#High Science Multiplier
1 messages · Page 6 of 1
Probably 100 crafts as well
So the stages are (All requiring power)
S1: 500 (take
out)
S2: 100 (
,
,
,
,
) (
byproduct)
S3: 500 (
100% (
/
/
15% per craft for 5 ore) take out of building
S4: 100 (
,
,
,
,
,
)
S5: 100 (
,
,
,
,
,
)
S6: 50? (
Electric Engine Unit, Refined Concrete, Radar)
yep...
wonder if the first rocket is free
LOL
um I think it was less than 100
but now its normal
haha
@steep spindle can you send me your 2lane chunk aligned rail bp
im too lazy to make my own
which one?
its this book
which still has a few issues with junctions tbh but I've just been building around them
this issue exists to much
because of all the rail changes I am waiting and will also be making my own come 2.0
need this pic so I don't landfill the wrong spot
Rail changes is one thing I am EAGERLY AWAITING 2.0 for…. That and the quality stuff
due to also running one of these world come 2.0 outta the gate (yeah I'm crazy) I'tll be one of the first things on the todo list
Can’t wait to play with and decide how exactly I want to incorporate the el-way into my rail BP’s
Welp... Guess I'll just afk today after setting up rare metals
Still have only like 2 electric furnaces because stack inserters are stealing all the damn steel
this is blowing my mind
Landfill Plus is an essential mod
why so?
remove the placed landfill?
yeah
though it does cause graphical glitches when walking near the edges of landfill
Landfill isn't even that expensive
Just make sure you don't accidently landfill stuff you didn't need to
that's not why you'd want to pick it up
You can do that by simply including the landfill in your bp
Just include the landfill in your BP and make the bots build it
and including landfill in blueprints is not exactly easy to do
NOICE!
Sure it is. You just have to make the blueprint on landfill in the first place. Load up a test world and make your blueprint, then take it back to your real world
Editor
this thing gonna rip when I get this research done
waterfall tech
Yeah but each is using a full belt right?
Even if no you have a a balancer
It should just balance itself out after stuff backs up
No need to use so many splitters
guess thats where we differ, I hate manifolds
but factorio is a lot of manifold builds
which is kinda funny
hello
decided to do 2 full belts of red/green science
getting blue inserters, then I will actually unlock green science
goodnight

1M blue science, the factory is growing
I've really shrunk this patch
always fun to see them shrink
the factory must grow!
I'm nearing 90 hours in and I don't have it built yet...
I havent afked much at all so that could be a difference
just have so many other things to build
I do also use companion drones so building isnt painful
That's gonna be... Yeah, insanely interesting
not as insane as doing a 1000x science run though :P
True did you see that mod?
Yeah I'll made a dedicated prod for those
I've been using Tiny Start, which just starts you with a small modular armor and personal bots
no
that is way less powerful than companion drones
Imagine doing an x1000 science run couldn't be me
And that mod was like ok, no fuck you
lol
this "challenge" reminds me of a mod called Omniscience, which adjusts science costs to be exponential or something
except this is painful from the start :D
yeah
#1188693488464834623 message is a little bit better laid out, that front number is the required amount of crafts to advance to the next stage
I had fun making a full-yellow-belt-of-red-science base without splitters and undergrounds though
And then the actual rockets can start
ah ok
Currently trying to think of a way to have all the requirements beforehand
it was torture yeah
Fun yeah? 
I had basically normal furnace stacks, I just had to make separate miners for each one
I wonder if I can find screenshots I posted
That works too
That explains why your stuff was everywhere
wym why my stuff was everywhere
Unable to use splitter so you have to route belts everywhere
oh, yeah
then I unlocked logistics (and lights) and was able to create my completely full main bus
if you look closely, you can see that the 16x16 blueprint I was using had a backwards underground that took me ages to notice
ya
I found it eventually when it wasn't working right, I had assumed it was me turning it into a 15x15 that broke it at first
People get confused why I take forever to build, it is because I want to build it and leave it
And try to design myself
5 bps in the base aren't mine, rest I figured out
my current base is just ratio'd out for 2 belts of red + green science
though I haven't researched green yet
so all I have is my lonely single-item-sushi
I'd show you Galaga science but I logged for the night
That might be next on the beacon to do list
Put some of the rss in storage chests and bot them over?
How would you bot the water?
Barrels
I got the pump anywhere mod too
Is it possible to destroy it while it's building?
Or can you move it later on
I didn't try that
nearly done building my new power plant
But I'd hope it's moveable
You can destroy it, but it take forever too, it's one of those mods your have to know for damn sure that's where it goes
Wow, neat looking
im considering beelining to trains and nuclear
however, I have installed discovery tree for some reason
also qol research which has 150k science for tier 1
Even if it's T1?
Didn't try that either I tried it when it was fully done and it made me rebuild it
When I get there Imma do a few tests in editor extensions to see
Yw, if not that's good to know knowledge
beautiful, almost got Logistic Science Packs
also turns out that this can NOT fuel 600 labs
oh wow logistic science consumes packs at 1 per 5 seconds
yeah that research is the quickest in the game
When you get to like 30s a science it should be good
once my new power plant is built it'll add 576MW to my power grid
not enough though
I need to build another one after this
Never enough!
I'm currently at 200 Steam Boilers, which is 5 Offshore Pumps
180 MW
I'm using just over a third of that
I'm just 1800 SPM on red rn
30 seconds from Green science, which I already have the materials for
Ooh you should have plenty then!
I have my funny 2 full belt sushi machine as well
I've got like 250MW of power on 3 sciences 1.8k
You could use a 2-4 balancer then when you don't do research you got some big buffer
i use like 900MW with a mix of asm1s and asm2s for 3.6k red/green/blue just for your reference
you might want to build more than 1GW for some extra power in case
I haven't gotten blue yet 🥲
Maybe today!
My block should be able to make 3.6k not sure though just made the starting rss
also make sure to make a lot of steel for mall
1 yellow belt of iron ore gives so little steel
Oh I thought you already used reds?
it was my bootstrapped steel
and i havent gotten around to making more
ill probably just get a mine hook up another red belt
hopefully this is enough iron ore until purple science
never enough!
3.6k spm is still so incredibly slow
still like 20 hours of continous research away from all the stuff i need to build the new base
time to double!
dont have the ups to 😭
and im also just too lazy
ill do like 10.8k with dupeboxes for new base
still crashing ups?
does wood have the same effect as coal in the fuel processor or will I need more coalN
55 if I don't do anything else and zoom fully into empty space, this is after replacing some asm1s with asm2s and some inserters with stack inserters
It is any burnable fuel other than processed fuel itself iirc
so every fuel you put in it has the same value?
since all my coal patches are biter territory almost
It just increases fuel value by 20%
So put in 10MJ of fuel get out 12MJ
oh alright
froggy do you have meteors?
cant turn it off, so i just made the max interval as big as possible
unless theres some option that i missed
it is like once every 10 hours
last night when i was afking a meteor striked my base luckily it was in my mall stuff area that had roboport coverage
would have been really mad if it striked my science belts and stopped science for like 10 hours
was thinking about it just now since you said you didn't have emf
Today after work I think I'll be doing power and waiting for 
I've officially booted my brick layout up
Nice
Got stack inserters last night. Need to get military and blue sciences researched so o can start getting those techs
Might go get military just to run over a train with a tank
Naw train deaths I got a vengeance with them now. Need tank 😂
Oh
That makes sense
I don’t have trains (yet) in my game lol
Ah
I got sniped my meteors 3x in my research setup in the past hour.. x-x
Aren’t the point defenses unlocked early on?
Ah nice!
setting up these three coal patches, and the radar I placed down reveals another patch
Oh to the water ok
it's not that far so I don't really think it needs a train
but, maybe I should use one anyway
it would save me like 3K red belts
you got loads more luck then me

you don't have trains yet?
nah he has trains but doesn't use them
ooh that's interesting
so he belts all the ore patches x-x?
that's gonna be atleast 50k belts
I process near the ore patches which compresses most the bulk
But yeah I do use a lot of belts
Like purp science is 31 belts of iron ore but I belt steel plate long distance and iron plate short range to the red chip plant
So the only long belts are like 4 stone ore, 3 stone brick, 6 steel
2 coal
can I see the total production of how many belts you've made xd
Yeah sure I’ll post it soon xD
I mean, why though
thank you!
Because these ore patches are hundreds of million and trains suck without investment
trains are faster and much cheaper very versatile sushi belts
They need stack size upgrades, unlocking them in the first place, etc
I would have had to hand built twice as much to get to bots
Then after bots, I asked myself if I even need them… I think no.
People tell me to go bots then do trains
I have yet to put a bot in my base
Being considered only for train mall
xD I don't have bots either I found trains much more usefull..
Also preps shenanigans if the cargo rocket in 2.0 can be train load/unload
this is all I have 🥲
The dreaded city bricks
brick blocks!
it's my first time using them though
I got no designs preplanned I just build as I go
Have you considered what that is doing to your north south traffic?
So many left turns just to go straight :p
I took inspiration from my spinal column
I'm at the NEED to get
done
how much research left?
because this goes from 2.7 belts to like 4.2
ooh that's a good buff by 50%
ore patch running out :(
Yeah Wavetrex helped last night
Ore being everywhere and free for the taking is kinda why I have no trains :p
Whatever I need, there is a set of ore patches somewhere with the stuff relatively close
I may have to actually go look for iron
there is only soup
what is that mod in the top left?
YARM
O.o ty
thats the list of ores
yah
Yet Another Resource Manager or something
the one in the actual top left is GUI Unifyer
with Factory Planner, Module Inserter, and YARM buttons
aha, I knew the Big Brother research was worth it
2.9M just on what's revealed I think, I wonder how big the actual ore patch is
I'm probably going to run like 20 yellow belts or something to my base lol
unless I have enough to get trains, which I might
oh wow my 200 steam engines are already at their limit
guess I should prepare another 200
Yikes
finished my power plant
640 steam engines
576MW of power
all the coal mines are now built
oops
I may have forgotten an important part of the rails
one of the most bizarre things I've seen
why does that inserter have a fish in it???
woooo
936MW of power!
and it's still not enough!
100%
Nuclear???
You crazy :D.
I guess it doesn’t matter that much in the scheme of things but I’m pretty sure it’s about 1000 blue science to get you prod2/speed2/ beacons
Or well 1000* 1000 ofc
And the cost of these (not coal) power plants is basically tech cost + cost per MW
In vanilla the equal MW for solar and nuclear is 40 MW!
But if you make it 1000(tech cost) + cost per MW… does the equivalent MW become like 40 GW??
Anyway, that’s why I chose solar fields 
It's a million
Science packs
Mhm.
Might be interesting to see a cost analysis between solar, nuclear, and solid fuel boilers in a X1k game … I am honestly not sure if I want to bother with nuclear instead of just doing oodles and oodles of SF fueled boilers. And I dislike the space requirements of solar
Solid fuel seems nice, I didn’t give myself as max of oil as I did other things or would have just used that
In fact I will probably research coal liq to help with yellow science
Solid fuel requires no additional tech, comes out before the others…
Yea
I’m Considering solar to need construction bots, at these scales
Also since you only need a power line to move power, you can just drive the car far from home placing poles for more juice
solar also has no additional tech
since you're getting solar panels and accumulators for the satellite, and there's no way you're not getting bots
I guess you’re right about that
It felt a bit additional compared to getting beacons, though
Could like, get beacons on solid fuel, drop a new red / green maker near the end to surge out solar and accumulator
also I have created a new balancer for my ore
now it will be balanced
That could also allow you to buffer some purple and yellow while you get solar / accum instead of making it at full speed near the end
@mossy saddle
are you making normal tileable solar blueprints?
or are you doing sushi blood vessels with isolated roboports? I remember you did something similar
I’m just doing it normal style 
But yeah I think sushi would be really really good for this
My essentially infinite resources available let’s me run a degenerately huge roboport grid and thousands of construction bots
6000 rn
Building up to 10k as needed
Might even allow more
But it would have been really nice for not walking back and forth to the mall so much in the earlier game…
wahaha nice!
you still use the yellows?
don't you need yellow for red
https://mods.factorio.com/mod/Rocket-Silo-Construction @mossy saddle List of materials is in the mod portal page
just reds!
the yellows were from before red
the pitiful pre module circuit flow
Ok I just gotta connect some stone, smelt some stone brick, steel, purple science should start 
I got my prod2s started getting made now
Shoulda done that a while ago, oh well
ok instead of fixing my iron problem, or researching something like red belts, engines, assembler 2s, solar power, or steel furnaces
I got some circuits so I can make a sushi mall
ok my iron is low
I got circuits
now my iron and coal is low
hm

everything workin
slowly, haha
only 161 spm 
7 hours for beacons welp
I guess its fine since rocket fuel is gonna take me 5 hours anyway
Speed and Prod 2's
No prod modules in the purple machines??
That’s wild 
I think I know something that could help the shortage :D.
Seriously prod1 pays for itself in ohh 5 min :D.
behold, this is awful
if only I could keep it stable
beautiful
🤔
free output
free x3 of the science?
Yep lol
I’ve got prod2 in mine even
But I maybe Should temporarily put in speeds to unlock beacons faster
I need to now design yellow science though as purple is practically done
Just needs more steel input as it speeds up
Taking a look at yellow science, seems pretty manageable if I split it up into 3 regions, 1 for each input. 1 iron and copper patch for the robot frames, 1-2 iron / copper for the lds and 1-2 for processing unit, and im good to go I think
Pretty much have those around… shouldn’t be too bad
egg
trying to copy my entire factory brings my FPS down to 11 lmao
Yeah don't hold a big blueprint in the world the rendering is very expensive
You can hover it over the minimap to make it not show on the screen
rate calculator on my hold base hits 1.5fps
that's exactly what I did
I didn't even copy it
just using the copy tool over my entire factory does that
661MW on the furnaces
damn
so sulfur doesn't require a ton of water
I think I'll just use a train for it
not really no
I know we can't normally GIF in places
and I prolly sound like a 2yr old, but all I picture when adding solar to the base is "MOAR POWER" from the stupid spongebob episode
time to crank it up
thats the plan for mine, I did include landfill just under roboports and power poles though
over ore patches 
yeah thats why i dont crank ore patch frequency up a lot
QoL research while we wait for a
buffer
thats why trains are good, buffers are built in :D
I found a way to make my sulfur setup really compact
not wearing headphones be like....
You can zoom in in map view start the selection zoom out go over to the other corner and end the selection
Your fps will still drop but it's much faster
ok you seem to just not understand
I do understand
It's just a faster way to do it
Unless you don't have radars over your entire base
for one thing there's no reason why I'd actually want to copy my entire factory
but two, just copying the whole thing no matter what situation or way I'd do it drops my FPS to 11
which again, isn't a problem because there's no reason I'd actually want to copy my entire factory
It'll drop your fps either way but I just told you a trick to do it if you really needed to
(which is what I had already done)
I haven't really done much with megabases
can I stick with 1800 spm without having to do ups stuff?
easily
I'll scale up later
but 1800 SPM is kinda slow for later researches
Wait so if you’re making 1800 spm on a 1000x setting, does that mean you’re actually making 1.8 mil science (in terms of resource consumption) or just that your research speed is 1000x slower
The craptop I’m playing on is doing fine with 1800 SPM (though I dont have the lab speed for that amount of consumption with only 800 labs on any science slower than 30 seconds)
like does the 1000x setting mean you need more resources or more labs
yes
Not dropping below 59.9 UPS
1000x research cost
so both the cost of resources and the labs needed to process the science packs
I see
1000x just means you need 1000x more science packs for the same research, so the time spent is equivalent to 1.8 SPM, but your resource requirements are far higher
With 1.8k spm you might need to do some ups stuff since you don't have access to a lot of the later game stuff
But you don’t need, say, 1000 gears for 1 red science?
No, the research itself is more expenisve
the cost of the science packs does not change
1.8spm is horribly slow though
yes
Oof 😭
Maybe even 5.4k
Why are you using multiples of 1.8?
belts
?
900 SPM is one yellow belt
Ah
how many hours has it taken y’all to get to this
You can finish <100h vanilla if you are fast
I'm quite a bit slower doing this
Oh lmao I feel out classed
currently at 92 hours, have ran out of stuff to research and am currently building chemical science
I have more experience than you though
I'm at 255hrs (granted a bit of afk time) and (1k hours played total)
Ah, fair
Well here people usually turn off biters and have maxed resource settings so yeah
time doesnt really matter, no need to speedrun the game
once I have bots and advanced oil processing I'm going to be immediatley going for production science
the only time limitation imo is if you run out of stuff to research
which I have, so I'm going too slow
Make your design beacon compatible from then on
im wondering if I should do that for future smelting lines now
I'm gonna have to build a dedicated module mall
10x more!
we can yeet 2GW now
Haven't really started using beacons I assume?
Ah
trying to let purple back up slightly
eh.....
my petroleum gas trains are running out of coal...
the only place they actually get coal from is my plastic build but it's not guaranteed they'll consistently go there, especially not now when it's idling
If you can use solid fuel for trains, they have more acceleration
well I guess I could
You can use a refueling stop, or you can bring the fuel to the stations
my plastic build is near my refinery though so I think for now I'll just run a belt over there
refueling stop requires a mod atm
I just split off the coal train whenever a build uses it
well I guess it'd work if I used time passed or an inactivity timer but having them consistently go there will just be a pain
Yeah, so you can also just bring the fuel to the stations
Most your stations won't have a burnable thing lying around
for train refuelling, I pick one of (pick up, drop off) and just send fuel to that type of station. That way they always get fuel whenever they go to that type, which is every other stop. I usually choose drop off because pick up would mean taking fuel to every mine and IMO that is just silly
Every once in a while something like sulfuric acid makes sense to fuel at the pickup
But yeah just depends
just sulfuric acid as far as resources go
builder trains or supply trains would be fueled at pickup too
oops
lol
grrrr.. almost got me again
how does the bot train work
or mall train
is it just a personal train you drive around?
currently
I'm looking into a mall train a legit mall train very shortly
I need to go clean this one out
LOL
I'm still thinking about how an actual mall train will work
The big issue is I don't have requester chests
I have a design idea in my head
Which is really annoying to make a mall train since my mall design isn't exactly train friendly
I just dont know how to properly make a mall
I might just wait until I have requesters for a mall train
Though at that point I probably don't need it anymore since beacons make builds much smaller
like, I'm trying to think of a mall that is belt based, and can do a mall train
because its a builder, and a mining outpost train too
Include a sushi belt to output your product onto
at that point I might just do everything remotely
Good idea
hmmm....
my engineer doesn't need to take a single step
that actually isn't a bad Idea because its a mall based item
I'm still not sure if I should keep the robot networks seperate though
and I have a belt mod that would make that a cakewalk
It'll be hard to make them seperate
Especially since I'll need to supply the local network with bots that won't really ever be used after building it
Have you done a builder train before?
me personally? no
2 closest things I have to a mall is this
Without the 2.0 changes I feel like a builder train won't really help a lot
I’ve done automatic construction sushi belts, trains, network boundary -inserter boxes, and SE cargo rockets 
I love making automatic construction systems tbh
But I still did a degenerate roboport grid for some reason this game
lol
I dunno, it can be really strong
Make your own! It’s not that hard tbh
I don't want to seperate the networks because that means a lot of bots are wasted and just stuck there though
And also I can't really know what stuff I'll need there
Will end up having buffers of stuff that just won't be used
And with the expensive buildings later on don't really want that
well, you can go for more of a dynamic train system
I could use inactivity and disable stations yeah
my construction sushi belt is pretty dynamic like that
hmmm
im just not sure how much itll really help if its all on the same network
you can also run signals on your main circuit network, if you only use the 'special' request train that runs off signals on the electric poles on one outpost at once, it can run from mall to outpost with rare items.
because all the bots even super far away will still try to construct
then you can use a generic train for the standard bulk items you wont mind buffering in excess.
thats now how it works ?
oh nvm
yeah no with a builder train you make different networks
thats like the whole point xd
how to move items into a new network?
yeah i supposed that as well, but a lot of wasted construction bots
eh not really, you need so few to build things in small networks
because theyre small
and also just isolating it is hard because i want my rail bp to include ports
honestly small networks save bots (imo)
ill see what i can do ig
thats possible!
thats what my sushi rails system is all about
but ofc it uses sushi construction
maybe ill use the vehicle roboport to place the roboport isolated
very simple way to move water around
ill probably use a wire for showing what i dont have enough supply of, and use another wire for builder train requests
and only have one stop active at a time
I have some advice: do not do this
it sucks
i researched circuits just for this while my base was dying
that throughput 
yeah lol
if you do sushi you wanna take the most common things and still give them dedicated belts
sushi for like.. stone ore, batteries, processing units, concrete, etc is nice xd
but not iron plate and gears and green chips i think!
or sushi for the output is nice too
car placing solar array
still not a bot in this base 🙂
would be even easier than car … though I dread the research cost of the thing!
not even that many to get to it, but its a metric fuck ton of science
Yea, I just looked it up myself
350k
just for a tank
Only reason I want to research
is for the armor. Who needs a tank in a x1k game without biters?
all trees must die
Nades
Or bots to gather the trees up and send them to the furnace (boiler) for CL steam, or just to waste electricity on a small dedicated power grid
Alternatively .. remove the Alien Biomes mod from the game’s modlist
I dont have that mod
I like the variety it offers for terrain. Removing it mid-game, however, clears all rocks/trees from generated chunks and turns all generated chunks to grassland. Though I did not check to see if that included landfill
god damn it
muahahah its contagious!
which starting settings should I use?
(I am making a new game because tinystart and rso are actually upsetting me)
Even the game is telling you to watch your step
Recommend turning water to both minimum
You get some pretty common small water patches you have to build around but you can just landfill later and you also always have water quite nearby
alright, figured having a lake nearby-ish would be useful for nuclear
even if I'm not sure I'll ever get there : ^)
oh wow that looks annoying
it's like cliffs
By the time you get nuclear you'll want to use solar for the ups
You can turn up scale if you want, but this usually isn't too bad to build around until you have landfill
Landfill is quite early in
I always turn both water settings to max, actually. Largest size, largest frequency. Means I’ve got large oceans, not a marsh of many tiny ponds
purple science is starting up!
so companion drones are just burner construction bots with guns?
I see they fuel themselves with deforestation but is there any way to automate it?
automate refueling them? it hasnt been an issue for me, if they run out I just pick up some coal
yeah, thanks, milestones.
now that I have nothing to research, my factory is completely idling
Steel production is still killing my mall
But at least I have modules and stuff now
Just need to wait for portable solar panels for trains
For the builder train, I'm thinking of doing 1 loading and 1 unloading station on at any time, should be enough throughput I think
Probably will do a cycle thing which will then check if a supply is needed
When using Enable/Disable, make absolutely sure that at least one station on the train’s route is NEVER turned off.
@vagrant anchor
Man I need to get the asm3's today
do you have it researched yet?
Nope
But I have 6 machines ready to create it
Ran into a circuit issue
That can only fix itself with 
If I would have let it afk I would have it, but I don't want any more afk hours
would like about 12 more coal miners to get a belt of red science without stealing from my mall, but I don't think it's going to happen lol
also my spawn is dangoreous
I specifically chose a world that didn't have mixed ore patches
using that in general sucks, waiting until you have 20,000 red packs to get logistics is even worse
yeah it took me half an hour for it to finish lol
I had 20 red science makers and 40 labs and it took me forever to get those 20k for splitters/undergrounds
well, yeah
20 red science makers is 4 SPM
SPS*
120 SPM isn't much
my "starter" red science was 450 SPM
In retrospect it was insufficient, but I’ve got 800 labs atm and I’m making 1800 red+green. Can’t consume it all on any researches that are more than 30 sec per set, I need more research speed but need to get blue for that. Or I could rejigger the entire factory and go from 20x20 lab squares to 30x30 lab squares. Don’t really want to move stuff to make room for that
Sulfur, military science, and blue science are my next three techs to research 😛
my starter base was 900 spm
I had to rebuild my labs for green science and now I'm gonna have to rebuild them again for chem science, but now that I'm using a train base anyway I am planning this one to support all sciences
My starter was 1200
Quickly amped to 1800 after splitter then 3600
targetting 3.6K SPM right now
Good number to shoot at tbh
my current tech level would require 2,400 labs
Thanks for reminding me, I can now steal them from purple science
trying to figure out how to design my red circuits
i would design it in a way thats easily scalable
@mossy saddle its being tested not in a test environment haha
also needing to figure out a design for labs
There's plenty of megabase lab blueprints you could just grab if you want
speedy though
ok so half a red belt of output for red circuits is 120 machines, and that would use one belt each for green circuits, plastic, and copper plates
I built this on the left but after checking the blueprint I already made on the right all I had to do was switch the wire and green circuit/plastic belts for it to work at full throughput
How did it go!!
Didn't get very far lol got distracted
XD oh! I fell asleep to early yesterday sadly to play
just barely fits on my screen fully zoomed out
It is a metric fuck ton on stone tho, like 50k I think
Wood?
What you need wood for
The silo construction mod?
Tech cards xD
You are meant to recycle that back as stone bricks I think
Basic tech gets gone quite quickly
Ummm... You use more stone bricks than that
Im already kinda starting to run out of techs lol
Is it more then 50k in Stone bricks?
Really need to get the new base going
Are you in space already or still nauvis
Yeah, so you need to feed the byproduct stone back into the stone brick production first
Still working on rail base
Designing stuff rn
Oooo show me what you got!
Builder train design should be almost done
Don't kill your ups xD
Not built yet just designing my rail blueprints
I'll use dupe box and go from ore to science which shouldn't kill my ups much
And then I'll cut all inputs to old base and deconstruct the entire thing
I'll try not using dupe box
You will need it lategame
Deep space science in normal multiplier already requires pretty large scale
We'll see 
The really annoying part of this run will be getting to space scaffolding
Ouchhhh
which means probably need to go to asteroid belt to build science
100spm in the norbit asteroid should be doable but a pain
itll take like an entire day of afk just to get space scaffolding
mixed rocket is going to be used for sure to save some space though
maybe i can do some shenanigans with the few extra requesters and buffer chests
I have made purple!
I don't think it'll be more than 50k
but I could be wrong
Your recipe looks like hell
Yeah, not to much more. But enough to matter
The rocket control Unites and heat shielding 
Oh God
Well if you don't see me those killed me
Yikes
They aren't till stage 6 tho
Think of that mod in 2.0 haha
😆 they won't add that to 2.0 right?
What if they did something like it
I think that would be fun
I need to go to sleep tho gnight
damn
What did you do
red circuits
Oh, nice
5400/m
now I just need to design the train system before I build this
Well it’s not gonna work for a while anyway
I still need to build copper smelting, more iron smelting, then green circuits…
After that I have to design and build chemical science, plus build red and green science
Then the labs…
ok I'm basically back where I left off, just gotta wait for green science, then I can just set the assemblers and then I can get landfill and actually make the base work at full power
circuits are such more of a headache than coding
ill just not use a builder train for now
wanted to do a smart and easily expandable system and everything just ruins my day
Nice
Factoriolab is on crack. 29 silos needed for 5k/m 
fully t3 speed beaconed one silo should be 1k/m
980* it’s just short of 1k
not allowed yet!
I guess I dont have to double my production.. its just so slow in the beginning without beacons
I might preplan 3600 spm of red/blue/green with beacons, double purple, to account for it. And also design beaconed designs for smelting and circuits
yeah still lots to do. Need some blue chip production and more modules
Yeah, I got the purple science for beacons off 160 spm xD
Finished now, gonna go improve purple production and start assembly mk3
If my circuits worked my purple would be 900/m
@vagrant anchor do you have a good automation core build?
I wonder what I’ll get with beacons

have you not tested it with beacons? that what I did with mine and stripped it down
also im considering rushing blue belts so i can belt weave more easily in beaconed designs and dont have to upgrade designs again
oh true same
looks like every beacon I have ghosted will be built in 1 hour.
thats really fast
well, I guess its time to start working on yellow science xd
yeah I only have beacons on circuits and purple science
im gonna work on beaconing everything before I get to yellow I think, or do them in parallel
time to hit the editor and steal a bunch of premade endgame prints to strip down
I'm beacon everything to get more production
yeah thats the plan, I desperately need it
I also need to be way more careful with where I place train stations. I had to redo an area do to train throughput
use the space!
yup, I was doing it way to close because bots are slow
switching to a rail 96x96 grid with solar attached should help alleviate that problem
should I try doing a rail grid? I can make rails, I'm just not really sure how to make a grid base
does chunk aligned do anything?
https://cdn.factorio.com/assets/img/blog/fff-357-blueprint-snapping.mp4 and they can snap like legos
yeah I like having absolute alignment for that
It is just a size i picked, it doesnt do much
Its nice because I can then do 96x96 for solar fields like I did in that game, or walls or something that also snaps to a multiple of chunks so it is nice and easy to expand everything
oh having it the same size as solar bp sounds nice
I have this one that I stole from someone else, and I never made my own because it just looks so nice
thats a neat print
48*2 = 96 so paste 4 of those and itd be really good for chunk aligned if you go that path
can I have that print actually? itd fit nicely in some tight areas
not sure what the ratio is, I assume I named it 18:15 for a reason
which I think is more accumulators than necessary, but that just means it's laser-turret-able
oh wait duh I found the ratio
another tip for grid aligned rails specifically if you want to make them yourself: start with a 4 way intersection then strip it down to 3way, 90 degree turn, straight, etc to build an easy book
ya
I end up not being happy with them so I made a bp book of 4-ways to get me started faster
you will probably want to stick to 1 spacing instead of switching it up
yeah I usually pick 4 spacing
(I thought you said "stick to 1-spacing", was really confused)
oh wow those rails look nice
I kind of want a comprehensive rail bp book
what parts do I need? I'm thinking
building blocks 4-way, 3-way, straight, curve, u-turn
diagonals diagonal, diagonal-to-straight (135 degrees), diagonal-to-straight (mirror image)
stations station (not sure if I should build for train limit 1 or 2), stuff to paste on station (load, unload, fluid load, unload)
not really sure how to bp stackers, I assume I need a "straight" and a "u-turn" kind? the latter in the image above
do you want my rail book? ( no stations, I suck at those ) to look at? I have all the things you listed
I don't flip stations since I have them built off the side of rails
I'd have to make multiple variants of stations to cover every situation
my stations are all like this, not sure what other types there are
I try to build long enough for train limit 2
theres thesse which have stackers before them
and then like this no stacker
train limits are what I am not sure on for how much I need
I usually have the no stacker type of design, though it doesn't have a u-turn (iirc I tried that but trains kept going through the station to u-turn lol)
ones like these are called sidings
since it's just a rail coming off and then reattaching to the main line
Beacons coming in, up to 300 sci / min
Not full speed yet
Mk3 assembler is just 150,000 science (134,000 with my prod2 labs)
That should be another big boost I think
is that speed2 beacons or speed1
Speed2!
dang I thought itd be higher than that
It’s not all done yet!
not all beacons placed?
Yea
makes sense then yeah
I think i should make some yellow sci prints in editor
I think I’ll stick to lower tier prods kinda because I don’t wanna improve my mall anymore
I’ll do a few prod3 for the best stuff
what level of onsite vs onsite are you planning on? 1 giant print with LDS, frames, and chips made onsite or imported?
im planning for all prod3 speed3 becaus I want to megabase at the end
Probably 3 different factories, one robot frame, one lds, one processing unit
I might make the purple science at the robot frame place
thats what Ill do as well I think
At the same time making it in one place might be nice because I could kinda cannibalize old things if I can buffer 1.3M of that science pack first
And take stuff from the mall too
Actually more like 1M with prod3
the problem is so many ore belts you have to move over
Yeah… but if I steal circuit and steel and petro gas pipe…
a while ago I figured out some weird jank 8 beacon setups for full belts of science
not sure if I should use them or make something less ugly
here's purple for example
use them! they already exist
They may be hard to use since they’re surely planned for max inserter stack size
But if you tech that, may as well
oh true they probably are planned for 12 stack
Oh yeah I need Beaconed lab
It has sooo many prod2 in it
So that’s actually really nice yeah I can reclaim those and kinda use them in yellow science
the only one I've actually used is the one that gets me an uninterrupted belt of space science, with circuits to make sure it doesn't overfill
obo Prod 2's will happen with the labs, but that just feels like too many beacons
it is tiled lol

Looking at yellow science, the robot frames are fairly easy. Could be made from my existing mall comfortably. Which means, I can ignore it. I just need processing unit and lds outposts.
3 red belt iron, 1.5 copper, some oil - robot frames for 1.8k yellow science.
10 hours of 1.8k yellow science - rocket silo unlocked
Processing units - 8 belts iron, 6 belts copper, half a belt coal, plenty.
49
how many hours do you have in your game so far?
120
maldingly cant choose
im around 60 I hope to launch before 100, i havent afked though
these are all 60/c based
So I just need to find 2 clusters of iron / copper next to each other, and with my speed1 miners, I’m good to go.
I think you can do it!!
Yeah I have afkd a lot xD
I also think I have enough solar power now but im not sure
yeah I dont like to AFK because something always gets messed up immediately
Yeah the gap between the labs
which is why this existed but it felt to much
compared to that mess
supporting all 7 science in here
is the tough part w/o the weaving
I was tempted to rip this one
but it sucks too
I just got one from @stuck dove
sushi
Sushi supreme
🤔
thats cleaner than my version lol, I like it @stuck dove
I'll post it here too then
or is it mine 
will that keep it all going?
it seems almost identical down to the combinator lol
I made it myself, the combinator is stolen from codegreen
yeah you used diff power poles, same concept though
Now I just gotta come up with processing unit and lds
those are so expensive..
Eh.
#930147588160782436 message
actually we might have collaborated I do not remember
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