#High Science Multiplier

1 messages · Page 6 of 1

steep spindle
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holy shit

vagrant anchor
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Oh shit that's expensive

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That's the actually expensive part of the silo probably

steep spindle
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thats stage 6/6

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question is how many crafts...

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design is cool tho

vagrant anchor
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Probably 100 crafts as well

steep spindle
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So the stages are (All requiring power)
S1: 500 (take stone out)
S2: 100 ( steelplate,iron_stick,stonebrick, concrete, water) ( stone byproduct)
S3: 500 ( stone 100% ( copper_ore / iron_ore / coal 15% per craft for 5 ore) take out of building
S4: 100 ( steelplate , iron_stick, pipe , ugpipe_left, stonebrick, concrete)
S5: 100 ( copper_plate, steelplate , copper_cable , red_wire , green_wire , stonebrick)
S6: 50? (electronic_circuit advanced_circuit processing_unit Electric Engine Unit, Refined Concrete, Radar)

steep spindle
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wonder if the first rocket is free

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LOL

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um I think it was less than 100

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but now its normal

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haha

vagrant anchor
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aaaa i afked overnight and mall still isnt fully backed up

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this is so annoying

steep spindle
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thats what you get for afking

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haha

vagrant anchor
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@steep spindle can you send me your 2lane chunk aligned rail bp

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im too lazy to make my own

steep spindle
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which one?

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its this book

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which still has a few issues with junctions tbh but I've just been building around them

vagrant anchor
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nvm ill just make my own

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not too hard

steep spindle
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this issue exists to much

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because of all the rail changes I am waiting and will also be making my own come 2.0

quiet sandal
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need this pic so I don't landfill the wrong spot

modern citrus
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Rail changes is one thing I am EAGERLY AWAITING 2.0 for…. That and the quality stuff

steep spindle
modern citrus
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Can’t wait to play with and decide how exactly I want to incorporate the el-way into my rail BP’s

vagrant anchor
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Welp... Guess I'll just afk today after setting up rare metals

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Still have only like 2 electric furnaces because stack inserters are stealing all the damn steel

steep spindle
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this is blowing my mind

quiet sandal
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Landfill Plus is an essential mod

steep spindle
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why so?

quiet sandal
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allows you to remove it

steep spindle
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remove the placed landfill?

quiet sandal
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yeah

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though it does cause graphical glitches when walking near the edges of landfill

vagrant anchor
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Landfill isn't even that expensive

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Just make sure you don't accidently landfill stuff you didn't need to

quiet sandal
vagrant anchor
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You can do that by simply including the landfill in your bp

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Just include the landfill in your BP and make the bots build it

quiet sandal
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and including landfill in blueprints is not exactly easy to do

steep spindle
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NOICE!

modern citrus
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Sure it is. You just have to make the blueprint on landfill in the first place. Load up a test world and make your blueprint, then take it back to your real world

steep spindle
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this thing gonna rip when I get this research done

vagrant anchor
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Why so many splitters

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Just put the belt in

steep spindle
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waterfall tech

vagrant anchor
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Yeah but each is using a full belt right?

steep spindle
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pulls the full belt off

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no

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they arent

vagrant anchor
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Even if no you have a a balancer

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It should just balance itself out after stuff backs up

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No need to use so many splitters

steep spindle
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guess thats where we differ, I hate manifolds

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but factorio is a lot of manifold builds

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which is kinda funny

vagrant anchor
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@stuck dove

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Welcome to the cult

stuck dove
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hello

steep spindle
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O.o

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Hello!

stuck dove
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decided to do 2 full belts of red/green science
getting blue inserters, then I will actually unlock green science

steep spindle
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now that I at least know my shit works, I'm going to sleep

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gnight ya'll

long mauve
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goodnight

steep spindle
long mauve
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1M blue science, the factory is growing

mossy saddle
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This gonna be pain

quiet sandal
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I've really shrunk this patch

long mauve
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always fun to see them shrink

quiet sandal
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1M chem at 52 hours

long mauve
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the factory must grow!

quiet sandal
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I'm nearing 90 hours in and I don't have it built yet...

long mauve
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I havent afked much at all so that could be a difference

quiet sandal
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just have so many other things to build

long mauve
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I do also use companion drones so building isnt painful

steep spindle
long mauve
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not as insane as doing a 1000x science run though :P

steep spindle
mossy saddle
stuck dove
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I've been using Tiny Start, which just starts you with a small modular armor and personal bots

long mauve
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no

long mauve
steep spindle
mossy saddle
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Imagine doing an x1000 science run couldn't be me

steep spindle
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@long mauve

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That message

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All I wanted was tiny more depth to the silo

long mauve
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thats a ton of random stuff wow

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haha

steep spindle
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And that mod was like ok, no fuck you

stuck dove
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lol

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this "challenge" reminds me of a mod called Omniscience, which adjusts science costs to be exponential or something

long mauve
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except this is painful from the start :D

stuck dove
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yeah

steep spindle
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#1188693488464834623 message is a little bit better laid out, that front number is the required amount of crafts to advance to the next stage

stuck dove
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I had fun making a full-yellow-belt-of-red-science base without splitters and undergrounds though

steep spindle
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And then the actual rockets can start

long mauve
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ah ok

steep spindle
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Not the amount needed per stage tho

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God that's gonna be Hell

steep spindle
stuck dove
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I had basically normal furnace stacks, I just had to make separate miners for each one

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I wonder if I can find screenshots I posted

steep spindle
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I got trains at 24hrs

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I think I could do it sooner

stuck dove
steep spindle
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That works too

stuck dove
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as shrimple as that

steep spindle
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That explains why your stuff was everywhere

stuck dove
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wym why my stuff was everywhere

steep spindle
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Unable to use splitter so you have to route belts everywhere

stuck dove
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oh, yeah

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then I unlocked logistics (and lights) and was able to create my completely full main bus

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if you look closely, you can see that the 16x16 blueprint I was using had a backwards underground that took me ages to notice

steep spindle
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Rip

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Bottom right 😂

stuck dove
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ya

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I found it eventually when it wasn't working right, I had assumed it was me turning it into a 15x15 that broke it at first

steep spindle
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People get confused why I take forever to build, it is because I want to build it and leave it

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And try to design myself

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5 bps in the base aren't mine, rest I figured out

stuck dove
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my current base is just ratio'd out for 2 belts of red + green science
though I haven't researched green yet

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so all I have is my lonely single-item-sushi

steep spindle
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I'd show you Galaga science but I logged for the night

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That might be next on the beacon to do list

mossy saddle
steep spindle
mossy saddle
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Barrels

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I got the pump anywhere mod too

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Is it possible to destroy it while it's building?

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Or can you move it later on

steep spindle
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I didn't try that

quiet sandal
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nearly done building my new power plant

steep spindle
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But I'd hope it's moveable

quiet sandal
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landfill is the main limiter

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my production of landfill is way too slow

steep spindle
steep spindle
quiet sandal
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this'll be 640 steam engines, 1.152GW

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I think

steep spindle
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😲

stuck dove
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im considering beelining to trains and nuclear
however, I have installed discovery tree for some reason

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also qol research which has 150k science for tier 1

steep spindle
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When I get there Imma do a few tests in editor extensions to see

mossy saddle
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Ah that sucks hope we can move it at t1

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Thanks alot for testing ggs

steep spindle
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Yw, if not that's good to know knowledge

stuck dove
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beautiful, almost got Logistic Science Packs

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also turns out that this can NOT fuel 600 labs

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oh wow logistic science consumes packs at 1 per 5 seconds

long mauve
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yeah that research is the quickest in the game

mossy saddle
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When you get to like 30s a science it should be good

quiet sandal
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once my new power plant is built it'll add 576MW to my power grid

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not enough though

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I need to build another one after this

mossy saddle
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Never enough!

stuck dove
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I'm currently at 200 Steam Boilers, which is 5 Offshore Pumps

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180 MW

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I'm using just over a third of that

mossy saddle
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What science are you at?

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I'm using 12 and it's not enough 😅

stuck dove
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I'm just 1800 SPM on red rn

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30 seconds from Green science, which I already have the materials for

mossy saddle
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Ooh you should have plenty then!

stuck dove
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I have my funny 2 full belt sushi machine as well

mossy saddle
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I've got like 250MW of power on 3 sciences 1.8k

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You could use a 2-4 balancer then when you don't do research you got some big buffer

vagrant anchor
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you might want to build more than 1GW for some extra power in case

mossy saddle
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I haven't gotten blue yet 🥲

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Maybe today!

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My block should be able to make 3.6k not sure though just made the starting rss

vagrant anchor
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also make sure to make a lot of steel for mall

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1 yellow belt of iron ore gives so little steel

mossy saddle
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Oh I thought you already used reds?

vagrant anchor
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it was my bootstrapped steel

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and i havent gotten around to making more

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ill probably just get a mine hook up another red belt

long mauve
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hopefully this is enough iron ore until purple science

mossy saddle
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never enough!

vagrant anchor
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3.6k spm is still so incredibly slow

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still like 20 hours of continous research away from all the stuff i need to build the new base

mossy saddle
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time to double!

vagrant anchor
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dont have the ups to 😭

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and im also just too lazy

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ill do like 10.8k with dupeboxes for new base

mossy saddle
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still crashing ups?

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does wood have the same effect as coal in the fuel processor or will I need more coalN

vagrant anchor
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55 if I don't do anything else and zoom fully into empty space, this is after replacing some asm1s with asm2s and some inserters with stack inserters

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It is any burnable fuel other than processed fuel itself iirc

mossy saddle
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so every fuel you put in it has the same value?

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since all my coal patches are biter territory almost

vagrant anchor
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So put in 10MJ of fuel get out 12MJ

mossy saddle
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oh alright

mossy saddle
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froggy do you have meteors?

vagrant anchor
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cant turn it off, so i just made the max interval as big as possible

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unless theres some option that i missed

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it is like once every 10 hours

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last night when i was afking a meteor striked my base luckily it was in my mall stuff area that had roboport coverage

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would have been really mad if it striked my science belts and stopped science for like 10 hours

mossy saddle
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was thinking about it just now since you said you didn't have emf

steep spindle
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Today after work I think I'll be doing power and waiting for assembling_machine_3

mossy saddle
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I've officially booted my brick layout up

steep spindle
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Nice

modern citrus
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Got stack inserters last night. Need to get military and blue sciences researched so o can start getting those techs

steep spindle
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Might go get military just to run over a train with a tank

modern citrus
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Power armor

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Only reason I want military techs is power armor

steep spindle
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Naw train deaths I got a vengeance with them now. Need tank 😂

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Oh

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That makes sense

modern citrus
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I don’t have trains (yet) in my game lol

steep spindle
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Ah

mossy saddle
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I got sniped my meteors 3x in my research setup in the past hour.. x-x

quiet sandal
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I can't see shit

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it's so dark

languid stump
mossy saddle
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I just unlocked them! ^^

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like not less then 10m ago

languid stump
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Ah nice!

quiet sandal
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setting up these three coal patches, and the radar I placed down reveals another patch

languid stump
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Coal city

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Where are you sending it all?

quiet sandal
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power plant

languid stump
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Oh to the water ok

quiet sandal
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it's not that far so I don't really think it needs a train

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but, maybe I should use one anyway

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it would save me like 3K red belts

languid stump
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I think the belts are just fine tbh

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But I also have zero trains lol

mossy saddle
mossy saddle
quiet sandal
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nah he has trains but doesn't use them

mossy saddle
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ooh that's interesting

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so he belts all the ore patches x-x?

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that's gonna be atleast 50k belts

languid stump
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I process near the ore patches which compresses most the bulk

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But yeah I do use a lot of belts

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Like purp science is 31 belts of iron ore but I belt steel plate long distance and iron plate short range to the red chip plant

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So the only long belts are like 4 stone ore, 3 stone brick, 6 steel

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2 coal

mossy saddle
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can I see the total production of how many belts you've made xd

languid stump
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Yeah sure I’ll post it soon xD

quiet sandal
mossy saddle
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thank you!

languid stump
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Because these ore patches are hundreds of million and trains suck without investment

quiet sandal
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trains are faster and much cheaper very versatile sushi belts

languid stump
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They need stack size upgrades, unlocking them in the first place, etc

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I would have had to hand built twice as much to get to bots

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Then after bots, I asked myself if I even need them… I think no.

steep spindle
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People tell me to go bots then do trains

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I have yet to put a bot in my base

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Being considered only for train mall

mossy saddle
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xD I don't have bots either I found trains much more usefull..

steep spindle
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Also preps shenanigans if the cargo rocket in 2.0 can be train load/unload

mossy saddle
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this is all I have 🥲

languid stump
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The dreaded city bricks

mossy saddle
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brick blocks!

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it's my first time using them though

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I got no designs preplanned I just build as I go

quiet sandal
languid stump
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Have you considered what that is doing to your north south traffic?

mossy saddle
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it makes it just a bit slower but it's fine imo

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since I unload very very quickly

languid stump
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So many left turns just to go straight :p

mossy saddle
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I took inspiration from my spinal column

steep spindle
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I'm at the NEED to get assembling_machine_3 done

mossy saddle
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how much research left?

steep spindle
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because this goes from 2.7 belts to like 4.2

mossy saddle
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ooh that's a good buff by 50%

stuck dove
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ore patch running out :(

steep spindle
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Yeah Wavetrex helped last night

steep spindle
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Stack Size 6 is such another level

quiet sandal
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oh look

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there's another coal patch nearby

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lmao

languid stump
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Ore being everywhere and free for the taking is kinda why I have no trains :p

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Whatever I need, there is a set of ore patches somewhere with the stuff relatively close

stuck dove
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I may have to actually go look for iron
there is only soup

steep spindle
stuck dove
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YARM

steep spindle
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O.o ty

stuck dove
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thats the list of ores

steep spindle
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yah

stuck dove
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Yet Another Resource Manager or something

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the one in the actual top left is GUI Unifyer

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with Factory Planner, Module Inserter, and YARM buttons

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aha, I knew the Big Brother research was worth it

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2.9M just on what's revealed I think, I wonder how big the actual ore patch is
I'm probably going to run like 20 yellow belts or something to my base lol

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unless I have enough to get trains, which I might

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oh wow my 200 steam engines are already at their limit

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guess I should prepare another 200

steep spindle
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Yikes

quiet sandal
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finished my power plant

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640 steam engines

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576MW of power

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all the coal mines are now built

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I may have forgotten an important part of the rails

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one of the most bizarre things I've seen

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why does that inserter have a fish in it???

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936MW of power!

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and it's still not enough!

languid stump
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Damn going ham meme thief

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Nice stuff

quiet sandal
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I need lots of power

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this should hopefully hold me over until I get nuclear

languid stump
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100%

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Nuclear???

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You crazy :D.

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I guess it doesn’t matter that much in the scheme of things but I’m pretty sure it’s about 1000 blue science to get you prod2/speed2/ beacons

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Or well 1000* 1000 ofc

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And the cost of these (not coal) power plants is basically tech cost + cost per MW

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In vanilla the equal MW for solar and nuclear is 40 MW!

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But if you make it 1000(tech cost) + cost per MW… does the equivalent MW become like 40 GW??

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Anyway, that’s why I chose solar fields trianglepupper

languid stump
modern citrus
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Might be interesting to see a cost analysis between solar, nuclear, and solid fuel boilers in a X1k game … I am honestly not sure if I want to bother with nuclear instead of just doing oodles and oodles of SF fueled boilers. And I dislike the space requirements of solar

languid stump
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Solid fuel seems nice, I didn’t give myself as max of oil as I did other things or would have just used that

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In fact I will probably research coal liq to help with yellow science

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Solid fuel requires no additional tech, comes out before the others…

modern citrus
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Yea

languid stump
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I’m Considering solar to need construction bots, at these scales

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Also since you only need a power line to move power, you can just drive the car far from home placing poles for more juice

stuck dove
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solar also has no additional tech
since you're getting solar panels and accumulators for the satellite, and there's no way you're not getting bots

languid stump
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I guess you’re right about that

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It felt a bit additional compared to getting beacons, though

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Could like, get beacons on solid fuel, drop a new red / green maker near the end to surge out solar and accumulator

stuck dove
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also I have created a new balancer for my ore
now it will be balanced

languid stump
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That could also allow you to buffer some purple and yellow while you get solar / accum instead of making it at full speed near the end

languid stump
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@mossy saddle

stuck dove
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are you making normal tileable solar blueprints?
or are you doing sushi blood vessels with isolated roboports? I remember you did something similar

languid stump
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I’m just doing it normal style trianglepupper

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But yeah I think sushi would be really really good for this

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My essentially infinite resources available let’s me run a degenerately huge roboport grid and thousands of construction bots

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6000 rn

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Building up to 10k as needed

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Might even allow more

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But it would have been really nice for not walking back and forth to the mall so much in the earlier game…

mossy saddle
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you still use the yellows?

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don't you need yellow for red

steep spindle
languid stump
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just reds!

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the yellows were from before red

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the pitiful pre module circuit flow

languid stump
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Ok I just gotta connect some stone, smelt some stone brick, steel, purple science should start hahayes

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I got my prod2s started getting made now

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Shoulda done that a while ago, oh well

stuck dove
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ok instead of fixing my iron problem, or researching something like red belts, engines, assembler 2s, solar power, or steel furnaces
I got some circuits so I can make a sushi mall

languid stump
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nice lol

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jeepers them afk hours stack up dont they

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growth grid

stuck dove
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ok my iron is low
I got circuits
now my iron and coal is low
hm

steep spindle
languid stump
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everything workin

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slowly, haha

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only 161 spm garlicdoggo

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7 hours for beacons welp

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I guess its fine since rocket fuel is gonna take me 5 hours anyway

steep spindle
languid stump
steep spindle
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sadness ensues

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this is red circuits

languid stump
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ouch

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bit of a shortage haha

steep spindle
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only slightly

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its a slow filler 😦

languid stump
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That’s wild insertereyespy

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I think I know something that could help the shortage :D.

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Seriously prod1 pays for itself in ohh 5 min :D.

steep spindle
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incoming!

stuck dove
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behold, this is awful

steep spindle
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if only I could keep it stable

long mauve
steep spindle
long mauve
#

free output

steep spindle
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free x3 of the science?

languid stump
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Yep lol

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I’ve got prod2 in mine even

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But I maybe Should temporarily put in speeds to unlock beacons faster

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I need to now design yellow science though as purple is practically done

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Just needs more steel input as it speeds up

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Taking a look at yellow science, seems pretty manageable if I split it up into 3 regions, 1 for each input. 1 iron and copper patch for the robot frames, 1-2 iron / copper for the lds and 1-2 for processing unit, and im good to go I think

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Pretty much have those around… shouldn’t be too bad

stuck dove
quiet sandal
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trying to copy my entire factory brings my FPS down to 11 lmao

vagrant anchor
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Yeah don't hold a big blueprint in the world the rendering is very expensive

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You can hover it over the minimap to make it not show on the screen

steep spindle
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rate calculator on my hold base hits 1.5fps

quiet sandal
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I didn't even copy it

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just using the copy tool over my entire factory does that

steep spindle
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something broke my base

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I think my science labs finally collapsed

quiet sandal
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661MW on the furnaces

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damn

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so sulfur doesn't require a ton of water

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I think I'll just use a train for it

steep spindle
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not really no

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I know we can't normally GIF in places

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and I prolly sound like a 2yr old, but all I picture when adding solar to the base is "MOAR POWER" from the stupid spongebob episode

quiet sandal
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nah you don't sound like a 2 year old

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you sound like an 8 year old

languid stump
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GGs you need more solar :p

steep spindle
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time to crank it up

long mauve
languid stump
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ive been doing this with mine which is amusing

steep spindle
long mauve
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thats the plan for mine, I did include landfill just under roboports and power poles though

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over ore patches ChibiCry

steep spindle
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its fine 😢

long mauve
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yeah thats why i dont crank ore patch frequency up a lot

steep spindle
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QoL research while we wait for a production_science buffer

long mauve
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thats why trains are good, buffers are built in :D

steep spindle
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I need beaconed Galaga

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.<

languid stump
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10 hours straight of that speed xd

quiet sandal
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I found a way to make my sulfur setup really compact

steep spindle
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not wearing headphones be like....

vagrant anchor
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Your fps will still drop but it's much faster

quiet sandal
vagrant anchor
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I do understand

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It's just a faster way to do it

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Unless you don't have radars over your entire base

quiet sandal
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for one thing there's no reason why I'd actually want to copy my entire factory

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but two, just copying the whole thing no matter what situation or way I'd do it drops my FPS to 11

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which again, isn't a problem because there's no reason I'd actually want to copy my entire factory

vagrant anchor
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It'll drop your fps either way but I just told you a trick to do it if you really needed to

quiet sandal
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(which is what I had already done)

stuck dove
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I haven't really done much with megabases
can I stick with 1800 spm without having to do ups stuff?

quiet sandal
#

easily

stuck dove
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I'll scale up later

quiet sandal
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but 1800 SPM is kinda slow for later researches

tame adder
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Wait so if you’re making 1800 spm on a 1000x setting, does that mean you’re actually making 1.8 mil science (in terms of resource consumption) or just that your research speed is 1000x slower

modern citrus
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The craptop I’m playing on is doing fine with 1800 SPM (though I dont have the lab speed for that amount of consumption with only 800 labs on any science slower than 30 seconds)

tame adder
#

like does the 1000x setting mean you need more resources or more labs

candid shadow
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yes

modern citrus
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Not dropping below 59.9 UPS

candid shadow
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1000x research cost

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so both the cost of resources and the labs needed to process the science packs

tame adder
#

I see

quiet sandal
vagrant anchor
#

With 1.8k spm you might need to do some ups stuff since you don't have access to a lot of the later game stuff

tame adder
#

But you don’t need, say, 1000 gears for 1 red science?

vagrant anchor
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No, the research itself is more expenisve

quiet sandal
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the cost of the science packs does not change

tame adder
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Gotcha

#

So like 1800 spm researches at the same speed as 1.8 spm normal game?

vagrant anchor
#

1.8spm is horribly slow though

quiet sandal
#

yes

vagrant anchor
#

Yeah

#

You'll want at least 3.6k

tame adder
#

Oof 😭

vagrant anchor
#

Maybe even 5.4k

tame adder
#

Why are you using multiples of 1.8?

quiet sandal
#

belts

tame adder
#

?

quiet sandal
#

900 SPM is one yellow belt

tame adder
#

Ah

quiet sandal
#

1.8K SPM is one red belt

#

it's just easier to do in multiples of 900

tame adder
#

how many hours has it taken y’all to get to this

vagrant anchor
#

You can finish <100h vanilla if you are fast

long mauve
#

im at 52~ and getting purple science

#

I think ill be done hopefully before 100

quiet sandal
#

I'm quite a bit slower doing this

tame adder
#

Oh lmao I feel out classed

quiet sandal
#

currently at 92 hours, have ran out of stuff to research and am currently building chemical science

tame adder
#

I’m at like 20 hours vanilla and I don’t even have blue science

#

On this save

long mauve
#

I have more experience than you though

steep spindle
#

I'm at 255hrs (granted a bit of afk time) and (1k hours played total)

tame adder
#

Ah, fair

vagrant anchor
#

Well here people usually turn off biters and have maxed resource settings so yeah

long mauve
#

time doesnt really matter, no need to speedrun the game

quiet sandal
#

once I have bots and advanced oil processing I'm going to be immediatley going for production science

#

the only time limitation imo is if you run out of stuff to research

#

which I have, so I'm going too slow

vagrant anchor
#

Make your design beacon compatible from then on

long mauve
#

im wondering if I should do that for future smelting lines now

quiet sandal
#

I'm gonna have to build a dedicated module mall

steep spindle
quiet sandal
steep spindle
#

we can yeet 2GW now

vagrant anchor
#

Haven't really started using beacons I assume?

steep spindle
#

me? yeah I have

vagrant anchor
#

Did you eff mod stuff?

#

That power usage seems quite low

steep spindle
#

only a couple builds

#

not everything turned on

vagrant anchor
#

Ah

steep spindle
#

trying to let purple back up slightly

quiet sandal
#

eh.....

#

my petroleum gas trains are running out of coal...

#

the only place they actually get coal from is my plastic build but it's not guaranteed they'll consistently go there, especially not now when it's idling

vagrant anchor
#

If you can use solid fuel for trains, they have more acceleration

quiet sandal
#

well I guess I could

vagrant anchor
#

You can use a refueling stop, or you can bring the fuel to the stations

quiet sandal
#

my plastic build is near my refinery though so I think for now I'll just run a belt over there

#

refueling stop requires a mod atm

vagrant anchor
#

Doesn't need

#

You just make them go to it every few cycles

quiet sandal
#

I just split off the coal train whenever a build uses it

quiet sandal
vagrant anchor
#

Yeah, so you can also just bring the fuel to the stations

#

Most your stations won't have a burnable thing lying around

modern citrus
#

for train refuelling, I pick one of (pick up, drop off) and just send fuel to that type of station. That way they always get fuel whenever they go to that type, which is every other stop. I usually choose drop off because pick up would mean taking fuel to every mine and IMO that is just silly

languid stump
#

Every once in a while something like sulfuric acid makes sense to fuel at the pickup

#

But yeah just depends

stuck dove
#

just sulfuric acid as far as resources go

#

builder trains or supply trains would be fueled at pickup too

quiet sandal
tame adder
#

lol

steep spindle
#

grrrr.. almost got me again

quiet sandal
#

how does the bot train work

#

or mall train

#

is it just a personal train you drive around?

steep spindle
#

currently

#

I'm looking into a mall train a legit mall train very shortly

#

I need to go clean this one out

#

LOL

vagrant anchor
#

I'm still thinking about how an actual mall train will work

#

The big issue is I don't have requester chests

steep spindle
#

I have a design idea in my head

vagrant anchor
#

Which is really annoying to make a mall train since my mall design isn't exactly train friendly

steep spindle
#

I just dont know how to properly make a mall

vagrant anchor
#

I might just wait until I have requesters for a mall train

#

Though at that point I probably don't need it anymore since beacons make builds much smaller

steep spindle
#

like, I'm trying to think of a mall that is belt based, and can do a mall train

#

because its a builder, and a mining outpost train too

languid stump
#

Include a sushi belt to output your product onto

quiet sandal
vagrant anchor
steep spindle
quiet sandal
#

my engineer doesn't need to take a single step

steep spindle
#

that actually isn't a bad Idea because its a mall based item

vagrant anchor
#

I'm still not sure if I should keep the robot networks seperate though

steep spindle
#

and I have a belt mod that would make that a cakewalk

vagrant anchor
#

It'll be hard to make them seperate

#

Especially since I'll need to supply the local network with bots that won't really ever be used after building it

languid stump
#

I’ve now made 30k purple science ChibiSmug

#

Almost half to beacons

vagrant anchor
#

Have you done a builder train before?

steep spindle
languid stump
#

Me or GGS?

#

I have

vagrant anchor
#

One that doesn't use personal bots or anything

#

You

steep spindle
#

2 closest things I have to a mall is this

vagrant anchor
#

Without the 2.0 changes I feel like a builder train won't really help a lot

languid stump
#

I’ve done automatic construction sushi belts, trains, network boundary -inserter boxes, and SE cargo rockets trianglepupper

#

I love making automatic construction systems tbh

#

But I still did a degenerate roboport grid for some reason this game engithink lol

languid stump
languid stump
vagrant anchor
#

I don't want to seperate the networks because that means a lot of bots are wasted and just stuck there though

languid stump
#

doesnt have to be fancy :D.

vagrant anchor
#

And also I can't really know what stuff I'll need there

#

Will end up having buffers of stuff that just won't be used

#

And with the expensive buildings later on don't really want that

languid stump
#

well, you can go for more of a dynamic train system

vagrant anchor
#

I could use inactivity and disable stations yeah

languid stump
#

my construction sushi belt is pretty dynamic like that

steep spindle
#

hmmm

vagrant anchor
#

im just not sure how much itll really help if its all on the same network

languid stump
#

you can also run signals on your main circuit network, if you only use the 'special' request train that runs off signals on the electric poles on one outpost at once, it can run from mall to outpost with rare items.

vagrant anchor
#

because all the bots even super far away will still try to construct

languid stump
#

then you can use a generic train for the standard bulk items you wont mind buffering in excess.

languid stump
languid stump
#

yeah no with a builder train you make different networks

#

thats like the whole point xd

#

how to move items into a new network?

vagrant anchor
#

yeah i supposed that as well, but a lot of wasted construction bots

languid stump
#

eh not really, you need so few to build things in small networks

#

because theyre small

vagrant anchor
#

and also just isolating it is hard because i want my rail bp to include ports

languid stump
#

honestly small networks save bots (imo)

vagrant anchor
#

ill see what i can do ig

languid stump
#

thats what my sushi rails system is all about

#

but ofc it uses sushi construction

vagrant anchor
#

maybe ill use the vehicle roboport to place the roboport isolated

quiet sandal
#

very simple way to move water around

vagrant anchor
#

ill probably use a wire for showing what i dont have enough supply of, and use another wire for builder train requests

#

and only have one stop active at a time

stuck dove
vagrant anchor
#

that throughput ChibiOhno

languid stump
#

yeah lol

#

if you do sushi you wanna take the most common things and still give them dedicated belts

#

sushi for like.. stone ore, batteries, processing units, concrete, etc is nice xd

#

but not iron plate and gears and green chips i think!

#

or sushi for the output is nice too

steep spindle
#

car placing solar array

quiet sandal
#

RIP

#

bot arrays are so much easier

steep spindle
#

still not a bot in this base 🙂

modern citrus
#

spidertron would be even easier than car … though I dread the research cost of the thing!

steep spindle
#

not even that many to get to it, but its a metric fuck ton of science

modern citrus
#

Yea, I just looked it up myself

steep spindle
#

350k military_science just for a tank

modern citrus
#

Only reason I want to research military_science is for the armor. Who needs a tank in a x1k game without biters?

steep spindle
#

all trees must die

modern citrus
#

Nades

#

Or bots to gather the trees up and send them to the furnace (boiler) for CL steam, or just to waste electricity on a small dedicated power grid

#

Alternatively .. remove the Alien Biomes mod from the game’s modlist

steep spindle
#

I dont have that mod

modern citrus
#

I like the variety it offers for terrain. Removing it mid-game, however, clears all rocks/trees from generated chunks and turns all generated chunks to grassland. Though I did not check to see if that included landfill

quiet sandal
#

god damn it

steep spindle
#

muahahah its contagious!

stuck dove
#

which starting settings should I use?
(I am making a new game because tinystart and rso are actually upsetting me)

vagrant anchor
#

Even the game is telling you to watch your step

#

Recommend turning water to both minimum

#

You get some pretty common small water patches you have to build around but you can just landfill later and you also always have water quite nearby

stuck dove
#

alright, figured having a lake nearby-ish would be useful for nuclear
even if I'm not sure I'll ever get there : ^)

#

oh wow that looks annoying
it's like cliffs

vagrant anchor
vagrant anchor
#

Landfill is quite early in

modern citrus
#

I always turn both water settings to max, actually. Largest size, largest frequency. Means I’ve got large oceans, not a marsh of many tiny ponds

long mauve
#

purple science is starting up!

stuck dove
#

so companion drones are just burner construction bots with guns?
I see they fuel themselves with deforestation but is there any way to automate it?

long mauve
#

automate refueling them? it hasnt been an issue for me, if they run out I just pick up some coal

quiet sandal
#

yeah, thanks, milestones.

#

now that I have nothing to research, my factory is completely idling

vagrant anchor
#

Steel production is still killing my mall

#

But at least I have modules and stuff now

#

Just need to wait for portable solar panels for trains

vagrant anchor
#

For the builder train, I'm thinking of doing 1 loading and 1 unloading station on at any time, should be enough throughput I think

#

Probably will do a cycle thing which will then check if a supply is needed

modern citrus
#

When using Enable/Disable, make absolutely sure that at least one station on the train’s route is NEVER turned off.

#

@vagrant anchor

vagrant anchor
#

Yeah ill make sure

#

Might not even use enable/disable actually

steep spindle
#

Man I need to get the asm3's today

mossy saddle
#

do you have it researched yet?

steep spindle
#

Nope

#

But I have 6 machines ready to create it

#

Ran into a circuit issue

#

That can only fix itself with assembling_machine_3

#

If I would have let it afk I would have it, but I don't want any more afk hours

steep spindle
#

Contemplating a slow utility_science build

#

But I need to get my base in order first

stuck dove
#

would like about 12 more coal miners to get a belt of red science without stealing from my mall, but I don't think it's going to happen lol
also my spawn is dangoreous

quiet sandal
#

I specifically chose a world that didn't have mixed ore patches

#

using that in general sucks, waiting until you have 20,000 red packs to get logistics is even worse

stuck dove
#

yeah it took me half an hour for it to finish lol

modern citrus
#

I had 20 red science makers and 40 labs and it took me forever to get those 20k for splitters/undergrounds

quiet sandal
#

well, yeah

#

20 red science makers is 4 SPM

#

SPS*

#

120 SPM isn't much

#

my "starter" red science was 450 SPM

modern citrus
#

In retrospect it was insufficient, but I’ve got 800 labs atm and I’m making 1800 red+green. Can’t consume it all on any researches that are more than 30 sec per set, I need more research speed but need to get blue for that. Or I could rejigger the entire factory and go from 20x20 lab squares to 30x30 lab squares. Don’t really want to move stuff to make room for that

#

Sulfur, military science, and blue science are my next three techs to research 😛

stuck dove
#

my starter base was 900 spm

quiet sandal
#

I had to rebuild my labs for green science and now I'm gonna have to rebuild them again for chem science, but now that I'm using a train base anyway I am planning this one to support all sciences

steep spindle
#

My starter was 1200

quiet sandal
#

will probably work beacons into the design

#

so that I can add them later on

steep spindle
#

Quickly amped to 1800 after splitter then 3600

quiet sandal
#

targetting 3.6K SPM right now

steep spindle
quiet sandal
#

my current tech level would require 2,400 labs

steep spindle
#

I have 1680 prod 1's

#

I might take today and build a beacon science

long mauve
#

Thanks for reminding me, I can now steal them from purple science

quiet sandal
#

trying to figure out how to design my red circuits

long mauve
#

i would design it in a way thats easily scalable

steep spindle
#

@mossy saddle its being tested not in a test environment haha

#

also needing to figure out a design for labs

vagrant anchor
#

There's plenty of megabase lab blueprints you could just grab if you want

steep spindle
#

so maany beacons

#

tileable but hell

vagrant anchor
#

speedy though

quiet sandal
#

ok so half a red belt of output for red circuits is 120 machines, and that would use one belt each for green circuits, plastic, and copper plates

quiet sandal
#

I built this on the left but after checking the blueprint I already made on the right all I had to do was switch the wire and green circuit/plastic belts for it to work at full throughput

quiet sandal
#

it does get very long though

#

and I need to build 6 of these

steep spindle
mossy saddle
#

XD oh! I fell asleep to early yesterday sadly to play

quiet sandal
#

just barely fits on my screen fully zoomed out

steep spindle
mossy saddle
#

I got loads of wood and landfill to make xD

#

But 50k stone damn..

vagrant anchor
#

Wood?

steep spindle
#

It gives you that amount

#

It's nuts

vagrant anchor
#

What you need wood for

vagrant anchor
steep spindle
#

I was like

mossy saddle
vagrant anchor
#

You are meant to recycle that back as stone bricks I think

vagrant anchor
steep spindle
#

Ummm... You use more stone bricks than that

vagrant anchor
#

Im already kinda starting to run out of techs lol

mossy saddle
#

Is it more then 50k in Stone bricks?

vagrant anchor
#

Really need to get the new base going

mossy saddle
#

Are you in space already or still nauvis

vagrant anchor
vagrant anchor
#

Designing stuff rn

mossy saddle
#

Oooo show me what you got!

vagrant anchor
#

Builder train design should be almost done

mossy saddle
#

Don't kill your ups xD

vagrant anchor
#

Not built yet just designing my rail blueprints

#

I'll use dupe box and go from ore to science which shouldn't kill my ups much

#

And then I'll cut all inputs to old base and deconstruct the entire thing

mossy saddle
#

I'll try not using dupe box

vagrant anchor
#

You will need it lategame

#

Deep space science in normal multiplier already requires pretty large scale

mossy saddle
#

We'll see q_tongue

vagrant anchor
#

The really annoying part of this run will be getting to space scaffolding

mossy saddle
#

I haven't checked out how to get that one yet

#

Is it hard?

vagrant anchor
#

100k space science

#

and the mod gives you like 200 scaffolding to start out with

mossy saddle
#

Ouchhhh

vagrant anchor
#

which means probably need to go to asteroid belt to build science

#

100spm in the norbit asteroid should be doable but a pain

#

itll take like an entire day of afk just to get space scaffolding

#

mixed rocket is going to be used for sure to save some space though

mossy saddle
#

It'll be fine

#

If you don't think about it

#

Nothing can happen

vagrant anchor
#

maybe i can do some shenanigans with the few extra requesters and buffer chests

mossy saddle
#

Watch chaos rise

long mauve
#

I have made purple!

steep spindle
mossy saddle
#

Nice job fire!

#

Hmmm I hope it's not going to be to much pain the stone

steep spindle
#

@mossy saddle ^

#

My crazy ass needs a minimum of 4 silos

mossy saddle
#

200 radars TT_chiyo_cry

#

Most of them you can use 1 belt if you use loaders it takes 1m

steep spindle
#

Your recipe looks like hell

mossy saddle
#

Did you try SE K2 on it? xD

#

Ooh

#

Wait I see now

#

I'm the one with the pain

steep spindle
#

Yeah, not to much more. But enough to matter

mossy saddle
#

The rocket control Unites and heat shielding Dieopps

mossy saddle
#

Well if you don't see me those killed me

steep spindle
#

Yikes

steep spindle
#

Think of that mod in 2.0 haha

mossy saddle
#

😆 they won't add that to 2.0 right?

steep spindle
#

I think that would be fun

#

I need to go to sleep tho gnight

quiet sandal
steep spindle
quiet sandal
#

red circuits

steep spindle
#

Oh, nice

quiet sandal
#

5400/m

mossy saddle
#

Good night buddy

#

Nice job meme

quiet sandal
#

now I just need to design the train system before I build this

quiet sandal
#

Well it’s not gonna work for a while anyway

#

I still need to build copper smelting, more iron smelting, then green circuits…

#

After that I have to design and build chemical science, plus build red and green science

#

Then the labs…

stuck dove
#

ok I'm basically back where I left off, just gotta wait for green science, then I can just set the assemblers and then I can get landfill and actually make the base work at full power

vagrant anchor
#

circuits are such more of a headache than coding

#

ill just not use a builder train for now

#

wanted to do a smart and easily expandable system and everything just ruins my day

languid stump
#

oh yes.

#

beacons are happening!

steep spindle
languid stump
#

in sharp contrast to most x1k production lines:

#

all the rocket fuel ima need xD

steep spindle
#

Logistics bots only for train fuel

#

Maybe that's what I'll do

steep spindle
#

Factoriolab is on crack. 29 silos needed for 5k/m space_science

vagrant anchor
#

fully t3 speed beaconed one silo should be 1k/m

long mauve
#

980* it’s just short of 1k

steep spindle
#

Ok

#

I was gonna scream

mossy saddle
#

not allowed yet!

long mauve
# languid stump oh yes.

I guess I dont have to double my production.. its just so slow in the beginning without beacons

#

I might preplan 3600 spm of red/blue/green with beacons, double purple, to account for it. And also design beaconed designs for smelting and circuits

#

yeah still lots to do. Need some blue chip production and more modules

languid stump
#

Yeah, I got the purple science for beacons off 160 spm xD

#

Finished now, gonna go improve purple production and start assembly mk3

steep spindle
#

If my circuits worked my purple would be 900/m

mossy saddle
#

@vagrant anchor do you have a good automation core build?

languid stump
steep spindle
long mauve
#

have you not tested it with beacons? that what I did with mine and stripped it down

#

also im considering rushing blue belts so i can belt weave more easily in beaconed designs and dont have to upgrade designs again

languid stump
#

I only tested it with mk3 assembler and speed3/prod3

#

so i dont have that yet

long mauve
#

oh true same

languid stump
#

looks like every beacon I have ghosted will be built in 1 hour.

long mauve
#

thats really fast

languid stump
#

well, I guess its time to start working on yellow science xd

#

yeah I only have beacons on circuits and purple science

long mauve
#

im gonna work on beaconing everything before I get to yellow I think, or do them in parallel

#

time to hit the editor and steal a bunch of premade endgame prints to strip down

steep spindle
long mauve
#

yeah thats the plan, I desperately need it

#

I also need to be way more careful with where I place train stations. I had to redo an area do to train throughput

languid stump
#

use the space!

long mauve
#

yup, I was doing it way to close because bots are slow

#

switching to a rail 96x96 grid with solar attached should help alleviate that problem

stuck dove
#

should I try doing a rail grid? I can make rails, I'm just not really sure how to make a grid base

long mauve
#

when I say grid, I dont mean cityblocks I mean freeform but chunk aligned (32x32)

stuck dove
#

does chunk aligned do anything?

long mauve
stuck dove
#

yeah I like having absolute alignment for that

long mauve
#

Its nice because I can then do 96x96 for solar fields like I did in that game, or walls or something that also snaps to a multiple of chunks so it is nice and easy to expand everything

stuck dove
#

oh having it the same size as solar bp sounds nice

#

I have this one that I stole from someone else, and I never made my own because it just looks so nice

long mauve
#

thats a neat print

#

48*2 = 96 so paste 4 of those and itd be really good for chunk aligned if you go that path

#

can I have that print actually? itd fit nicely in some tight areas

upbeat sluiceBOT
stuck dove
#

not sure what the ratio is, I assume I named it 18:15 for a reason
which I think is more accumulators than necessary, but that just means it's laser-turret-able

#

oh wait duh I found the ratio

long mauve
#

another tip for grid aligned rails specifically if you want to make them yourself: start with a 4 way intersection then strip it down to 3way, 90 degree turn, straight, etc to build an easy book

stuck dove
#

ya

#

I end up not being happy with them so I made a bp book of 4-ways to get me started faster

long mauve
#

you will probably want to stick to 1 spacing instead of switching it up

quiet sandal
stuck dove
stuck dove
#

I kind of want a comprehensive rail bp book
what parts do I need? I'm thinking
building blocks 4-way, 3-way, straight, curve, u-turn
diagonals diagonal, diagonal-to-straight (135 degrees), diagonal-to-straight (mirror image)
stations station (not sure if I should build for train limit 1 or 2), stuff to paste on station (load, unload, fluid load, unload)
not really sure how to bp stackers, I assume I need a "straight" and a "u-turn" kind? the latter in the image above

quiet sandal
#

stations are hard to blueprint

#

can only rotate them, can't flip

long mauve
#

do you want my rail book? ( no stations, I suck at those ) to look at? I have all the things you listed

stuck dove
#

I don't flip stations since I have them built off the side of rails

quiet sandal
#

I'd have to make multiple variants of stations to cover every situation

stuck dove
#

my stations are all like this, not sure what other types there are

#

I try to build long enough for train limit 2

long mauve
#

and then like this no stacker

quiet sandal
#

train limits are what I am not sure on for how much I need

stuck dove
#

I usually have the no stacker type of design, though it doesn't have a u-turn (iirc I tried that but trains kept going through the station to u-turn lol)

quiet sandal
#

since it's just a rail coming off and then reattaching to the main line

languid stump
#

Beacons coming in, up to 300 sci / min

#

Not full speed yet

#

Mk3 assembler is just 150,000 science (134,000 with my prod2 labs)

#

That should be another big boost I think

long mauve
languid stump
#

Speed2!

long mauve
#

dang I thought itd be higher than that

languid stump
#

It’s not all done yet!

long mauve
#

not all beacons placed?

languid stump
#

Yea

long mauve
#

makes sense then yeah

languid stump
#

I think i should make some yellow sci prints in editor

#

I think I’ll stick to lower tier prods kinda because I don’t wanna improve my mall anymore

#

I’ll do a few prod3 for the best stuff

long mauve
#

what level of onsite vs onsite are you planning on? 1 giant print with LDS, frames, and chips made onsite or imported?

#

im planning for all prod3 speed3 becaus I want to megabase at the end

languid stump
#

Probably 3 different factories, one robot frame, one lds, one processing unit

#

I might make the purple science at the robot frame place

long mauve
#

thats what Ill do as well I think

languid stump
#

Yellow I mean

#

Haha

long mauve
#

yeah thats what I assumed lol

#

id do it as close to your labs as possible

languid stump
#

At the same time making it in one place might be nice because I could kinda cannibalize old things if I can buffer 1.3M of that science pack first

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And take stuff from the mall too

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Actually more like 1M with prod3

long mauve
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the problem is so many ore belts you have to move over

languid stump
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Yeah… but if I steal circuit and steel and petro gas pipe…

stuck dove
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a while ago I figured out some weird jank 8 beacon setups for full belts of science
not sure if I should use them or make something less ugly

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here's purple for example

long mauve
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use them! they already exist

languid stump
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They may be hard to use since they’re surely planned for max inserter stack size

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But if you tech that, may as well

stuck dove
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oh true they probably are planned for 12 stack

steep spindle
#

this looks too much

languid stump
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Oh yeah I need Beaconed lab

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It has sooo many prod2 in it

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So that’s actually really nice yeah I can reclaim those and kinda use them in yellow science

stuck dove
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the only one I've actually used is the one that gets me an uninterrupted belt of space science, with circuits to make sure it doesn't overfill

steep spindle
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obo Prod 2's will happen with the labs, but that just feels like too many beacons

languid stump
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Yeah

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Tile the beacons

steep spindle
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it is tiled lol

languid stump
steep spindle
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thats the old design

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I then went this route....

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lmao....

languid stump
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Looking at yellow science, the robot frames are fairly easy. Could be made from my existing mall comfortably. Which means, I can ignore it. I just need processing unit and lds outposts.

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3 red belt iron, 1.5 copper, some oil - robot frames for 1.8k yellow science.

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10 hours of 1.8k yellow science - rocket silo unlocked

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Processing units - 8 belts iron, 6 belts copper, half a belt coal, plenty.

steep spindle
long mauve
steep spindle
languid stump
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And lds, 5 belts iron, 11 belts copper. 1.5 belt coal

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Just about 100 now

steep spindle
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maldingly cant choose

long mauve
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im around 60 I hope to launch before 100, i havent afked though

steep spindle
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these are all 60/c based

languid stump
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So I just need to find 2 clusters of iron / copper next to each other, and with my speed1 miners, I’m good to go.

languid stump
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Yeah I have afkd a lot xD

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I also think I have enough solar power now but im not sure

long mauve
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yeah I dont like to AFK because something always gets messed up immediately

steep spindle
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hmmm.....

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I dont like how the labs dont have a full 8 around em in this design

languid stump
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Yeah the gap between the labs

steep spindle
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which is why this existed but it felt to much

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compared to that mess

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supporting all 7 science in here

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is the tough part w/o the weaving

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I was tempted to rip this one

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but it sucks too

languid stump
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I just got one from @stuck dove

steep spindle
steep spindle
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sushi

languid stump
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Sushi supreme

steep spindle
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🤔

long mauve
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thats cleaner than my version lol, I like it @stuck dove

stuck dove
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I'll post it here too then

long mauve
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or is it mine engithink

upbeat sluiceBOT
steep spindle
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will that keep it all going?

long mauve
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it seems almost identical down to the combinator lol

languid stump
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Definitely, as my lab speed is shit

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I may put down 2 of em

stuck dove
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I made it myself, the combinator is stolen from codegreen

languid stump
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Thanks though mitru

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Saves me some effort

long mauve
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yeah you used diff power poles, same concept though

languid stump
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Now I just gotta come up with processing unit and lds

long mauve
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those are so expensive..

stuck dove
long mauve
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true