on "Straight" section)
You can't add any more stops within the confines unless you do some rail twisting though
I guess I could move the bottom rail? idk maybe I should just stick with the "Siding" style stop I already have
@stuck dove this is my 2lane chunk alinged book i made
should be deadlock free
the stacker you can just rip out the circuit stuff and the train stop
instant boost!
im really confused
from 2.1 to 4.7 LOL
I looked through the blueprints and now I'm even more confused
the left side is the stacker, the right side is the station
stackers have train stops?
i have a train stop based stacker and a system to blare an alarm if there isnt enough stuff going to that station
you can just rip out all the circuits
I also don't know what these are doing
lmao.... WHAT problem
8 to 4 to 12
8 lanes to 4 lanes, then 4 1-3 balancers to 12 lanes
and actually a splitter at the end so 24 lanes
to add a stacker or add a station
@mossy saddle I think something is fishy lol
I hope the recipe didn't change
we will see
upgrading all my science to
right now
I've hit 100 hours
nice
I now have a plastics issue
that can be resolved tomorrow, happy with the progress of getting the AM3's and green circuits up
when I figure out the
I'll have
rolling
Plastic is always so annoying
What's that blue silo
I don’t need sleep I’m getting there tonight
Finishing faster will just make you start another torture session
Why would you ever need that
you can set it so you don't launch a rocket if there is space science in the cargo
cant do that with the normal silo
Just wire up the satellite inserter
I've tried that...
It should work
I'll re look at it tomorrow, ive used that mod since I've found modding existed after I kept trying to figure out wiring and it not work. You can't actually attach wiring to the silo w/o that mod
Fixing plastic and science labs are tomorrows project
Because that will smooth out science
You don't need to
Just disable satellite insertion once space science buffer is above a threshold
It would have to be above 0
Wdym
Just disable it when you hit like 1 full train load of space science or smth
Good luck, how close are you
copper is an issue now
Oh you are gunning real hard for it
Good night buddy
@languid stump do you know what tech is needed to discover the ||ring||? Would be nice since it gives a lot of ship parts that I can use for a good personal ship
||Astronomic science ||
Which level
||Three||
Spoilers if you would :D.
Such a bummer, will already be able to just make my own spaceships at that point
Guess I'll be stuck with a tiny personal ship for a while
Yeah it’s a very end game research
factory begin
so close...
ima set this processing unit plant to work making prod3 while I setup lds
just got my 6 lanes of engines for my 10800 blue sci 2400 assemblers haha
the steel for it lols
yea dont think i can keep 10800 for yellow and purple think my computer will die
I think you can if you just plan it for beacons and prod3
And let it start slow while you unlock beacon, assembly 3, prod3/speed3
ill tear it down once i got prod three beacons
That works too
I don’t have a lot left for my rocket so I’m just hobbling along
Gotta connect a few belts and pipes for the blue chips, make some modules there from it, then make a big lds factory in the same style somewhere else. Then convert my mall into making only robot frames, then wait, I think
very odd ratios in blue sci
https://kirkmcdonald.github.io/calc.html#data=1-1-19&min=2&furnace=steel-furnace&belt=fast-transport-belt&items=chemical-science-pack:r:10800
for 6 lanes of blue sci , you need 9 lanes of red circuit and 6 lanes of engines and 3 lanes of sulfar

Getting my drills for lds up
All I need is the rocket control unit and silo now
Purple science is buffering up
I’m tempted to cannibalize part of the steel for purple for lds
Still no robot frame factory either…
the hallowed blue chip is mine
15/second
brought to you by: prod modules
my blue science was broken because my red circuit train was in manual mode
Uh oh
because of that and some other reasons, I am going to change all these to use cybersyn
I wish factorio had electric trains
cyber syn has those
( fuel interrupts )
Only mod I have for trains in auto painting
must be fun designing things instead of changing combinators at stations ;p
Yeah I’m actually just gonna grab belts from my mall for this one
Apparently it was built up enough to make the robot frames…
Might have to pop a few more beacons on the batteries, that’s it
The lds is getting built rn
Severe red belt shortage 
ah yes
Damn
built in last hour
220m is insane haha
Now the last test will be whether my power crashes as yellow starts to work
Which… honestly maybe. I kinda stopped building anymore solar xD
how much solar do you have? I started spamming them and got up to 74K panels haha
62k apparently
Damn
So hopefully that and my 1 GW boiler will work
I only have 25k
op
Okay the lds and yellow science/ frames are building… just a little more spaghetti to connect the last few things!
I basically just did a spaghetti x1000 
Spaghetti works at any scale confirmed

I think I won’t be able to launch today though
Probably tomorrow, after a night of afk research
I don't think fireball was close later I looked
Don't know how much afk happened haha
so your saying theres a chance
Yea :D.
not much blue decided to die and now all my trains are on a strike
Oh no xD
im trying to figure out cyber syn again lol its not sending out a train for some reason
That will be a fun mod to learn
Flood doing crazy things with it
Maybe too crazy 
I gave to figure out science sushi, and an
build tonight
Lol I walked back to my pc to my steam engines going full blast…
Maybe a few more solar fields xD
yeah his map has looked insane
1hr average
wait that could be the wood burner tho cause I did have 10k bots working hmm
I have used 3 mw of burner in the last 10 hour
I have like 40k wood scattered all over my damn base
I added another 100 MW
breh
use filtered storage chests xD
or oh wait
you accumulated it by hand huh?
84k for me
It's just from placing building and solar down and yeah the train collected it
gotta upgrade those belts
xD
oh im stupid xD
🤔
good thing I didnt reconfigure all my stations I messed up the request combinator
or maybe I didnt
nothings happening
I built a second 24 red belt smelting array for iron
now to copy and build this again, but for copper
no bots btw

thats a lot of smelting before bots
Welcome to the no bot club!
because why should I have built a simple chem science setup 30 hours ago when I could spend that time doing other things

I think everything is connected :3.
maybe I can put down some machines where rcu will be
it was the simplest mistake I could have made after 15 minutes of debugging. I had the train limit set to 0
how down bad my red build and science labs are right now
noiceeee
NICE!
more solar!
Well I dropped more solar too.
300 MW more ish
But at this point if it crashes for a few seconds every night I don’t mind too much
Should still have rocket silo by the morning I think
Hopefully :D.
Wouldn’t be all that surprised if I come back and something is terribly broken
Was getting a little lazy near the end
time to start the rail base!
What’s the first train gonna be?
fuel train
O.o
mine was that too xD so that I could feed the trains
I'm actually a bit worried about running out of space on nauvis lol
Though beacons should make builds a lot smaller
well Ive got to slaughter loads of biters soon xd
Good luck lol
Thankfully I don't have to deal with that
I'm gonna build 10.8k spm of all 4 tech cards
Nevermind I probably wont
I might just build 5.4k first before beacons
Crusher, flare stack
Time to get rid of all my wood
Just feed into fuel processors lol
To much work!
nice nice
I can get rid of the Ultimate Belts mod, because Advanced Belts has the 60 I/s
I got up this morning and checked the silo progress. Seems oil wells depleting hurt my spm. I applied beacons, should be 5-6 hours until silo unlock
Oof
I’ve got all the ingredients for the rocket already too 
Literally just a waiting game now
The 770 parts?
720, 4 prod modules, ye
I'm keeping advanced belts until 2.0 now
It's got a 60 I/s belt
Let the design prep begin! Lol
Nice!
probably yeah
but that isnt actually the rocket tech producing thing lol
its just a silo fed from my mall to get nav view
its grabbing stuff from my mall which is nowhere near enough
ill need a ton of them
Dang
Well if there’s anything my x1000 taught me is that slow tech grabbed early, will add up
So maybe you can automate it at tiny speeds and have prod2s for the real setup
The quicker you get the early tech the better? Yeah
It took me about 6 hrs to get logistics 1
I just mean like, the quicker you get any kind of automation, then add the scaling to boost it up
Cause everything takes a long time :D.
well its like 75k rocket tech for prod 2s
Oh
and prod 2s dont really shrink production by much due to the huge speed penalties
i might make my designs prod 2 compatiable i guess
Eh, just put em in high end recipes and everything behind goes down
Think about how many inserter swings are feeding furnaces
For slow stuff yeah maybe don’t
Like those very furnaces
What are the slow stats on your prod2?
well, ill just make science first
Is it -10%?
yeah
i think maybe ill build some rocket tech and train it over to the labs
but i also need to fix my ups issue like right now
Oh wait I did bad math haha
so im thinking of just building 3.6k with prod 1s but with prod 2s in mind
That seems smart to me
Except maybe electric furnaces keep on prod1
i might just eff mod some of the stuff
since i dont have many solar panels because steel is slow
I love eff mods but I don’t think it’s really the situation tbh
ill build for theoratical 3.6k output with prod 2s so itll be a bit lower with prod 1s
Make more steel xD
im very lazy
Ouch
I'm now uninstalling Ultimate Belts when I get home, and keeping Advanced Belts
Because Advanced Belts has the 60 I/s
And it's green LOL
wtf stacked belts
this is crazy
and bulk inserters can even fill fully before swinging
this is going to be so nice
oh we got it cheaper! 😛
🤣
I've just made a monstrositie and I'm proud
Tbf we can use prod3 when researching it too
My yellow science only required me to grab 3 copper patches and 2 iron patches xD
Gotta love modules
I'm gonna have a heart attack trying to get military and utility science together lol
why?
Only yellow science I've ever built is collapsed with purple at 68/m
And only military is like with my starter base remainder items it's a mall science lol
GGS - yellow science is easy if broke into 3 regions. Processing unit, lds, robot frame.
Still trying to figure out that sushi belt
🤔
Those goods are super dense :D.
All I see is metric fuck ton of copper needed
Yeah, plan for prod3 processing units and yellow science
And since you’re teching everything hell prod3 everything
Maybe not furnaces since so many
I need to prod 2 my smelter array
Fair enough
I’d suggest making processing unit and lds at copper patches
Just smelt fresh right there and import the other stuff
Was about to ask about that
Mhm steel comes in pretty densely, ideally you find a copper patch by iron for the processing unit tho
But you can just ship in iron as well
And the oil / coal involved is small.
The sulfuric acid?
Or plastic / acid if you prefer to send it like that
I just made acid on site
But you can send it too doesn’t matter much
The biggest simplifier is just importing raw copper ore into those factories imo
In a balanced megabase (with space science) like 30% of all copper goes to lds, another 30% goes to processing unit
As they’re both used for space too
Just taking that off your train network and shared logistics entirely can make a lot of sense from that perspective when it’s 60% of all copper getting compressed right away
Houston we have a problem 


Can I see your pollution graphs? :D.
"drops nuclear reactor and hits it with a rocket"
Might be hard to heat up to 900 c before they eat it
yeah it's hella far for me so what my plan is torture them with boredom
they're on peacefull for now else I would've been overrun already...
my first emf hits in a couple of hours
Is that that fu Lazer?
the coronal mass ejection thingie
Yeah
you got the next belt level?
I hope soon!
150k to go!
Nice base photo
87
Tag fireball 
1hour30 to wait
Lol
@long mauve you still have time 
I do not 

What will happen 
yesterday I just converted everything to cyber syn and it seems train traffic has atleast temperarily been cleared and I can expand easier
Nice!
I need a yellow build to finish the game (technically) and a military build for completion
same just that and circuits. and I have a nice red circuits build stolen from putin but it requires blue belts
Idk got mine at 
i just need more ;p
The stages
I didn’t get blue belts at all
I got very few optional techs really
Looks like I’ll finish around hour 150

I'll never finish dis hehe
Yeah I’m worried 0.7 prob drops first :p
.7?
0.7? O-o
SE 0.7
Ah
Oh is it a big update
Huge yeah
Gonna change a ton of stuff
Like make interstellar a thing you need to do
Earlier ig
So many things, Idk
Oh is there a release date yet
I assume after the factorio expansion
Oh easy I got plenty of time!
That sushi science combinator hard to make?
@long mauve
Or @stuck dove
I got busy and couldn't get it the other day
Does it work with other mods too?
it's a vanilla design so it should work with any mod
the combinator itself just counts from 1-7 then resets, basically
and the belts are only on if it's equal to 7, so they're only on a seventh of the time, meaning 7 belts of a seventh of each science, for a full belt of each science
(unless it's the design without military science, then just replace all 7s with 6s)
rate limiter stolen from codegreen
how to use:
inputs in the top left
there are two belts above a splitter filtered to red science. those take red science
et cetera
Power amount?
alot
That's the 2 belt design right?
Ye it is cool, might yeet the combinator and trying something
yeah
it accepts two full blue belts of each science
I'm guessing the 12 lanes is the throughput max
yeah, 12 lanes total
5400 spm
there's no reason you can't add more lanes and tile it vertically though
How much you producing ggs
Can technically run 4 lanes off of my trains
Setting up for future so I only rebuild this once
10K+

congratss
Hit continue, you know you want to
🎊 (╯°□°)╯︵ 🎊
Lol
Could I get your science production statistics?
Hehe I hit finish and loaded up the SE world xD
I can load the last save for ya
10 hour
purple laggin but had buffer of packs
this save 5 min before silo ig
I mean the plot
Thanks
I was gonna take a pic of the graph but it looks like shit anyway
I loaded the se save again :p
I can wait for a couple days, take your time
What do you wanna see the graph for?
Average/change over time is what I'm interested in
To see how much time did you spend on each color, and how did production grow, and when did it stall
dunno what youll see really
like I said, looks like shit
I’m leaning it open this time xD
Lmk if you want another view or time or whatever
Nah that's exactly what I want to see
(Well, yes, it look like shit, it's a raw data after all)
Show me power production if it's still open lol
🤔
And build counts
Everything else is not really interesting I guess
Lol 1GW boilers
This is not a graph
I see you was upgrading your factory to red belts two days ago
some of the red n green sci needed it ye
Can see from the build graphs there my having robots vs not
The build spikes get a bit more intense
Can also see my tendency to build things and then afk for a while before going on a new building project :p
Yep, I see 12+hrs a day before
Did you left it over night?
A few times yeah
You’d think more material would have been wasted on red belts to go belt only
But only about 1.5 million iron plate
Starter iron patch had way more than that xD
Nah, red belts are very cheap, compared to their speed (30ips vs 11.5 plates)
They don't have a dedicated iron build
Among other reasons, probably yeah
Prod moduled gears as a priority synergies well
Well, yes, red belts are 8 times more expensive then yellow ones
Basically yes to craft them, but not to use them, in my view.
I consider their "payoff" rate to be 0.4sec (the time they take to move their cost)
Not hours like modules
Eh I’m not sure that’s entirely fair
But I see what you’re saying
New miners and drills and belts should be cheap compared to modules; yeah
Usually at least
But gets complicated when you factor in having to use more ore patches instead of less, I find.
Ports or trains to connect them… bugs to clear… more buffered items
All that fun stuff
The module is like a whole factory of things (you don’t have to build) :D.
Same as speedrunners, I guess it's counterproductive to train ores lol
Mhm yeah
I took a minimum tech cost sort of approach which also makes trains feel kinda bad
If your interactions with them are limited to stack size 2…
You didn't use trains?
Zero trains :p
Yeah I respect that
But it does make you need about twice the green science before bots
After bots
Yeah fair enough
After bots i realized that purple and yellow don’t take much resources
Bc modules
because before blue sci you can just spam blocks for red/green science from ores with builtin labs
If you speed modules the patch, smelt with prod1, prod2 circuits / machining, prod3 science… it’s so few ore patches
So can make science or refined good essentially on site and send 1 belt long distance
Maybe, for me it came down to my handbuilding speed
...
what
don;t you have a mall
If I had an early bot mod I bet I’d use trains
I had a mall
Hand building speed:p
Not hand crafting speed
Ah
Did you use handbuild-optimized designs?
At first no then I did because that sucked
Thought ups would bite harder with the crappy stack size Inserters
But I didn’t go that big so it didn’t
Like that awful speedrunner shit with using red inserters only without yellow and blue ones
I always use that
Makes me wanna make my new starter base for space age super hand build friendly
Yeah
Red only is amazing
So fast
Ima have to use that more, come 2.0
It's 6 lanes per belt input?
?
The science lab lanes
You said 12 belt throughput max, meaning it's about 6 lanes per input of science
each input is spread roughly across 6 lab rows yes
So 4 input lanes would need 24 yikes lol
yeah
you could probably put the next 12 rows of science to the right, tiling it a bit
like how my current furnaces that I'm working on are 3 deep since it routes more lanes between inserters
With the stackers a 4 belt bus can be reduced down to a single belt
And the new belts would allow it to move 240 items a second
60*8?
60*4 for a single belt
So now 4 belt buses could move 960 items a second
It’s pretty interesting that since each lane moves 30 items per second it’s reaching the limit where the belt would look like it’s not moving though
I guess that’s why the belts in SE max out at 90 items per second
Instead of 120
That might explain the belt mod I have maximum is 90 as well
So been away from my game for a couple days (24” forcemain break under a busy 6 lane street, we have two of the three westbound lanes closed as the break is under the pavement) but I have to admit not realizing how much COAL I would need just for milsci. 4 belts going onto the bus, not counting that used in plastic, is not enough for my 1800 SPM factory. Ouch
you're making military science?
Two words : power armor
fair enough
my first military science will be beaconed I think
same
Are you doing 100% research too?
getting all the researches? probably
not long with 10K spm
well it's 45 seconds per pack
so 45 * 5 million / number of labs
times some variable relating to lab speed (research, modules, beacons)
and productivity
instead of that math id do 5 million / spm you make
5m/10k is 500
500 minutes
less than that with
d labs
so 8 hours and 20 minutes without prod
easy!
THERE IS NO SPOON lol
How long is a 1000x spoon?
to long xD
I was commenting on the 8hr achieve since it's the same time as a x1k atomic bomb research with 10k/m science
8000 hours ;p
I guess it should be 80 hours
Because, like, you can get 1000SPM, and you can win the game with 20 or something
Lol
Who knows an actual amount. My next game won't have so much afk time
And I'm getting rid of a mod when I get home
What mod
Belt mod
Because I have
Too expensive
Ah
Do you use it?
Yes
It's got a 60 I/s in it 
What's required research and belt price per 1?
Each tier is belts of the previous tier+ a small amount of new stuff
There is an option to make
in 
Which puts the green belt science where the blue belt was
Oh wow that was fast
Now get all non infinite research 
Congrats! How did I miss this
is it complicated to add
to this?
I'm guessing just change this to a 7?
and all of those to a 7
thanks!!! :D.
one of the bigger things that helped me was speed1 miners
made it so 36 drills gave a red belt of ore
shit to fat but hey 11.6k 
damn fam
gawd damn
what the hell did you 2 magicians do
sad thing is I could go place that monster in my base right now
yeah just change everything to a 7
it literally blew through 7 mining prod researches in like 5-8m
are those x1 costs though?
yes
i'm launching mining prod to level 30
just to see what the x1k cost is
now my BP wont do the ./bp file
dual combinator blaster. prolly just need 1 yeah?
do I dare do it 
@marble stream
from earlier
I need to do that then!
it should work fine with upgrading/downgrading belts, might change the number of labs though
I'd just want it to be the full k/m
lets just check it
LUL
so even at 60 i/s it is barely returning back to the front
aight I'm convinced...
this is only 11.6k
Only one side?
both combined
that is still 5.8k
6.48k spm with prod for one belt
same spm consumed
You need more labs
if its 60i/s yes
but these are 45i/s builds
just wanted to see if it would loop back on itself
.
and nope
you can even extend the 45i/s build
+60% ore from a patch there, and 2 steps of prod1 smelting almost doubles steel output per iron patch :p
1.86x
hmmmmm
barely a belt further
so reality take after letting it blast for a bit, its 1 belt longer
Houston we have found problem #1 ....
reposting here
At level 30 and with a 1000x science cost:
Worker Robot Speed = 8,388,608,000,000
Mining Productivity = 67,500,000
Physical Projectile Damage = 8,388,608,000,000
Stronger Explosives = 8,388,608,000,000
Refined Flammables = 8,388,608,000,000
Energy Weapons Damage = 8,388,608,000,000
Artillery Shell Range = 1,073,741,824,000,000
Artillery Shell Speed = 68,630,377,364,884,000,000
Follower Robot Count = 3,300,000
The total cost for this level is 68,631,493,049,818,800,000
the stock pile begins for 
@stuck dove wish I woulda know the power that science labs took lol
ate my power grind alive LOL
will fix that tomorrow tho while letting purple back up
I think I have enough for
research so the second I get that grid online its go time
Legit required 2gw when it kicked on
2 gw for just the labs??
it cranked...
so im not overbuilding solar, got it
I have to rebuild this mess too
however.... damn it
9600+3600+2100=15,300/m consumption (current rate w/o changes....
I need to bump this guy up a LOT
12800+3202 is just current rates consumption 😢
plenty of room 
Blueprint not found!
?
Here I go
I’m thinking about doing expensive mode
save and reload?
This is the belts pushing
Deletus the belts
Is that the thingy of mitru??
@stuck dove is it possible to use it on 3 sciences or less then the full input
I went a little happy
it worked when I had a
rolling
so I'd assume so
the combinator was interesting
Then I'd be able to use it probably
Just got to fix the splitters and the combs then prob
yeah I don't see why not
it will just have empty spaces where the other science would go
Ooh if I need help can I ask?
sure
problem spotted
no coal moment
Lol what happend ggs
Accumulators died
Do you always depend on accumulators?
Nuclear is a huge UPS issue
oh you got UPS issues?
Not currently
then sounds like you could use some nuclear
I need some def
sounds like a need for an upgraded pc



and 


speed